Check out War Thunder and use my link for a free large bonus back with boosters, vehicles, and more: playwt.link/uncledane ! War Thunder is a highly detailed vehicle combat game containing over 2,000 playable tanks, aircraft, and ships spanning over 100 years of development. Immerse yourself completely in dynamic battles with an unparalleled combination of realism and approachability.
@TrueIrishAmerican10 ай бұрын
I was just watching ur old short circit video. Man
@allenisballin284610 ай бұрын
Damn
@kingcrawful790310 ай бұрын
nuh uh
@azure27310 ай бұрын
common uncle w
@Omabatfartsbruh10 ай бұрын
why did that infect your intro
@bobertbang10 ай бұрын
Not a Demo main myself, but I've played enough of him to recognize that the "Dynamic Surfaces" Dane talks about are all the same surfaces that stickies don't actually stick to, but instead just slide across!
@tappajaav10 ай бұрын
Now that you mention it I can make the connection between certain final parts of maps - have played plenty of demo, but it didn't really cross my mind before. Guess it's just something I remembered to not try sticking ground there and forgot otherwise
@YouzACoopa10 ай бұрын
time to investigate cp_steel
@Eagan_Gbao10 ай бұрын
Also not a demo main but I was thinking the same thing. However, I was under the impression that the concrete block at 10:45 was sticky-able (I could be wrong, appreciate if someone could check) so that seems to be an exception?
@dothedotxom10 ай бұрын
Control points are able to hold stickies im pretty sure
@QuintessentialWalrus10 ай бұрын
@@Eagan_Gbao The concrete barrier isn't dynamic -- it's the wooden sign that comes out of it.
@Max0r10 ай бұрын
thank yuou uncle danothan
@startown481410 ай бұрын
when incorrect summary of elden ring | shit & cum?
@jakestaheli853210 ай бұрын
Max0r plays tf2??
@codyjordan872210 ай бұрын
fascinating.
@carlosbustos80969 ай бұрын
Dude i cant escape the ultrakill fandom
@t_bcYT9 ай бұрын
keep running or join them
@MlguelPires10 ай бұрын
Can't wait to go back to TF2 and see people going crazy on the last point of badwater
@cherrydude.37810 ай бұрын
And the swarm of engineers trying all the spots
@CoolSs10 ай бұрын
and failing miserably
@TF2_Gamer10 ай бұрын
you'll join and then hear it... "boom headshot"
@podporWidelec10 ай бұрын
@@TF2_Gamer Snipin's a good job, mate
@yimyom10 ай бұрын
It's challengin' woark, outta doars..
@21deciBels10 ай бұрын
Basically, every prop where Jarate and Mad milk "rolls" off is eligible for a Short Circuit jump
@cicloneike10 ай бұрын
That and where Stickies roll off as well.
@_CRUMPP_10 ай бұрын
This could quite possibly create the first ever line of engineer jump maps.
@panofnoodlez137710 ай бұрын
Sentry jump maps are a thing
@griggorirasputin655510 ай бұрын
A new type of jump is fun, but sentry jumps have their own cool stuff to em
@JigglesMcRibs10 ай бұрын
@@panofnoodlez1377 In fact, you can get through a ton of jump maps as engi already.
@panofnoodlez137710 ай бұрын
@@JigglesMcRibs Yeah I know the original jump academy you can
@yesthisisdonut10 ай бұрын
@@JigglesMcRibs you can, but it's slow, tedious, often very inconsistent and over all not as fun as just playing the map with the intended class. this tech here is interesting because it's basically like rocket jumping, but with very short range rockets. it would be interesting to come up with ways to make the balls sync up etc
@pux0rb10 ай бұрын
Ah yeah, as a map maker, as soon as you mentioned "weird surfaces" I was like "oh that has to be a func_door or func_brush". Those surfaces also don't play nice with stickybomb which won't stick to them sometimes. In some cases, they stick but don't move with the door and thus remain "floating" in the air, and in other cases, they simply roll off until they hit a normal surface and stick to that. Source is weird about moving geometry.
@bugsmith975110 ай бұрын
i wonder if thats an issue of z fighting affecting the physics of the surface that its trying to stick to, you would probably know better, so if you have any idea i would love to know!
