3k likes for a video on Swarmers by sometime next year (good upload schedule i swear) Song List (in used order): 1. Dashing and Bashing - Ori and the Will of the Wisps 2. Naru, Embracing the Light - Ori and the Blind Forest 3. Escaping a Foul Presence - Ori and the Will of the Wisps 4. Breaking Through the Trap - Ori and the Blind Forest 5. Last Man Standing - Nine Sols
@Kekwzs2 ай бұрын
Hey you! You're finally awake.
@MuwaUWU2 ай бұрын
Why did you have to tell them
@alphacraig4784Ай бұрын
Please update your megastructure tier list with wonder spheres and arc furnaces and Dyson swarms.
@Ragatokk9 күн бұрын
it's next year now, where is the video on nanite ships?
@Ep3o2 ай бұрын
When the world needed him the most, strat returned
@Strategiser22 ай бұрын
i'm back, dad
@tomsmith2472 ай бұрын
@Ep3o Will you do a nano missile run?
@fuchsmichael932 ай бұрын
25x All Crisis with those Ships?
@ReganaldVonCluck2 ай бұрын
@@Strategiser2 want to play ICBM escalation with me group?
@heartpaid67672 ай бұрын
@@Strategiser2what if dad had the artillery computer and backed away whenever you tried getting closer
@Cevonis2 ай бұрын
fun fact, nanomachine ships also don't use minor artifacts, only nanites. so feel free to use archeio tech weapons as nanite machines.
@Nomadic_Gaming2 ай бұрын
i love how archeotech seems expensive till you remember wait i can just become the endgame boss and not pay these relic taxes and thus universal 1776 happens
@lemn7254Ай бұрын
>nanomachines >can't mount nanomissiles lol
@CevonisАй бұрын
@@lemn7254 the nanite interdictors can
@xatomicxdruidx8013Ай бұрын
I like going machine with the remnants origin to guarantee the arcotech trait on your node and minor arrifacts. And the bonus to getting archotech research. Then grabbing the archo tech ascention perk. Going nanotech with nanites and grabbing the nanomissles. Slap them on the banister intridators? Whatever they are called and mix in some hanger nanite ships and by end game it’s nigh unstoppable. It’s also fun for roleplay being an ancient empire and role playing that all archotech was originally your technology that you are reclaiming
@Nomadic_GamingАй бұрын
@ archeotech even without crisis or nano ships if you just like playing tall the defense modules for stations from it are nice to make chunky holdout zones save the relics for a small cruiser or battleship fleet to be your heavy hitters everyone talks like the perk is bad because relic economy isnt great due to them wanting to deck ships out w the stuff from it vs being smart snd economical w it to give an edge to a specific fleet ships or just one decked out ultra fleet it is hella op and boring after a while to always do ships w full archaeotech setups the perk for special buildings alone helps massively w economy too its a great ascension perk
@ectior2 ай бұрын
Menacing nano is truly terrifying. I swore never to use them against players again. Truly the most evil and inhumane ship design. It must go against some sort of international treaty
@Horesmi2 ай бұрын
I mean, it literally is against galactic law. Becoming the crisis, that is.
@PerfectAlibi12 ай бұрын
If you're playing in multi useing this strat, many players won't want to play against you any more. Or they'll do the same to you... XD
@lattekahvi12982 ай бұрын
I'm pretty sure other players will instantly dogpile on you if you go nemesis route with remnants origin as they will know what's gonna happen otherwise
@bigalex52Ай бұрын
International treaties don't apply in space :D
@PerfectAlibi1Ай бұрын
@@bigalex52 What about inter solarsystem and inter galactic treaties?
@CampingBubba2 ай бұрын
Trolling 4 1. Play as determined exterminator or purifier 2. Find a holy world 3. Colonize the closest planet to the holy world, but not the holy world itself 4. Make that planet a sector, then vassal, then release the vassal 5. Wait for the new empire to colonize holy world 6. Declare war and bomb it to a tomb world 7. Awakened empire at 2250 or earlier
@jezusbloodie2 ай бұрын
Correct me if im wrong, but determined exterminator / purifier can't release vassals?
