I appreciate the developer team for being willing revert things that don't work, so we'll have to see which breakpoints they want to remain intact, which ones they want updated. What do you all think?
@nickve7774 ай бұрын
i thought the season 9 changes were good for everything except the tank role, which they could’ve still worked on separately. im disappointed they’re powercreeping everything again
@lukasg48074 ай бұрын
I wish they'd go back to 30% flat armor reduction, it's really arbitrary the way it effects some dps and not others, and if the problem is "shotgun too good" fix the 2 heroes people complain about. Also using armor as a way to balance tanks is really stupid as every time they buff it half the tanks are unaffected and left in the dust, while heroes like brig get unnecessarily buffed.
@wnyduchess4 ай бұрын
Season 9 was so good pepehands
@h2woah1274 ай бұрын
Ass balance team overall though
@gutpunchYT4 ай бұрын
what if zen had a tiny speed boost, like 10% while he has discord on a target
@steel58974 ай бұрын
Now: the reversion of Season 9 Soon: the reversion of Overwatch 2
@bye15514 ай бұрын
Unironically would make this game better. Overwatch only died cause it was abandoned for 3+ years so they can make Shopwatch microtransactions never die edition.
@snaggiz4 ай бұрын
Lets hope so.
@魚-c3d4 ай бұрын
Praying for this 🙏
@tswrangle10002 ай бұрын
So, good news
@aSuperPi.4 ай бұрын
17:45 I personally think Bastion is fixable because his hero identity is Transforming robot so he isn’t as limited as Roadhog, whos identity is unkillable blob with a hook.
@ccaesers4 ай бұрын
JUST GIVE ME CONFIGURATION TANK
@rumovonzamonien4 ай бұрын
@@ccaesers fr, just give him back his old ult, it was so much cooler and better
@Frozoken4 ай бұрын
Yeah my biggest frustration with the dev team is how they always pick the dumb, good enough changes instead of the better and more complex changes everyone's asking for. Armour as highlighted here, another from the patch is why they went back to buffing the tank part of bastion which frustrates the enemy instead of buffing his high skill recon form gun that they haven't touched since release. Another is why hasn't genji been reduced to 225hp and gotten a significant shuriken dmg buff so he can be threatening outside of blade. Why did they nerf the already long ashe reload instead of removing the tank passive from Bob which is letting him wreak havoc like come on bro.
@FightinCheesy4 ай бұрын
Its a mid season patch so idk why yall are assuming this is gonna be a game changing meta shifting update really, they usually save the big stuff for starts of seasons
@marveler89944 ай бұрын
Why not make it fun from the start tho
@Frozoken4 ай бұрын
@FightinCheesy Yeah except I've seen previous past stuff to know how this goes. Not to mention a lot of what i addressed is criticising changes they've already been made it's not like removing a tank passive from Bob or increasing the firerate of bastions gun is complex at all. They managed to hotfix it even with juno I am a little extra jaded tho as someone who likes bastions concept and wants him to be higher skill and viable yet has seen them make so many buffs and complete reversions to his tank form over the past 2 years while not thinking to touch the other f*cking gun once. No other character has the slower firing but higher damage and longer range automatic hitscan like he does so make him an actual interesting character that has to balance his weapon choice depending on range rather than a spectator until tank cool down comes back.
@Frozoken4 ай бұрын
Another one is cass damage fall off. They keep bouncing between nerfing and buffing both his minimum and maximum fall off range at once instead of keeping one of the 2 at the buffed value. It's always 20-30m or 25-35m. Why not try a more gradual 20-35m so taking a single step doesn't substantially change your damage?
@JA-kr1lz4 ай бұрын
Better yet, delete Mercy from the game so you don’t have to nerf all her pockets to try and compensate for her dmg boost
@beauwulf4 ай бұрын
Sigma buff is huge because he is rarely hitting directs at range. 60 AOE damage to 80 AOE damage per salvo.
@RyeCA4 ай бұрын
Maybe you are not hitting rocks at range😤
@kazuhiraOW4 ай бұрын
Don’t forget the fact that wall climb is even more broken now due to the new “bug fix”
@BendMax4 ай бұрын
was just about to type this. genji nerfs wahoo
@J.R.Swish14 ай бұрын
What happened to wall climb? Meaning, how does it work now compared to before the patch?
@saulelcrack81774 ай бұрын
@@J.R.Swish1you can’t mantle right after a wall climb, so now it feels clunky
@jackiejackyjaqy4 ай бұрын
As a domfit main That's how it is everytime they fix any bug :P
@genoxd174 ай бұрын
junkrat tire is also affected for some reason
@greg1994b4 ай бұрын
First thing I thought as well. Its like why even do all the health buffs if we are just reverting to season 9. TBH I liked before season 9 more than the current state of the game.
@Chazza-014 ай бұрын
I think reverting to season 9 is the first step. All these health pool changes just complicate things, and imo I had more fun before season 9 than after.
@abudgie69094 ай бұрын
I agree. Lucio is one of my mains, and since season 9 he spent a long time being completely unable to take 1v1s. His burst combos didn't work anymore and it forced a much more passive playstyle. With his recent damage buff and HP nerf, he feels more fun in ranked. But that's only because they practically reverted the season 9 patch for lucio.
