I'm studying organizational psychology and holy fuck: this material is gold; it matches what I study and my interests in the future, work in the video games industry. Cheers to this psychologist.
@gerardslevin90532 жыл бұрын
How do I employ you for a project lmfao I also agree holy fuck this is gold but my implementation skills are dwarfed by Valve
@juliabanasova56413 жыл бұрын
The best lesson in pedagogy I have had in a long time.
@dc.gamedesigner332 жыл бұрын
This is still so relevant because I'm currently going to college for Game Design and one of my classes is Psychology of Play and I wanted to understand what I was going to be learning ahead of time so I could be prepared. So thank you for posting some this video that will remain relevant with the gaming community.
@anime_hater8 жыл бұрын
guys, throw off the name of the music that plays in the beginning of the movie. Shazam can not find.
@Spartan760923 жыл бұрын
@37:27 Very interesting. By adding 2 survey questions, they reduced the player reports in DotA 2 by 12.5% per day.
@PoorCoyote8 жыл бұрын
Very interesting with great examples! Hope to see more talks
@veenasharma4586 жыл бұрын
pavelhere same
@CR055FIRE3 жыл бұрын
Regarding the example of attention around 7:00: I disagree with his assessment. The reason why the player didn't notice the other player in plain sight was because: A: the spectator on the microphone was overtly stressful and distracting (and probably behaves the same way in every game) which hampered his ability to concentrate normally and B: the players cognition was attempting to rely on the spectators auditory assistance in the game which automatically reduced his reliance on his own visual perceptivity. This is actually an example of a logical fallacy: Where players believe a second player in spectator mode can give them an edge in gameplay, but it results in worse gameplay performance as the player is now distracted from the game.
@DEAD4LIVE3 жыл бұрын
yea he did not address the variables of livestreaming or other gamer stuff.
@sadpee77103 жыл бұрын
that's a lot of fancy words just to say something to the effect of "i would have won had my teammates not been distracting me!" which is itself an example of hindsight bias on your part. no. the enemy was very visible on screen. as ambinder notes this is a good csgo player who was highly focused. it simply did not register for a myriad of reasons. our point of focus and our brain's automation. streamlining thinking by defocusing thing you are not looking for. you are right in identifying that something is going on with the spectator mode, but it would be that spectators had it easier to see the enemy because they lacked the attentional set of an active player. the restricted perception of aspects in the enviroment that comes with searching for something specific, like finding a tall blond person in a crowd, as in ambinder's prior example. sure a stressor could make this bias more pronounced but it would still be a result of the attention set.
@CR055FIRE3 жыл бұрын
@@sadpee7710 wtf are you talking about
@DEAD4LIVE3 жыл бұрын
@@sadpee7710 is it possible that the gamer could have been distracted?
@jis701479 ай бұрын
do you have any friends
@brigandpatrolworllvideos98 жыл бұрын
Useful stuff. Thanks
@joshuaklind4 жыл бұрын
Painfully obvious assessments.
@bulalaish7 жыл бұрын
Valve please keep them good videos coming
@veenasharma4586 жыл бұрын
Yeah agreed!
@CapableScripter3 жыл бұрын
Thank you for the informations! This is useful for me
@TheRamblingShow3 жыл бұрын
Informative for sure!
@NinjaVietify8 жыл бұрын
What about when games outright ban players who are toxic? Does that do anything to curb player toxicity or just make it worse or stay the same?
@juntistik8 жыл бұрын
I think that may have to do with the cost of the license for the game. If the game if free to play, the toxic player will just create a new account. If the game is $20 the player may or may not buy a second or third copy, and if the game is $60, players are even more reluctant to re-buy. That's my theory at least.
@darovi8 жыл бұрын
Dota 2 is free and when they introduced the reporting system and low priority games the toxicity was drastically reduced.
@knifeyonline8 жыл бұрын
it also has a lot to do with how long that player was part of the community and infecting it! ^as well as the good points you guys made.
