I love the idea of setting up spike growth then having a bunch of butterflies drag a creature through it with no remorse
@Sean-fo8kg3 жыл бұрын
The 1d6 extra damage from swarm keeper isn’t insanely powerful, but it’s also not trivial. It’s helped by the fact that it costs no resources, no bonus action, nothing. It can be stacked with things like Hunter’s Mark.
@TwistedTentacleInn3 жыл бұрын
Sure. But the extra damage is by far the worst of all the options for your swarm. I mean, if you have nothing better to do, extra damage is better than nothing. And, unlike the fey wanderer, you deal the damage only once per round. The fey wanderer does it for each target so you can deal the damage several times per round if you attack more than 1 creature. - The Innkeeper
@napoleontheclown3 жыл бұрын
@@TwistedTentacleInn It's not an attack, so it will be reliable against enemies that resist/are immune to non-magical attacks. Remember that in 5e, an attack has an associated d20 roll. The swarm damage isn't part of the attack roll like, say, Hunter's Mark. The downside is, of course, no critical hit damage. Still, being able to hurt a werewolf when you don't have a magic/silvered weapon at your disposal is a good thing. It's scratch damage, but better than no damage. I do agree that it'll usually be the least effective thing you can do with the feature, though. Moving yourself out of danger or moving an enemy into danger are fantastic. Especially if the DM has you fighting near, say, a cliff...
@Sean-fo8kg3 жыл бұрын
@@TwistedTentacleInn, whether it’s the worst thing is situational. Very often it will be the best thing you can do. The Fey Wanderer does a d4 vs d6, and “several times” is a tall order. At level 5 it’s typically twice (thrice at most) with a hand crossbow and CBE. In that scenario you’re also doing d6 weapon damage instead of d8, and you’re creating more competition for your bonus action in a class that uses it often. Again, I’m not arguing that the swarmkeeper damage option is better, but it’s far from trivial. 2 successful attacks from the Fey Wanderer damage = 1.5 more average damage than 1 successful attack from the Swarmkeeper.
@TwistedTentacleInn3 жыл бұрын
@@Sean-fo8kg sure, when you're not fighting things with resistance to non magical attacks, which at lower levels is common, but beyond 5th is far less common. And in terms of your comment about it being the worst option being situational, that's effectively what I said too. "if you have nothing better to do..." means that yeah, it's the best option if the others aren't viable. - The Innkeeper
@Duranous.3 жыл бұрын
@@TwistedTentacleInn "The worst option on my free ability is to deal extra damage". OK... the point is you get options. None of the options are bad just more situational, there is always going to be a general best use option. Saying that the worst option for this ability is terrible compared to the fey wander's ONLY ability is kind of pointless and dumb; if all the options were better that would not be fair. You usually have to sacrifice some power for versatility.
@Lunion4saken3 жыл бұрын
Love this class. Playing it right now, as swarkeeper fisheman, that collects souls of every fish i ever fished, and add them to the swarm.
@Babidi1112 жыл бұрын
- heh, that is a really fun sounding theme!
@fullmetalpotato12582 жыл бұрын
I love making fishermen with this build by taking thornwhip via the druidic warrior fighting style
@epitaph4606 Жыл бұрын
@@fullmetalpotato1258take shilelagh as the other cantrip for the rod, take crusher too and be able to push em back or reel em in
@fullmetalpotato1258 Жыл бұрын
@@epitaph4606 yeeee love that!!!
@RulesandRulings3 жыл бұрын
The perfect swarm creature for your dark, brooding ranger? Butterflies, of course.
@andywardf53 жыл бұрын
I mean the mothman sound terrifying
@lyracian3 жыл бұрын
I have this image of a happy go-lucky Halfling skipping down the path with a swarm of butterflies slaughtering all the Goblins that try and ambush them.
@broutefoin3 жыл бұрын
THE MIGHTY MONARCH!
@gavinruneblade3 жыл бұрын
Calyptra = the vampire moth.
@isaac13d3 жыл бұрын
Moths
@JoschiChr3 жыл бұрын
Bruceman, the Batwayne, hunter of evil-doers.
@collinbeal3 жыл бұрын
Something you didn't consider is that you are being moved 5 feet, not moving 5 feet, so it's a free disengage in many situations. That's why it pairs with half cover. This makes the 5 foot option every bit as good as the 15 foot one
@birchtree143 жыл бұрын
How does it pair with half cover?
@thedootlord3 жыл бұрын
@@birchtree14 if i had to guess its because its supposed because it dosent proc oppptunity and any readyed attacks for moving are less likely to hit. Most likely wrong though
@neogod292 жыл бұрын
@@birchtree14 you move away 5ft, which does not provoke an opportunity attack, so you can still move away from tough enemies on your turn, and gives your plus 2 to your armor class until your next turn. Also, it's not a limited resource. You can do this every turn if you want.
