Fatality will never admit it, but Falcon being so bad in 5 is why he quit. He kept talking about picking up secondaries like Kazuya and even practiced with him on stream yet never used them in tourney once. It was clear all he wanted to play was Falcon and only Falcon.
@tristinyaeger9222Күн бұрын
So sad. He was the first pro smash player I every watched. The set he took off zero in smash 4 where zero went for the ditto and took a game off him was so incredibly hype. It was one of the reasons I got so interested in competitive. I miss him.
@bleachigo990Күн бұрын
I’m pretty sure he has already admitted that.
@SenayoshyКүн бұрын
To me falcon died in comp smash when fatality quit, every other falcon I watch just plays like it's elite smash or mindless edgeguards to death.
@epistarter1136Күн бұрын
I remember Light mentioning after his set against Fatality was that if Falcon was a better character Fatality would've been much scarier. Sadly isn't smash 4 falcon but hopefully smash 6 changes that. I really miss seeing falcon in majors
@rockyino99Күн бұрын
falcon isnt good but ults metagame is so abursdly anti fun thats its not even worth finding a new main, i too switched to sf6 after being a comp smash player since 4. defense/camping/stalling is too good and the game is genuinely so lame and boring to practice as everyone plays as campy as possible, online and offline. you get punished for interacting, and playing a pvp video game to not interact with your opponent is stupid as hell but all smashers play like that. playing this game comp wouldnt even be so bad if online was viable for practice, but its not and it only embraces ults flaws playing online
@Team-Eclipse60242 күн бұрын
Unironically, captain falcon wants some moves off ganondorf.
@PorcKop2 күн бұрын
Ganandorf’s moveset’s crazy good. He just has the second worst mobility and 4th worst hitbox in the game
@aneasteregg81712 күн бұрын
What I wouldn't give for some Falcon Punch armor
@Team-Eclipse6024Күн бұрын
Specifically, dash attack and back-air probably if I was to name a few.
@HuneeBruhКүн бұрын
@@PorcKopup tilt:
@rodgeers7347Күн бұрын
@Team-Eclipse6024 nah I think falcons bair suits him more than a ganon bair. If they could make the weak hit actually a combo starter at most percents or at least a consistent tech situation. Ganon dash attack tho would be insane tho
@the_bookworm82812 күн бұрын
Falcon in Ultimate is weird, cause it FEELS like Ultimate's engine was tailored made to his benefit, but in actuality, Falcon hates almost everything about Ultimate's universal changes. Ultimate's balloon knockback inadvertently making hitstun slightly lower in Ultimate? Well now Falcon's combos are significantly more frame tight than in SSB4, so that's cool... Dash dancing is back! Oh, but Falcon is stuck with a slow turnaround animation and he is stuck with no alternative since extended dash dancing is removed in Ultimate. Traction values are way higher in Ultimate! This benefits almost every character in the roster to a significant degree! ....except, Falcon (and Meta Knight), as he benefitted heavily from sliding in SSB4, boosting his movement and extending his grab range. Grabs and throws have been essentially universally nerfed across the board! Falcon in SSB4 was, however, a very grab reliant character because of its absurd reward and it completes his gameplan, so he got completely screwed by this. One of the biggest casualties of the change. You can tech footstools in Ultimate! Falcon is the 2nd most nerfed character from this change (2nd only to Lucas), cause that was the crux of his punish game. Teching in general is easier in Ultimate! Well now even mid-level players have an easy time tech checking Falcon's recovery (to his credit, this got heavily mitigated thanks to patches). You can feel the vision of a faster paced engine heavily benefitting a character like Falcon, like Melee Falcon before him, but the engine in very subtle ways does everything in its power to beat up Falcon in every corner. Falcon feels like one of those characters whose viability is heavily dependent on the engine he is in, which is the primarily reason why he was garbage back in Brawl (he did not fit Brawl whatsoever), and why he is in a weird mid tier limbo in Ultimate where he is better on paper looking at his toolkit, than he is in practice he you actually look at his matchups and his gameplan.
@rodgeers7347Күн бұрын
Platforms also add to him being a glass canon. They are awesome for combos but he gets combod the same, and his mid initial dash make it so easy to shark him underneath.