@matthewhill573410 ай бұрын
I dont think source is weird about moving geometry, I think source is just plain weird
@Suspicious-Carl9 ай бұрын
Oh i thought not being able to put stickies in certain places was a balance thing
@irregularassassin63809 ай бұрын
@@Suspicious-CarlNot to my knowledge, no. Engineer not being able to place buildings in certain spots _is_ a balance decision, but I've never heard anything about Demo's stickies. It's usually weird map features being weird. Similar map features were responsible for the Righteous Bison and (more importantly) the Wrap Assassin being literally unusable in certain areas, like Badwater Last, for a long long time. Basically, their projectiles would instantly collide with these massive physics brushes and just disappear as soon as they were created. Big problem, definitely not balance related. The bug would even occur on some random staircases on other maps. Thankfully, it has been fixed.
@huttyblue8 ай бұрын
@@irregularassassin6380The likely reason is the sticky rules were decided for the 6 maps tf2 originally launched with that just used moving brushes for doors(and trains), and having the stickies slide up with a door when it opens would cause all sorts of bugs. There is a dedicated func_nobuild entity mappers can use to specify where engie can't build. (the spawnroom entity also blocks building)
@SirNarax10 ай бұрын
I suspect the game when checking to see if it had collided with an object it sees several objects the exact same distance away and triggers multiple explosions without asking questions. If that were true you'd be able to shoot at a corner at the perfect angle so that the ball collides into both walls at the exact same time. If it were possible it would be impossible to do this without console commands because being even a unit closer to one wall would trigger it on that surface I imagine.
@DashFlashTheLife10 ай бұрын
Yo; you must be the editor! Great video!
@InsightReasoning10 ай бұрын
This issue is actually replicated in different instances with different results. Most notably, Soldier with Gunboats. When an enemy is hit with the rocket you use to rocket jump with, the damage you take is increased to where you don’t resist your own attack. It seems hitting an enemy removes attributes that call for how the attack affects the user. I imagine Engineer’s short circuit has a hidden attribute to have no self inflicted damage, and so, that attribute is removed when hitting an enemy.
@the_potatoe10 ай бұрын
how did you comment 7 hours ago when the video was released 11 minutes ago?
@Treblaine10 ай бұрын
Or into the part of the corner which touches the wall to theoretically reach three surfaces simultaneously.
@Tkmined10 ай бұрын
Stop me if I'm wrong, but I believe tf2 calculates wall collision according to a process order, so one wall would trigger the detonation while the second one is only noticed after the explosive is gone.
@dumphat10 ай бұрын
9:23 Anthid : *forbidden information* Shh dont tell vale Dane : Shows it to us But to be fair what are they gonna do? fix it? yeah right
@averageeughenjoyer642910 ай бұрын
That’s the only thing they ever fix
@torpid509210 ай бұрын
"TF2 Update 2/2/2024 - Fixed the Engineer being able to jump with the Short Circuit - Removed VAC and the Votekick system - Updated the localization files"
@slendyfia_949710 ай бұрын
@@torpid5092 NOOOOOO
@okie902510 ай бұрын
@@torpid5092 You forgot: - Removed ability for accounts worth less than 50 USD to play online matches (this will help the bot situation) - Removed Herobrine
@dljb74632 ай бұрын
It's been mostly fixed, the ball will only explode if it hits an enemy now
@Vorobey6910 ай бұрын
I've tried jumping around on tr_walkway indeed and had no idea why i jumped higher sometimes, this explains it, cheers! Very clean editing too
@mr.d00m3710 ай бұрын
Vorobey you are the GOAT man
@wr3nche510 ай бұрын
vorobey jumpscare
@UrCakeLol10 ай бұрын
hi vorobey
@cowboypeashooter10 ай бұрын
I sense gameplay footage
@Pudding40410 ай бұрын
Be expecting a massive influx of short circuit battle engineers on badwater in the coming month. Or just shortcurcuit jumpmaps, one if the two. *Or both*
@soggybreadman403510 ай бұрын
Bro, an engineer short circuit jump map along the same quality and caliber as that one pyro detonator jump map would be sick. I could imagine them building obstacle courses using pieces of geometry and map layouts copied from other maps with these weird func surfaces, so that if you get good at one course... those skills will naturally transfer over to the real maps that have those geometries.
@BlueShellshock10 ай бұрын
Joker: "I believe what doesn't kill you, just makes you... stranger."
@goodboi331910 ай бұрын
For anyone wondering look up “Tommy wiseau joker”
@blueshellchaser492010 ай бұрын
Omg it’s a blueshell in the wilde
@segadoeswhatnintendont10 ай бұрын
And it really doesn't kill people because it's main use is defensive!
@fakeplayer908810 ай бұрын
Get out!