@angrydwarfofdoom3 жыл бұрын
I made a crazy cat lady halfling urban swarm keeper ranger who grew up as an urchin on the streets of Sharn. She was kind to feral cats and they all came back to serve her after death.
@Vishmaw3 жыл бұрын
I think a Wisdom based Swarmkeeper taking the drudic warrior style to get thorn whip and shillelagh has a lot of potential as a defender character, especially in a heavy ranged party. Would have the ability to both pull enemies towards them and throw them around. Lots of ways to abuse web, plant growth etc. Would be a real pain in the ass for the GM! Also the mighty swarm enables them to knock a flying enemy out of the sky if they dont have a hover ability, fly spell etc which wont always come up but can be real clutch when it does.
@charlesalbrecht62013 жыл бұрын
Exactly what I’m doing for an upcoming game! Playing our own Unsleeping City but as kids. Playing the book worm kid who likes bugs and history. Carrying around a hollowed out quarter staff that stores silk moths. I’m absolutely ready for that shillelagh combo
@Zepherus143 жыл бұрын
Just to point out with the moving the ally, might be worthwhile getting yourself a blowgun because then its so terrible damage is fantastic!
@andrewzachar3 жыл бұрын
With the ammo flavored as amphetamine syringes.
@thunderstorm95412 жыл бұрын
@@andrewzachar bruh I'm just seeing and I died on the spot
@fadeleaf8453 жыл бұрын
Nanomachines, son!
@wreckedgamerqq50013 жыл бұрын
I’m absolutely loving this. Dropping spike growth and punting enemies back into it once they get out just makes my soul sing. In later levels you get to knock them prone too! Sign me up. If going melee I can use that fly ability to hover or fly over the spike Growth itself for cheese. (Speaking of that, this flight also negates the need for Athletic rolls. So a centaur Ranger need no longer fear climbing.)
@keithmcgrath6873 жыл бұрын
Not the bees! Not the bees! Aaaaaagh, my eyes!
@samuelbroad113 жыл бұрын
@@kel8923 Beard'o'Bees, fully adjustable disguise, even on a centaur.
@BR4IN1N4J4R3 жыл бұрын
Kobold with a Swarm of Velociraptors. That is all
@napoleontheclown3 жыл бұрын
*Flying* velociraptors. >:)
@BR4IN1N4J4R3 жыл бұрын
Not necessarily. The Velociraptors just juggle you in the air
@ericmunnisjr47633 жыл бұрын
Heh, that was my theorized pathfinder hunter build lol
@napoleontheclown3 жыл бұрын
@@BR4IN1N4J4R That is hilarious.
@rwillis30543 жыл бұрын
Character idea. Auntie edna Crazy old cat lady who throws shoes with a swarm of cats and tressyms (winged cats).
@duelnomancy51283 жыл бұрын
Spike growth can also boost dmg early on at the very least by just dragging enemies back and forth through it
@TheRobversion13 жыл бұрын
Yup. Add in telekinetic for more movement. Though later on spirit guardians or any of the damaging wall spells would.do better..or mayb evards black tentacles.
@binolombardi3 жыл бұрын
Pigeon man from “hay Arnold”
@guibreve17333 жыл бұрын
"Mage hand is a very handy spell" I've failed the tasha's laughter save....
@antoniodittman58203 жыл бұрын
I used to read your build guides, and ever since I found your youtube page I've loved watching your videos. You're great!
@TreantmonksTemple3 жыл бұрын
Thank you!
@autocaption32733 жыл бұрын
I love the idea of being a beekeeper who can control their bees
@kazebaret3 жыл бұрын
Next video sorcerers? Yeeeeessssssssssssssssssssss! I cannot wait! Already starting the countdown.....
@normal64833 жыл бұрын
With the 5 ft movement and Swarming Dispersal, all I can think about is Bayonetta. Bat Within and her dodge mechanic all feel absolutely excellent when used as this class. Your standard swarm can just be a swarm of bullets.
@AdamZollo3 жыл бұрын
Having played an Alchemist, I’ve found the 10’ flying speed really useful in exploration and even combat. It is really slow but Longstrider keeps it concentration free and bumps the speed to 20’ which is enough to really get off the ground in round 1. For a Ranger, I might even consider grabbing the Mobile feat at higher levels. Like Longstrider it also boosts both walking and flying speeds. I don’t use it every adventuring day but several times it’s had a very major impact.
@melanderson63093 жыл бұрын
This was a fun video. I loved "you be Peter Pan... I'M BATMAN!" That made my day. Thanks for the introduction to this subclass.
@xanderwoo54573 жыл бұрын
Very nice to hear how good a tactical class it is! I just rolled one up a Grung Ranger this morning and I think a bunch of bugs will be perfect for him.