@joeschipper64654 ай бұрын
The health changes are probably the worst thing theyve ever done in all the 8 years ive played this game, couldve just added the dps passive and not touched projectile sizes or hp and it wouldve been a good change, even tho id rather they just flat nerf healing
@primalinea6824 ай бұрын
Hanzo may have gotten his 5 more dmg and one-shot back but at the cost of a quadruple nerf. Broken wallclimb: It is now only possible to ledge grab during a wallclimb, making some spots unreachable and some rollouts impossible. (THIS HAS NOW BEEN FIXED) 225hp: Even tough hanzo is not a mobile hero, for the sake of "making hanzo mirros more decisive" This was never reverted. 20% longer charge time: This not only kills muscle memory, it reduces hanzo overall DPS, It makes hanzo MOVE EVEN SLOWER because he has to spend longer charging, It also makes it significantly harder to punish bad positioning since, by the time your arrow is fully charged the enemy is already under cover Smaller arrow size, this change is fair, it rewards good aim but it adds onto the other nerfs, making it arguable. As a hanzo main I don't think this is the correct direction EDIT* the wall climb bug was fixed
@JA-kr1lz4 ай бұрын
It’s like you expect Blizzard’s balancing team to have brain cells…
@mage05344 ай бұрын
I was wondering about wall limb since I missed ledge a few times and wondered if I was going mad, skill issue, or ping. Honestly didn't think it was a bug. Guess I was too generous. But I agree. Hanzi does feel like ass to play now, despite the one shot being back (nevermind I literally stopped playing him since that change so my aim on him is Def not what it used to be)
@outerspaceisalie4 ай бұрын
I literally quit playing Hanzo over this "buff", because the nerfs were insane
@Axis05044 ай бұрын
yes i think they should revert all these nerfs and remove the one shot. that would be healthier than current hanzo.
@SILK974 ай бұрын
There’s also the inability to hold your arrow charge while climbing still in effect. That nerf was more devastating than the loss of the one shot to me.
@Mickeyshere4 ай бұрын
Spilo, they may be bad at communicating it but they WANT the big damage heros like Hanzo, junkrat and pharah to be better into armor tanks. They fully understand what this damage calculation means for tanks. It’s obvious they feel tanks should be vulnerable to the big chunky damage types as a gameplay feature. I don’t think it’s really a bad thing, I like the varied mitigation.
@CoachSpilo4 ай бұрын
fair
@jackiejackyjaqy4 ай бұрын
@@Mickeyshere yeah but the problem with that is these 3 big chunk damage heroes do this from OUTSIDE the tanks' effective range Junkrat spams from afar and its hard for tanks to avoid with their massive hitbox Tanks have the least resources to deal with flies And hanzo is a sniper he is again out of their effective range
@wellplayed60614 ай бұрын
It makes sense, but
@gengli90304 ай бұрын
@@wellplayed6061 Beside few cases like junkrat and pharah, most burst damage heroes rely on headshot to get high damage, otherwise their dps isn't that high. Their damage are already kept by the headshot reduction.
@gengli90304 ай бұрын
@@jackiejackyjaqy Is there really any thing speical about these 3? Most other high instance damage heroes are also outside tanks effective range. Zen, Widow, Ashe, Mei, Torb, Illari, Ana or Even sym with secondary, all of them can do it from range. Even cassidy with currrent falloff can do it to most tanks.
@EnjoyerOfCats74 ай бұрын
Holy shit they actually nerfed Genji. They thought we were serious
@calmfy14064 ай бұрын
How
@VoidHxnter4 ай бұрын
@@calmfy1406Wall climb bug fix was a sort of indirect nerf.
@mencho8884 ай бұрын
@@calmfy1406his wall climb is really janky rn
@calmfy14064 ай бұрын
Interesting
@EnjoyerOfCats74 ай бұрын
@@VoidHxnter to me it’s just like why are they even spending valuable time on heroes like Genji when it isn’t the help they need. So frustrating
@djMaki4 ай бұрын
" I hate freaking Bastion with a burning passion " Needs to go in a museum 17:12
@trav87874 ай бұрын
The game was indeed better with less one shots, especially random one shots.
@5falltv8954 ай бұрын
When is this?
@SILK974 ай бұрын
I’m sorry, but if you’ve been headshotted consistently, it wasn’t random
@trav87874 ай бұрын
@@SILK97 Oh shit true, my bad, forgot you were the king of never getting randomly shot by a Hanzo, not even once in your life, you must be do full of joy you had to tell me about it, I'm so envious that I cant be as good as you. You took the word "random" too literally of course I'm not going to repeatedly stand in front of a haznos sight line.
@johndouc4 ай бұрын
Zens fix. Nerf broken abilities that go around skipping past playing the game; if kiri can't tp through walls, with a immor on cd. Zen would be playable. If Moira can't fade in col, if bap doesn't have immor, if illari doesn't have infinite 6th player, if sombra doesn't have infinite stealth, if baps aoe cd wasn't just a big heal bomb with no interaction, if we did a global nerf to healing, and just took out passives and instead of power creep with passives (Though the healing passive can stay that's fun and not game braking). Zen would be playable. He's just a ow1 hero in a ow2 game, and, it's just unlucky that he can't do everything like some heroes. Though I would say its better. There should be a weakness. There should be something for you as the player to do against a supp. To go on giving zen mobility would lead to him being just like kir or bap or illari. He would get to a spot that's unpunishable and itll be the same gameplay loop as everyone else. And, it's boring. there's no brain power in that compared to knowing you're in a bad spot, and you have to take risks, but risk isnt really in 5v5 atm, and maybe that's just what the game is...
