The Perk That Changed Zombies...

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xD

xD

Күн бұрын

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@XD_Kiwi789
@XD_Kiwi789 2 ай бұрын
Really enjoying reading what you guys have to say, and all your opinions on this whether you agree or not. Keep em coming!
@Zayk74u
@Zayk74u 2 ай бұрын
Bro your vids are awesome keep em up!!
@Nord..
@Nord.. 2 ай бұрын
I'm about to comment lol
@CarlSlooch
@CarlSlooch 2 ай бұрын
get a grip jackass how bout that
@XD_Kiwi789
@XD_Kiwi789 2 ай бұрын
@@CarlSloochHey mate, did I say something that didn’t sit right with you or something? I apologise if i did, these videos are just to share a different perspective and allow people to share their perspectives in the comments too which are always really interesting to me. But I appreciate you checking out the video! :)
@CarlSlooch
@CarlSlooch 2 ай бұрын
I'm just crankin your hog gang, just havin a laugh
@balancegaming4507
@balancegaming4507 2 ай бұрын
Infinite warfare zombies in my opinion had the best perk system allowing you to have 5 perks and you can remove perks whenever allowing you to change things up at anytime in the match
@Ananonymousguy-nk9oj
@Ananonymousguy-nk9oj 2 ай бұрын
If just Treyarch fanboys were willing to acknowledge the other zombies game's achievements...
@COhlen
@COhlen 2 ай бұрын
YES! the 5th perk slot did what bo4 tried to do; removing "crutch" perks, but infinitely better. jugg adds so much progression to the game by keeping the earlier rounds fairly dangerous without making the later rounds borderline impossible. bo4s difficulty system made it so either the early rounds were way too easy by having a 4/5 hit down or the later rounds were terribly hard by having a 2 hit down, jugg allows the best of both worlds even if it can be considered a crutch
@Ananonymousguy-nk9oj
@Ananonymousguy-nk9oj 2 ай бұрын
@@COhlen The issue i see with that is going down and having to get all your perks back wich makes a double down very likely to happen, some people might like that but i don't. I also didn't like the early rounds being too hard, after all, they're early rounds for a reason
@rayv6671
@rayv6671 2 ай бұрын
​@Ananonymousguy-nk9oj as a treyarch fanboy, advanced warfare had good zombies and a spec ops mode, ghosts (a horrible game imo) had a fun extinction mode, infinite warfare zombies was okay but like ghosts it was bogged down by a terrible rest of the game. My favorite non-treyarch game is probably actually advanced warfare or if not then close, the only good futuristic cod. (Bo3 doesn't count because literally the only good thing about that game is zombies lmao)
@iiambasicz8111
@iiambasicz8111 2 ай бұрын
Absolutely bro
@LittleCoaks
@LittleCoaks 2 ай бұрын
Deadshot should’ve had a feature where headshot damage is wildly overturned. Imagine a high round strategy oh double tap + dead shot where a PaP wall weapon can still kill throughout the high rounds? Would make the perk way more valuable
@VikingGoblin
@VikingGoblin 2 ай бұрын
Thats exactly what deadshot does in Cold War and Black ops 6 lol
@kanethog
@kanethog 2 ай бұрын
Bo4 did this
@LukeThrash1
@LukeThrash1 2 ай бұрын
Infinite warfare Deadshot do this!
@masondipple2650
@masondipple2650 Ай бұрын
@@VikingGoblinup to 20%, max level, ifrc
@TheBigCheesez
@TheBigCheesez 20 күн бұрын
@@VikingGoblinwhy is there no double tap in Cold War 😭😭
@sonicthehedge
@sonicthehedge 2 ай бұрын
PHD in origins always felt like a middle finger to the fanbase. Mob of the dead and Die Rise would of benefitted so much from PHD but instead its a troll. Worst part is PHD is available on the Grief version of Mob of the Dead and really shows how much more enjoyable it would of been with it especially since it's the first map with unique PAP skin and Mustang & Sally look badass with the skin.
@g4rpl3i
@g4rpl3i 2 ай бұрын
Honestly, I don't think PHD would be good in BOTD because how really claustrophobic Alcatraz is. A lot of tight spaces, a lot of turns. I can't imagine PHD being usefull there. When it comes to Die Rise, that's probably the only place in BO2 where it make sense because Die Rise is vertical and there are a lot of jump that might be easier with flopping than normal jumping. Even tho Alcatraz is bigger as map, Die Rise has less tight corners. But that's just my opinion
@sonicthehedge
@sonicthehedge 2 ай бұрын
@@g4rpl3i you just described why PHD is extremely useful. Tight spaces and Explosive weapons like the Raygun or Mustang & Sally are the perfect combo for PHD. You basically can't get surrounded and never will take self-inflicted damage due to close quarters nature of the two maps. Same would go to Die Rise for same reasons. Explosives and tight spaces is where PHD exceeds, thats why PHD on Origins is such a middle finger. Open map, fall damage is non-existent and the only explosive weapon is the Ray Gun, in which at this point is heavily outclassed by Mark 2. Mob of the dead has some good places you can fall/shortcut through like anywhere at the top of the prison cells or that gap close to Jug.
@g4rpl3i
@g4rpl3i 2 ай бұрын
@@sonicthehedge I understand your point why it's useful but at the same time, apart from outside of Alcatraz, those tight spaces could be my finish line because I would have nowhere to run away if I would get surrounded. Or do I not remember how much DMG and Radius PHD has? I played with PHD once and it got me killed
@sonicthehedge
@sonicthehedge 2 ай бұрын
@@g4rpl3i What? I don't think you understand. It's PHD as in PHD Flopper, The Perk-a-Cola. PHD damage? Radius? Are you talking about of the Dolphin Dive explosion? No one uses PHD Flopper for the Dolphin diving explosion. People use PHD for it's ability to negate fall damage and self-inflicted damage. If you get surrounded you can use a Ray Gun or Mustang & Sally to shoot at yourself at your feet and save yourself. Thats one of the best strategies in the BO1 maps and is the only method to get out of the situation of getting surrounded without using a Wonder weapon like Thunder Gun.
@g4rpl3i
@g4rpl3i 2 ай бұрын
@@sonicthehedge Huh. If you say it like that, it actually make sense. To be fair, since I only used PHD for Dolphin dive, it might explain why I didn't use it because honestly, I didn't know PHD negate fall and self-inflicted damage. It all coming together. Thanks for explaining. My bad
@roshango125ab
@roshango125ab 2 ай бұрын
Origins had what I think should be the basis for future zombies games with the empty perk bottle system. You are limited to 4, maybe 5 perks to start. So you need to be selective. But as the map progresses, add challenges that allow the player to earn additional slots as they progress to the later rounds. Every map provides its own challenge, so earning the slots feels more rewarding. And I like the empty bottle over the random perk drop because it gives the player more control
@NemoWasHere
@NemoWasHere 2 ай бұрын
This level of passion and creativity isn’t allowed in zombies anymore.
