The Problem With "Soulslike"

  Рет қаралды 2,380,857

Nasu

Nasu

2 жыл бұрын

Look, I like Dark Souls as much as the next guy but...
Been on a recent From Software binge playing through Bloodborne, DS3, Demon's Souls Remake etc. and I got a bone to pick with some of ya'll. Whatever hard game it is you're thinking about, no, it is not the "Dark Souls of-" anything.
Hyped for Elden Ring tho
Also no, Pokémon Legends: Arceus is NOT a soulslike just cause the mf can DODGE ROLL.
And yes I know the Demon's Souls gameplay is from the PlayStation 5 remake, not the original. I don't have a ps3, let me live.

Пікірлер: 5 000
@blugil
@blugil 2 жыл бұрын
fire video. subscribed, liked, commented, clicked the bell, shared it to my family, played it at my grandma's funeral (she was resurrected), this video cured my stage four terminal cancer, my depression, and fixed my unrelenting habit to call shitting while constipated a souls-like experience. cant wait to see more
@NasuPrime
@NasuPrime 2 жыл бұрын
Love to see it, hope the wife stops cheating too
@iAlek00
@iAlek00 Жыл бұрын
KKJKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK
@giratina4935
@giratina4935 Жыл бұрын
That made me laugh so hard
@elitedonut1089
@elitedonut1089 Жыл бұрын
S tier comment
@Tservator
@Tservator Жыл бұрын
Saying Souls like is like the Darksouls of saying jojos reference
@justjero3090
@justjero3090 Жыл бұрын
I am calling abusive households: "soulslike parenting" from now on
@soccerandtrack10
@soccerandtrack10 Жыл бұрын
Do,it is,I survive,it's not actually a joke.
@soccerandtrack10
@soccerandtrack10 Жыл бұрын
It's not a troll,I don't have freinds/rights,getting rights means force,force means hurting,hurting is a big risk=it's not because of getting attacked back by the 1 I'm attacking,inperiam and rebellions 40k.
@averagemexicanm8750
@averagemexicanm8750 Жыл бұрын
@@soccerandtrack10 Skill issue
@comradexdface
@comradexdface Жыл бұрын
@@averagemexicanm8750 fr he just needs to block, parry, and dodge
@harshmalhari8519
@harshmalhari8519 Жыл бұрын
Except its only challenging but forgets the fair part
@DoctorFZero
@DoctorFZero Жыл бұрын
Poker is like the Dark Souls of Uno
@NasuPrime
@NasuPrime Жыл бұрын
Cheating is like the Dark Souls of a faithful relationship
@thatonegump168
@thatonegump168 Жыл бұрын
Killing someone is the Dark Souls of hiding from the cops
@Cappuccino_Rabbit
@Cappuccino_Rabbit Жыл бұрын
War is like the Dark Souls of Airsoft
@elysius660
@elysius660 Жыл бұрын
shit is the dark souls of piss
@ND_Dova
@ND_Dova Жыл бұрын
Not studying for a final is the dark souls of education
@TurdF3rguson
@TurdF3rguson 10 ай бұрын
"Souls-like parenting" killed me. Very souls-like humor.
@ediet2203
@ediet2203 7 ай бұрын
Really caught me off guard
@pepperidgefarmsremembers92
@pepperidgefarmsremembers92 5 ай бұрын
Gotta roll through them attacks
@jaygopinath1694
@jaygopinath1694 4 ай бұрын
​@@pepperidgefarmsremembers92 don't forget to summon as well
@Yousef77077
@Yousef77077 3 ай бұрын
Your comment is very souls like.
@jetvalorsam8900
@jetvalorsam8900 3 ай бұрын
@@Yousef77077 Your reaction to that comment is very souls- like.
@uanime1
@uanime1 7 ай бұрын
Fun fact: FPS used to be called "Doom clones".
@Mr.Vanderbilt
@Mr.Vanderbilt 4 ай бұрын
Open World games after Grand Theft Auto 3 were GTA clones/killers
@tehcodekid8421
@tehcodekid8421 4 ай бұрын
Saw someone refer to Ultrakill as a "Doom clone" and goddamn I died inside
@inbeing3464
@inbeing3464 4 ай бұрын
​@@tehcodekid8421 tbf according to 1990s standards it is
@MartinWasTaken
@MartinWasTaken 4 ай бұрын
Maybe 2 people you knew called them doom clones but that was definitely not a popular thing. People didn't even use the word clone like that back in the day, gaming was way too new. Not to mention most popular shooters for years were ID Software games(Quake, Doom, Wolfenstein) so what you are saying makes even less sense. Counter-Strike popularized the FPS genre and by that time most players didn't even know Doom exists. The clone topic got a main start with open-world games after GTA clones started popping up like Saints Row 1.
@uanime1
@uanime1 4 ай бұрын
@@MartinWasTaken "Maybe 2 people you knew called them doom clones but that was definitely not a popular thing." Then what did they call them? "People didn't even use the word clone like that back in the day, gaming was way too new." Which decade are you referring to? "Counter-Strike popularized the FPS genre and by that time most players didn't even know Doom exists." Sounds like someone doesn't understand the history of FPS-type games. Windows 95 was literally marketed as being able to play Doom.
@lolsaidthescorpionlmao
@lolsaidthescorpionlmao Жыл бұрын
The real problem is that most developers miss the real point and don't even put a single barefoot maiden in their games, like c'mon guys! it's called soles like for a reason!
@NasuPrime
@NasuPrime Жыл бұрын
The real soul of dark souls
@Roggoll
@Roggoll Жыл бұрын
The sole reason dark souls is dark souls is the sole dark soles of dark souls
@-cet
@-cet Жыл бұрын
@@Roggoll you hurt my head
@mrjorsh
@mrjorsh Жыл бұрын
It's spelled "souls" not "soles" so don't be mad at From Softwhere.
@lolsaidthescorpionlmao
@lolsaidthescorpionlmao Жыл бұрын
@@mrjorsh you must be fun at parties..
@Drag0nReap3r
@Drag0nReap3r Жыл бұрын
"Demons Souls is the Dark Souls of Souls games" is something my friends and I like to say to mock the over-use of soulslike
@megabruh8878
@megabruh8878 Жыл бұрын
You have friends????
@Sundilio
@Sundilio Жыл бұрын
@@megabruh8878 his friend is the dark souls of friends
@neogeoo9317
@neogeoo9317 Жыл бұрын
Oddly enough in reality Dark Souls 2 is the Dark Souls of souls games
@shira_yone
@shira_yone Жыл бұрын
Elden Ring my favorite souls-like now
@thatoneguy4808
@thatoneguy4808 Жыл бұрын
Wow you're so smart
@tristan4469
@tristan4469 5 ай бұрын
I'm a huge fan of soulsbornekiroring and i'm so glad miyazaki invented difficulty, this is truly a soulsbornekiroring moment.
@HaydenHero
@HaydenHero 5 ай бұрын
I personally loved it when he put Morbius in Elden Ring as a summonable NPC and said, “It’s Morbin’ Time.”
@littlenugget7946
@littlenugget7946 3 ай бұрын
​@@HaydenHero morbius in 2024 is crazy
@cthulhu4411
@cthulhu4411 3 ай бұрын
He didn't invent difficulty he just revolutionized it
@davidsouls7778
@davidsouls7778 2 ай бұрын
@@littlenugget7946 Why am I reading this in the Northernlion voice
@UsernameyMcUsernameFace
@UsernameyMcUsernameFace 10 ай бұрын
I agree that genres are antithetical to creativity, but they are a convenient shorthand that's used by people to discover your game. I think you have to take the bad with the good here: ignore genre completely while creating and be thankful for it afterwards.