@johndouc4 ай бұрын
Also, brig aoe healing is dumb. You shouldn't have a constant aoe healing. It's just boring for breakpoints and brainless value.
@KCrucis4 ай бұрын
Ah yes, let's make the whole game unidirectional and boring instead of fixing a bland character design, I could argue the same about zen and discord orb "if zen couldn't make everybody on his team get a damage boost against tanks, tanks wouldn't need to be overturned, he is meant to 6v6 and shouldn't have this ability in 5v5"
@t.71244 ай бұрын
@@KCrucis Most characters are meant for 6v6, though, and the developers haven't done enough to change that fact.
@tropicata4 ай бұрын
The thing that makes dva frustrating is the ability for her to stall objectives for ungodly lenghts of time just by existing. You have to make her run out of matrix > burn through 700 health with a metric ton of armor > wait for demech animation > LoS her ult > wait for remech animation > burn through another 700hp & matrix > kill pilot dva. And even when you do kill her, her boosters being on a 3.5s cooldown means she gets back in the fight faster than almost any other character. You can get several picks every fight and it doesn't matter because dva just afk's on point and denies you any progress. How is this healthy for the game? lol
@t.71244 ай бұрын
Really this applies to most tanks at this point. As soon as the tank dies = team fight won, and until that happens, then...
@Axis05044 ай бұрын
yeah they should atleast make the remech animation a bit faster and nerf her remech ult cost.
@tryingtochangemyways50744 ай бұрын
The hampster is unkillable you need to constantly jump him to kill him..And if you are going against a good one he ain't dying..And guess what he does gets back faster then any other character can jump off certain stages to escape and swing around..He can solo any squishy..Dva is in your face and flies 5 feet away she ain't going far..Dva still has counter you can abuse..I pick her counters and win its not rocket science as you can see she ain't winning alot..So clearly people can fight her..My problems are broken widowmaker dva don't scare me..Characters like lifeweaver is stupid annoying as a teammate and and enemy..Sombra is a nuisance these are real problems..People just hop on the sheep bandwagon of character of the month to hate which is Dva..
@defaultdan79234 ай бұрын
if the ability to stall is the main problem, wouldn't ball be worse? don't get me wrong, i get going against dva can be frustrating, but i feel as though when a tank is strong for too long the tank is suddenly "bad for the game" or "poorly designed" when it could just be frustration against a character that is simply unbalanced
@Vaestus4 ай бұрын
Not much of this matters to me. When the 6v6 tests come out Blizzard BETTER be using it as the way to give people Overwatch Classic. Reverting all of Season 9, removing nearly all passives, giving us back the 6v6. These 6v6 tests are the singular best way from Blizzards perspective to give us Overwatch 1 back while still keeping people tied to the same microtransactions, and if theyre giving us back Overwatch Classic, they better not stop with a half measure.
@Goober70894 ай бұрын
As a road hog main, PLEASE DONT BUFF HIM ANYMORE. I really don’t want him to be nerfed into the ground later on 😢😢😢
@corso94084 ай бұрын
The buff rlly didn't change much so I think he's good
@jmbw42714 ай бұрын
Man i just got into playing support after playing 5-6 seasons getting comfortable with tank/damage... and I find Zen to be SO FUN! everything from character concept, to the gameplan, to animations.
@Ron742_4 ай бұрын
I swear they constantly tinker with this game to keep it fresh and to keep people coming back.
@sorin_markov4 ай бұрын
As a Sig secondary, the Sig change is *absolutely* noticeable. I'm getting thousands more damage per 10 and grouped up enemies die almost as fast as if I were a Reinhardt. It's actually crazy how big a buff that was even though it looks like very little
@gamist81664 ай бұрын
Mystery heroes does suck when you just get no supports but i think a simple fix is forcing a support lol
@moonyeast4 ай бұрын
for real... 😢
@defaultdan79234 ай бұрын
forcing at least one on every role would probably fix it entirely tbh, it'd be fairly simple to implement too
@nkosiezikalala52674 ай бұрын
I had a similar idea for Zenyatta actually, He's already floating, give Him featherfalling (like the flyers) and a high jump. Basically if you hold the jump button you can go 2 or 3 times higher verticallly. Still wouldn't be as high as Bap and doesn't have to be as fast, but it would help him position better. OW2 feels a lot more like a movement shooter with one less tank for things like peel so if you cant CC like Ana, you need an escape (or enhanced mobitiy). Even characters like Ashe and Cass have something to create distance and (in the case of Ashe) help position safely on higher ground.
