Good safe havens are truly the one reason I can play some games so much. Amazing video! I never really thought much about it but all of my recent favourites have been because of this exact feature.
@indieknytt14279 жыл бұрын
the bastion of bastion is the perfect example of everything you just said. never really knew why i liked being there so much but you talking about it made me understand why
@thinreaper9 жыл бұрын
My all time favourite Safe Haven was the island in Skies of Arcadia. You get stranded there and explore it until you're rescued at which point you turn it into your HQ and get to customise it. One of my favourite moments in gaming, cheers for reminding me of it!
@SonOfMeme8 жыл бұрын
Nice to see I'm not the only one who really appreciates this kind of thing. I'm happy I found this channel :)
@pkingo18 жыл бұрын
I like the way old school RPGs did it - have a few towns around where you can rest, save, buy equipment and prepare for your next quest. Often after an intensive quest you return to the town and can unwind, it's a great way to control pacing.
@SaiNarayan_7 жыл бұрын
You are like a second MrBtongue dude! You've got this really unique perspective and I find it very refreshing!
@Jordy666sic9 жыл бұрын
Nice idea to focus on Safe Havens, never really put much thought into the concept. I tend to create a small Safe Haven after each playthrough of Skyrim. Going back to my house, have a meal, sleep, go through my loot of that day and level up if necessary. Only then will I safe the game and continue on a brand new day, fully rested upon my next session.
@tamerdp9 жыл бұрын
The X-Mansion in X-Men legends was my favorite spot to hangout. Most of my time was there talking to people and chilling out with that music.
@TheCackling9 жыл бұрын
This is a bit of a tangent, but while watching this it made me think of safe havens within levels. Stuff like being able to get in an air vent and enemies can't get to you. In a lot of games it sort of breaks the game, but it's nice to have somewhere you can duck into and feel safe.
@Fefe10368 жыл бұрын
Good point, one example of that is those little time stop bubles in Downwell.
@TheBigBovy9 жыл бұрын
Silent Hill 4: The Room does that reversing of safety as for the first half of the game The (Save) Room heals you, and the second half enemies appear inside it and you have to use finite resources to ward them off. It kinda doesn't work at all though cause it's the absolute extreme.
@hemangchauhan28649 жыл бұрын
In Okami, the game is split into essentially 3 parts, each having some residential area, which acts as Safe Haven. But you can't access them, because they are cursed and everyone is a stone. What to do? There are environmental puzzles to solve (that uses the mechanics the game taught you) which frees the curse and 'unlocks' the area. You've earned the area!