The problem with infinite Railguns | Star Citizen 3.19

  Рет қаралды 4,564

Space Tech

Space Tech

Күн бұрын

Пікірлер
@jimflagg4009
@jimflagg4009 Жыл бұрын
Like I said in the other post on DedLeaders page, this can be fixed if they simply just make it so when you add a gun to the locker it automatically adds it to your load out and saves and when you remove it from the locker it automatically removes it from the load out and saves. This way if you repair or insurance claim and it is not a part of the load out, then it will not regenerate. This will fix the duplication issues.
@Space-Tech
@Space-Tech Жыл бұрын
That's a great idea to prevent against losses to bugs, but also actually get use out of the weapon racks!
@ReinQuest
@ReinQuest Жыл бұрын
First off I hate that railguns exist because they seem more powerful than a S7 ship gun. That said, I don’t see it as an exploit because you pay for it. Getting a thing for nothing is an exploit. These are produced by a company in the universe, that means it’s purchasable somewhere. CIG making it loot drops just tells me they don’t want to fix an OP weapon and instead removed it from the stores.
@ukfieldninja8730
@ukfieldninja8730 Жыл бұрын
🤔 buying weapons ia now duplication? Its not a duplication you have to pay the repair bill which includes the loadout and now weapons... try "duping" watch your auec drop
@jimflagg4009
@jimflagg4009 Жыл бұрын
@@ukfieldninja8730 If you do an insurance claim then you are not buying them but I get your point. The real issue is rare weapons are no longer rare.
@ukfieldninja8730
@ukfieldninja8730 Жыл бұрын
@@jimflagg4009 yes, however expedited fees are expensive or wait a looong time... makes it worthless to "dupe" via reclaim, talking hours and or heavy costs to get 3x rare items.
@robwoodring9437
@robwoodring9437 Жыл бұрын
Railguns won't fit into every ship gun locker. Also, it's about time we got a feature that could reliably make a 30k not be pure player punishment. This is a good thing.
@Space-Tech
@Space-Tech Жыл бұрын
Definitely understand that perspective, I'm more of the opinion that it's a good thing, but the cost should be higher :)
@TT-jl1qs
@TT-jl1qs Жыл бұрын
I think it would be great to be able to insure weapons and suits. I think anything bought with real money or is subscirber item it should be free to insure. Anything looted in the game should be insurable but cost a lot and be optional to players.
@Space-Tech
@Space-Tech Жыл бұрын
Yup. Agreed on all points here :)
@markmulkey2730
@markmulkey2730 Жыл бұрын
I like the idea of having everything you need in a ship, and by doing this it adds the ability to end needless grinds, would love to see the day when we can completely add weapons, armor, food and drinks. this way we can get back out as fast as possible, where the increased cost would be good is how far out you would be varying the cost due to availability. beside if we ever get crafting i suspect these will be built at some point.
@c-eazy5511
@c-eazy5511 Жыл бұрын
This kind of thing, this is why CIG feel so comfortable putting monetisation ahead of productivity. Years of wipes ahead yet so fixated on you having something special that others don't. The moment CIG need some quick cash, Railguns will be in the pledge store. When the time comes, CIG will have to ensure that claims and loadouts are a money sink, otherwise what are you even going to spend credits on, if you've pledged everything. So you want to talk about longevity, concern yourself with the longevity of a server for more than 2 weeks.
@adawg3032
@adawg3032 Жыл бұрын
Used to have a bug where if you do similar with the corsair, it would lock every gun in the rack where when you claimed it would claim with whatever you had on the gun racks after adjusting and saving the ship loadout. I miss that, having 6 rifles, a railgun and a launcher, and a set of 6 pistols, 2 medguns, and a tractor tool, was very convenient.
@Space-Tech
@Space-Tech Жыл бұрын
I'd love to see that system formalized, and just increase the cost of the claim!
@ReinQuest
@ReinQuest Жыл бұрын
This has existed since at least 3.16. I assumed it was a bug but have been hoping that it was a feature in creation. Take note that the C8R, Corsair, and Lynx now have consumables that spawn with the ship. I want to restock my ship with Cruz and other things of my choice that are a thing we can spend hours setting up to do a weekend mining event with our buddy’s. Edit: Until they fix random bugs that explode ships or lose them to 30k. CIG really has no grounds to remove this without making everyone angry. If we’re paying for that item, it’s not an exploit. And if they don’t want rail guns to be buyable, they can remove the OP junk piles from the game. They do what S7 ship gun can’t. Just delete them.
@Space-Tech
@Space-Tech Жыл бұрын
I think it would be completely fair to keep this fully in game, especially for the weapons you can buy in a shop. As for railguns specifically, I personally enjoy their rarity but I can understand where you are coming from
@ReinQuest
@ReinQuest Жыл бұрын
@@Space-Tech if I backup a little, I get rarity. Railguns I specifically hate, that’s just a me thing because I think it’s a balance issue. On rarity specifically, I prefer reputation to gain access. Rarity to me is getting a variant, something unique from a standard version. Rather than RNG is only access to it. Personal feelings I know. Anyway, I think a way to fix this would be to refine the ship loadout in the mobiglass. I see that as an insurance document where your telling them what you want to cover. There it can flag gear and say they won’t cover something.
