"There has to be more than it's just boring or empty" Nah that's about it.
@FiguringOutFantasy11 ай бұрын
Sometimes the real answer is right in front of your eyes…
@AleksiJoensuu11 ай бұрын
@@FiguringOutFantasy I don't know why Starfield failed, but I do think that is reason enough for a game to fail. I feel like at large we don't play video games to be bored, or have a meaningless experience. Meanwhile, we endure and even love games that have any number of other faults: poor graphics, bugs, no story at all, and so on and so on... But they have to be something that's not boring, or that has some content that engages us.
@Rob-14711 ай бұрын
It's more than that it's boring or empty, it's boring AND empty 😂
@formes23887 ай бұрын
@@AleksiJoensuu The answer to why Starfield failed is, the same reason why Skyrim is a worse version of Oblivion, which is in some ways better but in other ways worse than morrowind. The answer is the same reason why Fallout 3 was meh (though has some notably good aspects), but Fallout: New Vegas was absolutely fantastic. Bethesda has a history of being able to create wacky lore, but the story in that lore tends to be fairly bland and flat - the characters, tend to be just as flat. And the little secret is: There are about 7 basic plot lines, you can intermix them to some degree, you can shuffle things around a bit - but once you know them, basically every single thing you interact with will be some version of one of those: What makes a game, movie, or even a book shine is ultimately the Characters-and the setting is, in effect, a character unto itself. Starfield as a game has unremarkable characters that had a lot of potential. It's factions are fairly flat. The decissions the player has are basically zero. The world is alright. And so, unless the gameplay loop is INCREDIBLE: It has nothing to offer and - Starfield doesn't even have that going for it. It has... loading screens like you have never seen before; games like Neverwinter Nights had an absurd amount of loading screens, but the loading screens made sense and you spent plenty of time in each zone with a few exceptions, and so - fine. But if the game were to be made today - you would end up with something more akin to Baldur's Gate 3... far less loading screens, and more transitional in game cut scenes as you transition. Had Bethesda made a few really damn good, complete, full, explorable cities - and I mean some 300 buildings or more in it, with 500-1000 NPC's - largely going about there day, but a handful that we could interact with: You could have an entire storyline of tracking down a rare item that some back alley whole in the wall grey market seller is rumoured to have acquired: That is an interesting side quest. Have Faction hubs that have a mix of pre-fab type structures, and bespoke buildings. Have settlements of various sizes and ranging in construction. Have some settlements that are fully indoor that are built up as a kind of hub+spoke structure, do to toxic or no atmosphere and an aim to reduce the need to use airlocks. Now you have the entire basis of half a dozen or so major storylines based on the different factions - some would interweve (allied factions), some would be opposed. Then you could have Story lines dealing with pirates raiding automated mining facilities - and having to deal with a small pirate base that has been causing issues; but the main factions deem it "not our problem" and now we justify mercenary adventurers in space. Once you deal with the facility - who ever you helped, as part of compensation might aid you registering the facility as yours, and provide some base materials and now you have a Progression system in that Player Base that you can build up with modules. And this brings us to all the empty planets: Terraforming projects sounds great. Create a system for players to literally design flora and fauna and unleash it upon the worlds out there. And because you have a procedural generation system - let it go wild with what the players do. Or let the players basically paint out boundaries of intent - and let the system fill it in. Had Bethesda done the above: Starfield would have been a Classic Hit, Celebration. But there is a problem: That game requires a different game engine, and totally different approach. You would need to stream load assets, you would need to be ok with players never seeing 90% of the content possible. You would need to be ok with the absolute absurdity of things people will ultimately create. And one more thing: Lan / Direct IP based multiplayer - let friends hop into each-others game world, and see what they are up to. Let players build up their story together. And maybe just create a dedicated server that players can run. Starfields concept? Great. Execution? Absolute trash.
@TheAdarkerglow11 ай бұрын
The problem is, the RPG system isn't actually very good. The problem started in Skyrim, got emphasized in Fallout 4, and is now fully engaged as not a means to provide players with unique ways to interact with the world or play through it, but as another thing you can 'finish' in the grand scheme of doing everything. The goal in Starfield, more so even than in Skyrim and Fallout 4, is to maximize everything on your character. This is made evident by their inclusion of NG+ and the tiers of powers that can only be upgraded by running the same temples repeatedly. And what's more, they've failed to create interesting narratives. Every single faction needs a ground up rework to their quest chains, without exception. As it stands, there is no character expression through dialogue or quest choices. There are virtually no alternative outcomes to any alleged 'choices' you can make, the option for violence is stifled if not entirely stripped from the player with an army of death immune 'essential' NPCs, because god forbid you break a quest by not having the designated hand-holder available. It's shallow, meaningless grind, in a universe where nothing you do matters, because it neither has an impact, nor lasts beyond the 'current cycle'. With the perfect vessel for narrative altering consequences and unique build opportunities, they offer repetitive and bland gameplay.
@nonyabusiness-f9e11 ай бұрын
for me the main issue with starfield is the fact that it is literally designed around you replaying it yet you cant impact the world or story or in any way. so you are just doing the same thing over and over and over. its not worth walking/traveling for 10 minutes just to do the same quest u already did or go find the same "randomly generated" facility or whatever.
@ummerfarooq538311 ай бұрын
Why do your kind of people think impact means genocide as a great option?
@PixelMurder11 ай бұрын
The real reasons are Todd, Emil, and greed.
@Aristocles229 ай бұрын
Todd, Emil, greed, and a little bit of woke. It's hardly the wokest thing out there, but any wokeness at all is a problem and can only take away from the game.
@FilthyCoytote6 ай бұрын
@@Aristocles22 mmmmmmm no i think ur just trigered at pronouns theres plenty of REAL issues not ur perceived slights to political stance
@Aristocles226 ай бұрын
@@FilthyCoytote The only ones triggered are Bethesda's accounts. :)
@RAWBOT30111 ай бұрын
Starfield does not respect my time. I feel like 50% of my play time is unnecessary loading screens and fast travel when I should be able to use a space phone to call in a quest.
@RobertA-hq3vz11 ай бұрын
The problem with the quests in Starfield is that there is only 3 quests, that are just repeated over and over again. Go find this missing person and come back, go get this item and come back, go talk to this person or kill this person and come back. No matter which planet you land on its the same quest, interspersed with lots of running. Even the outposts are reused and are identical. In fallout 4 every location was hand crafted and unique, while in Starfield its all copy paste. I never expected Bethesda to be so lazy in their creations.
@AmySorrellMusic11 ай бұрын
Agreed.
@cawre11 ай бұрын
Yes its a huge step back when you compare them to their previous and successful single player titles. Idk what they were thinking
@FiguringOutFantasy11 ай бұрын
Some of those elements existed in previous Bethesda titles still. Though the difference is that you arent expected to make such monumental treks across space to get to each location! Thanks for the comment!
@RobertA-hq3vz11 ай бұрын
@@FiguringOutFantasy In the past if a quest sent you to a location you can bet there was a good story attached, mystery, or fight waiting for you before you collect the item. The other day I went to a level 65 planet, walked to mining outpost and was asked by an NPC to scan some rocks for them because "they were too busy" Having already done the same sort of quest where I walk to a location, pick up a rock. or scan a rock, and come back, I declined the opportunity to do so again. There was nothing else on the planet. No self respecting gamer is going to find that interesting, and it boggles the mind to think that people in Bethesda played this game and never bothered to point out to management that these quests are awful.
