The Terrible Problem With Skyrim's Magic (And Why Death Stranding's Is Genius)

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The Closer Look

The Closer Look

4 жыл бұрын

Skyrim had a boring magic system. But Death Stranding does its magic so much better. Why? This video essay is about worldbuilding and what makes for a good magic system.
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Пікірлер: 11 000
@TheCloserLook
@TheCloserLook 4 жыл бұрын
Hey guys, this video took me 16 days of work to produce so I really hope you like it. I thought I'd make this comment to address the most common criticism I'm seeing here I don't have to repeat myself too much down below. A lot of people are saying the phrase I was looking for was "Internal consistency" instead of "Internal realism". I did consider using the term but chose against it when making this video. The reason why: internal consistency is too specific a term to apply to a world as a whole being realistic. Now consistency is of course important when creating a world, but it isn't everything. As an example, let's say that a writer's world has it so all women have the ability to start fires with the wave of a hand. And in that world male, and female prisoners are all treated equally in that they are all put in prisons made from dry wood and kindling. Now this is incredibly unrealistic based on the rules of this world as it would make sense different genders would have different cells. It is unbelievable that female criminals would be held in any cell that is not completely inflammable and made from something like stone. But here's the thing. Every single prison and cell in the world is consistently unrealistic in this way and not once does the writer contradict themselves. This world is highly unrealistic, yet could also be labelled as one with internal consistency as there are zero contradictions. That is why I did not use the phrase. It is far too specific a term for a world as a whole being real. Some people have also said a term exists called 'verisimilitude' which is essentially the same thing as 'internal realism'. I looked up the phrase and... I'll be honest it is pretty much the same thing. You win this round comment section...
@movietalker
@movietalker 4 жыл бұрын
I think the confusing element, at least for me, is the idea that the term realism implies a lack of fantasy. But using it versus consistency totally makes sense for the argument. Thanks for a really interesting video!
@ttime441
@ttime441 4 жыл бұрын
Great video mate, this is one of the reasons why Death Stranding is one of the best video games ever made.
@mindofthelion712
@mindofthelion712 4 жыл бұрын
It's called Brandon Sanderson's Third Law of Worldbuilding. Edit: Sorry, hadn't finished the video yet. Hahaha.
@daniels4209
@daniels4209 4 жыл бұрын
i got all the achievements for the most part in the game. magic is such a small part that make skyrim a good game. 64/75 68/75 the law system and getting people to follow the law is what make's it good. you probably dont know about the shadow guild.
@EatPieNProsper
@EatPieNProsper 4 жыл бұрын
I like the way you synced your narration with...skull face guy - I'm obviously not a gamer but love your content!
@legendnodensetsu8423
@legendnodensetsu8423 4 жыл бұрын
"Khajit are banned from cities" Nobody cares if the player is a khajit.
@adamb1593
@adamb1593 4 жыл бұрын
"Do you think dark elves shouldn't be allowed in the city?" Why would you even ask me that when I'm a dark elf too????
@Thalanox
@Thalanox 4 жыл бұрын
Simple solution: Group only some races as the "canon story races", and have the other races be there for gameplay variety later on or something. Or, allow the player access to only certain parts of the quests or story system based on their race.
@adamb1593
@adamb1593 4 жыл бұрын
@@Thalanox I would actually love this, if the gameplay was significantly changed based on your race. It could work kind of like mount and blade warband, where if you start of as a woman or a peasant you have to work much harder to prove yourself to the lords, and even then some still wont like you.
@sailor5853
@sailor5853 4 жыл бұрын
Khajit caravans are not allowed in the cities. As a player you are not a merchant
@mrwheatthins2413
@mrwheatthins2413 4 жыл бұрын
@@sailor5853 No, that's an excuse fans have come up with. Khajiits in general are not allowed in cities. Bethesda implemented races horrible in Skyrim, they have basically no effect on your game experience. If playing as a dark elf a dark elf still asks you if you think dark elves should be allowed in Windhelm, as if you would say "No, I hate my own kind!".
@lordkosta926
@lordkosta926 4 жыл бұрын
Fun Fact: In Morrowind, the slaves always wear a "gauntlet" that can only be taken off if they have the key. That gauntlet has the enchantment of draining Magicka from the wearer continuously :D
@michaelspence2508
@michaelspence2508 4 жыл бұрын
and to think, back in the day I got upset that slaves didn't realize they were free when I hit them with a disintegrate armor spell and destroyed their armbands. My standards were a lot higher then...
@ARQP000
@ARQP000 4 жыл бұрын
For real? That's very good. So it seems that using that specific mod for Skyrim which gives you anti-magic wristlock whenever you're jailed is actually a correct choice (couldn't remember the name of the mod, unfortunately)
@jaf1995ful
@jaf1995ful 4 жыл бұрын
Honestly, that just means Bethesda got lazy in their world building instead of hiring someone who did nothing but think out the ramifications of their lore. I think any video game producers that did that would see a tremendous uptick in buyer interest. The majority of people, including me, agree with OP’s position: make the rules for your world, then be consistent and follow the logical implications.
@ARQP000
@ARQP000 4 жыл бұрын
@@jaf1995ful but unfortunately Skyrim seemed to be a success in terms of copies sold. I heard that it's even higher than Oblivion, let alone the previous predecessors. So yeah, newcomers are probably what they're aiming now, because they don't know about the history of the series yet and hence most likely complaint less and enjoy it more. I'm actually also a newcomer because Skyrim is my first Elder Scrolls game, but fortunately I'm not a blind trend-follower and hence i learnt that previois games seemingly have more "passions" and deeper rpg-mechanics than Skyrim, generally. And since rpg and open world is my favourite genre of gaming, something like this definitely picks my interest. Based on what you wrote above, what do you think, what's going to happen TES 6? Will it be a lot more "bare" than Skyrim? I don't know why, somehow i want TES 6 to not be a successful title. Because if they do, the future of Elder Scrolls will be gloomier (from rpg standpoint).
@jeremyrosal6049
@jeremyrosal6049 4 жыл бұрын
@@ARQP000 - I would say that I'd hope they learn from the debacle that is Fallout 76, but Bethesda has shown us nothing that would make us believe they actually care or have passion for anything other than draining their last few loyal fans of as much money as they can.
@unavailableun
@unavailableun 7 ай бұрын
The worst sin of the Skyrim guards not taking your magic away from you is that there is an item to do just that in the games canon, the slave gauntlets from Morrowind that passively drain your magic when worn (and I'm pretty sure can't be removed by the wearer) would work fine Like, come on, why didn't they do this?
@CJ-wh7ik
@CJ-wh7ik 6 ай бұрын
Lazy devs 🤷
@Draggo_
@Draggo_ 6 ай бұрын
There is actually a bit where you cant do any magic; in the mind of madness quest. So the devs are capable of it just chose not to apparently.
@AnnieScott-vd9sk
@AnnieScott-vd9sk 6 ай бұрын
The funny thing is that Oblivion actually takes magic into consideration when you're thrown in jail
@anvos658
@anvos658 6 ай бұрын
Almost like Morrowind has been in a state of crisis, since the Oblivion Crisis, and thus exports of magical crafted items wouldn't be a priority, when the enchanters would be busy enchanting dwellings to resist the ash fall and earth quakes from the eruption, and equipping House Redoran's soldiers as they restore order and fight to repel the Argonian Invasion of House Dres' land.
@humanperson9443
@humanperson9443 6 ай бұрын
One of the guys kept breaking out with the gauntlets, taking them off somehow, then putting it on npcs
@IngameAsylum
@IngameAsylum 8 ай бұрын
The point that did it for me in Death Stranding was when I knocked a MULE unconscious in a fairly shallow river, and an auto-deploy floaty suddenly popped up around his neck to prevent him from drowning/dying, and putting another crater into the world.
@HMASbogan
@HMASbogan Ай бұрын
I didnt play the game but do u mean did it for u in a good way or a bad way?
@IngameAsylum
@IngameAsylum Ай бұрын
​@@HMASbogan I meant it in a positive way. That tiny detail makes the world so much more believable.
@GuardianNoodle
@GuardianNoodle 4 жыл бұрын
the annoying part is they have thought of this, in morrowind they had shackles that drained your mana so you couldn't cast spells while wearing them.
@86-64
@86-64 4 жыл бұрын
I came down here to comment just that, but you beated me into it. Well done. Thats a true Morrowind player.
@robina3031
@robina3031 4 жыл бұрын
Morrowind also did not start every character with magical skills, if you played a redguard warrior and tried to cast a spell the chance it would outright fail were significant. It took a lot of attribute and skill management to be able to effectively cast any spells!
@Incognito-gh5qi
@Incognito-gh5qi 4 жыл бұрын
Bump This whole thread is great
@cinnastag
@cinnastag 4 жыл бұрын
"It just works"
@AtomBacon
@AtomBacon 4 жыл бұрын
@silverfoxeater I'm a pretty casual skyrim fan so forgive me but which one is Morrowind? Numerically I mean, like Skyrim is 5 so what's Morrowind?
