will try to upload more this year Song List(in used order): 1. Dashing and Bashing - Ori and the Will of the Wisps 2. Meeting Kwolok - Ori and the Will of the Wisps 3. Trouble Within - Ori and the Will of the Wisps 4. Turn, Turn, Turn Again - Ori and the Will of the Wisps 5. Escaping a Foul Presence - Ori and the Will of the Wisps 6. Ash and Bone - Ori and the Will of the Wisps 7. Fading of the Light - Ori and the Will of the Wisps 8. Kwolok's Malaise - Ori and the Will of the Wisps 9. In Wonderment of Winter - Ori and the Will of the Wisps 10. Baur's Reach - Ori and the Will of the Wisps 11. Howl - Ori and the Will of the Wisps 12. Shriek and Ori - Ori and the Will of the Wisps 13. New Worlds, New Adventures - Minecraft Legends - Remix: Hendric Buenck. Original: Crispin Hands
@R0mario10 ай бұрын
🌳😢
@MisterManTheBestMan10 ай бұрын
My man, I'm not trying to be rude or mean, but why in the world do you elongate almost every word at the end of your sentences?
@sveinhongset472510 ай бұрын
ca 21minute in it wos good times:)
@h_youtube10 ай бұрын
@@MisterManTheBestMan he said its just his accent
@MisterManTheBestMan10 ай бұрын
@@h_youtube Then why doesn't he do it in his earlier videos? That doesn't add up.
@MontuPlays10 ай бұрын
The way that the ship design system working out which weapon is 'median' revolts me. I am utterly revolted.
@kitten-inside10 ай бұрын
That's not a gun cocking in the background. Don't mind me.
@jinnsaint135810 ай бұрын
I vomited a little and a taste of it was a better feeling than this system of median determination.
@markthompson613910 ай бұрын
Time to go remake all your tier lists based on which weapon was placed where and in which order… More content!
@NovaBugDrayosix10 ай бұрын
Yah I agree, what the f*** is up with that? I shouldn't have to care the order i put guns in, especially when i'm putting in dozens of different weapons on a ship (in the case of gigastructures ships which i love to use), this is absurdly stupid x.x Edit: Also HOW does this interact with the "fill slots" button? do all of those count as 1 placement? is there an order the game fills slots in? What is the order? how would I know? x__X
@yeiji431510 ай бұрын
the moment you realize your whole life was a lie
@akari990010 ай бұрын
learning how stellaris been gaslighting about ship computers this whole time was truly eldritch horror
@chack32110 ай бұрын
It explains so much though!
@thaeus01matthaeus8610 ай бұрын
agree
@itsmegoodbye922710 ай бұрын
This is why NSC3 is so good. You get to yell at the ships to actualy do what you want them to.
@janmantsch667510 ай бұрын
help
@Lance_Knight7 ай бұрын
@@itsmegoodbye9227what is nsc3?
@hambourje10 ай бұрын
average stellaris experience: WE WON A WAR ... which one?
@truenorth199710 ай бұрын
I've received unbelievable amounts of psychic damage from the ship computer segment
@nautilusshell208910 ай бұрын
What form of hell have you brought upon our wretched land by exposing the ship design bug?
@janmantsch667510 ай бұрын
help
@bizmasterTheSlav10 ай бұрын
My entire understanding of stellaris shipbuilding has been shattered.
@janmantsch667510 ай бұрын
help
@HenrikEbert9 ай бұрын
This explains sooooo much. So many battleships lost. AAAAAAHHHHHHH
@darkbeetlebot10 ай бұрын
I was NOT prepared to learn how ship computers actually work. I will now never use vanilla computers again.
@janmantsch667510 ай бұрын
help
@yeiji431510 ай бұрын
i guess another reason why swarmer missiles spam is op, you basically only build that weapon on your ship so there won't be any issues regarding the median.
@thaeus01matthaeus8610 ай бұрын
wow true
@Fish_Priest10 ай бұрын
This aplies to carriers too, because usually you put hangar section as middle one in build order
@finesseandstyle2 ай бұрын
this explains why so many metas revolved around a single weapon (lasers, proton launchers, disruptors, missiles), it's just consistent
@commandoepsilon466410 ай бұрын
So the real secret to getting your ships to behave in combat how you wanted was effectively pray to the Omnissiah. 'Cause no way was anybody going to guess that's how you had to do it based on what the combat computer said!