@breadwizard3341
@breadwizard3341 3 ай бұрын
Exactly! Soulslike doesn't just mean difficult, it's also about dark atmosphere and atmosphere storytelling. Because this genre is new people associate it too much with dark souls, but like rouge likes and metroidvanias it'll at some point stop being about the games the genre stemmed from and just be a better descriptor of a specific type of game. Create a good game first, and then categorize it so people can find it.
@FrenkieWest32
@FrenkieWest32 2 ай бұрын
@@breadwizard3341 but dark atmosphere and atmosphere storytelling is not new... a thousand games before demon souls would fit that description.
@deathhy7590
@deathhy7590 Ай бұрын
@@FrenkieWest32”it’s *ALSO* about dark atmosphere and atmosphere storytelling” , that’s all
@FrenkieWest32
@FrenkieWest32 Ай бұрын
@@deathhy7590 what part of that is supposed to make a new point?
@deathhy7590
@deathhy7590 Ай бұрын
@@FrenkieWest32 cherry picking wording to single out a single point when the comment clearly never implies that is what i’m pointing out, try again
@realkingofantarctica
@realkingofantarctica Жыл бұрын
Everyone knows that Kirby's Dream Course was the first Souls-like game. Why do you think Miyazaki made Mimic Tear the strongest thing in the game? Because Kirby does the same thing and he's the strongest character in fiction. I rest my case, OJ didn't do it.
@NasuPrime
@NasuPrime Жыл бұрын
Ah jeez, oh fuck I didn’t even think about that. This whole time I was thinking summon slender man at 3:00am challenge was the first soulslike experience
@illeagle9560
@illeagle9560 Жыл бұрын
My first souls like experience was living in the inner city,
@NasuPrime
@NasuPrime Жыл бұрын
@@illeagle9560 damn bro. My uncle gave me my first soulslike experience
@illeagle9560
@illeagle9560 Жыл бұрын
@@NasuPrime Uncle Lester?
@NasuPrime
@NasuPrime Жыл бұрын
@@illeagle9560 yeah man :(
@kisukoev
@kisukoev Жыл бұрын
The first and most influential videogame of all time is Pong, so I'd say Dark Souls is a Ponglikelikelikelikelikelike-lite
@NasuPrime
@NasuPrime Жыл бұрын
The way you must time your paddle to hit the ball at the right time, timing your dodge roll is basically the same exact thing. I can’t believe Miyazaki could be so unoriginal
@silvergotrekt
@silvergotrekt Жыл бұрын
You view Pong with a screen, and you view Souls with a screen as well. Honestly shameless.
@jojonta2119
@jojonta2119 Жыл бұрын
Based shinpachi pfp
@jded_404
@jded_404 Жыл бұрын
@@jojonta2119 based Hollow Knight battle stance pfp
@Wuhwuhwhaaat
@Wuhwuhwhaaat Жыл бұрын
@@silvergotrekt You're alive when you are playing pong, and also when you're breathing. Never realized life was a ponglike
@aspiringchampion5783
@aspiringchampion5783 3 ай бұрын
your voice is so calming i fell asleep, not in a bad way. you could talk about your what tea you like the most and i would still listen
@RAVN_
@RAVN_ 7 ай бұрын
Incredible video, can't wait to see your other content. You're an amazing content creator.
@FalconKickYess
@FalconKickYess Жыл бұрын
In Japan they are called "shinige" (dying games or something like that), games where dying and coming back, learning from your mistakes is part of the mechanic and usually it's implemented in the story as well.
@JimmyPizzaDelivery
@JimmyPizzaDelivery Жыл бұрын
Coincidentally, we've also got Sekiro that implements these fundamentals too
@majortritone
@majortritone Жыл бұрын
@@JimmyPizzaDelivery How dare Sekiro by FromSoft copy Dark Souls by FromSoft. Are there really no original ideas anymore? smh
@caliginousmoira8565
@caliginousmoira8565 Жыл бұрын
@@majortritone armored core🙁
@basementthing1862
@basementthing1862 Жыл бұрын
Wow🗿
@clyax113
@clyax113 Жыл бұрын
Literally NES and SNES boss rushes (unless you mean in the story the character is immortal).
@masterklaw4527
@masterklaw4527 Жыл бұрын
Remember when all FPS games were called "Doom Clones"? Edit: The point I tried to make here is that as the FPS genre evolved, Doom's copy-cats took fewer and fewer elements from the Doom gameplay loop. As a result, the only similarities Doom shared with these other games (post-1996 when "Quake" was released) was that they were in first person and had shooting-based combat, thus narrowing down the definition to an extremely flexible category. As for how this relates to Souls-Likes, FromSoftware made more and more changes to the Dark Souls formula in subsequent games, adding and subtracting various features, like adding rallying in Bloodborne and removing the stamina bar in Sekiro. As a result, we ended up with games that played very differently as a whole while still having the same core mechanics.
@NasuPrime
@NasuPrime Жыл бұрын
History repeats itself
@Eking-su3tr
@Eking-su3tr Жыл бұрын
Those are called boomer shooters
@flaminghead1va
@flaminghead1va Жыл бұрын
@@Eking-su3tr I would argue that "boomer shooters" are a different thing; I think of a boomer shooter as a game made in 2020* or later trying to emulate a FPS from the early 90s, but often with even more action added to the gameplay as if to set itself apart as self-aware. (And also to not be confused with an old @$$ 'doom clone'. *I did reference urban dictionary) Thanks for reading 😄
@SpeedKing..
@SpeedKing.. Жыл бұрын
​@@Eking-su3tr boomer shooters are something else, like that dusk game
@blackenedjustice503
@blackenedjustice503 Жыл бұрын
Bcs most games that came out right after DOOM and were FPS were literally DOOM clones
@synystero
@synystero 6 ай бұрын
hey Nasu! great video bro. just love the tone of your voice makes it so easy to listen, and i really admire this presepective and agree with it completely. even as a hardcore fromsoftware fan i agree that putting lables on any artform limits the potential of its creators and also tunnels the expectations of what people think a game Shoul be played like. beautiful talk. thank you!
@denaia8173
@denaia8173 7 ай бұрын
That Gris music caught me off guard and almost activated the tears fountain, how dare you. Very thought-provoking and well-structured video, was a pleasure watching.
@randominternetguy8460
@randominternetguy8460 Жыл бұрын
“and really makes you feel like you have the exaggerated swagger of a medieval fantasy protagonist” is probably the best thing ever said
@rodrigomanzo777
@rodrigomanzo777 Жыл бұрын
it is one of the things that makes sekiro feel so good, you feel like a shinobi
@fallingintime
@fallingintime 9 ай бұрын
*poise
@s0vnds
@s0vnds Жыл бұрын
2:20 abused by your parents? Sounds like a skill issue. I could parry dads belt by the age of 9
@NasuPrime
@NasuPrime Жыл бұрын
Me personally, I just dodge roll. That’s just me tho
@faku1350
@faku1350 Жыл бұрын
@@NasuPrime i just go hollow
@MegaMar14
@MegaMar14 Жыл бұрын
@@faku1350 don't you dare go hollow
@Kjolinio
@Kjolinio Жыл бұрын
​@@faku1350 No cost too great...
@tablettablete186
@tablettablete186 Жыл бұрын
"Yeah, just git GOOD!!!"
@bungusdoogungus7981
@bungusdoogungus7981 7 ай бұрын
Lies of P unironically goes hard af
@dragonsamurai559
@dragonsamurai559 7 ай бұрын
It also has managed to trap fun action gameplay in dark settings. Heck, I'd go so far as to say the better the 3D combat system, the more it's expected to be in the goriest most gritty style imaginable.