@IamJustA
@IamJustA 2 ай бұрын
​@@NemoWasHere idk, depending on how bo6 does and how much creativity they put into the game it may be the turning point but I'm not expecting much
@kevinbadger8030
@kevinbadger8030 2 ай бұрын
Buddy, it’s an arcade game. It’s about getting a high score (in this case, rounds survived).
@AlterianM
@AlterianM 2 ай бұрын
​@@kevinbadger8030Thats such a braind dead take, but you can't expect much more from warzone kids
@kevinbadger8030
@kevinbadger8030 2 ай бұрын
@@AlterianM I don’t play warzone. Never have, never will. And it’s not a brain dead take, it’s just reality. It’s at its core, and arcade game. The only thing that matters is how many rounds you survive. Cope with the reality.
@dth99times
@dth99times 2 ай бұрын
For multiplayer, quick revive wasn't strictly necessary. Which then opened up some options
@FrostyBastion
@FrostyBastion 2 ай бұрын
Only needed it if you knew your friend was a noob but even then if your doing the easter egg then you shouldn't have a noob
@nickrustyson8124
@nickrustyson8124 Ай бұрын
@@FrostyBastion Or if you're being the team medic but then you can use the Ballistic Knife which is better than Quick Revive
@FrostyBastion
@FrostyBastion 18 күн бұрын
@nickrustyson8124 medics be running across the map juking every tight gap in between zombies to res you even though you still had 50% bleedout hp
@jakebishop7822
@jakebishop7822 14 күн бұрын
@@FrostyBastion I'm literally just playing because I want to get as many revives as possible
@nadz7211
@nadz7211 2 ай бұрын
Stamin-Up is necessary because maps got so damn big as time went on. Jugg, Quick Revive, Stamin-Up and Speed Cola are always my go-to
@elijahteputepu2519
@elijahteputepu2519 2 ай бұрын
I only picked quick revive if my teammates sucked tbh 😭
@XebecDRocks
@XebecDRocks Ай бұрын
Was gonna comment this, Stamin-Up is such a game changer to be able to more effectively avoid zombies and navigate the map on high rounds
@Ekrooool
@Ekrooool Ай бұрын
How on earth can you play bo2 and 3 without double tap??
@حسنحيدرحازم
@حسنحيدرحازم Ай бұрын
Guns will become useless anyway in the higher rounds.​@@Ekrooool
@Ekrooool
@Ekrooool Ай бұрын
@حسنحيدرحازم yes but what about the early rounds? It's definitely necessary until about level 30 in my opinion
@THX-1138
@THX-1138 2 ай бұрын
The problem was not and never could be a double tap buff. It was the removal of PhD flopper. If the player had multiple good choices they had to pick between it would have easily balanced out. Bo2 is my favourite but the one glaring mistske was excluding PhD. It should've been in every bo2 map without question.
@XD_Kiwi789
@XD_Kiwi789 2 ай бұрын
That is a very interesting take mate! I guess maybe giving double tap 2.0 a buff, keeping PhD, and maybe buffing stamin-up just a little more would’ve made the bo2 perk system better than bo1. Now you got me kinda disagreeing with my video 😂
@Shamoose
@Shamoose 2 ай бұрын
The thing is, Tranzit and die rise especially needed PHD. Mob of the dead could have had PHD and staminup as an alternative to Electric cherry. Buried ironically didn’t need phd much. Origins being origins.
@THX-1138
@THX-1138 2 ай бұрын
@@Shamoose I think the more perks for the 4th and in coop 3rd and 4th slots available the better. In my experience games designed around "choose from 2 good things" instead of "good and bad thing" are always more replayable and entertaining.
@RieveB777
@RieveB777 2 ай бұрын
People really forget that Town was Bo2s most played map, and Tombstone is arguably the 3rd best on the map behind Jug and Double Tap
@IosLocarth
@IosLocarth Ай бұрын
I mean that's not a fair argument because Town was the only survival map with PaP at launch. So not even accounting for all the people who never bought the DLC, that map was the one there from the beginning
@frostsoul4199
@frostsoul4199 23 күн бұрын
that's not really a fair argument since Town was basically one of the most tolerable maps BO2 had on launch. so by the time we got any others the majority of the playerbase either wasn't playing the game, or were turned off by the extra maps having a price tag on them. and that's IF Town was actually the most played map. we don't any metrics to prove it so as far as i'm concerned you're blowing hot air.
@da_pikmin_coder8367
@da_pikmin_coder8367 2 ай бұрын
I love the way certain perks play with each other. If I have a huge gun that's optimal in every way except for its egregious reload time (Dingo, Wunderwaffe, etc.), Speed Cola is a great way to make that gun optimal, but then if I get the Double Tap Root Boor, I'm now reloading twice as often and it becomes a problem again. Widow's Wine can save me when I'm trapped by zombies, but Stamin-Up can keep me out of those situations to begin with. Mule Kick can give me a third gun, which is huge for getting Wonder Weapons, keeping a healthy amount of ammo, and cycling through weapons when a reload is getting inconvenient. To put it shortly, it increases my chances of survival exponentially. But if I get back up with Quick Revive, I lose my third gun along with all my perks. Since Quick Revive puts me back at such a disadvantage, I might take my chances and neglect Quick Revive for a Mule Kick. All of these perks have a web of intertwining pros and cons, making for very interesting decisions.
@vinnievu1
@vinnievu1 2 ай бұрын
I agree, I sometimes try to play maps without Quick Revive just to see if I am good at zombies. And sometimes I do pretty well.
@Ezz0Clan
@Ezz0Clan Ай бұрын
I stopped playing CoD after Advanced Warfare. To my recollection, PhD flopper was never considered an essential, but just a fun perk, most player avoided it because of the chance of being caught up by Zombies during their dive and the flopper explosion either bugging out, our the Zombies being too far of killing distance. I died many of times to my PhD flopper not killing zombies and being caught by them, but that's also what kind of made it fun. Ascension is my absolute favorite Zombies maps, period.
@joshhilton6914
@joshhilton6914 2 ай бұрын
Black Ops 3 perks is quick revive, jug, double tap, and widows wine. 9 times out of 10 I’m getting those 4 perks
@Ananonymousguy-nk9oj
@Ananonymousguy-nk9oj 2 ай бұрын
Same but with stamin-up instead of widow's wine if i'm going to train
@milkmolotov4167
@milkmolotov4167 2 ай бұрын
Especially since fast mags worked as a pseudo speed cola on weapon kits
@brandonwhite142
@brandonwhite142 2 ай бұрын
I usually go for stamin up over double tap. With double pack a punch perks its not really necessary
@RedEyesWokeGoose
@RedEyesWokeGoose 2 ай бұрын
For high rounding yeah you don't really need double tap or you are just using the wonder weapon as your primary, but for practically in like the first 30 rounds double tap is a must have if you are running around the map not using a wonder weapon
@inryoku80
@inryoku80 2 ай бұрын
10 times out of 10 I just use all perks because of perkaholic
@BopLouie
@BopLouie 2 ай бұрын
Honestly to say Zombies was "getting old" or "had a repetitive play style" coming from WaW you're discrediting a lot of things that make the game the way it is. No matter what a new map is super fresh even if it doesn't have a new weapon, people were SUPER excited about Keno when bo1 came out. Also you forgot to mention a whole new cast of guns to PaP and buy, and a new engine. For casual players especially, Zombies was still an incredibly unique and exciting game mode at the time. While ascension and these other maps continued to raise the ceiling for zombies, to say ascension like "saved the game mode" is just inaccurate. *Ascension is: an amazingly fun map* But it didn't save zombies.