@alexs581410 ай бұрын
Batman: "I never asked for this!"
@DevixianTheOriginal10 ай бұрын
THANK YOU FOR EXPLAINING THAT ABOUT THE DELETING THING. I've encountered some projectiles that just go through the damn thing but nobody ever believed me when I talked about it.
@cherrydude.37810 ай бұрын
This is why I love TF2. 17 years and the game hasn't been explored to it's fullest potential! Edit: My comment got liked by Uncle Dane!! I'm so happy!
@burnthompson28610 ай бұрын
All the best games have that crazy jank that even the devs just have to say "idk, it just works!"
@Alexandritax10 ай бұрын
have your 100th like of the day.
@ecciq10 ай бұрын
Tf2 players too busy spending 5k hours playing the game, somehow not improve in that time and result in calling any good players cheaters (can include racist comments)
@cherrydude.37810 ай бұрын
@damsen978 No it wasn't, just because bots exist doesn't mean the game hasn't been explored yet, in fact I think the content creation in TF2 hasn't been fully explored, even if Valve doesn't give the game updates, look at the videos we got from people like Solarlight, Uncle Dane, Elmaxo, Great Blue, The Chucklenuts.
@God_tf210 ай бұрын
The heavy update will come out when it'll be explored to it's fullest potential
@taylorpinkblob514010 ай бұрын
also shout out to ethan soundsmith for the insane audio mixing/editing and musical choices for this video, it was so nice to listen
@alexkaplan658110 ай бұрын
Mr. Stereotypes
@mewmew893210 ай бұрын
the Guide to all Menn@@alexkaplan6581
@Fppiq10 ай бұрын
To me this will always be the Blu Team Class Wars Gun of all time
@antoni458210 ай бұрын
ain't that the truth lmfao, that shit is a requirement for some matches
@LucidMakesVideos10 ай бұрын
Glad to see that there's still videos for this incredibly niche, unknown, undergound, indie FPS class-based shooter from 2007. Thanks Ankle Don!
@Finnaware10 ай бұрын
Okay Dane, Short me Circuit...
@Finnaware10 ай бұрын
My Circuit has been Shorted, cool stuff
@seanwilson575310 ай бұрын
how was it
@danielbob262810 ай бұрын
@@seanwilson5753Truly circuit-shorting.
@Finnaware10 ай бұрын
@@seanwilson5753 Happy new year 1997!
@biggestestMatt10 ай бұрын
she Uncle on my Dane til I Short Circuit
@willkeinnamen582910 ай бұрын
Amazing how TF2's code is so bugged that there are still getting glitchy/buggy mechanics discovered even 17 years later
@SmubFinger10 ай бұрын
hypothesis: Animated surfaces count as two surfaces occupying the same space with one invisible and the other visible at any given moment. The game knows things explode when they hit surfaces, and both surfaces being there sends two explosion outputs.
@DrMonty-ng5fo10 ай бұрын
That's a great theory, can't think of any better explanation
@АлексейКондр-э8р10 ай бұрын
With this logic, stacking 2 dynamic surfaces would result in 4 explosions, but instead we see 3
@strangejune10 ай бұрын
Probably not. That would be an incredibly silly way to code objects that change.
@SmubFinger10 ай бұрын
@@strangejune tbf tf2 coding itself is very silly consistently
@unknowndetail62510 ай бұрын
i thought about the same thing, to bias this hypothesis even more is that if you lag when the game ends by leading the cart you will see the two floors on badwater, i had a realy bad internet and pc and i cant express how many times i saw that bug
@AvastAntiPony944510 ай бұрын
Basically objects can touch multiple things in the same frame. And I guess (I haven't checked) they've made the ball explode _per touch callback_ on a solid object. So what happens on thin objects like the control point, it both touches the world, *_and_* the Control Point prop at the same time.
@the-dn3zw10 ай бұрын
Im about to leak sensitive engineer blueprint on the war thunder forums to make the game more realistic.
@redamber48310 ай бұрын
quote from Scout : "Here's a schematic for you , my a$$"
@ChipAwesomeSauce10 ай бұрын
@@redamber483Alrighty then, erectin' an ass.