@RTU130Күн бұрын
👍
@dennisd.4726Күн бұрын
Well said, man. I love using this character and feel like I have him mastered. Theres just so many situations where I feel I'm in a horrible position and very disadvantaged.
@N12015Күн бұрын
Indeed, that's why Falcon feels so awful to play. Worse neutral due to the removal of pivoting and dash grab nerfs, no footstools to guarantee his combos and lack of safety in general due to shield nerfs and stickier platforms.
@ashton5061Күн бұрын
Dang, you really put it perfectly, this right here is a goated comment
@kevingriffith60112 күн бұрын
0:07 funny you should say that. Sakurai showed some footage of the prototype that would eventually become Super Smash Bros, and the one playable character in that prototype had an extremely similar body and moveset to the Captain Falcon we eventually got. Captain Falcon is, in essence, the first super smash bros character.
@GabrielAidleyКүн бұрын
Samus also took from those guys, and I think she was finished first so she kinda ties for first ever smash character, at least for me.
@gameboyn64Күн бұрын
Feels like falcon either kills at 50 or 150 and there isn't really any in-between.
@tsquitzКүн бұрын
or in other terms, he has marthritis (so called because it's an issue marth has had for a while, where they either kill fairly early, or pretty late)
@fumoffu_lСағат бұрын
Pretty much. His combos just don't work at those mid percentages, and his heavy hitters don't hit hard enough to kill at those mid percentages either.
@GraceAndGlorySmashКүн бұрын
Unbelievably refreshing to hear someone be correct about Falcon, good vid. A lot of weird Falcon problems actually come from copypasting stuff from Smash 4 into Ult without tweaking it for the new engine's physics. For example, fthrow and ftilt stopped forcing tech situations even though they kept the same launch angles.
@pamoon_2 күн бұрын
Aka "Why Some People Play Captain Falcon"
@ouchpotato22212 күн бұрын
And others don't.
@classarank7youtubeherokeyb63Күн бұрын
"How GOOD was Captain Falcon ACTUALLY"
@johnmacoКүн бұрын
More like why people still play Smash Ultimate
@dartfeld9810Күн бұрын
The problem with Falcon is that not only does he feel like he's still unfinished even after all the updates(moves not connecting properly like nair and jab, his side b is still inconsistent and down throw is completely worthless compared to the other smash games since you can DI out of it super easily. So playing neutral with him feels funny. You go for super risky stuff, and you end up getting neutral exchanges that should be in your favor, but the character just refuses to work. You can fix his turnaround and make his initial dash faster by using dashwalk(guide on my channel), but even then, it feels like a pain and a disability to play this character. Falcon is literally the only character in the game with no projectiles, no disjoints, and no comeback mechanic so he does require a lot of work and adding all those unfinished inconsistent stuff to deal with doesn't help at all. So you have to constantly approach 100% of the time, and if you haven't noticed, especially in the meta nowadays if you approach in this game, you lose.
@keeeot2 күн бұрын
A character that is missing something to fit into his niche. A character that can be extremely hype but you have to play lamer the better the player. It’s scary that Duck Hunt is so similar to Falcon in this videos context.
@notlucas6859Күн бұрын
now i dont think i would say duck hunt can be extremely hype but maybe thats just me
@aab12542 күн бұрын
I swear that competitively and casually the only problem with Falcon is the change to his running/stopping/turn around. If it was fixed, he'd be more fun because it'd feel better to move with him, and potentially more viable since his unique traction/slide mechanic would allow him to have more mixup potential and make his approach more ambiguous
@christianrowell10812 күн бұрын
Nah you just don't know how to get good
@the_bookworm82812 күн бұрын
Even if the turnaround got fixed, he still will not be able to slide around like in SSB4. In Ultimate, everyone's traction values got massively increased from the previous games, to the point where the lowest traction values in Ultimate (Banjo & Mii Gunner) is higher than the highest traction value in Brawl/SSB4 (Lucario). For the most part, this is a massive benefit for virtually every character in the game as it provides more precise movement while making it so that you slide less away from blocking an attack. Falcon is an exception, since he ironically heavily benefitted from the slide he got from SSB4 when it comes to extended dash dances, ambiguous movement, and extending his grab range. He does benefit in some areas from the change, but it prob has hurt him more than it helps.
