The Smallest Working Door in Minecraft

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Gneiss Name

Gneiss Name

Күн бұрын

Пікірлер: 328
@scrublord5281
@scrublord5281 Ай бұрын
Nobody is talking about the 1/16 scale working barrel and furnace.
@Skeletim
@Skeletim Ай бұрын
How did he even do this?
@BryanLu0
@BryanLu0 Ай бұрын
​@@Skeletimhe replied in another thread. There's a real furnace and real barrel hidden in the ground. Outside it's covered by a grass block display entity
@Anthonythechickenman
@Anthonythechickenman Ай бұрын
​@@BryanLu0 woah that's sneaky
@4EstGuy
@4EstGuy Ай бұрын
​@@BryanLu0so that's why the grass was colored differently
@JosephsStuff
@JosephsStuff Ай бұрын
I still can't comprehend this
@Mr.FastZombie
@Mr.FastZombie Ай бұрын
this is actually how physics work IRL, so whenever you walk into a solid surface, be sure to thank your local invisible collider slimes
@sage5296
@sage5296 Ай бұрын
electrons are just collider slimes if you think about it, the electron clouds are squishy after all
@Maric18
@Maric18 11 күн бұрын
@@sage5296 *squishes your electron clouds*
@conure512
@conure512 Ай бұрын
8:50 "Things start to behave weird at this scale" bro discovered minecraft quantum physics
@ModerationLabs
@ModerationLabs Ай бұрын
Wouldn’t be the first time Minecraft players discover quantum physics within the game
@MangoPenguin
@MangoPenguin Ай бұрын
floating number "is" quantized
@MinerBat
@MinerBat Ай бұрын
if i had a nickel for evertime someone discovered something similar to quantum physics i would have two nickels. which isnt a lot, but its weird that it happened twice
@TimeTravelingFetus
@TimeTravelingFetus Ай бұрын
The atoms do get a bit quirky at night
@DiplexTerror80
@DiplexTerror80 Ай бұрын
What was the other time
@ExplodingDarth
@ExplodingDarth Ай бұрын
4:31 I like the fact that, as written, every single tiny door will open and close with the triggering of any one of them.
@kala_asi
@kala_asi Ай бұрын
quantum entanglement
@jodinha4225
@jodinha4225 Ай бұрын
@@kala_asi it is a REALLY small door...
@mysticat
@mysticat Ай бұрын
gr8 job!!! :D i think u can use tiny shulkers for the door collision as well. I love the plushie!!!
@someonesgenericfish0
@someonesgenericfish0 Ай бұрын
Apparently another commentor said that shulkers wouldn't be able to become fully invisible which might be an issue with the visual appearance of the door?
@gneissname
@gneissname Ай бұрын
ty! Im going to have nightmares about forgetting shulkers lol
@mysticat
@mysticat Ай бұрын
@@gneissname dont worry, i already have nightmares about not adding collision in the first place! lol
@gneissname
@gneissname Ай бұрын
@@mysticat Great, ill see you there then!
@tadeln
@tadeln 27 күн бұрын
​@@someonesgenericfish0 Yeah invisible shulkers still have their head visible, but you can fix that with a resource pack with a custom shader. You can search for it on youtube for details.
@ysquaredyobozo
@ysquaredyobozo Ай бұрын
can you not shrink shulker's for collision? they should be more solid than the slimes
@bean9452
@bean9452 Ай бұрын
i believe you can't scale shulkers like you can with slimes
@gneissname
@gneissname Ай бұрын
Ahhhhhh….. Yes I bet you could…
@omayoperations8423
@omayoperations8423 Ай бұрын
You beat me to this comment, haha.
@rav3nston3
@rav3nston3 Ай бұрын
while you Can, unfortunately without a resource pack you can't make them fully invisible, so a slime is actually a reasonable compromise (especially if you use multiple stacked on top of each other for even more pushing resistance)
@DokterKaj
@DokterKaj Ай бұрын
Literally what I was thinking when he said "if only there was a block-shaped mob" lmao
@l-uiz
@l-uiz Ай бұрын
they need to make a collision entity at this point
@gneissname
@gneissname Ай бұрын
a setting for the interaction entity would be great. Also they only have height and width, so they always have a square base. It would be great to have depth definable too.
@Satwr
@Satwr Ай бұрын
@@gneissname having non rectangular hitboxes and under 90° rotation is impossible the way the Entity system works at the moment...