@bdd4556
@bdd4556 4 жыл бұрын
My biggest gripe with magic is Mirrak. The guy spent thousands of years in a library. What type of magic does he use? : sparks, the novice level lightning spell.
@brunoreis4455
@brunoreis4455 4 жыл бұрын
He spent thousands of years in library...reading fanfics
@m.thorton9305
@m.thorton9305 4 жыл бұрын
reading tentacle hentai
@kin-3877
@kin-3877 4 жыл бұрын
@@m.thorton9305 uwu hewmewus mowwa kun
@anilin6353
@anilin6353 4 жыл бұрын
@@brunoreis4455 a life well spent
@selfactualizer2099
@selfactualizer2099 4 жыл бұрын
You haven't unlocked the secrets he has.
@danielwesley5051
@danielwesley5051 6 ай бұрын
What sucks about bound sword is that there is a reason why most people don’t use it, that reason is just never mentioned in game. Bound weapons are daedra who you have summoned and bent to your will. You essentially pull a demon out of hell, over power its will, and force it into the shape of a sword/bow/axe/dagger. Fail at this, and you’ve just released a dangerous, otherworldly creature into the world, AND ALL OF THIS IS NEVER MENTIONED IN GAME!
@anvos658
@anvos658 6 ай бұрын
Yep its also why conjuration is a rare art, since the price of failure while learning is you've summoned a hostile demon creature that now wants to kill you and whatever else is around.
@skyscall
@skyscall 4 ай бұрын
This was alluded to once at least. This one mage near Neloth's house tries to summon an Ash Guardian but fails, causing it to be summoned but immediately hostile to him (and you), triggering a small miniboss.
@frostkitsunelive7661
@frostkitsunelive7661 3 ай бұрын
@@skyscall The difference between these two things is that Ash Guardians become hostile without a Heartstone core. The other atronach and bound weapon spells should just have a random chance to turn against you.
@frostkitsunelive7661
@frostkitsunelive7661 3 ай бұрын
There is *one* sort-of example of this, but it involves you deliberately summoning an Unbound Dremora that you have to forcefully pacify through repeated summoning and slaying. Since the Dremora isn’t bound to you, you’re deliberately allowing it free will, which is the only way to acquire the Sigil Stone from the Deadlands past this point. A Bound Dremora or Daedra would have no compulsion to follow your commands once returned to the Deadlands, but an Unbound one forcefully subjugated would listen to your commands on fear of death again and again. Dremora still feel pain, even if they’re essentially demons.
@johnnye87
@johnnye87 3 ай бұрын
I had fun a while ago thinking how you'd go about representing Hammerfell as a game world where Conjuration magic is banned. You'd have to have some factions that practiced it under the radar, maybe one that did so in a morally depraved way (Necromancers and/or Daedra worshippers) and another that did so with more of an internal moral code (and thus stricter rules of membership; only permitted to conjure beasts and elementals, say, and never within a city). And then what about Enchantment, since soul gems are presumably just as taboo? Do they enchant everything with Welkynd Stones? Maybe they've found a way to recycle old enchanted items (that could be quite a cool mechanic, giving the player a reason to scavenge magic items they don't need other than accruing more and more useless gold). The Star of Azura suddenly becomes a way better artifact if soul gems are illegal! All of which is an example of how just exploring a minor worldbuilding detail in greater depth gives you loads of scope for a more interesting game. Now you have the makings of a whole alternate morality/reputation system where simply playing the way you're used to in Oblivion/Skyrim, killing bad guys and trapping their souls to use in improving your equipment, makes you the local equivalent of a rampaging necromancer.
@Asteroidaceae
@Asteroidaceae 6 ай бұрын
As someone once put it, it matters much more whether a story's world is *convincing* rather than *realistic*
@PVMAS07
@PVMAS07 4 ай бұрын
I think even Gabe Newell said something in those lines
@666spalony
@666spalony 4 ай бұрын
@@Winston126 The words you mentioned were said by Emil Pagliarulo (look up his infamous presentation on game writing), the lead writer for Bethesda and possibly the worst writer currently working in video games. He's as much responsible for modern Elder Scrolls' and Fallout's (and Starfield's) shitty quality as Todd is.
@michaelmccarty1327
@michaelmccarty1327 4 жыл бұрын
"Destruction magic's fine. Just don't go burning down any buildings." -Can't burn a single thing that isn't an NPC.
@muggedmuffin9867
@muggedmuffin9867 4 жыл бұрын
okay but in fairness, that's more of a game mechanic thing. buildings can burn in the elder scrolls lore
@logandavies8008
@logandavies8008 4 жыл бұрын
@@muggedmuffin9867 but the game mechanic is the thing that matters, i think he was talking about gameplay not being accurate
@baldas-msul-8847
@baldas-msul-8847 4 жыл бұрын
@@muggedmuffin9867 Still an immersion breaking game mechanic :p But all jokes aside, of course every single game can't allow you to burn down and destroy every structure.
@lnsflare1
@lnsflare1 4 жыл бұрын
I actually accidentally set a haystack on fire during one of the Blackbriar quests by walking into one with the fire spell equipped, which was pretty neat.
@elkpants1280
@elkpants1280 4 жыл бұрын
WRONG!1!! You can burn bee houses in riften.
@shadowhog777
@shadowhog777 4 жыл бұрын
Imagine using a bound weapon as a murder weapon. You'd never have to worry about it being evidence in any trial.
@JohnBrown-vs1bj
@JohnBrown-vs1bj 4 жыл бұрын
But part of why I use them
@AngelBattosai27
@AngelBattosai27 4 жыл бұрын
That's why I started a pure mage guy. I want to look "normalish" and being able to summon death with my own power. Not some weapon or armor.
@Gadget-Walkmen
@Gadget-Walkmen 4 жыл бұрын
never thought of that!
@nathanscatts9976
@nathanscatts9976 4 жыл бұрын
@@AngelBattosai27 I'm the same, I tend to run a pure mage, that uses armor spells with perks to make my robes the same as wearing heavy armor for a while, and then use bound weapons to still be a melee warrior. Back in Oblivion, when we could make our own spells (without needing mods to do so) I played a mage, that with a single spell cast, could summon a full set of bound armor, and sword and board, then melee right through the game (although I did have to make a second version for the Arena, since it required you to not remove the team color armor)
@remnantryku7112
@remnantryku7112 4 жыл бұрын
Imagine killing someone and not getting a 1000 gold bounty because a chicken saw you.
@seelcudoom1
@seelcudoom1 Жыл бұрын
The thing is the prison issue was already solved in morrowind, the slaves had bracers which constantly drained your Magicka, while since you needed the key to get it off also meant you could use it to identify escaped prisoners, this could still allow loopholes for the player to exploit( a powerful enough wizard could Regen faster then it drains and shouts don't need magical) but both of those are things the guards would reasonably not expect, not like there going to use a bunch of grand soul gems to make sure too magic effects just in case the archimage of the mages guild ends up in there prison
@matt-thorn
@matt-thorn 6 ай бұрын
I think it is assumed that transmute is an insanely rare spell, considering you can't actually buy it. It can only be found in two locations in the entire game after all. In light of this it actually makes sense why nobody talks about it: they don't even know it exists. Transmuting gold would be a big deal, and that's why those that know of it keep it secret.
@MageBurger
@MageBurger 4 ай бұрын
Having a secret quest only accessible to being dragon born causing specific circumstances to occur to you would probably help better sell the idea that Transmute is a more hidden spell.
@MythicByrd
@MythicByrd 4 ай бұрын
It might only be in two locations but consider the locations: The first is an ancient nord burial chamber, so fair enough. Pretty hard to access location. But the other is literally a bandit camp, and right next to the tome is iron and silver ore, implying bandits are indeed trying to mess up the economy
@realiascailt
@realiascailt 4 ай бұрын
@@MythicByrdthere are forbidden spells in Harry Potter so why shouldn’t there be in TES? Could be either forbidden or the bandits raided a cave, dungeon or whatever else since you can often find them there
@frostkitsunelive7661
@frostkitsunelive7661 3 ай бұрын
@@realiascailt Harry Potter is a bad magic system for similar reasons, so it’s not really a good thing to compare it to. Yes, these spells are Forbidden. In that case, why are they taught about in schools at all? Their existence should have been mass purged from memory: something that it has been shown is very possible to do.
@thisisthelukas
@thisisthelukas 2 жыл бұрын
I just find it hilarious that there is a stressed importance placed on getting a shiv in Cidhna Mine when everyone has pickaxes.