@nomado.3855Күн бұрын
Agreed, he is very lame in Ultimate, Melee is his best version.
@ScLuigiКүн бұрын
"Fixed"
@SmilingTiger09Күн бұрын
0:41 the way Ryuga looks at Fatality´s combo was like, "yeah i respect that sauce"
@rcee3195Күн бұрын
It always felt like many of Falcon’s changes were done out of spite to his sm4sh version, based on how people played him in For Glory. A common flowchart you’d see back then was dashback to dashgrab, nair-trains across the stage, and then cover ledge with up tilt. Falcons both a simple and popular character, so It felt like changes were directly made to stop him from “gatekeeping” lower level players with these gameplans, leading to nerfs/changes in Ultimate which impacted his consistency at higher levels. I can’t help but feel like many popular old-school characters (Marth, Sheik, etc.) were punished this way going into Ultimate, while current flowchart characters like GnW and Luigi were too obscure to be balanced properly during Ultimate’s development.
@AthormentКүн бұрын
GnW and Luigi were not too obscured to be changed. They are nothing like their Sm4sh counterparts, but still ended up with busted tools.
@rcee319522 сағат бұрын
For sure they changed between games, although Luigi’s arguably been THE smash bros grappler for a good decade just with d-throw. Much of Ult’s current relevant characters were once “weird” or unpopular characters when coming from 4. The overpowered tools they got coming into Ult tended to survive patches, especially if they lost notable tools inbetween games which hurt their perception early on (ex. Samus losing Dash Attack from 4). Many popular veterans in 4 simply lost options coming into ult, with the only compensation for some being a couple lottery buffs
@Athorment19 сағат бұрын
@rcee3195 i agree with that general assessment. Donkey kong and metaknight where my examples of characters losing stuff from sm4sh into Ult with very little to no compensation. Its just that Luigi and GnW werent part of that one. :)
@PorcKop2 күн бұрын
If they just allow you to keep your speed in the air like melee and possibly buffed his grab range, this would pretty much completely fix him, especially if they made his throws knockback weaker
@gqboygboy69302 күн бұрын
I secondary Falcon and while I can do think he can still hold up on his own in this meta, his glaring weaknesses really show. His turnaround animation is so detrimental to escaping out of scenarios and neutral as well as easy to combo and edgeguard from a lot of characters.
@benross91742 күн бұрын
I think the intention was making him 100% rushdown so they made him bad at retreating on purpose. But then they didnt do it to Sonic lol. Highkey if the turn around animation was a universal mechanic the game would probably be less campy.
@aidenvega63062 күн бұрын
😂just turn around
@benross91742 күн бұрын
No wonder Fatality went to SF6 instead - goated game btw
@aidenvega63062 күн бұрын
There's a 6th smash flash?
@Poultryman312 күн бұрын
@@aidenvega6306 it’s street fighter
@keypiece97642 күн бұрын
If Ganon can get an original move set, I’d make Falcon the rush down and Black Shadow the Hit and Run.
@RaheemRollairКүн бұрын
You can literally give Ganon's moveset to Black Shadow in Melee and it would be like nothing's changed at all.
@ScLuigiКүн бұрын
I see this idea so much and every single time it makes me wince because Black Shadow is typically faster than Falcon in F-Zero. F-Zero rep in Smash is already inherently limited in what it can do, and differences between Black Shadow and Falcon's stats would be one of the few hypothetical chances to make that actually happen.
@RaheemRollairКүн бұрын
@@ScLuigi Stats, Aesthetics and Gameplays can still be changed.