@TimeTravelingFetus
@TimeTravelingFetus Ай бұрын
I swear, eventually minecraft will be able to straight up function as a game engine
@mtarek2005
@mtarek2005 Ай бұрын
​@@Satwrdoesn't the dragon have weird sized hitboxes?
@fusionwing4208
@fusionwing4208 Ай бұрын
@@TimeTravelingFetus i mean, it borderline already is a game engine. At least Java edition is, its so damn customizeable that it doesnt take much to convert the game into an entirely different game XD
@extremepayne
@extremepayne Ай бұрын
Personally, I think the player being able to walk through when open is also an important part of doors, so I’m fine with counting 1/16 as the smallest possible
@mtarek2005
@mtarek2005 Ай бұрын
u could probably shrink the player a lot if u are close to the world origin
@nikkiofthevalley
@nikkiofthevalley Ай бұрын
​@@mtarek2005No? Minecraft literally doesn't let you shrink the player more. It isn't a limitation of the game, you just aren't allowed to set the scale any smaller.
@mtarek2005
@mtarek2005 Ай бұрын
@@nikkiofthevalley oh ok(I kinda didn't know the attribute had a limit), also cool pfp btw
@mtarek2005
@mtarek2005 Ай бұрын
@@nikkiofthevalley oh ok(I kinda didn't know that the attribute had a limit set), cool pfp btw
@nikkiofthevalley
@nikkiofthevalley Ай бұрын
@@mtarek2005 Thanks, I didn't make it, it's a customized Picrew avatar that's roughly what I look like in real life
@lulin2546
@lulin2546 Ай бұрын
i dont think houses are normally squishy but i vibe with the idea
@BryanLu0
@BryanLu0 Ай бұрын
0:03 ... Mumbo Cat? Nice one, Gneiss Cat
@triacontahedron
@triacontahedron Ай бұрын
*Gneiss one
@cartoonistanonymous
@cartoonistanonymous Ай бұрын
​@@triacontahedronAnise Juan*
@supernova4168
@supernova4168 Ай бұрын
I think that shulkers would have been better for the collision of solid blocks. Their collision is just like the collision of a block. The problem with shulkers is that when they are invisible, only their "shell" is invisible, their head isn’t. This is why I think that it is good for the solid blocks and not transparent or non-full block. Good video. =)
@gneissname
@gneissname Ай бұрын
Yeah I could have used them for the walls any maybe two for the door just positioned so the heads were in the wall and maybe that would be close enough to not squeeze through.
@supernova4168
@supernova4168 Ай бұрын
I Did not expect that you respond this quickly (appreciate it). =)
@jc_art_
@jc_art_ Ай бұрын
You could probably just make the shulkers slightly smaller than the wall blocks to make them not show through the wall. As for the door, slime might be the best solution.
@jtw-r
@jtw-r Ай бұрын
As someone who has been playing minecraft for 10+ years, two things really stood out to me as impressive: 1) Your creativity, and problem solving 2) The updates mojang have made to the game to make all of this possible in vanilla minecraft. If you would have told me 5 years ago that you would be able to shrink down to 1/8 scale, I would have called you crazy. Somebody call Sethbling Great video
@Inbestigator
@Inbestigator Ай бұрын
Gneiss vtuber is now cannon
@pyglik2296
@pyglik2296 Ай бұрын
You've made a door the size of a medium sand grain. Impressive.
@gneissname
@gneissname Ай бұрын
Now there’s a metric I can get behind.
@gamingwithapex6081
@gamingwithapex6081 14 күн бұрын
when were sand grains 13 cm high?
@coolepicgame
@coolepicgame Ай бұрын
my goat (howd you do the barrel and furnace)
@gneissname
@gneissname Ай бұрын
The little trick there is that there is a normal barrel and furnace in the ground and they are hidden by two grass entities. When I’m clicking on the tiny ones, I’m actually clicking behind them. There are observers under the real blocks and a command block that changes the tiny entities model.
@CaedmonOS
@CaedmonOS Ай бұрын
​@@gneissname That's extremely smart. The illusion was perfect.
@chastermief839
@chastermief839 Ай бұрын
​@gneissname ah I was wondering why the grass was discolored when you were walking around the tiny house entity 0:52
@TheWisme
@TheWisme Ай бұрын
​@@chastermief839I can see it now too now that I know where to look!
@GavAttackO
@GavAttackO Ай бұрын
Mumbo Cat 😆 Well hello Gneiss Cat, you sure seem friendly
@ModerationLabs
@ModerationLabs Ай бұрын
Gneiss vtuber model used in a video hell yeah!