@antoniorezik40723 жыл бұрын
Treantmonk should optimize a built that only uses one die type, for hit dice, damage and all ability. Like a wizard that uses a greatsword and casts fireball, or a barbarian with a battle axe.
@krampuskardashian58902 жыл бұрын
Since the appearance is purely aesthetic, I'm fond of a small cloud that ebbs and flows around the character.
@nooneyouknowof3 жыл бұрын
I was just thinking, hey I hope he does the swarmkeeper vid today lol
@birgervogt90173 жыл бұрын
Knocking the enemy back through my spike-growth seems like a good earlygame combo.
@JanLopezPlanas3 жыл бұрын
Thank you for those amazing videos! I prefer the Fey Wanderer, but indeed the Swarmkeeper is interesting. I have so much hype for your sorcerer video ^^
@rockinrayroberts90513 жыл бұрын
I'm currently playing a Kenku Swarm keeper who has ravens for his swarm. One of my favorite classes so far.
@aarongallagher75512 жыл бұрын
A year later, how has the build gone? I’m about to start a campaign and want to do Kenku SK as well. Instead of ravens I’m going with Shrikes.
@michelepella27683 жыл бұрын
I'm currently playing a Swarmkeeper that grows his own tobacco (background is Guild Artisan lol). The swarm is his own smoke, which is conjured directly from his lit cigarette, that he smokes during the battle.
@androlgenhald4763 жыл бұрын
Take 4 lvls of swarmkeeper and one of wizard. Take Booming blade and use a spear. Go custom lineage or variant human. Take polearm master and warcaster feats. Use your familiar to give yourself advantage on your first attack. After you hit, move yourself back 5ft. When they move to attack you they get hit with booming blade damage, then initiate an attack of opportunity from you that is another booming blade and you move back another 5 ft. Add hunters mark on top of that for extra damage.
@the_purple_mage3 жыл бұрын
I've been eagerly waiting for this specific review. My anticipation was really high when this subclass first hit UA, but I was pretty let down with the printed version. I knew you would have some useful insight to make me feel a little better about it though, and you did.
@tomp71343 жыл бұрын
I love using the piercing feat to make the damage for the swarm 3d6. And getting to choose the better of the damage isn’t too bad either. Love it so far
@abelsampaio3893 жыл бұрын
Other suggestions for swarm flavor - A swarm of moving living sand (Gaara) - A magical spectral hand
@ericmunnisjr47633 жыл бұрын
Oooo loving the Gaara reference
@bakey423 жыл бұрын
A swarm of scarab beetles for that Egyptian flair. Play it on an Aarakocra wielding a spear and now you're Azir!
@mrjek013 жыл бұрын
Yeah I built Gara as soon as swarmkeeper and genie patron for warlock came out. Eldritch blast/ gathered swarm (sand bullets) and the gourd for the genie vessel.
@HenshinFanatic3 жыл бұрын
Shikigami.
@johngleeman83473 жыл бұрын
If only the fly speed and extra damage progression of the swarm weren't so shitty I would nothing to complain about. Still the kit gets big points for flavor and it would be a lot of fun knocking around enemies and shoving them back into webs and masses of angry holy spirits.
@tn-cj9cc3 жыл бұрын
My first character is level 4 swarmkeeper and a level one bard that is gonna be a college whispers bard. I'm gonna have some fun.
@cyberdefenders3 жыл бұрын
If you take mobile then the fly speed is 20
@ChristianW19753 жыл бұрын
My new favorit Ranger subclass, can’t wait to try it out 🙂 Was actually hoping for something similar for the Circle of Spores Druid, but sadly no.
@yesanderson3 жыл бұрын
But the multiclass is thematic and fun and effective! (A little bonus action heavy tho)
@chopcooey3 жыл бұрын
this subclass is pretty cool, but i wonder if the warlock, e.g. fathomless w/ Evard's BT, wouldn't manage to do the exact same thing but better. If we compare, hand crossbow swarmkeeper w/ CBM+SS vs. warlock w/ moderately armored + CBM, with invocations for control repelling blast + grasp of hadar, the warlock version has several advantages: no saving throw on displacements, multiple repels per round, +2 AC (shield), more flexible use of bonus action, no dependency on 2 main stats, much better at keeping concentration, especially for fathomless' EBT. Movement, misty step, etc can still be used to compensate for the less flexible direction of displacement. And way more choice of AoE hazard spells. On the other hand, SK gets more flexible direction displacement, and potential for more damage on restrained enemies using SS, archery FS which negates the effect of the dual stat build. All other features from both classes are different and provide various advantages, but not at the core of power level comparison. Web and EBT are roughly the same spell with the same power level. All in all, both builds are cool mechanically speaking, but i would still give a slight edge to warlock due to no saving throw required on moving ennemies, only hit.
@VileScarMind3 жыл бұрын
No range limit on gathered swarm attacks. With the improved swarm knocking the target prone, a longbow or similar vs fliers will be lethal.