@josuebasterretxea3923Күн бұрын
For the moment i started mastering Falcon, i had this feeling that the character was being held back by the engine. After installing HDR, playing it for a while and then trying back vanila, let me make a list. 1. He is floatier than what it should be, or rather his short hop makes him jump to high, forcing me to use fast falling way more often, and yet, it's very slow, because the game doesn't allow you to fast fall, until you are past your jump peak, making it very predictable, for neutral and punnish, i don't like sacrificeing my characters identity for a better recovery. 2. His grab range is not a problem for me, but rather his throws, my brother discovered that unless i'm very precise, he can punnish me with any counter in the game, if i decide to atenpt a combo or followup, the only things i can use to punnish him on that situation are up-b(which is not easy to land), or grab again(which is a terrible punnish). 3. His dash dancing is terrible, this single fact, makes his speed be situational, and his movility trash, he is very unsatisfying and rough to move, also his jump doesn't transfer his grounded speed, making it unnatural. 4. Nair-1 might be harder to land because nair-2 comes out very fast, but you can still get it with some consistecy, the real issue for me, or the real crime the devs did IMO, is up air having a dogshit hitbox for grounded enemies, landing a hit on a short standing oponent is a real fucking odisey, and for the rest of the cast is also very hard, and no one seems to point on how much this problem ruins his gameplan. Now i cannot go back to vanila, due to this shit. Go play HDR.
@MetalGearBepis2 күн бұрын
Falcon is so lame in this game. I miss smash 4 Falcon.
@nomado.3855Күн бұрын
Agreed.
@N120152 күн бұрын
I feel the main problem with Captain falcon is the huge grab nerf in ultimate, because his sauce came from those openings, either short hop Nair, dash attack or grab to rack up tons of damage.
@AndrewAJTКүн бұрын
I’m surprised there’s no mention of his dash turn around being really slow, it’s definitely one of his biggest issues
@cannibalfish2429Күн бұрын
This can be fixed with dash walking, which is not the hardest thing in the world to execute
@dabiskitt2 күн бұрын
I feel like falcon is too predictable. Like most rushdown characters have a myriad of mixups and timing mixups and options the opponent has to account for, but falcon seems to be straightforward to a fault.
@nomado.385515 сағат бұрын
He falls more into the Hit & Run, he is not Rushdown by any means because he lacks the tools, hitboxes and overall aggressiveness that real Rushdowns like Fox, Roy, Chrom, Pichu, Sheik and Mythra have, Falcon also relies too much on Bait and Punish which makes his rushdown not rushdown.
@strawberyjustice2 күн бұрын
being a falcon main gives me depression
@epistarter1136Күн бұрын
Fr the last time I've seen a falcon play at top level has been months. Even characters thought to be high mid like bayo have started getting top 8 in majors but falcon has shown no improvement
@nomado.3855Күн бұрын
@@epistarter1136 Because he was unintentionally design like that, the problem is that Ult. Engine and mechanics affect Cap. Falcon more than it benefits him. Smash 4 Falcon was indeed a very versatile character but some of his sauce really made him somewhat annoying and reason why they tried to balance him out in a healthy way but doin' the opposite. Don't judge me, I like Cap. Falcon, Melee Falcon still is my favorite version but Ult. Falcon is very lame.
@smashdriven1640Күн бұрын
If Falcon had Melee Knee where the sweet spot is active for a few more frames I feel like he would be perfect in this game. He’s still a ton of fun to play though.
@RaheemRollairКүн бұрын
I don't understand why they took his perks away from him moving out of Smash 4! Yes Captain Falcon was kinda insane, but if he moved into Ultimate with those, he actually would fit right in since there's so many characters in Ultimate. And many can outrange him!
@BuztererКүн бұрын
Every time I play him I endup wishing Raptor Booster was a command grab
@TheKingofGoldstoneКүн бұрын
Falcon needs so many tweaks to be a top tier it isn't even funny. Grace and Glory has it right; just copy-pasting him from S4 lost the message of the moves and traits he should have had, losing what makes him Falcon in the transition to the new engine. He's too in-between to be good at either rushdown or bait and punish, for a variety of inconsistencies and incongruent tools that need tweaking in one direction or another. Make him a rushdown god, or impossible to hit as a bait and punish. Not a rushdown character thats easy to hit out of his rushdown.
@bipedtoaster2 күн бұрын
I love falcon for smash, but at this point I would kill for another F-Zero game, or even just a remaster of F-Zero GX
@Triforce9426Күн бұрын
A strange problem Captain Falcon has is that more people recognize him as a Smash Bros character rather than an F-Zero character.
@nomado.3855Күн бұрын
Captain Falcon in Ultimate falls more in the Hit & Run, because he loses so Bad against swordies, Terry, Steve and G&W (His worst matchup) since he lacks the range and hitboxes to work his gameplay and the recovery specially with disjointed hitboxes ain't help him too much , no wonder why he is so lame in Ultimate.