@raiisleep
@raiisleep Ай бұрын
WHAT
@FoxDog1080
@FoxDog1080 Ай бұрын
​@@raiisleepyea you didn't see it?
@widmo206
@widmo206 Ай бұрын
@@raiisleep 3:53, bottom right corner
@lolglolblol
@lolglolblol Ай бұрын
Back when they added display and interaction entities, I had already thought that it would be great if you could also give them hitboxes, maybe even with an option for making them behave like blocks or like entities
@Trulle1234
@Trulle1234 Ай бұрын
6:50 shulkers are good for preventing pass trou
@bigboy1336
@bigboy1336 Ай бұрын
mumbo cat ?
@someonesgenericfish0
@someonesgenericfish0 Ай бұрын
Real
@FoxDog1080
@FoxDog1080 Ай бұрын
Aren't doors instant anyway?
@nak_attak
@nak_attak Ай бұрын
Yeah I think he added the animation cus mumbo and the cat made it rotate open
@TheRenegade...
@TheRenegade... Ай бұрын
Fun fact: Notch planned on making doors tile entities so they could animate, but the workaround of just making them two blocks worked well enough
@pacifistmage
@pacifistmage Ай бұрын
door inception
@wanderingyeehaw
@wanderingyeehaw 27 күн бұрын
0:52 IS THAT A JOJO REFERENCE!?!
@ulischmidt03
@ulischmidt03 18 күн бұрын
1:07 giving me Green Baby vibes
@JediSteve-J3-
@JediSteve-J3- Ай бұрын
I lost it at the house inside the plushie.
@haydenmenges5716
@haydenmenges5716 Ай бұрын
I love the visuals on this channel so much...
@rijaja
@rijaja 13 күн бұрын
i was fully expecting this to be trolling on redstone youtubers but instead i discovered a cute teeny tiny door so that's still a win
@doctorduck5434
@doctorduck5434 Ай бұрын
seeing your minecraft caracter on notepadd++ is a really good idea i found, good video as usual.
@joltedjon
@joltedjon Ай бұрын
1:09 he just made the green baby's power from Jojo's bizarre adventure
@remixtheidiot5771
@remixtheidiot5771 Ай бұрын
lol, i thought i was the only one.
@PLBBD
@PLBBD Ай бұрын
Green, Green Grass Of Home
@PLBBD
@PLBBD Ай бұрын
Is just better Infinity
@miadiamia
@miadiamia Ай бұрын
a video about gettin small right after all the Wild Life videos? must be fate
@DoozyDak
@DoozyDak Ай бұрын
I like how your videos are a lot more “nice and fun” as in, it’s just a chill time, no specific goal that nobody else has done, not focused on being incredibly unique or directly “KZbin video to do one thing exactly” idk
@JTolmar
@JTolmar 9 күн бұрын
The slime collision appears to work by slowly pushing the player, so if you stack multiple slimes in the same spot, you should get more push per frame, and enough at once should feel properly solid.
@TheStyler2710
@TheStyler2710 Ай бұрын
You're such a gem. The tiny door reveal was so funny. What if all doors and walls are just invisible slimes pushing you back and when you push hard enough you'll clip through? I have to try this out
@TheStyler2710
@TheStyler2710 Ай бұрын
Didn't work
@e2b265
@e2b265 11 күн бұрын
I love the prop chicken and coal added into the barrel to make a stack + 1 just to flex the furnace and barrel
@wChris_
@wChris_ Ай бұрын
You could have used boats, as they have solid collision with the player. Shulkers do as well, but they arent completely invisible if you spawn them with invisibility.
@mosshivenetwork117
@mosshivenetwork117 29 күн бұрын
You should definitely make videos about Minecraft cave mods, especially Alex's Caves!
@moo3oo3oo3
@moo3oo3oo3 Ай бұрын
8:06 The fridge is a lie type beat
@10carries
@10carries 21 күн бұрын
Omg that door has 1/112,974.54 times the volume of a regular McDonalds hamburger that I measured.
@RedVRCC
@RedVRCC 18 күн бұрын
If you set the stone to be that model... _does that mean all the stone in the world is also tiny houses?_ I'd love to see him dig down so we can see what that looks like.
@sadnessofwildgoats
@sadnessofwildgoats Ай бұрын
kinda funny how this came up on the same exact day as the Hermit Crew's Wild Life, where the gimmick was that you got smaller and smaller as you crouch
@zonk834
@zonk834 Ай бұрын
Still going through your geology series! Loving your stuff man I just found you recently.