@Year20473 жыл бұрын
Disney Princess who sends swarms of songbirds by singing to them
@TheRobversion13 жыл бұрын
Swarmkeeper + bard multiclass would be perfect then.
@LeonJagerWulf3 жыл бұрын
Gettin' mad Shrek vibes, my dude.
@mirkofraccastoro75733 жыл бұрын
I am considering the option of a strenght ranger, with polearm master sentinel to move myself out of melee range of enemies with 5 ft or move them away and force them to re approach, also moving one's self for the +2 ac is even better as a melee hold the line type character and the control spells work well with the playstile, keeping emenies in the area thanks to sentinel, and last but not least flying can be very good for getting some pesky enemies in polearm range (as with ur reach being 10 and 10 ft flying you can reach 20 feet up and it can catch some enemies off guard) and even the resistance feature can ake you tankier and move you away from an enemy who you just sentinelled therefore making you immune to all other melee attacks they may want to make and likely all attacks since monsters can almost never mix up their attacks Edit. Of course the same suggestions treantmonk has given when making a str ranger apply, take lvls into fighter first, 2 or even 3 with how good knocking people prone with battlemaster may be with sentinel and other control spells)
@bskec21772 жыл бұрын
Swarmkeeper build I'm working on, a high Wis build to max save DC. I grabbed Druidic fighting style, and took Shilaleigh and Magic stone, which allow me to use Wis for my weapon attacks, and went Firbolg to boost Wisdom. As I level up I intend to max out Wis as fast as I can, and focus on Ranger spells that allow saves, Hail of thorns, Searing smite, Web is from the Swarmkeeper list, and Healing spirirt keys of Wis as well. I'm a little worried that I have too much B.Action stuff, and might be a slower build up in combat.
@davidpritchett8553 жыл бұрын
Something you didn't mention, the swarm can move you five feet for free which means you have a free disengage. I think this might be unique to this class, rogues get disengage for a bonus but they don't get it for free. I'd possibly dip that swarmkeeper ranger for the free disengage on a rogue or barbarian especially since I think you can use this to pull a squishy into your deadly embrace. As a rogue, throw a dagger drag that squishy caster in close then wallop them with a sneak attack. I also like the idea of swarm carrying a thrown weapon to it's target enveloping the target and dragging it to me.
@rubenhoelz14643 жыл бұрын
That's the first Ranger subclass I really like. Thanks for the video!
@James-bw4np7 ай бұрын
That Writhing Tide at 7th level sounds more like a save my character from fall damage than let me fly! It seems better used as a jump extender or fall safety net than a separate form of movement.
@shaylic37953 жыл бұрын
Sentinel and PAM is great for this class. You can stop an approaching enemy. And even if they can still attack you the first attack you can disperse and teleport away to waste the rest of its attacks. I think this subclass has lots of potential for either frontline or as a ranged archer and can be built in so many ways.
@Theonemanoffire2 жыл бұрын
I do just want to point out the words are written on gathered swarm as “when you hit an attack” so you could use a cantrip or spell on that if it’s an attack roll
@Adurnis3 жыл бұрын
It’s obviously not gonna come up in most campaigns, but Insect Plague has great synchronicity with Feral Senses at 18th level. You trap the enemy in this 20 foot radius, heavily obscured sphere that’s difficult terrain, AND you don’t have disadvantage to attack them! A great combo. Combine it with plant growth, transmute rock or spirit guardians. Just keep smacking ‘em back into the middle of the sphere.
@SpruceReduce88543 жыл бұрын
The swarmkeeper's 1d6 damage with no actions is a straight upgrade from the monster slayer's requirements of a bonus action and 60ft range. Monster slayer and hunter still need upgrades to bring them up to par.
@Booklat13 жыл бұрын
Hunter isn’t shit but it also isn’t amazing My main complaint is that all of it’s features give you either an option or another kinda forcing ranger into even more of a specialist
@dumbwaki58772 жыл бұрын
Hunter is very decent but its kinda outdated, they should've gotten an expanded spell list in tasha's
@texteel3 жыл бұрын
okay, now I somewhat see what I got wrong. Its not JUST a "once a turn 1d6 damage". Either the class has other things that make up for it, or that is not the main application. But I dont think either of those cases hold true for the rune knight or the psi knight.
@Laukaus113 жыл бұрын
Spike Growth is a nice spell you have access to that synergizes well with the 15 ft "shove". Up to 6d4 damage on the initial push, then forcing the enemy into difficult terrain that will deal even more damage if they want to get back to where they were.
@TheRobversion13 жыл бұрын
yup. Telekinetic feat adds more pushing. The dmg is a bit meh for this type of build but it does look fun. Would definitelu be better with multiclassing. At least 2 fighter imo so you can do the combo on the 1st round of combat (the spike growth + atk spell for save vs. Push and telekinetic save vs. Push).