@Bucky91702
@Bucky91702 2 жыл бұрын
You can kill 'em with a pickaxe You can shank 'em with a shiv You can take a chunk of silver or a rock to do them in. Oh it doesn't really matter And nobody really cares Wipe out all of Markarth and then "steal" all of their wares
@TheRenofox
@TheRenofox 2 жыл бұрын
Same. I was like "Allright, THIS is why I've prepared my mind itself to be a weapon!" - but then the game just said that the Archmage of Winterhold should find a shiv instead.
@camelotking5310
@camelotking5310 2 жыл бұрын
Bound sword and bow exist too
@mateocoglianio1965
@mateocoglianio1965 2 жыл бұрын
Plus you can carry around the pickaxe without being suspicious to the guards, since well it's a prison mine. And they should do A LOT more damage than the shiv, making it a far better easy to access weapon
@aslightlydisappointingsala9481
@aslightlydisappointingsala9481 Жыл бұрын
@@mateocoglianio1965 But they dont need to worry about guards since they only enter to clear out ore and bodies and leave food, they are left entirely unsupervised otherwise, so they need their weapons to not be spotted by other prisoners as opposed to guards. They actually say this in the game that most people tend to see a pickaxe coming (because obviously) and that's why shiv's are sought after.
@crackdog3523
@crackdog3523 4 жыл бұрын
"There are THOUSANDS of characters. Dozens of secret organizations" And about 5 voice actors
@vaendryl
@vaendryl 4 жыл бұрын
70, actually. elderscrolls.fandom.com/wiki/Voice_Cast_(Skyrim) about half of which voice only 1 character.
@iancomtois9832
@iancomtois9832 4 жыл бұрын
@@vaendryl So, the same effect when you're just walking around town, soaking in the (lack of) verisimilitude in Skyrim's expansive world.
@thiccboss4780
@thiccboss4780 4 жыл бұрын
funny misinformed comment, 50 likes. short boring comment correcting it with a real source. 2 likes. *this is why we can't have nice things*
@wowsuchhandle
@wowsuchhandle 4 жыл бұрын
@@thiccboss4780 *Thinking likes mean anything* THIS is why we can't have nice things
@thiccboss4780
@thiccboss4780 4 жыл бұрын
@@wowsuchhandle Not like the arbitrary concept of "likes" mean any substantial relevance on its own. But still affects exposure, and exposure matters, because it decides what gets seen and remembered and what gets buried and ignored.
@frostkitsunelive7661
@frostkitsunelive7661 6 ай бұрын
The worst part of Skyrim’s Magic System is that there’s leftover assets in the game code that shows Bethesda was planning on fleshing it out. There’s hidden dialogue in the game specifically for Necromancy, which will cause guards and citizens to berate you and scorn you if you’re traveling with a raised entity. They call you a “filthy Necromancer”, and demand you leave. Even something this small would have been massive, and it takes the modding community adding it back in for the world to be given some form of life. It’s a disappointment.
@lorddaro7771
@lorddaro7771 7 ай бұрын
While Transmute Ore is a rare and difficult to cast spell, I can see how that one still has a potential to destroy Gold based economies. But that Spell aside, I don't think Skyrim's Magic would make physical weapons obsolete. Some Mages the player can trade with, drop occasionally a line, "that you may want to go to the college of Winterhold IF you have the aptitude". There is even a short random encounter with a would be wizard who tried to apply for Winterhold with his grandfather's magic staff but got rejected because he himself had no talent. So Wizards while powerfull would be few and far in between.
@overtoast1105
@overtoast1105 5 ай бұрын
2 month old comment, but the sheer abundance of random bandit mages kind of puts this idea to bed.
@TheGallantDrake
@TheGallantDrake 4 ай бұрын
If this was the case, the world wouldn’t have so many random bandit mages
@strongerthanever2039
@strongerthanever2039 4 ай бұрын
The powerful, elite wizards would. But a basic magic users would still be abundant (like bound sword users), as anyone can learn magic in Skyrim.
@WallnutDan
@WallnutDan 4 ай бұрын
@@strongerthanever2039 I don't think that's true. Like yes, any type of player character you make has magical aptitudes, but it is implied that most people do not. Even if only 20% of the population were magically gifted, it would explain the amount of bandit mages and other magic users in the world. Something like abound sword would be a lot more common, and there would probably be elite troops or a somehow differentiated class of soldiers that can also use magic, and all the implications that brings to the table. Then there's also the question of just how easy it is to learn and cast these spells. Sure, the game mechanics oversimplify it, making the learning instant, but the spellbooks have a cost. Perhaps this not only represents the book itself, but materials used that are necessary for doing the learning. It could be that a bound sword is much more expensive or much harder to learn than creating a steel sword.
@Schwarzvogel1
@Schwarzvogel1 4 ай бұрын
@@TheGallantDrake Bandit mages show exactly why the Transmute Ore spell is a huge flaw in the game's worldbuilding, although if you think about it, if these magic-wielding bandits could simply transmute iron into gold, then why the heck are they even... bandits in the first place? Why risk your life attacking random people on the road to rob them of their valuables--which you would subsequently fence for gold--when you can simply quite literally "print money" at home from commonly available materials? Well, I guess that these bandit mages could rob shipments from iron mines if they didn't feel like hacking the ores out of the earth themselves or buying them from blacksmiths.
@bennlewis6763
@bennlewis6763 3 жыл бұрын
“It’s time to do Bethesda’s job for them.” Said ever single person trying to mod fallout 76 ever.. I like it mate
@noraeld5020
@noraeld5020 3 жыл бұрын
Or modding any Bethesda games lmao
@comyuse9103
@comyuse9103 3 жыл бұрын
the reason bethesda still exists as a studio is because people decided to do their job for them
@atlasprime6193
@atlasprime6193 4 жыл бұрын
“Skyrim never once came close to immersing me.” *MxR Mods would like to know your location.*
@gobahgaber6909
@gobahgaber6909 4 жыл бұрын
yes, mxr is so good that itll keep your virginity
@kylethomas9130
@kylethomas9130 4 жыл бұрын
To be fair, MxR focuses on mods that make Skyrim more immersive.
@atlasprime6193
@atlasprime6193 4 жыл бұрын
Kyle Thomas That’s the point. My comment meant that MxR wants to know his location so that he can introduce him to modding.
@kylethomas9130
@kylethomas9130 4 жыл бұрын
@@atlasprime6193 don't know if he's covered a mod that prevents you from casting spells in jail. Most of the mods with bondage are BDSM variety.
@hulmhochberg8129
@hulmhochberg8129 4 жыл бұрын
@@kylethomas9130 oh the bdsm stuff does prevent u from casting magic in jail.
@MintsClassic
@MintsClassic 6 ай бұрын
My biggest probleme with Sykrim is that you never really feel to be part of world. The most immersive way people react to you are are the guards dropping the Dragonborn line and the few random encounters when some Thalmor agents or assassins trying to hunt you down or the letters you get from couriers. Aside from that it's most of the time like playing a nobody you can slay multiple Dragons, clearing dozens of Dungeons helping countless of NPCs but most of the time you get 0 recognition from the world around you, also the world doesn't change at all despite given the influence over the world or at least over some regions many quests have it just doesn't really feel like you are part of the world. You can be the greatest hero of Skyrim and still NPCs will treat you like some random farmer.
@robertanderson4921
@robertanderson4921 5 ай бұрын
Probably intentional since it's an RPG. They want you to supply your own persona onto the character, they don't want to Lore you into a mold.
@dragonmaster1360
@dragonmaster1360 4 ай бұрын
@robertanderson4921 And that works. In the BEGINNING. After you've slayed a dragon, the citizens in the nearest town should start treating you as a friggin hero. Clear out the neighboring bandit camp? People should give you a nickname, and revere you. Slay Alduin and stop the LITERAL END OF THE WORLD? They should treat the player as the literal god they are. This is why Skyrim is so unimmersive. NPCs don't change, at all. You're still that "random farmer" from the beginning of the game, even while having made pacts with all 13 Daedric Princes, met gods, been to the literal afterlife, are decked out in dragon bone armour, which is only obtainable (random dumb drops notwithstanding) by killing MULTIPLE dragons, and saved the literal world THREE times. The player should be revered. As hero or villain, the people should ACT like they're the literal savior of the world.
@TheGallantDrake
@TheGallantDrake 4 ай бұрын
@@robertanderson4921that breaks immersion because the world isn’t reacting to your actions. It’s a very poor way of solving that design challenge.
