Flats Reacts To "Overwatch's Spawn Points Are Not Mirrored"

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Flats Two

Flats Two

Күн бұрын

Marblr's Video: • Overwatch's Spawn Poin...
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Пікірлер: 343
@SophSophSoph298
@SophSophSoph298 9 ай бұрын
Maybe part of why Subway Spawn on New Queen Street feels longer is the fact you must walk up a staircase
@akimomalrov3241
@akimomalrov3241 9 ай бұрын
Meanwhile, in the curling room: "I always liked walking south, for some reason, it feels like going downhill"
@Das_Ungeheuer
@Das_Ungeheuer 9 ай бұрын
​@@akimomalrov3241 A Treebeard skin for Sigma so that I can replicate this comment with his "walking" emote 😂
@Moehre040
@Moehre040 9 ай бұрын
The only difference I have noticed is that on the spawn door aligned with the small staircase leading directly to the Pushbot's spawn you can save some time by jumping on the planter and then over the railing, so you dont have to walk around it. And while this does work from both sides i feel like Team 1's jump is significantly easier to get than Team 2's.
@imminent_gans
@imminent_gans 9 ай бұрын
Yeah, I feel that difference when I play someone like doom where the height being the same matters
@cedricleon8605
@cedricleon8605 8 ай бұрын
You also have to walk around 3 corners, while you can just walk in a straight line in the curling spawn. This is is why I always liked the curling one more because you can just Rein pin out of it the moment you spawn
@TheChristmasNinja12
@TheChristmasNinja12 9 ай бұрын
Imagine being the intern or low-level engineer in charge of manually placing the spawn points, and one day you realize you messed up and accidentally uploaded the version of Antarctica with 18 total spawn points. You get nervous but reason that no one in charge would ever look close enough to notice. Then some random f*cking youtuber shows up....
@GoldenKirby
@GoldenKirby 9 ай бұрын
I think someone said the 12 spawn points are for PvE or something of that sort
@95dubstepfan
@95dubstepfan 9 ай бұрын
certified marblr moment
@Syllaren
@Syllaren 8 ай бұрын
​@GoldenKirby I think it's much more likely that they made one set, forgot symmetry wasn't on. Got to the other side saw no spawn points, turned symmetry on and placed them. Forgetting they already did that on the other side.
@Blueskiesnclear
@Blueskiesnclear 5 ай бұрын
Doubt that's how any of that works but OK lol
@nulve130
@nulve130 9 ай бұрын
Marbler wasnt actually on break. He just had to spend a few months in the loony bin after seeing the workshop island spawn points.
@canineatnight6026
@canineatnight6026 8 ай бұрын
Saw himbina strairjacket. I guess thats was his story
@sirbudknight5258
@sirbudknight5258 9 ай бұрын
For Antarctic peninsula I just realized after watching this the second time that the reason why there are 12 is because of the campaign/event missions. We spawn on that side so it makes sense that maybe those are used for that gamemode.
@ciach0_
@ciach0_ 9 ай бұрын
yeah, when Cosmic Crisis launched then the null sector bots were spawning there
@genesisosuna
@genesisosuna 8 ай бұрын
Probably the same reasoning as horizon. They used it for the season 4 event thing
@darkcat6530
@darkcat6530 9 ай бұрын
finally another excuse i could use for when i lose. i was kinda getting tired off blaming my teammates or matchmaking
@mlgtactics9911
@mlgtactics9911 9 ай бұрын
"Fucking rotational symmetry"
@piggletimpact
@piggletimpact 9 ай бұрын
@@mlgtactics9911 nuh-uh "fuck" or as overwatch calls it "the f word" gets you banned now...
@ducky350
@ducky350 9 ай бұрын
@@mlgtactics9911 LOL
@OryNce
@OryNce 9 ай бұрын
Dw now u can blame the new "wide group" system
@makimaaaaaaa
@makimaaaaaaa 8 ай бұрын
@@piggletimpactI’ve been using the word for a long time but never got banned lol
@immortalmadman4822
@immortalmadman4822 9 ай бұрын
No wonder I felt like I missed my rollouts as doomfist every single time on one spawn but hit it every time on the other for colosseo
@BlueRiptide
@BlueRiptide 9 ай бұрын
yea the staircase means that dooms are automatically disadvantaged on one side of the map lmfao
@gustaa_gnn
@gustaa_gnn 9 ай бұрын
BRO, for real tho. I have never noticed it until now. On one side, the punch+slam combo to jump over the front spawn wall feels clunky, i miss it sometimes.