@orlandodanielgonzalezalcar336010 ай бұрын
@@redamber483erectin' an ass
@Atdoam10 ай бұрын
MannCo would like to know your location
@robinrai497310 ай бұрын
love the 90s tracks and sfx utilising this jank is straight out of melee too lol
@SrS1lly_real10 ай бұрын
0:05 the song
@D4PP3R5 ай бұрын
Dapper Dogs Frontier Justice
@The_dumb_luck4 ай бұрын
Idk bro
@InfiniteUniverse04_183 ай бұрын
"HIDEKI NAGANUMA, Richard Jacques & Toronto - Everybody Jump Around"
@eGrillad10 ай бұрын
I absolutely love your decision to use the JSR soundtrack, glad to still see the game's music is still holding up :')
@TorosAndMakis5310 ай бұрын
"Dispenser going up!" *Doo doo doooo, doby, dooooo, doby doo, do do do, do dooo! Doo doo dooo, doby, dooooo, doby doo, do do do, do dooo!* "Well, Guess that'll do."
@ImortalSlayerchannel10 ай бұрын
You did the thing
@TorosAndMakis5310 ай бұрын
@@ImortalSlayerchannelYes!
@crockstonyt10 ай бұрын
The only good comment on this video
@PekaCheeki10 ай бұрын
immediately recognized shounics editing when diagrams started showing up, goated tf2 creator carrying the scene rn
@tev504010 ай бұрын
I dont normally leave comments, but wow this video was phenomenally produced. The animations, research, everything is so great. I love shounic’s content and so i can tell he helped with this vid too. instantly one of my favs of yours.
@lord_toker10 ай бұрын
Shounic's stuff is very distinctive, the collaboration is really nice to see.
@Rami103910 ай бұрын
Except for the ad tho
@Puffchuffer6910 ай бұрын
I love the jet set radio music and aesthetic this video has. Crazy good editing too!
@iordan-uj2eq10 ай бұрын
i love how in this clip 0:27 he shoots the mini sentry, to like make him work harder
@rainwobrain3 ай бұрын
U mean her?
@Brezal3 ай бұрын
@@rainwobrain what
@rainwobrain3 ай бұрын
@@Brezal :3
@JayzealiaBanks10 ай бұрын
It’s great that every artist on bomb rush Cyberfunk got they music available to use for creators. My fav music on a lot of videos I never expected them to be
@SimulatedLecter10 ай бұрын
I'm going to see a bunch of short circuit engineers in my games now aren't I.
@JackRabbittm10 ай бұрын
Definitely in Badwater and badnblitz last if nowhere else... Soldiers and Demomen are already horrified.
@SenpaiSocrates10 ай бұрын
to be fair, i used it before it was brokenly funny
@dabobhimself296710 ай бұрын
I wanna see an uncle Dane intro where when his engie drops the toolbox he just crushes his toe and screams.
@wet0wl10 ай бұрын
I think implementing this as an actual feature where an enemy isn’t required would be a really neat and unique buff to the short circuit that also gives Engie a much needed reliable movement tool.
@Ch33seGr8er10 ай бұрын
Give Engie a Jumper weapon like the Rocket & Sticky Jumper called the Circuit Jumper.
@wet0wl10 ай бұрын
@@Ch33seGr8er I don’t think it’s needed. I feel like the metal amount takes away the need for damage in the first place.
@ahunter756310 ай бұрын
@@wet0wl At no damage cost,it would mean you could have an engineer with higher health and arguably higher mobility than scout. Being able to fire 3 "rockets" that don't damage you is pretty insane,when the weapon can also just be used normaly for it's intended use. A jumper version would be way more fair and allow interesting mini sentries placement
@wet0wl10 ай бұрын
@@ahunter7563 We’re talking about the base jump here, not the super high one. Perhaps the super high one could talk the place of the old jump where it requires enemy damage but the base jump would not be too unfair for the metal cost.
@Buglin_Burger787810 ай бұрын
@@wet0wl It doesn't need to be high to have a huge impact, the Engi can build a tele after their jump. Consider how often there are points Attack can't cross unless they are Soldier or Demo. The Engineer brings Medic, Pyro, Heavy, and Sniper all to these points, points which normally require passing the objective. Engineer's lack of mobility is actually very important given he gives his ENTIRE TEAM instant map crossing mobility. Increase to his vertical reach and horizontal reach without another enemy near would mean you need to, on defense, have people covering every spot the Engi could sneak to which means less people defending the objective. A simple combo of Short, Eureka/Gunslinger, and Widow can be very oppressive.
@Bone_Incidents5 күн бұрын
Can’t wait for the training version of short circuit to come out
@colemanbubar509810 ай бұрын
0:41- Well I for one absolutely adore Deus Ex: Human Revolution.