@baronvonbasterd84592 ай бұрын
@jezusbloodie I got a vassal as a determined exterminator, but it was another machine empire. Pretty sure Machines DE's can only vassalise other machines but I haven't tried purifiers yet.
@DavidHughey-xu2ce2 ай бұрын
Any empire can own vassals but by default gestalt cannot release them (unless prog hive)
@baronvonbasterd84592 ай бұрын
@@DavidHughey-xu2ce Even extermination civic empire's?
@Nomadic_Gaming2 ай бұрын
@@baronvonbasterd8459yup my terravore overtuned lithoids wiped another nearby hive early and i realzied wtf we arent purging them why suddenly i now had non lithoid hive species to use for dif strategic resource setups and thus the galaxy got omnomed because i had a slew of solid large sized worlds to make my resource output let me just shit out menacing ships so bad even fes got flooded
@termina97632 ай бұрын
i was fooled by the thumbnail i thought it was about swarmer missles (my favorite veapon)
@Strategiser22 ай бұрын
if only....maybe for a future video
@fuchsmichael932 ай бұрын
Swarmmissile Cruiser with Artillery is the King of the Midgame, no AI Empire stands a Chance as soon as you get those.
@econ3472 ай бұрын
@@fuchsmichael93 also good with torpedos so they dont get destroyed
@Gary_The_Man76Ай бұрын
Bruh, copycat
@Gary_The_Man76Ай бұрын
@fuchsmichael93 stop being a copycat
@Lardcraf2 ай бұрын
please delete, or they will nerf the only useful artifact weapon
@Strategiser22 ай бұрын
lmaooooo real
@lostbutfreesoul2 ай бұрын
Seconded.... I didn't think this through, please don't take away the one weapon that makes that perk worth while.
@ham_the_spam44232 ай бұрын
I personally think the Web Slinger point defense is useful as it's slightly better than tier 3 normal PD
@nineflames28632 ай бұрын
Fun fact: The special edict you get from the new civic focusing on the Grand Archive not only doubles your income from minor artifact deposits, it also currently straight up gives you +5 minor artifacts per month. On my first playthrough after the DLC dropped I picked the civic and ended up with like +29 minor artifacts per month since I had rushed Galactic Archivism and got a _ton_ of dig sites from its Agenda. I then slapped two nano cloud launchers on my Amoeba designs and the militarist fallen empire next door got mauled by Bubbles' extended family lol. A full fleet cost around 600-900 artifacts IIRC which sounds reasonable enough. No idea if this is viable for PvP, but it sure was fun as hell in PvE on Grand Admiral.
@themonke87142 ай бұрын
probably not viable for pvp, because sure you have +29 minor artefacts per month, which is nice, but in mp you might be going up against a guy with +100 alloys a month without even using meta. In this case you'd be at a disadvantage because sure you can eventually get all your fleets up, but once they're down you'll have to wait ages longer to fully rebuild your fleets than the guy using alloys. You could probably avoid this by just doing both, having mostly alloy fleets, but also having a handful of artefact fleets that are sort-of "special units" that you send out to do some real damage, just try to keep it so that you won't be crippled without them. Perhaps you could scrap the artefact fleet once they're erased enough and replace with an alloy fleet while you stock up artefacts again... i dunno might be cool to try out.
@nineflames28632 ай бұрын
@@themonke8714 Not claiming it _would_ be viable in PvP since I have zero experience on that front, but wouldn't +100 alloys a month take longer to get a full conventional fleet back? At that point it would take you almost a year's worth of alloys for just a single cruiser. In my example, one of my Amoeba fleets without a fleet capacity admiral trait would take roughly two years' worth of minor artifacts to build from scratch. The bottleneck here wouldn't be minor artifacts, it would be food. Or alloys if you're going for normal ships I guess, though in that case you would probably end up with a higher total cost on artifacts since destroyers take up less naval cap and bring more nano clouds to the table. Mh... On the topic of Amoeba specifically: Those things are tanky as hell. I gave them shields, Elastic Tissue, and their special life steal strikecraft. Barely ever lost any of them and was more often than not capped out on minor artifacts.. Again, I'm playing PvE so that was definitely a factor, but at least on that front they did a lot better than I expected, especially since I wasn't even playing a Cordyceptic hive in that run. Could have probably taken on at least a slightly buffed endgame crisis with that design.