@sleepyzen77353 ай бұрын
it mmmmmm mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm😅😅😅😅😅😅😅😅😅
@mangoferanous4 ай бұрын
No matter what happens, the game will never truly reach its potential unless it sorts out its role identity. Overwatch devs really gotta do some research on the holy trinity fr
@Real_MisterSir4 ай бұрын
Fucking 2 years into this "sequel" and they still have zero clue how to make 5v5 work I can't 🤣
@joeschipper64654 ай бұрын
They have no idea how to make any format work lol
@魚-c3d4 ай бұрын
They buffed Moira, the braindead character, and they managed to nerf Genji again by "fixing" the wall climb "bug" . Remove these 2 changes and the patch would have actually been okay-ish. Hanzo getting his one shot back along with the other DPS changes which are all fine imo, plus the armor / DVa nerfs it was actually pretty good. But they had to ruin it with stupid and unnecessary stuff.
@uberhaxornovanongalaktiksk97984 ай бұрын
what is this wall climb bug?
@魚-c3d4 ай бұрын
@@uberhaxornovanongalaktiksk9798 Previously, climbing characters could grab onto edges after climbing and hopping off the wall. If you managed your movement well, you could even edge climb multiple times in row. That will not be possible anymore and it will affect Genji more than Kiri and Hanzo as he is the one relying the most on his vertical and consistent mobility.
@WindReiter104 ай бұрын
Spotted the biased metal rank dps player
@dronnovik954 ай бұрын
You forgot them fixing a bug, when damage reduction was reducing sugma damage. Just, wow
@BlueRiptide4 ай бұрын
@@WindReiter10 actually look at what the bug fix did before commenting
@Cosmic_K134 ай бұрын
Here me out, you could fix lw by making life grip a zarya bubble that heals the target when shot. Alternatively, they could make it so lw markd a team mate, and they have until the cooldown is up to hit the activation button, like sym tp, to be pulled back. I think the main issue is that playing lw requires a level of coordination that most of the community will never have.
@ever6114 ай бұрын
The devs are just throwing poop and seeing what sticks with no regard if makes a mess in the process
@ryanager80294 ай бұрын
I remember a few years ago one of the April fools patches made it so Zen could hold jump to slowly float up, but couldn’t shoot. I always liked that change. If he used it mid fight he was very vulnerable, but it did let him position a little bit safer, more easily.
@t.71244 ай бұрын
I feel like the developer's view on DVAshould be a massive red flag on how out of touch their way of looking at balance is. DVA has been undeniably powerful to go up against mostly due to a single patch that made every tank (and especially her) broken. It's less of a numbers thing and mores that DVA just doesn't die and can't be punished. This might not be shown in win rates, as all tanks are broken and so every tank can overperform in different scenarios, but it's something that is miserable to play against and it's a mystery how the developers weren't at least aware of how oppressive she has been in game. DVA has always been a good Smurf tank to play, but with her ability to not die thanks to the tank buffs + her mobility this season + her damage buffs, I genuinely don't understand why the developers didn't understand why she was so strong.
@hemsey90514 ай бұрын
I now just have this vision of Zenyatta in a bouncing Tigger skin, hopping around the map
@Official_Treins4 ай бұрын
By giving zen the passive to glide like Juno might give him some more movement ?
@gazaprince754 ай бұрын
I'm at 16 minutes and have two kickbacks I don't wanna forget: 1. I think that they did have an idea for tanks, it just wasn't well received so they walked it back. 2. I think you're sleeping on the sigma changes, esp in metal ranks (and below 😂), will ramp up to a really strong buff in teamfights. Hoping this'll age like a fine wine so I can come back to likes. Gonna reply with more comments
@tyfo1_GG4 ай бұрын
29:54 imagine zen kick movement but on a 4-5 second CD like hanzo? that way you don’t get the zen who can literally scissor kick a winston dive, but still gets some repositioning options.
@Mikuroko694 ай бұрын
8:20 Is exactly what's happening with Orisa at the moment. She's got nothing but microbuffs and eventually everyone will realize that orisa meta is back and will be much worse and more boring than the current dva meta. In april, She got her javelin to ricochet, In June her spin cd went down from 9 to 8, In July her fortify duration went from 3.5 to 4, In August last month her javelin damage went from 60 to 80, and now this patch she's gotten her speed reduction down from 20% to 10%. I know spilo is saying that we shouldn't over react, but this is how an op tank creeps up. It's happened over and over and it's just annoying how we fall into the same trap because it sounds like insignificant buffs at the time.
@The_Cylly4 ай бұрын
They’re boiling the frog.
@Frozoken4 ай бұрын
Armour got massively nerfed, she has the most armour in the game. Mfs will whine about miCRoBufF, MiCroBuFF while missing the macro nerf that accompanied it.
@Mikuroko694 ай бұрын
@@FrozokenDva had more armor than Orisa, and even with this patch she has the same amount of armor as orisa... Orisa however, also has over health when she uses fortify which also reduces damage by 45% on top of the armor passive and prevents headshots. Say what you want about people whining but that armor nerf won't matter all that much. Especially since it's universal and doesn't just apply to Orisa, it just makes heroes like rein worse than they already are lol won't effect Orisa all that much tho.
