So what other sort of factions do you see populating some of these Planes? I want to hear your wild theories.
@eldrazidragon53479 ай бұрын
Id like to say thx for your videos on 4 colors. It has helped me tremendously in making planes and factions for 4 color worlds. I wanted to make a commander set based on 4 color Commanders and this has been a great use of help for approaching a rather daunting task. Love the videos keep up the hard work.
@DiceTry9 ай бұрын
@eldrazidragon5347 thanks. This is becoming a favorite project of mine so im glad it's resonating with people.
@eldrazidragon53479 ай бұрын
Absolutely. When i finish my project, would you like me to share the decks with you and the basic lore behind each world. And some may sound familiar cause i took inspiration lol
@DiceTry9 ай бұрын
@eldrazidragon5347 Yeah sure I would love to see. The discord is the best place to share something like that.
@RedClaw879 ай бұрын
Faction Ideas ... ... for Dracorium: - the Reclaimers: There are those of the Dragonkin, that group together in small parties to search the most dangerous places of Dracorium for every piece of evidence the ancient dragons have left behind. They love the fight and use their prowess to regain the knowledge the old dragons left behind may it come in form of powerfull artifacts or tomes of knowledge. ... for Aracelsis: - the forgotten Family: The black Family was once openly among the other once. But Paranoia drove them Underground. And nowadays they are believed to have perished as the ruins of their underground cities makes it out to be. Nobody seems to even know their name anymore. But the reality is quite different. From their underground cities they slowly integrated themselves into all the other families and watch over them. They still know of each other and make sure the old ways are still uphold. They fear every sign of change and make sure, that the source of it is rooted out at it's core, so that their way of live is still protected. Only childrens fairytales tell of surviving members of this family and they'll come for them, if they misbehave. Nobody knows, that it's more than just a fairytale. ... for Luminesca: - the Reclusiarchs: Everybody can join the Reclusiarchs. This faction made of blue and red focuses on the exploration of oneself and their emotions. Once somebody has joined the Reclusiarchs you seldomly see them outside of their chambers. They reduce contact to other people to the necessary minimum. They may join others to feed and drink, but then go back to their chambers to study their inner most workings to get ever closer to ascension. While it seems the Reclusiarchs may not have an impact on the other factions, this can't be further from the truth. Once a Reclusiarch has reach Ascension and their spiritual form is been separated from their body they roam freely amongst Luminesca. Those spirits nbowe freely ambrace the emotion the Reclusiarch had before it's ascension. So they often cause mischief and chaos amongst the other factions. While the Recluisiarch and their effort to understand themself is respected amongst other, they have a strong dislike for the spirits, that are the result of their ascension. ... for Mythoria: - The Blue Coats: The Policeforce of Mythoria was founded long ago branching of from the Auditors of Truth. It was build to enforce the laws of Mythoria. But through time they have shed their allegiance to white for black. Nowadays the Blue Coats are more of a secret Police for hire. They enforce the laws of Mythoria by using blackmail and extortion. People can make the Blue Coats look the other way by bribing them. Those many would have gone to the government in the old days, but nowadays it's just another way of paying the blue coat to do their job and every officer will take the money for themselves.
@GuyFromCanada9 ай бұрын
I like the idea for Dracorium to be the “guilds” so to speak of the broken pie. So you’d have Dimir, Gruul (the ones covered), and then Golgari, Izzet, Simic, and Rakdos as other dragon races on the plane. I’d imagine the “Golgari” race to be a group that take the meaning of going back to the past literally. They make structures out of the skeletons of the ancient dragons who roamed the land. Their magic is done via carving runes into the bones and scales of their kin, using the ancient magics bestowed upon them from their ancestry, imbued in their very bodies. I imagine their build being lean but muscular, with dark green scales and black highlights, and their claws being longer and sharper than average to allow them to carve and excavate. Their clothes and jewelry incorporating the scales and bones of other dragonkin. They take great care to locate dragon corpses, as they are both sacred knowledge, and powerful magic. They also have no qualms fighting with the others, as they see every death (both friend and foe) as an opportunity to reach further into their past.
@vutava82929 ай бұрын
After reading this, I thought up a group mixing the passion and ambition of BR. Unlike the "Gruul", the "Rakdos" do not revere the dragons of the past. They were powerful, yes, but now they are nothing but corpses. Instead of trying to bring back the failures of the past, the "Rakdos" wish to usurp their former power and become the new dragons.
@shanderraa77519 ай бұрын
One detail I really like that I don’t see people mentioning is that the mechanical breaks align with the planes - like, I saw a blue lifegain card in Luminesca, which would normally be a break but makes total sense for a world without black. Super cool!
@micahhonig15759 ай бұрын
wizards should pay you to help make this a real set of magic planes
@plaopro9 ай бұрын
you make some of the best edited more out of the box magic content. you talk about the philosophies and ideologies of each colour, and more importantly ideas of the absence of colour, keep it up your content is superb
@DiceTry9 ай бұрын
Thank you, it's comments like these why I keep going so I appreciate it.