@argentshrike5162 ай бұрын
they just patched it out
@DavidHughey-xu2ce2 ай бұрын
Nano clouds on fauna are extremely weak compared to the base weapon, if you really want to use fauna fleets take FAE based mutations on tiyanki
@smittywerbenjagermanjensen52102 ай бұрын
Dyson swarm around the message in a bottle sysem gives a ton of artifacts maybe useful for this.
@blam3202 ай бұрын
That's if you roll the anomaly on a Star. It can also spawn on Planets, rendering the Dyson Swarm tactic infeasible.
@himbalodzodenever2 ай бұрын
man i had a game where i had that and my MA income was like 300 a month
@lostbutfreesoul2 ай бұрын
@@blam320 Still made my day to hear it can end up on a star and then ... hilarious.
@blam3202 ай бұрын
@@lostbutfreesoul Honestly they need to make it so all Archeology Sites are guaranteed to leave at least a size 1 minor artifacts deposit.
@blam320Ай бұрын
@@1EthanCC Minor artifacts are collected via Research Stations, not Mining Stations. Besides, Arc Furnaces don’t boost mining station output, they just spawn Mineral and Alloy deposits in that system. You’re thinking of the Cybrex Mining Hub, which is a Starbase Building.
@felings4u5442 ай бұрын
Perfect, just started playing again and was bummed you dint upload a vid in 3 months, Then here we are, lets fucking go
@shards79922 ай бұрын
The ships themselves: amazing, flawless, the god king. The build (crisis is banned in mp so I was using shoulders) ehhh b+ tier, better to just play voidforged. do note though that with the newest dlc, there is a civic for all empires that has an edict that gives 5 minor artifacts a month. So. Voidforged can do it too (to a limited extent)
@Strategiser22 ай бұрын
pretty much, more or less
@kyosukearashi35232 ай бұрын
consider you will get 500+ alloys in mid game and 7k+ in late game, that 5 minor artifacts can not make your nano missle fleet dream come true.
@shards79922 ай бұрын
@@kyosukearashi3523 you will never have enough artifacts to use artifact ships late game, late game save artifacts for refineries, ramparts, and other artifact efficient techs. :)
@kennyholmes51962 ай бұрын
@@shards7992 Unless, of course, you actively seek out those archaeology sites and go grabby with your space by shooting outwards fast and then backfilling.
@nikitashilov97582 ай бұрын
@@kennyholmes5196 not posible anyway. Maximum what i hade was about +100/month.
@52flyingbicycles2 ай бұрын
“It has no weakness” the humble shield hardener:
@NKGerydos2 ай бұрын
Old Stellaris Vet, who has thousands of hours in it, but haven't played in the last 3 years: What are these things? Never heard of them. :D Anyways I still watch your vids and enjoy them. 🙂
@stevenpohl86622 ай бұрын
Last year they released a story pack dlc for primitives but the custodian update that is free alongside dlc added a new subset of weapon and armor components known as, "Archaeotechs". If you have ancient relics dlc then you have access to them. These techs are not unlocked normally and require a chance draw from another tech called "Archaeostudies" that unlocks a whole new branch of Society tech which includes the nano missiles. You can get the Archaeostudies tech draw from doing archaeological sites or starting with the Remnants origin. The actual weapons and armor components are pretty unique compared to the base game stuff but are mid-tier damage and protection to your fleets. That is until you take an ascension perk called Archaeoengineering which now places the new weapons and armor at near end game level of power. Remnants origin can rush this and become very powerful in the early to mid game at the cost of how damn expensive the fleets are unfortunately.
@Spacoy2 ай бұрын
I´ve been using them, for quite some time. FInally seeing them in a Strat OP guide, makes me smile. :)
@DavidHughey-xu2ce2 ай бұрын
I’m pretty sure he actually covered them before and gave them S rank when tiered but that video wasn’t about Nano launchers as much as trying to tier all the weapons
@worgenlord34242 ай бұрын
i dont like this bypass meta, also dont like that we cant go with full shields but we can with full armor, i want shield builds back. also make highest shield hardening prevent bypassing shields
@Strategiser22 ай бұрын
you CAN go shield majority fleets...it's just wildly difficult to make work, i might daresay you kinda need Dark Consortium for Dark Matter variants of both Shields and Reactors shield majority fleet requirement: good shield tech + good reactor tech to power the shields + shield hardening tech + Astral Shield Hardening (getting this part is RNG and if you low roll well tough luck lol)
@kyosukearashi35232 ай бұрын
@@Strategiser2 The algorithm civic can help for hardening.