@trumanbadra8003
@trumanbadra8003 3 ай бұрын
see the problem is when i read this i tried to imagine a bright game with this combat. I imagined a princess fighting bright fantasy creatures using candy weapons. and then imagined her using a sharpened giant candy cane as a pike and fucking shit up. Its just cooler
@dragonsamurai559
@dragonsamurai559 3 ай бұрын
@@trumanbadra8003 even a more balanced fantasy would work
@nasapeepo721
@nasapeepo721 Жыл бұрын
Bro... as someone who completed Cuphead, that person not being able to get past a NORMAL video game obstacle hurts me on a physical and mental level.
@thonato295
@thonato295 Жыл бұрын
This alone, after 2 years ago since I quit cuphead because of the froggies boss, once I literally had been seeing these FUCKING obstacle clips, I had to come back to prove I ain't 50% just like them, and now cuphead is at my top 5 games of all time
@rosenrot6871
@rosenrot6871 Жыл бұрын
It's important to know that the same journalist that infamously couldn't do that tutorial also ended up finishing the game later on and gave it strong praise and recommendation.
@IFuckingLoveFrenchToast
@IFuckingLoveFrenchToast Жыл бұрын
I literally cannot belive that he was being serious, that review had to have been a joke or he was having a stroke or something there isn't a fucking timeline in the multiverse where a child can't jump that one obstacle, let alone a grown ass man who gets PAID to do it
@johjoh9270
@johjoh9270 Жыл бұрын
most likely did it on purpose
@mhead1117
@mhead1117 Жыл бұрын
@ROSENROT not rlly important
@justsomeguyontheinternet7134
@justsomeguyontheinternet7134 Жыл бұрын
It's really sad any time a game that hard is instantly a souls like even if there nothing alike
@NasuPrime
@NasuPrime Жыл бұрын
Chess is a soulslike frfr
@roghider3552
@roghider3552 Жыл бұрын
@@NasuPrime real life is soulslike Sadge
@ghosthost2033
@ghosthost2033 Жыл бұрын
@@roghider3552 I mean, it kinda has the same hollow mechanics tho
@smugslider3690
@smugslider3690 Жыл бұрын
@@roghider3552 if you think about it though, real life is the best soulslike you'll get
@Ismael-kc3ry
@Ismael-kc3ry Жыл бұрын
@@NasuPrime chess is easy, I beat my 5 year old cousin every single time
@dyson8610
@dyson8610 3 ай бұрын
this is the exact premise of my research paper im writing for college and helped me a lot for points i wanted to cover, thank you !
@jorgeramirez57
@jorgeramirez57 Жыл бұрын
I always thought a "soulslike" game was when enemies respawn each time you "rest" or level up, and losing your level up points each time you died. Dark Souls was the first game to introduce me to those mechanics.
@YavNe
@YavNe Жыл бұрын
Yes, it is what it is.
@extraspicy9573
@extraspicy9573 Жыл бұрын
Final someone who understands it
@jionmionskwisgaar1476
@jionmionskwisgaar1476 Жыл бұрын
I always thought of souls like games having the same/similar combat mechanics, leveling sites, and respawning enemies. The 3 main soul mechanics
@Th3F4lc0nBl4ckBlu3Xd
@Th3F4lc0nBl4ckBlu3Xd Жыл бұрын
That actually sounds more like a Metroidvania or a Rouge-like. But I don't know if there are older games than Rouge that already had those mechanics.
@bananadragonjr.5981
@bananadragonjr.5981 Жыл бұрын
So mincraft souls like?
@willyanfontana3211
@willyanfontana3211 7 ай бұрын
Awesome way to put on you'r opinion, must say that I've fully agree with u!
@jensbolanz6592
@jensbolanz6592 10 ай бұрын
I agree with everything you said, but i can see why games cling to hard to tags and genres and sub-genres compared to movies. As games live from their interactivity, it is harder to judge what they are all about from just watching images or a video about it (And there might be hunderts of hours of game experience in it, how do you describe all that to somebody else?), so tags and genres help to identify quickly what this game is all about. We should not do it and let games stand for themselves, but languages always tries to be simplistic and efficient, so when i recommend games to my friends i will probably say something like: "Yeah try that game it is like darkest dungeon, but has a bit more metroidvania in it."
@cucumbrett
@cucumbrett 3 ай бұрын
Which game is metroidvania darkest dungeon? Sounds right up my street
@TheOUTSIDER1995
@TheOUTSIDER1995 3 ай бұрын
Exactly, noone complains about the "Metroidvania" tag. But this video is a complain about "soulslike"
@chrisohear3887
@chrisohear3887 3 ай бұрын
We do the same with music and film. By talking about themes, pacing/rhythm, directors/producers and so on. His point is about inspiration and making a new subgenre specifically because it uses a dodgeroll. Edit: dunno why I typed this. I can see you say the exact same thing as I did, but better. I'm just high, sorry
@FrenkieWest32
@FrenkieWest32 2 ай бұрын
@@TheOUTSIDER1995 nobody complains that lords of the fallen would be called a souls-like. But nioh? Eh. Hollow Knight? Not even close. Etc. You don't call battlefield a ''doom-like'' eventhough it is probably more reasonable to do that.
@thundafellow
@thundafellow 23 күн бұрын
It makes me think of music genres. I listen to EDM mainly, and the amount of subgenres that can be classified by something as simple as an extra kick in the drum pattern or what types of bass sounds they use is absurd. Like I get it, it makes sense to categorize things so you can find more of what you like, but it sparks some really dumb genre arguments that ultimately lead nowhere lmao. I hear the same is true with metal subgenres.
@gigachadphilmahar8230
@gigachadphilmahar8230 Жыл бұрын
As stupid as it sounds, I would have thought part of the things that make something “soulslike” would be the fact of dying and losing your souls/runes or whatever it is
@RodrigoroRex
@RodrigoroRex Жыл бұрын
I mean you're correct. Souls like games punish you for dying. Most people assume that punishment is going back to a save spot, then progressing through areas you've been before until you reach the point you were at. But souls/runes also belong in that category. You lose some of them when you die, and you have to fight more enemies till you get the amount you had before
@romanarriaga19
@romanarriaga19 Жыл бұрын
I don't think it should be the case, survival games tend to do that where you lose all your gear and then have to go back for it. Even MMOs like Perfect World International, you'd lose your experience points when you die (but dying wasn't as easy). The problem is that souls games do something so particularly engrained with the game itself, it's hard to pick it apart to see what the real essence of a souls-like game is. I think for me what makes souls-like games is having all enemies you defeated respawn after you sit at the checkpoint, otherwise you can kill everyone and as long as you don't use checkpoints, nobody would respawn. That's the core mechanic, the game revolves around that, because now you can choose to rest and redo the whole challenging (or easy) enemies all over again, or keep exploring without reviving anything but risk getting ambushed while low on resources. Have you played Stranger of Paradise? It checks a lot of souls-like elements, except it's linear and level-based, and you don't lose anything other than the magic you've accumulated from other fights, so your definition of dying and losing souls isn't exactly valid in that way anymore. Either that, or my definition is wrong and stranger of paradise is not a souls-like.
@SaltiestSalem
@SaltiestSalem Жыл бұрын
i think that cycle is part of it, but there's also certain gameplay quirks that make a game feel like a souls game i-frame dodges being central to combat, favoring calculated attacks over combos/flashy moves, etc all kind of set dark souls apart from hack-n-slash and character action in interesting ways but then that leads me to ask: why isn't monster hunter a "soulslike"? what genre is it, and why aren't they lumped together somehow? probably the core gameplay loop like you said
@zaero2379
@zaero2379 Жыл бұрын
Is Terraria soulslike then?