@yeiji431510 ай бұрын
for fucking real
@irend116310 ай бұрын
humanity struggle on understanding their own technology is very real
@Omnomface10 ай бұрын
I was there, Strat...when the first meta evolved. When the laser'vettes ruled the skies and only the bravest of endgame crises had the gall to spawn before being unceremoniously cut down. Seriously, did you know that the tileset came with bonuses? You built the buildings seperately and if you built the right ones next to eachother on the tile map, you'd get adjacency bonuses.
@Destructaconn10 ай бұрын
I do. I remember I got the game right before the update that nixed planet tiles, and I remember using the tile system and thinking it was weird as hell 😂 Adjacency bonuses were cool though, kept it fresh even if i prefer the modern district system.
@emanuelevitale53257 ай бұрын
Man those were the good days. I hate what they've done to the game
@Veetrill2 ай бұрын
The Planetary Administration adjacency bonuses were cool. The 'Migrating Forests' ones... eh, not so much. I always chose to burn them as a more convenient option.
@MadamLava09410 ай бұрын
Its me, Im the one traumatized by the Missing Model Cube. I've created custom shipset work both on my own and for Gigastructures and whatnot before and believe me you'll be seeing it a lot if you tread that horrendous path Fun fact! If a model has no textures, it just steals them from whatever's nearby in memory! This usually results in an asteroid texture, but it can also just cause a straight up crash
@boltfantasticated97057 ай бұрын
Thank you for your Gigastructure modding service.
@i0a7294 ай бұрын
as a console player, it haunts me. like 1/5 fallen empire fleets has the cube
@melfice99910 ай бұрын
Back when Paragons released, you could get -100% Sprawl reduction as Feudal Empire at the cost of -1000% XP gain. By mixing Feudal Civic and aptitude tradition, whereby each governor hired would give flat -2% empire Sprawl. This meant that once you hit the magical number of 50 governors, you would loose all your Empire Sprawl. Sure, it took few years to get going in game, but once it did, it was glorious. and for a short amount of time, meant that Space Feudalism completely removed Empire Sprawl.
@alexandrearagao605010 ай бұрын
You could get the XP penalty to overflow too, by adding more and more governors (114+). Tested that when they changed the -2% to -2*level reduction. Wildly unpredictable though.
@DavidHughey-xu2ce10 ай бұрын
You could also stack admirals to reduce ship cost to -90%, this became so op ship cost reduction is hardily around anymore and was nerfed into the ground, additionally, you can still have -100% sprawl from pops if you are egalitarian militarist and have both psionic theory, certain civics also and traditions, and most core to this sovereign guardianship
@swapertxking10 ай бұрын
Hehehehehehhehe, time to apply the black magicks and learning of how ship computers work against my friends since they NEVER watch this sort of content.
@Nomadic_Gaming10 ай бұрын
hehehehehe those who do not embrace the intel and ops know not of its power and of their own weaknesses
@chickenhunt516310 ай бұрын
30:57 So true. As a mod dev myself updating my mod so much after all these game-changing updates so many times just gets you burned out. Especially if you have a large mod that needs a hundred hours work to update and addapt for a single patch, only for it to be broken again the next patch. Its the unfortunate effect of paradox shifting the game back and forth so much.
@hristsunstrider781710 ай бұрын
You sir, have an awesome mod btw! Im wondering though, how your mod interacts with the median ship computer mess.
@chickenhunt516310 ай бұрын
@@hristsunstrider7817 my mod restores the original fixed range computers, where YOU have the control over the range at wich your ships engage. This also fixes the glaring problem of battleships running away to try and stay at range, causing the XL weapons to not fire because of their firing arc
@iluvpandas275510 ай бұрын
What mod did you make?
@chickenhunt516310 ай бұрын
@@iluvpandas2755 Amazing Space Battles
@Sorain110 ай бұрын
@@chickenhunt5163 Then let me officially thank you for making the game a vastly better experience for myself and my friends.
@rodahtnov10 ай бұрын
I'm bamboozled by the ship component thing, like WTF did not knew it xDDD Thanks for putting evolved there at the end
@chack32110 ай бұрын
Evolved is must have mod for me now. Couldn't even imagine playing without it.
@Lowilru10 ай бұрын
I can explain why information for the minefields was hard to find. The minefield would vanish as soon as the station was destroyed, and they'd typically vaporize durring the alpha strike. The old defense platforms became very useless very quickly.