@cr90captain892 ай бұрын
@@Strategiser2 I main the remnant origin with the dark consortium civic. if you get the acheo tech but are not producing any special resources besides dark mater (& don't research dark matter shields) your star bases, orbital rings, mining / research stations, and habitats will use ancient suspension fields & pulse armor. giving every citadel star base & orbital ring over +100% shield hardening & armor on top of that to boot. a lot of people are sleeping on the remnant origins untapped potential to snowball incredibly hard if you play your cards right. (ie no special resource production besides dark matter, not upgrading stations until tech is researched & not researching dark matter shielding specifically to guarantee that archeo tech is used) its very finicky, but once you get your stations using that template, you cannot be conquered by your peers, only higher level crisis will be a concern.
@Strategiser22 ай бұрын
@@cr90captain89 that's actually a good point, Archeo Engineers rush on Remnants might unironically be a good build for bunkering since Archeotech in general punches waaaaaay above it's weight in actual battle effect in the early gane, allowing you to greed super hard unimpeded
@l.a.36802 ай бұрын
@@Strategiser2 Astral shielding is not RNG. Astral cloaking is. Astral shielding gets unlocked by an astral action you always get sooner or later.
@janehrahan51162 ай бұрын
Bro remembered the account password.
@DarkMAGA2 ай бұрын
Fucked up a little this morning wanted to play stellaris for the first time in over a year and now you upload the same day... A sign
@KizzyNoodle2 ай бұрын
Taking notes for my next game 😊
@shards79922 ай бұрын
Use the civic instead. Using the shoulders origin is a recipe for painn
@PerfectAlibi12 ай бұрын
Whirlwind missiles could still be placed in your medium slot. They might not do much, but it's longer range, so doesn't do anything to make your actual weapons less effective. ^^
@vederianl9723Ай бұрын
I was wondering about that. Wouldn't artillery stance mean the destroyers shoot the Whirlwind missiles and then fly away before shooting the nano missiles?
@PerfectAlibi1Ай бұрын
@@vederianl9723 Isn't artillery set to 80 distance? Which should be in range for the nanite missiles.
@PerfectAlibi1Ай бұрын
@@vederianl9723 And regardless, the enemy will generally try to close the distance too, with them shooting so fast, should create constant bursts of nanite missiles ^^
@vederianl9723Ай бұрын
@@PerfectAlibi1 I think the tooltip says "ship will stay at the range of the longest ranged weapon". Whirlwind have a range of 120 over the nano at 100. So your ships will fly around at 120 taking potshots with whirlwind missiles and never firing the nanos. I'm guessing that's the reason for no whirlwind missiles in the build. I was hoping for confirmation in the comments.
@PerfectAlibi1Ай бұрын
@@vederianl9723 Like I said in my second comment, the enemy will constantly try to move closer in. So you will still get bursts of the nanite missiles.
@Loreweavver2 ай бұрын
I feel like they were trying to make point defence happen but it had the reverse effects.
@Chrono_Cain2 ай бұрын
If you are include crisis ships then add cosmogenesis too? Also some weird stuff i found was torp computer sux, i was testing lots of different build on riddle escort but when i put torp or picket computer on them with torpedo they just gets stuck between 6 cruiser. Since they chase after "closest" ship they sometimes gets stuck. I Thought its not really mentioned anywhere else
@Strategiser22 ай бұрын
that's funnily enough intended! if your fleets are surrounded by kiting ships on all sides it'll be "infinitely kited" to the end of time heck, if your enemy is for some reason monofleeting full close range ships (Disruptor Cruiser for example) you can pull out full on empty carrier cruisers and dumpster them
@Chrono_Cain2 ай бұрын
@Strategiser2 but putting art computer on them kind of solved that issue for me
@Strategiser22 ай бұрын
@@Chrono_Cain ok now THAT is a funny solution lmao
@Sepaedius2 ай бұрын
I use nanomissile destroyers with the web-slinger PD; it helps preserve the fleet against missiles and strike craft so i don't have to spend any more relics than needed. Having a dyson swarm that pumps out a lot of relics helps too
@Najter2 ай бұрын
Missed you strat :*. One point about minor artifacts is that if you get lucky theres "a message in the bottle" archeo site which spawns on star nad you can put a dyson swarm on it giving you about 100(i dont remember exact number) minor artifacts so it can sustain a small fleet of this ships before becoming crisis.