@golgarisoul9 ай бұрын
The vibes for these planes are immaculate
@DiceTry9 ай бұрын
Haha thanks, well then I got to know which one would you transport to?
@dekaw91389 ай бұрын
@@DiceTrywell assuming we can’t choose Luminesca because that would be most people’s choice, my Naya instincts say Arecelis is the comfiest
@DiceTry9 ай бұрын
@dekaw9138 Perhaps people will choose Luminesca only to find there is a dark secret within.
@dekaw91389 ай бұрын
@@DiceTry probably the secret is , that the old father is the Ink Nephilhem, which doesn’t really change much, just that he looks more Demonic than they expect, I like the idea that the 4 Nephilhem are responsible for creating these mini planes
@golgarisoul9 ай бұрын
@DiceTry I would have to go with the one without Blue (sorry, replying after forgetting all the names lol) it's a cozy feeling rural vibe I appreciate and honestly is something I might use as inspiration for a continent in a TTRPG campaign I want to run.
@ScadrianGhostblood9 ай бұрын
I have 2 ideas for red stonekin. First is the obvious culture based around volcanic mountains were they would fight over ores of magical Malletiron metal that they would forge to make fire based weapons and to make armor that would transform them over time. The legends would tell that the mountains were formed from a giant transformed red stonekin that is just taking a nap. The other idea is that red stonekin are based around pirates sailing on hot deserts were rich glass mountains would be islands and main treasures would be magical glass that would create ships and advanced weapons and war machines
@matthewzaksheske42119 ай бұрын
So I did a project like this once. I did cycle of 5 small sets (back when that was a thing), and after an interplaniar engine was restarted just before the events of the block mana "irregularities " across the multiversity began to occur. The five "sans" planes each encountered an incursion of particularly powerful source of the missing mana. Then we left the planes to deal with that incursion event for 3 blocks elsewhere. When we returned the incursion color serving as the "villan" had completely warped the setting to become the dominant color on the plane (since the planes denizens had no schema for how to deal with incursion).
@SixDimensions79 ай бұрын
The mythoria faction makes me want to create a D&D bard who was brought out of his plan by indirect and nefarious means and suddenly has to deal with a world where his words aren't just metaphorical weapons
@Flashjackmak9 ай бұрын
I really loved your 4-colour planes and I'm really happy you've expanded on them with some factions. I think you said once that you were hesitant to do 4-colour stuff at one point so I appreciate the work and thought that you've put into these, they've been really interesting to watch.
@fluffy14sweet9 ай бұрын
Aethex-Prime is definitely the plane that captures my attention most. I would imagine the white faction to be related to prisms and geodes. They would specialize in divination magic. White's need to form comunities would naturally occur as giant geode nests which, when the time is right, would be broken open to "birth" a large number of new citizens. This would also be a very large target for the swamp folk who would see the egg sack of many souls as the perfect thing to feed to Mother. The red faction would be focused on sand, glass, and magma. They could naturally heat themselves in order to rapidly change shape and function, putting them at odds with the blue faction that seems to want to refine themselves to their "perfect" form.
@DiceTry9 ай бұрын
I like this a lot. Might come back to this comment for inspiration
@Creetur9 ай бұрын
In Arecelis, no blue mana or technological advancement would mean that they probably never moved past the bloodletting phase of medicine, or the witch hunting phases of law, which both feel like something that could be a part of a black faction’s identity in the plane.
@macreadymusings40439 ай бұрын
Mythoria is definitely my favourite one of these planes. I would be really interested to see how Green is expressed in this world. Since it's an industrial plane, has nature found a way to co-exist with the highly ordered society which is growing around it, or is the natural world gradually getting parcelled out between the different guilds?
@felipepereira2149 ай бұрын
I think Mythoria is the Western/Latin America real world we live in. Maybe some Asian societies, like those of Far East too.
@mcdakka72239 ай бұрын
Just an idear for you. under the sewers in the cities of Mythoira, there exists a race of enigmatic creatures known as the Grayflates white/green. These unique beings are a peculiar amalgamation of monkeys and puffer fish, sporting a grayish hue that blends seamlessly into the urban landscape. Their most remarkable trait is their ability to inflate their upper bodies, allowing them to effortlessly float through the air with an almost ethereal grace. Despite their graceful abilities, the Grayflates are often viewed with disdain by the denizens of the inner cities, who regard them as nothing more than vermin infesting the streets. However contrary to popular belief, the Grayflates serve as beacons of compassion amidst the urban decay, extending a helping hand to the broken and downtrodden. They take in orphans abandoned by society, offering them sanctuary and a sense of belonging within their tight-knit community. But their kindness goes beyond mere charity; they train these young wards in the art of survival, imparting skills essential for navigating the treacherous streets. From reading the subtle cues of bustling marketplaces to mastering the art of pickpocketing, the orphans become adept at thriving in the unforgiving urban jungle, thanks to the guidance of their Grayflate mentors. Through these unconventional means, the Grayflates carve out a niche for themselves, bridging the gap between the privileged elite and the forgotten underclass. The creatures reveres a deity they perceive as a wild goddess of light. This ethereal being whispers words of hope and guidance to the Grayflates, offering them a sense of purpose and direction amidst the chaos of urban life. However, unbeknownst to the Grayflates, their goddess is no benevolent entity but a malevolent lich of black and white mana. Known as Morana, the lich queen she masquerades as a healer, feigning compassion as she preys upon the sick and lost among the city's populace. Under the guise of benevolence, Morana secretly gathers an army of the undead, manipulating the Grayflates into unwittingly aiding her dark agenda. Assisting Morana in her sinister plot is her sister Lilith, a lich of black and green mana. Envious of the encroachment of civilization upon the untamed wilderness, Lilith harbors ambitions of ruling over the wild lands that the cities encroach upon. Together, the twisted sisters conspire to bring about a twisted form of justice, seeking to end life in the city's.