@BopLouie
@BopLouie 2 ай бұрын
Tbh the player base was way less jaded than it is now. That's the main reason they didn't feel that way because they were just happy to have a new CoD game lol
@ppdz2
@ppdz2 Ай бұрын
as an older person it deff wained during black ops from my POV i get there’s a layer of revisionsim that is negative and then yours with this pro-zombies stance. (again imo) with the original ppl young enough to remember the first "three" cods then to Waw then BO-1 i think by then its a mixture of aging out of the demographic vs every generation having their “classic” which funnily enough to people like me is WaW/ Cod 4:MW (2007) but to everyone else is BO-1 or even BO-II depending on how old you are. IDK i was excited by Ascencion and the map packs for BO-1 but also it did take the tone from scary to like… idk cartoonish. then after is clown show stuff (i still enjoy it ) which i say only cause WaW and the first DLC kept it serious but by call of the dead it gets Meta.
@ppdz2
@ppdz2 Ай бұрын
@@BopLouie kinda but then again we can’t really speak for each other.
@KFC_Manager
@KFC_Manager 9 күн бұрын
Yeah bro never had friends to play zombies with as a kid LOL it never got repetitive
@paulkorsun
@paulkorsun 2 ай бұрын
In my opinion, Double Tab 2.0 was introduced because of the abysmal amount of Ammo and damage of every weapon. They knew they had to introduce something that made every weapon at least usable until you get the Wonderweapon.
@zaklocenie
@zaklocenie 2 ай бұрын
Tombstone can be good, but only in a specific scenario when playing Tranzit. Picture this: you and your friend are playing Tranzit, you are at one location, and your friend is on the other side of the map, all of a sudden, your friend goes down, you can't get to where he is to rez him, but he has tombstone, so he feeds the zombies, and gets to keep his weapons and perks. This scenario is the only reason Tombstone isn't an F Tier perk for me.
@sonicthehedge
@sonicthehedge 2 ай бұрын
Or just use a perk that'll increase your odds to surviving aka Stamin-up
@reveladorreal
@reveladorreal 2 ай бұрын
I only played Town if I played the Green Run area, so for me Tombstone was a must have as I could have 6 perks, just buy Tombstone plus 3 more perks, down yourself before the round ends and unalive yourself, tell your friends to start the next round, when you respawn buy the two missing perks and Tombstone and then pick up your stuff again. Of course this was only possible when playing coop, but yeah Tombstone has a really niche use but it’s really useful for that specific scenario.
@GabrielMartinez-my4of
@GabrielMartinez-my4of 2 ай бұрын
You can actually get all 6 perks with tombstone if you use it right ppl don't mention that
@IamJustA
@IamJustA 2 ай бұрын
​@@sonicthehedge A perk doesnt increase your skill level
@zaklocenie
@zaklocenie 2 ай бұрын
@@sonicthehedge What's StaminUp gonna do if you get swarmed by zombies
@wispy.krispy
@wispy.krispy 2 ай бұрын
holy shit the thumbnail is so well done i actually did think it was a lemino vid 😭
@world1583
@world1583 2 ай бұрын
8:25 to be fair stamin up is much more useful on a tranzit than on any other map, as you may need to run from one part of the map to the other as quickly as possible
@XD_Kiwi789
@XD_Kiwi789 2 ай бұрын
That is a good point dude, and I would argue that stamin up is in a better location than speed cola on TranZit as well. Cheers for watching!
@world1583
@world1583 2 ай бұрын
@@XD_Kiwi789 yeah, im gonna also add that sometimes on tranzit when you got down and you need to get all of your perks back you really need to buy stamin up first to skip bus and long roads
@verminlordsoulberry8823
@verminlordsoulberry8823 2 ай бұрын
Was so useless in bo3 (jump slide)
@ZombieSlayerrrrr
@ZombieSlayerrrrr 2 ай бұрын
Id have to argue sort of against your point that double tap was the issue. It truly was PHD. The thing is that sure stamin up / Double Tap / PHD had use cases that made them shine, phd has the flop which does not require an explosive weapon. This in turn made it quiet stacked, since you could neglect its normal usecase. You train at a spot that has a little elevation ? Just flop them to death. The flop in turn also removed the need for speed cola. I mean why reload, you just flop em. Edit: Something i just thought about was how broken the Mustang and Sally were with it. Thats probably the reason it only returned in origins
@RedEyesWokeGoose
@RedEyesWokeGoose 2 ай бұрын
Phd flopper does not have infinite damage, it stop one shooting one wave 25 or 35 I can't remember
@bigcharles7894
@bigcharles7894 2 ай бұрын
​@RedEyesWokeGoose people flopped for the first 25 hours of there games during the old high round strategy to get to mid 70s brother even if it's not a one shot it still kills them
@legendarybroly2
@legendarybroly2 Ай бұрын
Yeah no explosive splash damage, made the ray gun decent too
@DoubleOFourtyThree
@DoubleOFourtyThree 2 ай бұрын
I totally agree that the 4 OG perks are just too strong to ignore. Over the years, Treyarch has attempted to remove the players incentive to want these 4 perks by either removing them entirely or creating new systems to replace them. In the end, players will never stop loving the OG four, and I think they should be the basis of a system built on them, not replacing them but rather upgrading and branching them out as you progress each game
@BuckShot456789
@BuckShot456789 2 ай бұрын
I loved Cold Wars approach to the perk System. Increased prices but unlimited slots and a TON of perks with good effects. Especially after you could upgrade the oerks through the crystal system. With the change to the point system being tied to damage, it was a lot harder to build points for all the perks and PaP
@ratman2580
@ratman2580 Ай бұрын
The problem is that it completely removes choice under the guise of adding more choice, and completely removing the personality of the perks by just making them a standard upgrade system.
@keelanlester5337
@keelanlester5337 Ай бұрын
I thought they were all 2000 points? Reducing price on all except QR
@BuckShot456789
@BuckShot456789 Ай бұрын
@keelanlester5337 in CW every perk cost 500 more after the first. So the first perk, even if it was Mule kick, Jug or Speed Cola, cost 1500 points. So it would be 1500, 2000, 2500 etc up until you had every perk.
@keelanlester5337
@keelanlester5337 Ай бұрын
@@BuckShot456789 aaahh gotcha didn't quite remember, I went back to BO3 lol
@johnfkennedyinanopentopcar8976
@johnfkennedyinanopentopcar8976 Ай бұрын
2500 was the starting price
@JohnnyCenter25
@JohnnyCenter25 Ай бұрын
I've always been against the addition of Double Tap 2.0 and one of the few who doesn't want to see it return. I believe it doesn't work well as a perk, while at the same time making itself so necessary. I could genuinely write an essay on this. It also doesn't need to be brought back as we already have the PAP that functions similarly as it increases weapon damage. When you talked about Double Tap I just ended up exclaiming a loud "Thank you" over and over again. I'm not saying I need to be validated, but I'm so happy to find someone who sees what I see. Thank you!
