The Stellaris Iceberg Explained

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Strat

Strat

2 ай бұрын

The Stellaris Iceberg Explained
The Stellaris Iceberg Explained will answer many Stellaris Mysteries that got buried throughout the years, the Depth of the Stellaris Iceberg however holds untold power not many have seen...
My Patreon: / strategiser
Edited by ‪@harinion‬ and Me
Credits and Links to Videos talked about in The Stellaris Iceberg Explained down below
Epic Tall Meme: • [Stellaris] After-effe...
‪@MontuPlays‬'s Exploits Series:
INFINITE ALLOYS: • Stellaris Infinite All...
INFINITE ENERGY: • Stellaris Overlord Mer...
‪@thespiffingbrit‬'s Exploits Series:
Money Printer(overflow error exploit): • Stellaris Printing Inf...
Insider Trading: • STELLARIS IS A PERFECT...
‪@A_Spec‬'s MASSIVE Fumble: • Stellaris Nemesis - Co...
short version(with both ‪@A_Spec‬ and ‪@Classypax‬): • That time ASpec got tr...
long version(with everyone else): • Stellaris Nemesis Cold...
and then...the GRAND FINALE...
The Ridicolous Ship Component Order Exploit: / ovyqcuzgcc
#stellaris

Пікірлер: 350
@Strategiser2
@Strategiser2 2 ай бұрын
will try to upload more this year Song List(in used order): 1. Dashing and Bashing - Ori and the Will of the Wisps 2. Meeting Kwolok - Ori and the Will of the Wisps 3. Trouble Within - Ori and the Will of the Wisps 4. Turn, Turn, Turn Again - Ori and the Will of the Wisps 5. Escaping a Foul Presence - Ori and the Will of the Wisps 6. Ash and Bone - Ori and the Will of the Wisps 7. Fading of the Light - Ori and the Will of the Wisps 8. Kwolok's Malaise - Ori and the Will of the Wisps 9. In Wonderment of Winter - Ori and the Will of the Wisps 10. Baur's Reach - Ori and the Will of the Wisps 11. Howl - Ori and the Will of the Wisps 12. Shriek and Ori - Ori and the Will of the Wisps 13. New Worlds, New Adventures - Minecraft Legends - Remix: Hendric Buenck. Original: Crispin Hands
@R0mario
@R0mario 2 ай бұрын
🌳😢
@MisterManTheBestMan
@MisterManTheBestMan 2 ай бұрын
My man, I'm not trying to be rude or mean, but why in the world do you elongate almost every word at the end of your sentences?
@sveinhongset4725
@sveinhongset4725 2 ай бұрын
ca 21minute in it wos good times:)
@h_youtube
@h_youtube 2 ай бұрын
@@MisterManTheBestMan he said its just his accent
@MisterManTheBestMan
@MisterManTheBestMan 2 ай бұрын
@@h_youtube Then why doesn't he do it in his earlier videos? That doesn't add up.
@akari9900
@akari9900 2 ай бұрын
learning how stellaris been gaslighting about ship computers this whole time was truly eldritch horror
@chack321
@chack321 2 ай бұрын
It explains so much though!
@thaeus01matthaeus86
@thaeus01matthaeus86 2 ай бұрын
agree
@itsmegoodbye9227
@itsmegoodbye9227 2 ай бұрын
This is why NSC3 is so good. You get to yell at the ships to actualy do what you want them to.
@janmantsch6675
@janmantsch6675 2 ай бұрын
help
@MontuPlays
@MontuPlays 2 ай бұрын
The way that the ship design system working out which weapon is 'median' revolts me. I am utterly revolted.
@kitten-inside
@kitten-inside 2 ай бұрын
That's not a gun cocking in the background. Don't mind me.
@jinnsaint1358
@jinnsaint1358 2 ай бұрын
I vomited a little and a taste of it was a better feeling than this system of median determination.
@markthompson6139
@markthompson6139 2 ай бұрын
Time to go remake all your tier lists based on which weapon was placed where and in which order… More content!
@NovaBugDrayosix
@NovaBugDrayosix 2 ай бұрын
Yah I agree, what the f*** is up with that? I shouldn't have to care the order i put guns in, especially when i'm putting in dozens of different weapons on a ship (in the case of gigastructures ships which i love to use), this is absurdly stupid x.x Edit: Also HOW does this interact with the "fill slots" button? do all of those count as 1 placement? is there an order the game fills slots in? What is the order? how would I know? x__X
@yeiji4315
@yeiji4315 2 ай бұрын
the moment you realize your whole life was a lie
@truenorth1997
@truenorth1997 2 ай бұрын
I've received unbelievable amounts of psychic damage from the ship computer segment
@nautilusshell2089
@nautilusshell2089 2 ай бұрын
What form of hell have you brought upon our wretched land by exposing the ship design bug?
@janmantsch6675
@janmantsch6675 2 ай бұрын
help
@hambourje
@hambourje 2 ай бұрын
average stellaris experience: WE WON A WAR ... which one?
@darkbeetlebot
@darkbeetlebot 2 ай бұрын
I was NOT prepared to learn how ship computers actually work. I will now never use vanilla computers again.