@DiceTry9 ай бұрын
Ok this is cool, I think I might have to use something along these lines for part two!
@mcdakka72239 ай бұрын
@@DiceTry very kind of you. Please forgive the writing style I have dyslexia so had to use chatgpt to get my idears across in away you can read.
@chewiecheshire79739 ай бұрын
After you've set out all the factions and basic worldbuilding, do you plan on doing a "what if" scenario akin to what happened with Alara? Maybe the planes were all separated into demi-planes and only the oldest beings like the All-Father, the ancient dragons, and mother know why these realms were separated, or perhaps even caused the separation as a why to solidify power. Basically a what happens to a plane when suddenly it's missing mana is suddenly brought back? Do people reject it or try to work around it or even with it?
@henryyaeger73539 ай бұрын
I am really enjoying all of these planes so far, and I love the collaborative effort you are striving for in your worldbuilding. It actually kind of gives me an idea for the White Mana faction working for the Keeper of Order within the Serenity Enclave on Luminesca. Within the Serenity Enclave, disagreement - while common - never leads to argument. Rather, differing interpretations of laws, policies and ideas are discussed calmly and debated without rancor by representatives of varying opinions underneath the Mouth of the Old Father in the presence of the Keeper of Order. Upon hearing the differing sides and seeking the input of other relevant thinkers within the Enclave, the Keeper will commune with the Old Father or consult his words before making a decision. Sometimes, during particularly difficult or important discussions, the Mouth of the Old Father will "activate" in some way and the Old Father will pass along new words to the Keeper, revealing his will for this issue. I wanted to capture both the concept of collaborative idea generation within the Enclave as well as the supremacy of the Old Father - and by extension the decision making power of the Keeper. I also wanted to highlight the idea that debate and discussion - even political and governance debate and discussion - do not have to cause animosity, especially when everyone involved has the same core beliefs and goals but just disagree on how to go about things - as I personally picture individuality on Luminesca to function.
Dracorium sounds sick as hell man imagine a praticioner of both artifice and wild magic that would make for a great 4 color commander. Aethex - prime As well, I don't know what you are cooking but keep it up man
@Dokurider8 ай бұрын
9:02 Now this is an audit I can get behind.
@jeromefournier96678 ай бұрын
I like how the blue Stonekin are like those of Grime, I wonder if you took inspiration or if you came up with this indepedently.
@agm54249 ай бұрын
Loving these fanmade world building videos based on the color pie's philosophies, please keep them up. Also if you need new ideas for this videos here are three: One: what would a plane that's centered around one color but properly assimilated the other four would look like and what type of societies would be born from them? I'm referring about planes like the shards of alara but ones that also had the main color's enemies in it and that all four of the side colors mainly help and balance out the goals of the centered color while limiting it's negatives. Like a W centered plane were the positive aspects of each color enhances and add their touches to the goals and desires of W in their own ways while still having enough room to do their own things as long as it doesn't go against the values of W. And that each of the other colors positive aspects, specially the enemy colors (R,B), limit/stop the negative more harmful aspects of W. Two: Five Planeswalker characters with each of them centered around one color but that also properly assimilated the other four into their personalities and ways of doing things. Basically the same as the last idea but in terms of an individual person. Three: what would five Wedge colored Legendary Dominarian dragons, like Bolas and Chromium, would be? Specifically ones who's main colors are the enemy color of each of their color combinations. How would they look and what personalities they would have?