@finstaa5172
@finstaa5172 Ай бұрын
widows wine should be up there, changed bo3 completely. Made no jug runs incredibly popular and was in general super op
@Mynamesjeff2818_2
@Mynamesjeff2818_2 25 күн бұрын
It never made me do no jug runs but it did make me run no quick revive.
@kalikeliihoomalu1661
@kalikeliihoomalu1661 2 ай бұрын
No mention of vulture aid
@nicks_1053
@nicks_1053 2 ай бұрын
Yeah I get that it wasn’t important to his grander plot, but it deserved a shoutout. Very strong perk and one I loved. Def one of the (many) reasons Buried was easy/fun
@sheacorduroy5565
@sheacorduroy5565 3 күн бұрын
I think what bugs me is that certain perks fall into the category of minor gimmicks and effects vs major stat tweaks. I really feel like there should have been some sort of primary and secondary perk system like what the MWZ mod has where you’re limited on the really strong perks but can stack as many of the small little buffs as you want.
@notarealspy4090
@notarealspy4090 Ай бұрын
I don't recall DT1.0 being considered underpowered by treyarch, i remember the community stating it was bad because the Ammo consumption was higher, it didn't actually increase your damage as a number but it increased your average DPS, alongside the fact that you were going to reload more often which is why you needed Speed Cola to balance out your Gun spending less time firing, because it's firing faster... All of it comes off as some strange poetic irony in the end... DT2.0 being abit more literal on top of the fire rate boost better sold the idea that the perk would make you do more damage because your Bullet output is literally doubled on top of the fire rate increase, i wouldn't call DT1.0 Bad because it's just a faster fire rate, but you do need to use your Ammo economically, so you don't end up empty quickly, which is a Brilliant learning curve to using the Perk.
@saddpigeon2551
@saddpigeon2551 2 ай бұрын
If i remember correctly in World at war, there isn't actually a 4 perk limit, there are simply 4 purchaseble perks
@coughfee1416
@coughfee1416 Ай бұрын
Treyarch had an opportunity to give Mule Kick and PHD Flopper at an amazing perk on the maps Die Rise and Mob of the Dead. One Die Rise, PHD would have knocked off one of the 4 main perks as it's usefulness is insane on that map. Mob of the Dead added new wonder weapons, where it was actually really good for you to get Mule Kick, for an additional gun. Mule Kick was also teased on the dock outside the map. Essentially, Treyarch would make maps where certain perks would break the 4 perk meta, then sheep out because they would be "op". Double Tap Root Beer is not the problem. The four perk limit is the problem. If players had more slots than just 4, we would have more perk variety. Even an additional slot would be insanely useful for the community as a whole. The Empty perk bottle was a very good idea and should be there on every map. It would make the game choice based in the first half of the game until you start doing quests to get more things.
@thomasdawicki141
@thomasdawicki141 17 күн бұрын
Fun fact. In The Giant you will notice Zombies around the map. This is a reference to the fact that the game is called Call of Duty Zombies
@JustWilson
@JustWilson Ай бұрын
Noone told bro about the Tombstone strat to get more perks in Town survival? It was there for a reason and served its purpose phenomenally
@StyselYT
@StyselYT Ай бұрын
Getting Tombstone is a must get if you want to be OP in that map. Not a lot of people use that perk to its advantage
@friedpixel7517
@friedpixel7517 2 ай бұрын
Did bro forget about mule kick being on kino multiplayer?
@seymourassses
@seymourassses 2 ай бұрын
Wasn’t there on release
@kevinbadger8030
@kevinbadger8030 2 ай бұрын
Wasn’t there at release
@mikadejohnson2350
@mikadejohnson2350 2 ай бұрын
In the original speedrunning community, mule kick is actually a necessity, allowing for a point weapon, boomhilda, and a staff to be held at once
@blueskuII58
@blueskuII58 2 ай бұрын
1:50 Bro really said, “now moving on to Black Ops 1…” proceeds to play black ops 3😂
@LucasKelly-dx4hb
@LucasKelly-dx4hb Ай бұрын
That’s not bo3.
@StyselYT
@StyselYT Ай бұрын
Man doesn't know the Black ops 1 OG map...
@kneeofjustice9619
@kneeofjustice9619 13 күн бұрын
You’re both wrong, it’s the BO3 version of Kino.
@StyselYT
@StyselYT 13 күн бұрын
@kneeofjustice9619 You're wrong. The gameplay is BO1. You can tell by how the points and perks look.
@ZachCartnick
@ZachCartnick 11 күн бұрын
You guys are both right. The cinematic shots were Kino from BO3 (gobblegum machine in the room with curved staircase), but the gameplay is true BO1 (old M1911 and M14).
@Stan_Vanderakt
@Stan_Vanderakt 2 ай бұрын
World at War never had a perk limit. With the release of the SDK you could make your own levels, weapons and perks. All perks added could be purchased without limitations to the player. Starting with Black Ops 1, Treyarch added the perk limit.
@XD_Kiwi789
@XD_Kiwi789 2 ай бұрын
Ohhhh wow, That’s really interesting i never knew. I always just assumed it must’ve been because of the 4 perks anyway. Cheers for this!
@NovaV.2
@NovaV.2 Ай бұрын
Watched this a while ago but wanted to stop by again and say your zombies vids have been awesome recently, keep up the good work dude!
@CrazyBoris06
@CrazyBoris06 17 күн бұрын
I think bo3 broke the perk system because of you being able to reload and sprint + almost all guns being able to get fast mags making speed cola only for those who dont use the weapon attachment system. Also, since only one aat type can be active because of how the recharge worked, mule kick is able to shine by rewarding players able to quick switch 3 weapons and manage their ammo and different aat cooldowns to do insane fast infinite damage killing power. Also widow's wine and stamin-up have close competition because would you rather go for safety or easier time training? Though double tap 2.0 actually got a buff in bo3, because each shot from your gun has a chance to use your aat when its off cooldown. You get double the chance for your aat and also the faster fire rate to make it trigger even faster. Though it doesnt matter much when you are using 2 aat guns + wonder weapon or 3 aat guns. So its jug + quick revive off the bat. Double tap if you are just using 1 aat gun or 2 aat guns without mule kick. Mule if you want the things stated back earlier, stamin-up for speed when training/traversing the bigger maps of bo3. And widow's wine for safety with speed cola there for those who dont have weapon kits. Also deadshot exists for sniper players and electric cherry is nice for gorod krovi or when training in the rocket area on der eisendrache when you are a put in a tight space every so often due to the rocket tests. (some gums exist that give you perks for free lmao)
@zientdeveero6908
@zientdeveero6908 2 ай бұрын
Seeing all the differing opinions i think speaks volumes about the variety of perks people like and dislike, maybe the perk system is still good and still requires decisions
@Carnage59666
@Carnage59666 2 ай бұрын
Wait till he hears about Cold Wars perk system...
@DannyFreddy
@DannyFreddy 2 ай бұрын
He literally brings it up in the video...