@aidenwrath14022 күн бұрын
Imagine if Falcon had a tap special where he actually uses that gun for once in his land and a hold for his Falcon Punch
@isaacjewton9262Күн бұрын
Hard agree with the kill confirm part, I feel in many ways falcon's nair 1 - knee is one of the most unnecessarily tedious kill confirms in the game. 1. The tiny hitbox of knee makes the combo quite precise and di-dependent, even more so if it's a longer combo into knee such as nair1-uair-knee. The low active frame + slight upward angle of nair 1 hitbox also makes it a lot harder to land on smaller characters. 2. The knockback of nair1 is completely different when opponent is in the air, messing up the combo if you happen to clip a jump/ trying to catch air dodge landing but they havent touch the ground yet. 3. The low hitstun of nair 1 makes it barely confirmable, many just straight up buffer the knee after nair1 assuming it would hit. So it's actually a kill "confirm" unless you work really hard at it, while other characters can just see the launch and react. These might not be unique to falcon but when combined it just makes him even more inconsistent. I sometimes find myself spamming up smash just to land a kill in the heat of a match, but playing like this really isnt what I sign up for when I decided to main falcon.
@Saskaruto16Күн бұрын
He is supposed to be a glass cannon. He explodes you but you can explode him. He should be able to pressure with knee: in Melee it's +1 and his other aerials are 0 to -4 on block. If he lands a grab, or side b, or stomp at 100 or higher you should get kneed and die. With that and fixing his jank dash he would be incredible again.
@JustRaf5682 күн бұрын
I have been WAITING for this episode. I can’t even watch it right now I just had to leave this comment.
@CipherKnightoКүн бұрын
Your videos have gotten so much better
@Alibaba-id1cs22 сағат бұрын
2:25 You can argue that’s still within the glass canon because with that weight and poor air movement when hit, he’s very easy to combo and gimp more often than even Fox for example
@nomado.3855Күн бұрын
Ahh yes, the hypest character in 64 and Melee, One of the worst in Brawl, The most versatile in Smash 4 and the one of the lamest in Ultimate, My favorite version is Melee.
@RadishAcceptable2 сағат бұрын
The vast majority of those kill confirms were undiscovered when balance patches were still a thing. Most of them are accidental, and the folks working on the game didn't predict kills coming from such low percentage. Falcon is a good example of why you can't use general rules for thinking about character balance. Platform fighters are nuanced. Taking away a single kill confirm can shift a character from top tier to mid or worse (diddy).
@ashton5061Күн бұрын
In regards to the whole "Falcon is overrated in terms of hype", I think there's one more piece to the puzzle: His combos are super boring and lack variety compared to other characters. Aside from a decent variety in terms of combo starters, everything after the fact is practically guaranteed to be Nair and/or Up Air, then the combo ender will probably be a Knee. Compare that to the variety in combos like Joker, Bayonetta, Fox, Shiek, Terry, etc. (I would throw Kazuya there too if EWGF wasn't a thing that just overshadows the vast variety of combos that he does have lmao). For all this talk about how Captain Falcon is just so flashy of a fighter, he's not even like top 5 of the flashiest fighters on the roster, that's pretty sad.
@arliss3514 сағат бұрын
The objectively funniest move Nintendo could make is make Ganondorf more of a clone of Captain Falcon again, and then completely rework CF to some entirely unrecognized form. Maybe they could use his tiny little gun. It wouldn't be a good option, but I bet it would be talked about in the community longer than Metaknight being busted in Brawl.
@ShadteRКүн бұрын
As a falcon main since launch, you articulated this perfectly. Great video.
@securatyyyКүн бұрын
Strangest thing is he has a gun but never uses it.
@aquatic46993 сағат бұрын
Hey, fantastic video, but the point nair 1 being inconsistent into knee ain't right. It is an incredibly consistent kill option into knee and works from 0 to 150% and beyond for some characters. You don't need idj except for a few characters at a small 5% window somewhere between 50-70%. It is mostly mitigated with properly delaying the knee after a short hop or timing the knee as early as possible for full hop
@Chorus_DawnКүн бұрын
Ooh will there be a Young Link vid?