@Frozoken4 ай бұрын
@Mikuroko69 1. Past doesn't matter 2. Orisa still always had a significantly higher proportion of armour which is all that matters when assessing the impact on the character 3. In no way is it universal 5/12 of the tanks don't have armour and only 4/12 have a significant amount with orisa being the most so she is nerfed the most by this, it really isn't that hard to put two and two together I don't get how it's so hard for you to comprehend that a change can have a specific significant impact on one hero even if it effected other heroes a bit too Sure there's fortify, do you still think that remotely changes the fact that slightly higher fortify speed is not outweighing a massive hit to her survivability 80% of the time?
@Mikuroko694 ай бұрын
@@Frozokenyou do understand that if she has more armor she benefits more from the armor passive right? It'll take more time to chip away her armor compared to other tanks? Meaning those who has less armor will blow up faster? The heroes with less armor is nerfed the most because their armor will deplete faster not the opposite way around. I don't even know how you came to your conclusion. And this nerf is universal, all heroes with armor received it not just the tanks. Meaning bastion, torb, brig, etc. Is also hit with it. That's literally universal, half the tanks don't apply simply because they don't have armor in the first place lol. There's a reason they put it in the general tab and not the tanks tab, cause it's universal. As for her fortify that's not her only ability that got buffed. Sure this patch it is, but the past months she's gotten buffs on other parts of her kit. Sound familiar? Kinda like how dva got DMG on her boost increased, then got a 4sec dm, then got micro missiles DMG increase. The past does matter if you're trying to improve of your mistakes, if it doesn't then we fall into the same routine like how we have been for the past year and that's why this game isn't improving.
@huntish37604 ай бұрын
I'm not sure why he's getting mad at chat pointing out how historically Orissa will run the meta for a while, get nerfed and then get a series of micro buffs that will put her back into the meta within three seasons. It's a constant cycle that's really not hard to notice.
@J.R.Swish14 ай бұрын
Just out of curiosity, was there anything inherently wrong or bad about the way armor worked at the start of OW2 with armor just giving a flat 30% dmg red to any and all sources of damage? Also Hanzo feels… bad… the way he takes longer to charge up his shots feels like I’m playing a version of Hanzo that’s 65 years old and way past his prime. Bro lost some muscle this patch… people think 0.15 seconds isn’t a lot, but guess what? Hanzo shoots 20% slower now. When you put it like that, people pay attention.
@waterrr63324 ай бұрын
It kinda turned Reaper, Tracer and Bastion, basically all the characters with low damage pellets be much better against Armor essentially turning Tracer into a Tank buster
@J.R.Swish14 ай бұрын
@@waterrr6332 I always thought that was a fair trade since tanks in OW2 have all way bigger HP pools than they used to in the “previous” game. Idk, I just feel like the current way armor works only works with OW1 tank HP pools. Tanks are too unkillable now to afford no tank busting heroes. I kinda wouldn’t mind having strong tank busting heroes right now, but I guess the tank player base would plummet again
@t.71244 ай бұрын
I really think if the developers want to continue doing 5v5 they need t look at Sigma for all of their answers. He has been consistently good throughout most seasons because of his abilities, and his abilities allow him to mitigate damage in a way that is more interesting than having 1000 effective hp.
@hoolly4 ай бұрын
Spilo just a quick thought - the reason why they changed the knockback resistance on tanks was all the fast movement with juno right? And jeah i am a tank main so i am totally biased espacially as ball/rein main who can touch the sky now after one boop BUT is the change not the complete opposite what they wanted to do? I mean... how difficult is it to change your position after a boop if you didnt have a movement ability? So to anchor a certain point/position is much more difficult if you get hit by one junk mine or another boop.
@HumbleJesus4 ай бұрын
i shouldnt be shocked because it was sometimes impossible to find a dm on US east servers after 2 or 3 am, but unranked dm being moved to a rotation surprised me and broke my kiri otp heart.
@victortestacarlini4 ай бұрын
I actually like the LW cooldown reduction suggestion, but I'd say to be even more radical with it! How about instead of 19s cd, being 25s, but 10s if used on a 90%+ target? Reasoning being: it would be less often to see it twice in a fight (similar to Bap's lamp, same cd), but still able to use offensively as you said, but not on people who have actually engaged in any type of combat (75~80% would still allow for early pulls from dives/flanks without getting the full cd). Even better (IMHO), instead of using hp as a ruler, how about combat status (same as Sombra's combat timer for stealth), so LW can reposition people with a lower cd, but only if they are still "setting up", or even following a call?
@Wave420XX4 ай бұрын
Can you make a video or short on the concept of players who are "specialists" with characters?
@drkatz11924 ай бұрын
Seeing how humble your are about Hanzo is inspiring. I think content creators need to do that more often, and not “just have an opinion about everything.” Also, nice to see parts of your life, like your partner, roommate, and cat jumping around!
@simonioos4 ай бұрын
25:20 this suggestion is like the entirety of the life grip cooldown. sounds good in theory. but is just extremely annoying in actual play
@gengli90304 ай бұрын
I think you miss the point of armor balance. The whole point of changing 30% to flat reduction armor is to reduce the effectiveness of heroes like tracer and soldier because these heroes benefit more from the dps passive. If they really want to make armor effective against burst damage, they wouldn't change the armor at the first place. Now they changed reduction from 10 to 7 is just to finetune it a bit, because -10 was a bit too much. The way they keep burst damage in check is to add the headshot damage reduction, so that Hanzo, Widow, Cassidy don't melt tanks with headshot. Sure, pharah and junkrat aren't affected by the headshot reduction, but they're just rare cases, and junkrat wasn't that good anyway. I get that you don't like burst damage heroes like Hanzo and Pharah, and you want to make these heroes weaker against armor. But in the end of the day, your solution is more or less the same as the devs', weaker into high instance damage, strong into small instance damage.