@Nomadic_Gaming10 ай бұрын
ngl its a cool idea tho they could bring back in some form
To me, two of the funniest things in the early version of Stellaris: 1. AI empires can somehow have 4 ethics 2. After capturing Prethoryn Scourge Queen, she can be elected as the leader of your empire I still have the screenshots from the old games and they are amazing.
@Nomadic_Gaming10 ай бұрын
console is fun ive seen fanatic religion empires have cyborg or synth leaders traits and all when they as a species are psionic ascendant and get both traits on some pops and leaders somehow migration between ai just ignores some stuff mid game i swear
@philippobitz259210 ай бұрын
I'm surprised the pre-Heinlein meta of Tachyon Destroyers wasn't mentioned. The one that existed before people figured out that Naked Corvette Spam was feasible. Because yes, Tachyon Lances used to be L-Slot weapons and the energy equivalent of Kinetic Artillery. Bit expensive to run on such a small ship, but it wasn't like you needed any other weapon on your DDs anyway once you got them. ... This makes me feel old.
@Strategiser210 ай бұрын
ooooh yeah this one, i wanted to put it in but when i got wind of this fact the video was already on the finalization stage lol, so it was too late by then
@exudeku2 ай бұрын
Strat got the best edit out of any Stellaris KZbinr with the narration of a brain slug that gave me second handed cerebral hemorrhage
@kinngrimm10 ай бұрын
The weapon order exploit just blew my mind. Also yeah, modders get freaking burnt out from this game and many just stopped at some point, not because they disliked modding or the game, but they want to keep their sanity.
@marzo2110 ай бұрын
another gem, stellaris community rests on your shoulders
@Sukharno212110 ай бұрын
Early stellaris was a nightmare. The planet slots still appear in dreams during stormy nights.
@nickh214610 ай бұрын
I haven't thought about a lot of the old mechanics in ages! There used to be victory conditions that ended the game early too like owning 40% of the galaxy or being allied to people and collectively owning 60% or something like that.
@Strategiser210 ай бұрын
ooooooh yeah, damn why didn't i mention that
@David-bf2cg9 ай бұрын
@@Strategiser2 Part 2 coming soon?
@Strategiser28 ай бұрын
@@David-bf2cg maybe one day yeah
@MsGreenlamp10 ай бұрын
I was there all along, bro. You can treat this game as an exercise in mental flexibility. One of the more "fun" periods of strict admin cap was when it penalized mostly systems, and didn't care about population, so you would roll big trinary system, spam science ships and rush the Worm to get ~15 tomb world system with a bunch of species shenanigans and play "tall".
@christophebedouret981310 ай бұрын
The worm is love, the worm is life...
@Exakan10 ай бұрын
28:00 how is that still in the game? I was suspicious about weird behavior but this is insane, this can cost entire wars! You forgot the catalytic robots exploit which could print free alloys forever, just because the appearing deficit modifier only affected organic pops :P
@PLScypion10 ай бұрын
A game of broken paradoxes of stellar proportions.
@KraNisOG10 ай бұрын
The second bro started talking about the start of stellaris I went "Ah yes, the red laser meta, planet tiles. I remember" and the immediately getting fucking roasted for having crippling game addiction... Yes, I buy every DLC on launch.
@Shorty3D9 ай бұрын
Why do i feel like spongebob is explaining this to me?
@anthrillienmorningstar79710 ай бұрын
I was barely getting a grip on how the current meta for maintaining engagement range worked, but now you're telling me that it's all just... wrong? I hate you. I would have preferred to be blissfully unaware.
@mangobear302810 ай бұрын
Fucking amazing video strat. Well worth the wait. You should do more fleet composition videos this year. There’s so few recent ones out there. Happy Easter buddy! ❤
@TF2enjoyer200810 ай бұрын
thank for the iceberg mate
@Strategiser210 ай бұрын
YOOOOOO thank you so much
@Blundabus133710 ай бұрын
I actually liked the tech change they did originally, including the "breakthrough" technology. Felt like in the late game you still had things to learn, like how you needed to wait until year 2500 to get Megastructures.
@Haenrith-priv10 ай бұрын
in the good old days, Fallen Empires would awaken the moment an empire got around 90k fleetpower and instantly vassalize both the empire which grew in power with several 100k fleets, as well as all other nearby AI empires. ah, good times...