@Dragonfyre.
@Dragonfyre. Жыл бұрын
all these insurance changes to make them harsher or more punishing makes no sense. yes, in a complete version of the game you dont want ships to essentially be disposable and etc, but the current state of the game (especially lately), there are so many 30ks and bugs it is insane to seriously consider making insurance harsher
@Space-Tech
@Space-Tech Жыл бұрын
Agreed, I linked a full conversation that many community members had about it in the description. It's too early for punishment to be exceedingly harsh, but I'd prefer an aUEC punishment compared to a claim timer one any day myself
@Cplcash87
@Cplcash87 Жыл бұрын
Great vid man, loved the breakdown of it.
@Space-Tech
@Space-Tech Жыл бұрын
Hey! Appreciate it :) I hope I was able to do your video justice with my commentary as well!
@TPKPatchy
@TPKPatchy Жыл бұрын
To be clear when doing bunkers and I die, I don't ever care that I loss some armour or a gun. What I care about is if I have to go and buy a new set. Not because of money but because of time. So I just bought armour and weapons in huge batches. And then dying in bunkers meant nothing. It was never sad about losing the weapon, it was just the time to go and get some at a store again because id rather play the game than run around the stores buying the gear I like.
@Space-Tech
@Space-Tech Жыл бұрын
That's fair, another commenter suggested a solution that would allow you to use this only for store bought weapons and I think that's a great compromise
@b14ckyy
@b14ckyy Жыл бұрын
Very good points you have there. After that glitch was made public, I have equipped all my ships with a rack yesterday with weapons and tools depending on my use of these ships but no rare ones. At least no Railguns or Missile Launchers yet. For example I have put P6 snipers and FS9s with Silencer and Reflex in my Cutlass as this is my bunker runner so I have them ready when needed. The snipers for Relic sites. But I will def not use this for permanent duplication. I have a bunch of Railguns that I looted over the last weeks. I might add one to the Corsair if I buy one but also not for duplication but for PvP events. I like the mechanic to have the weapons in your loadout for convenience, just to save the time to collect your gear every time you die or your ship gets destroyed, but the insurance system needs an overhaul for this. A few options I see: Ship repairs should not set the racks. Instead that should be part of the Restocking. But then to a wayyyy higher price. Like make the Railgun restock 50k aUEC. Another point is the Insurance claims of ships. Right now you can create infinite weapons by claiming the ship with no expedite for free. There should be 2 Claim options. Either you claim the stock loadout of the whole ship in a factory state, but then its free and could even be just the expedited time for free. Or you claim the ship in its last state but you have to pay a partial fee for all the upgrades you installed (taken off the price of the stock components) that would include the racks, modules, weapons and missiles.
@Space-Tech
@Space-Tech Жыл бұрын
Oh wow I really like the 2 different expedite options. Great idea!
@CyrusKazan
@CyrusKazan Жыл бұрын
I do not spam bunkers for loot because looting is exciting, I do it because I have to. The excitement of a PvP encounter for me is not looting the other guy, it is the battle itself. 100% think this should stay in., at least with the ship claim, if not the repair.
@Space-Tech
@Space-Tech Жыл бұрын
You have to loot or you have to run bunkers? Fundamentally I agree with you, I just believe making rare weapons expensive to insure is a good middle ground to stop forcing looting!
@CyrusKazan
@CyrusKazan Жыл бұрын
@@Space-Tech I have to loot. My role in my org is ground combat, so I must have the guns.
@Gioke.
@Gioke. Жыл бұрын
up
@malikthebarbarian6815
@malikthebarbarian6815 Жыл бұрын
Until the game is in a good state I can't honestly say I agree with any form of punishment for death. You can argue it robs from the experience but 90% of my deaths are still due to weird bugs and glitches. I agree in the future it probably shouldn't remain this way, but in the meantime there's no reason it should be stopped.
@Space-Tech
@Space-Tech Жыл бұрын
That was definitely my larger point. As I said in the video I hope for this conversation to carry beyond the state of bugs. As it stands right now, I think you're 100% right. There needs to be an easy way to recover gear till we no longer lose it to bugs :)
@sharxbyte
@sharxbyte Жыл бұрын
I think the cost should be capped at like 130k for a railgun. unless they can figure out a way to tie it to current market price.
@strongishzebra3142
@strongishzebra3142 Жыл бұрын
The only real thing this allows its to small orgs and lone players to have the ability to catch up with big org armories, our org had already thousands of railguns without the need of this. So honestly, if it makes someone lifes a bit less annoying, im all for it
@Space-Tech
@Space-Tech Жыл бұрын
Definitely flattens the playing field, always exciting to go up against hidden railguns at JT!