@liamfalvey5142
@liamfalvey5142 Жыл бұрын
*Minecraft is the dark souls of sandbox games*
@justingiesbrecht6969
@justingiesbrecht6969 Жыл бұрын
“When developers stick firmly to a blueprint, they’re designing backwards, creating a game that conforms to establish game mechanics rather than designing elements that’ll best compliment their game.” This is a brilliant quote, and has been at the forefront of my mind as I try do create my own small, passion projects.
@chaytonhurlow840
@chaytonhurlow840 Жыл бұрын
Idk, sometimes the mechanics are the most appealing part and it would ruin the experience to change it too much.
@portofthoughts4477
@portofthoughts4477 Жыл бұрын
The irony that Souls games follow their own blueprint though ...
@esssss8415
@esssss8415 Жыл бұрын
@@portofthoughts4477 Not really. Sekiro and Elden ring have such massive differences it’s hard to say they follow the same blueprint as the dark souls games.
@aspwned
@aspwned 11 ай бұрын
​@@chaytonhurlow840 it would ruin *your* experience. if you prefer games that stick to the conventional "soulslike" blueprints, that's good for you. many people want there to be more creativity and originality, not the same game over and over in a different font. there is an expectation that game devs have to conform to these mechanics no matter their core ideas, or that they have to mould the design into something that fits a genre name. Games don't have to be the next dark souls, rogue or metroid- they just have to be the next game, and mechanics do not make up everything a game has to offer. there is so much more to every title than just the soulsborne design
@aspwned
@aspwned 11 ай бұрын
goodluck on your projects! i've always wanted to make a game, but i have no idea how to code... i'm more interested in doing the art side of things :)
@jpesicka999
@jpesicka999 7 ай бұрын
Wow I didn’t realize there is a game called Rogue that spawned the genre Rogue-like. I prob should have known but I just learned this from the video so thanks.
@Just4effects
@Just4effects 2 ай бұрын
This was too funny, I swear these videos are motivation for me to wanna put out great funny and amazing content myself
@Kat-nd5fq
@Kat-nd5fq Жыл бұрын
I think "Soulslike" will eventually give way to a proper genre name, after all, every first person shooter used to be a "Doom Clone"
@RastQwQ
@RastQwQ 3 ай бұрын
dark rpg i think, drama rpg, i dont know, souls like for me is just aesthetics, every soulslike has the dark atmosphere, but the rest is just rpg
@billjones642
@billjones642 3 ай бұрын
@@RastQwQ too vague. dark fantasy + rpg encompasses a lot. soulslike gets the point across and rolls off the tongue.
@Eat_shit--die_mad
@Eat_shit--die_mad 3 ай бұрын
Yeah I'm currently still in that process with stuff like Minecraft clones versus sandbox games
@Eat_shit--die_mad
@Eat_shit--die_mad 3 ай бұрын
​@@billjones642Elsa doesn't really describe what the game is about souls like genre games have aesthetic writing and game design conversations to them that make it unique
@nguyentri6651
@nguyentri6651 3 ай бұрын
Shame that it already existed and everyone knew. It's masochism. Call a space a space.
@bloorb0569
@bloorb0569 Жыл бұрын
Why do people call it soulsbornekiro when soulsborne die twice sounds so much better?
@NasuPrime
@NasuPrime Жыл бұрын
Soulsborne die twicen ring
@purehollow4460
@purehollow4460 Жыл бұрын
Soulsbornering die twice Or Eldensoulsborne die twice
@mayonnaise2396
@mayonnaise2396 Жыл бұрын
Demon’skirosoulsbornedie twice ring
@randomcrusader5632
@randomcrusader5632 Жыл бұрын
@@mayonnaise2396 I think demon is included in the souls
@JadeHehehe
@JadeHehehe Жыл бұрын
I'd rather just call it soulsborn
@Gx808rf
@Gx808rf 2 ай бұрын
good quality content plus good critique, thanks for the video man
@SoHype
@SoHype 10 ай бұрын
Great video! Also love the channel profile pic 🙌
@SoggyBacco
@SoggyBacco Жыл бұрын
the problem with "soulslike" is it gets slapped on any game that has any similar mechanics no matter how unique the game is. the only soulslike i've played that feels anything like a souls game is code vein, and that's because it is literally just anime dark souls
@rainetan5384
@rainetan5384 Жыл бұрын
This implies that dark souls isn’t already anime
@nfals6134
@nfals6134 Жыл бұрын
Lmao yeah just slapped it in real life because it's soulslike too
@colbyboucher6391
@colbyboucher6391 Жыл бұрын
Dark Souls is a Ninja Gaiden-like with less combos
@littlemoth4956
@littlemoth4956 Жыл бұрын
The funny thing is DS1 crowned the "soulslike" genre *specifically because* it was so unique it was like nothing that came before. Slapping the genre onto any difficult game ironically goes against the game's very nature as a genre-defining game.
@thebombdiggity3941
@thebombdiggity3941 Жыл бұрын
Well you do have games like mortal shell, lords of the fallen, and remnant:from the ashes (i think thats what its called) which do obviously deserve that label, its a very real sub genre now
@alolomololomolomomololola8854
@alolomololomolomomololola8854 Жыл бұрын
I don't think that people are calling "Rouguelikes" like that because they are derivatives of Rogue, but more because Rogue was the first game with random level generation and that forces you to restart from the beginning if you die, so it's more like people defined a genre with those specific characteristics and named it "Roguelike" in honor of the first game that brought those on the table If a game does not have those two characteristics it is not a "Roguelike", just like a film that doesn't evoke fear isn't an "horror", that's why the term "Roguelite" was invented, to classify games that don't force you to restart completely anew every time you die, instead having a semblance of slow overall progress, wich admittedly made them more popular than regular "roguelikes" Same with "Metroidvania", people usually use it to refer to any 2D open world game with zones blocked behind certain abilities, but it usually isn't for comparing it directly with the source material, but instead to say that: "it's a 2D game that instead of many levels it has a big map with certain zones blocked behind certain abilities", so unless it ticks all of those boxes it isn't considered a "Metroidvania" These terms serve to help define what the game is about, because to a game there's more than just "horror" and "thrill" there is also gameplay elements, people use these terms to quickly describe what's the feels like, just as they would use "platformer" or "RPG" The problem with "Soulslike" is that dark souls has too many characteristics, wich makes it unclear wich of them are necessary to define a "soulslike" game, so people just began to give that adjective to any game that had any of those characteristics in it, and that instead of using it to help define a genre, but mostly to "accuse" other games, as if using any of those elements was bad in any way
@NasuPrime
@NasuPrime Жыл бұрын
That last point spot on. Ask two different people was “soulslike” even means and chances are you’ll get two completely different answers
@16m49x3
@16m49x3 Жыл бұрын
I think what everyone that enjoy From Soft games can agree with is that they are not hard per say. They are simply a fair challenge. And that the essence of the experience they give you is the experience of leveling up yourself, not your character.
@gaszwyn449
@gaszwyn449 Жыл бұрын
@@16m49x3 "Fair challenge" does not always hold true in Fromsoft games but yeah the difficulty isn't the selling point and Miyazaki has even said that it's not purposefully hard, he just needs difficulty present to tell the kind of story he wants to tell.
@16m49x3
@16m49x3 Жыл бұрын
@@gaszwyn449 Theres very few challenges that are not perfectly managable with some knowhow. There's people running these games without taking any dmg
@Dvbbcsrnevw
@Dvbbcsrnevw Жыл бұрын
Yes and no. Roguelikes are also tile and turn based. Just because your game incorporates random level design and perma death features with meta progression doesn't make it a roguelike. Caves of Qud, Cogmind, Tales of Maj Eyal, etc. are all traditional roguelikes that follow that original game design and choice. There is an important distinction between roguelikes and roguelites.