@janmantsch6675
@janmantsch6675 2 ай бұрын
help
@SidorovichGaming
@SidorovichGaming 2 ай бұрын
My entire understanding of stellaris shipbuilding has been shattered.
@janmantsch6675
@janmantsch6675 2 ай бұрын
help
@HenrikEbert
@HenrikEbert Ай бұрын
This explains sooooo much. So many battleships lost. AAAAAAHHHHHHH
@yeiji4315
@yeiji4315 2 ай бұрын
i guess another reason why swarmer missiles spam is op, you basically only build that weapon on your ship so there won't be any issues regarding the median.
@thaeus01matthaeus86
@thaeus01matthaeus86 2 ай бұрын
wow true
@Fish_Priest
@Fish_Priest 2 ай бұрын
This aplies to carriers too, because usually you put hangar section as middle one in build order
@Omnomface
@Omnomface 2 ай бұрын
I was there, Strat...when the first meta evolved. When the laser'vettes ruled the skies and only the bravest of endgame crises had the gall to spawn before being unceremoniously cut down. Seriously, did you know that the tileset came with bonuses? You built the buildings seperately and if you built the right ones next to eachother on the tile map, you'd get adjacency bonuses.
@Destructaconn
@Destructaconn 2 ай бұрын
I do. I remember I got the game right before the update that nixed planet tiles, and I remember using the tile system and thinking it was weird as hell 😂 Adjacency bonuses were cool though, kept it fresh even if i prefer the modern district system.
@emanuelevitale5325
@emanuelevitale5325 5 күн бұрын
Man those were the good days. I hate what they've done to the game
@commandoepsilon4664
@commandoepsilon4664 2 ай бұрын
So the real secret to getting your ships to behave in combat how you wanted was effectively pray to the Omnissiah. 'Cause no way was anybody going to guess that's how you had to do it based on what the combat computer said!
@yeiji4315
@yeiji4315 2 ай бұрын
for fucking real
@irend1163
@irend1163 2 ай бұрын
humanity struggle on understanding their own technology is very real
@MadamLava094
@MadamLava094 2 ай бұрын
Its me, Im the one traumatized by the Missing Model Cube. I've created custom shipset work both on my own and for Gigastructures and whatnot before and believe me you'll be seeing it a lot if you tread that horrendous path Fun fact! If a model has no textures, it just steals them from whatever's nearby in memory! This usually results in an asteroid texture, but it can also just cause a straight up crash
@boltfantasticated9705
@boltfantasticated9705 2 күн бұрын
Thank you for your Gigastructure modding service.
@melfice999
@melfice999 2 ай бұрын
Back when Paragons released, you could get -100% Sprawl reduction as Feudal Empire at the cost of -1000% XP gain. By mixing Feudal Civic and aptitude tradition, whereby each governor hired would give flat -2% empire Sprawl. This meant that once you hit the magical number of 50 governors, you would loose all your Empire Sprawl. Sure, it took few years to get going in game, but once it did, it was glorious. and for a short amount of time, meant that Space Feudalism completely removed Empire Sprawl.
@alexandrearagao6050
@alexandrearagao6050 2 ай бұрын
You could get the XP penalty to overflow too, by adding more and more governors (114+). Tested that when they changed the -2% to -2*level reduction. Wildly unpredictable though.
@DavidHughey-xu2ce
@DavidHughey-xu2ce 2 ай бұрын
You could also stack admirals to reduce ship cost to -90%, this became so op ship cost reduction is hardily around anymore and was nerfed into the ground, additionally, you can still have -100% sprawl from pops if you are egalitarian militarist and have both psionic theory, certain civics also and traditions, and most core to this sovereign guardianship
@swapertxking
@swapertxking 2 ай бұрын
Hehehehehehhehe, time to apply the black magicks and learning of how ship computers work against my friends since they NEVER watch this sort of content.
@Nomadic_Gaming
@Nomadic_Gaming 2 ай бұрын
hehehehehe those who do not embrace the intel and ops know not of its power and of their own weaknesses
@chickenhunt5163
@chickenhunt5163 2 ай бұрын
30:57 So true. As a mod dev myself updating my mod so much after all these game-changing updates so many times just gets you burned out. Especially if you have a large mod that needs a hundred hours work to update and addapt for a single patch, only for it to be broken again the next patch. Its the unfortunate effect of paradox shifting the game back and forth so much.
@hristsunstrider7817
@hristsunstrider7817 2 ай бұрын
You sir, have an awesome mod btw! Im wondering though, how your mod interacts with the median ship computer mess.
@chickenhunt5163
@chickenhunt5163 2 ай бұрын
@@hristsunstrider7817 my mod restores the original fixed range computers, where YOU have the control over the range at wich your ships engage. This also fixes the glaring problem of battleships running away to try and stay at range, causing the XL weapons to not fire because of their firing arc
@iluvpandas2755
@iluvpandas2755 2 ай бұрын
What mod did you make?