@assimilater-quicktips
@assimilater-quicktips 9 ай бұрын
The ending AROUND A RANDOM POINT PLEASE FIX IT I’m dying 😂😂😂😂😂 that is so me when I see someone else’s bullshit code with random oddities that make no sense
@thatgamingfreak
@thatgamingfreak 9 ай бұрын
Me when I see code I wrote 3 months ago
@looksfineforme9471
@looksfineforme9471 9 ай бұрын
​@@thatgamingfreak Realest shit
@assimilater-quicktips
@assimilater-quicktips 9 ай бұрын
@@thatgamingfreak my code is beautiful idk what you mean
@Khazuldar
@Khazuldar 8 ай бұрын
Is it even bullshit code though? It seems more like human error or random human bs, maybe it was even done on purpose for some reason.
@assimilater-quicktips
@assimilater-quicktips 8 ай бұрын
@@Khazuldar code that is not beautiful and elegant is bullshit code
@reagansido5823
@reagansido5823 9 ай бұрын
"Well Mr. Funny man, is this how you get your sick kicks?" "What? It's just an ordinary spawn-" 15:59 "OH MY GOODNESS! AARON!"
@WizardBrandon
@WizardBrandon 7 ай бұрын
some of them gotta be a jeff special
@rxgz5722
@rxgz5722 9 ай бұрын
i always hated walking my sorry ass from spawn on any push map it makes me wanna leave the game
@anubis4032
@anubis4032 8 ай бұрын
Same
@randomguyontheinternet5030
@randomguyontheinternet5030 5 ай бұрын
esp if you're like... mei lol. No mobility in sight, nothing. Just gotta walk. At least if you're like venture or soldier you can dig/run.
@Adelemphii
@Adelemphii 9 ай бұрын
Nobody talking about how walking out of that one flashpoint map (Suravasa?)'s spawn is walking simulator 2024 sometimes? Is it just me? I swear I spawn in the far back every single time.
@AdhvaithSane
@AdhvaithSane 9 ай бұрын
Nah. You’re trippin’
@manzero134gd
@manzero134gd 9 ай бұрын
I know what you are talking about. I just close my eyes when I walk out of that spawn.
@yyny0
@yyny0 8 ай бұрын
There's an easy bug fix for this, just stop dying.
@whoamI-tk3qz
@whoamI-tk3qz 9 ай бұрын
The 12 spawn point one is highly likely due to the fact that this map was used in the PVE event (eldrich nightmare one) and that specific room had bots in it. I wonder if thats reason it has 12 spawnes
@King_Gaiseric
@King_Gaiseric 9 ай бұрын
Wild seeing the comparisons & how many of us that play often enough to simply "like" the shorter side but gave it no thought as to why we liked a those particular sides 💀
@ParkaPal
@ParkaPal 9 ай бұрын
I feel like almost all of flats' favourites were on the right, which might also have to do with sightlines and how the vast majority of the cast have their weapons block more of the screen on your right side than your left.
@King_Gaiseric
@King_Gaiseric 9 ай бұрын
@@ParkaPal That could definitely be a part of the subconscious favoritism we all have. I agree w/ him on Lijiang Control Center, though it's the longer side it "feels" better. Maybe in part to what you mentioned.
@aeloh6921
@aeloh6921 9 ай бұрын
Favoured sides in symmetrical geometric layouts are usually caused by right/left handedness.
@potatolord9715
@potatolord9715 8 ай бұрын
@@aeloh6921this makes sense. I usually take the left sides on maps unless I make the conscious effort to take another, more effective path
@tronicalli7587
@tronicalli7587 9 ай бұрын
Im still waiting for marblr to explain why echo always spawns facing backwards! It happens to me every game! O holy code wizard, hear my message!
@button9
@button9 9 ай бұрын
so it's not just me. I would spawn and would be like "WHERE AM I WHERE IS EVERYONE?"