@lucasolesen81949 ай бұрын
I love it. i could imagine the green faction of mythoria could be doctors or farmers, who work with the most ificient but little compassion
@GiftOfKnowledge-np9vg8 ай бұрын
Well my main headcanon after watching these videos is easily what I think the major plot of this theoretical ~5-set block would be: the origin of the mana displacement that shaped these 5 planes. In most of these planes, while a mana and it's influence is now absent, there are hints in this or the last video that they may once have been present: the peace that once reigned on Dracorium, the idea of art & chaos that had to be banned on Mythoria, and I beleive last video implied natural plant life was once said to exist in Aethex Prime. So what might have removed them? Well the question is more of what _is_ removing them. On each plane is something of a massive mana siphon; tapping into the laylines of a plane to suck up a specific kind of mana or energy and shoot it far into the distance of the Blind Eternities in some untraceable manner. The perpetrator being some ancient planes walker to other planer traveler, perhaps the Thralls or Coin Empire. Something around their age at least, if no one on Aracelis or Mythoria has any record of a time before their influence. (Well, no records available to the public or most of the planes' leadership anyway.) On Dracorium, this siphon is found in one of the last planes you may expect a layline-set mana siphon: the sky. Specifically in the Lost Arena, a flying citadel, the former meeting place of the late ancient dragons, and the place they would all suffer their mortal wounds. This place resembles heaven if it were ancient ruins (complete with the skeletal remains of the dragons' former servants); and was once was the most peaceful place in the plane...in a way it still is The Lost Arena is hidden now by an illusion, only detactable as a patch of clear blue sky that always seems sunny & never cloudy. It can only be entered from directly below though; and the patch of plan directly below, a waste that might just be the most flat piece of land in all of Dracorium, is presently home to the Ogre Shaman, Tov & his Demon Hydra companion Halifadrax. Who can say if they know what they're protecting, you'd have to ask them and they aren't big conversationalists. And they're very territorial. On Aracelis; the Blue siphon is found at the bottom of a deep underground Great Lake, one with several entrences, but none easily accessed. The Lake is a mess of laylines that, even after having a 5th of it's mana drained, is still a source of vast power that the communities of the plane with access to these entrances have grown to rely on. The Ironwood Republic uses one such entrance as a source of water which invigorates the populace and turns many a watermill that magically powers what contraptions exist to them. On top of just getting to the lake, it's also a problem navigating it at all. As many Black aligned individuals of Arcelis have learned hoping to use the Lake to grow more powerful, the spirits that the Feawild Alliance are so familiar with make their home down here; and while most are happy to let visitors drink and draw whatever power they like from the shores, to swim or sail across the Great Lake is a grave offence that is swiftly punished. The 4-color Spirit King Clear, who spends his days floating directly above the Blue siphon, being the harshest to trespassers of them all. For Luminesca; it should be no surprise that the Black siphon is found withing or in close prximity to the home of the Old Father. Perhaps it even is the Old Father, or a part of him at least, as it is hardly a surprise how an artifact that could suck up all greed, selfishness, or ambition could easily acquire ardent worship with swift ease. The truth of this peace would be quickly hidden though; bits and pieces of the truth known only to the Keepers or hidden in the Spire of Secret Truths, none of which would have the full picture. The only individual with the full picture on the plane is the Old Father's Protector; an unassuming knight chosen among many and continuing to act as one amoung many. He is always moving stations as if he were any random soldier, but always stationed somewhere close to the Old Father to leap to his aid with a power unmatched on Luminesca. The Red Siphon of Mythoria is the easiest to locate, though not the eaiest to reach. It is kept deep in the basement of some government building that's been around and built on top of since the formation of modern Mythoria; the placement of which was the subject of the first case of its court, though the documents of these are well hidden today. The Head Auditor & Grand Justice of Mythoria, a 4-color Vidalkin aptly named Diligence, is it's official keeper, though his duties and projects mean he isn't actually always keeping as close eye on the thing as his name suggests. That does not mean he is not effectively protecting it though; as his many projects, also kept in the basement of his capital, do well to make the area hazardous to navigate without authorization. One nasty project in particular started after Mythoria was visited by the New Phyrexian Invasion, Diligence hopes will stamp out the potential for chaos in his plane forever. Lastly on Aethex-Prime; the Green siphon is not protected any any one faction, nor does any sign of life in particular point you in the direction of its location. For it is buried deep underground and encased in miles of solid stone, the top of which is 'marked' by some unassuming crossroads between more important locations. However, this crossroads happenes to be close enough to several major factions who would likely take issue with the major mining operation it would take to get to the siphon. If you even have the feal for mana lines to find it that is. Well okay, there is one last line of defence for the siphon in case anyone gets close; an ancient stone Sphinx it was buried with that is able to use the stones it was burried in to form avatars, so it can attack trespassers with the very rocks removed to get to the siphon.
@jasonvernish73662 ай бұрын
I love this
@darkhawk1559 ай бұрын
In Dracorium you define the extremes, UB that values artifice and augmentation & RG that values brute strength and inherent magic, but you said that there is a spectrum of many other small factions between those ends of the spectrum. Your example card for the UB faction (Dragonkin Blaster) cares about the number of equipment attached to it, I read this as a faction that leans towards replacement, making themselves more powerful by swapping out the organic parts for machined improvements. As a midpoint then, perhaps a UG group that similarly leans on artifacts mechanically, but is more fluid and changing than simply stacking as many as you can on one creature? Something like: "Whenever this creature/a creature you control becomes equipped..." Something that would mechanically encourage you to swap your equipment around each turn, showing them as more fluid and dynamic than their related, but distinct, UB cousins.