@woolyyyyyyy3 жыл бұрын
For anyone looking for a fun Holiday themed character, you could be the pigeon lady from Home Alone 2 with your swarm as pigeons. Youre welcome
@alexlockwood98473 жыл бұрын
My main issue with the 10ft flight is that you can't use it after moving. By RAW whenever you switch movement types you subtract distance already moved, so after moving 5ft you have 25ft walking or 5ft flying. After moving 10ft you have no flying, 20ft walking. It would've been better if the feature stated you could fly 10ft in addition to your regular movement. That way you could run to a wall, fly straight up, and continue waking. There would be niche uses for it. As it is written you basically have to be within 10ft of wherever you want to fly at the start of your turn.
@Asianladylover4l3 жыл бұрын
Swarm makes me think of Taylor from the webnovel Worm. She can be scary, even with butterflies.
@dcast7812272 жыл бұрын
I’m starting a new campaign with a swarmkeeper. I’m starting off with a bag of tricks so, this is gonna be fun!
@RandomGamer203 жыл бұрын
Finally I can play Skitter from Worm. Have all the bugs covered in capsaicin ready to follow your command!
@watcher3141593 жыл бұрын
Any fans of the Uutak Mythos or Worm will love this one.
@KarmaEpsilon3 жыл бұрын
I feel like Swarmkeeper here has untapped potential as a crit fishing build. Just using half-orc as a race and favored foe you can get your weapon dice, orc dice, swarm dice, and favored foe dice all doubled. Multiclass into this after 3 levels of Champion Fighter and just take all your following levels in this and you would be very scary from 6th overall level onwards. Especially if there is any party synergy with giving advantage out
@TheRobversion13 жыл бұрын
Swarm dice doednt work with crits. It doesnt happen on the attack. It is delivered by your swarm after a successful attack. Gloomstalker works best for crit fishing due to extra attack and always on advantage.
@KarmaEpsilon3 жыл бұрын
@@TheRobversion1 We're gonna have to tell DNDBeyond and Roll20 this if its true, it's been rolling those on crits
@TheRobversion13 жыл бұрын
@@KarmaEpsilon well you could if you want. IMO the way i understand it RAW wise is the extra dmg is delivered by the swarm (kind of like a pet delivering dmg) and not actually you (so if you crit it's not included). The dmg isnt a magical part of your weapon (or your spell attack if you are using that to trigger it) or due to a maneuver you do nor is it a spell buffing you or cursing your opponent. It comes from a different source. But if your DM allows you to do it, why not? extra dmg is always good.
@KarmaEpsilon3 жыл бұрын
@@TheRobversion1 No I went back and reread it it definitely happens after the attack "hits" but whether that is separate or with damage seems totally up to the dm. "immediately after the attack hits" is both specific and vague at the same time, i was just letting the algorithm tell me what the ruling was since I'm playing online with the pandemic and everything. As a dm I should really keep a closer eye on this stuff. Personally I will let it keep applying as such, (because damage happens immediately after an attack hits too you know?) but I definitely understand the other viewpoint.
@TheRobversion13 жыл бұрын
@@KarmaEpsilon imo its not a big deal if it doubles on a crit. just an extra 3.5 points of dmg that happens rarely. The gloomstalker still will be the better critfisher especially if multiclassed into fighter and using elven accuracy (6 attacks at level 8 on round one without using bonus action, all with advantage). That's 18 d20 rolls on round 1 to hopefully land a crit. IMO the swarmkeeper lends itself more to a caster type control ranger over a martial critfisher.
@shemjaaws3 жыл бұрын
Half cover also adds +2 to dex saves
@morganpetros96353 жыл бұрын
The thing for a Swarmkeeper ranger to do with the Conjure Animals spell is, of course, to conjure swarms ...
@colmcorbec70313 жыл бұрын
Batman? Sold.
@Andrija7223 жыл бұрын
Twilight cleric 17/ Swarmkeeper 3 is control beast! Pop Spirit Guardians,use thorn whip, combine it with teammates AoE abilities if any and unleash the mayhem on the battlefield, while being tanky, supportative and yet damaging character. This will most likely put the target on your head XD
@TheRobversion13 жыл бұрын
This is how i'd probably go as well using spell attack cantrips to trigger gathering swarm. However i'd put in 2 levels of fighter as well for action surrge so you can setup the spirit guardians + spell attack combo on round 1. You can also add the telekinetic feat to move one more creature.
@Andrija7223 жыл бұрын
@@TheRobversion1 Oh yeah, Forgot to mention Telekinetic Feat . That's a great addition to the whole shtick. Also, druidic warrior can make you pretty SAD, using Shillelagh for some melee goodness .
@TheRobversion13 жыл бұрын
@@Andrija722 yeah though imo not as integral.if you can get good cantrips from rhe cleric plus good spell attacks like guiding bolt. Thoufj fighting style wise, yeah might as well take it. It just that at least you arent shoehorned into it if you wanted to take something else like defense fighting style.