@its.shame_
@its.shame_ 2 ай бұрын
seeing as cold war was my first black ops game, i dont think i have the experience to comment on it, but i think it was fine. deadshot was a w perk on console, i would have liked to see electric cherry or widows wine in there now that ive played bo3. i also (mildly) enjoyed the upgrade system for the perks.
@THX-1138
@THX-1138 2 ай бұрын
I feel bad for all the kids starting with the new "zombies". It's hard to truly recreate the magic if the times. Go play Plutonium Black ops 2.
@cabg7
@cabg7 2 ай бұрын
@@its.shame_elemental pop kinda turns into electric cherry once u upgrade it enough
@BaconEater666
@BaconEater666 2 ай бұрын
I do like how cold war merged some of the "lesser" perks into a more useful one with the aetherium upgrades
@Mugoflighterfluid
@Mugoflighterfluid 2 ай бұрын
Id say Speed Cola lost its use over time, in B03 I never puck it and always go with Stamin up and in CW its one of the last perks I buy as I think moving quicker is way more helpful over all
@lotion5238
@lotion5238 2 ай бұрын
It was a lot more useful back when you didn't have built in Fast-Hands in Zombies and couldn't run while reloading
@Mugoflighterfluid
@Mugoflighterfluid 2 ай бұрын
@lotion5238 True after B02 it stopped being as useful
@SpysSapper
@SpysSapper 14 сағат бұрын
The nighttime seen. The streets are mean. The things I've seen. The good, it's the bad, and the in-between. When you dive to prone, you are surely gonna own, PHD. (Flopper) When you dive to prone, I'ts gonna shake you to the bone! All the zombies gonna groan 'cause of PHD.. The feeling growing strong. So right it feels wrong Like the chorus of a song. Not short, but not too long. Slap your body to the floor, everybody needs some more! Of your lovin', your explosive lovin'! When you dive to prone, I'ts gonna shake you to the bone! All the zombies gonna groan 'cause of PHD. (Flopper!) (Damn straight.)
@jeremyanderson6395
@jeremyanderson6395 2 ай бұрын
Loving the fact that whos-who wasnt even a mention lol Its fitting
@carsonbuchmann2226
@carsonbuchmann2226 2 ай бұрын
I think black ops 3 does a great job encouraging customization, especially with the new at the time three hit system nerfing the biggest crutch perk, and widows wine being a more offensive replacement for skilled players. Wunderfizz doling out perks randomly also encourages me to try new things, as well as different maps encouraging different setups
@scpeach4908
@scpeach4908 2 ай бұрын
Muke kick isn't bad if you think strategically about it and know how it works, the moment you pick up a 3rd weapon, the slot that weapon is in is the "3rd weapon slot". If you keep this in mind, you effectively choose what weapon you get. Having 3 guns is very useful too, as you can get the full combination of a utility weapon, a power weapon, and a wall weapon. Need to revive someone? Utility weapon. Need some quick damage to get out the situation you're in? Power weapon. Just shooting zombies? Time to use your upgraded AK74U
@crushbeast29
@crushbeast29 Ай бұрын
7:15 Incorrect, double tap 2.0 does NOT double the damage. The 2nd bullet that is generated deals 50% the amount of damage as the original. Still a 50% damage increase overall though, very good.
@Yourboi293
@Yourboi293 2 ай бұрын
QR, Jug, DT2.0, Literally any perk that suits the map, speed cola isn’t a “necessary” perk at all and I often replace it but I will admit I could see the argument because you really do find yourself missing those fast reloads. Also widows wine is one of if not the best perk introduced after the first 4, you will never find me on a bo3 map without widows. Great video man keep up the good work, I’ve never thought this much about perks. 👍
@georgebushdidcovid1919
@georgebushdidcovid1919 Ай бұрын
11:06 *coughs heavily GRIEF MODE *coughs heavily again
@imatruegooner
@imatruegooner Ай бұрын
Tranzit was such a good map😩
@Vahlen-
@Vahlen- 2 ай бұрын
Save your time. It’s stamin up-perk. Thank me later.
@onepotatoeyboi4518
@onepotatoeyboi4518 Ай бұрын
I think with the addition of Widow's Wine in Bo3, we achieved that level of balance within Bo1. I found that Widow's Wine was often directly competed with Double Tap 2.0 depending on if I was going for a more aggressive or safe playstyle. I find myself switching between using Widow's Wine and Double Tap pretty much every game. Besides that I still found this video really well made, hope to see more man.
@auroyalty
@auroyalty Ай бұрын
this is such a good perspective. perks should aim to impact and improve the player, rather than the weapon and its damage - thats what pap and (in later games) weapon kits are for. thats the approach taken in MP too, and its what allows perks to drive different and unique playstyles. the best example is phd, it doesnt make explosive weapons inherently better, but it allows the player to use them risk free and enables a playstyle that is otherwise exceptionally dangerous.
@zore4742
@zore4742 2 ай бұрын
6:03 Phd Flopper was actually in black ops 2 buried. you couldn't buy it but instead it was a perma perk give to the player after taking fall damage repeatedly :)
@Steven-fy9yu
@Steven-fy9yu 2 ай бұрын
Staminup>Speed Cola
@imanolgarciaexposito3617
@imanolgarciaexposito3617 2 ай бұрын
I agree
@Yellets25
@Yellets25 2 ай бұрын
L take
@jasonroblow5162
@jasonroblow5162 2 ай бұрын
@@Yellets25 you must not make it very far huh?
@miguel_7515
@miguel_7515 2 ай бұрын
So you rather run away then fight ?🤡
@hobo_hobo_17
@hobo_hobo_17 2 ай бұрын
@@miguel_7515I’d rather have Stam+speed but having stamin up let’s you run trains 100x more effectively which means more fighting and less running away
@rangerr7
@rangerr7 2 ай бұрын
Great vid man, such a unique concept tackling the history of perks but you hit the nail on the head with the impact of adding such a small thing like a perk can make on this mode!
@Hwhshahdj
@Hwhshahdj 20 күн бұрын
Tombstones ability to get the player all of the perks on the map makes it goated IMO
@WTMessages
@WTMessages 2 ай бұрын
THE THUMBNAIL REMINDS ME OF LEMMINO AND I THOIGHR IT WAS HIS VIDEO
@ethan2286
@ethan2286 2 ай бұрын
My exact thoughts lol
@Imasweatyguy
@Imasweatyguy Ай бұрын
Absolutely right, the lack of options in perks definitely made the experience worse. Besides a few niche options like deadshot being helpful in call of the dead, tombstone helping with getting more than 4 perks and phd only being useful if you wanted to run mustang and sally - the community would have enjoyed more options in perks. I usually went out of my way to use the niche options where I could usually replacing either quick revive in solo (usually bought in multiplayer unless I had monkey bombs) or speed cola. Double tap 1 kinda just feels like your making everything shoot faster and wasting ammo where as double tap 2 actually makes the perk feel better to use. Stamin up is just goated, especially by the time BO3 comes around as it makes training in tight spaces on WAW maps VERY viable. But then again with all the options you have to escape collapsing trains, or throw the training wheels on with widows wine - bo3 is just an easier and somewhat more enjoyable way to play zombies. And mule kick is only really annoying if you cant break your own habits when it comes to reload canceling and getting caught, otherwise it helps so much with avoiding hitting the box as often when you run out of ammo in higher rounds.