@veenasharma4586 жыл бұрын
David Rodríguez I completely agree
@DesignEntity7 жыл бұрын
Really digging this.
@MaitredeDieu8 жыл бұрын
give this guy a bottle of water
@Fjuron4 жыл бұрын
Interesting concepts, but imho it could have benefited from being presented in a more confident and structured way, maybe with some additional examples for how to utilize those psychological ideas.
@OfficialCANVAS9 күн бұрын
He isn't going to give out his added value to steam to the broad audience.
@narancs57 жыл бұрын
20:20 "These are accurate wait times." That is not true in my experience. On rough average the estimation is double the actual wait time. Anyways, its fast....oh, I feel positive about it, it worked ;)
@knifeyonline8 жыл бұрын
dunning kruger effect actually means, the less skill you have, the more you over estimate your ability or competency level.
@Atarexy8 жыл бұрын
im no developer, but I found this very interesting.
@doogie148 жыл бұрын
Tusk.....
@DaMu244 жыл бұрын
I was really scared he was going to discuss loot boxes at some point...
@OfficialCANVAS9 күн бұрын
He knows he needs to steer clear of that if he truly masters the manipulation of how people perceive him the most positive
@knifeyonline8 жыл бұрын
32:00 me thinks he's not talking about the player so much, as much as the devs justifying something crappy in their game instead of changing it. ^_^
@jpHasABadHandle8 жыл бұрын
It's Juha, not Yuha. He was Finnish.
@MANS4ON-Ce1378 жыл бұрын
great
@alberto99118 жыл бұрын
respect to his work but for me as non english speaker (I watch all cartoons in english no problems) it was difficult to follow... is it possible to sum up his presentation?
@Fivousix8 жыл бұрын
What you do as a game designer can have positive or negative influence over your players. You can use these principles to make them happier or you can ignore all this knowledge and try your luck.
@marg0tten Жыл бұрын
"how to use report tools ingame to harass someone as group" its really great specially in current times with russia and ukraine. you even get a thank you messages for harassing.
@KevinLGlory2 жыл бұрын
The points are very interesting, but I felt bored watching it. Perhaps it might be how monotone the presenter was talking? I'm not sure, just providing some feedback here.
@DefinitelyBolt8 жыл бұрын
VOLVO FIX THE REPORT SYSTEM
@richard909918 жыл бұрын
I couldn't see the T either
@quocle73048 жыл бұрын
Skywrath? I LUL
@TomNook.10 күн бұрын
Everyone save this before they take it down
@dragoncrystal248 жыл бұрын
riki crowd
@mirrorbroken1649 Жыл бұрын
Are you making games, or are you making drugs?
@MrBerrio8 жыл бұрын
Am I the only one who's bothered by the fact that he constantly avoids eye contact with the audience? Don't get me wrong, it is a great talk, but I don't feel fully engaged when his body language is awkward.
@Brandon756896 жыл бұрын
He must be so experimental that his psychological practices only work on non-humans. I can do a better job reducing toxicity in Dota. It sure isn't the report system.
@chacalXXX6 жыл бұрын
Oh really? Enlighten us?
@Brandon756896 жыл бұрын
@@chacalXXX another guy on game design related to this video said to "not fight human nature". This guy goes against this and dotas report system has as well . The complexity of the game and fearures to help it be intuitive is what stops toxicity. Id bet money the ranked role system has reduced more toxicity than the report system has.
@VaingloriousGabagool8 жыл бұрын
Stop saying "um", stop touching your face, stop smacking your lips, and stop looking at your feet. Jesus christ
@Nokiya8 жыл бұрын
I bet you would shit your pants if you had to represent something in front of many people
@Estbarul8 жыл бұрын
REPORTED
@PoorCoyote8 жыл бұрын
Groatnasty it's a stressful situation. don't be a dick