@madvillain5536
@madvillain5536 4 ай бұрын
The game is like crack I can’t stop playing it even tho I noticed all these problems that it has
@vergils_plastic_chair
@vergils_plastic_chair 4 ай бұрын
soooo true you can literally save the whole city, slay 100 dragons, and guards will still be like “let me guess, someone stole your sweet roll?” that’s why i love mods that overhaul npcs relationship with / attitude towards the player
@simulacrxm
@simulacrxm 6 ай бұрын
Another thing I love about timefall is that you can actually see the plants grow and die constantly when it's raining, and how your boots deteriorate faster when you're walking in snow, which would obviously be timefall snow, AND how the gold stuff (chirelium? I forgot) is more timefall resistent as it does come from beings that exist within timefall
@The-rq2og
@The-rq2og Ай бұрын
timefall becomes normal water once it touches somehing so i dont think its that i think its just in general walking in snow would be worse for footwear
@nojustno4209
@nojustno4209 3 жыл бұрын
Dragon born: gets thrown in jail Guard: We’ve taken all your weapons. There is no way you can escape. Dragon born: summons Minecraft enchanted bow
@OathBoy_562
@OathBoy_562 3 жыл бұрын
Exactly why I love Skyrim
@lonebattledroid4474
@lonebattledroid4474 3 жыл бұрын
Guard: I'll allow it
@cm_5821
@cm_5821 2 жыл бұрын
bruh it looks like someone summoned the "enchanted" part of the "enchanted bow" without the "bow" part so now you just have strength II
@Bucky91702
@Bucky91702 2 жыл бұрын
To be fair though, they want you to kill everyone in cidna mine because plot. No excuse for the other prisons though.
@sponsorskipman1971
@sponsorskipman1971 Жыл бұрын
In Lore there are shackles used to remove casting of Spells, surprised they aren't used in later games. I know Morrowind had this system.
@cobanshaw3072
@cobanshaw3072 4 жыл бұрын
Larry Niven said about world building “If you invent the car, you have to invent the traffic jam.”
@AliTheHighest
@AliTheHighest 4 жыл бұрын
That’s the most awesome quote I heard all day! Have no idea who the dude is it’s GOOD!
@BartasRapowanie
@BartasRapowanie 4 жыл бұрын
Ali Juhdi he wrote some great scifi
@stablackbird1
@stablackbird1 4 жыл бұрын
@@AliTheHighest Do you know what a ringworld is?
@AliTheHighest
@AliTheHighest 4 жыл бұрын
Stathis Blackbird through Stellaris and other Sci-Fi video games.
@stablackbird1
@stablackbird1 4 жыл бұрын
@@AliTheHighest I think the first one to "invent" the ringworld was Niven. I remember that the first 2 books are very good.
@ahmadabiyoso5050
@ahmadabiyoso5050 7 ай бұрын
Lorewise, I think the reason why guards in Chidna Mine didn't do anything to counter player's ability to cast magic is mainly caused by the fact the most Nords despised magic (which we all know why; winterhold accident). The other reason is that most nords (at least in legal region) such as guards, warriors, hunters don't use magic. If you look closely, you'll find that those who use magic are either bandits or Thalmor.
@generalgarchomp333
@generalgarchomp333 7 ай бұрын
This was my biggest gripe personally. It's the same reason that nobody would want to use a spell from the conjuration school instead of old reliable. Plus taking enchantments and enhancing weapons into account actual weapons are far better. Especially since the only way to improve the damage of a bound weapon is to be an incredibly powerful conjuration mage. The only thing you need to do with physical swords is use better material then the second worst material in the game.
@lucasramey6427
@lucasramey6427 6 ай бұрын
Crazy how that's even more of a reason to have a countermeasure against mages you're imprisoning and reminder this is a setting where teleportation magic exists and even if it was made illegal canonically (this was done to fix most quest progression errors from occurring) that doesn't stop a criminal from using illegal teleportation or levitation magic (levitation was thrown out so they could make cities be inside interiors) because they don't care about the law
@seyvnpentagrim
@seyvnpentagrim 5 ай бұрын
Nu-uh, the prisoners are almost all bretons in cidha mine which is a magic Base race
@RikatittarOfSkryre
@RikatittarOfSkryre 4 ай бұрын
doesn't make much sense. If they despise magic then they would definitely have anti-magic measures for jails. especially considering the winterhold accident.
@berilsevvalbekret772
@berilsevvalbekret772 Ай бұрын
​@@lucasramey6427I hope in TES6 we will get lavitation magics back and teleportation magics we can learn. like we SEE people use them IN SKYRIM as you said.
@napalm2357
@napalm2357 Жыл бұрын
I think in Skyrim you have to accept that the Developers were forced by higher-ups to rush the development. So in lore we know magic is rare in Skyrim because nords are afraid of it, but in gameplay it's inconsistent because time was not on the Devs side. So I just trust what the npc's say about the world and try to remember my gameplay may not always match the lore.
@antiochus87
@antiochus87 Жыл бұрын
Well I also think a lot of the newer lore created for Skyrim seems specifically designed to reduce how much they would need to include in Skyrim unlike Morrowind or Oblivion. E.g. the Great Collapse seems to be just an excuse not to include Winterhold as a real city. The magic phobia as a reason not to have a mage guild in every city, the Companions as an excuse to only have one Fighters Guild. The Nord pantheon is almost completely missing, including their god of magic...
@JoshuaKevinPerry
@JoshuaKevinPerry 5 ай бұрын
No. You do not.
@fishum6483
@fishum6483 4 жыл бұрын
Imagine how great it would be for an innkeeper to tell you to avoid eating at another inn because the owner "uses magic flames to cook the food, which always gives it a funny taste."
@peachgypsy556
@peachgypsy556 4 жыл бұрын
This guy gets it.
@luigivercotti6410
@luigivercotti6410 4 жыл бұрын
UT?
@SonnyFRST
@SonnyFRST 4 жыл бұрын
Best part is that using magic flames to cook might not change anything, but the simple fact that nords would waste their time being supersticious (or simply say that about the competition to boost their own profits) makes sense. Not saying the nords are idiots, I'm saying their culture in Skyrim is. (as in, Bethesda failed to it feel organic)
@jazzy3724
@jazzy3724 4 жыл бұрын
*And then* imagine if you went to the other innkeeper just to find him praising his food as "magical" while discouraging you to eat at the other innkeeper.
@SonnyFRST
@SonnyFRST 4 жыл бұрын
@@jazzy3724 maybe that'd be the Winterhold innkeeper.
@eggzama7282
@eggzama7282 4 жыл бұрын
The term you’re looking for is grounded. A grounded world doesn’t need to mean it’s the same as ours, it just means that it’s internally consistent
@Skiivin
@Skiivin 3 жыл бұрын
Verisimilitude
@cinezach
@cinezach 3 жыл бұрын
In media it's often referred to as suspension of disbelief.
@Nasgatemk2
@Nasgatemk2 3 жыл бұрын
Internal consistency is what I was thinking
@cdgonepotatoes4219
@cdgonepotatoes4219 3 жыл бұрын
@@cinezach because if something is grounded doesn't "suspend" you off the ground in your disbelief? now that's smarter than I thought
@LilBoyHexley
@LilBoyHexley 3 жыл бұрын
@@cinezach suspension of disbelief is different, though connected. That's specifically referring to how much an audience is able or not able to tolerate unbelievable elements of a story, and how certain things can take us out of the story. But this depends on numerous factors. Suspension of disbelief is referring to the audience experiencing the story, not the story itself. A Grounded, internally consistent world requires *less* suspension of disbelief, true. But it is also more sensitive to things that may trigger our sense of disbelief. Even a completely grounded world can break that suspension if characters act irrationally or make unbelievable decisions, because we no longer *believe* the story, disbelief has returned. And this is a story element disconnected from world building. This can go the other way as well. Suspension of disbelief is dependent on our preconceptions of the world the story takes place in. So we are more inclined to suspend our disbelief for something like a Looney Tunes cartoon or even a particularly outrageous but funny comedy than we are for a gritty drama, biopic, or WW2 period piece. The problem is that Skyrim's immense world building *implies* internal consistency, and asks for audience immersion. It has details of historical events, religions, races, art, and so on. It wants us to buy in that this could be a real place. So our suspension of disbelief accounts for that when reacting to inconsistencies in its universe. It doesn't have to be all or nothing either. Our disbelief may apply just to the story taking place, a certain character decision we don't buy, or as noted the world itself.
@stevenclark2188
@stevenclark2188 6 ай бұрын
I get the feeling that transmute is either non-diagetic in Skyrim, just there so the player will craft anything other than iron daggers; or that the wizard who invented it got hit by those bandits, their leader learned the spell, and that's why they're hanging out in that mine.
@necrogirl2021
@necrogirl2021 4 ай бұрын
There is also the fact that the mages in Skyrim have small mana pools compared to what a player can have. That bandit probably nearly passed out every time they use that spell. It's not like it's this tiny amount of magika it's most of what normal mages have at there disposal. And sure it recovers but the players experience isn't universal. It wouldn't be possible for normal or even higher mages to do what he's talking about. And it would still be more profitable to just fucking sell the gold. Making proper coins that would be convincing would be far to much effort if you can just sell it or make jewelry and make even more than the gold normally would be worth. Yes it poses inflation issues but it's not a something that you can industrialize to make infinity money. fully draining most of your magika for hours constantly isn't smart. What if some random asshole comes and attacks you. Oh wait the player is that random asshole.