@i_sekai
@i_sekai 8 ай бұрын
devs tested the spawn with her for hours and had to show a gender neutral ass to keep the team inclusively invested
@midu6011
@midu6011 8 ай бұрын
me a junior dev will debunk this, It is because of echo ultimate to mimic any hero in the game, you can notice when you use your ult, your pov is always the same from where ever you are before you mimic some body, and her hp and skill and ect,..ect thing are reset, that sound familiar to you? yes that is the samething that happen to you when your character die and you spawn back in the room, noctice how some of the longest cd skill on your character get reset when you spawn back (lucio apm, baptise immotality field,...). And so what the dev at blizzard do is instead of creating a whole bunch of new code line for echo ultimate, they just took what they need to simulate the action, which mean everytime echo use her ult on someone, an invisible and unaccessable spawn room appear right on top of echo and force the "switching hero action" to transform echo into the hero she mimicking. But that just how echo ultimate work, what it have to do with the weird spawning pov bug that player get so much? Well because the "floating spawn room" that got patched into echo ultimate is messing with your team spawn room. You see the spawn room that echo have didn't appear only when she use her ult, It with her the whole time, just not activated. So when the match first started and you pick echo, your pov get weird because the game try to do 2 thing at once, 1 your steam spawn room force your pov to face the exit and 2 echo's personal spawn room force you to face "which ever position your mouse is at the time"
@robertgreen2416
@robertgreen2416 6 ай бұрын
@@midu6011 If he is he's facing backwards every time he dies you actually proved his point - lol :) Great explanation. I am like 0 on the techy scale and I totally understood.
@Memo-yh4nc
@Memo-yh4nc 5 ай бұрын
@@midu6011I’m an Echo main and I always thought it was just a weird console bug. I also didn’t realize it was limited to Echo. Thank you for enlightening me.
@Al-Sahem-Al-Ghul
@Al-Sahem-Al-Ghul 9 ай бұрын
Every time I spawn as Echo, I’m looking at a random wall, usually in a random corner. Started a season or two ago.
@seb_btm1349
@seb_btm1349 9 ай бұрын
omg same, it’s weird
@DigDug76
@DigDug76 9 ай бұрын
Me too!! Glad I'm not the only one
@d0m2288
@d0m2288 9 ай бұрын
Same. I thought it was stick drift on my ps5 controller. Are you on console or PC?
@midu6011
@midu6011 8 ай бұрын
me a junior dev will debunk this, It is because of echo ultimate to mimic any hero in the game, you can notice when you use your ult, your pov is always the same from where ever you are before you mimic some body, and her hp and skill and ect,..ect thing are reset, that sound familiar to you? yes that is the samething that happen to you when your character die and you spawn back in the room, noctice how some of the longest cd skill on your character get reset when you spawn back (lucio apm, baptise immotality field,...). And so what the dev at blizzard do is instead of creating a whole bunch of new code line for echo ultimate, they just took what they need to simulate the action, which mean everytime echo use her ult on someone, an invisible and unaccessable spawn room appear right on top of echo and force the "switching hero action" to transform echo into the hero she mimicking. But that just how echo ultimate work, what it have to do with the weird spawning pov bug that player get so much? Well because the "floating spawn room" that got patched into echo ultimate is messing with your team spawn room. You see the spawn room that echo have didn't appear only when she use her ult, It with her the whole time, just not activated. So when the match first started and you pick echo, your pov get weird because the game try to do 2 thing at once, 1 your steam spawn room force your pov to face the exit and 2 echo's personal spawn room force you to face "which ever position your mouse is at the time"
@AlsoMarsh
@AlsoMarsh 9 ай бұрын
The sex bots already here in less than a minute is crazy
@AdhvaithSane
@AdhvaithSane 9 ай бұрын
“sex” 💀
@nexor7809
@nexor7809 9 ай бұрын
i want me some sex bot waifus irl
@luckybynn5788
@luckybynn5788 9 ай бұрын
Ha. Sex bots.
@haron521
@haron521 9 ай бұрын
Zamn
@MrHastygamer
@MrHastygamer 9 ай бұрын
Bad spawn gg, we lose.
@Soybean123_abc
@Soybean123_abc 5 ай бұрын
Real 😢
@eunyounguzun2597
@eunyounguzun2597 9 ай бұрын
That's why Stylosa always says to press forward during your spawning time, because you do go forwards in those whatever-time-it-takes-for-spawning
@skywho11
@skywho11 9 ай бұрын
I feel so stupid cause I just realized now that the symmetrical maps have different spawn room designs
@sawah765
@sawah765 9 ай бұрын
only the ones that dont have the airship
@spoopyboi1882
@spoopyboi1882 9 ай бұрын
i love seeing blizzard's ow team employees in the chat while this video was playing. It really lets you know they're paying attention to this stuff even if it's not fixed the fastest
@Tat011
@Tat011 9 ай бұрын
12V6 when?