@mateuslira3411
@mateuslira3411 7 ай бұрын
Honestly I find this -like classification a very useful way to get a quick gasp of what a game is
@TheDocbach
@TheDocbach 3 ай бұрын
It's a useful way to be mislead into believing you think you know something when you don't.
@Sajayyz
@Sajayyz 3 ай бұрын
​@@TheDocbachFacts
@rubensanchezramirez7028
@rubensanchezramirez7028 7 ай бұрын
It’s crazy how just today I was thinking exactly about this (the way game genre names are just about comparing games to others that came before)
@SonKunSama
@SonKunSama Жыл бұрын
It's just a matter of convention. When someone asks you "what kind of game is x?" You can say that it is sort of soulslike in combat but with emphasized platforming for example. Linguistic tools like these are always handy to express fairly complex concepts without going into too much detail, and that's what it is all about.
@griffithdasilva
@griffithdasilva Жыл бұрын
I can't agree more.
@joshuaroa8503
@joshuaroa8503 Жыл бұрын
THISSSSSS. I have a friend that just HATES it when game reviewers and journalists compare video games with each other while talking about them. Like ''this game is like breath of the wild, but with some rouguelike elements yadayadayada'' ''this game is very soulslike and also has metroidvania style progression'' ''this game is like X game and Y game had a baby!'' He hates it, and he's all like ''does every game with grass have to be a breath of the wild??'' ''Did fromsoft invent difficulty???'' ''is Jazz in a videogame automatically a Persona 5 inspired game???'' The thing he doesn't get, is that you can't explain all the nuances and intricacies of every game, let alone a new and never seen one. We as human beings use language as a way to communicate to others why a game out there might be similar to something else and in doing so, maybe informing them if a game is for them or not. There's a popular game out there, so you compare new stuff to it when they're similar in order to convey as much info in a short amount of time. People don't really have all day these days. Thing is, he looses sleep over people mislabling games and comparing games when they're not THAT similar. Like people calling hollow knight a soulslike. I mean, I get it, there's people out there calling it the wrong way, but who cares? have fun.
@dimitrifake53
@dimitrifake53 Жыл бұрын
@@joshuaroa8503 I think the problem is when someone knows the game and someone who doesn't know the game. When you compare to many games that don't make sense in compering them you get bit warped perception for the game. If one described hallow knight as souls like but 2D, it sounds weird to someone who knows the game, if would just been better to say that it is a metrovenia. Metrovenia games have different combat from each other, like Death's Gambit to La-Mulana.
@Garenop
@Garenop Жыл бұрын
That’s understandable within a conventional conversation between people but when it comes repeatedly from game reviewers or people that call them self that it’s extremely lazy
@poggestfrog
@poggestfrog Жыл бұрын
@@joshuaroa8503 I do think it can turn into a lazy way of describing though. Dead Cells is referred to as a 2d dark souls when in reality it's a lot more like a hack'n'slash fused with Ninja Gaiden. ANY open world 3d game is referred to as BOTW clone. It's not the comparisons, it's that the community then warps it and starts calling games clones for little reason and gatekeeping over the genre(e.g only good difficulty game is dark souls, because the others are clones)
@savageteddybear7440
@savageteddybear7440 Жыл бұрын
See, this is also my problem with “lifelike” items. The cops always come around and say things like, “man, that manakin is so lifelike,” and “what lifelike hands your doll has.” It’s really frustrating both because they’re always bothering me, and my art of taxidermy never gets the appreciation it truly deserves.
@agentj3627
@agentj3627 Жыл бұрын
Oh.
@ytrilogy1091
@ytrilogy1091 Жыл бұрын
Not meaning to be rude but what type of comments would you like to receive? Isn't taxidermy about bringing the object as close to the real thing?
@agentj3627
@agentj3627 Жыл бұрын
@@darkshat3077 It was a joke. He's making the joke that he does taxidermy with people's bodies.
@darkshat3077
@darkshat3077 Жыл бұрын
@@agentj3627 I’m stupid my bad
@romeofernandez8608
@romeofernandez8608 Жыл бұрын
@@agentj3627 idk why I read that and thought it was completely normal till I saw your comment lmaoo
@le_epic
@le_epic 7 ай бұрын
I just love Soulsbornekiroring games so much❤
@MemeOnTWD
@MemeOnTWD 2 ай бұрын
I love darkmonsekbornringsouls so much
@arbigjylbegaj
@arbigjylbegaj 7 ай бұрын
"Oh you are poor? But have you tried dark sou-"
@Dcook85
@Dcook85 Жыл бұрын
You did a great job on this Dunkey-like video. Thanks.
@eliasgalindo5578
@eliasgalindo5578 Жыл бұрын
It’s very Strand-like in a sense
@TheSoulHunter69
@TheSoulHunter69 Жыл бұрын
Owned
@sabsyoutube241
@sabsyoutube241 Жыл бұрын
It really made you feel like batman
@esssss8415
@esssss8415 Жыл бұрын
More of a Dunkey-Lite given he didn’t mention Super Mario Brothers 2
@real23lions
@real23lions Жыл бұрын
It was Dunkeylike-like. A little bit but not much
@God_Delibird
@God_Delibird 10 ай бұрын
I remember that it actually pissed me off when I was enjoying Hollow Knight because of the atmosphere and exploration and a friend of mine came out saying that "Cuphead is just better because both are games about evading difficult attacks but Cuphead has better looking graphics"
@justarandomguy983
@justarandomguy983 7 ай бұрын
as someone who 100%ed both games, what the fuck was your friend talking about
@terraria_ranger4887
@terraria_ranger4887 7 ай бұрын
​@@justarandomguy983big thing is, that person never played HK and the only footage they've ever seen are pantheons.
@Jervenshmine
@Jervenshmine 7 ай бұрын
Wtf he most definitely hasn't played hollow knight lol
@claudialance3676
@claudialance3676 7 ай бұрын
​@@justarandomguy983😅
@MsCloseCombat
@MsCloseCombat 7 ай бұрын
Nothing wrong about having an opinion, both games are amazing.
@kellybmackenzie
@kellybmackenzie 6 ай бұрын
This video genuinely changed the way I think about game genres so much, thank you for this. I really appreciate it.
@aktchungrabanio6467
@aktchungrabanio6467 6 ай бұрын
oH come on lmfao
@radexyz-fx8ix
@radexyz-fx8ix 3 ай бұрын
💀
@xGatorchomp28x
@xGatorchomp28x 10 ай бұрын
GREAT video! Saw some cool looking games i had never heard of before! 😄
@sirshallot3036
@sirshallot3036 2 жыл бұрын
good video, subbed. Thank you for pointing this relevant issue out without sounding aggresive or using lame arguments
@NasuPrime
@NasuPrime 2 жыл бұрын
Preciate it man. And yeah level headed argument definitely helps when tryna argue something. Loose labels and generalizations are somewhat of a pet peeve
@FeelsGrimMan
@FeelsGrimMan Жыл бұрын
@@NasuPrime Unrelated but what is the outro song? I may be blind and didn’t see it in the description
@NasuPrime
@NasuPrime Жыл бұрын
@@FeelsGrimMan any special orders from dmc5
@Kenionatus
@Kenionatus Жыл бұрын
I once read something along the lines of "genres are for the person in the video games store to know which aisle to put them in". In other words, they shouldn't be a guide for the designers. Instead they are a (very rough) guide for the buyer.
@lumina1104
@lumina1104 Жыл бұрын
Except that designers want sales. For example, shooters are the top-selling games of the last decade. A developer would want their game in/on a shooter-specific aisle so that they would get more foot traffic. Throw anything anywhere and it would be harder for them to sell as much. Muddy the waters on what your game is, and it also makes it more difficult to promote based on genre.