@SmartieArtie4 ай бұрын
Hanzo revert is so lazy. Instead of reworking the character into something healthier, they just threw their hands up and reverted him. Not only that, but they nerfed his fire rate. Meaning, he's going to feel shit to play, and play against. I have no words. They are completely lost.
@lovekeego4 ай бұрын
i know no one really plays deathmatch but it's been a great warmup for me so i hope it stays in arcade pretty often
@GoldenDeer_4 ай бұрын
My idea for Lifeweaver is thus. Remove passive flower charge, change it to doing damage charges heal. Make it so if your heal is charged above 50% it splashes to nearby allies for maybe like half of the charged healing (including himself). Nerf his dash healing and cd to compensate for additional chance for self heal.
@WillOfTheFungalNetwork3 ай бұрын
I think they should make hanzo just barely not 1 shot anybody, but make storm arrows only have 1 arrow with 3 short cooldowns, so u can do headshot > storm arrow to get a 1 shot combo, but you always have to intentionally go for the combo, you wont get a one shot by spamming down a choke. Also as a bonus he longer can melt tanks so quickly with storm arrows.
@Naianasha4 ай бұрын
@16:27 The spirit of this change is "Please don't uninstall. It's not even December yet."
@Van1_Ty4 ай бұрын
I can't wait until they admit OW2 was a mistake and revert the whole game lol
@grr-OUCH4 ай бұрын
Zen booping is fun, when you are the Zen. Last week I kicked Mei off the map, and today I kicked Wrecking Ball around a room until he got to the doorway, and my ally shot him.
@rkrams19894 ай бұрын
Awww that coach who hated hansbow 😂 we are back baby💪
@NoName-x5o4 ай бұрын
This is what I'll say. With Season 9 -- and with the shitty Tank buffs -- at least they got to try something radical and see exactly why it sucks. I just need the balance team to take away the right lessons.
@lknight12664 ай бұрын
What if Zen had an ability that used his balls in a defensive manner but shut down his ability to attack (or just consume ammo). Maybe like a mini shield, or they can used for whatever mobility ability he could use like a levitate thing similar to Juno
@tesla69384 ай бұрын
i think armor should be 5 or 6 less dmg with a max reduction of 50% but also have a min reduction of like 20-25 percent so there’s a gradient but still makes higher dmg m less effective against armor
@tesla69384 ай бұрын
okay after watching one minute further, he says the same thing
@alphawolfNW4 ай бұрын
Imagine if Zen could 2-tap a 250hp hero AND have any sort of mobility... Zenyatta's damage IS his defense
@raeshuan39384 ай бұрын
What did they do to wall climb 😢
@SM4SHaZ4 ай бұрын
26:30 - if you take this idea and change it slightly. Give Lifeweaver the faster lifegrip when he grabs targets below 25% HP so it's less useful for trolling and rewards good support and aggressive plays. Maybe have it boost ult gain for the ally to make it feel less annoying being lifegripped?
@steel25724 ай бұрын
Please no. That just makes it stronger at doing what it already does. The reason he said to reduce the cooldown when they are high hp is so theres a reason to use lifegrip outside of just saving people. Hes trying to add more choices and dynamics to it. Your solution doesnt do that. Its pretty frustrating when guaranteed kills get lifegripped away as is. We dont need more
@ianformica79114 ай бұрын
thats a bad change that rewards poor positioning instead of aggressive playmaking. A winston can jump in, make a terrible use fo his cooldowns, then gets lifegrippped, and is back in the fight 10 seconds later with another lifegrip that he can use to make more terrible use of his coolwdowns
@Steven90108Runs4 ай бұрын
After this patch, tank feels hell to play again. But, I'll acknowledge, it's probably just because I suck haha.
@crypticgnome46984 ай бұрын
The Hanzo change frustrates me as it gives the impression they have no clue what to do with the hero. I defended them taking away his identity as it would allow them to steer towards a newer, healthier, identity. But now they've gone back to his old identity it seems they killed him for no reason.
@InfernoZX54 ай бұрын
If they gunna make armor work against both types of damage: 1. Half damage if the result armor dmg red results in a number below 5 damage 2. 5 damage for instances below 60 damage. 3. 10 damage for instances above 60 damage.
@GoibniuNihiliste4 ай бұрын
Its gunna be a sad day for zen mains next patch it feels way too good to be true rn. Ive been doing wonderfull damage after these buffs. Its so over.
@shawnskyeviews4 ай бұрын
TANKS NEED TO BE NERFED or the dps passive needs to be buffed. Every game is basically which tank is better unless EVERYONE ELSE on the team plays perfect enough to carry them.
@manufaas28154 ай бұрын
Ngl ive been checking your channel all day waitin for this XD
@Rusty-Scalpel4 ай бұрын
Playing ball is basically throwing again
4 ай бұрын
If you don't know what your goal is, you can not build up to it. In engineering circles it's called incompetence, in software engineering agile programming.