@strongishzebra3142
@strongishzebra3142 Жыл бұрын
@@Space-Tech given now you can detect players on the ground its pretty simple to deal with
@Space-Tech
@Space-Tech Жыл бұрын
Oh? I wasn't aware of this change, how does it work?
@joeziahbabb
@joeziahbabb Жыл бұрын
On one hand, its really eating into my work as an arms dealer - I actually would make significant extra cash from bunkers by saving the weapons and selling them. I would also stock all the attachments, ammos etc to make it more convenient to people. I would slog a 2 SCU box down with me with a tractor beam just to use it to store looted weapons. Now I don't even bother to loot them usually. Now that everyone knows about the ability to insure the weapons, nobody buys weapons from me, they are essentially worthless. However, its a huge plus just having my armory stocked correctly so I can just go do my bunkers or go participate in events. I even use my subscriber gear now which is nice. Until the game releases, I don't see a reason to "Balance" or make an in game economy, I lose 95% of my stuff to ridiculous bugs and not other players or NPCs blowing me up or killing me. I like the feature/exploit, even though it took away my very enjoyable life as a traveling arms dealer for Stanton, it makes the game easier to actually test, which is what we are all doing or should be doing until release.
@Space-Tech
@Space-Tech Жыл бұрын
Extremely fair. There is definitely pros and cons to it :)
@brady3871
@brady3871 Жыл бұрын
I followed the instructions exactly, I even used the same ship, but it did not work for me, I suspect they must’ve fixed this?
@Space-Tech
@Space-Tech Жыл бұрын
Ah damn. Sounds like it's been patched then :/
@Max_Flashheart
@Max_Flashheart Жыл бұрын
You use to be able to buy Railguns from shops then they nerfed it. So they became special and valuable and players got angry when lost due to 30Ks and patch wipes. However if you are able to purchase them for 6K via this method or via a shop then the in game black market value disappears.
@Space-Tech
@Space-Tech Жыл бұрын
Exactly, that blackmarket was an awesome part of the game imo
@Max_Flashheart
@Max_Flashheart Жыл бұрын
@@Space-Tech You have a stowed, lost and in your inventory or party member inventory and if claimed checks if it exists in your of a party members inventory. If stolen then it carries a CS if scanned. could work. Perhaps?
@Reurbo
@Reurbo Жыл бұрын
Considering you have to add the weapon to the weapon rack, remove and re-add a weapon on the ship, then remove the stored weapon followed by repair the ship, I'd say this is a complex bug rather than a feature. If it was a feature you'd simply need to add the weapon to the rack and maybe store the ship or if CIG designed ships with weapon racks to first spawn loaded with particular weapons that would update what it spawned with when you replaced them with different weapons. Still, it was a good catch for something to get fixed.
@Space-Tech
@Space-Tech Жыл бұрын
Exactly. The process is too complex for it to be intended, but definitely feels like it's alluding to something like this coming in the future
@Reurbo
@Reurbo Жыл бұрын
@@Space-Tech With the level of people who admit they don't use their Sub or Concierge gear for fear of losing it due to a 30k, their ship blowing up for one reason or another, being attacked, or due to murderous elevators I'd hope some kind of gear insurance would be a thing being considered at CIG
@Space-Tech
@Space-Tech Жыл бұрын
Yeah I feel like a system to get sub gear back has been talked about for a long time
@MrTuhascvbouwq
@MrTuhascvbouwq Жыл бұрын
And apart from the cutter wich ships can store a railgun in the rack ? :D
@reynardtv1
@reynardtv1 Жыл бұрын
I have a very simple solution for this. Only weapons purchase or owned as subscriber gear should be allowed. It is also the reason why I am looking forward to no "A" class component sales. It gives loot runners and salvagers an alternative income and if you look at MMO's this has always been a way to drive the player economy. My favorite gun is the S71 and I like the fact that I have to go bunker crawling or purchasing it from other players. Fyi you can now drop a weapon in an armasty zone and pick it up with the proximity loot system. You don't have to leave, found this out on a station where someone dropped a gun and I simply opened my inventory and dragged it of the floor to the local inventory
@Space-Tech
@Space-Tech Жыл бұрын
Yup you nailed it, making it only work for store weapons is a perfect compromise in my eyes. And thank you for the armistice tip!
@edubbdizzle8096
@edubbdizzle8096 Жыл бұрын
Ive recently discovered that this has been disabled. Note if you've never changed anything recently it'll still work but as of note if you attempt to change to change anything it will no longer work.
@Space-Tech
@Space-Tech Жыл бұрын
Good catch!
@tonygraham635
@tonygraham635 Жыл бұрын
It's a "Catch-22". Necessary in ALPHA because losing that thing that took over 20 hours of dedicated searching, or what other rare and lucky find you have when you die, pretty much sucks big green donkey dicks. But, in LIVE not good at all. So, what's to be done? I say for now, until this intertwined mech gets sorted out, that there be a temporary mod that restores all weapons and armor present at death to an error. We have to break it to make it. I'm thinking that for now, we need this bandage. Sorry to the folks trying to profit off of the present findings but we're trying to make a game here. Right?