@adventureblender952310 ай бұрын
Ive been playing Stellaris since release and have 1000+ hours, i forgot how clunky and rough the game was on release. Its been a crazy journey and this video is an insane throwback❤
@bennyboyo900810 ай бұрын
ive been playing since 2017 and, my god, the nostalgia this video brought. i always remembered tiles and the weird outposts, but the CHILLS i got at the food helping pop growth fact, like damn, I had completely forgot..
@emanuelevitale53257 ай бұрын
Then they ruined it
@Blundabus133710 ай бұрын
I think the hyperdrives were better than wormhole, because with wormhole, the time it takes for a fleet to enter the wormhole was dependant on the size on the fleet. Sometimes it took months for your fleet to make a wormhole big enough. Hyperdrives advantages was... not having that, not being able to have their stations destroyed, but one you forgot: They were really fast within your own territory, which helped with quick responses to attacks and allowed you to defend more areas with less fleets. But yeah I just used warp.
@Iroks8 ай бұрын
There was also another neat feature. Any other jump drive require you to go out of the gravity well. Basically to the outskirts of the system. Hyperdrive bypassed that completely. You charge the drive and landed near the sun. You charge again. No downtime during movement. You could jump in, snipe inside of the system and retreat before enemy fleet move from the outside of the system to the inside. I loved that feature.
@GoldMoonGuy5 ай бұрын
Thanks, now I know why my battleships keep throwing themselves into enemy lines.
@chaosinsurgentpublicrepres524210 ай бұрын
Should’ve named it “the BIGGEST stellaris iceberg explanation”
@therealspeedwagon14519 ай бұрын
The reason why they got rid of individualism vs collectivism is because of debates over capitalism vs communism. Back then (and still today) people wanted to roleplay as the Soviet Union and wanted to pick the most accurate ethics and civics. This led to a lot of heated debates about whether or not the Soviet Union was a true democracy or just an autocratic dictatorship. There is actually an event you can get on a planet where you can find out that there was a civilization on it that wiped themselves out over the debate of individualism vs collectivism.
@boxoffun214810 күн бұрын
"Hiiii, everyoooooone! Today I will be tutoting you on a topic you are interested iiiiiin. I will now proceed to end every sentence with a prolonged voweeeeel. Is it annoyiiiiing? Yeeeeees. Will I stoooop? Nooooooo."
@darkner239010 ай бұрын
There is one thing the old hyperdrives had before they became the standard method of FTL travel: Ships didn't have to travel through the system in order to enter the hyperlanes. They could just stay at the edge of the system and keep jumping. Also the old warpdrives made ships stay on cooldown temporarily that made them safe to avoid for a little while, after warping. Interesting times back then where my friend would just keep hyperlaning back and forth with my warpdrive ships constantly trying to catch him.
@Teyloune10 ай бұрын
It was all fun and games until we reached the insanity that is ship sections.
@enriquegarcia720710 ай бұрын
Amazing video as always!!!!!!
@doktorernst586410 ай бұрын
This is definitely the most stellaris video since jan 2200
@korzenpl7 ай бұрын
I watched this video on release. It's been 3 moths. I'm still not over the ship computer segment
@lordzendikar10 ай бұрын
amazing Video Strat
@nathanharvey857010 ай бұрын
Forbidden Knowledge is a scar that can be wielded as a sword, now that I know what I know about ship computers my strength will be all the greater, but oh does it hurt my soul.
@etiennebruere192210 ай бұрын
I own the game since launch day. The most fun exploit I remember was from 1.* versions. You could take over Fallen empire planets without fighting for it. Back then planets and space outposts (not space stations, those were different then) exerted a zone of influence, but outpost far greater than planets. In other words you could push back FE zone of influence with your outposts and double that with tech that enlarge it too and you could effectively take over any FE system that has no outpost in the system. This gave you the very juicy FE planets and the defending FE’s stations. Only the Xenophobe FE would actually get mad and declare war at you if you tried it. The 1.* versions were a wild ride.
@DavidHughey-xu2ce7 ай бұрын
Now we know the cannon reason they don’t allow anyone near their borders lol
@Andy_920010 ай бұрын
One thing that I remember from the 1.0 version was a bug where you could build robots on uncolonized planets, although if I remember right, it got patched pretty quickly.
@joehearts185010 ай бұрын
Hey, half way though and I appreciate all the editing and memes. Well done. Going to watch the rest.
@krzysztofmikosz10 ай бұрын
So that's why my battleships with carrier computer suicided against crisis...