@hemingwaybromfield372210 ай бұрын
Same. Immersive Sims are too niche to be well known, sadly.
@nekakagiggle10 ай бұрын
It's so over for Deus Ex fans
@AzureFoxen10 ай бұрын
I just finished play Dues Ex for nostalgia
@krulak29210 ай бұрын
@@hemingwaybromfield3722deus ex is very well known tho, too bad the Japanese main studio hates their western counterpart doing better then them
@mewmew893210 ай бұрын
i've heard of it a lot@@hemingwaybromfield3722
@fann344710 ай бұрын
Seventeen years after its release and I'm still learning
@bendypencil251910 ай бұрын
I nearly screamed when I heard the song at 8:23 I've always thought to myself it would be amazing in this kind of video lmao, great work dane
@DannyDukeKaboom10 ай бұрын
The nice nascar detail at the tr_floatway caught me off guard 😂😂
@pipeshokan975210 ай бұрын
Hey Uncle! I've always loved playing Engie, but just started playing battle engie and i love it! (the same day i graduated as an engineer irl lol, that must mean something). Been following your guides and im finally having fun again playing TF2! Thanks for your videos, they really help! (and they are AWESOME) :)
@Score_Magala10 ай бұрын
What's funny is, some time back, I tried learning how to short circuit jump from one of your own videos, Dane. And not a lot of people knew about it then. So, now that this video hit trending, short circuit jumping is going to hit mainstream and I am thrilled for that
@-VictorGames-10 ай бұрын
Short circuit is permanently attached to all of my engineer loadouts. I find it to be an excellent finisher or to combo with shotgun. Yes you use up all of your metal, yes it must be used as a finisher that is reliable but low damage, but if you secure the kill... you get half of it back, and if you live that is far faster for upgrading than facing the respawn timer. With explosive classes, the damage it deals close up can be fairly low risk for enough reward it can win the exchange. And if I'm pushing up to the point I am resorting to the thing, I've probably got my buildings positioned, and will need to risk/roam for metal anyway. Possibly depends on where the nest is relative but still. Dane you've mentioned balancing it particularly on pushing carts... maybe it should be coded to prevent collecting metal while SC is deployed. It could still generously be applied from on a cart or dispenser yes, still be an effective tool, but that would stagger the sheer possible rate of spamming making the engie switch to his shotgun to recoup the metal.
@irregularassassin638010 ай бұрын
Quick-switching to and from the Short Circuit could let the Engie bypass your proposed metal restriction. The metal collection prevention detection might need to last for a moment after the Short Circuit is put away, since dispensers and carts instantly give you your first tick of metal as soon as you enter range.
@-VictorGames-10 ай бұрын
@@irregularassassin6380 then code however needed. I do feel such solution however accomplished fixes reasonable gripes. Adding downtime/use hassle solves where SC can be too oppressive. Yet doesn't harm typical use not it's side grade nature. It should be a viable projectile/explosive aoe counter. Just not an easily sustainable one. Bear in mind again it's my consistent engie secondary, I give up pistol to use it. Pistol is awesome there is already a cost paid. And I am fine to trim where it over performs. I just would highly prefer them not break combo-switch deathmatch play, for the sake of fixing niche issues. They've already tried very different iterations for SC and I think it's balanced aside a few quibbles.
@kendallparrish475110 ай бұрын
Living for the jet set radio future audio in the background I love that game
@C0DY42010 ай бұрын
The discovery of short circuit jumping could honestly make it more viable
@LeafMaltieze10 ай бұрын
It was already very viable, especially on payload maps where you get free metal from the cart to spam the hell out of the ball, and invalidate most projectile weapons. If you weren't using it, that's on you.
@Humanresouces10 ай бұрын
@@LeafMaltiezeI think he means that it makes it even better, like the detonator.
@mikehatter97910 ай бұрын
@@LeafMaltieze I like to think there is a special place in hell for people that do this and people that build phlog through gates during setup time. I understand "the game allows it, so why not use it" logic, but I'd feel dirty doing either. Just my opinion.
@StickCannon10 ай бұрын
Its been discovered ages ago its just a small risky gimmick
@CascadiaVile10 ай бұрын
this is true! before discovering the short circuit jump, many people considered short circuit jumping to be a non-viable strategy
@PrideOnInsightGamer10 ай бұрын
Thanks Uncle Dane for showing us just how dynamic and func-y the Short Circuit truly is!