@Kalahee
@Kalahee Жыл бұрын
I doubt PvPers care that much about what's in their opponent equipment. Can be nice to get some hard to find item, but that clearly wasn't the reason you began to shoot him. It was either for its valuable cargo or to enjoy being a thorn in its fun, and most likely the second one.
@Space-Tech
@Space-Tech Жыл бұрын
That's fair, I personally enjoy the loot goblin aspect as well haha
@joesgotmore
@joesgotmore Жыл бұрын
Perhaps if each time you duplicate a Railgun the cost doubles. Unless the weapon is cleared due to dying in space and not getting recovered. IDK I do like having insurance on weapons but having rarity is important too. I'm conflicted. ;)
@Space-Tech
@Space-Tech Жыл бұрын
You're exactly where I am at! I think there is a value in rarity for sure, but encouraging people to engage with the game meaningfully through rep building or aUEC grinding in order to get their hands on rare items seems like a happy compromise to me. Definitely conflicted :)
@Zormac
@Zormac Жыл бұрын
I thought this was going to be a discussion about the power of railguns and why having too many of it makes PVP very dangerous. Instead, this was a melodramatic video on how this "cheapens FPS" and "robs players of fun". I'm sorry, but some people might feel the opposite. Like many others, I had no interest in ever engaging in certain game loops because of the frustration involved in losing everything and having to spend hours obtaining stuff again. The moment you have to stop doing the things you like to complete menial tasks you stop having fun, and that's not why we play games.
@Space-Tech
@Space-Tech Жыл бұрын
That's fair. To me the feeling of progression and building up a stash of power is an import part of why I play games. I understand that not everyone feels the same way, which is why I mention that I don't want this feature to go away entirely. Would you want railguns and sniper rifles to be returned to the shops ideally? They would certainly see more use then
@trevtrev1523
@trevtrev1523 Жыл бұрын
@@Space-Tech Yeah if you want that game loop it should be done without including guns. People that want to fps pvp shouldn't have this kinda barrier of entry. Mean while you can claim a space ship for forever.
@Space-Tech
@Space-Tech Жыл бұрын
Definitely understand where you're coming from, fps combat is rare enough really
@tyandy1424
@tyandy1424 Жыл бұрын
It would make sense if it was like ship weapons. You lose non-store bought weapons on claim.
@Space-Tech
@Space-Tech Жыл бұрын
I think that's a good happy medium, reduces toil of buying a million p4s but isn't overpowered
@davidoswald1467
@davidoswald1467 Жыл бұрын
i found 3 vanduul masks but after wipe i only got to keep one.
@Space-Tech
@Space-Tech Жыл бұрын
Yeah I think the only way to have more than 1 right now is if you participated in the original PvP event :)
@theadventuresofjimmycrapol8827
@theadventuresofjimmycrapol8827 Жыл бұрын
How Insurance should work for the game: You should be able to insure any ship, weapon or gear you purchase in game. It should work like a certain fee every cycle of time, say 1 month real time. The Insurance should be a half % of the cost of the item per year. So, if you bought a ship for $40 Million aUEC - the monthly insurance for it would cost (40Million * 0.005) / 12 = 16,667 aUEC per month. That Rifle you bought for 5000aUEC will have a monthly insurance cost of 2aUEC. The more claims you make, the more the insurance will cost you. - Say add 0.001 to the percentage for each claim within a year. You could also choose not to insure items (except ships) that you buy. You could use this option for what you could consider "throw away items". Maybe items purchased with real money would have no insurance charge for the duration of the insurance quoted at purchase (lifetime; 10 years; 6 months; etc) So you would have different Insurance Kiosks to claim different types of items (and I've always felt that claiming ships on insurance should be done on a separate kiosk from the kiosk to call your ship to the hangar bay).
@CecilMerrell
@CecilMerrell Жыл бұрын
This will get fixed when they add claim fees and insurance costs to insure more than the default components.
@jaywalker8651
@jaywalker8651 Жыл бұрын
This is all fine and dandy when you're *not* exploding on leaving the hangar. xP Good video though!
@Space-Tech
@Space-Tech Жыл бұрын
Very true haha, one day we will be safe from bugs, one day! Thank you though :)
@nmd68
@nmd68 Жыл бұрын
Feel like maybe this should only be limited to weapons/gear that was purchased with real money or what you can buy in the in-game store. Looted items should not work. Should cost more than when you buy in a shop.