@Sonar90Ай бұрын
Back when these came out I made a playable Priki-ti-ki empire with the remnants origin. Went become the crisis and put those bad boys on menacing corvettes with grand admiral ai. It was so satisfying watching cute little geckos burn everything but man they made everything too easy.
@Vasagata2 ай бұрын
finally a new video!
@rramos1172 ай бұрын
Become the Crisis Menacing ships with ancient nano-missile = GG
@zola17802 ай бұрын
Love your videos strat, always informative and entertaining! Combat has always been my weak side but thanks to your vids, my friends hate fighting me and my abuse of army transports
@RagnellAvalon2 ай бұрын
ShardS' report in DIscord hits a lot harder when his profile picture is Yang Wen-li looking annoyed at everything as usual.
@austinbyrd78202 ай бұрын
“Fetch me there souls” man that’s a blast from the past
@jonathansweet22302 ай бұрын
Babe wake up, new strat video just dropped
@ShedovvАй бұрын
08:22 If I ever make a Nano-Missile only Navy. It will probably be With a fleet of Destroyers. And they will all be 'Skovald' Class.
@AgentK-im8ke2 ай бұрын
all this fancy stuff cannot beat economy even if my build are battlecruisers
@scarletsence2 ай бұрын
At 5:50 i feel like ori music is too laud, i can hear you but it takes an effort to listen.
@Strategiser22 ай бұрын
oops, yeah sorry about that when editing i have this very odd bias where i just love music being slightly too loud at specific parts to increase "impact" of the scene, i guess i forgot to tone down volume after the scene happens
@enriquegarcia72072 ай бұрын
Amazing video!!!!!
@iRcoyote12 ай бұрын
A couple of ways to mitigate the RNG nature of minor artifacts not talked about in this video. 1.) The Treasure Hunters Origin has a leader trait that can increase the size of deposits upon survey (10,20,30%). If you choose a gestalt empire, your leader will be immortal and won't lose the trait. 2.) The Galactic Curators civic- this is a three fold bonus. a.) Gives 10% anomaly discovery chance. Stack this with the scientist skill, the discovery and Archavism traditions. You will have tons of digsites and anomalies for potential relics. b.) The edict that comes with this origin lets you increase space research deposits for a small decrease in your jobs research. Minor artifacts are considered a research deposit. c.) The Galactic Curators will sell you relics for 5000 energy. One of these relics upon activation will increase resource output from space deposits by 40%. The relic is called the Entangled Relay. While its not guaranteed and I still need to try this out, I believe you might be able to "cycle" through relics they offer you by declining both.
@harleyekstein5474Ай бұрын
This is exactly what I need several do it all designs to build out my fleets
@phoenixdelta3462 ай бұрын
Great to see maestro again. Any plans for a bioships' weapons?
@thatonespirit8358Ай бұрын
I love that you use the Ori OST
@alithanar82 ай бұрын
I usually only have 2 uses for Disruptors: 1. Corvettes to pummel anything in a swarm and 2. Torpedo Cruisers that will get close and charge the enemy to give my arty titans, carrier battleships and whirlwind cruisers time to dish out the damage
@warciotmd41252 ай бұрын
The return of the King!!
@infernox10992 ай бұрын
I need to take this video into account for my future friend games, since I'm normally the final boss between my friends but I have gotten very rusty in recent years.
@aliabbadi57072 ай бұрын
but now every body is gonna do it since you shared it!!