@-Claws72-9 ай бұрын
Still loving it! I would love nothing more than to see a D&D campaign setting book evolve from this!
@XaviusNight9 ай бұрын
I almost want to see this as, not just five broken planes, but five planes that are interconnected, hence why each one has not just an absence of a given color, but a REJECTION of it the way you presented them all. I could see this as a local planar stack, the five united by some grand calamity that ripped into them collectively, and each one responded by tearing out the piece of itself that offended them - maybe a Phyrexian attempt at Compleation, which the five fought off by each sacrificing one-fifth of their world. That time is long past, but the scars remain in the connected planes having those missing fifth colors, forming a five-pointed star of absence.
@robertgronewold33269 ай бұрын
Two factions for Mythoria -The Sylvan Constabulary: Life is such an unpredictable thing. Upon the regulated streets of Mythoria, it is doubly so, and as such the unruly plants and beasts that are needed to maintain life are highly regulated by the Sylvan Constabulary, the on the street police force of the plane. Every infraction is overseen by the green uniformed watchmen, making certain that growth knows its place, and such is the authority of the strict constables that even those beyond the green realms are overseen. -The Academy: A well-regulated mind is a productive mind; such is the belief of the academy. There is not a person of note who has not trodden the halls of one of the Academy's many Isolataries, lofty spire schools placed upon salt washed shores or the eyes of lakes, apart from the rest of the drum of Mythoria as pupils strictly learn the knowledge and skills that will carry them to greatness beneath the gaze of the pedagogues.
@DiceTry9 ай бұрын
These are great
@allicommentishaiku82059 ай бұрын
I don't really comment a ton but I have to say thank you to you because your videos on the color philosophy of Magic is what drove me to get into magic and what made me fall in love with the lore and worlds so truly thank you for what you do and can't wait to see what you do in the future!
@DiceTry9 ай бұрын
Thank you for the kind words, it's words like this that keep me motivated.
@TheEpicRandomGuy999 ай бұрын
Please continue this series! All four of these planes are such cool settings. So much character potential for a D&D game too!
@DiceTry9 ай бұрын
I do plan on doing another episode soon. I want to do one more faction video like this to fill out each world a bit more. Most likely adding 2 more factions to each Plane.
@TheEpicRandomGuy999 ай бұрын
@@DiceTry Awesome! Looking forward to it!
@randomcommenter60979 ай бұрын
Dracorium is definitely my favourite plane. I would imagine that the plane would have leviathans that can warp reality by just their presence, hydras summoning overgrown forests, mutated and mechanical dinosaurs and reptiloids emerging in order to create the perfect dragon. There could also be a faction that seeks to create as much chaos as possible in order to grow progress the world and the individual. Creating monsters, mysteries and mayhem to endlessly improve the world, to keep it running. Aside from the dragonoids there could be countless other species. Salamanders, goblins, ogres, insectoids and many other monstrous beings competing against each other in this chaotic plane.
@viniciuscatais81269 ай бұрын
Speechless... Just thank you for this video
@Vuohenmor9 ай бұрын
The red green Dracorian factions sounds like some of the cards could use dice (functionally), and I’m here for it.
@certifiedfunnyguy9 ай бұрын
Ive actually been running a pf2e game where the plane is lacking in white mana and I think it is pretty cool how similar we ended up creating our settingd
@felipepereira2149 ай бұрын
Man this worldbuilding of yours is far more exciting than WotC's one.
@mattd76959 ай бұрын
Love this series, I'd be so hyped if you made a rpg supplement for these planes with an alara style main plot. I'd love for there to be a faction in each plane that found remnants of the missing color and try to express it in their own ways. Only to of course be seen as weirdos by the majority of the other factions on the plane.
@weirdvideos67589 ай бұрын
I would love to see more of these super creative heavy videos from you this was really good
@Flashjackmak9 ай бұрын
Aracelis is my favourite of these planes and two factions occur to me for it. Given that blue is missing, both factions are sort of scholarly in nature to make up for it. The first would be a white-red faction dedicated to anthropology. They'd be travelling bard types who go between settlements to view different rites, folklore, songs, and so on to observe the culture of the plane. The other is a green-black faction and is focused less upon other people and more upon natural side of the plane, learning about flora and fauna and maybe using it to develop medicines or learn about animal behaviour to aid in hunts. They're scholarly factions more focused on the present than the future, less focused on developing the world and more into simply understanding what it already there. I like the idea of factions in 4-colour planes coming together to make up for the colour the plane is lacking.
@normanbromley-xd7ls9 ай бұрын
Maybe there's a forgotten entity, an avatar comprised of 1 mana from each faction of a different color. Such as, the missing color in each faction is a fifth of an enigmatic entity which each faction inadvertently worships as a god. They intrinsically do this, but don't realize their missing something because of this entity.
@isaactinnel62699 ай бұрын
I’d love to see what a planeswalker who contains the missing mana color would think of the plane
@ares13159 ай бұрын
Oh gods, anything but lawyer hell.