@CecilMerrell
@CecilMerrell Жыл бұрын
This change will allow for more ground combat. Before it was all about the sperm suit suicide run in a fighter ship. Zero risk gameplay will be gone with the insurance changes./
@ZaneDragonBorn
@ZaneDragonBorn Жыл бұрын
Well the fact is, it isn't a feature, nor the early stages of one. First off, CIG has never in my time of play, released something similar to this so under the radar without even a mention of it. And knowing how unfinished it is, the review process wouldn't even let it pass. They just can't miss this with their dev cycle. Second, The fact a "repair" is what restores them shows it wasn't made as a insurance feature and is instead the ship (after we got ship ports and component deattachment) thinking entities equiped in those slots are actually components like a Shield generator, etc. So currently its a bug, and maybe something will come along and implement a proper ship insurance that is similar to IRL house insurance, but that will be long in the future. Plus the only true threat this stops is 30ks unless you want to pay even more for a p4-AR so you can duplicate it.
@Space-Tech
@Space-Tech Жыл бұрын
Yupp, you hit the nail on the head. No chance this is intended behavior for now.
@sandstorm8409
@sandstorm8409 Жыл бұрын
I recently looted an animus launcher... I know what to do now
@Space-Tech
@Space-Tech Жыл бұрын
Definitely let me know if it still works!
@timdavis6913
@timdavis6913 Жыл бұрын
Get ready for exploding ships all over the verse! It costs money to repair but a claim is free!
@Lexekon
@Lexekon Жыл бұрын
The solution proposed by jimflagg4009 seems ideal. That said, artificial scarcity in a game does not drive positive interactions exclusively. This is the garbage that turns a fun game into two other paths, investment collecting and gold farming. The moment you have a super rare loot drop, you no longer feel inspired to use it, because you could lose out on it as a potential payday for other items.
@Space-Tech
@Space-Tech Жыл бұрын
I think that's fair, so on average would you keep most weapons as common / purchasable from shops? I could go either way really, I totally understand the frustration in having to spend like crazy or get lucky to find fun weapons like the railgun
@Lexekon
@Lexekon Жыл бұрын
@@Space-Tech You cannot get the railgun, (currently), from the subscriber store, ...but the Demeco LMG and S71 AR are both available for $5 a pop. I just want to use those, personally. The railgun was always a novelty item, from my perspective.
@Space-Tech
@Space-Tech Жыл бұрын
Oh I meant the in game shops, would you want the Demeco to no longer only be lootable but also purchasable in game for AUEC? LMGs are definitely fan favorites
@Cpt.Fabi1908
@Cpt.Fabi1908 Жыл бұрын
First of great video I do however have to disagree a little bit. As you yourself mentioned you need a initial railgun or other weapon you want to insure, for this another player is still needed if you don’t want to loot it yourself. This means playerinteraction will still exist it just might decrease a little and obviously price will now only be slightly higher than the cost from repairs. If you were to increase the cost the only thing you would achieve is that you would push even more people towards looting the weapons themselves, which I don’t believe is a good idea.
@Space-Tech
@Space-Tech Жыл бұрын
Thank you :) Completely fair point of view, I was thinking from the perspective on increasing interaction since to me I find that to be really fun, I totally understand though that pushing too far in this direction starts us right back at the beginning as if there was no insurance at all! I wonder if a better system would be for it to be very expensive, but some sort of reputation you could earn could make it cheaper?
@Cpt.Fabi1908
@Cpt.Fabi1908 Жыл бұрын
@@Space-Tech I think what will fix the current Problem in the future will be multiple Systems, for example it does make sense to be able to buy weapons in a system like Stanton which is commercial oriented and uses militias for its defense. It does not however make sense that pyro which has been left to rot by the UEE should have weapons. This will automatically create a Market for weapons if you also could only repair/restock weapons in systems that sell them.
@Space-Tech
@Space-Tech Жыл бұрын
Ooh great point. Hadn't considered the impact for Pyro.
@twelvewingproductions7508
@twelvewingproductions7508 Жыл бұрын
Simple answer... ... It's an exploit. Like all exploits they will remove it. That said, I don't think removing this exploit is high priority because as you said... ships are getting destroyed to stupid $#!+. When that is no longer the case... then I'm fine with them focusing on removing this kind of thing... and they will.
@steveshirley2250
@steveshirley2250 Жыл бұрын
I bought armor and a gun with real money for the first time b/c of this feature. No way I'm spending real money on something I can lose so easily. This is good for the game. It respects our time and money.
@EggyBuilds
@EggyBuilds Жыл бұрын
I’m don’t think it’s an exploit since you are paying for it. Now I wonder if items in storage will persist.
@robwoodring9437
@robwoodring9437 Жыл бұрын
I'm thinking similar things: like the "external storage" closets on ships like the 315p. Do it persist? I hopes dey do.
@Space-Tech
@Space-Tech Жыл бұрын
In my testing so far they do not persist, but that would definitely be an interesting addition! The issue might the ability to dupe basically anything including high value gems for example
@jimflagg4009
@jimflagg4009 Жыл бұрын
If you wreck your ship and have insurance then you don't pay for it.
@LittleTed2
@LittleTed2 Жыл бұрын
Perhaps the comment "only our time" is something to re-examine? Time for many is the most precious commodity? I do agree that 'Home/Ship & Contents' Insurance for aUEC is a thing in-game... but not for real money.