@TwilitbeingReboot
@TwilitbeingReboot 4 ай бұрын
​​@@necrogirl2021 I think "the player's experience isn't universal" is part of the central thesis of the whole video. Immersion is constantly being broken because it feels like there's one set of rules for you and a completely different set for everyone else. And there are plenty of worlds that can get away with this because the player _is_ something completely different from most of the inhabitants (Warframe comes to mind), but Skyrim doesn't feel like that. You're a chosen hero of legend, but you're not meant to feel like a complete outsider.
@necrogirl2021
@necrogirl2021 4 ай бұрын
@@TwilitbeingReboot yeah, Skyrim is a shitty power fantasy, your a mortal with a dragons soul. Sure they use the same perks magic weapons armor, but you can customize, create use items and most importantly shouts. The game is set up to make you feel like you're not normal, not part of the world. Your not just some legend your the last dragon born, the one who will kill the world eater and stop the universe from ending. Killing the second most powerful dragon that ever lived. Mods tint peoples perspectives heavily. I have several and have made several to balance magic and other things to my specific liking. It doesn't really fix that magic in Skyrim just feels bad to use. It's just a reskinned weapon. Which for me feels bad to use.
@joshuajetton2388
@joshuajetton2388 6 ай бұрын
I remember a book I was reading where alchemy (similar to skyrim's transmute) was shunned because only one otherworlder knew how to really use it. By the time the MC appears he has to explain to the people close to him how it works. And they still think he is trying to trick them.
@marianarueda2300
@marianarueda2300 4 жыл бұрын
"If anyone had the ability to print money the world would look like this:" *shows images of Argentina*
@SeppukuDoll
@SeppukuDoll 4 жыл бұрын
Hahahaha
@Loqueteron
@Loqueteron 4 жыл бұрын
?
@pedrozambrano1763
@pedrozambrano1763 4 жыл бұрын
Entendí esa referencia xD
@jothambate6400
@jothambate6400 4 жыл бұрын
Es muy triste :(
@cristianpereyra6912
@cristianpereyra6912 4 жыл бұрын
ey eso dolió
@milesdenudt6745
@milesdenudt6745 4 жыл бұрын
"Guards make the effort of removing all weapons and armor before throwing anyone in prison." *Camera slowly pans to Lydia, fully decked out in metal armor brandishing a greatsword*
@navilluscire2567
@navilluscire2567 4 жыл бұрын
I never realised that because the first time I did that quest I didn't have a follower with me. If you followers can accompany you into the prison while still keeping all of their gear then that's an even more gross oversight on the devs part, an extremely funny one I might add too! *XD*
@briansanders8122
@briansanders8122 7 ай бұрын
Forgot I'd seen this before, but I have theories on two other problems. First, the lack of anti-magic measures in the prisons. Nords mostly don't trust magic, so it stands to reason they'd lack the experience in dealing with it to prevent inmates from using it. As for Cidhna Mine specifically, it's likely the guards let you keep your magic specifically because they assumed you'd 'take out' Madanach for them. This might also be why Thonar Silver-Blood is waiting for you at the exit. As for Transmute, a lack of lore behind this spell might be the explanation itself. How many people actually know this spell? You can't exactly buy it from any of the court wizards. You can only pick it up in two locations, so it's highly possible that almost no one in Skyrim knows that spell but the Dragonborn. Besides, transmuting common metals into gold was an extremely common goal in real life folklore.
@RikatittarOfSkryre
@RikatittarOfSkryre 4 ай бұрын
if they dont trust magic then they would damn well have anti-magic measures in place. especially considering how many bandit mages roam skyrim. its not like magic is unknown to nords, the college of winterhold is very well known afterall.
@crabman3144
@crabman3144 4 ай бұрын
Transmute Metal Ore also pokes another hole in the quest you mentioned where you get thrown in prison; the SIlver-Blood family in Markarth got where they are by using prisoner labor to mine silver... imagine if they had a wizard on the payroll who could transmute the ore into gold for them. They wouldn't just own Markarth, they'd own the western half of Skyrim.
@iTracti0n
@iTracti0n 4 жыл бұрын
"4 whole playthroughs" *235 Hours Played* _Get those numbers up. Those are rookie numbers_
@samueldossantossable
@samueldossantossable 4 жыл бұрын
1/75 achievements and 235 hours played, I really think thats actually impossible xD
@TheCloserLook
@TheCloserLook 4 жыл бұрын
@@samueldossantossable Nah, when you play with mods it disables the ability to get achievements.
@quentinvandeutekom1790
@quentinvandeutekom1790 4 жыл бұрын
Yup, over a k hours in Skyrim and I have like 3 achievements 😂
@thedead456321
@thedead456321 4 жыл бұрын
It's probably the Special edition wplay tile counter too no ?
@vartosu11
@vartosu11 4 жыл бұрын
There are mods that allow one to bypass the "mods disable achievements" thing. Hell, there are mods that add a savegame with various "savestates" in a room where you can teleport in various situations and quickly grab most tedious achievements, like riding 5 dragons or completing long drawn out main questline objectives.
@AvarFeralfang
@AvarFeralfang 4 жыл бұрын
Blacksmith sales pitch: "real steel can't be dispelled."
@jfast8256
@jfast8256 4 жыл бұрын
Also, when the soldier holding it dies, it can be picked up by another soldier.
@tywren2486
@tywren2486 4 жыл бұрын
Also, also; you don't have to fall back every few minutes to resummon a steel sword.
@johnnybensonitis7853
@johnnybensonitis7853 4 жыл бұрын
Also also also: summoning swords is for pussies.
@kairunelastreeper
@kairunelastreeper 4 жыл бұрын
"Enchanted weapons are better than bound blades. Heck, I could even enchant a fork stronger than anything you could summon!"
@Zman44444
@Zman44444 4 жыл бұрын
Also, also, also, also: magical swords seem to produce their own light. In a cave system, or at night, you could see the magical sword from miiiiiles.
@Sercil00
@Sercil00 7 ай бұрын
When I got thrown into that prison, I had teleportation spells. I can't remember if they were added by a mod or not, so it was even more hilarious to me that I could teleport out of the prison whenever I felt like it.
@lucasramey6427
@lucasramey6427 6 ай бұрын
It is in fact from a mod however teleportation spells exist in the setting they're called "mark" and "recall" how they work is you use mark to mark a location and recall to teleport to that marked location beyond that there's teleportation gates and circles that are linked to other gates and circles
@einholzstuhl252
@einholzstuhl252 6 ай бұрын
I Loved that spell and in the future could not find the mod again which contained that spell :/
@spacebassist
@spacebassist 4 ай бұрын
@@einholzstuhl252 i think it might be "Teleportation Spell and Mark and Recall Spell", i used it during a mage playthrough and it was great having a lore reason to zip around skyrim like that, felt like a real wizard
@georgemelissinos9128
@georgemelissinos9128 4 ай бұрын
Same thing with me lol I had the “blink spell” mod
@RepJunkieJr
@RepJunkieJr 4 ай бұрын
I gotta say you really illuminated the biggest problem with magic for me in Skyrim. I feel I understand now and have a deeper knowledge of what makes a good fantasy magic system, and what doesn't. Anyway, time to go make my fifteenth mage character in Skyrim.
@colourriot3520
@colourriot3520 4 жыл бұрын
I thought we were just gonna talk about how shit magic is to use in skyrim. This was much more interesting
@Kirboyo_418
@Kirboyo_418 4 жыл бұрын
I thought the exact same!
@sammiches6859
@sammiches6859 4 жыл бұрын
That's because it's less about the magic and more about the fact that Bethesda doesn't focus on the interactions between their game mechanics and lore.
@Denji23
@Denji23 4 жыл бұрын
yea, but i also gotta say its pretty dumbed down compared to oblivion, less possibilities less creativity less ways to improve.
@mystic1029
@mystic1029 4 жыл бұрын
Filthy Casual and what’s sadder is that oblivion’s magic system is dumbed down from morrowind’s
@SirPreyasThe619
@SirPreyasThe619 4 жыл бұрын
23:33 "It's time to do Bethesda's job for them" Bethesda modding community: Welcome to our world
@icyleamon
@icyleamon 4 жыл бұрын
"First time, hah?"
@losfrail6142
@losfrail6142 3 жыл бұрын
More like: "Welcome to true man's world."
@jettryker6448
@jettryker6448 3 жыл бұрын
yh with the magic in prison thing there was literally a mod that gave magic cancleing binds to prisoners lmao
@Error0101
@Error0101 3 жыл бұрын
@@losfrail6142 JoJo dog whistling is now my new favorite thing
@daoyang223
@daoyang223 3 жыл бұрын
Became a huge thing ever since Fallout 3 lmao
@longdeath8843
@longdeath8843 Жыл бұрын
To be honest, I don't remember seeing any lore or dialogue stating that ANYONE can use magic. In fact, there is a random encounter with a guy named Nelicar where he can sell you a staff that is out of charges. He also has a line of dialogue where he specifically states that he was told by the College mages that the magic was in the staff and not in him.