@caydenclark-johnson7854
@caydenclark-johnson7854 Ай бұрын
the second and third door reveal had me gagged
@SomeRandomKydd
@SomeRandomKydd Ай бұрын
A more effective way to make the block tangible that with slimes would be Shulkers
@kittyshippercavegirl
@kittyshippercavegirl Ай бұрын
the Mysticat plushie is so so cute
@uropig
@uropig 13 күн бұрын
This is crazy! Looks like they added a ton of cool commands to make this possible
@gustavolopes5094
@gustavolopes5094 Ай бұрын
Man, you are crazy good at this. Please keep posting, you have a bright future ahead.
@greenstonegecko
@greenstonegecko Ай бұрын
6:20 The potion hits the top of the entity. The cloud is spawned on top of the collision point... which means the entity it collided with is underneath the effect-cloud... and it doesn't become invisible. alternatively, rescaled mobs have funky visibility issues
@huaiscrblol5077
@huaiscrblol5077 Ай бұрын
this is such a fun video, and it was super cool learning about how entities work in Minecraft!
@tysonbeltran8470
@tysonbeltran8470 Ай бұрын
This video really takes me back to when I was first learning Minecraft command creations! I remember watching videos by SimplySarc and Dragnoz, where they would make a creation that, while simple, totally blows your mind with what you can do with just the vanilla Minecraft features. I like how you used a custom achievement to keep track of whether or not the door was open. I love how you used the slimes as hitboxes. I had no idea that other entities than players could be shrunk with the "scale" tag and still have their hitboxes still work. I also hadn't heard about the "teleport_duration" tag for display entities. Goodness, I learned a lot from this video and the comments! I have a few more comments and questions: Is 1/4096 the limit to how small you can scale down block entities? It looks like 1/16 is the smallest scale that entities can be given, but it looks like you made use of the transformation{scale} tag to scale down the door block entities. I couldn't find anything about the limit for that. Did you just chose 4096 because it was about the limit of what you could easily see with the telescope, or does something break if you try to go smaller? Would an alternative way to implement the door animation be to use the "transformation" tag of block entities? I know from experience that the "transformation" tag is a giant pain to use, but I imagine that you could cut down on a command or two in the datapack by using that. Either way, your solution is way more elegant and satisfying, so nice job! I reckon the reason that the slimes weren't becoming invisible when you splashed them with the potion is that the hitbox for the area effect cloud might have been raised slightly above the block. If I were to guess, that distance would be around half the height of the potion's hitbox. Since the slimes were small enough, they might simply have been out of range to be affected. Lastly, would you be able to summon a few slimes per block in order to make the "hitbox" of the house more "solid?" Looks like other commenters had this idea, too. I'm not sure if it would work, or if it would just make the house super bouncy (maybe it would make you launch back when you touch a few slimes). I'll have to test that sometime. I saw that shulkers might be a viable option too, since they apparently can be scaled down, too. But, like some people in the comments were saying, it seems like a hassle to set up because of the resource pack required to remove the shulker head. Really nice video, Gneiss! I don't know why I wasn't subscribed after your other videos, but I am now!
@kyrius_gm4
@kyrius_gm4 Ай бұрын
Yeah you could definitely use shulkers and move them depending on which side of the door you are on to make the hitbox feel perfect
@ShilohFox
@ShilohFox Ай бұрын
I LOVE THAT YOU BOOP THE NOSE OF THE MYSTICAT PLUSH TO OPEN THE COMMAND CUBE 🧡🧡🧡 great video! i love how tiny the doors can be !! also i could not get over you messing with the bed, it was really cool to see that you can hide under it!
@Splarkszter
@Splarkszter Ай бұрын
My favorite that does this kind of thing beautifully is MiniScaled. It uses Pehkui and Inmersive Portals. It's so simple, seamless and awesome!!!
@Splarkszter
@Splarkszter Ай бұрын
Oh, didn't even notice that the creator of InmersivePortals made MiniScaled too. Awesome!!!
@ipsity4558
@ipsity4558 Ай бұрын
Mumbocat?
@chicken5038
@chicken5038 Ай бұрын
I once understood the extent of minecraft now I don't. This is crazy This is actually so cool I knew minecraft has a lot of new features that let you manipulate the game but I never knew this was possible.
@RadioactiveBluePlatypus
@RadioactiveBluePlatypus Ай бұрын
Mysticat plushie!!