@zhinfim99098 ай бұрын
This video have changed the way I build my ships. Holy cow, I'm in this rabbit hole since Apocalypse DLC and this is first time I hear about this module order bullshit. Thanks, Strat
@antoneeee92842 ай бұрын
26:55 This is actually mind blowing information. My. God.
@LyingLychee10 ай бұрын
The ship computer part broke me. My artillery battleships were fighting in PD range this whole time...
@stellatedbaton790610 ай бұрын
If the worm isn't in here, I'm going to break into paradoxes office and buff disruptors.
@l.a.368010 ай бұрын
The worm does not need to be in here. Because the worm always has been part of us.
@boltfantasticated97057 ай бұрын
Me: Hmm what are all these comments talking about Medians in the video? Surely it wasn't that scarring? *Me After That Part:* I will never recover from this.
@septimus572910 ай бұрын
At least carrier combat computers seem to work as advertised. I'll gladly take slightly lower stats over worrying about ordering ship sections or other arcane BS like that.
@jezusbloodie10 ай бұрын
Thank you for showing us the light under these dark revelations
@Nomadic_Gaming10 ай бұрын
w carrier adding so much range to engagement and most using long range weps on them its a no brainer but im betting u use closer range and order it like shown itll bork up and have u way too close to be comfortable
@Xandranxanda7 ай бұрын
This is fantastic. Love it. That ship layout changing the behavior is insane. Stuff on the defense stations was a lot of fun, but the real fun was making massive flower blossoms across the system with tons of stations and just having minefields/auras everywhere. Most of the time, it was impossible to see the planets/ships in system. Kind of funny seeing "never implemented" and seeing Muutagen Crystals and Pitharan Dust. Makes my Stellaris journey feel ancient lol.
@brandonbeilbymcleod65462 ай бұрын
A few months ago I had a multiplayer game on 1.1 and boy was that nostalgic to play the release patch after experiencing all the crazy shit we have now
@Cyanischill10 ай бұрын
Uncommon Console W 🥳
@CampingBubba2 ай бұрын
Omfg. In one of my games, my main source of damage was artillery computer battleships with focused arc emitters and hangars. While fighting Cetana, they just orbited around her using their hangers but not turning to fire the arc emitters, costing me the fight. Now I know why! That is some bs 😂
@zombuster22332 ай бұрын
no way this video is 7 months old and it still works like that after cetana was added in? i want to call bullshit but like at the same time deep down i know you are telling the truth 😭
@GhostCreativeStudio10 ай бұрын
The build with 0 expansion of empire was the best bug
@theswarmsquad360610 ай бұрын
Back when the habitable worlds event gave influence my friend with moon internet would spam it to get morbillion influence in the early game to spam starbases.
@Noluckman10 ай бұрын
I have to know if the DEVs actually KNOW if this is how the ship building system works, or have they forgotten how it works?! Do they even remember making it this way?! Was it MEANT to work this way or was this just some, old place holder code?! Was this code forgotten as the updates came around? Did they understand that this was how it worked or did they forget?! It sounds so crazy and everything makes sense now, why the combat computers never seemed to work half the time.... WHAT'S REAL ANYMORE, WHAT IS REALITY?! WHY DID I HAVE TO WATCH THIS VIDEO, I WANT TO GO BACK TO MY IGNORANCE AND BLISS, I WANT MY BLUE PILL! I DON'T WANT TO SEE THE TRUTH OF IT! IT'S LIKE I WAS FORCABLY GIVEN THE RED PILL AND I SEE THE WORLD FOR WHAT IT IS AND I DON'T LIKE IT NOR UNDERSTAND IT WHAT IF I REMOVE A SHIP SECTION?! DOES IT RESET THE MODULE ORDER OR SWITCH IT OR DOES IT CONFUSE THE WHOLE THING?!