@chickenhunt5163
@chickenhunt5163 2 ай бұрын
@@iluvpandas2755 Amazing Space Battles
@Sorain1
@Sorain1 2 ай бұрын
@@chickenhunt5163 Then let me officially thank you for making the game a vastly better experience for myself and my friends.
@charliechow2010
@charliechow2010 2 ай бұрын
To me, two of the funniest things in the early version of Stellaris: 1. AI empires can somehow have 4 ethics 2. After capturing Prethoryn Scourge Queen, she can be elected as the leader of your empire I still have the screenshots from the old games and they are amazing.
@Nomadic_Gaming
@Nomadic_Gaming 2 ай бұрын
console is fun ive seen fanatic religion empires have cyborg or synth leaders traits and all when they as a species are psionic ascendant and get both traits on some pops and leaders somehow migration between ai just ignores some stuff mid game i swear
@philippobitz2592
@philippobitz2592 2 ай бұрын
I'm surprised the pre-Heinlein meta of Tachyon Destroyers wasn't mentioned. The one that existed before people figured out that Naked Corvette Spam was feasible. Because yes, Tachyon Lances used to be L-Slot weapons and the energy equivalent of Kinetic Artillery. Bit expensive to run on such a small ship, but it wasn't like you needed any other weapon on your DDs anyway once you got them. ... This makes me feel old.
@Strategiser2
@Strategiser2 2 ай бұрын
ooooh yeah this one, i wanted to put it in but when i got wind of this fact the video was already on the finalization stage lol, so it was too late by then
@rodahtnov
@rodahtnov 2 ай бұрын
I'm bamboozled by the ship component thing, like WTF did not knew it xDDD Thanks for putting evolved there at the end
@chack321
@chack321 2 ай бұрын
Evolved is must have mod for me now. Couldn't even imagine playing without it.
@Lowilru
@Lowilru 2 ай бұрын
I can explain why information for the minefields was hard to find. The minefield would vanish as soon as the station was destroyed, and they'd typically vaporize durring the alpha strike. The old defense platforms became very useless very quickly.
@Nomadic_Gaming
@Nomadic_Gaming 2 ай бұрын
ngl its a cool idea tho they could bring back in some form
@haefoc9387
@haefoc9387 2 ай бұрын
in the good old days, Fallen Empires would awaken the moment an empire got around 90k fleetpower and instantly vassalize both the empire which grew in power with several 100k fleets, as well as all other nearby AI empires. ah, good times...
@MsGreenlamp
@MsGreenlamp 2 ай бұрын
I was there all along, bro. You can treat this game as an exercise in mental flexibility. One of the more "fun" periods of strict admin cap was when it penalized mostly systems, and didn't care about population, so you would roll big trinary system, spam science ships and rush the Worm to get ~15 tomb world system with a bunch of species shenanigans and play "tall".
@christophebedouret9813
@christophebedouret9813 2 ай бұрын
The worm is love, the worm is life...
@Exakan
@Exakan 2 ай бұрын
28:00 how is that still in the game? I was suspicious about weird behavior but this is insane, this can cost entire wars! You forgot the catalytic robots exploit which could print free alloys forever, just because the appearing deficit modifier only affected organic pops :P
@anthrillienmorningstar797
@anthrillienmorningstar797 2 ай бұрын
I was barely getting a grip on how the current meta for maintaining engagement range worked, but now you're telling me that it's all just... wrong? I hate you. I would have preferred to be blissfully unaware.
@pieterfaes6263
@pieterfaes6263 2 ай бұрын
26:41 - onwards: ...what? WHAT? WHAAAT? *Existential dread intensifies*
@marzo21
@marzo21 2 ай бұрын
another gem, stellaris community rests on your shoulders
@nickh2146
@nickh2146 2 ай бұрын
I haven't thought about a lot of the old mechanics in ages! There used to be victory conditions that ended the game early too like owning 40% of the galaxy or being allied to people and collectively owning 60% or something like that.
@Strategiser2
@Strategiser2 2 ай бұрын
ooooooh yeah, damn why didn't i mention that
@David-bf2cg
@David-bf2cg Ай бұрын
@@Strategiser2 Part 2 coming soon?
@Strategiser2
@Strategiser2 Ай бұрын
@@David-bf2cg maybe one day yeah
@PLScypion
@PLScypion 2 ай бұрын
A game of broken paradoxes of stellar proportions.
@kinngrimm
@kinngrimm 2 ай бұрын
The weapon order exploit just blew my mind. Also yeah, modders get freaking burnt out from this game and many just stopped at some point, not because they disliked modding or the game, but they want to keep their sanity.
@Sukharno2121
@Sukharno2121 2 ай бұрын
Early stellaris was a nightmare. The planet slots still appear in dreams during stormy nights.
@KraNisOG
@KraNisOG 2 ай бұрын
The second bro started talking about the start of stellaris I went "Ah yes, the red laser meta, planet tiles. I remember" and the immediately getting fucking roasted for having crippling game addiction... Yes, I buy every DLC on launch.