@carvedmoth4779
@carvedmoth4779 9 ай бұрын
Ong
@Squiddlewheel
@Squiddlewheel 9 ай бұрын
It’s a teaser for overwatch 3
@mrtoast244
@mrtoast244 8 ай бұрын
This video is like the "Shaken not stirred" thing but for Overwatch... there's literally such a small difference that it only matters when you're making a point to have fun with pointing out the difference
@doubleace11554
@doubleace11554 9 ай бұрын
14:20 Yeah, this one is so easy to tell lol You either arrive earlier than the other team or you see the other is already there
@reddragooner
@reddragooner 9 ай бұрын
that ilios ruins map you are correct, if I'm on widow coming from the longer spawn the enemy widow is almost always already in position and hard scoping where I want to peek.
@sairentov
@sairentov 7 ай бұрын
It doesn't matter at the start of the match though, since you get a 30 seconds or so of waiting in the spawn room before the start, then everyone runs out the door at once
@CaelenSawyers
@CaelenSawyers 9 ай бұрын
13:40 Flats really said "left and right" of a circle from above lmao
@AdhvaithSane
@AdhvaithSane 9 ай бұрын
By that he wasn’t referring to the left and right side of the circle but to the left and right direction of which a X axis crosses through the middle of the circle as you can see in this 🚫 example….
@CaelenSawyers
@CaelenSawyers 9 ай бұрын
@@AdhvaithSane How do you determine which way is left and which way is right when arbitrarily looking at a circle from above with no actual axis existing? Hint: you can't
@contentconsumer3743
@contentconsumer3743 9 ай бұрын
@@CaelenSawyersIt’s a streamer physically pointing something out on a map, not a math major defending their thesis. The left side means the left side, and the right side means the right side
@CaelenSawyers
@CaelenSawyers 9 ай бұрын
@@contentconsumer3743 he didn't physically point it out lmao. I was simply joking about him trying to show a specific side while not giving an actual way to determine which side he was speaking about. Can you tell me which specific spawn he's talking about?
@carvedmoth4779
@carvedmoth4779 9 ай бұрын
He didn’t say which spawn was left or right so if you think of the other direction that he wasn’t then you would have a different answer
@dustinbiester4401
@dustinbiester4401 9 ай бұрын
On Lijiang Tower, the building directly in front of the spawn room has a smoke stack on top of it on one side of the map while this smoke stack doesn't exist on the other side. Doesn't sound like a big deal, but Lucio can use this smoke stack to clear the wall whereas on the other side he has to go through the building. This is a major advantage for one side.
@denn7s
@denn7s 9 ай бұрын
RNG should do be kept as close to non existant as possible in a competitive video game and this is such a bizarre and stupid mistake the devs made
@CombatMagic
@CombatMagic 8 ай бұрын
Ain't going to happen~ Overwatch devs outright refused to have a spray pattern on the characters guns, and the shots can hit at any point inside the spread circle~ Spawning .3 seconds closer to center of the map is less important than having rng decide if you hit an enemy head or body~
@bluefaygox23
@bluefaygox23 9 ай бұрын
the comment section continues to hurt my head..
@RoyalSubjectsMusic
@RoyalSubjectsMusic 9 ай бұрын
I fucking knew it. Especially in Antarctic. I would spawn in the very back and be like why the fuck am I all the way back here and have to use the movement ability just to get out of the spawn room.
@amberukiseve
@amberukiseve 3 ай бұрын
14:35 same for splatoon, on some maps, i have a favorite side, mostly for the lighting or decorations. Because splatoon 3 has realistic shadows, you can literally see people that are behind you with the sun, so brighter floors with the sun on your good side gives you a small advantage. On Airport i like the airplane side rather than the airport side, same on brinewater Springs. Lemuria hub is a whole other argument with it being mirrored sideways rather than front to back like all the others
@Dragon_Sparkles
@Dragon_Sparkles 9 ай бұрын
laughing because i think flats just likes the right side spawn point on maps that are symmetrical. which is a very common thing for people who are right handed (and the reverse for left handed people) it's just an instinct thing
@sawah765
@sawah765 9 ай бұрын
i think people want their favorite lane to be on the right. like on all 3 illios maps i prefer the team that has the coast on the left bc my favorite hero likes to start on the non-coast sides on all 3 (shorter sightlines)
@andrewkvk1707
@andrewkvk1707 5 ай бұрын
I wonder if theres any difference in forward spawn points, just because they're asymmetrical when active doesnt mean their difference is irrelevant when taken into account across an entire match.