@andreikovacs34762 ай бұрын
Message in a Bottle+Dyson Swarm gives you a 30 artifacts/MONTH and it's quite ubiquitous That might make it a viable strat
@cultistofdarkness16612 ай бұрын
Should also mention that it gives AT LEAST 30, because lvl 3 Dyson swarm does 30x output, the deposit can spawn up to 3, I had a game where I was pulling in something ludicrous like 109 minor artifacts from the star
@MarlKitsune2 ай бұрын
As someone that uses a lot on nanos i can't belive i forgot about destroyers.
@Draythix2 ай бұрын
In my most recent game, I managed to get a *star* with a Minor Artifacts deposit via some random event, and it just so happened to be one that I could build a Dyson Swarm around to boost the production to ridiculous levels. Now I just need to hope that the game actually gives me nano missiles...
@Ragatokk9 күн бұрын
Kind of surprised this is not part of the nanite ascension.
@connorm58622 ай бұрын
STRATS BACK LETS GOOOOOOOO
@goobertron-50002 ай бұрын
cant wait to become a fallen empire waiting for strat to start to upload again 😁
@NalyKalZul2 ай бұрын
i have been abusing nano missile's with swarm and carrier slot on cruisers since it pretty much got added. the combat rework followed by a weapon that pretty much can 95~100% fleet wipe. i like them on cruisers since its excellent for on budget for artifice costs. when 4 cruisers if you got the speed. take down 40k worth fleet trickling in. in very large systems they might be able to take on sixtuple fleet strength and come out ontop.
@dmitriy9053Ай бұрын
You can completely dedend against such a build with nanite point defence systems on nanire swarmers I think. 4 point defence systems on each swarmer, and you can have a couple of thousands of them in a battle just to support your fleet. However it will freeze the frame rate horrendously.
@EnlonWhiteАй бұрын
Simple fix to jump chance abuse, introduce a minimum damage to trigger jump chance with the exception of being below a Certain percent hull or such
@prepareuranus8097Ай бұрын
i still struggle with the idea of using them because my mind still thinks they are equivalent of *lightly* microwaving your enemys with sunburn. when apparently now they are the equivalent of teleporting a melting fusion reactor into the enemy ships cockpit.
@Rparvitn2 ай бұрын
I always used swarm missiles as decoys to tank for my fighters and main rockets
@BRUUUUUUH_2 ай бұрын
i usually run art\hang battleships + disruptors destroyers/cruisers so when enemy is kited by close range ships artillery does damage
@thenatundi90092 ай бұрын
Perfect timing, I started a game for the first time in a while and have no idea what weapons to use 😅
@klinkadink13452 ай бұрын
When was the last Strat video where disruptors weren't mentioned in the first minute?
@gallyxinioch21022 ай бұрын
You can use the Astral Rifts DLC to use astral threads edict to "manufacture" minor artifacts. You can use the astral siphon buildings to get the threads, is it good? Probably not, since it costs pops but its an option.
@kyosukearashi35232 ай бұрын
Wonder if arc emitter + 2L cloud lighting + 4 swarm missle can work, or the arc + 6 swarm missle + hanger. These designs provide some bypassing while maintaining a long range with artillery computer.
@arkura1812Ай бұрын
Ohh, ever since i started stellaris nanocloud missiles are my favourite weapon. i always go archeo engineer because of them
@Shuraigekisen2 ай бұрын
That video reminds me I never told my friends in all our modded MP games that I add mods that let us produce hard to come by resources in reliable numbers, specifically astral threads and you guessed it, minor artifacts They are yet to realize what kind of power I left free for the taking for whoever is looking for it.
@Strategiser22 ай бұрын
evil, devilish even unaware of the true GOD in front of them...
@kennyholmes51962 ай бұрын
The only way that those swarm missile destroyers can be stronger is if you fill the medium slot with Swarmer Missiles. That way, you can fire missiles while you fire missiles!
@patrykcichowski99442 ай бұрын
The answer for it is simple but demands mixing fleets so u not gonna like it naked battleships with the weapon that gives 100% to both ( arc emiter but i am not surre )at the fron and the spam of corvets with disraprotrs at the fornt destroyers have weaknes that they can get one shoted by (arc emiter corext me if i got wrong name ). U basically take the anty contigency fleets and it will perform good against other meta fleets too
@matthewnuss15512 ай бұрын
Not a problem if you use mods. I'd recommend Guilliman's Planetary Modifiers as it adds a ton of random digsites and a unique relic world class that specializes in making rare artifacts
@overtale45162 ай бұрын
For vanilla and multiplayer only. Please pass and go.