@efxnews477611 ай бұрын
@@RobertA-hq3vz it's funny that Starfield doesn't explore even their own mechanics to make some interesting quests... I was playing recently X4, and some of the quests are build space station for an specific faction, This missions are just annoying in X4 because they are like the radiant quests of Behtesda games, BUT theres nothing saying that you couldn't making an interesting quest revolving around building an outpost, instead of building outposts everywhere, focus on one outpost and make a decent quest for it... Another type of quest could revolve around build a space ship related quest, maybe capture some ships for the Crimson Fleet, so they could build a bigger fleet...
@roninfredo684411 ай бұрын
I put about 25 hours into Starfield before I uninstalled it. I was enjoying my time with thr game, but after a certain point I realized I was spending more time going through menus, rather than exploring. I was picking up my ohone snd scrolling social media between the uninteresting dialogue. Starfield isn't a bad game by any means. But the gameplay loop just isn't engaging enough or even fun enough to look past the negatives.
@FiguringOutFantasy11 ай бұрын
As the old saying goes... Quality over quantity! Thanks for the comment.
@jacobyrassilon11 ай бұрын
Being sandwiched in between the Game of the Year (BG3) and an excellent expansion and rebirth of CP2077 didn't help Bethesda out at all either. It was the worst case scenario for Starfield, being that both of those games knocked it out of the park, while Starfield dribbled in a single with 2 outs, bottom of the 9th, and down by 5 runs.
@johnmoss462411 ай бұрын
I think dismissing other people's concerns about the game as meaningless and hollow is pretty biased. If it matters to them, it matters to them.
@FiguringOutFantasy11 ай бұрын
No doubt. I do believe though that there are varying levels of impact that different features have on the overall gameplay. And some may be more influential than others. Thanks for the comment!
@Steelninja7711 ай бұрын
Well don't play it. why should we care about your concerns. I am playing it and having fun if you don't then play something else it's not difficult. all these people posting video's like this are just sad imo. All this drama and hating on people who enjoy the game. lol. sad.
@johnmoss627811 ай бұрын
@@Steelninja77 why should I care what you think, then? why even post, if nobody cares what you think? why even say anything ever, if nobody cares? that's a dead-end argument. if you didn't care, you wouldn't have made that comment either. silly, and puerile.
@johnconner469511 ай бұрын
Fucking pronouns
@johnthomas486811 ай бұрын
As a fellow John, I approve this message 😀
@bullseye041911 ай бұрын
The video ends on a note of hope: "WHo knows in a few years time, it will be revamped and find redemption like No Mans Sky". I wouldnt hold my breath for it: you may be able to add a minimap, but you most likely wont be able to fix the Loading Screen / Fast Travel Simulator.
@robsmith411411 ай бұрын
In Fallout 4 you could sink a good chunk of play time in building up settlements. They came with a variety of roles they could fill from food production to manufacturing and even defense. The settlers had assigned roles and they gave the settlements a sense of vibrancy as they went about carrying them out. In Starfield the outposts don't seem to be more than mining operations and places to store stuff. When it comes to crew for both outpost and ship, beyond ordering them to go there and providing a passive buff if they have the right skills, there is little beyond that. After the setters and settlements of Fallout, the crew management and outposts in Starfield seem like a step backward. While the video makes a good point about why Starfield seems barren and lacking engagement at times due to the timing, it seems even the peripheral activities, which could keep a player occupied in previous games, feel surprisingly more bare bones as well.
@kirishima63811 ай бұрын
It was a mistake to make Fallout 4 a settlement building game though. Having to look for and cart all that junk around, and go to the aid of a settlement every time they got attacked. It distracted from the main story and sucked all the energy out of the game.
@b.c.228111 ай бұрын
@@kirishima638 The sim settlements mod is the best thing that ever happened to Fallout 4, and I wish Bethesda would have taken some notes from it.
@mikeschaoticgardening11 ай бұрын
I dreamed of the game they hyped...loved skyrim..fallout3..even accepted fallout 4 as a fun shooter..bad RPG...I was thinking on why starfield makes me sad...and I realised what it was..in skyrim it took me a year to see everything in the base game..then a month or so each expansion..and I'm STILL finding things I hadn't noticed before! In starfield I have seen EVERYTHING in 3 months and beaten the game 3 times..yes I know I'll see slight changes to lodge ...but really what bugs me most is nothing I do matters..I can't truly play evil...a good RPG considers the what ifs...maybe I land at the lodge kill everyone....ok..the hunter appesrs and approves thus giving me a different path/story to the game...maybe I dont want to marry the 4 goodie goodies at the lodge...maybe I want to date a pirate..ya know RPG stuff.. Nobody in starfield cares what I do as it's a linear path...no powers or skills really matter that much either..in earlier games as a master of stealth you could push a character and they'd never see you..thus giving a reason to reach mastery..starfield stealths a gimmick only good for a few scripted quests and in those theres scripted parts like the ryujin one where the guards always run up and you hot yonbribe or speech check them breaking the immersion of stealth play. Theres no bow trick shots...no finding cool treasures as reward for going off the path...in starfield you wander all you get is the same 8 POIs you seen a hundred times. In skyrim yes caves were similar and you knew a chest or boss with reward was at end but each cave told a story..in starfield every credit stick and npc is exact location..if the loot and boss locations varied I could say "well certain companies built these facilities to be like space box stores but the scientists or whoever bought them made them thier own"...but I can't do that when theres the exact corpse in the exact spot.. Sigh
@FiguringOutFantasy11 ай бұрын
Very well put! Sounds like a passionate opinion with plenty of experience to back it up. Thanks for the comment!
@shmoga10 ай бұрын
...hmmm...thats....interesting. i wonder....is it really? ...intersting.....hmmm... is this how a crazy person types.... hmmm... well... maybe it is...or maybe it isnt.... ... .... .. .... .... .. .. . ..
@andrewe.83212 ай бұрын
@@shmogaget a life.
@EEDIR-DK11 ай бұрын
I think most of the steam reviews are pretty clear on what this game is missing. It being empty, is a real issue, and comes from the auto-generated to hand-crafted content ratio. The lack of diversity in the tilesets for autogenerated content becomes very clear only after few hours of play, making it unrewarding to take detours to seek out new planets and do exploration content. The handcrafted content and story is pretty average, and really not worse than fallout 4 base game in my opinion, but it is a letdown for an 8 year wait. It is a very long time for very little improvements in gameplay, and a lack of mainline content compared to for example Fallout 3 and fallout new vegas. I hope that Starfield is the wake-up call for bethesda themselves.
@Hauerization11 ай бұрын
Bethesda is in a rough spot - if I understand things correctly (and I might not, so be gentle) most hands on deck at the studio is currently focused on ES6. Both Cyberpunk and NMS at least had a hook to hang your hat on. Cyberpunk DID have a nightcity and an impressive NPC-interaction, albeit buggy. NMS HAD a spacetravelling and exploration-system that worked. I ask you ladies and gentlemen; what is Starfields "hook"?
@FiguringOutFantasy11 ай бұрын
It's tough to really find one I agree! Thanks for the comment.
@Junkzillabox10 ай бұрын
Starfield's hooks are ship building and new game+, which.. oddly enough contradict each other lol. To be honest, I think there was a lot content that just never got fully developed for whatever reason.