@VulpineRainbow
@VulpineRainbow 9 ай бұрын
"spawn diff"
@carvedmoth4779
@carvedmoth4779 9 ай бұрын
Yeah now I can blame which team I’m on bc of a bad spawn
@SuperlexPlays
@SuperlexPlays 9 ай бұрын
*For every pushup this like gets I will do one comment..* 😍
@TheGozeraye
@TheGozeraye 9 ай бұрын
I don't know what's about to happen but I'm intrigued
@damiangonzalez2755
@damiangonzalez2755 9 ай бұрын
Eleventeen pushups
@Al-Sahem-Al-Ghul
@Al-Sahem-Al-Ghul 9 ай бұрын
42
@Remystified
@Remystified 9 ай бұрын
@@TheGozerayereport it, its a bot
@bruuuuuuuuhhhh
@bruuuuuuuuhhhh 9 ай бұрын
Cringe bot moment
@capntonydanza
@capntonydanza 9 ай бұрын
Idk if he’s taking into consideration the control points area to trigger. Hes going to the very center to measure distance from spawn. But you don’t need to hit center to trigger the control. Just break the threshold. So maybe the variance in distance account for how close the spawn area is from the edge of the control area. Due to map geometry
@treje_dl
@treje_dl 9 ай бұрын
0:21 bless you
@xIronwafflexx
@xIronwafflexx 9 ай бұрын
Your favorite maps are your favorite because they are mostly right peeks. Right handed people prefer right peeks subconsciously.
@smushrum3649
@smushrum3649 9 ай бұрын
I have been saying for years that I lose/win more games on certain side of control maps but figured that was just crazy talk. I wouldn't say it decides the match outcome, but it is one of the many factors that can contribute to win condition, especially in overtime fights. Interesting video :)
@Earthboundmike
@Earthboundmike 6 ай бұрын
God the amount of times in a match where I touch with literally a tenth of a second left.
@midu6011
@midu6011 8 ай бұрын
Interesting about the spawn room, did you know that echo have a "personal spawn room" that always stick with her model all the time. It invisible and unaccessable to even echo herself, the room lie dormant until echo use her ultimate on some one, then it activated, it force the "switching hero action" on you and reset all of your cooldown just like how a normal spawn would do. But unlike the normal spawn room which force your cursor or pov to face the exit, echo spawn room didn't have an exit so it force you to look at the same direction before she transform.
@JM-dr1vl
@JM-dr1vl 9 ай бұрын
It makes sense that the maps would favor one team over another, the matchmaking system does the same thing. It's inherent of a 50% win rate matchmaking system.
@theirresponsibleghost7748
@theirresponsibleghost7748 8 ай бұрын
a forced 50% winrate is actual dogshit
@JM-dr1vl
@JM-dr1vl 8 ай бұрын
@@theirresponsibleghost7748 Welcome to OW2's design.
@TheVocaloid00Gundam
@TheVocaloid00Gundam 5 ай бұрын
we are now all cursed with knowledge 💀
@Grape_Rush_Goat
@Grape_Rush_Goat 6 ай бұрын
I am 100% confident the entire video was made just to complain about that one arbitrarily placed point in the death match testing map
@IsM1ku
@IsM1ku 28 күн бұрын
well he was gonna end the video much earlier which is when he got into the whole mirrored maps thing and after that he probably looked at the workshop island
@tamochi_
@tamochi_ 8 ай бұрын
17:25 no wonder midtown is the map where i keep glitching bc i spawn in the same spawn as someone else, its only happened to me on midtown and its funny every time
@Snowshill
@Snowshill 8 ай бұрын
considering the number of games that go into overtime, even a 0.17 second differance in tiem to get to the point to touch it is a big deal, this wouldnt mean much in games where you can teamwipe the enemy and hold them off the point, but when getting to over time and taging the point is a very big part of the game these small inconsistancies add up
@tylerweber8214
@tylerweber8214 9 ай бұрын
I don’t remember which map it was but I spawned looking at a wall before so ya it’s cool to see how spawns work though so you get an idea why this happens
@runaway74
@runaway74 9 ай бұрын
What character were you playing? Do you remember?
@tylerweber8214
@tylerweber8214 9 ай бұрын
@@runaway74 probably junkrat because I main him
@SuperSilver7591
@SuperSilver7591 9 ай бұрын
I already watched the Marblr video BUT IMMA WATCH IT AGAIN WITH FLATS
@WinterPains
@WinterPains Ай бұрын
17:34 Wait, is this why Ill have random periods of black screen on these maps where I cant see and may or may not be able to do anything? (Or is it just a PS4 thing?)