@exotic-gem
@exotic-gem Ай бұрын
Mysticat is really cool but she’s also quite excitable, and sometimes that’s really fun but sometimes it can be a little too much for me. But I’m old and boring, so it’s probably because of that 😂
@gneissname
@gneissname Ай бұрын
I’m also old, small doses of excitement are good now and then. 😀
@leafgreensniper13
@leafgreensniper13 14 күн бұрын
Love your chill, plain talking, straight to the point style. KZbin’s got a lot of annoying click baitey characters these days
@gneissname
@gneissname 13 күн бұрын
Thanks, I’m guessing a lot of people don’t click on my videos because they are expecting that over the top clickbait stuff.
@NotPhoenic
@NotPhoenic Ай бұрын
As someone who just made custom rotating doors in my datapack, I was incredibly disappointed when you used slimes, if you make a shulker a passenger of something like an air item display, they dont snap to blocks and they provide solid collision. This has the drawback of needing a custom shader to make shulkers fully invisible, but it lets you make interpolated collision boxes Very cool regardless 👍
@mr.creeper6836
@mr.creeper6836 Ай бұрын
The house works like the green baby from JoJo!
@garbotoxins840
@garbotoxins840 Ай бұрын
It feels like shulkers should have more solidity than slimes, though I don't know if those can be shrunk in the same way.
@vigigy484
@vigigy484 Ай бұрын
The teleport durstion actually was a thing since version 1.19.4 (when displays where added) but only for display entities.
@Satwr
@Satwr Ай бұрын
@@vigigy484 teleport_duration was added in 1.20.2...
@jeronimorestrepogiraldo2766
@jeronimorestrepogiraldo2766 13 күн бұрын
8:50 quantum mechanics doing their thing
@Wackylemon64
@Wackylemon64 Ай бұрын
gneiss vtuber real... great video, insightful information, high production quality
@peytonluiz4
@peytonluiz4 Ай бұрын
DUDE THIS IS SO COOL I WANT TO SEE THIS AS LIKE A FULL ON DATAPACK
@Seafowl
@Seafowl Ай бұрын
So you get smaller the closer you get… could this be a JoJo reference?
@Garfield_Minecraft
@Garfield_Minecraft Ай бұрын
trap door?(smallest door in survival you can craft) I'm still waiting for more geology contents
@gneissname
@gneissname Ай бұрын
It’s coming. The hard part is that this took me about a day to do, color theory stuff takes about a week, geology takes me months.
@natanmaia3575
@natanmaia3575 Ай бұрын
You can actually use Shulkers and change their minecraft:generic.scale attribute and they will behave solid like blocks!
@georgeofhamilton
@georgeofhamilton Ай бұрын
Not nearly as elegant as I was expecting, but still neat.
@lythd
@lythd Ай бұрын
omg mysticat mention! love both of your videos1!!!
@CelloMaster2000
@CelloMaster2000 Ай бұрын
Mysticat is a man btw
@symmetry8049
@symmetry8049 Ай бұрын
hmm, good start with the slimes, but couldn't you stack multiple to get a stronger repelling effect?
@gneissname
@gneissname Ай бұрын
Yes
@ExplodingDarth
@ExplodingDarth Ай бұрын
I absolutely love your video style, you have so many small tricks that it's no wonder doctors hate you
@AL_O0
@AL_O0 Ай бұрын
If only there was a block-shaped mob that you can control size of me: oh, shulkers of course, they have a solid hitbox too gneiss: slime well i guess that worked too so i won't complain (yeah i know shulkers can't be fully invisible, but if the head is insde a non transparent block you can't see it
@gneissname
@gneissname Ай бұрын
Hehe yeah, in my defense it was like 2 in the morning when I had that idea. I could have used them for the walls at least.
@JohnCena-qe1rz
@JohnCena-qe1rz Ай бұрын
“Things get weird at this scale” you’ve just invented the quantum door, you know this right?
@Preposterously
@Preposterously Ай бұрын
Every video Gneiss makes me love him even more! Love your videos!
@yeetsbeets9894
@yeetsbeets9894 Ай бұрын
Nobody expects the extra doors!
@unyxium
@unyxium Ай бұрын
8:47 Minecraft stores positions as floating point numbers, right? you'd probably get better precision by building it at (0,0)
@Death_Tr00per58
@Death_Tr00per58 Ай бұрын
Bro casually uses a barrel and furnace right at the beginning without explaining how 😭
@anipodat394
@anipodat394 Ай бұрын
I actually thought you were going to use the new Creaking mob to block entry and so this was newly possible, but someone also mentioned shulkers could do the same thing already.