@Hauerization10 ай бұрын
True, I am curious to see were Bethesda is taking it. "Shattered space" coming up and "new ways of travelling" according to their latest update. Could mean anything. @@Junkzillabox
@johntipper2911 ай бұрын
I love Skyrim and Fallout. But, from my point of view, Starfield lacks the appeal of the other games because of an accumulation of disappointing issues that begin with the poor character generation system and proceeds with poor story telling, zombie like NPCs, infernal glitches, no consequences to actions, cut scene space travel and a number of irritating procedural quirks to name but a few. For example, landing your spacecraft is sometimes like parking your car 500 meters down the road when there is ample parking space just outside your house. As someone put it, this accumulation of irritants has robbed the game of a heart and soul.
@cdeford211 ай бұрын
Have you actually read any of the Steam reviews or watched the hundreds of KZbin reviews? They are full of detailed constructive criticism. Many, if not most, bring up the same points over and over. So many people on the same wavelength indicates - at least to me - that they have a very good understanding of the games flaws.
@FiguringOutFantasy11 ай бұрын
I’ve read through a fair share of them and I agree I think many articulate their criticism well, but I wanted to go a layer deeper and approach it more conceptually and spiritually to the games it gets compared to, in order to see how they stood the test of time
@WarPoodle-pc5wu11 ай бұрын
The CORE mechanic of this game is menu hopping! Even the best part of the game, the ship building, results in just more menu hopping. Even the space dog fighting feels like an arcade mini game instead of actually felling like flying a ship. Why build a cool ship if the only thing we do with it is open menus to fast travel and maybe the occasional mini game? You're telling me they couldn't have had a single mission that requires you to spend time on your own ship? And in 2023 we couldn't have a single option in the game that matters? Everything is still a matter of yes or maybe as options in dialog. I made the mistake of playing Fallout New Vegas right before playing Starfield....... WTF how is this game so far behind that game in story telling and branching options? Played BG3 right after Starfield. And that just cemented in my mind that there is NO excuse for this shallow of writing in RPGs anymore. And yes... I did in fact beat Starfield and played a bunch of new game plus... I wanted this game to be good sooooo much!!
@Leo-iq9or8 ай бұрын
i didnt play the game but watched a few lets plays and to me it just seemed like they took a boring short side mission and stretched it out to several hours without even trying to pad it out into a full game.
@ShaggyShagz1311 ай бұрын
Starfield feels like it was designed to be finished by modders but didn't launch with mod capabilities and BGS is fkg up the modding aspect before it gets added. QOL improvements have to be complained about to get mentioned as future additions. We're going to get a vehicle to make travel on barren planets quicker. The ship building is supposed to get some love soon, which I'm very happy about. Well thought out and articulated complaints are answered with advertising and insulting comments. The guy responsible for most of BGS's crappy writing tells us we can't have an opinion if it involves mentioning his crappy work. Fortunately I have BG3 or older BGS modded games to enjoy while Barrenfield gets improved or forgotten. While I have mostly enjoyed playing, anyone who thought it was worthy of GotY is deluded. It wouldn't have won GotY if it was the only game this year. Still better than the trash that is D4.
@dinosore478211 ай бұрын
Starfield is the classic mistake you mention here : not considering what made the previous so successful in the first place . It’s wild cause if they only let you fly instead of having load screens the modders could have fixed it. But the game itself is bad in every direction possible
@Angelfall6611 ай бұрын
Bethesda fixing their games?????????????????????????????????????
@MeowLesty11 ай бұрын
What? Hell no, just let modders do it for free
@tcat757611 ай бұрын
For me it was the writing. Lazy and uninspired, no cohesive direction overall. When I hit the Powers from Beyond bug that was the end for me.
@Arkhansyd11 ай бұрын
Bethesda properties may be able to make a comeback after Todd and Pagliarulo are out of the picture. Their approach to game desing and game writting respectively is clearly at odds with what makes Bethesda Games interesting. On the NMS comparison, this case is the same as when Cyberpunk was compared with NMS. This isn't a small studio tackling their first big project or a marketing issue like with NMS. The issues with Starfield are rooted in their big design choices and the company, like with CDPR, has already shown their inability to make an honest effort in the past. Full investment in development like Hello Games did is out of the picture. They need to focus on TES6, because they haven't had a commercial win since FO4 in 2015 and you can only resell Skyrim so many times. Properly altering Starfield would be too much of a risk, since you'd need to keep a large team on it, and they had the same feedback audiences are providing now during QA testing, so why would they take action now? Bethesda is not going to spend the time and money they already didn't spend to patch the Creation Engine 2 so it can do planet-to-space flight, for example. They are on the record saying it was "too much effort". The most we will get is a Cyberpunk situation. Some mechanical enhancements and a DLC. At least Bethesda knew what was missing from their game and didn't make empty promises. They just hid crucial information so the hype train wouldn't die. The saddest part is that I was enjoying Starfield at the beginning. I had zero expectations going in -I know my sweet, lying Todd too well-. But the consistent immersion breaks were too much. Couldn't get into it.
@FiguringOutFantasy11 ай бұрын
Thank you for such a well thought out comment! You bring up a lot of awesome points.
@72isb11 ай бұрын
The load screens disconnect the whole experience from boarding your ship to launching or landing on a planet it just feels like 2 half arse games banded together and loses all its flow and immersion, Having a ship serves no purpose apart from storage and playing the space mini games or that is what they feel like even Empyrion got this right...i haven`t played Starfield since a month after release i was totally disappointed with the whole experience i would load it up just to play on the ship builder that is also very limited.
@ummerfarooq538311 ай бұрын
It doesn't. It sets the stage. The loading screen is placed there on purpose. Take a picture. Observe yourself. Or watch that youtube vr tuber female laugh her arsenal off after being exposed live of what kind dodgy nipple alien booby pictures she had been taking earlier.
@FiguringOutFantasy11 ай бұрын
There were plenty of loading screens in previous Bethesda titles, but I think the difference here is just what is on the other side. If starfield doesnt make each loading screen feel necessary its going to feel redundant. Thanks for the comment!
@xlerb228611 ай бұрын
For me the thing that makes the game hard to get into is there just seems to be to much "friction". Everything you want to do you have to do something else first, and that something else usually involved travel. Whether it was trying to do a little settlement building, or some weapon upgrades, etc., is seemed I was always saying "I need to do/get what now?" Even lockpicking. I'm not a big fan of minigames but Skyrim and Fallout had a game that was simple enough you could do it on autopilot after a couple times. With Starfield matching up the patterns and deciding whether this piece should be used here or saved for later just seemed like too much work for that that low value weapon you knew was going to be your likely reward and that you already had too many of. It's not a bad game, just needs a bit of tightening up the gameplay.
@FiguringOutFantasy11 ай бұрын
The sheer size of space can't handle how much there is expected of you as the player! Thanks for the comment.
@peterd969811 ай бұрын
I have spent a bunch of time listing what modders could do to fix this game. But more recently I have begun wondering what those same modders could do to *simply turn FO4 into a space game.* Such a game would immediately be ahead of SF in a number of areas.. all the cool little things that it abandoned from previous titles: * Plays perfectly fine on old machines that can handle FO4. * Kill cam and ridiculous (and fun) gore * NPCs with basic routines. * More complex and useful outposts? (I have heard you can set NPCs to tasks and set up trade routes? Could modders define futuristic base elements?) * Ghouls, ghouls, ghouls. * Power armour * Vehicles? (I know someone modded them in to FNV, guessing mod also exists for FO4) * Diverse futuristic and old weapons * Decent Melee options. The first part would be easy. Just define a handful of interesting FO4-sized maps from locations around this solar system. For ideas, watch *Wanderers - a short film by Erik Wernquist [Official Version].* Initially travel could just be with teleporters, which already exist in FO4 I believe. Then others could go nuts adding quests and environmental storytelling within these maps. Have a basic design document explaining why this world is even here, the technology, some key factions etc. Since modders can define landscapes and vehicles, I suspect they could create a decent in-space game for actually flying between and around worlds. Get too close to a world and you automatically land on the closest starport or handcrafted location of interest.