@Noluckman
@Noluckman 2 ай бұрын
I have to know if the DEVs actually KNOW if this is how the ship building system works, or have they forgotten how it works?! Do they even remember making it this way?! Was it MEANT to work this way or was this just some, old place holder code?! Was this code forgotten as the updates came around? Did they understand that this was how it worked or did they forget?! It sounds so crazy and everything makes sense now, why the combat computers never seemed to work half the time.... WHAT'S REAL ANYMORE, WHAT IS REALITY?! WHY DID I HAVE TO WATCH THIS VIDEO, I WANT TO GO BACK TO MY IGNORANCE AND BLISS, I WANT MY BLUE PILL! I DON'T WANT TO SEE THE TRUTH OF IT! IT'S LIKE I WAS FORCABLY GIVEN THE RED PILL AND I SEE THE WORLD FOR WHAT IT IS AND I DON'T LIKE IT NOR UNDERSTAND IT WHAT IF I REMOVE A SHIP SECTION?! DOES IT RESET THE MODULE ORDER OR SWITCH IT OR DOES IT CONFUSE THE WHOLE THING?!
@SaintsROB
@SaintsROB 2 ай бұрын
Why do i feel like spongebob is explaining this to me?
@etiennebruere1922
@etiennebruere1922 2 ай бұрын
I own the game since launch day. The most fun exploit I remember was from 1.* versions. You could take over Fallen empire planets without fighting for it. Back then planets and space outposts (not space stations, those were different then) exerted a zone of influence, but outpost far greater than planets. In other words you could push back FE zone of influence with your outposts and double that with tech that enlarge it too and you could effectively take over any FE system that has no outpost in the system. This gave you the very juicy FE planets and the defending FE’s stations. Only the Xenophobe FE would actually get mad and declare war at you if you tried it. The 1.* versions were a wild ride.
@darkner2390
@darkner2390 2 ай бұрын
There is one thing the old hyperdrives had before they became the standard method of FTL travel: Ships didn't have to travel through the system in order to enter the hyperlanes. They could just stay at the edge of the system and keep jumping. Also the old warpdrives made ships stay on cooldown temporarily that made them safe to avoid for a little while, after warping. Interesting times back then where my friend would just keep hyperlaning back and forth with my warpdrive ships constantly trying to catch him.
@Blundabus1337
@Blundabus1337 2 ай бұрын
I think the hyperdrives were better than wormhole, because with wormhole, the time it takes for a fleet to enter the wormhole was dependant on the size on the fleet. Sometimes it took months for your fleet to make a wormhole big enough. Hyperdrives advantages was... not having that, not being able to have their stations destroyed, but one you forgot: They were really fast within your own territory, which helped with quick responses to attacks and allowed you to defend more areas with less fleets. But yeah I just used warp.
@Iroks
@Iroks 25 күн бұрын
There was also another neat feature. Any other jump drive require you to go out of the gravity well. Basically to the outskirts of the system. Hyperdrive bypassed that completely. You charge the drive and landed near the sun. You charge again. No downtime during movement. You could jump in, snipe inside of the system and retreat before enemy fleet move from the outside of the system to the inside. I loved that feature.
@septimus5729
@septimus5729 2 ай бұрын
At least carrier combat computers seem to work as advertised. I'll gladly take slightly lower stats over worrying about ordering ship sections or other arcane BS like that.
@jezusbloodie
@jezusbloodie 2 ай бұрын
Thank you for showing us the light under these dark revelations
@Nomadic_Gaming
@Nomadic_Gaming 2 ай бұрын
w carrier adding so much range to engagement and most using long range weps on them its a no brainer but im betting u use closer range and order it like shown itll bork up and have u way too close to be comfortable
@kinexxona06
@kinexxona06 2 ай бұрын
Crucify me having xeno compatability ENABLED.
@mangobear3028
@mangobear3028 2 ай бұрын
Fucking amazing video strat. Well worth the wait. You should do more fleet composition videos this year. There’s so few recent ones out there. Happy Easter buddy! ❤
@Andy_9200
@Andy_9200 2 ай бұрын
One thing that I remember from the 1.0 version was a bug where you could build robots on uncolonized planets, although if I remember right, it got patched pretty quickly.
@Teyloune
@Teyloune 2 ай бұрын
It was all fun and games until we reached the insanity that is ship sections.
@nathanharvey8570
@nathanharvey8570 2 ай бұрын
Forbidden Knowledge is a scar that can be wielded as a sword, now that I know what I know about ship computers my strength will be all the greater, but oh does it hurt my soul.
@therealspeedwagon1451
@therealspeedwagon1451 Ай бұрын
The reason why they got rid of individualism vs collectivism is because of debates over capitalism vs communism. Back then (and still today) people wanted to roleplay as the Soviet Union and wanted to pick the most accurate ethics and civics. This led to a lot of heated debates about whether or not the Soviet Union was a true democracy or just an autocratic dictatorship. There is actually an event you can get on a planet where you can find out that there was a civilization on it that wiped themselves out over the debate of individualism vs collectivism.
@bennyboyo9008
@bennyboyo9008 2 ай бұрын
ive been playing since 2017 and, my god, the nostalgia this video brought. i always remembered tiles and the weird outposts, but the CHILLS i got at the food helping pop growth fact, like damn, I had completely forgot..