@IsM1ku
@IsM1ku 28 күн бұрын
id say its probably just the PS4 being outdated
@SuperLifestream
@SuperLifestream 9 ай бұрын
13:45 when coming out of res side people so go far left at the start. On blue side no one goes right until they are at the point
@DarkNiteSkyz
@DarkNiteSkyz 9 ай бұрын
It’s no wonder our devs can’t balance the hero’s, they can’t even rotate spawn points around the origin of the map!
@mrainbowgs
@mrainbowgs 3 ай бұрын
The reason you have a favorite at Lijiang isn't because of the walk but because you're right-handed. Your handedness, usually, correlates with the direction you like to aim and it also affects the pathing you prefer to take. You can notice this when players walk to an objective with an obstruction in the middle. If you want to prefire something like a helix rocket you'll always have a statically optimal direction to shoot as there's one side that is more used. Here the effect will be even more pronounced as the majority of players being right-handed will statistically favor the same side, and the minority of players that favor the other side will go on their unpreferred side to be with their team.
@TheRhysj5
@TheRhysj5 8 ай бұрын
Is this a reaction video? Or just taking someone else’s work and not adding anything other than laughter to it? At least throw the guy’s details onto the video… but I don’t think this counts as fair use.
@ForgetfulUser
@ForgetfulUser 9 ай бұрын
If players do find this to be an issue, they could make it so that the “good” spawn points become prioritized over the others when respawning
@tevildech1122
@tevildech1122 9 ай бұрын
Why did i only learn now that genji walks faster? so I WASNT delulu when I thought that I was faster as genji
@hihigocat
@hihigocat 9 ай бұрын
yeah genji and tracer, the two flankers, have always had that speed boost. its said nowhere even though it probably should be on a passive
@tPlayerioT
@tPlayerioT 8 ай бұрын
interesting because its the chaos effect with these 0.3 secs differences etc.
@PrinsB
@PrinsB 10 күн бұрын
But even a 0.5 sec diff stacks per death on your team. For example If your team died 40 times (sum of all deaths) and respawns 0.5 seconds behind its suddenly a 20second difference of reaching the objective :O
@Rafael-2105
@Rafael-2105 5 ай бұрын
Even though the difference is negligible and barely affects it. You play enough overwatch, you start picking up on the difference.
@Endlingline
@Endlingline 8 ай бұрын
6:12 good question. I Honestly wish there was a hero with half of the basic walking speed and no movement abilitys so i can enjoy my 150m walk to the pushbot
@Cha0sgg
@Cha0sgg 9 ай бұрын
As someone who played the hell out of Marble Blast Ultra on the 360 with friends, I gotta check out that game!
@Orthane
@Orthane 3 ай бұрын
I always knew about the Ilios one because I remember a pro player complaining because on that map in the good ole days Widow would usually be picked 100% of the time because of the extreme sightline, so the 0.17 second advantage of Team 2 was actually impactful because Team 2 Widow could start aiming and get in position ever so slightly faster.
@TikkaQrow
@TikkaQrow 9 ай бұрын
13:24 it's not placebo. For metal rank, sure, for master, sure. Placebo 100%. But once you squeeze into the top 500 levels of play, and even further to Pro, these differences of a tenth of a second are felt. It's kinda like how as i got really good at riding my R1, finally taking her on track days, how laps would just get tighter and tighter until even MINOR adjustments of the suspension, how much air in my tires, etc are all 'felt'. Things i would have never noticed on the streets. So yeah, you 100% felt the differences.
@hartyewh1
@hartyewh1 9 ай бұрын
Multiply the time with deaths per team. Could average deaths per game (should we consider per round?) be about ten so fifty per team. 0,17s x 50 = 8,5s. In top level play it could make a difference.
@iamhush_6020
@iamhush_6020 9 ай бұрын
See he’s measuring the spawn points. Not the spawn doors. So first fight shouldn’t matter, but after dying it plays in
@ianbelletti6241
@ianbelletti6241 8 ай бұрын
Some of this may be due to game balancing. Where to place the spawn points has more than distance to goal that the devs have to deal with. How the goal works and what each team's goals are affects what distances you choose to make the game more fair.
@MrNuclearBug
@MrNuclearBug 8 ай бұрын
I wish they gave the option in the settings for us to choose what maps we enjoy playing so we don't have to be forced into six games of flashpoint before getting any other maps.
@lvingdeadgurl
@lvingdeadgurl 6 ай бұрын
does anybody know if they fixed this yet?