@__BlacklotuS__2 күн бұрын
His problem is he got zero sauce
@Wrestleroftheyear2 күн бұрын
No wayyyyyy you just typed that about the same game that has min min
@CarbonMaliteКүн бұрын
I kinda wish that his smash attacks all worked like his Up smash, to make his close range really strong. Then I'd think about making his ground moves better, moves like dash attack and up tilt don't combo nearly well enough. And lastly, bair sucks (no range, hard to combo, and not strong enough)
@wepeanutthree555323 сағат бұрын
whoa whoa whoa whoa (stops at 1:26ish). How is he not a bait and punish character? He can essentially control the speed and distance between himself and opponents, and playing his ground game slowly requires occasional throwing out of his jab to cover him. He can obviously cover dashins and aerial is necessary, and if you go in with pressure at least on the ground, I don’t think he has the recovery generally to commit to a forward approach unless you try baiting. Naw. After playing fox lately, I see the rushdown elements but do not be fooled: failing a bait and punish approach with falcon is negating his skillset.
@mastrsonic375Күн бұрын
1:53 “No character is without flaws.” He says as he shows Steve
@Raf_semensКүн бұрын
kids named Sparg0 and Sonix:
@lukearaiza851015 минут бұрын
Steve does have flaws, just that his strengths are dramatically higher than other members of the cast
@deathangeleas2401Күн бұрын
Yeah Falcon is like one of those characters where Nintendo, the smash team or sakurai himself (or all of the above) didn’t want him to be the way he was in smash 4 for some reason? Or just a very specific kind of way like they also did with Ridley. I don’t understand why exploiting the characters in cool ways like with footstool combos and sliding was so weirdly taken away, but it makes it to where smash 4, which was janky In a really fun way, makes it janky in an unfun way in ultimate and if you liked the character in legit every other entry you just don’t vibe with the character in this game. It’s the same with the multi hit controversy where I who loved Fox forever because of his cool drag down kill trick with forward air and his down throw to forward air combo no longer work. Or even in brawl where he could stall in the air with shine. All that removed because fox ought to be an all in aggressor who can only start a combo from a raw hit like dash attack and neutral air when in every other game he can be more versatile. I tried in recent years for so long to just play fox he just doesn’t fit me so I play wolf and sephiroth as a secondary cause I had a good marth too. No matter what anyone says I will always believe that ultimate is THE best competitively out of all the games, but it still isn’t the best that smash could be and it’s because of those decisions. Ridley for instance should feel like a boss like character while being balanced with the competitive seen, all the heavies should be good in general and Bayonetta should be so much more than what she was in both of these games. But this is what they thought was the best they could do. It’s why I wish more for a deluxe cause I want them to make the ultimate game before we move on, I really do.
@tb4u6462 күн бұрын
Besides, "Why No One Plays" wouldn't be accurate. He's one of the most mained characters.
@StreakDragon12 күн бұрын
You should make a Why No One plays Peach/Daisy. Also Why No One Plays PAC man would be really cool as well. Amazing video 😊
@ashemabahumat4173Күн бұрын
Give him better air speed, lol. He needs something like that since after they changed the tech mechanics from sm4sh to this game
@moddedpan425221 сағат бұрын
out of all mid tiers in ult falcon was always my favorite
@cannibalfish2429Күн бұрын
I heavily disagree with most of the points in this video. He has arguably the best combination of mobility and survivability in the game, and his ludicrous kill power only increases as you get better with the character. He has excellent options both on and offstage, and a lot of his perceived issues can be fixed with tech and labbing. I think this is a case similar to melee falcon where it could take years for this character to be properly optimized
@WorldEngine64Күн бұрын
Falcon has a gun, Damn
@leggchanyuКүн бұрын
Falcon + Ganon Tipman = SSS Tier
@jayvionburke4929Күн бұрын
Why everyone and no one plays captain Falcon. By the way I use to main captain falcon smash 4 but realize this game mechanics do not work out for him in ultimate
@DrSwazzКүн бұрын
Slightly unrelated but why is Mewtwo not in the glass cannon category? Seems like the very definition of one.
@RoyalTfriiКүн бұрын
Yea, but FALCON PUNCH! is fun to land.