@emanuelevitale5325
@emanuelevitale5325 5 күн бұрын
Then they ruined it
@Terrible_Content
@Terrible_Content 2 ай бұрын
How the hell does the navy work? I'm 300 hours in i have no idea what to do
@lorenzoluppi1159
@lorenzoluppi1159 2 ай бұрын
You can copy designs from the internet and start picking up things from there, it's pretty much a pain in the ass and I barely understand how it works
@avnblaa7283
@avnblaa7283 2 ай бұрын
You have to be a bit more specific lol. more ships = good
@yeiji4315
@yeiji4315 2 ай бұрын
@@lorenzoluppi1159 this most of the time. like learning how to ride a bike. also you can start with the basics like actually reading how they work, lasers deal 50% more dmg to armor and less to shield, and vice versa for kinetics. and since most ships have both armor and shield, you'd want 50/50 kinetics and energy weapons, except there are weapons like missiles that ignore shields, or disrupters that ignore both armor and shield, and so you can either just spam either one of those if you want. theyre the most meta ship comps rn, disruptors are very good defensively and early, while swarmer missiles are better in the mid to late game because you can actually destroy ships with it, since disrupters just causes the enemy navy to teleport away the nano second they go half hp under (due to disengagement system shenanigans). in the end the more you play the game, the better you get at it. i remember when i didn't know what the fuck to do when i first got stellaris
@benoithudson7235
@benoithudson7235 2 ай бұрын
Corvettes with three disruptors, and then you have no worries about anything. If you build more complicated ships you’re likely to end up with them rushing in to die, running away and never actually firing their guns.
@adarheim1013
@adarheim1013 2 ай бұрын
watch montu's recent guides, they still hold true altho disruptor destroyers spam are currently the meta
@Blundabus1337
@Blundabus1337 2 ай бұрын
I actually liked the tech change they did originally, including the "breakthrough" technology. Felt like in the late game you still had things to learn, like how you needed to wait until year 2500 to get Megastructures.
@stellatedbaton7906
@stellatedbaton7906 2 ай бұрын
If the worm isn't in here, I'm going to break into paradoxes office and buff disruptors.
@l.a.3680
@l.a.3680 2 ай бұрын
The worm does not need to be in here. Because the worm always has been part of us.
@theswarmsquad3606
@theswarmsquad3606 2 ай бұрын
Back when the habitable worlds event gave influence my friend with moon internet would spam it to get morbillion influence in the early game to spam starbases.
@elgato1721
@elgato1721 2 ай бұрын
IMO a fun thing you missed about the old, more complex wargoals is that "vassalize" was mega overpowered, at least against AI. Firstly, assuming your enemy was a decently sized empire, it was the only way to completely subdue them within a single war - otherwise, the 100 wargoal points you get simply wouldn't be enough to take all their planets, regardless of how successful your war is. Better yet, until the Utopia update or so, AI was completely incapable of revolting against an overlord - you could lose your entire fleet next month (remember, disengagement doesn't exist yet!) and they wouldn't use that window to try and free themselves. And secondly, it did not take things like size and economy into account - you could vassalize an empire twenty times your size, provided you manage to gain 60 warscore. While vassals weren't actually great back then (no resource tax cheese or naval cap contribution), you could always integrate them, which in the end was much faster than the "intended" way of having them cede planets across multiple wars.
@LyingLychee
@LyingLychee 2 ай бұрын
The ship computer part broke me. My artillery battleships were fighting in PD range this whole time...
@adventureblender9523
@adventureblender9523 2 ай бұрын
Ive been playing Stellaris since release and have 1000+ hours, i forgot how clunky and rough the game was on release. Its been a crazy journey and this video is an insane throwback❤
@chaosinsurgentpublicrepres5242
@chaosinsurgentpublicrepres5242 2 ай бұрын
Should’ve named it “the BIGGEST stellaris iceberg explanation”
@Cyanischill
@Cyanischill 2 ай бұрын
Uncommon Console W 🥳
@doktorernst5864
@doktorernst5864 2 ай бұрын
This is definitely the most stellaris video since jan 2200
@enriquegarcia7207
@enriquegarcia7207 2 ай бұрын
Amazing video as always!!!!!!
@joehearts1850
@joehearts1850 2 ай бұрын
Hey, half way though and I appreciate all the editing and memes. Well done. Going to watch the rest.
@toxiq5295
@toxiq5295 2 ай бұрын
The weapon median thing is actually insane
@zhinfim9909
@zhinfim9909 26 күн бұрын
This video have changed the way I build my ships. Holy cow, I'm in this rabbit hole since Apocalypse DLC and this is first time I hear about this module order bullshit. Thanks, Strat
@lordzendikar
@lordzendikar 2 ай бұрын
amazing Video Strat
@mrkostya008
@mrkostya008 2 ай бұрын
Actually, the last thingy with ordering how you slot weapons into the ship kinda makes sense. If you inspect enemy ships, the weapons are showed (as it seemed to me before watching this) randomly, but apparently, what seems to be happening under the hood is that weapons are added in a 2 dimensional vector, that is iterated from the first subsector (the section) and its elements, so a function that finds median literally searches the middle-most weapon. Wow
@ctrlaltdebug
@ctrlaltdebug 2 ай бұрын
I haven't played since last year, and techs are now painfully slow in my wide empire...