@DustTheOtter
@DustTheOtter 9 ай бұрын
I think the spawns on Workshop island are like that to prevent players from looking directly at the person in front of them? I can't think of a real reason why it may be a problem, but maybe it gives some characters advantages if their crosshair immediately on the enemy
@freddy3238
@freddy3238 9 ай бұрын
I've been waiting for flats response
@sphhwk
@sphhwk 5 ай бұрын
Now i know why sometimes enemy team gets to combat areas before our team without a speed boost.
@Queen_Introvert
@Queen_Introvert 8 ай бұрын
The infinite overwatch theorem will still find a way to say genji needs to be nerfed
@txcconsolebros3627
@txcconsolebros3627 3 ай бұрын
wait is this where he got the 7v7 idea 4:40
@CasterVA
@CasterVA 9 ай бұрын
Half second advantage everytime you spawn and respawn on a match is huge tho, 5 players having half sexond advantage after each death can determine the course of well balanced match
@mr.g1672
@mr.g1672 9 ай бұрын
wait but why does spawn placement matter so much when there's the timer before the match starts? usually players get closer to the the doors before the round begins and the doors open
@sawah765
@sawah765 9 ай бұрын
its about respawning over the course of a match. like when u swap to ball to touch in OT but miss it by a fraction of a second
@jontayy6592
@jontayy6592 9 ай бұрын
Loading in isn’t the only time you spawn….
@betterlooking120
@betterlooking120 8 ай бұрын
I didn’t realize until the point that i always subconsciously felt like i was on defense vs offense depending on the side i was on,, , ,
@cagxplays9602
@cagxplays9602 8 ай бұрын
14:29 as a ball player, you really do feel the differences on colosseo.
@majones117
@majones117 9 ай бұрын
I barely played OW, but Ilios Ruins always felt off on how fast one team got to the point. That is crazy
@mimthyss
@mimthyss 8 ай бұрын
This is very interesting, even though its only some 0.4 seconds or whatnot difference between team 1 and 2 spawnpoints I do wonder how that effect 'stacks up' over the course of a game if at all. Agree it would be really cool to see if there's a difference in winrate between team 1 and 2 on different maps. But I'm sure its not that big a deal, haha, its just curious
@emmysan93
@emmysan93 8 ай бұрын
Reminds me of how during old WoW days it always felt like Blizzard favored Alliance and their flight paths would be closer or have better access to certain things.
@bimpadimp
@bimpadimp 8 ай бұрын
the only symmetrical map where i've ever felt like i had a favorite side was colosseo, so this video was super vindicating when i first watched it. i think because it's the ONLY map i've felt that preference for, and it was one of the actually significant unbalanced ones, i don't feel like it's just coincidence or placebo or anything, i think it's the real underlying reason
@butter_boi1500
@butter_boi1500 7 ай бұрын
I'd hope blizzard would listen to this and fix it. But thats wishful thinking on my end 😅
@Baconator9k
@Baconator9k 9 ай бұрын
I’ll never spawn the same again
@deckkie
@deckkie 9 ай бұрын
Imagine one team having a second longer death cooldown.
@pinklavi
@pinklavi 4 ай бұрын
when i would get the bad side of illos I would sigh I didn't know why but now I know that it was longer walk to point and that was the reason of the sighing lol
@kliveran
@kliveran 6 ай бұрын
In overwatch the distances are not really much important because depending on what hero you are you can speed up or take shortcuts so that centimeter basically only matters if you use a hero whit no mobility tool, and almost all heros in the game have mob skills
@IsM1ku
@IsM1ku 28 күн бұрын
it does still impact the game though, Valorant (being a Counter Strike "inspired" game) completely changed the spawn system to have no RNG in it at all because a competitive games spawning system having RNG is generally bad. Though in CS (especially some maps like Dust 2), the spawn variance can be quite big which is how players decide their strategy (for example if everyone spawns closer to B on T side then its gonna be a B take), this actually causes more randomness in strategy which makes it harder for the enemy to predict what you're gonna do in the current round
@kliveran
@kliveran 28 күн бұрын
@IsM1ku but that only applies if the game has a death win condition, in ow you can die as much as you want and still win, perhaps on overtime but again it doesn't matter if you pick speed heros
@dragonflyer10000
@dragonflyer10000 8 ай бұрын
what people fail to realize is that in competative play every milisecond can count. if that .17 seconds difference is the difference between overtime and lossing that can be fucking massive.