@Space-Tech
@Space-Tech Жыл бұрын
I suppose I could have worded that better, my point exactly agrees with you. The only punishments given out are our time, which is the worst kind of punishment because time is so valuable. I think it's better for death to have concequences other than your time
@Zappy1210
@Zappy1210 Жыл бұрын
Yeah, this doesn't work anymore.
@mastergreenfox6004
@mastergreenfox6004 Жыл бұрын
Though I don not exactly like the idea of an easy way to just buy Railguns like this, I am not much of a fan of the "gameplay" of trying to buy one from a player seller. If I'm going to do that it's only going to be with someone I trust because if it isn't someone I trust 9/10 times I'm going to have a bad day. And I don't need that kind of "gameplay" ruining my plans just because I was trying to be properly stocked for a ground operation that might have Ground to Air problems. That is not my definition of fun. So unfortunately now my only real option is to just try and find them. And I've noticed since the last update it has gotten even rarer to find the bloody things among other weapons. So now it's become a heck of a quest. A very monotonous one.
@VICT0RLAZL0
@VICT0RLAZL0 Жыл бұрын
Is a bug. Already "fix" in 3.19.1 You can't just remove the weapon hit repair and get it back.
@Space-Tech
@Space-Tech Жыл бұрын
It's looking like claiming the ship still restores the weapon on PTU, right? So they've made it more inconvenient but this should still be possible?
@VICT0RLAZL0
@VICT0RLAZL0 Жыл бұрын
@@Space-Tech true. I hope they keep that bug for some time... Reclaiming exclusive weapons from subscription or the cash store is a pain otherwise.
@jimflagg4009
@jimflagg4009 Жыл бұрын
What if the gun was there but removed through damage? Does it regenerate on repair? I tried messing with it last night but it 30K on me then the ship retrieval terminals quit working so I called it a night.
@house382
@house382 Жыл бұрын
It's a band-aid owner protection. I would like to see the old copy fuzzed out when it is replaced in the loadout\lost and found but that isn't fair for the person who picked it up, if someone picked it up. Right now it is a side effect of a patchwork system to add value to what people have paid for, whether that is with time, UEC, or a fiat currency. On top of that, it keeps people playing through the griefers and weird AI. AI got you through a wall with their back to you, now you are only out armor and ammo costs. Someone swatted your Cutter with an IR missile coming into the station, still sucks but it sucks a little bit less now. Butts at keyboards is a win for everyone involved.
@deano4280
@deano4280 Жыл бұрын
I think it is already silly that railguns are rare. They shouldn't be. You should be able to fight ships while on the ground, keeps pilots from just becoming invincible turrets when fighting ground troops. There is no mechanic to stop a ship from just hovering and raining death on ground troops and the only way the ground troops can fight back IS with railguns. Railguns never should have been made a rarity in the first place, they were a legitimate counter to that problem and served as a balance in the ground to air combat in the game. You should never feel safe floating still while shooting ground troops because railguns are so rare and you should never feel pressured to save your railgun for another fight because they're so rare.
@Space-Tech
@Space-Tech Жыл бұрын
Definitely an interesting perspective, I'd have to give it some more thought but your reasoning is valid for sure!
@burdensgaming5088
@burdensgaming5088 Жыл бұрын
Infinite isn't the right word. You can only purchase what you have the aUEC to spend. I'd be curious also if you would use the same wording "duping" when it comes to restocking balistic rounds. I'm pretty sure you would agree that you are purchasing them just like with this feature. Also you seemed very focused on what you are giving up (the grind to get the items) and less on the fun that more players will be able to have actually using those weapons in the verse. Also 100k for a railgun is a pretty high price that not all players are willing to pay or even can find people to sell them. This feature will reduce that cost of those items, opening up so much more game play not in the chore of finding them or paying astranautical :) prices for them but the joy of sneaking up to JT for instance and picking off members of that giant org holding it. Great video though and thanks for sharing another point of view on the topic.
@Space-Tech
@Space-Tech Жыл бұрын
I definitely understand your perspective and thank you for sharing your thoughts. I agree that toil is a difficult thing to talk about in a game, what should be hard to get and what should be easy is a decision far out of my expertise. Do you think 6k is a good price for a railgun or should it be a little higher or lower overall? Again, thank you for being kind in your response :)
@burdensgaming5088
@burdensgaming5088 Жыл бұрын
@@Space-Tech Thank you for the quick reply, and willingness to engage in discourse even if we may not completely agree. 6k no I believe that to be on the cheap side but I also dont think 100k is right either. The days of insane basically price gouging is over with this. I think 20k for a railgun is a decent price maybe even 30k on the high side. I'm all for making death hurt. It is something that intrigues me about this game eventually when the whole death of a spaceman thing happens. I want what we do in the game to matter or at least have a cost. But I also think if I purchased something from the website it should always be in my inventory even upon death. So I'm somewhere in the middle I guess.