@Xsans102 ай бұрын
In theory its very good but good luck getting enough minor artifacts for a end-game amount of fleets
@jinsu90042 ай бұрын
I remember a year ago I saw these and thought they were cool and pretty effective after some ascension buffs and etc. Then I tried to try and make a fleet of them and realized this would be a pain to sustain if I needed more ships instantly or of I took a large loss.
@ceiling_cat2 ай бұрын
almost every game i have a relic world wothin my reach and make a xenoarcheologist cathedra there guess what
@creamedgravy2 ай бұрын
Would this mean that if I was playing on the defensive and wanted to boot out enemies from my systems, disruptors would be better suited for damaging and forcing disengagements so that the enemy jumps into more hostile territory? Or even start a storm in my own territory after an enemy has invaded me, then keep harrying their fleets around in my destructive space
@smile-tl9in2 ай бұрын
I remind everyone that both federation fleet and custodian/imperial fleet do not have upkeep
@kennyadriangreenwood54212 ай бұрын
"You cannot manufacture minor artifacts" Rubricator has entered the chat.
@robguy85012 ай бұрын
When they updated minor artifacts a while ago the Rubricator became relatively less powerful compared to deposits. Activating it gives 500 artifacts every 10 years or ~4.2 per month. Still quite good but comparable to the deposits from ~4-5 completed digsites, although this can vary wildly because of how deposits get rolled.
@flakcannonhans2 ай бұрын
Babe, wake up, Strat remembered he had a channel.
@coogerlion2 ай бұрын
2:47 what about the message in a bottle star?
@gambitsheild98142 ай бұрын
Riddle escort with lighting and nano missiles, mmmm.
@sebastianlecroix5469Ай бұрын
Are riddle rescorts the best counter? 4 PDS , high speed ,high evasion?I use them with Void cloud and disruptors. Also energy weapon+speed is a more reliable repeatable than explosive will ever be, so the tge damage should be out teched at some point.Especially since PD is a energy weapon so it should shoot the misslesa faster of late endgame builds
@Bashaka1042 ай бұрын
ORI MUSIC DETECTED LIKE INBOUND
@arielli94892 ай бұрын
Who is better? Nano-Missile Cloud Launchers or Neutron Launchers before combat rework.
@kennyholmes51962 ай бұрын
NMCLs. Hands-down.
@kakyoin96882 ай бұрын
THANK YOU FOR THIS, I just got clapped by a fallen empire and will abuse the information from this video for my revenge.
@TWS-G942 ай бұрын
Those 2 are quite ironically the best component even in modded environment.
@1EthanCCАй бұрын
How does the kinetic-neutron-nano missile cruiser work? Edit: I just realized, is it to counter hull tanking?
@AndrewTheUltraBoss992 ай бұрын
nice vid strats. what ost did you use? some feel familiar, but I can't remember them
@finesseandstyle2 ай бұрын
I fought like 6 fleets 20-40k each with my own that is 100k and it destroyed everyone, lost like 20 destroyers. It's that good
@lostbutfreesoul2 ай бұрын
I will admit it, my defense platforms are just nano-missile launchers... My artillery ships? nano-missiles! My nanite ships? Better bet those small slots have nano-missiles! Really love the Escort class ships... Point defense, photons and lot of nano-missiles! I am still trying to figure out how to replace the default weapons on Space Fauna with... more nano-missiles!
@lostbutfreesoul2 ай бұрын
Though I love prematurely disengagement, and consider it a bonus. Why should I care if enemy ships come back and heal up, if they are just going to disengage again? Those long periods of 'emergency FTL' will cost the enemy whole systems.
@deaansugee2 ай бұрын
In your tests, did you add 100% Shield Hardening to the ships facing the Nano Missile fleets? 100% shield hardening is even easier to get than Nano Missiles now. Hopefully you didn't overlook that little part lol.