@Diam0nder
@Diam0nder 9 ай бұрын
ngl i think we just didnt notice
@littlejimmycratner
@littlejimmycratner 2 ай бұрын
That's why I'm stuck in bronze
@brendolbreadwar2671
@brendolbreadwar2671 8 ай бұрын
Our expectations are so low. We where promised like 50 more gigs of content and yall are happy with them editing a note pad 3x an update. These are the easiest and most accessible changes that you could possibly make. Literally 4 seconds to change something.
@canineatnight6026
@canineatnight6026 2 ай бұрын
I wonder if clash soawnpoint is different
@alainphilippekonan
@alainphilippekonan 9 ай бұрын
I think that was the most interesting ow video I have watched in a long time
@P4P3R_G4M3S
@P4P3R_G4M3S 8 ай бұрын
I spawn facing backwards as echo sometimes. It's not game changing but funny that it happens.
@lunarro7
@lunarro7 9 ай бұрын
"sorry guys, I got bad spawn rng" yeah this one aint holding up with the boys.
@KirikoOnly
@KirikoOnly 9 ай бұрын
What’s crazy is that on colossus I always felt the longer spawn was shorter
@Ethan783
@Ethan783 8 ай бұрын
Gotta love the fact that OW2 is such a non game that they didn’t even remove the sixth spawn point
@stampyxmilk
@stampyxmilk 9 ай бұрын
I actually noticed the new your one a while ago I was always spawning in people and late night the traser was inside the Ana
@StarrBomba
@StarrBomba 4 ай бұрын
everything being only as few centimeters off really pisses me off and the way i make everything on grid or even/aligned in game making
@IsM1ku
@IsM1ku 28 күн бұрын
the Source engine takes it to the next level, if you make your map off the grid then everything that can go wrong will go wrong, ESPECIALLY in Source 1 and probably GoldSrc which i havent done mapping for. Trying to resize a sphere in the stock Hammer editor for Source 1 will fuck up the vertices and it either wont spawn in the final export or itll have all kinds of holes in it, thank god for Hammer++...
@mr.serious4329
@mr.serious4329 8 ай бұрын
Imagine having closed captions on.
@Sheila_Chu
@Sheila_Chu 9 ай бұрын
finally, another thing people can spam in chat "spawn diff" (please dont actually)
@Keiken0
@Keiken0 9 ай бұрын
In case you are wondering, yes, he does not turn off captions
@KayGreylai
@KayGreylai 8 ай бұрын
Its very telling that I and most eveyone I know hate colosseo and antarctica more than any other map. And we all subconciously hated the worse spawn.
@WhereIsYourID
@WhereIsYourID 9 ай бұрын
Coming from COD to OW, I expected spawn points to matter more in OW. In COD its arguably the most important aspect of the game, knowing enemies spawn points and what areas on the map block thsoe spawns so you can manipulate them, and gain map control. Obviously OW is fundamentally different and theres just spawn rooms by each point, but I do feel like there could be more done to mitigate the randomness of where you spawn within that spawn room. Because just like it was brought up in the beginning of the video, timing is very important in terms of how fast you can get to a point on the map. This is why I personally have had an issue with the respawn delay in the game. With how the points are captured in some gamemodes, when the enemy is closer to capping that point you get a longer respawn delay. The reason I have issue with this is because it makes it virtually impossible to get to the point to contest in time, especially in gamemodes like control where its 1 tick per second and even when its contested the tean that originally capped it still gets the tick. This makes it so realistically if you get team wiped once in the beginning you only have 1 more team push, and if you get wiped again you basically have to scrap the point and rotate (which the rotations are random so wheres the strategy in rotating early?). In game modes like Escort/Hybrid the respawn delay makes a little more sense because you dont want people getting back to the fight too fast. But it still makes for a bad feeling when the enemy team is about to reach the end and you get hit with a longer 12 second respawn delay and dont have a chance to defend one last time. To me the defense should have the advantage in any gamemode where theres an offense and defense. Thats why for COD in the Search & Destroy gamemode the bombs are closer to the defense so they can set up and properly defend. They have the timing on the offense. Im completely yapping at this point, but just wanted to give another perspective. Cheers to anyone who read this shit lol
@WhereIsYourID
@WhereIsYourID 9 ай бұрын
Also want to add, the timings of each spawn on the maps arent placebo. even if its a 3rd of a second, you are literally getting to the objective/fight later than the other team compeltely based on something you cant control. In games like OW, COD, CSGO, etc timing is extremely important. So while Flats just subconsciously felt like some sides were better than others, even by the split second, they literally are better, and I dont think it makes for a very competitive game. Spawn points should be fairacross the board in games where things come down to the split seconds.
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