@heavymetalmystic24309 ай бұрын
Love this! So much creativity! We’ll done 🤘🏻
@jadegrace13128 ай бұрын
Wow. What an inspired video. I was just blown away by the last one tbh.
@DiceTry8 ай бұрын
Glad you liked it! I have another episode coming soon where we will flesh out the last 2 factions for each Plane.
@theflailips10139 ай бұрын
I want to know about two specific factions: the black faction of Aracelis, who dubbed the Envoy Legion, as they train their bodies through annual gladiatorial events to continue to grow strong, where death is somewhat uncommon. And the other faction I want to know of is the faction lead by the keeper of Order in Luminesca. How do the lead it’s people and how does the Old Father help them in resolving issues that seem near to black mana like?
@kennethcunningham25729 ай бұрын
Everything about this is great
@michaeldream1009 ай бұрын
Hello, I love the Luminesca plane. Maybe the white faction is dedicated to the last remaining angels of the all father that stay to ensure order is maintained?
@xcelentei9 ай бұрын
I was thinking of your video the other day, and I think WotC would struggle to ever print planes like these because losing a color would unbalance the draft environment so severely. I think some bottom-up design could inform the planes a bit more. In particular, I think a series of mechanics that allow creatures to unlock mechanics of the missing color would help tie everything together. Something like a tap ability where you pay a pip if the missing mana and an amount of colorless to get an effect the plane usually doesn't see. For example, on your plane of Dracorium there's no white mechanics, and thus minimal board wipes, exile, or life gain. So what If there was a creature with "Enlighten 4 - exile all creatures," so that mechanic was still accessible but harder to reach. Off the top of my head the keywords for unlocking "lost" color pie abilities would be Idealize, Envision, Deviate, Outburst, and Cultivate. If possible it'd be nice if each keyword had the mana cost built in to the keyword/reminder text rather than the creature's text box, since that would let the creatures keep their color identity. We could also have a mythic walker of the missing color, if only to show up to the plane and give a contrasting perspective/mechanical diversity.
@DiceTry9 ай бұрын
Yeah it would be tough to design a set around a single one of these planes, I think it might have to encompass them all. I do plan on speaking about how these Planes came to be and I do think they would have once been whole, kinda like Alaraa. If that were the case then maybe a set would be possible.
@BasicallyBaconSandvichIV9 ай бұрын
@@DiceTry That would be really cool. Could the Allfather be the last Dragon? Could the first case of Mythoria have to do with the devastation of Aethex-Prime? Did people leave Aracelis alone because they thought it was the most boring place in the multiverse after they stayed there for a couple weeks? Which plane got the cheese-farm? The amount of questions is immense!
@ju6vi1uf6t2 ай бұрын
I think that also adding multiple 4 color gods or other beings that look over a plane would be a good idea. Or maybe enchantments that correspond to different values.
@nickrandazzo52499 ай бұрын
i wish your vids were just a little deeper, and a little longer. wonderful as always
@agm54249 ай бұрын
I'll be incredibly disappointed if the artists among those that watch these video don't create symbols for these planes and/or factions.
@witchBoi_Connor3 ай бұрын
At four colors, you start to get a complete person, community, or world, one that looks more and more like reality. It becomes grounded in a certain sense of realism at that point.
@neminem2339 ай бұрын
IDK if this will be a project overload or something, but I'm curious on what the Wedge colors would look like on an Alara-type plane Like a plane without red and blue, and only white, black and green. Love your videos as always, it's almost hard to watch because I have to pause every sentence or so because I get a new idea for my own writing projects! One idea I had for the final plane and the red faction could be being that only reproduce by having strong emotions, and as such they seek out life's greatest pains and pleasures. I feel like that combines the unnatural element of the other stonekin with red's focus on emotions. This could possibly be an interesting reason for the constant raiding they do. Do they raid because the feeling of destructive mania causes the emotional reaction to asexually reproduce, or do they raid because the intense post-raid shame causes the reaction? Could it be different for different groups of red stonekin. As for the white stonekin, the lack of a strong sense of community and tradition causes them to me completely nomadic, to the point where they evolved to have the inability to stop walking. As they walk they slowly collect more sand, until the excess of sand forces the stonekin to collapse, and a new stonekin is born. The only time they can stop walking in a direction is when they meet another white stonekin, and they walk in a circle around eachoter for up to days on end, and then inevitably split off. It's not uncommon to see groups of hundreds of stonekin talking while walking in a cyclical, almost hypnotic way.