@gneissname
@gneissname Ай бұрын
That’s what I initially tried but you can still push through the creeking too :/
@lolbenz
@lolbenz Ай бұрын
YOU CAN TECHNICALLY WALK BELOW MINECRAFT BEDS?!?! WOW
@wun_zee3599
@wun_zee3599 Ай бұрын
maybe the weird sliding at that scale is something to do with gimble lock?
@luco9155
@luco9155 Ай бұрын
A shulker isn't a better mob for that work?
@pr0hobo
@pr0hobo Ай бұрын
why not use shulkers for colliders, are they any better or worse? Also in your door open function you use a kill @e[tag=door_open] command to get rid of the trigger entity, but doesn't that mean if you wanted to have another door you would need to give its trigger entity a different name, otherwise after opening one door the code would kill all the door_open triggers on all the other doors and you would only be able to open one door at a time or else code every door to have different entity names?
@gneissname
@gneissname Ай бұрын
shulkers would be better but even when they are invisible, the head is visible. fine for the walls but not the door. and you are correct about the door, each one has its own tag name i used door, door_mini, door_micro
@nikolaskuklis5925
@nikolaskuklis5925 Ай бұрын
Wouldn't a shulker be better? It acts very similarly to actual block unlike slime being or other entities being pushy
@collector_311
@collector_311 Ай бұрын
I love door slime
@omichromium
@omichromium Ай бұрын
Oh my god I knew you were awesome but the fact you used mysticat's correct pronouns just confirms it even more!
@jaderaink
@jaderaink Ай бұрын
it's the bare minimum and shouldn't be something to be praised for but the way things are these days it is nice to see
@omichromium
@omichromium Ай бұрын
@@jaderaink its moreso the fact that I've seen many people deliberately and hatefully use the incorrect ones on purpose
@bucket6079
@bucket6079 Ай бұрын
2:29 vanilla doors don't have animation either why do you need to animate it
@gneissname
@gneissname Ай бұрын
Yeah I guess I don’t say it but the thing that started me thinking about this was the rotation and teleport_duration. Both mumbo and mysti had the door move so I did as well. The illusion would be perfect without it though.
@bucket6079
@bucket6079 Ай бұрын
@@gneissname cool video anyhow
@Ryhon
@Ryhon Ай бұрын
Wouldn't an invisible shulker work better for the block collisions since it actually stops you instead of push you back?
@StellaHardy-Mittell
@StellaHardy-Mittell 28 күн бұрын
is it possible to scale shulkers? that was my first thought for the collision
@ProfessorBalzac
@ProfessorBalzac Ай бұрын
That was a crazy twist at the end 🤣
@nucleophile
@nucleophile Ай бұрын
OMG a furry plushie!!!
@omayoperations8423
@omayoperations8423 Ай бұрын
Couldn't you use a shulker instead of a slime?
@admg2005
@admg2005 Ай бұрын
a Minecraft KZbinr that I like got an idea from a Minecraft KZbinr that got an idea from a I like from a Minecraft KZbinr that I like :D
@Hutch2Much
@Hutch2Much Ай бұрын
8:22…huh, can’t help but connect to that number to the shiny odds in modern pokémon games. i assume theres a mathematical reason for that?
@LeopardMask12
@LeopardMask12 Ай бұрын
It's a power of 2! Powers of 2 show up in coding a lot; in this case it *might* also be there because it just showed up as a result of dividing size in half again and again.
@ethanchapman1776
@ethanchapman1776 Ай бұрын
Yes, 1/4096 = (1/2)^12
@dukedankulos4987
@dukedankulos4987 Ай бұрын
Great Video!
@alxndr2000
@alxndr2000 Ай бұрын
would shulkers not work better for collision?
@ai-spacedestructor
@ai-spacedestructor Ай бұрын
super cool thing to do but its a lot of work for the fact that there is already a mod which lets you scale things and handles all of the things done here.
@gneissname
@gneissname Ай бұрын
It would be really fun to have areas in the would where everything is small and you explore a little ruin or inside a hollow tree.
@SPORORO
@SPORORO Ай бұрын
It reminds me of Ned Flanders' house from the Simpsons episode where a hurricane destroyed his house and the whole town rebuilt it.
@duncanmcallister7932
@duncanmcallister7932 Ай бұрын
Came for the geology stayed for the color/ commands
@amandacourtney3519
@amandacourtney3519 16 күн бұрын
You can just jump over the slimes 6:58 Also shulkers exist and how did you do the crafting table and furnace
@rygyd
@rygyd Ай бұрын
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