@pyrrhos81754 ай бұрын
Initial reaction was decent patch but not one that really makes me excited to play. DVa likely overhit between the armor changes and especially the bugfix with speed boosts notably Juno's Ring. The team insists on adding Orisa and Hog to every patch note and it's frustrating, Orisa definitely the better this time around despite the armor hits. Would really wish Blizz would address some of the more personal impact tanks instead of the more passive wall playstyles of Hog, Orisa, Mauga and to an extent Sigma. DVa was for her time a decent choice but the overall neglect for characters like Doom (who with even as small of a change like Hand Cannon spread or reload time would get incredible value) or especially Junker Queen who is near universally praised in terms of kit design. Hanzo adjustments much better feeling both as and against even if the log allegations will truly never leave the community, but not a fan of the Hinder change on Cass.
@pyrrhos81754 ай бұрын
Post listen yeah pretty much thinking the same, although really thinking about damage sources the armor hit isn't too terrible and there really should be a universal answer for both pepper and burst. Also turned me around on the Hinder change. In a way having less CC more damage probably helps those brackets where the headshot wasn't being hit, but not stopping the high end where it likely still is. Grip hypothetical sounds fun but would rather give a reason beyond high ground to stay on Petal. Many already trade high ground for damage falloff as is. Perhaps a baby version of Rush's cooldown reduction. Would make say Ashe, Ana, Bap, or Soldier really nice targets to elevate for dual purpose.
@abudgie69094 ай бұрын
Why don't they just make armour reduce damage by 5 flat plus a percentage like 20%. The upper limit can stay 50%. That way, it's still most effective against small instances of damage, but it's still useful across the board. Seems simple enough to implement.
@nothingreallyrhymeswithora93774 ай бұрын
At this point, Blizzard has a hat they pull out of to buff and nerf characters.
@demifolk89404 ай бұрын
I really don’t think the Sigma change makes him easier like people are saying, its just a net buff for him. I keep people saying this and its frustrating, i dont understand how they came to this conclusion Usually you want to play Sigma at range, the explosion increase is a net buff in that regard. They didn’t make the explosion bigger, they didn’t make the projectile bigger or faster. They just increased the explosion damage, giving him more damage at range and around corners and stuff. That’s typically where you want to play Sig. This doesn’t change directs whatsoever, if you miss the direct hit, the explosion damage wont matter because it fucking flies past the enemy anyway. And if bounces back towards, you were in position where it was going to hit them anyway regardless of your aim. So no, it doesn’t make him easier. It just makes him better at what you were already doing with Sig. And the self damage removal slightly alleviates his weakness of being ran on. Although he is still pretty weak in that regard…. idk if Sig really needed a change tho I thought he did what he did pretty well already
@grr-OUCH4 ай бұрын
Some "win buttons" were four Sigmas and a healer.
@jorrellrichardson31814 ай бұрын
The role que mystery heroes was my idea!!! That's awesome
@Radric334 ай бұрын
They should just give lifeweaver's primary a "needler" effect.
@GnRGaming4 ай бұрын
I asked for Role Queue Mystery Heroes forever ago, and it's finally here \o/
@samwhitfield95434 ай бұрын
I hate this patch so much I'm straight up just done. I enjoyed this game as far as I could but there are better options out there and more to cone, I'd rather move to deadlock then ever play into one shot Hanzo again.
@pretty.billy.4 ай бұрын
Yeah first game we played was against cass and kanzo and it was brutal
@samwhitfield95434 ай бұрын
@pretty.billy. yep, really sad to see a good game ruined by terrible aimless balance...
@Zero-rj6re4 ай бұрын
This patch and meta is boring as hell. Don’t know about yall but I’m ready for a poison type dps kinda like caustic from Apex
@rachetmarvel9314 ай бұрын
@@Zero-rj6re Play sombra 😂.
@comq014 ай бұрын
Where were you during Ow1 and ow2 season 1-8?
@reinettetinekerr2194 ай бұрын
Nerf widow: add laser ray cast whenever she aims or when charged
@conit41254 ай бұрын
How was increasing armour reduction to 10 in any way supposed to nerf large damage sources? It would just make fast low damage sources even worse, wouldn't it? Effectively making those slow large damage sources even better.
@patrickolah4 ай бұрын
How about if zen melees an enemy and only an enemy he boops himself cause I feel like it’s gonna be the situation where rein can’t kill zen anymore with the boop reduction being nerfed
@Frozoken4 ай бұрын
Armour should just gone back to 5 but with a 15% minimum reduction. Literally so easy to implement
@sesshonuyasha4 ай бұрын
Sigma change buffs his ricochet corner shots lol eichenwalde choke for example Love your Lifeweaver Suggest
@thederpydazer4 ай бұрын
Life grip should be able to be canceled by the enemy. I understand what they were going for but being able to easily bail out an entire teammate with little to no consequences is unhealthy and extremely frustrating.