@arnoldgrobler46269 ай бұрын
I had already done some work into how I thought Dracorium could approach the concept of religion and I came up with this: Draconium Warrior Paths In Dracorium they don’t believe in subjecting yourself to the whims of a ‘higher’ being but rather dedicate themselves to one of the six Warrior Paths. The Path of Slaughter (Rakdos) The Path of Slaughter is about the mindless pursuit of power and pleasure. Those who pursue the Path of Slaughter are seen as dangerous fickle individuals of undeniable power. The Path of Deception (Dimir) The Path of Deception is about the dual desire to know the secrets of others and to have your secrets kept. There is very little known of those who follow this path. The Path of Death (Golgari) The Path of Death is about the interplay between life and death. Those of the Path of Death either constantly seek to derive death from life by mastering the art of poisons or seek to derive life from death by mastering the art of necromancy. The Path of the Wild (Gruul) The Path of the Wild is about the mastery of monsters and madness. Those of the Path of the Wild seek to either become one with the animal within them and nature or to completely dominate and control nature. The Path of Knowledge (Simic) The Path of Knowledge is about delving into the secrets of nature and magic. Those of the Path of Knowledge seek to become masters of genetic manipulation or magicians. The Path of Innovation (Izzet) The Path of Innovation is about the reckless creation of new machines or spells. Those of the Path of Innovation desire to create more and more dangerous inventions.
@ScadrianGhostblood9 ай бұрын
I love it! Great creative worldbulding
@DiceTry9 ай бұрын
Thanks! There will be more to come. I'm thinking of part 2 already. Where we add 2 more factions to each Plane.
@KettleCorn233216 күн бұрын
Idea: In Dracorium, while the tribes of UB and RG are the largest in members, there exists three smaller factions that carve their own story into this war-world. The first two is a story of two siblings, two wizards by the name of Jek-Carr the Elementalist(UG color combo), and Gol-Carr the Necroshaman(BG color combo). Jek-Carr has researched stories of their dragon lineage with the key ability to breath fire, ice, and other elements from within their body. Growing obsessed with recreating this, they believe the key to the future of Dracorium is through channeling the very elements within the planes that the dragons of old drew power from. Jek-Carr and the cultusts that follow them take and experiment from the land to create all manner of spells and creatures to use at their disposal, even their own bodies in order to find the power Jek-Carr believes is hidden within their very DNA. Their sister, Gol-Carr took a different path from their brother, seeing their magic as preverting the Old Dragons and destroying the land, which to her should be revered. Adorned with bones of the old Dragons, she draws her power from the ruins and bodies of their lineage, believing that the dead still have much fight to give. Gol-Carr has fewer followers than her brother, but they more than makes up for it by raising undead dragon-kin, dragon spirits, and casting old runic magic lost to time. Gol-Carr has one plan in mind, the land should be preserved, and the dead will keep it that way. The final faction(which would be the mtg blocks event in this plane) is no Dragonkin at all, but an ancient Dragon that lives deep in the soil of the land, long forgotten from the concept of time. This dragon, by the name of Alcoatl, the Cataclysm (BR color combo), slumbers underground while his grandchildren play their little games. However, once the fighting becomes too loud, Alcoatl will rise from their lair to bring destruction and change with an iron will, and and World Fire.
@Ragtter9 ай бұрын
Loved these ideas, such a fun exercise!
@DiceTry9 ай бұрын
I'm glad people are enjoying it, so expect more installments where we can add more to these worlds.
@flamefyr9 ай бұрын
I look forward to seeing walkers from these planes Vist the other planes in this series and the possibilities of their reactions when they visit a plane without their color? Oh so much to consider
@Ixmore9 ай бұрын
Perhaps one more video you could do with the 4-color video series is what happens when the missing color gets added and what event causes this?
@DiujLopez9 ай бұрын
I wonder why, as in the in universe reason, are these factions splintered like such with each one having a single color nipped from them? The interesting pattern I see here is if a bit obvious, is that each faction's missing color pip makes up a 5-color... entity or some sort. A bit like reverse Alara. Perhaps that is an indicator of how they came to be, or how it was from the beginning?
@raymondcarter43359 ай бұрын
The color pie is a brilliant world building tool with limitless potential currently relegated to the same characters in new hats, and advertising designed for a targeted audience at triple the price of older products at release… It makes me sad
@leonordiaz23719 ай бұрын
Very cool, very cool, where can we take closer looks at the artwork?
@dylanbeck86889 ай бұрын
With Dracorium being seperated into Dimir and Gruul here it would be simple to lay out the other 2 color pairs. But I think it would be more interesting to make 3 color splinter groups. Ones who are smaller in number but have opened their mind just enough to take from the others so they can turn it around and fling it back at them. So close yet so far from achieveing any sort of unity. To blue and black, I think adding a splash of green would be fun. A group who took to cultivating natural life, just so they could twist it into chemicals and toxins that addle the mind and rust the armors and weapons of their foes. Believeing that their embracing of natures more destructive gifts will bring about a new age, that their tech can be used to bend the flora and fauna of the plane to their whims. A crushing philosphy that that realizes they need nature to progress, but ignores why what exists now matters. Uncaring and cold, they have percieved the rose for naught but its thorns. On the other side would be red and green with a touch of blue. A group who sees the progressive nature of their enemies weapons and tactics and looks forward to the the future that might await them if they were to be united, all it will take is time. All things fail with time and this group understands that if they could just get to that point, then their enemies would not be so equipped and able-bodied as to fight back against the way things should be. That eventually they may understand their enemy in some way, but they would rather the enemy understand them before they get to that point. This way of thinking has bred an even more obstinant people who are set in the fact that they are right as their rituals to expediate the passing of time, in an attempt to reach the point of understanding, have only shown more of the same as what already is. They lack the willpower to push their perfect future onto others. Believeing that they will simply be proven right because they have seen the advancements that time has in store for them. A full understanding of what the future could hold, without the impetus to make it so. I hope someone found these ramblings worthy of consideration and enjoyed my take on what could exist.