@Here_is_Waldo10 ай бұрын
Of course, modders shouldn't have to build an entire game just so Bethesda can pretend they were the ones who did it.
@CrossUnity11 ай бұрын
The problem is that Starfield didn't actually fail. It in fact was a massive sucess, the biggest launch of Bethesda's history. What actually happens is, the game has minor flaws (loading screens, which are very fast, and exploration that people expected it to be like No Man's Sky but it was explained that it wasn't going to be like that) which opens the door for people that got mad because it's not on PS5 to say that the game is bad, the game "failed", and say bad things about it. The game is not boring, put 110 hours on it, mostly doing quests, huntins Spacers, collecting Starborn power, fighting pirates, landing on random abandoned space stations and seeing something cool there or killing Spacers, and my experience is being so far amazing. The faction quests are all 10/10, the crowd NPCs are ugly but almost every game is like that. The facial expression from what they call "essential NPCs" and companionships are ok. Also, there is absolutely no one that I know that played the game and said that didn't like. I'd give it a 9.1/10.
@AmySorrellMusic11 ай бұрын
My husband is hooked, has been since early release. He says it is the alternate universes he is into. I uninstalled it after a couple hundred hours. To each their own. I am having a BLAST playing BG3 and he is not remotely interested in it. Good thing there is variety in the world.
@TheCoastalAVENGER4 ай бұрын
one of my biggest issues with starfield is it's narrative short comings with world building. Take a universe like mass effect and not only do you see so much of it but you also hear of what lies beyond. you hear countless lore on interesting worlds, races, etc beyond the game's scope that really sell the idea of a living breathing universe full of things to discover and explore. In Starfield they make it EXPLICITELY clear that the UC and Freestar collective signed a treaty only allowing them to settle 3 star systems each. all of which are fully explorable by the planet (and... mostly empty outside a their capital cities and a few small towns). Why the writing team would shoot themselves in the foot to say that canonically there is absolutely NOTHING else out there to find, discover or see beyond the handful of settlements the player sees. It makes this vast game feel narratively empty, Even more so than the Fallout game which is a literal apocalypse and yet is teaming with life, factions and mysterious lands beyond the borders of your play area. Starfield wants you to ask "what's out there" all while the world building explicitely states "THIS! and ooonly THIS. nothing else, nope, nadda, nuh uh. only abandoned outposts from a past war, there is nothing out there to discover or explore except bandit outposts and research camps"
@AleksiJoensuu11 ай бұрын
How could PRONOUNS be any kind of reason Starfield failed? I mean maybe some angry kids might take offense to that, sure, but man. Baldur's Gate 3 not only lets you choose your character's gender independent of whether your character is masculine or feminine, but also your character's genitalia independent of either, not to mention I think none of the romance options is limited by gender, appearance or species(/race). And BG3 is an absolutely massive success in sales, awards and reviews. (Admittedly, there are plenty of angry people shouting at clouds because they don't like that BG3 has those, but my point is it hasn't stopped it from being successful.)
@FiguringOutFantasy11 ай бұрын
Right?! It was what everybody pointed to right out of the gate when it is realistically such a tiny part of the overall game. Bg3 is a great example on how it is simply a factor of character creation, and can be taken in creative directions. Thanks for the comment!
@PalletEater21411 ай бұрын
It’s almost like gamers would rather get mad at small details rather then get mad about being railed by the gaming company who gave them an unfinished product.
@jacobyrassilon11 ай бұрын
I don't think that many people are saying that pronouns and the inclusion of woke content is what killed Starfield. It was just something that was pointed out because it seems that instead of focusing on good game design and making the game fun, they focused on this other unimportant stuff. BG3 got away with it because, at the end of the day, it was a fantastic game that gave people exactly what they wanted. No one (well, ok, ALMOST no one) cared about the gender stuff in BG3 because they were too busy having fun. Had Starfield been a better game technically and given fans what they actually craved from Bethesda then all the grumping about pronouns and same sex couples would have been much more muted and downplayed.
@paulgibbon599111 ай бұрын
@@jacobyrassilon The pronouns thing was just one creator putting on a performance of outrage to get more clicks. He wasn't even pretending to be mad about that until he ran into a quest that has a "transgender" character who isn't actually trans (she's a biological cis woman who happens to have been cloned from a man).
@jacobyrassilon11 ай бұрын
@@paulgibbon5991 Yes, yes...I saw that...much ado about nothing. I think it was the straw that broke the camel's back and just what he decided to rant about at that time. He has since come out and said that the pronoun thing wasn't that big of a deal but his over all disappointment with the game in general and the inclusion of stuff like that without the inclusion of greater gameplay mechanics is what set him over the edge.
@aarachus11 ай бұрын
I love Starfield & have most of the complaints about it just whiney. Didn't help that all these "Reaction videos" repeating complaints while sensationalizing how bad it is. Anyway back to my game
@DhruvRed10 ай бұрын
First thing is they should create a new engine that can handle seamless transitions without loading screens, its a crime to have long loading screens on a AAA title in this day and age
@andrewe.83212 ай бұрын
A few things: can’t actually fly your carefully crafted ship between planets, 1000 planets with only 20 or so POIs, game feels copy pasted at times, loading screens galore, bland story that lacks urgency, bland characters (all good guys, no bad or evil options), the game lacks certain “wacky” elements that make Bethesda rpgs fun. I could go on, but it felt like the longer I played, the worse the game felt.
@CostFrost11 ай бұрын
So I liked the game, however I know that I am biased. I love the interactions and what you can explore, but at the end of the day it could have been better. Imo 20 planets should have been empty, 70 planets should have had life and tried to do quests and exploration, and 10 should have been fully fleshed out. This is with an idea of 100 planets and 10 solar systems
@FiguringOutFantasy11 ай бұрын
SO many ways they could have gone with the construction of their universe. Thanks for the comment!
@SimmerCK11 ай бұрын
The way the game is structured is why I stopped traveling from planet to planet trying to find things to do. I only go to planets that the more interesting quests send me. Along the way, I will investigate things that strike my curiosity. I refuse to do the "One of our people ran off, one of our people is missing quests, or could you check these sensors for us? Those are just junk filler quests. I will do the, clean out these pirates for us quests if I feel a need for some action. I only explore planets that I am also considering as a resource site for manufacturing, and I only consider them after looking for the best planets on an online wiki. It just saves me a lot of investigation time.
@okkefaber99934 күн бұрын
i do remember having fun and even defending the game when i was playing it but after i finnished the main quest line i was like wait thats pretty much it for this game just but hey maybe i one day will end up getting like a couple hundred mods for it installed and replay it that way and then properly enjoy it because as a sandbox for modding it does look perfect like tons of space for modders to make interesting quest mods hell a mod that adds some more biome variety would be absolutely sick because i felt like i was coming across the same 4 biomes on every damn planet like there was a lush biome with forests and stuff like that and a dessert biome with pretty much nothing and then a snow/ice biome and i guess a standard moon looking biome and and i never really went out of my way to explore a random planet since i was mostly focused on doing quests and finding new quests to do because the outpost building aspect was one of the least atractive things to me
@Junkzillabox10 ай бұрын
I don't think the game was a failure. The quests were some of the most engaging in the games. The game just has the most stagnant exploratory experience of the series and I feel that a lot of the various contents just never got fully developed.