@generalgarchomp333
@generalgarchomp333 7 ай бұрын
EXACTLY, it's like they assumed everyone was exactly like the player in ability to learn shit.
@Whatever-nd1mk
@Whatever-nd1mk 7 ай бұрын
the player could also be naturally gifted at it cuz dragonborn 'n stuff@@generalgarchomp333
@zeketestorman4981
@zeketestorman4981 8 ай бұрын
The best word to describe "internal realism" would be "verisimilitude."
@liamd8918
@liamd8918 4 жыл бұрын
“Skyrim never immersed me when it should’ve” Dragonborn: *crouches in from of enemy Enemy: *where did he go!?*
@cosmogoblin
@cosmogoblin 4 жыл бұрын
Pro tip - doesn't work with Earth police
@kyle18934
@kyle18934 4 жыл бұрын
@@cosmogoblin does this have a story behind it?
@cosmogoblin
@cosmogoblin 4 жыл бұрын
@@kyle18934 I exercise my 5th amendment right to silence ;)
@90cat1
@90cat1 4 жыл бұрын
or being crouched 5 ft in front of the enemy, but they do not see you
@kyle18934
@kyle18934 4 жыл бұрын
@@cosmogoblin frodo baggans picture" ok keep your secrets you"
@coolaj56
@coolaj56 4 жыл бұрын
I think the term you’re looking for is “Internal Consistency” or “Internal Logical Consistency”. That basically describes if the world follows its own rules. That term is mostly used in research and statistics, but it is occasionally used in discussions of fiction stories too. - I also love the video btw
@TheCloserLook
@TheCloserLook 4 жыл бұрын
Thanks. I did consider using the term internal consistency but I chose against it. It's too specific a term for having a world as a whole be real. Essentially what it means is nothing in the world contradicts each other. The problem is: making a fictional world a realistic one is far more complex than simply not contradicting yourself in the lore. Consistency is of course important for having a believable world, but it isn't everything. You can have the foundation of the economy in your world make no sense and have it beg the question as to how the economy hasn't crashed yet. However, it hasn't actually contradicted itself as it is consistently unrealistic in that way. That world, despite being unrealistic, could be labelled as one with internal consistency. That's why I hesitated to use the phrase.
@coolaj56
@coolaj56 4 жыл бұрын
I see your dilemma. Thanks for the response. I’m glad and not surprised that you thought it out carefully.
@justinsmith9006
@justinsmith9006 4 жыл бұрын
@@coolaj56 not to carefully, he didn't think for one second about who the nords were and their hatred for magic to the point where they would be defenseless from magic attacks.
@Skabbe1
@Skabbe1 4 жыл бұрын
If the nords didn't consider magic just because they don't like it, in spite of the fact that half the population knows how to wield it, they're utter and complete idiots and would have been kicked out of their lands long ago. In fact I rather doubt such a group of imbeciles could even create any kind of semi advanced society to begin with. That would be akin to hating violence and consequently not having an army despite having a raging horde of barbarians living next door.
@justinsmith9006
@justinsmith9006 4 жыл бұрын
@@Skabbe1 oh you mean like the empire that beat their sorry asses? you know the ones that use magic? and own the country now? and the half you bring up are: A hag covens, B criminals, Cvampires, D possible cannibals, E deadric cults, F madman, G mage collage members which are bullied by the nords, H immigrants from morrowind, I healing clerics, J and the dragonborne, almost all of which the nords hate.
@Rune_Scholar
@Rune_Scholar Жыл бұрын
Magic is actually pretty rare in Skyrim lorewise. It makes sense that the guards wouldn't expect you to be a mage.
@lucasramey6427
@lucasramey6427 6 ай бұрын
That's completely incorrect literally everyone has the capability of casting spells even children can easily cast spells it's just (more recently in the timeline) less trusted by a singular race in the game and even then it's basically only mentioned in the areas around winterhold because that's where the college is while every hold has a court wizard and even on the opposite side of the spectrum random bandits have access to magic it is nowhere near "rare" it's pretty common just not as visibly common as something like morrowind who's main population is primarily casters or oblivion which is literally the empire of the world
@zenthossohtnez8331
@zenthossohtnez8331 6 ай бұрын
@@lucasramey6427lore wise
@t_kups8309
@t_kups8309 6 ай бұрын
@@zenthossohtnez8331 That just makes the game even more inconsistent. If magic is supposed to be rare, then why does everyone and their chicken know one or two spells?
@tabularasa0606
@tabularasa0606 6 ай бұрын
@@t_kups8309 Most named NPC don't know magic.
@reekyfartin
@reekyfartin 6 ай бұрын
@@t_kups8309my guy because most of said lore isn’t accessible in game. It can’t really make the game itself inconsistent if you’d have to explore sources outside of said game to argue it’s inconsistent. What the game offers you is actually pretty damn consistent lol.
@RobsRedHotSpot
@RobsRedHotSpot 5 ай бұрын
Interestingly, the slaves in Morrowind had bracers that have a constant effect drain magicka by three for each bracer. A key is needed to unlock them and free the slaves. It's a nice touch that uses the ingame magic system to show how they would keep prisoners from using magic. I think it's a little difficult to judge the magic system in Skyrim because it is essentially a watered down version of the magic systems elaborated in Arena, Daggerfall and Morrowind. In those three games (and, to a lesser extent, Oblivion) the magic system makes a lot of sense in the world and is largely explained by the lore.
@Junkzillabox
@Junkzillabox 4 жыл бұрын
Morrowind has those slave bracers that nullify your magicka.
@ShadowTheDeathhog
@ShadowTheDeathhog 4 жыл бұрын
I had to search for this comment cause that's exactly what I was thinking. Skyrim just kinda lacks the minute attention to detail that Morrowind had But someone else pointed out that Nord culture just doesn't think about magic much, its not really widely available or encouraged. In Morrowind magic is really commonplace so the dark elves take precautions as an every day thing. When some burly northmen toss you in a prison for stealing a loaf of bread or something they aren't going to make sure you haven't studied the magical arts that probably less than 1% of the population knows.
@Junkzillabox
@Junkzillabox 4 жыл бұрын
@@ShadowTheDeathhog Yeah, Nord culture doesn't like magic, but it doesn't change the fact that there are necromancers roaming about, hags and forsworn spellslingers, an entire college of magic and a wizard with every jarl... even the regular bandits used magic.. there's plenty of magic out and about.. it would make more sense to defend and seal magic from all these spell wielders, no civilization is that ignorant.. and they also gagged Ulfric to deal with his shouts (granted it Imperials that gagged him, but if they can figure that out Nords can do it too).. and Skyrim has been under empire rule forever now.. just because you don't like magic doesn't mean you don't learn how to defend against it when it's clearly used and practiced in combat.. *Edit* Even the Drauger wield spells.. Nord civilization isn't ignorant of magic, it's been in their history, look at the Gauldur Amulet quest.. In Sovengard they have plenty of wizards/archmages throughout the ages..
@Casshio
@Casshio 4 жыл бұрын
Well... Morrorwind has actually good worldbuilding.
@pimpmywiki
@pimpmywiki 4 жыл бұрын
Yeah, on the whole the jail system is undercooked. Like so much else. Morrowind is still the best, just waiting for Skywind!
@obscurityendures8978
@obscurityendures8978 4 жыл бұрын
@@Junkzillabox Yea but you are the dragonborn that is interacting with tonnes of magic since your daily life consists of fighting high tier opponents like high elves (that know magic) and going into random caves and such. The average person in skyrim rarely if ever encounters magic.
@Umbra_Ursus
@Umbra_Ursus 4 жыл бұрын
Actually, I do remember a single instant of that "transmute mineral" spell getting mentioned. A bandit, if they don't know you're there, may randomly mention something along the lines of: "Wizards have that secret magic. Turning wood to gold. Wish I could do that.". That is the only time I've ever heard about it.
@pachicore
@pachicore 4 жыл бұрын
There's a group of bandits in an iron mine and they have transmute ore there. Implying that they would turn the iron to gold
@tomcollett24
@tomcollett24 4 жыл бұрын
@@pachicore yeah it's a unique spell only found in that mine
@JohnnyFedora1
@JohnnyFedora1 4 жыл бұрын
@@tomcollett24 Definitely not unique to that mine.
@shahan10able
@shahan10able 3 жыл бұрын
@@AV-bm2kq I have 1.5k hours in Skyrim and never found the book anywhere else but in the Halted Stream Camp and the Ansilvund Burial Chambers, so don't go arround spouting bullshit that it spawns in random loot...
@TheSpencermacdougall
@TheSpencermacdougall 3 жыл бұрын
@@shahan10able can confirm,those are the only 2 places that spell spawns without mods.