@sparklebum10 ай бұрын
8:35 yeehaw deliveryboy jumpscare
@LettuceGayming7 ай бұрын
I was so confused for a second (i didnt understand what was going on there)
@redsteyexpert7976 ай бұрын
It’s so strange that this game makes mechanics out of thin air, like it has the risk mechanics and everything
@lil_lion6910 ай бұрын
As soon as I saw 4:30 I was like that is shounic, looked in the description and my thoughts were confirmed
@inktime491610 ай бұрын
Uncle Dane song 1) He was born, he was grown In heavy Team Fortress times From Texas, super-class Genius in front of us Refrain Uncle DANE the engineer Sentry done and dispenser here Uncle DANE the engi-here Teleport us in right way Uncle DANE the engi-brain Galsses, hat and cool white beard Uncle DANE the engi-main Don't let down us anyway 2)Hey, look out, cause he is alright here Teleporting bread to our way And he knows everything, cause of his engi-gene Shoot gun, pistol, wrench, 10 thousand games And, new game and new win, with flawless victory Ask, who in this team, the engineer But with his EXP, you can't be gibus team And no matter train, or MGE He like rock, hard and strong He just crossed through hours pain And we must cap the point Here no fate, or talent - train! Engineering hard and smart Fun with enemy team loud You can hear you can feel But try gent, good, kind and quiet Refrain x2
@lyra536610 ай бұрын
I'm not a hammer guru or even a tf2 map maker by any metric, but I am willing to bet that the underlying reason for the funkiness of the "dynamic" surface is because they have multiple "states", with the short circuit colliding with all of these states at once; there might be two overlapping hitboxes (at a minimum) and this causes the ball to detonate. This tracks because I've heard half-life 2 has similar hitbox shenanigans, with objects / environments possessing particularly strange hitboxes. Overall though this was a super interesting video, and I'm also really glad I've never touched hammer as I'd go insane lmao.
@pikazooka10 ай бұрын
Imagine a map where a random majority is dynamic surfaces
@eeeeee876210 ай бұрын
I want a short circuit update to allow for a circuit jump everywhere at any time
@Pinkish_Ponk10 ай бұрын
4:20 feels like when a Jojo character's stand ability is defeated and the good guy is explaining how hes able to bypass the enemys deletion ability
@masterofthecontinuum10 ай бұрын
If valve added like 3 new crates, all with strangifiers for the weapons in the game that still have no strange variant(there's like 35-40 of them btw), I could die happy.
@Iron_Soil10 ай бұрын
If not for wrangler well, existing. Short circut whoud be very good. Same stuff as medic melles or primaries
@-RandomStranger-10 ай бұрын
How to balance the wrangler: make it a primary 👍
@wet0wl10 ай бұрын
@@-RandomStranger-Like would it replace the shotgun or be an attachment to a weak shotgun?
@The-jy3yq10 ай бұрын
@@wet0wl"Who needs a shotgun with _Sentries_ like these?~" but seriously Wrangler is completely OP why does the Engie have the delete button with 6 rounds *AND* the haha funny 3x hp Sentry with absurd aiming capabilities
@forceawakens444910 ай бұрын
@@The-jy3yqif they just removed the bubble it would be balanced since it tunnel visions the engie a lot, and leaves the sentry disabled for a but when it reboots the tracking
@Fatsaver10 ай бұрын
Bro the Wrangler is way more balanced than the Short Circuit. As a Demo or Soldier i'd love to fight a Wrangler instead of that shit.
@sanitylost427110 ай бұрын
Considering how many views this video got, I like to think many people searched for actual IRL short circuits, but ended up watching video about TF2 weapon.
@jimmymuffin628110 ай бұрын
0:41 ill have you know my mother played that game
@Eye_Of_Odin97810 ай бұрын
For anyone who wants to watch the Intro but skip the War Thunder ad, the ad starts at 1:37 and ends at 2:51 so just skip ahead around 70 seconds during the intro when the ad comes
@notIndecisive10 ай бұрын
7:40 americans will use anything that isnt the metric system
@pot-wielders10 ай бұрын
Is it a bird? Is it a plane? No, it’s Engineer! WHY THE HELL IS A TF2 ENGINEER FLYING IN THE SKY?!
@thegreatautismo22410 ай бұрын
4:24 Awesome shounic-style editing
@ilikecurry234510 ай бұрын
Either it's Shounic-style, or it's actually Shounic himself.