@largesmack85172 ай бұрын
Too much footwork not enough reward. Spent to much time dealing with EXTENSIVE inventory management and still never had what i needed. I stopped playing after chest glitches were patched. I wanted a badass ship collection and they said get over it you can put in a 3 full days of work for half a ship
@Aristocles229 ай бұрын
It's possibly the largest play area of any modern game out of the box, so to speak. And that's about its only outstanding quality. Remember that older games (from the 80s and 90s) have FAR less detail and space requirements, so they can have truly enormous play areas.
@matthewrichardson25339 ай бұрын
It got hyped to all the Apex Callof Fortnite Craft players who thought it was going to be an e-sport in space but it ended up being for players who like a slow burn
@ElysiumNZ4 ай бұрын
Let’s be honest, most players lost all motivation for the game once they entered the Astral Lounge.
@FinGeek4now11 ай бұрын
It would have done a world of good if Bethesda got away from the "you are the hero of the game" and went with a "you are a person in this world where reputation matters" for things like what quests you can get and their rewards. The amount of bugs and the dated graphics from their decision to keep using the Creation Engine is unacceptable with a modern indie studio, let alone a AAA studio with the budget that Bethesda has. The game itself is almost like they took the most mediocre elements of every space game out there and put them into the CE, which is known to be buggy at best, let alone not optimized for modern graphics or hardware. I can't blame the individual developers at Bethesda, as they're working with what they have and are told what to do and implement, so it has to be the executives and management that are responsible here. They claim that space is empty because RL space is empty, but then they do something like "Starborn Powers".. really? Another content creator had a good idea actually, in with each main story in each universe would give you a unique Starborn power and that you could set a universe to be your "home universe" that you could go back to. Great idea that tbh. The "procedural content" isn't actually procedural, but rather it's custom made content that is randomly placed, however, that custom content is so few in number that it becomes repetitive and boring. If it was actually procedural, then it would be highly unlikely, in fact you would have a 1 in x * 4,294,967,296^y (where x is the amount of types - such as rocky, technical, etc.. and y is the amount of corridors such as a left turn, right turn, straight, etc..) chance, to come across the same layout of a base, unlike the what, 1 in 5 chance now? I haven't nor do I have the patience or will to actually check if the resource maps of the planets are either random or procedural, so I'll give them the benefit of the doubt and say that it is, but.. so what? That only matters if you're min/maxing outposts and even then it isn't worth the time or trouble locating those spots. The economy is trash, especially in this sub-genre of a space game since it should have some semblance of either a supply/demand economy based on resources found in-system or an actual real-time economy. The "carry weight" is extremely irritating, crafting is crap and incomplete, especially when it comes to equipment / gear nor can you save ship designs or put those ships on "the market". Outposts could be good, except for the bugs with the amount of links and the terrain / height requirements - probably due to the Creation Engine (again!) along with the lack of opportunity for a player-created and owned space station.
@KhalilKhan-kg9oxАй бұрын
the biggest problem with this game is that Bethesda decided to choose quantity of quality. There are many planet to visit but everything seems empty or lack of substance. Exploring is not fun as I had with Skyrim or Fallout and the map is terrible and almost useless. Bethesda was known to make handcrafted world rich of details but this game looks like auto AI generated world which is empty. Don't get me wrong I am huge fan of Bethesda and I hope they learn from their mistakes.
@randykoger464611 ай бұрын
“What exactly is the 42nd rule?” It’s the one that comes directly after the 41st rule.😂
@jedramos651811 ай бұрын
How extreme the opinions of people are over this game is ridiculous. The game is not complete crap. The game is not the greatest game ever. It’s a solid outing that didn’t come near the expectations we had for Bethesda’s growth. That being said they are still supporting it and I wouldn’t be surprised to see drastic improvements coming. This is a gaming environment where we are all so starved for good games that Cyberpunk was allowed years to redeem itself. Starfield is/was light years ahead of the Cyberpunk launch.
@FiguringOutFantasy11 ай бұрын
If cyberpunk got the backlash and made up for it in due time, why shouldn't players speak out towards Starfield for a similar redemption?
@boopuchannel11 ай бұрын
every planet that doesnt have a city on it is literally functionally identical in this game. this game is so sad its not even funny anymore
@dimigust375311 ай бұрын
300 loading screens to enter or exit anything is this game, boring quests, boring exploration, boring attempts at misguided realism, older than my grandmother outdated engine.. so on and so forth
@TdotTbot2 ай бұрын
Literally nothing matters in this game. That's the problem. Useless mechanics. I've never built an outpost, cause I don't need to. Even with the survival mechanics, all the food does the same thing. It's so shallow.
@kevinrodgers727511 ай бұрын
Should have had planetary landings and co-op play. Should have really cut down on the number of planets . Maybe 300 planets. No point in having 1200 planets when they are basically the same. Could have took the best from Elite Dangerous No Mans Sky. Land vehicles would have been nice but it would not be that bad if you could land anywhere you wish.
@amakaqueru3311 ай бұрын
everyone else opinion = bad. my opinion = good. That is your video, dude.
@FiguringOutFantasy11 ай бұрын
Hmm, are you sure?
@dukeversewalker896211 ай бұрын
Star Citizen players tried to warn you that Starfield would be trash but you didn't listen
@RobertA-hq3vz11 ай бұрын
The thing that Star Citizen and Starfield have in common is that they're both a buggy, crashy, mess. Runs like a dog. You can't go putting that much detail, and items that don't de-spawn in and not have your game crash. In Starfield you get to a certain level and the game crashes continuously because you've accumulated too many item ID's, apparently. I bought Star Citizen 8 years ago, but I don't play it, yet, because its buggy, and there's nothing to do that captures my imagination for very long. So, I wouldn't be calling out Star Citizen's merits just yet if I were you.
@dukeversewalker896211 ай бұрын
@@RobertA-hq3vz you either don't know what you're talking about because you don't own or play the game, or you have a shitty computer that you needed to upgrade 5 years ago
@FiguringOutFantasy11 ай бұрын
There will always be a playerbase with an everlasting trust for what Bethesda produces. My trust in them though is fleeting for sure...
@frgv406010 ай бұрын
I don’t know if it failed. Sold enough copies mine included and I played longer than necessary just to convince myself I wasn’t ripped off 😂.
@alexmunoz1400711 ай бұрын
Who said starfield failed? I have 300+ hours. ☠️☠️☠️ i have a buddy who is a sony pony, who bought a series s just for starfield and now all he does is play starfield.
@kingleonida55139 ай бұрын
Dam man you content is gold, only 1k subscribed? You have my follow!
@FiguringOutFantasy9 ай бұрын
Happy to have you along!
@Taikutsuna111 ай бұрын
Most people that claim they don’t like Starfield have 100+ hours into the game. Obviously they got their money’s worth. Just because a game didn’t live up to your expectations, and doesn’t have INFINITE replay ability doesn’t make it a failed game.
@ombra71111 ай бұрын
Its a failed game, people bought a Bethesda game and forced themselves to slog through the innumerable time wasting aspects of the game before realizing it was never going to get better. I beat the game and felt like most of time was spent doing things I did not enjoy just to get to the good parts. I look back and feel like this game wasted my time and as a Bethesda game is an even bigger failure.