@artemyburakh12
@artemyburakh12 7 ай бұрын
I havent yet watched a video and i find it so fun to read these comments about absolutely random parts of skyrim that seem so unrelated to the video title. Love this stuff
@charleslonon9207
@charleslonon9207 6 ай бұрын
I think another consequence of bound weapons would be that if people do use real steel there would probably be more of an emphasis on enchanted items because only they could be more useful then a weapon you can just produce. Leaders would outfit their guards with enchanted gear but also make sure they could use bound weapons so they are never truly disarmed. you would also need a way to prevent someone from just producing weapons to assassinate people too. Gangs would also be horrifying because they can arm and disarm themselves quickly and don't have to hide weapons. Imagine every gang member being as well armed as your average soldier.
@Spiderboydk
@Spiderboydk 4 жыл бұрын
"Internal realism" is often called internal consistency, which means the world "makes sense" and follows it's own rules.
@michaelmooney4024
@michaelmooney4024 4 жыл бұрын
I've also heard verisimilitude used most often, most often in the context of novels or film.
@Spiderboydk
@Spiderboydk 4 жыл бұрын
@@michaelmooney4024 They are very closely related, but seperate concepts. Internal consistency lends itself a LOT to verisimilitude.
@ScisaacFisaac
@ScisaacFisaac 4 жыл бұрын
TVTropes calls it "Minovsky Effect", I believe.
@mrixxxery
@mrixxxery 4 жыл бұрын
internal realism is not the same as internal consistency
@Spiderboydk
@Spiderboydk 4 жыл бұрын
@@mrixxxery What's difference then?
@aneurintaylor8084
@aneurintaylor8084 4 жыл бұрын
He's adorable - "Four whole playthroughs!"
@ZekalFour
@ZekalFour 4 жыл бұрын
Yeah and only 1 achievement xD
@McconneIIRet
@McconneIIRet 4 жыл бұрын
What a casul
@brianortiz9502
@brianortiz9502 4 жыл бұрын
Aneurin Taylor I got like 35 hours and I’m barely on quest to convince the jarl to trap the dragon 😂 but I atleast got hella achievements already
@brianortiz9502
@brianortiz9502 4 жыл бұрын
ZekalFour i went to go check my achievements I’ve only played for maybe a week clicking maybe total of 50 hours or so and I already got 28 achievements
@simonaspalovis1204
@simonaspalovis1204 4 жыл бұрын
Seriously, how is having only 1 achievement even possible after 200+ hours of playing?
@voiddragonvods1630
@voiddragonvods1630 6 ай бұрын
the thing that get's me is that in older elder scrolls games, the magic was even more diverse and much more deeply explored. prisoners had anti-magic collars you could not remove without the guards attacking you. people used magic in their daily lives and for specific exploits. at least in morrowind.
@NAC503
@NAC503 6 ай бұрын
I know this is an old video but, it’s pretty explicit in the game that magic is very difficult to learn, and it’s very dangerous. Also culturally magic is very mistrusted and even downright hated in Skyrim, so it would make sense that everyone isn’t just running around casting magic. Also bound magic weapon spells are said to be minor daedra in lore which would make it even more dangerous.
@sentry007
@sentry007 5 ай бұрын
I was just coming in here to comment this myself
@Kinkybobo23
@Kinkybobo23 5 ай бұрын
yeah i feel like the entire premise of the video is wrong because these things are pretty easily explained in the literal exact way he says they should be. Why isnt magic use more widespread? why isnt everyone running around with bound weapons? Because Nords have a cultural fear and distrust of magic... its repeated ad nauseum throughout the entire game... were you not paying attention dude? literally every question you asked was answered and literally does have physical, cultural and historical effects on the world... what are you even talking about? Did you ignore the entire college of winterhold segment? He also needs to learn to seperate gameified mechanics from lore implications. we play as a "chosen one" who can literally do anything. everyone else is bound by many many rules. magic is inherently difficult as well, the "level" of spell is irrellevant as it assumes you have even the basic affinity to wield magic in the first place. Being able to use magic in the elder scrolls at all is incredibly difficult, not "just anyone" can learn to use magic.
@egm01egm
@egm01egm 5 ай бұрын
But everyone is running around casting magic
@MrMagbrant
@MrMagbrant 5 ай бұрын
Right, but that doesn't make it much better, because that isn't reinforced via gameplay. Good lore should be reinforced by gameplay (example: dark soul's cruel world reinforced by harsh difficulty)
@egm01egm
@egm01egm 5 ай бұрын
Imagine that in our world a nation, who hates firearms exists and it is not destroyed centuries ago. You wanted to defend the world building of Skyrim but instead destroyed it
@kmieciu4ever
@kmieciu4ever 4 жыл бұрын
Skyrim: "Wide as an ocean and deep as a puddle"
@jasonhymes3382
@jasonhymes3382 4 жыл бұрын
death stranding: "wide as a puddle and deep as one too"
@powerthunfischdesdonners3086
@powerthunfischdesdonners3086 4 жыл бұрын
@@jasonhymes3382 its 3 inches deeper as skyrim. still shallow tho.
@F1fan4eva
@F1fan4eva 4 жыл бұрын
Jason Hymes really? Is it not a good game?
@RaskaTheFurry
@RaskaTheFurry 4 жыл бұрын
@@F1fan4eva no, its not. :D
@lordofdarkness4204
@lordofdarkness4204 4 жыл бұрын
powerthunfisch des donners you can dislike it, but to say it’s not deep is just wrong
@rosenbaummilton7720
@rosenbaummilton7720 3 жыл бұрын
The word that you were looking for is Verisimilitude. Literally: "The appearance of being true or real." It's commonly used to mean a work of fiction being internally consistent, rather than just "gritty" or "real"
@LordoftheFleas
@LordoftheFleas 3 жыл бұрын
your comment should be on top.
@MattieAMiller
@MattieAMiller 3 жыл бұрын
I was thinking the exact same thing! People would also talk about breaking or maintaining the "suspension of disbelief"
@cody-elijahwatson3416
@cody-elijahwatson3416 3 жыл бұрын
You should teach that word to Bethesda
@ttime441
@ttime441 3 жыл бұрын
Finally someone got it, we were taught this word in film school, and it’s exactly as described in the video
@professorpants4390
@professorpants4390 3 жыл бұрын
I think also "internal consistency" is applicable as well. Consistency is extremely important to realism, as when a thing behaves a certain way one time and a different way another - or when a mechanic is considered for one aspect of worldbuilding but ignored when developing another - with no explanation or reason, it can be very easily break immersion.
@dimitrisuricato
@dimitrisuricato 6 ай бұрын
I always suggest to people look at Outward's magic system. I love that game so much and the magic system is great and balanced. You have to sacrifice health and stamina in order to unlock mana (permanent exchange) and ALL the spells in the game are useless on their own, because you MUST combine 2 spells in order to create one that has a nice effect. Example: spell Reveal Soul + Conjure (must be used on a dead body that has a soul attached to it) = Summon ghost
@Cyrus_T_Laserpunch
@Cyrus_T_Laserpunch 6 ай бұрын
All Skyrim needs for that is to equip you with something you cannot remove that severely drains your magicka every second. Item gets added and forcefully equipped when you're imprisoned, removed if you sleep off the sentence or interact with the chest holding your stuff. Could even add an option if you escape jail and don't interact with the prisoner belongings chest to ask a guard to remove them, it will get you immediately sent back to jail and without any lockpicks since they'll be more thorough with an obvious prison escapee.
@Char10tti3
@Char10tti3 3 жыл бұрын
Oh yeah, even Ulfric was gagged to stop shouts earlier in the intro. They could have done something interesting with using shouts only, because they wouldn't expect anyone to have the power
@Poldovico
@Poldovico 3 жыл бұрын
Problem is the game can't assume you have any shouts either. It is totally possible to just ignore the main quest and never get any shouts.
@EricGreenFrightened-Crayfish
@EricGreenFrightened-Crayfish 3 жыл бұрын
@@Poldovico i mean, I'm certain it's possible to add a tag to your character if it is known they know how to shout and have different dialog options or scenarios. I mean hell, Bastion (2011), the first game of the indie company Super Giant Games managed to have realistic reactive dialog that reacted to what you were doing. I'm sure a giant like Bethesda could have made it so you get gagged if you're known to be the Dragonborn or you get put into a higher security cell if youa managed to escape one too many times
@Poldovico
@Poldovico 3 жыл бұрын
@@EricGreenFrightened-Crayfish That's not what I meant. Char10tti3 was suggesting the Cidhna mine quest could cut you off from both weapons AND magic, forcing you to rely only on Shouts. Because it's possible to never unlock Shouting, that would run the risk of blocking the player in prison with no way out ever.