@Andrija7223 жыл бұрын
@@TheRobversion1 I agree, there is a lot of versatility here.
@elriclittle23903 жыл бұрын
I just built mine and played it last Friday. Triton race and my swarm is lampreys. Gross awesomeness
@sneedfest33993 жыл бұрын
Hunter has been left in the dust with the 5e powercreep but its good ranger now has competitively good subclasses
@PiiskaJesusFreak3 жыл бұрын
I wish hunter was more powerful, because some of its abilities are very nice
@neogod292 жыл бұрын
I was looking at this because I wanted to try this out, but seeing we have 1 maybe 2 rangers in our group (one might've dropped out), I'm going to try this in a different group. At level 17, adding insect plague to swarm dispersal is going to be wicked.
@Sigourney-Cleaver3 жыл бұрын
Very interested in making a melee swarmkeeper build that can utilize BA attacks to flit around the battlefield. One option would be Ranger X/Monk 1 using a spear or quarterstaff with Dueling fighting style & PAM to get the most out of martial arts Dex & unarmored AC. Another option could be TWF style with Dual Wielder feat to get +1 AC and maintain the BA attack, maybe using a whip for reach Kind of a bummer that the swarm damage is never said to become magical, so the additional d8 on hits is likely to be much less useful from level 5 onwards
@erikenn3 жыл бұрын
I'm wanting to make a kobold swarm keeper. Maniacally laughing as he unleashed the bugs
@MoonbeamPony3 жыл бұрын
"I like my rangers like I like my coffee: covered in bees!"
@mathieu79213 жыл бұрын
Yeah ranger is very interesting now! But I'm playing a Changeling Aberrant Mind Sorcerer! Can't wait to see what sort of build you do with Sorcerer and those new feats.
@ryancuschleg93293 жыл бұрын
I know I’m late to the party here, but appreciate the pun at 6:33
@jarbuthn3 жыл бұрын
Great background art on this one, by the way. I find online art really inspiring for character creation, you often have good art elements but top-notch on this one for sure. Any chance of crediting some of the artists? I'd love to see more.
@Viryn3 жыл бұрын
Nurgle vibes! Love it! Make a build based on Nurgle 😍👌
@mishapetrovich54953 жыл бұрын
Ok this is great. I have an idea for a Swarmkeeper, Wildfire druid. But I am not sure how to optimize it.
@ryanmcdermott15443 жыл бұрын
Okay, here's my next character: I'm making a Dhampir Swarm Ranger just like in Dracula Untold. So I'm going all the way to the lvl 17 flight/teleport. But what do I multiclass in for 3 other levels and when, to make this the best it can be? Rangers already do some of the best damage in the game, but what do I mix this with to put it over the top with my concept? Hexblade for the curse? Arcane Trickster for the SA damage and stealth? College of Whispers for the Psychic damage? WHat does the crowd or Treantmonk think?
@UnkaJosh3 жыл бұрын
So you can force-move enemies. And Spike Growth is a Ranger spell. Now it's not just Dao Warlocks who can play cheese-grater...
@CookieswithCreambetweens Жыл бұрын
My brother is playing a triple multiclass he is a fae paladin(plague) swarmkeeper ranger and a mercy monk he is playing as a tank not to be sneezed at
@jorgh52553 жыл бұрын
Im running a skyship campaign with floating islands. This subclass is extremely broken in my setting. But also a lot of fun!
@aaronhumphrey20092 жыл бұрын
Fun for 3D flying adventures..Squirrel suits , gliders & parachutes could add tons of possibilities..
@Grorl3 жыл бұрын
Edit. Does it mean it's magical piercing on that d6, also, does the d6 become added on a spell attack too? Halfling ranger with a swarm of hummingbirds!! While going further into ranger here does gain benefits. I had been thinking of mixing this with wildfire druid. Action move with swarm and bonus action teleports with fiery teleport. Tactical hummingbird ranger/druid.
@mirkofraccastoro75733 жыл бұрын
May be useful info, there should be mechanics for failing saves, as in page 184 of storm king's thunder (official module) it says the elemental magerna voluntarily fails the safe forced by the magical item iron flask, and the magic item doesn't even specify that you can do that Yes there have been tweets even by game designers saying that there are no rules about it, but they're lying as apparently there are if monsters are doing it in official modules or idk
@TreantmonksTemple3 жыл бұрын
Specific items, spells or creatures that include a failed save mechanic is quite different than a general rule that saves can be voluntarily failed.