@gambinogambino768
@gambinogambino768 8 ай бұрын
Yes I agree with you on binding of Isaac!!! It’s the first thing I think of when I hear rogue
@valkeitos
@valkeitos 7 ай бұрын
This video is perfectly hilarious. The satire is spot on
@Lonely_Froggy256
@Lonely_Froggy256 Жыл бұрын
I don’t mind calling something a soulslike but I think people use it too often I don’t think that most games categorised as one are too close to dark souls
@nfals6134
@nfals6134 Жыл бұрын
True the one that close is code vein and it's even has an anime style too!
@zacharyd1508
@zacharyd1508 Жыл бұрын
1:30 Can we give this man some credit for the time it must have taken to layer the player above the text here. It's a great touch.
@NasuPrime
@NasuPrime Жыл бұрын
@ThePowerRanger
@ThePowerRanger 8 ай бұрын
Alright this was good. Subbed.
@xentinyl
@xentinyl Ай бұрын
great video, love your sense of humor
Жыл бұрын
Loved the tone, the analysis, the pace, the quality of both the voice record and editing, and the fact and the way I learned things! 🖤
@ricekrispietreats8973
@ricekrispietreats8973 Жыл бұрын
The "aspects" of a souls game -limited healing -stamina bar -emphasis on animations -storytelling through experiences What should define a souls game -groundhogs day. Fight die learn After I beat sekiro, I looked into ghost of tsushima. I looked into reviews and people called it a soulslike. And it was a very similar game. It's japanese... that's all there is that's similar between these 2 games. Ghost of tsushima would be closer to batman arkham and assassins creed. People try to piggie back on the bacl of the success of other devs. Just look at what the dceu tried to do, copy the mcu instead of making its own path.
@TOnySchAnneL9000
@TOnySchAnneL9000 Жыл бұрын
Okay but you also just described Monster Hunter p much.
@lebro4401
@lebro4401 Жыл бұрын
@@TOnySchAnneL9000 >Storytelling through expression
@gianniszogas5065
@gianniszogas5065 Жыл бұрын
u forgot the bosses we love the bosses
@dissonanceoffate
@dissonanceoffate 7 ай бұрын
There are the "Doom Clones" too, like Quake, Call of Duty, Conter Strike and Portal. (Emphases on Portal)
@shekboi8316
@shekboi8316 9 ай бұрын
Can you give us the ost you used for this video?
@calvinwithak7514
@calvinwithak7514 Жыл бұрын
This was a very video and made me feel emotions. I will be calling all videos like this Nasulikes from now on.
@NasuPrime
@NasuPrime Жыл бұрын
Honestly valid. Too many Nasu clones on this website
@chromerabbit
@chromerabbit Жыл бұрын
Just discovered your channel. Thank you for the thought provoking and entertaining work. Love it!
@blad...
@blad... 8 ай бұрын
This video's message is incorrect. That's not the problem with "Soulslike". The problem is people use it incorrectly. They drastically overuse it. That's the problem. You got it all wrong. The terms Roguelike and Roguelite and Soulslike are fine. It's people that are dumb and ruin it.
@blad...
@blad... 8 ай бұрын
P.S. Gris sucks. It looks good but the gameplay is shit.
@nativepredator8803
@nativepredator8803 6 ай бұрын
I think part of the problem is when a game comes out and gets labled as something because it shares things; it is automatically compared to the game prior. This can be a bad thing becauae some games would be seen as better if they werent compared to other games just because it is similar in some ways
@Y0PPS
@Y0PPS Жыл бұрын
2:10 Then she took the kids, the house, all my money, and feels like my soul too. Soulslike?
@Angushrothgar
@Angushrothgar Жыл бұрын
This video is so well done, when we got to the outro I was surprised and wanted more, good job.
@NasuPrime
@NasuPrime Жыл бұрын
More coming soon 👍
@richardyamato
@richardyamato 7 ай бұрын
Megaman wasn't easy unless you played it or got all the power ups
@idiramrouche873
@idiramrouche873 7 ай бұрын
Very solid video!
@Moss-ec2hd
@Moss-ec2hd Жыл бұрын
I loved it at "We all know difficulty didn't exist until Miyazaki invented it in 2009" It really feels like there is just this shared mass psychosis over this game. It is literally just a moderately difficult medieval fantasy game that doesn't have a baby mode. I have no fucking idea how it became synonymous with difficulty.
@user-ey5xw2nx9s
@user-ey5xw2nx9s Жыл бұрын
Me too. Even Hitman: Codename 47 was harder than any of souls
@CarmsCelestia
@CarmsCelestia Жыл бұрын
@@user-ey5xw2nx9s Commercial success in Western countries, I'd reckon. While Hitman, Touhou etc. were surely harder, Dark Souls sold 33 Million copies, Hitman C47 just half a million.
@evanbaxter7356
@evanbaxter7356 Жыл бұрын
Because of the learning curve\the game not explaining much. Makes it seem harder when you first try it. Also dying alot being an intended part of the experience. For alot of people who played this was their first experience with those kind of mechanics
@elijiahcater7043
@elijiahcater7043 Жыл бұрын
You've obviously never played a souls game if that's your analysis of the games
@Moss-ec2hd
@Moss-ec2hd Жыл бұрын
@@elijiahcater7043 i've platinumed all of them. Probably run through DS1 8 or 9 times at this point . They're not easy but a lot of games are harder. Also if you select a game at random with difficulty settings and pick a higher one, it will be harder. People just get mad as fuck that they have to think a little bit about their actions.
@howdyimhowdy3751
@howdyimhowdy3751 Жыл бұрын
i disagree with your opinion on rouge-lite, just because i think the category diference helps people when searching for particular traits. that (at least i think) should be the main point of the concept of genres in the first place, a tool that helps people find games with the traits they like
@chadikhr7258
@chadikhr7258 Жыл бұрын
it still sounds dumb ''Hello guys so this is a rougelike game but not so rougelike but still got some rougelike features that would make it a rouge like but diferent then a true rougelike so we call it a rouge like like aka rouge lite cuz the game is still a rouge like but not arouge like'' try to read that without choking
@thosebloodybadgers8499
@thosebloodybadgers8499 Жыл бұрын
@@chadikhr7258 Roguelite - a roguelike which features permanent upgrades that benefit you in subsequent runs. Is it inferable from the name alone? No, you have to dig for it. But it's a clear distinction nonetheless when you actually comprehend it.
@Mk_Otaid
@Mk_Otaid Жыл бұрын
I disagree with your opinion of the word "rouge" being validly usable over "rogue".
@naiiin6949
@naiiin6949 Жыл бұрын
@@Mk_Otaid there seem to be an insane amount of people not knowing how to spell "rogue" for some reason Reminds me of the honest trailer for rogue one
@Mk_Otaid
@Mk_Otaid Жыл бұрын
@@naiiin6949 Whenever I see somebody use the word rouge instead of rogue I instantly visualize a fedora-tipping snowflake kinda person.
@danielpenn7495
@danielpenn7495 7 ай бұрын
I think a big thing you are touching up on, and this comes up a lot in all mediums, is symbolic processing. Where we see the object/stimuli as reflective of a previously established symbol or mental representation. I think people like to categorize as it allows them to feel in control of their choices without needing to analyze all the details, and that is why a lot of game companies are forced to make games that triggers previous neruons or make a game like Omori or Celeste that advances so far beyond a platformer or JRPG they arent categorized because of accommodation. I think gaming is becoming so advanced and widespread we are now having the issue of categorization and top-down processing rather than actually looking or describing the game/thing in front of us; stating something is like dark souls is far more vague and nuanced than people realize and I think the generalizations you discussed are fueling/driving the phenomena.