@FiguringOutFantasy11 ай бұрын
Is the amount of sheer content the qualifying factor for it being "worth somebody's money"?
@Aristocles229 ай бұрын
No Man's Sky has far worse graphics and animations. This is an advantage when it comes to retooling the game. Starfield's retooling would be much more expensive, given how much it costs to make models, animations, textures, and so on. Microsoft (which owns Bethesda, remember) has the money if it really wanted to retool any game in their IP catalogue, but I don't think they want to.
@johnirby88476 ай бұрын
Bethesda knows they messed up with a lot of things. They know New Vegas was the best story, and people want stories. The series season 2 is set in New Vegas. If Bethesda had any since they'd release Fallout: Lonestar. What's 7 times bigger than Nevada and has even more cowboy feel, Texas! That's the next Fallout game.
@blacklight87869 ай бұрын
1:57 that it's up to the modding community to finish the game / fix it since the devs can't...
@Steve-q6k11 ай бұрын
Some people just have low standards for games.
@daemiax3 ай бұрын
It was never about pronouns for me. I finished the game and it is simply underwhelming in every aspect. The story telling, the role playing element (The choices you make almost never matter) in an RPG... the NPC are worse than in skyrim. The companions are horrible. None of them are likeable and their stories are just as boring. I'm not even mentioning the mechanics of the game. Solutions you might ask, simple; Employ a competent team of story writers, coders and build a story where your speech matters, your actions matter. After the blatant lie they said when releasing FO76 where they openly said " There won't be pay to win mechanics " shortly after which they released Fallout 1st subscription where you get infinite junk and ammo storage, was the final straw for me. I initially decided to boycott them, but chose to give them a 2nd chance since Zenimax was bought out by Microsoft. After playing and finishing the game, I've made my point and put Bethesda in the same basket as EA or Ubisoft.
@BarbosaUral11 ай бұрын
I'm not a Bethesda fan boy. But I am a 67 year old Skyrim fan boy. I played Skyrim since Special Addition came out and 95% of that play time is a modded Skyrim. But Starfield? I played 74.5 hours and uninstalled it. I give the game a 4.5/10 and that's for the art department because the game looks pretty good. Excepting water. The game was over hyped, falsely advertised (simply listen to Todd explaining all the cool exploration we can't do), horrible optimization, no immersion, uses a crap engine, totally crap UI, bug filled, glitch filled, crashes, repetitive, boring, broken stealth, horrible perk system, janky base building (with little instruction), janky ship building (with little instruction), copy/pasted POI's, absolutely dreadful and contradictory companions who don't care who or what you are other than you're important, no-name citizens that walk back and forth on an invisible tether and many times get in your way, weak main and side missions, overloaded cut scenes and load screens, mediocre gun play with bullet sponge targets. Really bad circa 2011 AI. There are no real choices with consequences. Any choice you make still takes you on the direction Bethesda wants you to take. Thus, the traits and abilities you pick in character generation have little to no benefit. There is no depth or relevance to this game and its components. This game has no role playing despite it being labeled an RPG. This game has no soul. The junk you pick up is pointless, extremely underwhelming carry weight (excluding NG+), arbitrary level farming to mend/boost your XP/perks/ money, vendors with little money, NO MAPS, companions scolding you one after the other because you chose the dialog Bethesda didn't want you too, more loading screens in five minutes of play than the entirety of Elden Ring, 300 years of human fiction with nothing to really show for it, no challenging locations or bosses. And no reason to actually make an outpost to farm stuff because you can simply purchase it at a vendor. A "2023 next gen game" with 2006 water graphics? Starfield is fundamentally flawed on so many levels. It is NOT open world. It's plagued with bad game design decisions, half baked systems, bland & uninspired and seems to be unfinished writing and outdated quest design. It isn't "Skyrim in Space", nor is it "Fallout in Space". Starfield is a terribly downgraded, mediocre and soulless mixture of Skyrim & Fallout 4, without the free world exploration and the charm of neither. It's a regression from Bethesda's previous titles in all aspects and the saddest part is that it took them 8 years to create this piece of mediocrity with unparalleled boredom. Mario Cart is more fun than the spaceship battles in Starfield. Whats even worse is that devs had ALL the creative freedom to write whatever the hell they wanted; there is no established lore that restricts them from going crazy. And yet they went for the most banal unimaginative take on sci-fi. Funny thing with Londinium - I decided to try landing randomly on the planet, ignored the UC ship telling me to stay away and menu clicked my way down there. As soon as I got out, another random ship came a few hundred metres away, as they do. I wandered over, found it was a Freestar Ship that had landed at a "small settlement" or something like that. On Londinium. The planet that was quarantined because it was over-run with monsters. Sigh. Later, I’m desperate to complete the main quest so I can finally uninstall. I made it to the buried temple - which is of course just another copy paste junkyard. Sarah (a companion) said she wanted to speak to me and told me that Barrett (another companion) was worried about her back at the lodge. Well, Barrett fraking died on the Eye when the Hunter attacked about 30 hours ago! What little immersion I had left was instantly taken away! TLDR; Abysmal writing. The worst part is they made a world (worlds) that were already explored. It all feels like we were late to the party. Every planet is littered with copy/pasted factory’s and outposts, you are never more than a 1000 meters from a structure. The whole colonial war already happened and you just get to hear about all the cool interesting events that already occurred. No matter how far you go, there are almost always humans waiting for you there. Even the plants & wildlife that you need to scan already have names. Therefore, locations have already been discovered in the past. What really burns my backside is that New Game + merely allows you to replay the game over again with the same or different companions; ie., Sarah becomes a potted plant, all the Constellation members are children and I think the very worst is all the Constellation members are you with different personalities (and that's to name just three of the 10 or so variations you get. Not only that, when it comes to the writing and consequences of going through the Unity, Sam Coe's questline revolves around restoring a relationship with Cora's mother, Lillian Hart, yet when it comes to the Unity, Sam shows not the slightest consideration of Lillian in allowing young Cora to go through the Unity. I would think she would be devastated. Also, if you do NG+ to bring all 24 powers to level 10, that means you'd have to jump through 1200 glowy-glitter things in 240 temples. No, thanks. This game was labeled as "Next generation" gameplay? Don't stop to think Bethesda will fix anything other than the most egregious problems and that modders can "fix" the game when Bethesda won't. I've come to the realization that the game is fundamentally flawed in a way that no mod or update can actually fix. It's the base level structures of the game that are so unappealing. Modders can come very close to it, but I don't see that as a modders unpaid job. An example would be that modders made Skyrim better. But they didn't "fix" it. As I sit now with 74.5 hours into Starfield, I honestly don't think I'll ever play this game again. At least not without a Cyberpunk 2.0 and DLC type upgrade. And this Bethesda mediocrity has me very worried for Elder Scroll 6. Don't settle for mediocrity.