@mirkofraccastoro75733 жыл бұрын
@@TreantmonksTemple normally yes, but neither the item not the creature have a special mechanic or ability, the book just says he does it as if it were a normal thing
@timkramar97292 жыл бұрын
I like snake swarms. If I were to multi class, it would be with druid. Circle of spores might be interesting
@aarons.81612 жыл бұрын
I've often had a concept for a Drow Swarmkeeper, but with a swarm of spiders. Only problem is, I find it a bit hard to see a swarm of spiders being ably to fly around. So Features like Writhing Tide and Mage Hand I find a bit difficult to describe how the swarm is doing that, short of perhaps shooting webs everywhere. Though if your out in an open field with nothing for webs to grab onto... how then is your Writhing Tide of spiders making you fly?
@TheDisplacerBeast2 жыл бұрын
Maybe the pile up beneath you lifting you up? Like the baddie in big hero 6.
@Duranous.3 жыл бұрын
I'm wondering if anyone thinks that this subclass would combine well with battlemaster as a duel wielding ranged character? In my campaign it would be using firearms (revolvers) which don't add ability modifiers to damage. I don't know how you would prioritize levels and Feats/ASIs. UA and homebrew is possible but not OP hb. Thinking of a loose The Shadow-esque character (the old pulp character), campaign specific: assumed not a variant human. Not sure if this character is better as straight Ranger or multiclass, idk I just like maneuvers I guess.
@SpiderWaffle3 жыл бұрын
spike growth; scorching ray or jim's magic missile
@TheDisplacerBeast2 жыл бұрын
I had a 3 level forge dip. My swarm was a cloud of embers.
@docnevyn58143 жыл бұрын
I'm thinking of playing Madmartigan and the swarm is gonna be those awesome little sprite aholes
@patrickstephenson9583 жыл бұрын
this is a blast from the past, They were called brownies, I loved the amount of shit they talked.
@Skip62353 жыл бұрын
I run a swarmkeeper ranger with a swarm of cats. Basically, I'm a crazy cat-dad. I love it.
@Randomdudefromtheinternet3 жыл бұрын
I accidentally got a taste of this with my Paladin of vengeance when my DM allowed me to tame a swarm of bats. Can't wait to make one and have The Plagues on repeat lol.
@TainakaRicchan3 жыл бұрын
There are actual several featrues that explicitly state that the saving throw can be voluntarily failed (i.E. the telekinetiv deat) so the assumption would be that by default a saving throw must be taken, except when the feature or spells states a voluntary faulire is an option. Any yeah, my Chessbrain is salivating on pushes and pulls on will. I know why my bard took Telekinethtik, despite it being a highly contested bonus action. Although I must introduce the slight Caveat to your "move enemeis aroudn for free every round" that you still need to hit and the enemy has to fail an STR saving throw, wich tend to be quite high for a lot of monsters. All in all the swarmkeeper sounds pretty good and flavorful. The RTanger class has come a long way since the PHB, although I still am not a fan of "fix a bad class with extremely pweorful subclasses", although the Tasha Options did help. Keep up the Good work crhis.
@WexMajor823 жыл бұрын
Stirges! A flock of stirges. 1d6 piercing damage from stirges embedded in your enemies!
@jonathanholmes31493 жыл бұрын
I start a new campaign on Sunday and this has inspired me to give this subclass a try. Would you recommend a melee or ranged build? Is Crossbow Expert into Sharpshooter still going to be immense? Thanks for the video, I love your work.
@TreantmonksTemple3 жыл бұрын
Ranged is probably the better option.
@jonathanholmes31493 жыл бұрын
@@TreantmonksTemple thinking about it further, ranged synergises with the ability to fly (even if it’s not very far/high). Are there any feats that might often be overlooked but synergise well with this subclass?
@napoleontheclown3 жыл бұрын
@@jonathanholmes3149 PAM could be useful if the enemy is reliant on melee attacks and is out for your blood. Pairs well with a quarterstaff and the combat style that gives you druid cantrips to grab shillelagh. Mobile would pair extremely well with the level 7 ability, as the +10 to speed from that applies to all movement. Shield master *can* lead to a total of 20 feet of movement. Keep in mind that, thanks to the wording of the feat, you can use that bonus action shove before making the weapon attack. Shove, advance, attack, swarmshove. Crusher is a similar situation that does NOT eat your BA and is more likely to work. StRanger/Shillelagh choice. Make the DM really, really irritated. Sentinel w/crossbow expert can do nice things for you by merit of pulling the enemy within 15 feet and making it much harder to get away. Consider it to effectively be +15 to your movement in terms of getting an enemy within 5 feet of you. Once your swarm can knock enemies prone, grapple feats start to pair well. Prone it, grapple it. Slasher can pair with the forced movement to severely limit the enemy's mobility. Halved movement, moved 15 feet, and possibly knocked prone? Great way to really mess with that enemy's options. Slasher is compatible with finesse weapons. Telekinetic, as a BA, would also allow for a ton of forced movement.
@KnicKnac3 жыл бұрын
Rogue (Scout) + Ranger (Swarm Keeper) could be a fun mobility style of character.