@Terrible_Content10 ай бұрын
How the hell does the navy work? I'm 300 hours in i have no idea what to do
@lorenzoluppi115910 ай бұрын
You can copy designs from the internet and start picking up things from there, it's pretty much a pain in the ass and I barely understand how it works
@avnblaa728310 ай бұрын
You have to be a bit more specific lol. more ships = good
@yeiji431510 ай бұрын
@@lorenzoluppi1159 this most of the time. like learning how to ride a bike. also you can start with the basics like actually reading how they work, lasers deal 50% more dmg to armor and less to shield, and vice versa for kinetics. and since most ships have both armor and shield, you'd want 50/50 kinetics and energy weapons, except there are weapons like missiles that ignore shields, or disrupters that ignore both armor and shield, and so you can either just spam either one of those if you want. theyre the most meta ship comps rn, disruptors are very good defensively and early, while swarmer missiles are better in the mid to late game because you can actually destroy ships with it, since disrupters just causes the enemy navy to teleport away the nano second they go half hp under (due to disengagement system shenanigans). in the end the more you play the game, the better you get at it. i remember when i didn't know what the fuck to do when i first got stellaris
@benoithudson723510 ай бұрын
Corvettes with three disruptors, and then you have no worries about anything. If you build more complicated ships you’re likely to end up with them rushing in to die, running away and never actually firing their guns.
@adarheim101310 ай бұрын
watch montu's recent guides, they still hold true altho disruptor destroyers spam are currently the meta
@anteep490010 ай бұрын
that is one unusual voice. as a Stellaris boomer, this is such a good video
@elgato172110 ай бұрын
IMO a fun thing you missed about the old, more complex wargoals is that "vassalize" was mega overpowered, at least against AI. Firstly, assuming your enemy was a decently sized empire, it was the only way to completely subdue them within a single war - otherwise, the 100 wargoal points you get simply wouldn't be enough to take all their planets, regardless of how successful your war is. Better yet, until the Utopia update or so, AI was completely incapable of revolting against an overlord - you could lose your entire fleet next month (remember, disengagement doesn't exist yet!) and they wouldn't use that window to try and free themselves. And secondly, it did not take things like size and economy into account - you could vassalize an empire twenty times your size, provided you manage to gain 60 warscore. While vassals weren't actually great back then (no resource tax cheese or naval cap contribution), you could always integrate them, which in the end was much faster than the "intended" way of having them cede planets across multiple wars.
@kinexxona069 ай бұрын
Crucify me having xeno compatability ENABLED.
@mrkostya0089 ай бұрын
Actually, the last thingy with ordering how you slot weapons into the ship kinda makes sense. If you inspect enemy ships, the weapons are showed (as it seemed to me before watching this) randomly, but apparently, what seems to be happening under the hood is that weapons are added in a 2 dimensional vector, that is iterated from the first subsector (the section) and its elements, so a function that finds median literally searches the middle-most weapon. Wow
@somebodyelse3028 ай бұрын
After the revelation of the ship design system by Strat: Lisan al-Gaib! Lisan al-Gaib! Show us the way!
@QixTheDS5 ай бұрын
I haven’t thought about the different ftl types in a while. Fuck I wish we could choose again. It takes so long to get jump drives at the moment.
@ctrlaltdebug10 ай бұрын
I haven't played since last year, and techs are now painfully slow in my wide empire...
@akane.sakurada4 ай бұрын
I'm a very casual player so when I learnt about this and applied it, it was extremely exciting for me but from a meta perspective it probably didn't matter if you didn't include it in the video lol but here it goes: Stellaris has now fixed it, but back then the way Horizon Signal trigger worked was different. You had 1% chance of triggering it when you entered any black hole system, regardless if you have been there before or not. So you could create a science ship, set it to patrol a black hole and a system right next to that over and over again until you forced Horizon Signal to pop up. From there you can just follow the event chain. If you focused on habitability and if you forced a tri star system starter, you would get like 10+ planets to colonize on your capital star system, because the event chain turns all of them into tomb worlds. And because you get tomb world preference you would also have +80% habitability on any planet you discover(I think tomb worlds should have 60% base habitability for all planet types?). That's on top of everything else you get throughout the event chain of course. Was weird af.