@Tipy1802
@Tipy1802 2 ай бұрын
A few things that contradict my memories The old planetary cap system didn't favour tall as much as you said it does. Yes, you recieved massive penalties for going over it, but they went away as soon as you gave those extra planets to a sector, which worked as the current planet automation system but on a sector level and you couldn't build anything yourself. Sure, the automation AI was dogshit but it was still preferable than not having a planet and the one planet challange was always more of a meme than a serious meta strategy Hyperlanes did not "have no benefits" and warp wasn't even the best from what I remember. You sort of implied that warp worked like a jump drive and could snipe systems from far away but no, it could only go to the neigbouring systems. The difference between the two is that warp drives did not care for hyperlanes but were extremely slow. Yes, hyper drives could get unlucky and have a very long detour but that wasn't that common. From what I recall, the general consensus was that warp drives was the easiest for new players but less efficient option and it was wormholes that was the best optioned for experienced players Also expansion happened primarily through colonising a planet. not building stations. You could only have a few stations as they costed 1 influence a month to upkeep each! And influence was both harder to get and used in way more things back then That being said, I could be wrong as I was nowhere near a meta player and had no clue what I was doing and this was a highly entertaining video! Probably one of the best stellaris videos I have ever seen
@krzysztofmikosz
@krzysztofmikosz 2 ай бұрын
So that's why my battleships with carrier computer suicided against crisis...
@LazyUggugg
@LazyUggugg 26 күн бұрын
Hearing that more having more than 100ping is bad is quite shocking since if I get 300 ping I consider that to be fast
@GhostCreativeStudio
@GhostCreativeStudio 2 ай бұрын
The build with 0 expansion of empire was the best bug
@megumin_6548
@megumin_6548 Ай бұрын
Here's the most important question, what do you call a person who recognized every single thing you said before you even finished explaining?
@Strategiser2
@Strategiser2 24 күн бұрын
an "old fart"
@Zanzibawrr
@Zanzibawrr 2 ай бұрын
watching this video was like peering into the abyss. there's no going back now
@liamferguson4145
@liamferguson4145 2 ай бұрын
6 minutes and 72 views bro is popping off
@somebodyelse302
@somebodyelse302 22 күн бұрын
After the revelation of the ship design system by Strat: Lisan al-Gaib! Lisan al-Gaib! Show us the way!
@anteep4900
@anteep4900 2 ай бұрын
that is one unusual voice. as a Stellaris boomer, this is such a good video
@InterUse
@InterUse 2 ай бұрын
I still hate that strategic resources were scraped one day in a way that there was only "so many" ways to get them. I remember waging wars for systems with them, now for the long time you could just generate them.
@NoneOne
@NoneOne 2 ай бұрын
I'm surprised you didn't talk about how broken clone army origin was at the start
@TF2enjoyer2008
@TF2enjoyer2008 2 ай бұрын
thank for the iceberg mate
@Strategiser2
@Strategiser2 2 ай бұрын
YOOOOOO thank you so much
@monchyd6519
@monchyd6519 17 күн бұрын
i think my personal favourite exploit was the thingy where you were a hivemind on the old ringworld, and you would just ignore your mineral costs, only spam research districts, and since mineral deficit at that time only affected like alloy output, you could just ignore it and get like 3k research in the year 2230. then you quickly rush through all the tech and then start building your empire proper with battleships at the year 2240 or smth
@boltfantasticated9705
@boltfantasticated9705 2 күн бұрын
Me: Hmm what are all these comments talking about Medians in the video? Surely it wasn't that scarring? *Me After That Part:* I will never recover from this.
@benoithudson7235
@benoithudson7235 2 ай бұрын
Wait, did I blink and miss the part where you explained the iceberg? Lots of great historical info, and the stuff about combat computers is mind blowing… but where’s the iceberg?
@VulpineCortex
@VulpineCortex 2 ай бұрын
it's the missing texture box
@OnlyDeathIsEternal
@OnlyDeathIsEternal 2 ай бұрын
At the end of the video.
@Hopesedge
@Hopesedge 2 ай бұрын
My favourite one was the eldritch horror one where you could simply not click the popup to let it out, and then move your science ship to a different system and then nuke that system by letting it out there. There was also a lag thing where you could spawn multiple rubricator systems by clicking the popup multiple times before it actually went through (was likely to do with some delay), not sure when they patched that but that was a funny one.