@bored79234 ай бұрын
Hot take: replace fortify with half of old barrier
@Bluefire65674 ай бұрын
Why don’t they make armor just reduce a flat 30% of incoming damage
@TinyLokiGaming4 ай бұрын
I disagree with Spilo shitting on people complaining about Orisa microbuffs. All these little knob twists don't mean anything until she inevitably becomes meta again and she takes over the game for a couple of weeks, THATS when these stupid little buffs matter.
@TinyLokiGaming4 ай бұрын
yes I did just reply at the timestamp, I did like the humor afterwards with the Hog joke
@TinyLokiGaming4 ай бұрын
ALSO you said ALL THAT MATTERS is the end result with Orisa buffs, yet with Sigma you say the SPIRIT of the buff is the important part? Continuity would be cool
@Axis05044 ай бұрын
well putting all buffs into one category of "BUFF" is inaccurate cus some buffs are way more impactful than others and some buffs are way more toxic than others.
@overratedfool69004 ай бұрын
@@TinyLokiGaming You're getting your wires crossed. When he says it's the end result that matters, he isn't arguing against the "spirit", he's arguing against people specifically tallying the total number of buffs. This isn't a contradiction.
@coreylittle4504 ай бұрын
I think it’s favorable. The community gives way to much attention to “oh god Horse has been buffed 5 times in a row, she’s now OP - please stop buffing her” the buff number doesn’t mean anything if the buffs aren’t doing anything impactful. They could tweak let’s say the movement speed penalty from 20% to 18%, then to 16% etc all the way to 10% and that’s “five buffs in a row” but if 10% is to oppressive THATS the buff that did it. Not that she got micro buffed 5 times.
@SpartanKyuubi4 ай бұрын
Message to Flats at 12:00
@Domanda8964 ай бұрын
Reinhardt's movement speed should scale with how low his shield is. Scale up that is the lower the shield is. I just wanna play one trick Rein again and stop getting hard countered by Bastion, Mauga and Mei
@martonnagy89394 ай бұрын
20:22 But can you make those choices tho, like doesn't the range limit you to only using it on the tank or if there is one than a dive flanker?
@ccaesers4 ай бұрын
they keep changing breakpoints that its getting exhausting
@WolfRites3 ай бұрын
Honestly, I just don't think tank really found its identity after OW2 released. Too many heroes that feel like they don't fit in. Roadhog, especially, just doesn't work as a tank. He's either broken, or useless, and there's really no middle ground with his kit, in that role. And while he was definitely toxic in 6v6, there were better "counters" to it. Side note: Spilo, I'm actually interested to know what you want "Hinder"/Flashbang to be?
@atkvin4 ай бұрын
The Lifegrip idea sounds fine, but yeah there's just too much of a fundamental issue there needs to be fixed first. Why doesn't Blizzard just allow all heroes to cancel out of Lifegrip with the interact key to cut down on trolling use-cases?
@pyryvirtanen60814 ай бұрын
Life Grip is such a fundamentally abysmal ability I'd rather see a rework of LW's E, such as: Petal Blessing, a 3 second long buff on a 10-12 second cooldown that targets a teammate, gives them 20% move speed, damage increase and damage mitigation. These numbers are just placeholder etc etc And boom, suddenly LW has a way to help his team offensively and defensively without being able to accidentally OR PURPOSEFULLY sabotagehis team.
@Nargeon4 ай бұрын
thought about hair patch notes?
@artimist03154 ай бұрын
The only thing I wanted from Hanzo is to let him use his storm arrows freely rather than having them all share the same cool-down. Just make each arrow a 3-5 sec cool-down, so he can choose wether to use them to quickly finish off a squishy or use them all at the same time to burst down a tank. This makes him more consistent as his value doesn't solely rely on hitting perfectly accurate headshots, yet it discourage people from just spamming at a corner to get a lucky headshot, and make assassin hanzo a viable playstyle again
@Takemura774 ай бұрын
Sped found
@artimist03154 ай бұрын
@@Takemura77 Haven't seen this word used in years, how's middle school ?
@StarCrow77Gaming4 ай бұрын
I tried to Not get spoiled on the changes persistent name like every hero that got a change
@Funforme-z7c4 ай бұрын
Hog also gets a minor buff bc of armor changes 🤭🤭 just to get spilo going
@GoodRNG4 ай бұрын
Imagine watching your boy read patch notes 😂
@tryingtochangemyways50744 ай бұрын
I am still forced into tank role when i queue all..The buffs changed nothing
@The_Cylly4 ай бұрын
Overall? Happy with the Dva changes, glad hanzo got his one shot back, stop micro buffing orisa, why the fuck did they nerf wall climbing, and if we’re giving hanzo his one shot back can we maybe give rat’s mines and genji’s kit as a whole a tad more damage to restore their breakpoints as well?
@littlenuggets64264 ай бұрын
Give zenith geni wall climb and a grapple. Not because it's good but because it's funny
@1safeguard3 ай бұрын
Thank you for being so f**** real with things
@demometalico4 ай бұрын
they dont know what to do. They either make tanks super busted or just make tank players miserable. There is no in between with 5v5
@LeafGreenHDD4 ай бұрын
there is. the fix is only having doom ball junkerqueen and orisa as tank options these 4 dont counterpick each other
@michaelpurdy91654 ай бұрын
Havent played this season… I saw hog buffs and inadequate tank balancing…