@AzViking6911 ай бұрын
It’s the gamer community in a large part, not all gamers but it’s been a growing trend since 2015 where every game gets bashed leading to this space we find ourselves in now overwhelmed by cry club and crap creators that grab at low hanging fruit and quick to jump on the “in” bandwagon because hate sells. Comparing games to other games is a good way to cherry pick the good parts while ignoring the bad parts to drive a narrative. While I enjoyed the Witcher 3 I played it once and it sat on my shelf for years after that. And most games follow that pattern for me. In fact in 40 plus years of gaming few games have gotten me to replay them the first year let alone 5 years after not to mention 12 years after. Bethesda love or hate it is consistent in their business model. It releases a core, a framework that’s built upon. Every game they put out has followed this pattern. It always takes 6 months before they release the creation kit for modders to utilize and expand upon and learn which always has a learning curve for old modders and creates new modders in the process. It takes two years for all their DLC content to be released as well. And in between it’s continually updated and added upon by their team and patched and fixed and then broken in new places. It’s the history of the studio. They are the only game company that I ever heard of still updating their 12 year old game and all thier other games since then too. Starfield will be no different and it’s wholly unrealistic to think it would have been. In all my years gaming have I never found a game that scratched all my itches much like I’ve never met a person I agree with 100% of the time. Life is about compromise and moderation and being patient for a better outcome. I’ve been told I’m “coping hard” by the parrots of cry club that never heard the word copium till a month ago but now suddenly it’s in every comment they make. I don’t have to cope because I’m adjusted and grounded in reality and not some make believe fantasy land where all our dreams come true and we always get exactly what we want and demand despite a long history pointing to a different outcome. In real life in person conversation with a wide age range of people I’ve yet to meet a single person that hates the game and has any issues running the game or even thinks the outrage is real but is in fact manufactured into a bash fest for ulterior motives. Criticism is good and healthy and should be encouraged but what we are seeing is far from that and disconnected from reality and truth and history.
@stevenwestfall763811 ай бұрын
I was super excited to play Starfield. I loved Fallout 4 and Fallout 76. And have significant time in both. Starfield lost me due to the blandness. Space combat is boring and typical. Planetary travel sucks. My biggest gripe those is the ship building. Its so lacking in the looks department. All the ships parts are bland. All the ships you can build are bland. Bethesda really screwed up taking the art direction they did. That's what killed my interest right off the bat. I've seen nothing since to make me want to play it.
@FiguringOutFantasy11 ай бұрын
The ship building was one of the biggest missed opportunities for me too! Feels like there were too many other areas of the game that they thought warranted attention.
@kirishima63811 ай бұрын
Combat in Bethesda games has always sucked and making them first person shooters, a trend started in Fallout 4, without improving the feel of the combat, was a mistake. Compared to Destiny 1 or the more recent Cyberpunk, StarField’s combat feels shallow and unsatisfying. It feels more like a skin on Fallout 4 which was barely good enough back in 2014. They really needed to concentrate on the RPG and story elements, not the combat, especially in their aged game engine.
@FiguringOutFantasy11 ай бұрын
I wish they would focus on those too! But it's going to be tough since they want their game to be so infinite without being dense enough to match those elements... Its a shame!
@kevinmeunier177011 ай бұрын
The game needs a performance mode on consoles its so painful and maybe more control settings in general its awful. Great video man i enjoyed it.
@FiguringOutFantasy11 ай бұрын
Glad you enjoyed! Hopefully Bethesda figures out a way to optimize their game.
@markoliver63011 ай бұрын
It’s not what he said it was. I think he was dishonest.
@CraigSteinhoff11 ай бұрын
Failed? Reveiws are notva great way to judge something
@CogniTito10 ай бұрын
Guys dont you hate it when we have to do quests like go to this and go back and talk to him like and then head back and talk to him type quests😂.Its the year 2100+ Ad in Starfield lore and they havent invented hologram or wireless commss or what .Even cyberpunk a game that launched horribly did it better in that aspect😂.
@markoliver63011 ай бұрын
They have created a framework now they need to fill it.
@bonefetcherbrimley77409 ай бұрын
Ah yes, Heel VS Baby face, haven't seen him in awhile!
@markoliver63011 ай бұрын
1,000 empty planets. He lied and he knew it.
@efxnews477611 ай бұрын
I love space themed games, i played a lot of space sims, just a few minutes ago i was installing some mods to my X4 wich at this point must have at least some 50 mods installed.... That being said, and clarified, Starfield is disappointing in a number of ways, gameplay wise the game is horrible, exploration is basically a after thought, that wouldn't be a problem more than a decade ago, but we are in 2024, we have indie games that do better what Starfield try to. Even Bethesda formula here is the worst possible this days, if you start to compare games, Starfield is worst than ME Andromeda that when compared with Starfield comes out looking like a masterpiece. And then you have the most common comparisons of all, No Man's Sky and Cyberpunk 2077... You can indeed divide the gameplay of Starfield in this two aspects that are indeed compared with both this games... in the thematic department Starfield looks like just a cheap copy of No Man's Sky, the whole space theme of Starfield is boring and unispiring, Bethesda can't match the same level of Exploration that NMS has (or any other space games out there for that matter. In the open world RPG and gameplay Cyberpunk 2077 totally humilliate Starfield even the space combat if you compare with the vehicle combat of Cyberpunk, you notice how poorly Bethesda actually comes out, in the ground combat them, is an utter embarassment, Starfield looks slow and clanky while Cyberpunk combat is like Doom guy on crack. But the real problem, the one thing that send me off, the one sin i couldn't forgive, was the lack of good writing, this is a problem that is getting worst and worst in Bethesda games, and in Starfield it is there for everyone to see... The writing seems to be writen to fit the gameplay rather than the gameplay be writen for the story the sort of gameplay formula Bethesda has been spewing for more than a decade now... So in essence not only the gameplay sucxs in Starfield, but also the writing in every aspect of the game suxs, there not even a decent lore, there NOTHING in this game to make it special. A bland, uninspired and lacking game, wich even modders are giving up to fix it.. Borderlands has better writing than Starfield, and boarderlands writing is there mostly as flavor for the combat in that game... while in a game like Cyberpunk, not only the combat is brilliant, the story telling is fantastic too... In some ways i feel that CDPR is doing what BETHESDA should be doing this days! CDPR is basically replacing Bethesda, or in the words of a friend of mine, i wished Skyrim in space and Starfield is what i got... i should have wished Cyberpunk in space instead...
@buba42673 ай бұрын
The ONLY thing that Starfield gets right is visuals. Some of the planetary landscapes can be very pretty. That’s it. The rest is total crap.
@blakemallinson401811 ай бұрын
Bloody well said mate!
@FiguringOutFantasy11 ай бұрын
Thank you! The kind words are bloody well appreciated!
@alanluscombe8a55311 ай бұрын
I like the game. That being said I get peoples complaints with it
@tonymower243911 ай бұрын
My only problem I see with the game is that when getting a legendary weapon, the random effects of whatever weapon is somewhat of a drag for me. I've gone through a whole mag maelstrom and no legendary effects happening.
@catinanincrediblyfancyhat57211 ай бұрын
This is some really cool insight! I enjoyed the video, thank you
@FiguringOutFantasy11 ай бұрын
Thank YOU for watching!! Happy to hear you enjoyed.
Me personally, i love starfield. I think a big part of its failure was social media. It sort of became a trend to bash on starfield. I didn't watch any of the videos tho and i had a blast. Like most Bethesda games, the main story was mid, but the factions were great. Bout 10 hours long each and super fun. I do get that the game can be a bit shallow at points but the pros far outweigh the cons. Good video though, Im suprised you don't have more subs.
@sleepless.308810 ай бұрын
This game isn’t that good Starfield was lacking a lot of things I thought you were going to be able to traverse these worlds and vehicles and sadly you don’t and of course it’s a Bethesda game so it’s gonna have a bunch of bugs I got early release for this game, and it was unplayable…. The patches for the game … made me have to start a new game so I put it down and haven’t played it for about three months now
@sleepless.308810 ай бұрын
Because I thought it was gonna have vehicles like rage one and two I thought it was gonna be like that, and it was nothing like that. It was terrible terrible fucking game.