@Space-Tech
@Space-Tech Жыл бұрын
I'd like to see the market settle around 20-30k, that seems like a fair price. You're 100% right though there HAS to be a way to retrieve sub gear. It's expensive enough as it is for just some armor or a gun
@MavicAir1
@MavicAir1 Жыл бұрын
Back in the day you could buy Fs9's and rail guns at the 7-11 but now their special. Now you can save unlimited amounts of them..ahem...stupid. Glad there are other loops like salvage or mining until they get f'd up also.
@antonharmacinski276
@antonharmacinski276 Жыл бұрын
It def needs some tweaking but seeing as half the time spent in the game is a loss due to the game's bugs and server issues, being able to protect your investments is monumental. It's not like you get theses items for free. You either pay the creds or wait the time. And time is money. There's not a lot of real great and efficient ways to make money. The slow grind wouldn't be that bad but it's more of a slowly peeling your fingernails back sometimes as you always run the risk of the mission failing or the game just crashing and the mandatory 30k at least every 3 hours. With rare exceptions. It actually seems worse now that the free fly events are over. Xeno threat crippled the servers but they held up better than they have the past couple of days. I know it just ended but I had more 30ks and flat out game crashes yesterday than I have ever had. I can also say that I had 3 full 30k recoveries. I closed the game and launcher, reloaded and was right were I was when logging back in. With the one exception where I though 30kP didn't work, I rando died on the tram in Loreville and instead of the hospital I respawned where I 30ked from. The game has also grown and there are more players now. This has lead to there really not being enough commodities for trading to be actually viable. What's the point of having a ship that can haul 70+ SCU if the only stuff there is in enough quantity to fill those ships is scrap and waste, that sell for crap? Salvage is almost a waste of time unless you have multiple people involved. Especially after they nerfed the sell values of the ship weapons. Even then, it all kind of evens out when its all said and done and the profits are divided up. Sadly, short box missions seem to be the quickest and game safe way to make money and even those have issues again lately, not to mention the nerf in loot at the outposts that would add another 10-20k to the pot after the mission. They are at least quick so the odds of completing them are just better. At least you don't lose a lot of time or resources when you do get screwed. FPS is..... not great. Armor seems to only protect you from temperatures, as the same 1 or 2 hits/shots take you out whether you're armored head to toe or in the noob suit. Or get get murdered by some stairs. I'm just saying the game has a lot of ways of unintentionally screwing the player. Permanently adding some sort of insurance to items beyond ships would be a welcome feature. It would also help justify the length of the claim times being so long now because you're not just claiming a ship anymore. Maybe they can balance that out. Stock ship = base time + additional time for items and even upgrades. (I haven't bought any ship upgrades in 3.19 but when I upgrade my ships in 3.18, they were still upgraded after the claim. IDK if that's still the case in 3.19.) And it's possible that maybe I'm missing out on some stuff that has "hindered" my experience and potential. Now that I'm not worried about losing my precious preciouses, I'm getting more adventurous and trying to explore the game a little deeper now that I know I won't perma lose my stuff to a game side issue. Really looking forward to it actually. I think you should be able to insure anything you purchase in the game, whether it be AEUC or from the website for cash. Looted items is a trickier subject. At least now we know the railgun is worth 6k, so the word should get out not to pay more than that from one because there is now that chance that it was an insurance "dupe." AMOF from here on out, we are probably safe to assume anyone selling a railgun is getting it this way. I know I saw someone trying to sell railguns the other night, shortly after I stared seeing the "hidden insurance" videos popping up a few days ago. It should also be noted that just because someone has a rare gun or top tier ship, it doesn't mean they are going to be any good at using it. If you buy a Gibson guitar, you don't become Eric Clapton. If you pick up a rocket launcher and a rail gun, it doesn't make you The Terminator. And let's be honest, anything bought on the website can be melted, repurchased, and redelivered to your home base in a decent amount of time. But I've lost so many subscriber bonuses due to the game's glitches it's discussing. I lost all my stuff the first day of 3.19 because I 30ked as I was trying to land at EvHarb. You know, where you can't go back and get you're ship or stuff. I did the routine. I know not to claim. Went back to my home and my ship wasn't there. I waited a day, as I have other ships, but nothing. I ended up having to claim it. Being able to protect at least some of those items would have been nice. Now I'm kinda toiling away, trying to explore different parts of the game, missions and locations I'm not really familiar with (or at all), just hoping for another wipe to try to get a fresh start. I'm done trying to move my stuff. I'll deal with going planet side if I have to. God forbid players attempt to be efficient with their time in the game by staying out of atmo as much as possible. More earning time the game takes from the players. I also think that this is a result of the work on modularization. The devs said one of the issue was getting the ships to recognize items and that they've seemed to resolved that. (It was more detailed than that with the modules being containers [ie items] but that was the gist of it.) Welp, the ships are now recognizing items, so that's working. Maybe not exactly as intended but I really think these are related somehow. So, in conclusion, it needs some balancing, but in the interest of the pursuit of "realism," we should be able to insure anything we acquire. Just like in real life. You can insure anything, even other people, even parts of people, if you pay the price. AND RAILGUNS ARE ONLY 6K!!!!!!