@SAVikingSA
@SAVikingSA 2 ай бұрын
breaking down the early game corvettes to afford another science ship was so broken
@jezusbloodie
@jezusbloodie 2 ай бұрын
Minefields were glorious and i want them back too! Especially now I've witnessed WTF is going on with the ship disntance computer 🙃
@IamSolon
@IamSolon 2 ай бұрын
I played a lot Stellaris back when the "tall vs wide" debate was ongoing and I always thought that there is actually a somewhat realistic solution to this problem, that being a systen I like to call "Centralization". Basically, it brings more penalties the more pops live further away from your capital. So basically, pops that live on your capital would give no penalties at all no matter how high it goes, because they live at the very hearth of the Empire. Pops that live on other planets within your home system would each give a 0.1(fill in the blank) penalty each, pops living on other planets just one system away from your home system would have a 0.2(fill in the blank)penalty each, pops living two systems away would have a 0.3 penalty and so on. This would mean that having a 20 pop world 2 systems away would give as many penalties as a 60 pop planet in your home system(that's not your homeworld(as previously stated)). In such a system, Empires would naturally form a core region where most of the pops live, with larger more sparsely regions inbetween them. Over time, you could use various technologies and techniques to mitigate this penalty in the early game, such as specialising districts and releasing vassals, while in the late game you could reduce them far more drastically(if not remove it alltogether) by building Hyper Relays and later Gateways. In theory, this would result in players going wide in the early game, tall in the mid game, and wide again in the late-game. But alas, it never came to pass, so we'll never know.
@supercellodude
@supercellodude 19 күн бұрын
a little bit after 26:30 he starts talking about the hidden """feature""" of changing ship behavior based on the order that weapon slots are filled
@malakifraize4792
@malakifraize4792 2 ай бұрын
The missing texture shipset can actually be easily accessed by making a custom empire with a modded shipset and then deleting the mod
@suvetum6763
@suvetum6763 2 ай бұрын
There was a bug with mega shipyards where you could build ships on others mega shipyards and their bonuses would apply to the ships making it stupidly strong because they would insta go into teleportation phase to reach your territory. It was very interesting when awakened empires got mega shipyards and you could spam fleets on theirs.
@urgo224
@urgo224 2 ай бұрын
I do miss warp drives but the switch to hyperlanes did make the combat more strategic than random. It's honestly crazy remembering how much this game has changed over the years. I started playing a day after launch.
@hewhowandersthevoid
@hewhowandersthevoid 2 ай бұрын
I remember way back in the day when we still had the different ftl drives, a friend and I were dealing with a massive fleet over a million strong with an awakened empire as part of it. We had less than a third their strength between us, but we stomped them because they doomstacked so hard their fleet stretched from one end of a system to another, and I jumped a fleet in on their side while they were busy with my friend's fleet. My tiny battleship fleet literally plowed through that million strong fleet bit-by-bit until the enemy fleet evac'd. All because their fleet was too big to be able to turn all their ships to deal with my one tiny fleet.
@jcpkill1175
@jcpkill1175 2 ай бұрын
Hey I love your content, for the mods thing, if stellaris is to ever go the route of being a good modbase, it needs to go the route that minecraft of all things did. Minecraft's modding community basically went, aight, new MC version is too intense gonna just sit here until it cools down & it took years for them to finally move on from their preferred version. This is only doable because of the highly flushed out 3rd party mod solutions that steam just cant compare to in the slightest. If stellaris is going to have the modding scene grow it needs to pick a version and stick to it, chasing the current version is nice but too intense for the community's size. Im on 3.10.4 with it and will likely not make another pack for a year given the current updates have crushed the current mods it will need time for the community to recover.
@IAmTanker
@IAmTanker 2 ай бұрын
Hm, I guess I count as an old Stellaris Player since I got it just between Utopia and Synthetic Dawn. Save crossover between before and after Megacorp actually worked surprisingly well, it wasn't even impossible to restart your economy with a handful of completely barren planets with only half a dozen to a dozen pops on them as long as you had around a thousand minerals saved up. Also, the old launcher was terrible. You can still revert to an old version in the beta options to see what I mean. I still prefer the look of it, but the actual utility was terrible so mods weren't really a thing I or my friends used often. Another neat feature, if you use a mod shipset for an empire and then load without the mod, you also get the box. If you wanted to colonise a planet or make a fleet you had to manually create each ship, no colonise button or fleet designer. If you wanted to make a fleet, you had to either merge new ships with fleets or keep your fleet orbiting the star base. And for colony ships you needed to make them with a selected species and then manually send them to the planet. Those weird icons for food, minerals, and energy were for the trade tab. The alloy one is actually the "strategic resources" tab which included many of the strategic resources. They actually acted similarly to luxuries in Civ where you only had to be exploiting a deposit to get their bonuses. Like +25% terraform speed from terraforming liquids or +10% food from Pitharan dust. These modifiers were empire wide with basically no cost. (The bonuses may be wrong as I am pulling them from two saves from different versions and an old forum post) There was mineral pop upkeep for consumer goods as well as a mineral upkeep for ships. Betharian power plants are old as hell and were legendary to plenty of us, if there was a batharian deposit on a world then it was an immediate target for colonisation or war, as they could produce ludicrous amounts of energy for the time. You could also have multiple deposits spawn on a single planet, as there were no planetary features, just tiles with deposits and blockers. Alien zoos and alien pets are also ancient. The zoos you could make produced unity and society research. Your leaders also had mandates that you had to fulfill which normally gave you influence for completing them. If you had an imperial government type you could recruit a special army call the Elite Guard. Orbital bombardment was not the only way to actually take planets, as building hundreds of armies could get you the planet faster since there was no surrendering and militia armies only got raised once a battle began therefore you had to build a dozen or so armies anyway.