@KnowToChill11 ай бұрын
BThe Problem with StarField is theres nothing what another SpaceGame or RPG not allready made much better some Years Ago.MassEffeckt Andromeda had just more ShitStorm then StarField at Release ( but why?compared to StarField?😮)Blizzard and BugTester are not more the same Legendary Studios we had..the transformed more and more to DiabloImmortal and preordering StarFieldDLC on Starfields Release without any Infos bout the DLCs Content and ReleseDate😅But it worked😮Both Games didnt Fail in GameSales or subscrision Service and cashdgrabbed us succsesfull.I dont get that 12.99€ GamePass back for wasting 3 Hours in StarField...im one of the 12 Million Players now who played STARFIELD .Todd Howards is so proud of me ...
@sav10511 ай бұрын
I love this game!
@krystvnarco8 ай бұрын
3k subscribers but video quality of someone with 1 million
@FiguringOutFantasy8 ай бұрын
That’s very kind of you to say! Thank you for the support!
@krystvnarco8 ай бұрын
@@FiguringOutFantasy I just watched your video on the emporer and raphael they are great. You should consider doing videos on the dead three chosen. Here are some title ideas Ketheric "The tragedy of Katheric Thorn" Orin "The most evil character in Faerûn" Gortash "The man who conquered baldur's gate"
@FiguringOutFantasy8 ай бұрын
@krystvnarco funnily enough those are all already ideas on the docket for the future! 🤣 I’m almost done working on a video concerning the dark urge origin character, so I hope you’ll enjoy that one too once it comes out! Happy to have you aboard.
@krystvnarco8 ай бұрын
@@FiguringOutFantasy Don't forget to add the most important scene in act one. Poor squirrel never stood a chance.
@DZGenesiszero11 ай бұрын
I know we're grilling Bethesda for its idea of Starfield is but in reality they are taking a gamble. I believe once the mod support is relased the game is gonna transform for the better.
@kevinsteinman896711 ай бұрын
Modders are walking away from this game.
@jacobyrassilon11 ай бұрын
Modders are already leaving Starfield and Bethesda will introduce paid mods soon.....combine those two things and you have a dead game because Starfield doesn't hold up well on it's own, sadly.
@FiguringOutFantasy11 ай бұрын
I sure hope so! In my experience modders know what the playerbase truly wants at the end of the day. Thanks for the comment!
@momsspaghetti406411 ай бұрын
All the talk is blabber and nothing else. More than half the criticism and drama is all make believe bologna. Bros still be saying this game was in 25 years development time. Absolutely lost they damn minds and they just make some bs up and then argue it to be real when it's not. Like wtf. Is this the Twilight Zone or something? No like honestly. What the hell is happening to people?
@FiguringOutFantasy11 ай бұрын
Hm, maybe you're referencing my mentioning of starfield being their "first new IP in 25 years"? Sorry for the misunderstanding, but thank you for the comment!
@badunius_code11 ай бұрын
Make exploration enthralling: NONONONONO Add pronouns (and ignore the selection for the rest of the game): Yes!
@badunius_code11 ай бұрын
Make dungeons/outpost generate randomly from prefabs? Make UI to search through what you have scanned to find planet with resources you need for crafting? Make main story less focused on fetch quests? Faction reputation? Regional resource pricing? People reacting to a gun drawn?
@illusivemp11 ай бұрын
🤔 you're so right, I can't think of a single time they're used outside of the opening quest.
@eleosiluvatar782811 ай бұрын
The story sucked. The NPCs are fucking horrible. I didn't like 99% of them. There was no sense of humor like in other Bethesda games, the companions were annoying AF. These points should be covered as well.
@sxrvsvct791110 ай бұрын
I guarantee if fast travel wasnt a thing in starfield people would still find shit to hate on. And to hate on a game for having pronouns? Dumb as shit. Seems like now no one is allowed to like anything. Even the wonka movie was shit on bc it's a musical when mfs cant see that the first one IS a musical. I also tried the witcher and ive bought it at least 5 times throughout the years and i could never get into it. It was boring to me. Same with baldurs gate. Not sure why people love that shit. Im still trying to get into it but i cant. I might just go back to red dead until gta 6 comes out bc im starting to hate people more and more. One day we will have no fucking games. Just watch. We'd be too stupid to be able to develop new good games since we'd just be talking so much shit always.
@ThousandairesClub9 ай бұрын
*Starfield should've been DLC for Elder Scrolls 6, not its own trash ass game* 👎
@randykoger464611 ай бұрын
Please please stop with the “going fowad” shtick. Just say “ in the future”, “from now on”, “from this point on”, etc. The cliched phrase “going forward”, (and pronounced incorrectly no less), is cheesy and worn out.
@johnirby88476 ай бұрын
Nah it was the pronouns. Instantly uninstalled and refunded when I saw it. We don't want politics in our games and game makers need to learn this now
@nunyabizness637611 ай бұрын
Bro you got to be kidding me. I need to give you examples? Did you play it at all? Utter trash from movement to leveling to npc animations or how about JUST OPENING YOUR MINI MAP. 🤢 ZELDA TOTK, BALDURS GATE 3, CYBER PUNK 2.0 ARE JUST A FEW THAT BLOW THIS RANCID POS OUT THE WATER
@ombra71111 ай бұрын
"Matched by few" Stop it, there are games from 8 years ago that exceed thisbgames "scope", this entire video is cope.
@FiguringOutFantasy11 ай бұрын
How many games from 8 years ago exceeded this game's amount of sheer content there is to experience?
@nickboon12352 ай бұрын
It’s still hilarious to me how easily conservatives are triggered😂
@deadshotkiller589910 ай бұрын
Get politics out of video games. Esg will continue to be a cancer to our entertainment and businesses.
@kvernesdotten11 ай бұрын
3:22 - We need to be inclusive towards the zoomers and alphas running around these days though, poor souls will think their game crashed if nothing jumps out and forcefully entertains them every 7 seconds. We need to make the games more accessible for them too!
@FiguringOutFantasy11 ай бұрын
Great idea! And lets replace the dialogue with GIFs and emojis! Words are too cumbersome to read...
@illusivemp11 ай бұрын
If you could build your own space station with defence turrets and repel boarding enemies. That'd be awesome. Say if you choose not to defend it. The attacker's take over your station and you loose any benefits that come with it. This game has a whole universe of potential. I'm sure Bethesda can turn this into one of their best titles. Also add a vault on earth as an Easter egg 😊 with survivors. Make up some artificial ozone s###. The game literally writes its self
@FiguringOutFantasy11 ай бұрын
This comment pretty much sums up what people truly wanted out of this title! Thanks for the imaginative outlook!
@justinread795411 ай бұрын
You can not be thrilled about pronouns thrown in for no reason what so ever. The pandering is just that. Such a bad game too. Huge open spaces with nothing 👌🏼
@greaseball95372 ай бұрын
instantly passed when i saw forced picking of pronouns in character creation and i know many more did the same thing. get woke go broke.
@jayphillips41677 ай бұрын
Auto generated/ souless.
@RbAnGa2111 ай бұрын
Lmao calling it a failure is laughable
@ombra71111 ай бұрын
Its an abject failure. Giving the game away to inflate the numbers is not a win, the fact no one is talking positively about this game today.
@RbAnGa2111 ай бұрын
@@ombra711 giving the game away? Wtf u talking about?