@StyselYT
@StyselYT Ай бұрын
Tombstone is one of the most OP perks to get.(When playing with others) You buy Tombstone with 3 other perks. Get down but make sure you bleed out. Have your friend complete the round so you spawn in. Get tomestone and the other perks you couldn't get, then grab your tombstone where you bled out at. Bam! You can get all the perks you want and still keep your weapons.
@Neros_light
@Neros_light Ай бұрын
"But before we do that"... immediately made me think of the intro monologue from the CW Flash show lol
@b4nd1t9
@b4nd1t9 4 күн бұрын
I think we are all forgetting about clearly the most impactful perk in cod history who's who
@TOBYSHERIDANWHITEPOWER
@TOBYSHERIDANWHITEPOWER 2 ай бұрын
Nice thumbnail. And video!
@XD_Kiwi789
@XD_Kiwi789 2 ай бұрын
Appreciate the support man! Glad you enjoyed :)
@rektbootcamp8577
@rektbootcamp8577 2 ай бұрын
Bro forgot to mention Who’s who
@teethpaste8568
@teethpaste8568 2 ай бұрын
nobody is mentioning whos whos bro 😭
@humanity_moment.
@humanity_moment. 2 ай бұрын
​@@teethpaste8568 Why not?
@blahthebiste7924
@blahthebiste7924 Ай бұрын
Most underrated perk, that shit is self-revive in multiplayer
@nedwalker1604
@nedwalker1604 Ай бұрын
Whenever I play bo3 I don’t necessarily use quick revive in solos to increase replayability and improve my skills. I also only really use double tap on der eisendrache for dealing with panzers, otherwise it becomes useless around round 30 anyway. I think double pack a punch added a new dimension which definitely makes double tap less valuable
@manikiinn
@manikiinn Ай бұрын
I never really noticed this but you explained it very well
@mikec4390
@mikec4390 2 ай бұрын
Origins has 9 perks and all of them can be gained via the empty perk bottles, which can net you up to 8 perk slots and then the free double tap pushes you to 9. And any map that allows you to gain more perks eliminates any real need to pick and choose. Like maybe Ascension you still want to pick and choose because the monkeys can steal your perks, but on maps like Call of the Dead and ZNS you can consistently get all of them.
@TheTauntalus
@TheTauntalus 2 ай бұрын
A close friend of mine and I have talked about this a lot as "The Juggernog Problem" - with Juggernog being such a good perk, there's really only 3 perk slots, and that feels bad. As for the video, while I think you're overly attached to Speed Cola (high explosive and sniper builds, as an example, can live without the reload buff since there's gonna be a long wait with or without) but you're absolutely right that BO1 has the most varied perk loadouts and buildcrafting options. Great video!
@JFLunch
@JFLunch 2 ай бұрын
I have no idea why they just didn't go with Infinite Warfare's system of 5 perks Cold War was close by making Self Revives a separate resource to Quick Revive but that game just lets you buy all the perks. Which is really empowering but it makes me miss having to do stuff like having Perfect Monkey rounds, Killing George, or purposely letting monkeys steal drops to get past the 4 perk limit. I can see a true solution being: 4 perk restriction Self Revive separate from Quick Revive Double Tap 1.0 returning, with 2.0 being tied with Pack a Punch Special difficult challenges to get free perk drops That way now the mandatory perks were Jug and Speed Cola. You could use Fast Mag attachment to get rid of the need for Speed to have 3 open slots but at the cost of not reloading Special weapons and Wonder weapons faster. But this opens up radically different perk selections while still being limited to 4 and if you want more you need to have a better understanding of the map's mechanics to complete difficult challenges.
@quebeqseven
@quebeqseven 22 күн бұрын
Double tap needed a buff, even if they may have went too far being able to shoot faster isn’t really a perk, it just helps you do what you were going to do faster and may even result in more missed bullets so there’s no point in getting double tap 1
@TimeGodRodent
@TimeGodRodent 2 ай бұрын
I never really thought about the perk system balance until I clicked into your video. I appreciate the eye opening video, and when anyone wanna make a game thinks about balance, I'll point them to your vid lol.
@Vladster1256
@Vladster1256 2 ай бұрын
Phd also allowed no fall damage. Jugg would allow some increased fall damage to be tollerated on some maps, phd singlehandedly removed the issue with fall damage. That alone made Phd broken and why it was teased in die rise. Additionally, staminup was better than speed cola on most maps because you could just outsprint the zombies and have all the time you need to reload. This issue was only highlighted on smaller maps like alcatraz where the speed cola and zap cherry combo was preferred instead of sprinting since firing more was the gameplay style of that map. Most modern play for solo would be double tap 2, jug, self revive, and a 4th optional perk depending on the map you were on. Multiplayer play would just be jug, double tap 2, staminup, and a 4th optional as long as you had monkey bombs. This changes the stragegy a little bit since monkeys weren't the best but as long as you were patient and threw them correctly, you would solve most issues that you could encounter. Bo3 changed everything with the double pap where the wonder effects would trump the need for double tap 2 as long as you let the effect recharge. Its just adapting with the games and using what you had at the time.
@venomasmark14
@venomasmark14 10 күн бұрын
Personally, how I run singleplayer is Quick, Jug, Speed, and Double. When I go down three times, I roll for Staminup. In regards to multiplayer, I take Quick Revive due to the consistency of friends going down, but if I know they'll be alright/someone else can pick them up, I'd be liable to take Staminup or Mule
@Teawu.
@Teawu. Ай бұрын
Fun fact, juggernog didnt increase the players health it just pushed your health regen very fast
@flame3344
@flame3344 Ай бұрын
Toumbstone gets hated on so hard but it was meta on co-op and allowed you to get all perks.
@francismoore7783
@francismoore7783 Ай бұрын
Great video c: Honestly surprised they've never attempted to cash in on making real world versions of these drinks
@joebob3683
@joebob3683 2 ай бұрын
unless solo it was always Jug->Stam->reload then whatever seemed most usefull. The fist 2 kept you alive on even on high rounds, and quick reloade kept you from getting bored.
@KurtCobain94677
@KurtCobain94677 2 ай бұрын
banger of a video mate, glad the algorithm has blessed this one, hope your channel gets much bigger, new sub with notifications on here
@XD_Kiwi789
@XD_Kiwi789 2 ай бұрын
Appreciate the support man!