@skylearion57
@skylearion57 2 ай бұрын
I found it very funny when I saw my friend sell his fully upgraded mercenary enclave's fleet that he hired for discount to the scavenger enclave. For cheap alloy
@UnusualDomenic
@UnusualDomenic 2 ай бұрын
masterpiece......
@goatland5003
@goatland5003 24 күн бұрын
I remember when one of the crisis was ur entire robot population rising up
@emanuelevitale5325
@emanuelevitale5325 5 күн бұрын
I miss those days man... 2017 was the best Stellaris
@grandparagnar6709
@grandparagnar6709 Ай бұрын
Dang, the old peace treaty options sound awesome. Now that I'm thinking about it the war system could use a rework
@captainj6475
@captainj6475 2 ай бұрын
I remember when they first added unity to the game. Most of the tradition trees had modifiers that increased unity, so if you targeted them you could snowball unity production and get all of the traditions within the early game.
@reflectivegaming9979
@reflectivegaming9979 2 ай бұрын
Idk how but even as a console Stellaris player I saw the corrupt boxes and I had no idea wtf they were.
@r30413
@r30413 Ай бұрын
Brotha... It just keeps getting bigger, u cant keep explaining it forever, it never ends.
@EliteSpectre32
@EliteSpectre32 2 ай бұрын
One thing you didn't mention was building outposts (basically towers in space) and how you could attach auras to them, specifically FTL snares, you could force your opponent's fleets to all appear in the middle of your system. You could also put mines on that tower and as much armor as you could to make it a pain to deal with. Then you surround it with towers with artillery and no defense since they don't need it. You get the flower of death that could shred any fleet in the game for a fraction of the cost. They nerfed this by increasing the minimum range between towers so much that you could no longer overlap artillery ranges, truly sad. Also when Utopia came out synth ascended empires couldn't counter the ghost signal from the contingency, have fun beating the end game crisis with a -70% resources from jobs penalty. Funnily enough I did because 2/4 of the contingency's systems ended up being system with the aforementioned flower defense so they kinda died instantly and the signal went to a more managable -40%.
@pjiuty7706
@pjiuty7706 2 ай бұрын
The Paragon exploits would need their own video
@bencesipos1142
@bencesipos1142 2 ай бұрын
brilliant. just brilliant.
@kaitlyn9262
@kaitlyn9262 2 ай бұрын
uhhhh anyone remember empire cohesion? It was there like a patch or something, it completly broke my playstyle and made no sense. I believe it was before the empire size thing with bureaucrats jobs
@Strategiser2
@Strategiser2 2 ай бұрын
oooooh yeah, forgot to include that
@merrja
@merrja 2 ай бұрын
Here's something fun from back in 1.0, where I put most of my time. Be aware this is around a decade old going purely from memory, so I may get some names wrong. You needed to put down these stations to expand your borders, but you were limited by the number of stations and the force they exerted on other empires, so every government ended up as a Despotic Empire because they gave the most bonuses to territorial expansion. As in, when you changed government you would literally gain systems against other non Despotic Empires as your territory stations were stronger and could flip multiple systems. The major thing in wars was to kill their territory stations so that even in the event of a white peace you'd still gain systems, as losing enough stations could make any victory pyrrhic. Also if you played wormhole it was busted both ways. Unlike warp there was no cooldown when you arrived in system, or any way to see if someone was arriving. So you'd queue up all your fleets to arrive in systems on the same day and then declare war the day before for a tremendously effective first strike. But if you had to keep fighting them beyond the range of your wormhole generators then you had to run your construction ships out there and wait for them to build you more wormhole generators, which made subsequent moves take ages. Also hyperlane ships were incredibly fast in short hops compared to warp or wormhole meaning you could kite fleets really easily if the map was good. Also the real way to deal with sector management was to clear every single blocker on the planet, build the first level of each building and then just leave it to the AI, as they wouldn't replace your construction, only upgrade. That being said there was a brief period where the sector blocker ascention perk was the most broken thing in the game and you'd beeline it ASAP, as it gave you all blocker clear techs for free and made them cost basically nothing, speeding up any empire that wanted to play even a little wide. Finally the fact that buffs were limited radius actually made some of the super long range weaponry actually viable for sniping the defence stations, but you still needed your corvette spam to screen against other corvette spam, or you'd just die when they closed. However defensive buffs and corvette spam was just unbreakable, as although everyone had 12 million corvettes the per ship dps was dogshit so even mild buffs could turn the tide drastically. Yeah 1.0 was unbalanced as hell but I loved it. It's just a shame that modern Stellaris does so little for me. I've put 1200 hours into this game over the last decade and whenever they update the systems I feel like I'm starting over again from scratch. Just give me my nuclear missiles and wormholes and tiles and let me play something I once loved.
@UnusualDeathCause
@UnusualDeathCause 2 ай бұрын
I see tile system, I click :D
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