@Strategiser24 ай бұрын
oooooh i remember this one, i honestly don't know why i didn't include this lol i guess i really did forget about this one specifically
@ismayonez68653 ай бұрын
Wait, this was fixed? I was trying to do this again the other day 😂
@toxiq529510 ай бұрын
The weapon median thing is actually insane
@yers763810 ай бұрын
Suara lu kocak bang Btw video lu juga kocak juga, auto like like. Sayang channelnya terlalu sepi
@NoneOne10 ай бұрын
I'm surprised you didn't talk about how broken clone army origin was at the start
@mot.schutzen9079Ай бұрын
God this video brought back so much so much nostalgia, even makes me want to go back and play that game again...i started at around 1.5 and quitted a few years in(right before the nemesis dlc
@LazyUggugg8 ай бұрын
Hearing that more having more than 100ping is bad is quite shocking since if I get 300 ping I consider that to be fast
@Tipy180210 ай бұрын
A few things that contradict my memories The old planetary cap system didn't favour tall as much as you said it does. Yes, you recieved massive penalties for going over it, but they went away as soon as you gave those extra planets to a sector, which worked as the current planet automation system but on a sector level and you couldn't build anything yourself. Sure, the automation AI was dogshit but it was still preferable than not having a planet and the one planet challange was always more of a meme than a serious meta strategy Hyperlanes did not "have no benefits" and warp wasn't even the best from what I remember. You sort of implied that warp worked like a jump drive and could snipe systems from far away but no, it could only go to the neigbouring systems. The difference between the two is that warp drives did not care for hyperlanes but were extremely slow. Yes, hyper drives could get unlucky and have a very long detour but that wasn't that common. From what I recall, the general consensus was that warp drives was the easiest for new players but less efficient option and it was wormholes that was the best optioned for experienced players Also expansion happened primarily through colonising a planet. not building stations. You could only have a few stations as they costed 1 influence a month to upkeep each! And influence was both harder to get and used in way more things back then That being said, I could be wrong as I was nowhere near a meta player and had no clue what I was doing and this was a highly entertaining video! Probably one of the best stellaris videos I have ever seen
@UnusualDomenic10 ай бұрын
masterpiece......
@supercellodude8 ай бұрын
a little bit after 26:30 he starts talking about the hidden """feature""" of changing ship behavior based on the order that weapon slots are filled
@monchyd65198 ай бұрын
i think my personal favourite exploit was the thingy where you were a hivemind on the old ringworld, and you would just ignore your mineral costs, only spam research districts, and since mineral deficit at that time only affected like alloy output, you could just ignore it and get like 3k research in the year 2230. then you quickly rush through all the tech and then start building your empire proper with battleships at the year 2240 or smth
@Zanzibawrr10 ай бұрын
watching this video was like peering into the abyss. there's no going back now
@justsomefurry6 ай бұрын
Fun fact: some of those unused special resources made it into the mobile spinoff: Stellaris Galaxy Command
@liamferguson414510 ай бұрын
6 minutes and 72 views bro is popping off
@urgo22410 ай бұрын
I do miss warp drives but the switch to hyperlanes did make the combat more strategic than random. It's honestly crazy remembering how much this game has changed over the years. I started playing a day after launch.
@goatland50038 ай бұрын
I remember when one of the crisis was ur entire robot population rising up
@r304138 ай бұрын
Brotha... It just keeps getting bigger, u cant keep explaining it forever, it never ends.
@megumin64568 ай бұрын
Here's the most important question, what do you call a person who recognized every single thing you said before you even finished explaining?
@Strategiser28 ай бұрын
an "old fart"
@connorm586210 ай бұрын
*watches a Strat video* *contemplates the new Truths revealed within it* *Laughs in Authoritarian Materialist* "Technology: Secured..."
@benoithudson723510 ай бұрын
Wait, did I blink and miss the part where you explained the iceberg? Lots of great historical info, and the stuff about combat computers is mind blowing… but where’s the iceberg?
@VulpineCortex10 ай бұрын
it's the missing texture box
@OnlyDeathIsEternal10 ай бұрын
At the end of the video.
@whatever3912-h7e6 ай бұрын
16:00 I remember when I supported a rebellion in an empire, made those guys my vassal and then went together against that empire. Everything was going smoothly, we dominated them completely, conquered most of their territories. Well, the peace treaty came, I thought they were trying to give my vassal most of their planets or something like that (they were the ones actually holding territories). Well, no, after agreeing I quickly realized that I basically sold out my ally to them in exchange for exactly nothing. They really should make that UI more readable, lol
@jagothegamer57503 ай бұрын
You forgot about how you used to be able to equip armies with different equipment.
@kek105Ай бұрын
I still watch videos of this game while I haven't played it in 4 years.
@izangomso29 күн бұрын
Props for using ori will of the wisps music lol
@SAVikingSA10 ай бұрын
breaking down the early game corvettes to afford another science ship was so broken
@jezusbloodie10 ай бұрын
Minefields were glorious and i want them back too! Especially now I've witnessed WTF is going on with the ship disntance computer 🙃
@InterUse10 ай бұрын
I still hate that strategic resources were scraped one day in a way that there was only "so many" ways to get them. I remember waging wars for systems with them, now for the long time you could just generate them.