@davidtheepro
@davidtheepro 2 ай бұрын
People sleep on dead shot, just spam left trigger, headshots kill them faster nd more XP in any game
@CodeNameCheese_
@CodeNameCheese_ 25 күн бұрын
Works great for controller on PC cause it retains its discount
@davidtheepro
@davidtheepro 25 күн бұрын
@@CodeNameCheese_ yuppppp
@CodeNameCheese_
@CodeNameCheese_ 25 күн бұрын
@@davidtheepro (still wouldn't buy it)
@BoxofHealth
@BoxofHealth Ай бұрын
Double Tap II was necessary for this one reason alone in my opinion, Treyarch needed to give players more power to their weapons to make completing easter eggs more accessible to a wider group of people as mistakes and missteps happen constantly, pushing rounds higher and compounding pressures to make an untenable situation more inevitable, but by giving people the means to have their weapons last to higher rounds, the margins of error are increased giving people more leeway to complete those end goals The Stamin-up vs. Speed Cola pretty much comes down to training or camping respectively, because if you're training, you are making your own time to reload making speed cola redundant except for if you're in some really tight squeezes, but if you're camping and don't have an exit strategy, reloading is everything Deadshot was more ideal for console because it had the enhanced aim assist to allow you to snap directly to the nearest zombie's head, meaning if you spammed ADS you could literally jump from head to head without ever missing a beat, but it was greatly toned down in BO3, pretty much killing that one utility it had Tombstone was the greatest perk ever.... on town, because you could abuse the tombstone to collect all 6 perks on the map (Buying 3 perks + Tombstone, going down before the end of the round and popping tombstone after ensuring that you had enough points to not only rebuy tombstone after you respawned, but enough to buy the remaining two perks you didn't have slots for, and once you picked up your tombstone, you got the perks you had in your first life added onto the ones you had just purchased, leaving you with all of the perks on the map Who's who? Never heard of her Electric Cherry, definitely more useful in tighter maps like MoTD
@necroticpoison
@necroticpoison Ай бұрын
I think it's round dependant. If you're relying on AATs, some perks aren't useful. Training and already have good mag size/speed, Stamina can replace Speed Cola. Widow's can help when stuck, gives enough time for monkeys/WW and forms a barrier. Deadshot for midrounds, it makes your aimbot go to the head, so enough damage to not need to rely on infinite damage sources. Deadshot's underrated imo. Mostly talking on BO3.
@whatsthis7776
@whatsthis7776 2 ай бұрын
Thanks for the video, I’m getting into BO3 map making and I want to try making a more dynamic perk system for my maps. You gave me ideas from this break down but I’m excited for what you have to say next week
@andrewroes7942
@andrewroes7942 2 ай бұрын
I think the problem with perks in zombies is just that it has an awkward identity crisis of whether it's meant to be a set of essential progression upgrades, or a set of optional customizations to suit your playstyle. I love Double Tap II in how it adds to the progression when looking at the essential 4 perks as a progression system and I think it fits in great with that early game decision of "What order should I get the essentials in?" (though it should probably be more expensive), and I think the game would lose a lot by not having it. I think leaning too far into either side just makes for a worse experience, so I really wish that in their radical changes in BO4, they had tried separating the two rather than axing the essential progression ones. Gobblegum was a great idea for leaning in this direction, even if it ended up taking a different design direction in how overpowered some were and what types they would add. Regardless, it still filled that hole in the design of player customization to suit playstyles extremely well. I think the way BO4 should have handled it was make some other kind of system to compliment the essential perks (and maybe make a fifth slot, I do like progression and feel that maybe Staminup is good enough to qualify for it given the larger maps in later cods). It might be a bit much alongside perks and elixirs, but I'd rather it replace elixirs if anything tbh, even if it's nothing other than having separate stations that look different from perks but function the same only on a separate group of 4. Honestly though regardless of anything else I think it'd just be best to add a fifth perk slot as a bandaid fix, the amount of good perks has grown and it feels like you never get to use some cause they're just not good enough to compete. Or an alternate idea that I like less but think is still interesting, they could maybe have done it by making you choose between a limited set of perks unique to each slot, such that the cola could be your "survivability" perk ie jug or widows, brew being your "damage" perk like double tap or a buffed deadshot that improves headshot damage, soda being a " " like speed cola or maybe , tonic being a "support" with more miscellaneous things like electric cherry or phd or staminup. Basically just having alternatives to the main perks that fill their roles and are buffed enough to compete. I think this would greatly benefit from having a fifth perk slot too. Also something that doesn't really fit in this comment but that I've always loved and sad wasn't mentioned, is the dynamic of how due to quick revive, you're effectively stronger on your last life since you get to have an extra perk slot. Really ups the tension on that last life.
@josephdickinson5183
@josephdickinson5183 Ай бұрын
Widows wine is awesome and in a vacuum is top 3, the problem is it messes with a lot of training strategies so it hinders high rounding
@CharlesLeeRay812
@CharlesLeeRay812 2 ай бұрын
I never use Double Tap on BO3 unless I get extra perk slots. ATA's have infinite damage so all you need is a pap'd wall gun and a wonder weapon and you're good to go.
@olielson4260
@olielson4260 2 ай бұрын
Just found your channel bro, love the vids! keep up the work, the zombies communities needs KZbinrs like you!
@Taddpole1998
@Taddpole1998 Ай бұрын
Tombstone was great in the fact that you could use it to get all perks (just not on solo) Id argue that with ammo mods introduced in bo3, and with proper training, doubletap 2.0 isnt necessary as all you need is one shot to blast furnace/fireworks/turned a whole horde.
@XD_Kiwi789
@XD_Kiwi789 Ай бұрын
Yes that is true about tombstone but Im not sure if that’s what the perk is meant for, or if it’s more of a glitch/exploit of the perk. (Who’s who is much worse btw). And that’s a good point about ammo mods but I also think that DT 2.0 makes ammo mods activate twice as often as well as dealing double damage (could be wrong about that though). But cheers for the comment 👍
@Taddpole1998
@Taddpole1998 Ай бұрын
@@XD_Kiwi789 even if thats true about it activating twice as much and/or doing more damage its not necessary imo. The ammo mods do an ungodly ammount of damage without it, and (again) with proper training, you only need to shoot once every minute or so to wipe out a train. It's certainly enough time for the ammo activation to reset (Just playing devils advocate I do think DT 2.0 is busted af and definitly necessary)
@DizzyReaper
@DizzyReaper 22 күн бұрын
Phd reduces fire damage from the panzers also using the staffs when dolhin diving using phd with change the phd explosion to what ever staff you were using.
@blacklight683
@blacklight683 2 ай бұрын
12:14 "Deadshot Daiquiri being Deadshot Daiquiri" Deadshot Daiquiri:quit complaining, about your bad aiming! Just try, try again for me! With the headshot power of a Deadshot Daiquiri!