@TaviiCatnissКүн бұрын
If these one thing vars understands, it's a 50/50
@cobivert1964Күн бұрын
Falcon used to deliver like doordash
@ScLuigiКүн бұрын
0:43 Not his real name and never was his real name.
@dagoodboy6424Күн бұрын
Ah yes the smash char. Its an interesting role he plays and what hes been through. I rember him doing well 4 a bit but now hes just alr. Villager vid when lol.
@gregvs.theworld451Күн бұрын
Why did all the FGC characters lined up next to each other look like they're all a part of a boyband?
@matthewisguy73364 сағат бұрын
YAY NEW SMASH ULTIMATE META VID!!!
@trymacs45112 күн бұрын
He’s large and gets comboed to easily
@brick-1234-d6wКүн бұрын
We need why everyone plays Diddy OR GnW
@melomitchell87142 күн бұрын
I think the problem with Falcon is the priority and hitboxes of his moves. If Mario's fireball collides with Falcons Falcon kick which is a much powerful attack will cancel out eachother. And why does Mario have bigger hitboxes than Falcon even tho Falcon is s much bigger character
@lewdlamia9633Күн бұрын
I wonder how @mockrock would react to this
@E_Fig052 күн бұрын
10:38 Why is Mewtwo in the center of the triangle?
@creem8642 күн бұрын
Got everything
@gv820892 күн бұрын
Jack of all trades, master of none
@Anonymouse2357Күн бұрын
The real question is why is Kirby in grounded :/
@leolandleo2 күн бұрын
Toon link?
@danielcastano9124Күн бұрын
🔥🔥🔥
@LoneRatatouilleКүн бұрын
I think you should upload all your content to the same chanel people are alot less close minded then you think.... (ok maybe not the genshin impact content)
@garretwoeller76692 күн бұрын
Cap is great but i dont know why the devs make him weaker in most of the games. Like no hate as a Falcon main I want my boy to get some love like Gannon did
@aidenvega63062 күн бұрын
Ganon got no love 😂😂😂falcon is a character that deserves to suck 😊hope he keeps getting worse
@ayar22 күн бұрын
his stats are average in most f-zero games, ideal for beginners, makes sense he was the same way in smash.
@garretwoeller7669Күн бұрын
@ayar2 true but doesn't change how he ends up being weaker
@ayar2Күн бұрын
@@garretwoeller7669 he's just fun, I dont think tier lists are the only thing developers take into account when designing/balancing characters, they just make them, tweak a few things to make them functional and thats it, If youre too worried to lose that much with one character, just pick another, theres plenty of them, there's always gonna be falcon players anyway.
@ReconciliationsКүн бұрын
Love the series but your mic…
@kirbydude66722 сағат бұрын
He’s a stupid Ganondorf clone
@Skapes11238Күн бұрын
I can use this as cope :,)
@RTU130Күн бұрын
Smash 4 was so much better than Ultimate
@Endonautbadvids2 күн бұрын
I would say falcon is a punish character. He makes a lucky guess and if it works you die if not he dies.
@darquezze3062 күн бұрын
Any plans to cover Rivals of Aether 2 Vars? Would love to see it get more exposure, it's a really good platform fighter.
@aidenvega63062 күн бұрын
Never heard of it
@darquezze3062 күн бұрын
@@aidenvega6306It's a sequel to indie game Rivals of Aether 1. Most people tend to know that game as the pixel Smash Bros-like that had "funny' mods like Ronald McDonald. The MUGEN of Smash Bros basically. It was a successful niche game with a dedicated fan base and even had Shovel Knight and Ori to gain some more visibility. But it was held back by its pixel art style and not having the likes of ledges, grabs, and shields in the game. It got a 3D sequel that released this year that includes those mechanics and adds new ones like special pummels and ledge specials and to say it's successful compared to the likes of Nick All-star Brawl and Multiversus would be an understatement. You can see a couple of other Smash Bros content creators really into the game, you even have the likes of MKLeo, Mango, AMSA, Hungrybox and Dabuz competing in their tournaments. And many others in the fighting game space. It has good visuals compared to other Smash Bros-likes (We call them Platform Fighters) good sound design, good animations, fun and expressive character designs, mechanically depth, and is very fun to play. The game costs $30 in U.S. currency but the game will have FREE characters, stages, and gameplay modes like a fleshed out Story mode like the Subspace Emissary in Super Smash Bros Brawl. Gameplay will never be locked behind payment or grinding. The game will sustain itself with purchases of the game, a co-publisher in Offbrand (who's ran from a popular Smash Bros commentator), and in-game cosmetics which are possible to earn without spending a single cent on the game. Might be silly to write this whole essay but it really is a good game and I highly recommend people check it out, even if they're against the anthro character designs. But if people can tolerate the Pokemon and Star Fox crew, I'm sure they can tolerate the character designs in Rivals of Aether 2.
