The not so Hidden Mechanic in Diceomancer | Changing Numbers in the Compendium

  Рет қаралды 761

Thagmir

Thagmir

Күн бұрын

Пікірлер
@ededdneddy4ever34
@ededdneddy4ever34 17 күн бұрын
Thank you for doing this. Changing limited and phantom rules is kinda broken. It only lasts for the combat t guys it’s kind of a “win more” option but it is absolutely ridiculously strong
@Thagmir
@Thagmir 17 күн бұрын
@@ededdneddy4ever34 yeah, will say I also use the limited card number change for when I brainlessly overplay cards
@ededdneddy4ever34
@ededdneddy4ever34 17 күн бұрын
@@Thagmir it’s probably the strongest rule you can alter in the book because limited cards tend to be so powerful. Depends on the class of course but you can get near infinite draws with Sage for example by increasing limited cap. I do think altering the compendium is a sort of last case scenario though since it won’t be required most of the time
@durrellbennett947
@durrellbennett947 18 күн бұрын
Thank you!
@lucasgoldfein9155
@lucasgoldfein9155 Ай бұрын
I’ve been playing around with it just with car draw; but evasion with that rare relic that converts block into evasion sounds broken!!
@pLoory
@pLoory Ай бұрын
Wow, that's amazing! What values do you think are most advantageous to alter?
@Thagmir
@Thagmir Ай бұрын
From the looks of it: Discover, Limited & Modify; in theory letting you gain/play more potent cards. Haven't tried yet, but let me know if you do
@Thagmir
@Thagmir Ай бұрын
Shout out to Morvelvan, who told me about this when I first played the Pro class. I was trying to figure out what to do ever since you gave the advice.
@finalfantasy50
@finalfantasy50 Ай бұрын
do those changes only last for the combat? or can you just change draw and mana limit to 8 when you first upgrade the one die to buff yourself for the rest of the game?
@Thagmir
@Thagmir Ай бұрын
Only for the combat you're in, each new fight you'd have to change it again
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