@Thiccwaifusinc
@Thiccwaifusinc 8 ай бұрын
since the video doesn't mention it, but nobody seems to mention the hard-lock on, idk why people don't mention it: hard-locking onto an enemy doesn't automatically make a game a souls-like game (people are calling the upcoming Stellar Blade a "Souls-like Nier Automata), yet when I do see a game with deliberately paced animations and a hard-lock on to an enemy my brain goes: ah yes, dark souls
@stubbycurve87
@stubbycurve87 Жыл бұрын
This was a really good analysis of the genre. I absolutely adore Nasulike videos
@Jamseth_Ingramious
@Jamseth_Ingramious 8 ай бұрын
Eh, I wouldn't call this a Nasulike video, it's too different from Nasu. I would say it's more of a Nasulike-like video.
@souldmenaces6999
@souldmenaces6999 7 ай бұрын
@@Jamseth_Ingramious a nasulite*
@CrispyDariK
@CrispyDariK Жыл бұрын
I literally liked the video for your voice alone, but stayed for the content. Awesome video! I laughed so hard at some parts 😂
@Wilhelm4131
@Wilhelm4131 7 ай бұрын
voicelike
@nathanhargenrader645
@nathanhargenrader645 10 ай бұрын
This video was worth it just for that start
@Enderia2
@Enderia2 7 ай бұрын
2:30 yeah, like, who’s gonna call breath of the wild soulslike? *stares at Master Mode* ignore that.
@gloomyvelvet1470
@gloomyvelvet1470 Жыл бұрын
i love your video , i totally agree with what you're trying to say im also very excited to see your future videos oh and your voice is so relaxing
@trent2706
@trent2706 Жыл бұрын
Just recently bumped into your channel and all I can say is all your videos are so well made. Plus your voice is like velvet mate
@skrrrtsusman3450
@skrrrtsusman3450 7 ай бұрын
shoutout to the genre CoDlike for bringing shooting from a first person camera out.
@DankMeme_Osu
@DankMeme_Osu 4 ай бұрын
very interesting. I thought rogue-lite just meant it was a rogue-like with a substantial meta progression system & power scaling between runs. The more you know!
@israelownbey4012
@israelownbey4012 4 ай бұрын
That’s what I thought too. I think the term roguelite has taken on a more nuanced meaning nowadays
@ekdavey
@ekdavey 4 ай бұрын
It is, the video creator is incorrect. All Roguelites are Roguelikes.
@TheDudeWithNoName
@TheDudeWithNoName Жыл бұрын
Great video, i'm really happy this was randomly recommended to me because believe me brother, this exact same thing grinds my gears and makes me mad so it's nice to see someone finally making a great point about it.
@Dualblades47
@Dualblades47 Жыл бұрын
Good stuff man, looking forward to seeing more Nasu-likes in the future.
@NasuPrime
@NasuPrime Жыл бұрын
Nasu-likes are everywhere bro. Can't believe they copied my whole flow before I even created it frfr
@warchol_7798
@warchol_7798 4 ай бұрын
It was so nice to listen you thx
@EddiXP
@EddiXP Ай бұрын
That intro is hilarious. Never forget lol
@marcelocorreascherman9311
@marcelocorreascherman9311 10 ай бұрын
Thank you for bringing up Gris, never got in contact with the game before and it just looks amazing. Will play it soon!
@rapasdecoeur7017
@rapasdecoeur7017 Жыл бұрын
Great video ! I'm making games on my free time and always end up in the safety of a well defined genre. After watching your video, I want to be more experimental and try to do some things my way
@nataliaf.6289
@nataliaf.6289 5 күн бұрын
Man, i love the ending. You totally get the soul of this game!
@Gravelord_Nitto
@Gravelord_Nitto 6 ай бұрын
Wonderful explanation of the soul of dark souls
@HaruHaruPWNZ
@HaruHaruPWNZ Жыл бұрын
In the end, I still think that the problem largely lies within people, but not in the genre/games itself. People should allow themselves to express their thoughts and ideas more freely, instead of confining them within the word "soulslike". Or something like that
@idante7016
@idante7016 Жыл бұрын
Nah, the problem are the people and the carbon-copies of dark souls
@Raylightsen
@Raylightsen 9 ай бұрын
That word is used to alert others of a game that have a ridiculously punishing combat for them to avoid it.
@neumann810
@neumann810 Жыл бұрын
im from another country and tbh u made me laugh the shit out of me. this video was amazing keep doing content in that way with ur awesome and hilarious editing i loved it! +1 sub
@NasuPrime
@NasuPrime Жыл бұрын
Thank you so much! Hope to put out my next video this week
@maxwellsterling
@maxwellsterling Жыл бұрын
At least you're not constipated anymore.
@thespoopyghost4729
@thespoopyghost4729 8 ай бұрын
This video is like the dark souls of Nasu videos
@Damonistique
@Damonistique 3 ай бұрын
With all these new genres that look suspiciously familiar, I thought I don't know games well enough... But thanks to this video I understood that it's just that people don't bother to look back 10 years and god forbid more😭😭 When I opened Dark Souls, it reminded me of the old pixel platformers, but in cool graphics. ngl, the experience is frustrating, but at the same time kind of nostalgic. It appears that I've been missing the times when I knew the levels by heart😁
@thewhyzer
@thewhyzer Жыл бұрын
If a game is labeled a metroidvania or a soulslike or a roguelike or a rougelite, I generally know what to expect, and just need to check reviews for details / quality. That's what labels are for, and I like it that way.
@ua2894
@ua2894 Жыл бұрын
nooooo you can't just say something is like something else as if that were the way human brain made sense of new things and differentiated between categories noooooo
@francoolgiati2681
@francoolgiati2681 Жыл бұрын
I think the problem is more with the overuse of the word, some people see a hard game and say it is a soulslike
@mariobisignani4477
@mariobisignani4477 Жыл бұрын
This way of thinking just kills innovation.
@thewhyzer
@thewhyzer Жыл бұрын
@@mariobisignani4477 What way of thinking kills innovation how?
@mariobisignani4477
@mariobisignani4477 Жыл бұрын
@@thewhyzer wanting to classify everything, especially works of art like music, books and videogames. I understand that some generic labels are needed in order to make sense of things, but I think that we went too far, especially in regards to music and videogames. By doing that, creators (especially not experienced ones) will tend to create stuff which has to follow some general artificial rules in order to be classified as "soulslike" or "vaporwave" and be accepted/digested by the general public.
@midshipman8654
@midshipman8654 Жыл бұрын
I think a problem i see is that “like” refers to a gestalt of things that can be found in a landmark title(s). which I really think is necissary for catagorization in a topic with so many elements as video games. Like, the fact that you and game makers toolkit had different definitions of what soulslike consists of, combat, or combat loop indicates this. and others might say tone or world or 30 other elements. Its descriptive of having part of a whole that makes up x game which is extremely USEFUL (thats the reason why we use it) to communicate complex and often slightly changing elements in multiple games. I dont think this is so much a problem as it is the nature of language. For me, who does like roguelikes, I find roguelite a USEFUL term, because many roguelites DONT have the elements I am looking for when I feel like playing a roguelike game. I feel there is a palpable demarcation in genre. The turn based table top roleplaying experience of a roguelike is distinct from the fast action of a Deadcells. So its of use to demarcate. I actually encourage the use of two degrees of “commonality” between _-likes. because its useful for people (like me) to know how close an experience is to game x. for example “like” meaning that it has more structual similarities than differences, and “lite” for things that have obvious similarities, but do major things to shake up a formula. essentially describing degrees of separation from an iconic formula. The fact that we reference things naturally in relation to something else shows the utility of this form of communication. Its just a specific lense. I think instead of seeing this as a “bad” thing, just embracing that its a referential milestone term describing degrees of separation would be better. “it is rather close to dark souls” and “it has some elements that evoke similar experiences to dark souls” and leave it at that withought positive or negative implications. Its DESCRIPTIVE rather than PRESCRIPTIVE.