@physicsland326410 ай бұрын
It actually is shounic, judging by the description
@ilikecurry234510 ай бұрын
@@physicsland3264 Let's leave it at that. There's a million "OHMAHGAWD IZZ DATT SHOW-NICK" comments as it is already.
@thegreatautismo22410 ай бұрын
@@physicsland3264 Huh, I looked but I didn't see his name. I literally just skipped over it lmao
@RiffRaffish10 ай бұрын
You called Deus Ex Human Revolution a game noone has ever heard of just to annoy me, and it worked
@krullachief66910 ай бұрын
Most based soundtrack choice around.
@Festivex110 ай бұрын
If I get styled on this hard by an engineer, I think I might uninstall.
@hughman324110 ай бұрын
The engineer now has more rocket jumping mechanisms than soldier, lol
@hellbentstudios872110 ай бұрын
About a year or two ago I thought that TF2 really is just going to fizzle out and be left as a memory. That there's nothing new to cover. Well, over the course of that time you have proven me wrong again, again, again and again yet again here. Thank you Uncle, for helping me rediscover this game I oh so adore.
@stolenshortsword10 ай бұрын
YOOOOOOOO THIS WAS LINKED ON HIS WEBSITE ON THE MUSIC REDITS SECTION!!!!! I AM SUCH A GAMER!!! ALSO FIRST!!!
@kdariver841110 ай бұрын
lol redits
@GentlemanLU7 ай бұрын
Great music choice for this vid!
@Alfiethegamerr10 ай бұрын
I'm pretty sure the ball gives you greater jumps because Valve coded certain floors and control points incorrectly meaning that projectiles would slip off of them onto a surface that isn't coded like that. And I think that means that the ball will explode multiple times due to it sliding off a surface instead of exploding right then and there
@MacheTheFerret10 ай бұрын
iirc, projectiles slipping off of Dynamic Surfaces™ is an intended feature, particularly with stickies, because otherwise you'd have situations where you could shoot a sticky at a movable door while its closed, then when you open the door the sticky remains floating in the air, the game no longer checking if the sticky is actually touching a surface its allowed to stick to
@robert901610 ай бұрын
Most of my hours are in Demoman, so remembering these spots will be a little easier.
@kleo-da-bat10 ай бұрын
1st uncle dane vid ive watched in many years and man it was a good return makes me wanna [play tf2 again despite its sorry state
@JessYoutubeAccount9 ай бұрын
Hey Dane, I recently started playing on UT after a friend recommended it and I saw your vids. It was amazing for awhile but I got randomly banned by a UT Moderator for "cheating". A large majority of my play time is on medic, my stats are absolute garbage, I have never said much of anything in vc or text chat, and I have no idea what mod had a bad day or why they decided I would be their target. Looked around and it sounds like this happens to others. I'm trying to get it appealed but honestly this is just absurd, I hope you stop your sever mods for doing this to people. I'm not trying to get a reply, my notifications are off, but I just want to be another person bringing attention to this so maybe others wont be banned from playing with their friends for no reason.
@Sirebellum133710 ай бұрын
I think it says a lot about shounic that I recognized his editing style before seeing his name in the description
@SourceEnginePlayer10 ай бұрын
4:14 IS THAT A SHOUNIC REFRENCE
@lgmrszd10 ай бұрын
Not a reference, shounic did this part, he's in the video description
@Thisisabucketboi10 ай бұрын
IS THAT A TF2 REFERENCE?!
@spicywings461410 ай бұрын
i mean shounic did some anims for this vid so
@BodywiseMustard19 күн бұрын
7:55 well done for pronouncing titbit properly
@bac0ntoast10 ай бұрын
I absolutely love the record scratching jetset radio type aesthetic going on in this video! Beautifully edited
@Keavon10 ай бұрын
It's a stylistic work of art. I'm amazed how polished his videos always end up being, and this one tops it.
@bac0ntoast10 ай бұрын
@@Keavon for sure
@jadenperez937910 ай бұрын
idk why this is the case but niche tf2 KZbinrs such as yourself really go above and beyond on creating your videos. The small stylistic choices really make this compelling. Excelent work as always :)
@maskedkoopa625210 ай бұрын
idk if uncle dane is niche
@Evilevie1110 ай бұрын
Rather than listening for multiple explosions it might just be easier to look at your remaining health, since every tick of damage takes the same amount of damage. Gunslinger engineers who have 105 health or 90 health remaining have found a double or triple explosion spot respectively.
@knuxenglish10 ай бұрын
I was playing in 2fort and there was this Chad engi that walked into the enemy base and killed their medic with the short circuit primary fire.