@miniaturecollector73453 жыл бұрын
If this subclass had a feature where you could Frighten a lot (like the Fey Wanderer does), it would be very Batman.
@JuckiCZ3 жыл бұрын
So what does this subclass bring? It is not BA heavy - so it is ideal for PAM, XBE or Dual wield builds. It can move the ranger 5ft away after the attack - so ideal for melee character, especialy with reach weapon, because you can use the Gathering Swarm feature on first hit and don't need to risk, that you will miss on the last hit and waste this ability, or waste some attacks. From lvl 7, he can levitate 10 ft above ground for BA - ideal for reach weapon (enemy cannot attack you, but you can attack him and he will also get AoO of he leaves). From lvl 11, he can knock enemy prone with any attack - ideal for melee build - especialy GWM! From lvl 15, he can teleport up to 30 ft when he takes dmg - equaly good for ranged and melee char. Summary - this subclass is ideal for PAM build! Especialy if you can also take GWM and maybe even Sentinel. On first attack, knock enemy prone, then attack him twice with -5/+10 from GWM - this is like improved shield master feat. Or hover as BA over the enemy and don't let him escape thanks to sentinel. Or use hit-and-run technique by disengaging freely without any feat. What do you think, is there any better solution for swarm keeper, than PAM+GWM build?
@gmenta3 жыл бұрын
Great guide bro🤘🏿 Thanks for that!
@sillvvasensei3 жыл бұрын
If you would multiclass this, what would you multiclass into?
@TreantmonksTemple3 жыл бұрын
Cleric is my first instinct. Spirit guardians would work well
@TheRobversion13 жыл бұрын
Good vid. The tactical options i agree are nice but not a major draw for me. Dpr is still king imo. No need to control or be tactical if the opponent is dead on round 1-2 (gloomstalker). I like that you made it cool like batman though mechanically for me i"d still play gloomstalker or fey wanderer ahead of this. I'd probably pick this is as my 3rd ranger subclass to play (and thats because i want to make an arcane archer build work well and it seems gathered swarm works well with grasping arrow). Anyway looking forward to your review of the new sorcerers, 1 of my fave spellcasting classes. Keep.up the good work chris!
@Indomakio3 жыл бұрын
I'd love to play Princess Mononoke with a bunch of forest spirits (chwingas) around me
@justinstreet12543 жыл бұрын
Literally doing it now its awesome.
@michaelnelson38483 жыл бұрын
Just as a clarification, since the swarm moves you, not you moving yourself, does it count as forced movement? Like to get out of attack of opportunity range?
@jakestavinsky34803 жыл бұрын
Correct
@TreantmonksTemple3 жыл бұрын
"You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction." This doesn't use your movement, action or reaction so it would qualify.
@dennisfuery34263 жыл бұрын
Imagine Jester from Critical Role multiclassing as a swarm keeper. Cadueces seems more likely, but Jester and her fey unicorn pixies are right there, too. Since the swarm hits with an attack, be it weapon or spell, she can cause even more trouble on a battlefield. That regular gnoll is just out of Yasha’s reach? Guiding bolt. The gnoll is now in reach, damaged an extra little bit, and is now bright and shiny for Yasha.
@dashboots3763 жыл бұрын
Bees dude! You can be the Candyman!
@Magnushamann3 жыл бұрын
Remember that LONGSTRIDER increases the flight speed of Writhing tide - effectively doubling it.
@TreantmonksTemple3 жыл бұрын
It doesn't. Speed is considered to be land speed unless specified otherwise.
@Laukaus113 жыл бұрын
@@TreantmonksTemple That's not entirely right. Bonuses that simply refer to "speed" rather than a specific type of speed apply to all of the speeds you have. From a Crawford tweet back in 2016: "Bonuses/penalties to speed apply to your speeds in general, unless the text specifies walking, flying, etc."
@binolombardi3 жыл бұрын
@@Laukaus11 PHB pg 181 “speed” “Every character and monster has a speed, which is the distance in feet that the character or monster can walk in 1 round. This number assumes short bursts of energetic movement in the midst of a life threatening situation.”
@Laukaus113 жыл бұрын
@@binolombardi Yeah, 5e has some notoriously bad rule text in places. But lets apply the logic that "speed" without any qualifiers always refers to walking speed, to something else. A creature with flight speed can fly away from a creature grappling the grapple reducing its speed only applies to its walking speed. That doesn't seem to track, does it? A more consistent and sensible way to apply the rules is that effects referring to "speed" applies to all of a creature's speeds.
@binolombardi3 жыл бұрын
@@Laukaus11 the grappled condition has its own definition. “• A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed. The condition ends if the grappler is incapacitated (see the condition). • The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.” The first part of the first bullet references “normal” speed which is walking speed. The second part of the first bullet references any bonus to speed. Climbing, swimming, and flying are bonuses to speed.