@Andrekenz
@Andrekenz 2 ай бұрын
VERY well made video, and you got a point, I don't like the fact that basically you have to keep buying the same 4 perks, the bo1 system offering different playstyles was honestly great. I honestly would just make a 5 perks limit or in every map have an easter to complete to unlock more perk slots like origins/zetsubo etc... in zetsubo i actually think it's perfect because by doing 1 of your challenges you unlock a permanent 5th slot for a perk. it would be nice if you suggested ways treyarch could fix the perk system at the end of the video but I'll ask here, how would you alter the perk system? also I'm not a fan of the no perk limit in cold war, it makes the game too easy
@Ananonymousguy-nk9oj
@Ananonymousguy-nk9oj 2 ай бұрын
The IW system: 5 perk limit and removable perks, maybe we could increase the limit to 6 if a map has too many perks
@Andrekenz
@Andrekenz 2 ай бұрын
@@Ananonymousguy-nk9oj nah 6 will be a little bit too ez😭 i feel
@Ananonymousguy-nk9oj
@Ananonymousguy-nk9oj 2 ай бұрын
@@Andrekenz The game can always be made harder by other means, if we can have a 6 perk limit on a specific map due to it having more perk machines than normal, that same map could be made very close quarters wich is more or less what happened with MoTD: You get an insanely broken version of QR that doesn't cost you a perk slot but the map itself is very close qurters, there is no infinite dmg wonder weapon outside of the very slow hell's redeemer and the only really good place to train is the bridge but you get no drops there
@crittenpower
@crittenpower 2 ай бұрын
im going to say that dead shot is amazing for controller users since its aims directly at the head dealing more damage to the zombies
@polarbullet5551
@polarbullet5551 2 ай бұрын
The double pack system in bo3 fixes the problem by limiting Double Tap 2.0’s usefulness to the early game imo. Once the zombies are tanky asf around round 50, there’s no reason to shoot at them with anything but wonder weapons and double-pack ammo, so it frees up a slot
@jarronp212
@jarronp212 2 ай бұрын
I have different perk choices depending on how mamy perks are there in a zombies map, and how many good ones there are
@potatomilki
@potatomilki 2 ай бұрын
god damn what a beautiful video, a breath of fresh air, thank you xd kiwi for making a video that people actually want to watch, i absolutely love videos about old cod zombies i remember playing that shit alot bro, you got a new sub from me man, dont stop... love from saudi arabia 🇸🇦🇸🇦🇸🇦
@XD_Kiwi789
@XD_Kiwi789 2 ай бұрын
Pleasure to have you watch it man! Also Saudi Arabia, that’s so cool bro. Love seeing where you guys come from
@lubtearts8985
@lubtearts8985 Ай бұрын
Honestly speed cola is not needed on any maps. Double tap, stamin-up, and widows wine are all significantly better
@PenitentTanngent
@PenitentTanngent Ай бұрын
Saying tombstone is the worst when who’s who exists is wild
@XD_Kiwi789
@XD_Kiwi789 Ай бұрын
Haha, whos who wasn’t even worth a mention
@owennicholson635
@owennicholson635 2 ай бұрын
Back when I was young and played buried I would always try to get vulture aid as one of my perks, feels weird how it wasn't included. Granted buried also had infinite perk slots with the mansion but i remember going after vulture aid specifically
@drslit
@drslit 2 ай бұрын
it is crazy to think about but with the influx of new players mwz and cold war brought that most of the new age zombies players don't even know what double tap is , i remember when cold war had that easter egg of the double tap poster in the diesel mp map , some people thought it was a new perk tease altogether.
@fizzybossyt8675
@fizzybossyt8675 2 ай бұрын
I found your opinion interesting but I strongly disagree with it. I think there were some important oversights in your evaluation. In black ops 1, the perks are always going to be the same when playing for high rounds, I doubt most if not all people would be interested in double tap, Deadshot, mule kick, or PhD if they are aiming to play optimally. The reason I point this out is because it is the same across all games. The majority of the player base does not care about how optimal perks are. Black ops 2 and 3 definitely made the perk system better by simply adding more options to mess around with. I don't think there's any way for there to be enough good perks for me to have to decide which I want. There will always be a meta in games like call of duty but I think that's ok. If you are playing casually then it just doesn't matter to you, so why not have more fun and unique perks instead. I think bo3 did it best personally. Hopefully my position makes sense, I had trouble explaining it lol
@XD_Kiwi789
@XD_Kiwi789 2 ай бұрын
Thats a very good point bro. I failed to cover the point that it really comes down to how you like to play the game. For high round players i guess no matter what there will always be perks that are more useful. But personally, i don’t find myself going past about round 40 often so more perks are useful to me, or at least should be in my opinion. But thanks for watching anyway! :)
@Imirui
@Imirui 2 ай бұрын
I definitely do believe that Double Tap needed some form of buff from BO1 to BO2. Flopper is amazing for using weapons with splash damage. The main learning curve with using Mustang and Sally is just gone because you remove your ability to take self damage. The Ray Gun? Same story, different weapon. Even the flops are amazing as you can relatively easily get to Round 50 by just flopping all your problems away. Flopper is an amazing perk. Same with Stamin-Up. You can use it for training, use it for running away, or use it to weave through zombies to make it to a power up. Additional movement speed will always be an amazing benefit, no matter what game it's in. Stamin-Up has great uses. Double Tap 1.0 felt comparatively weak. On semi-automatic weapons it was completely worthless because it couldn't increase the fire rate of weapons that aren't full auto. Even if the weapon is full auto, you burn through the weapon's limited ammo supply even faster due to firing faster. The problem is that increasing fire rate made it greater in one aspect (dealing more damage) and worse in another (burning through ammo faster) only on a specific set of weapons, being the full auto ones. By comparison, in BO2, it got the buff it needed. Now the weapon has an all around benefit of dealing double the damage by firing two bullets at once. It still fires faster (and by extent runs through ammo faster) but you're getting more benefits for it. The doubled damage makes it useful no matter what weapon it's on. Should they have also annihilated PhD from existence? Probably not. Should Stamin-Up have received a small buff for it to keep up with DT? Yes. (Treyarch, please buff deadshot daquiri, its only benefit of increasing hip fire accuracy on pc and auto aiming to the head on console in addition to hip fire accuracy really isn't all that great. Please give it increased headshot multiplier, make the hip fire accuracy comparable to ADS, please just do ANYTHING to make it at least able to compete with the other perks)
@peacewalker991
@peacewalker991 3 күн бұрын
I agree with everything and this was a really interesting video essay - however, saying Widow’s Vine was underpowered is a bit wild. It’s a literal must-have and basically nobody plays BO3 without it where possible. And considering AAT and wonder weapons, Double Tap actually became a lot less important in BO3, so I wonder whether delving into it a bit more in BO3 would have been good. If anything, I always wondered why they gave us one of the best perks ever made in Widows Vine in BO3, and then no new perk at all in the game…
@deankinsella3579
@deankinsella3579 2 ай бұрын
Bo3 in general made double tap 2 less needed because of double pack a punch and weapon balencing in general and Der eisendrache specifically had a good perk system. Speed cola wasn't a need because of the bows same with double tap so jug, widows, revive in solo then 1 or 2 flex spots
@dhans9662
@dhans9662 19 күн бұрын
Mule kick wouldve been PERFECT on mob of the dead. Theres so many weapons to choose from. On solo you get have the Vitriolic Withering AND The Sweeper at the same time, you have the Mark 2, the death machine, the ak47, the m1911 wouldve been great too if PhD wasnt teased, and the Uzi. Also i think Deadshot couldve seen usage if it gave you the Head Drama effect for 3500/4000 points. I dont think itd be too OP because its effect is negated if you already aim for the head.
@nekovga
@nekovga 12 күн бұрын
Honestly I purposely ignore quick revive from bo1 to bo3 because I don't need a perk to res me if I never plan on getting downed so I just played in a way to make the least mistakes posible
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