@aforkingfork7 ай бұрын
0:03 HE SAID THE THING
@wbiddy43014 ай бұрын
Ain’t no way uncle really said that he fr a icon for that
@Davtwan10 ай бұрын
I was today years old when I learned you can “explosive”-jump with The Short Circuit. Also wasn’t expecting a heavily edited video so soon. You’re too good for us.
@rami835410 ай бұрын
Everytime Dane comes up with an incredible specific or niche play for a weapon i get so excited watching his gameplay just imagining what if the thing was consistent and reliable to pull it off
@cyanideytcuriousseadoggo7 ай бұрын
8:58 Location Location Location. The main Part of Placing your server sided aimbot So the short circuit thing a demo could help testing. Someone mentioned a case of stickybombs sliding so maybe those surfaces also make stickybombs act the same way?
@TeaSlurp_SDH10 ай бұрын
now everyone will do this... uncool
@Kop3235310 ай бұрын
seems like live tf2 and the classic sourcemod both have a secondary for engie that can make him fly up with a boom
@PopcornTB10 ай бұрын
On a completely unrelated note, I think it would be cool if you made a DeepRock Video.
@kalel4everr10 ай бұрын
i've been playing as engineer for 400 hourss and never knew you could jump with it
@TheGhostThatWas10 ай бұрын
Don't feel bad. I've been playing for as long as Uncle Dane and I still learn new things constantly.
@chapel133710 ай бұрын
the space bar:
@DOG_EATER_188710 ай бұрын
No matter how long you've been playing tf2, you're always learning something new! Just today I realized the guns a lot of the classes carry around can actually be fired with LMB. Crazy how much there is to this game!
@buzzsburner.828610 ай бұрын
I knew it was going to get crazy as soon as I saw dane short circuit jump
@SUCHMISH10 ай бұрын
7:53 You were practicing your Market Gardening there weren't you?? I also enjoyed the Jet Set Radio soundtrack, it's been a while since I listened to it!!
@nylonzero904823 күн бұрын
14:23 "It's called rocket jumping." "I know. It's one of my favorite techniques."
@User-c8ee448fc110 ай бұрын
No way uncle dane posted again
@TheUltimateAbuser10 ай бұрын
Funny story: I was actually playing simulator battles waiting for battle when i started watching this video
@Loch_Ness_Lachster10 ай бұрын
As a pyro main, there is nothing like reflecting an engie’s short circuit bolt right back in his face and killing his team. It doesn’t make you invincible guys.
@ethosaur10 ай бұрын
Great video, I cant wait to see everyone try this now
@charu147310 ай бұрын
Game that nobodys ever heard of? Deus Ex HR is a fantastic game with a cult following
@STFwrinkle10 ай бұрын
caught me off guard too
@Arakus9910 ай бұрын
pretty sure it was sarcasm
@minecraftperson841210 ай бұрын
One of, if not the thumbnail of all time
@randomdudeonyoutube534310 ай бұрын
tf2
@NotMySelfAtAll10 ай бұрын
at 2:57 the text at the bottom says: disclaimer: dont take this data as fact. i did very little testing. how "fast" a projectile travels cannot be reliably measured in hu/s due to the wind-drag simulation thing. there are some projectiles that apparently travel at the max speed that was always deleted by the ball (the flying guillotine for example is listed as traveling 3000 hu/s but gets deleted 100% of the time, meanwhile, a direct hit rocket gets deleted only half of the time and it's listed as traveling 1980 hu/s.) so the measurement system is flawed, and there's probably not much use in knowing the percentages anyway. the most relevant ones are the direct hit and the crossbow imo. sometimes the huntsman. everything else is whatever. source engine makes my brain fall off
@pyrofromtf210 ай бұрын
I am Pyro. Ask me anything.
@Thisisabucketboi10 ай бұрын
Pyro from tf2, when will Rick Astley come and save us
@Ruthles5games8 ай бұрын
Do you love arson?
@pyrofromtf28 ай бұрын
@@Ruthles5games yes
@Cel6846 ай бұрын
What do you think about Fred: The Movie
@znJakobnz10 ай бұрын
This game has been out for how long and I've never seen a short circuit jump before!
@Udhek10 ай бұрын
Uncle dane If this comment gets 100.000.000 likes You have to upload a video of Era Warfare in roblox
@Boonetube2710 ай бұрын
I was wondering why I thought this video was kinda strange… it’s because I saw you cover this weapon before! Both art is great too!