@ratscarletb6785
@ratscarletb6785 Жыл бұрын
that bug exist since almost 3.4 patch XD
@Space-Tech
@Space-Tech Жыл бұрын
Really? Wow it feels like this only recently blew up again!
@ratscarletb6785
@ratscarletb6785 Жыл бұрын
@@Space-Tech comes and goes , i just wonder if there is any ship that can duplicate armors like maybe the carrack
@Space-Tech
@Space-Tech Жыл бұрын
@@ratscarletb6785 I assume that would happen if we could hang up armor in a similar way to these weapons
@themanyouwanttobe
@themanyouwanttobe Жыл бұрын
Guess there's gonna be an inventory reset soon. XD
@trevtrev1523
@trevtrev1523 Жыл бұрын
Your not supposed to care about the rare guns. Railguns are part of balancing the fact people can claim space ships all day in pvp. Space ships are a lot more powerful then a rail gun. They are also a lot more powerful then ground vehicles. These items use to be purchasable in game. If you want artificial rare items they can do it with anything and then people like your self will say "wow it open a whole game play loop". Imagine them doing it with drinks and how stupid of an idea that would be. Guns is the same.
@Space-Tech
@Space-Tech Жыл бұрын
I respect that, would you be open to any kind of rare weapon or maybe armor that would only be lootable or extremely difficult to earn from a mission perhaps?
@oksuree
@oksuree Жыл бұрын
Gun racks without insurance are just pointless decoration.
@Volf1916
@Volf1916 Жыл бұрын
it is not infinite without paying for them.
@Space-Tech
@Space-Tech Жыл бұрын
6k is absolutely nothing in the current game. Even the lowest paying box mission with 0 rep and 0 combat pays 8k! Also, if you claim your ship it repairs and restocks automatically for free! It's effectively infinite as it stands right now, not saying that's a bad thing! Just explaining my point of view :)
@chris_mk5supra
@chris_mk5supra Жыл бұрын
RAILGUN are useless, hited 25 time a corsair on front shield, did nothing
@StoneCoolds
@StoneCoolds Жыл бұрын
they alreay balanced, it only works if you claim the ship, but i think you should be to "repair" your weapons, but it should be expensive, 50-100k for s3 racks, 10k per s2 weapon 5k per s1 rack, plus claiming a ship should take double the time, so a repair can hit 500k to a mil easily and claims will be a pain x2 longer That way you discourage dupping but incentivise people having "mobile homes" and literally living in their ships, groups playing from ships having their gear ready to go There is something cool about spawning in your ships bed and having your weapon racks loaded. And no, it doesnt hinder FPS pvp, i been in JT for about 20 hours this 2 days, and only lost 1 rail gun and 1 sniper for 3 corsair kills, 2 cutty kills, 2 gladius, 1 redeemer, 1 tonk, 1 centurion and dozens of player snipes, + all the damage ships that scaped and had to repair 😂, and dont forget that loot is like 4x or 10x higher that it will be on release So just make it expensive, make it a pain, its not an "insurance" its a premium service
@Space-Tech
@Space-Tech Жыл бұрын
Yup you nailed it! Making the insurance just very expensive allows for gunrunners to also undercut the price, keeping that gameplay alive :)
@winstonsmith5365
@winstonsmith5365 Жыл бұрын
Yay crap like this will bring about another full wipe
@Space-Tech
@Space-Tech Жыл бұрын
Hopefully not :(
STAR CITIZEN 4.0 FIRST LOOK! Burp Episode 6
BURP CLAN
Рет қаралды 2
小丑女COCO的审判。#天使 #小丑 #超人不会飞
00:53
超人不会飞
Рет қаралды 16 МЛН
Quilt Challenge, No Skills, Just Luck#Funnyfamily #Partygames #Funny
00:32
Family Games Media
Рет қаралды 55 МЛН
Support each other🤝
00:31
ISSEI / いっせい
Рет қаралды 81 МЛН
The Medical Rescue Guide - Version 3.19 - Star Citizen
19:21
Loud Guns
Рет қаралды 12 М.
Star Citizen Armor Guide - Everything You Need To Know
10:31
LevelCapGaming
Рет қаралды 68 М.
Best FPS Weapons | Star Citizen | Buyers Guide
5:17
Vici Deum
Рет қаралды 14 М.
The State of PvP in Pyro and what should CIG do going forward.
10:51
STAR CITIZEN - MY FLEET & THE REASONS BEHIND IT.
38:27
This is absolutely insane.. (Star Citizen: Mirai Fury)
42:32
小丑女COCO的审判。#天使 #小丑 #超人不会飞
00:53
超人不会飞
Рет қаралды 16 МЛН