@dimitrifake53
@dimitrifake53 Жыл бұрын
I think he finds the problem of people calling things that are not close to descriptive of the genre. Many games have been called soulslike that have no uses to be called soulslike. Even the community of souls games made from the devs are disagreeing to call sekiro a soulslike game. Using what you said, Skerio would be described as a soulslite, it doesn't have the similarities of soulslike games but it is similar in the form of it. Even -like and -lite have their own sub-genre that makes the game unique to the rest or similar to others.
@dimitrifake53
@dimitrifake53 Жыл бұрын
@@yamsSMP He is wrong on the premise as well. Since there are allot of platforming games but not all are the same. If you keep adding tags to a game, it will the size of moby dick. If he thinks soulslike is a bad term to use, he should look over at the RPG term. It lost it's meaning a long time ago.
@epepepe7178
@epepepe7178 Жыл бұрын
Comment too wordy wont read great point though i think
@midshipman8654
@midshipman8654 Жыл бұрын
@@epepepe7178 yah, i have a problem with that when i think too hard. I need to learn to write more concisely and to the point.
@user-sl1wt1dv4y
@user-sl1wt1dv4y 10 ай бұрын
your mic goes so hard it left me bleeding a pool of my own blood and dead skin
@wouter7165
@wouter7165 8 ай бұрын
"Before Demon Souls, games were easy, they basically played themselves." Excuse me sir, I believe I finished Ghouls N Ghosts.. and by finished I mean I broke the f*n cartridge when not getting past the second level after several weeks
@AnthonySigouin
@AnthonySigouin 7 ай бұрын
Yes, some games on the NES were very hardcore! I did not break cartbridges but I threw my controller on the tv screen many times when I was a child! :P Cathodic TV screen were very solid. ;)
@kaloklin1554
@kaloklin1554 7 ай бұрын
He is being sarcastic the games he shows were hardcore as hell
@dougmasters4561
@dougmasters4561 7 ай бұрын
NES Silver Surfer would like a word.
@damianmercan1999
@damianmercan1999 Жыл бұрын
Thank you for making this vid. Have been thinking about exactly this for a long time now.
@zoobnash2578
@zoobnash2578 Жыл бұрын
I'm sure someone's already mentioned this but the distinction between roguelike and roguelite is not based on how different it is from rogue, but whether or not there are upgrades that persist between runs. Few games these days are true roguelikes (noita is an example where the lack of progression between runs is shown mainly in the larger role that knowledge of the games mechanics plays compared to other games.)
@ODCrab
@ODCrab Жыл бұрын
How should "upgrades between runs" be defined though. In the given example of BoI, you unlock more content, but nothing that's truly a persistent upgrade that makes the next run any easier. So you are effectively starting every run the same, like rogue, but it is still labled a rogue lite.
@ngotemna8875
@ngotemna8875 Жыл бұрын
@@ODCrab You could argue that unlocking better items kinda makes the game easier tbh Though I personally do not make a distinction between rogue like and lite
@joaopedrocruz6432
@joaopedrocruz6432 Жыл бұрын
@@ODCrab Technically speaking any upgrades or things that affect the world counts, even if they don't make the game easier. In a roguelike the game is exactly the same every run, besides the original randomized elements(if they exist).
@ODCrab
@ODCrab Жыл бұрын
@@joaopedrocruz6432 like hell it does. By that logic a true rogue like that gets an expansion or even a patch is now a roguelite.
@idkwhatswhat2382
@idkwhatswhat2382 Жыл бұрын
Imo, the difference of the two rouge game are Roguelites grants you the ability to directly upgrade your Character before the start of a run ( whether more skills if invested, more weapon unlocks) Roguelikes are those game where you can't upgrade your Character unless during the game Character selectable games (games where you can choose your character) in relevance to the two games can be debatable on what makes what but most of the time, one can say that this doesn't affect the distinction Roguelites: Hades ( Mirror upgrades) Roguelikes: Slay the Spire ( No upgrades on characters unless a run has started)
@Avabees
@Avabees 7 ай бұрын
Humans like categorization. I dont think comparative description is necessarily a bad thing unless it misses the forest for the trees
@TheAverageTargaryen
@TheAverageTargaryen Жыл бұрын
This channel is awesome, I can’t wait till you blow up so I can have more good content in my feed.
@NasuPrime
@NasuPrime Жыл бұрын
Much thanks, pushing out a new vid as soon as I can
@Otoshis
@Otoshis Жыл бұрын
That's really clever video. I also see this problem and I see this in other medias than games. I would say that there is so much stuff now, while also being so different, that not everything really suits for an existing genre, while we also need some names to know beforehand what we deal with. Just because there is so much things it is so important to have some genres/types/names, because it is impossible to go through everything, so we filter stuff based on the search preferences. Music shows this well too. If something is similar to a genre, but not quite it, they are just called indie/alternative-[put normal genre name here]. I feel like this is a kind of problem, because with the more game derives from the "original" that the genre name was based off, the more it looks like it should not be in that genre, but then without it it could lack one and creating totally new genres all the time, figuring out what elements make it that certain genre etc. would just bring more mess. I thing that more generalised ideas of genres are better and instead of looking at a thing(be it a game, book, music, film, whatever with different types) as just that one genre, it would be better to look at elements of it and describe it by many different, but generalised types, that could give us some of the information what to expect from a title. It is already in use, like for steam you have those tags and many different websites with game catalogs also use it for years where you just have those longer lists with "action, platformer, 3d, something, something, something". Sometimes games can really make their way in a community and it feels normal that there might be influences and things called from those, but like it was said before, everything derives from something, so having more generalised terms that can describe certain mechanics/styles is the way to go in my opinion, instead of creating "just like this other game" type of description.
How Elden Ring Ruined the Dark Souls Multi-Boss Fight
15:08
This Game Should Have Never Succeeded
31:12
Manley Reviews
Рет қаралды 281 М.
маленький брат прыгает в бассейн
00:15
GL Show Russian
Рет қаралды 2,9 МЛН
КИРПИЧ ОБ ГОЛОВУ #shorts
00:24
Паша Осадчий
Рет қаралды 6 МЛН
Useful Gadget for Smart Parents 🌟
00:29
Meow-some! Reacts
Рет қаралды 9 МЛН
Barriga de grávida aconchegante? 🤔💡
00:10
Polar em português
Рет қаралды 26 МЛН
The Most Shameful Boss in Elden Ring
1:00
Jim Bob Gameallday
Рет қаралды 2
What Elden Ring Is Like For Someone Who Doesn't Play Games
28:14
Razbuten
Рет қаралды 3,3 МЛН
Modern Gaming.
29:00
Self Deficient
Рет қаралды 2,7 МЛН
Bloodborne: A World Without Hope
21:19
ShinigamiEater
Рет қаралды 1,8 МЛН
How Your Personality Affects What You Play
19:40
Daryl Talks Games
Рет қаралды 4,6 МЛН
Villains That Were Lowkey Onto Something
19:53
Nasu
Рет қаралды 2,6 МЛН
The Demon's Souls Remake Is Inferior To The Original
26:53
Ratatoskr
Рет қаралды 558 М.
Why Sekiro is TOO HARD ¦ Examining the “Skill Issue”
20:30
Command Prompt Gaming
Рет қаралды 583 М.
Knowledge Based Games, and Why You Should Play Them
22:13
Superdude
Рет қаралды 1,6 МЛН
Lies of P Has Ruined Dark Souls For Me
48:15
Sputnik34
Рет қаралды 567 М.
маленький брат прыгает в бассейн
00:15
GL Show Russian
Рет қаралды 2,9 МЛН