@Circuitman029 ай бұрын
I just really want to know about these secret words of the old father. Luminesca was my favorite from the first video but I struggled to come up with good conflict for stories set in the plane. I’m curious about what kind of trouble you can get in to in a world without black
@DiceTry9 ай бұрын
Don't worry, there is something dark lurking within
@justwungo9 ай бұрын
Are there any art credits? Love some of the artwork here and would love to see what else these artists have out there
@DiceTry9 ай бұрын
Unfortunately not for most of them. Found these all across Google and Pinterest. Though for some of the art you can see the signatures.
@justwungo9 ай бұрын
Will do some reverse image searching, thank you anyway!!
@TMtheScratcher9 ай бұрын
The most interesting part to me is that all of these planes feel somehow depressing - but each in its own way. This highlights to me, that everyone of use incoporates all colors, but has tendencies towars few ones. If we remove a color completly, it feels inhuman and dystopian.
@Paulthored2 ай бұрын
I wonder if the backstory for something like this, was an Ancient Planeswalker *_RIPPING_* the single color out of Five Different Planes... In an Attempt at Creating their Own Plane, but one _without the Instability historically given to Planeswalker Created Planes._ And, would this Planeswalker have sought out the Mana _Least_ present in a Plane for ease of removing & lessening the impact on what was left... Or, did they go for the Mana Color *_Most_* prominent, in order to get the best Resulting Plane?
@alexandrudorries33079 ай бұрын
Nice video overall, your narration was especially polished and the audio effects were delighful. However, it looks like a couple instances of AI art might’ve crept in - 3:00 and 5:40 stood out especially.
@DiamondCraft20009 ай бұрын
aracelis didn’t have a single black aligned trait though :( it was just naya
@TMtheScratcher9 ай бұрын
The planes are super original! But I doubt Wizzards will undergo the risk of "using" this concept. Guess they are too afraid of publishing a set missing a color completely nowadays.
@Germany029 ай бұрын
@DiceTry 6:36 is what's called a great schema and I don't think a Christian monk is what you intended for
@DiceTry9 ай бұрын
Yeah it's just a loose visual piece. I didn't intend to draw any parallels. I just felt the art portrayed what I wanted from that part
@Germany029 ай бұрын
no big deal just next time if you want christian mystery look into the what's called northern crusades bc they have some strange stuff
@dekaw91389 ай бұрын
I honest think each 4 color should be it’s own faction by it’s nephihilim just with fighting and against the others
@pokegard9 ай бұрын
An idea I had is that in Dracorium people would have symbols on their clothes denoting what they are good at both for ease of splitting and joining groups but so that if someone kills you they can rip the symbol of your clothes to prove that you didn’t deserve to call yourself talented Edit: the current symbols I have made is fire for warrior and hammer for artificer
@DiceTry9 ай бұрын
Oh I like this, it sort of distills the dragonkin to their capabilities rather than rigid factions.
@pokegard9 ай бұрын
@@DiceTry indeed, I was thinking without white then they would just split apart and join together possibly daily, so blue would want a series of symbols in order to keep track of what they want in their parties/warbands
@doomjazz4209 ай бұрын
No coincidence that the most idyllic plane is the one without blue mana, further proving it's blue not black that is the evil colour.
@BasicallyBaconSandvichIV9 ай бұрын
Idyllic won't safe you from the plague. Or let you rise in social status. Or make it so you don't have to do backbreaking labour every day. Sure Black isn't evil, but Blue isn't either. The people on that plane will not leave better lives for their children, their problems will be passed on into eternity. Even if it kills them. They also cannot adapt to rapidly changing eviroments, or sudden events. Without Blue, you quite literally couldn't watch this video or leave this comment. Not just because you wouldn't have the tech, you probably wouldn't even exist. There wouldn't be enough food for the amount of people, for instance due to not having good fertiliser. Idyllic =/= Good. It's just as bad with the others, but without hope for a better future and better PR.
@Thespqr19978 ай бұрын
why do you reference other videos from a series if don´t link them in the description or simikular?! i find this to be BS
@Arohan719 ай бұрын
I normally love these videos but I'm always sad to see folks utilizing AI for this kind of content. Especially when it endangers the artists and creatives who Magic depends on for their own stuff.
@DiceTry9 ай бұрын
That's fair. When it comes to Magic content I always use Magic art. It's just tough finding enough art for a specific self creation so I utilized it here.
@nicolocorbellani98079 ай бұрын
So cool, i would love an mtg set based on your setting; even though is still incomplete