@apebabel2 күн бұрын
Falcon has really odd mechanics that make you think in a completely different way when you play him. It used to drive me insane when I first tried to call him my main. He has top tier run speed, but bottom tier attack speed. He jumps high, but he falls oddly fast. He has a lot of kill moves, but none of his moves truly combo into one another. To get combos with Falcon, you have to add basic movement skills and overall match up knowledge. Playing him is purely skill because he really has no advantages, just a bunch of kill moves. After saying that; I am really seeing him as Ganondorf Lite now... Or Ganon is Falon Heavy? idk
@Zigzorark2 күн бұрын
As someone who plays Sora, I say he has no problems and is absolutely perfect with zero flaws.
@Biff_1070Күн бұрын
oi
@aidenvega63062 күн бұрын
Keep him bad. Falcon players in this game 😬😬theyre ALL the same...
@danyaguirrebroca38442 күн бұрын
What are use humble Flacon players like (besides clip-hungry 24/7?)
@aidenvega63062 күн бұрын
@danyaguirrebroca3844 degenerate up b spamming mashers who just hold forward like its a mario game. Like bruh you're not cool for hitting a true combo
@EWOODJ2 күн бұрын
🙄
@Wrestleroftheyear2 күн бұрын
@@aidenvega6306lol I can tell you get cooked by falcons a lot, the fact you think falcon has a single “true” combo is itself copium me boy
@aidenvega63062 күн бұрын
@@Wrestleroftheyear the only good falcon in my area is marss. Me saying he's annoying to face is far different from me saying he's broken. Hes braindead and mashy and a waste of time to face against. Hes not fun for anyone. And you're a clown for saying he lacks true combos because if you had any skill at the game, youd know what an IDJ is
@bestsnowboarderuknow2 күн бұрын
I've got a strange problem too... I get too much of it. Smell my finger.
@BaselardFE2 күн бұрын
Mythra suffers from similar issues and cannot play Rushdown either most of the time at higher levels. Great video as usual Vars :D
@N120152 күн бұрын
But unlike falcon, she can play bait and punish due to her special dodge. Sadly Mythra is also not that good at racking damage when playing more defensively due to being a balancing to her range and frame data, and that's why I feel she's overrated.
@legrandliseurtri74952 күн бұрын
I disagree with both of you. A well-spaced Mythra nair is practically unpunishable but you still get a huge combo from it even if you only hit a small part of the nair. In the neutral, I see the top-level Pythra mains alternate between spamming Nair on the SIDE of someone's shield(not directly ON shield because that's unsafe) and spamming her tilts. Sooner or later, because of her overwhelming speed, something hits, and they do a 40% true combo at least as a result. Then, the opponent is in disadvantage, so the Pythra player gets to juggle them for a while before they switch to Pyra and eventually get the kill.
@nightmarenoivern92402 күн бұрын
This is some fucking copium. Mythra doesn't need to play rushdown, and even if she does, she's definitely able to an extent due to her really far dash grab being able to punish holding shields
@j.ovinnnКүн бұрын
There’s no way u used a captain falcon video to find a way to downplay broken ass ageis☠️
@Dontannoyme348942 күн бұрын
First and hi 😊
@keypiece97642 күн бұрын
If Ganon can get an original move set, I’d make Falcon the rush down and Black Shadow the Hit and Run.
@keypiece97642 күн бұрын
Also, I want him to have F smash as Falcon Punch and use the gun sort of like Joker, but if you push n b and then up/down, he’ll either do a headshot or an under point respectively to help reduce his stature.