@overtale45162 ай бұрын
100 shield hardening will always triumph over 100 shield penetration except until the swarm missiles destroy shields. Then it'll damage as if td hardening didn't exist
@because43372 ай бұрын
Lol, I've been using them since they came out, they've always been amazing.
@man169910 күн бұрын
You know, I was very on off on the micro missiles. Their stats are so confusing to me, or at least they were.
@avefreetimehaver51542 ай бұрын
admiral archaeotech focus trait is also OP.
@ltntwafflz90432 ай бұрын
One of my favorite builds for years has been disruptors and cloud lightning. People used to shit on it for being too rng dependent or being braindead or whatever. But like, you can't counter it. Evasion? Tracking. Big ships with high hp? Even big ships have very little hull points. Amour/shield hardening? Most of the damage still bypasses and it eats into very valuable component slots. The only actual counter I can think of is crystal armour. I think most people completely ignore it for offering so little hit points. Recently I've been enjoying battleship spam with strike craft and artillery for medium/long range and autocannons to shred anything that gets close. Like, why do autocannons have such BROKEN high dps? Am I missing something? Their only downside seems to be their range and accuracy? But there's plenty of ways to increase accuracy.
@keenheat33352 ай бұрын
dominate until someone put 4 genius armorers on the council.
@StressmanFIN24 күн бұрын
Would this build also work against Fallen Empires? Guess I'm about to find out, since I'm currently dealing with an awakened one in my game.
@Johnny_2002 ай бұрын
We will talk about that later *Me who already knows nemesis ships can only cost minerals and henceforth bypass artifact requirements* I like where this is going
@Nomadic_Gaming2 ай бұрын
i just got console update for paragons and first contact these things absolutely crushed early and mid game if you can afford them right now on grand admiral im bullying everyone w these w a few corvette swarms and some small groups of cruisers running around w them going in first and kiting while the vets come in second and just follow eating at the enemies heels im a robot in a broken ring w a good chunk of dig sites and rubricator site which is where i put my building for relics im only running 1 on each vet and 2 on cruisers the rest are all torpedos and missiles or distuptors and strike craft (not the ancient ones unless its vs something w no shield)
@aisir37252 ай бұрын
Remember when disruptors were a meme
@PeterErwin3252 ай бұрын
a strat upload in these trying times ༼ つ ◕_◕ ༽つ
@ryorai58042 ай бұрын
Me who used disruptors before they were considered "good" : Amateurs.
@johngenericlastname97812 ай бұрын
Lose the inflection, it makes your video unberable
@gavinthejanitor2 ай бұрын
what on earth does it mean for remnants to be considered "greedy"?
@kylemonteiro71432 ай бұрын
Too hard to maintain artifacts, makes it a pain to rebuild ships if you have lots of fleets late game . But yes super good weapon.
@Strategiser22 ай бұрын
you can funnily enough bypass this issue by...using some "Salvage Black Magic", maybe a topic for a video in the future ship cost becomes an illusion in the face of 1:1 enemy kill to your ship conversion
@kylemonteiro71432 ай бұрын
@ I know you can counter it with the crisis and use minerals unless you got another trick
@Strategiser22 ай бұрын
@@kylemonteiro7143 you can max out salvage chance at higher than 100% essentially when you KILL a ship, you can spawn a ship that's of the equal ship type BUT with your own designs...free of charge!
@Strategiser22 ай бұрын
ofcourse you can CHOOSE what designs get summoned from Salvage by deleting other possible designs and only leaving out the overpowered turbo expensive design being the only option to summon...
@excursor42962 ай бұрын
9:07 Boomer shipyard clicker Shift click fleet manager is so easy and only one click to reinforce too
@KALLAX-2 ай бұрын
My man needs to get himself an autoclicker, you can do much with it
@dudupintarolas52142 ай бұрын
Since when are disruptors good? I thought everyone was still using battleship spam or atoeast i still do.
@kyosukearashi35232 ай бұрын
torpedo pretty much eliminate B.B. after combat rework.
@luizmenezes99712 ай бұрын
You forgot the Ancient Nanomissile Interdictor. 4 S slots, 5 G slots
@ShadowcatAlfa2 ай бұрын
dumb question: why is the destroyer medium slot empty ? What is the detriment to putting whirlwind missiles in that slot ?