@Laezar1
@Laezar1 3 жыл бұрын
@@Poldovico I mean, there is a quest to get a weapon. And with level scaling it's also very much possible to be stuck in the mine with "flames" as your only spell and have your character super high level but no good combat options. Also you don't have to fight to escape cidhna mine anyway. So yeah, locking magic out would really not create softlocks. Also you can do it creatively, like, add a collar that massively debuffs magicka, meaning you either have to be a powerful wizard which they didn't account for you being so powerful, or you have to find a way to remove the collar, which could be done through lockpicking or through a quest. Basically be an rpg.
@Poldovico
@Poldovico 3 жыл бұрын
@@Laezar1 That could work. Deus Ex: Mankind Divided has a DLC that was basically built on that premise
@Wulfiebaby
@Wulfiebaby 2 жыл бұрын
Transmute Ore would have been dope if you could hit early- to mid-level bandits with it and turn their armor from iron/steel to gold. I suspect it sucks to have your armor suddenly quadruple in weight and become far more malleable.
@TessdaWater
@TessdaWater Жыл бұрын
Right! I wish Skyrim's magic worked in a "My treasure, your torture" sort of system. Like "I could use the flames spell to keep a magic torch in my hand, or I could use it to burn you to death."
@tdoran616
@tdoran616 10 ай бұрын
But they aren’t wearing made of ore lmao
@thuranz2773
@thuranz2773 8 ай бұрын
But then they'd just stop being bandits because now they have several pounds of gold.
@reptowolfe8322
@reptowolfe8322 8 ай бұрын
@@thuranz2773 You find this spell in a bandit den.
@yvindblff5628
@yvindblff5628 7 ай бұрын
@@thuranz2773 *Several hundred pounds of armor-shaped gold with lots of holes in it and difficult-to-remove blood- and shit stains on the inside. (And, as the video postulates, gold would be worthless in a world with that spell.)
@lonr373
@lonr373 Жыл бұрын
I remember watching this already a year ago but I just sat here and watched it again. That’s how you know it’s good writing 💯
@alfred0231
@alfred0231 6 ай бұрын
16:20 The transmute ore spell existing and not destroying the economy could be interesting. In the MCU we learn time travel is possible. Then we question why isn't it being exploited more often. Then we are introduced to the TVA who have silently been preventing it. For Skyrim there could be a shady mogul who asks, or demands, a chat. They've seen new gold appearing, pointing at a new undocumented transmuter. Then they set terms for its use, or threaten to imprison you indefinitely.
@Kingdomkey123678
@Kingdomkey123678 4 жыл бұрын
Blacksmiths still make horseshoes, armor, farm tools, shields, nails, hammers, saws, etc.
@evanbates3062
@evanbates3062 4 жыл бұрын
and the books may be expensive or magic may be hard to learn
@Lucitaur
@Lucitaur 4 жыл бұрын
@@evanbates3062 That's not the case with Skyrim, though.
@Mr_Maiq_The_Liar
@Mr_Maiq_The_Liar 4 жыл бұрын
Lucitaur a 100 magic 15 conjuration human does not have enough magic to cast bound sword. Instead of repairing and maintaining a blade you have to study and meditate and improve your Magicka and wear enchanted items. Or. Improve your conjuration by making packs with malevolent trickster demons from another realm whose only goal is to enslave mangle and torture mortals for their personal gains and amusement, or by damning your foes fought in combat to an afterlife of eternal anguish where their soul is slowly sucked away and turned turned into Magical energy spent to sustain a malevolent trickster demon, leaving them in a shallow husk completely lacking in sentience and desperately trying to acquire souls. You know. Maybe the reason only thalmor and necromancer use bound swords is because. It’s unethical?
@Lucitaur
@Lucitaur 4 жыл бұрын
@@Mr_Maiq_The_Liar Still doesn't change my point that it's neither expensive or hard in Skyrim, no matter how hard you try to make it sound. It's a NOVICE ability and books are very present and cheap in Skyrim, meaning pretty much everyone who needs a sword will find more value in learning the spell than depending on a smith.
@anthonylongoria2638
@anthonylongoria2638 4 жыл бұрын
@@Lucitaur It's neither expensive or hard for YOU, the player with an infinite number of lives and chances. For the characters on the other hand, well, they don't to get to clear a cave of bandits to sell off all of their gear and loot since well, they'd more likely than not die. There's even a group of bandits that hunt mammoths to survive and you can see a group of them attempt to hunt some that belong to a giant only to get routed/destroyed in seconds. From a lore perspective it's not as simple as collect a few hundred septims and go by a spell tome and open it up, done. Lore wise they actually have to learnt o understand what they're actually doing, which for the most part, they don't even when they can do it. There's also the cultural influences on the use of magicka(Some races shy away from it(Nords and Orcs) while others basically made it illegal(Yakudans)). Considering how cheap a lot of items are, rooms, clothes and food in particular, I'd guess that most Npcs aren't exactly walking around with 200-500 septims to burn on a spell tome they may not have the education to understand or even the time to delve into. Not to mention conjuration is actually pretty dangerous lore wise
@BlueNova3000
@BlueNova3000 3 жыл бұрын
"There are no spoilers in this video" "Wait Skyrim has a magic system?"
@horsenuggets1018
@horsenuggets1018 3 жыл бұрын
What, you went with anything OTHER than stealth archer?
@ProGaming-db6ln
@ProGaming-db6ln 3 жыл бұрын
Screw destruction weak af conjuration alteration and restoration is the only good one illusion is good too
@Error0101
@Error0101 3 жыл бұрын
@@ProGaming-db6ln Illusion is the shit. Why should you have to fight your enemies when you can just make them fight each other?
@ProGaming-db6ln
@ProGaming-db6ln 3 жыл бұрын
@@Error0101 it doesn't work on bosses and dragons but eh could work
@ProGaming-db6ln
@ProGaming-db6ln 3 жыл бұрын
@@Error0101 conjuration pretty good its also ez to level up just cast soul trap on a corpse over and over again untill you get 100
@daviddavidson505
@daviddavidson505 6 ай бұрын
It's easy to overlook the subtlety of the moss landscape because of the complete lack of subtlety with which we are smacked over the head by babies from the word "go."
@Coffy-chan
@Coffy-chan 4 ай бұрын
Amatuer writer here. He was just talking about realism and internal logic. Realism doesn't mean "similar to the real world." It actually means "having consistent internal logic that accounts for the logical conclusions and ramifications of elements introduced, on both the micro and macro scales, in how they affect the characters, society, culture, and world."
@henrymarckisotto9025
@henrymarckisotto9025 4 жыл бұрын
In morrowind prisoners have to wear a gauntlet that drains magicka.
@eugene1317
@eugene1317 4 жыл бұрын
That was because Bethesda actually cared about the art of games back then and weren’t just in it for the cash grab
@KrolKaz
@KrolKaz 4 жыл бұрын
Why should betheada work harder if the game will sell 10+ million copies regardless of its quality?
@icarue993
@icarue993 4 жыл бұрын
My friends told me that the areas for high level wizards in their guilds were only accessible via the fly spell. This means that not only economy, but arquitecture is changed as well.
@irokumataPT13
@irokumataPT13 4 жыл бұрын
@@KrolKaz Because they could sell much more.
@dumbstido6362
@dumbstido6362 4 жыл бұрын
@@icarue993 yes. Even a few spots in the main quest you need some kind of levitation spell to progress
@Chris-cf1hs
@Chris-cf1hs 4 жыл бұрын
I remember slaves in morrowind has bracers that constantly drained their magicka, which made sense. They didnt want any slaves teleporting or fighting back thanks to magic.
@Weird_One_
@Weird_One_ 6 ай бұрын
With the bound sword spell, there would also be in increase in spear and polearm weapons as to counter all of the words, and as now that you don’t have a sword, you have a space to also hold another weapon now that you don’t need to deal with carrying around a sword.
@frederikklotzskov9673
@frederikklotzskov9673 7 ай бұрын
In morrowind when you are put in jail you are forced to were some magic blocking wristbands that you can't take off until you have served your sentence, I don't know how or why thay didn't add that in skyrim or even oblivion.
@drybitter2650
@drybitter2650 4 жыл бұрын
They had bracers in a previous game that prevented you from using magic.
@petercarioscia9189
@petercarioscia9189 4 жыл бұрын
Which reinforces his point. Bathesds didn't incorporate it into the new game, maybe due to laziness or plot contrivance but either way it shatters the immersion....moreso if the damn thing exists and they just left it out. He also mentioned potions that inhibit magic, and they failed to include _that_ as well, do I'm going to say they chose a plot contrivance over world building or as Closer Look outs it "internal realism"
@justinsmith9006
@justinsmith9006 4 жыл бұрын
@@petercarioscia9189 nords don't like magic so why would they use magic to restrain mages? the most magic a hold had was the weapon of said hold (axe of whiterun) hell the axe of the stormcloak leader wasn't even magic!
@akedus44
@akedus44 4 жыл бұрын
@@justinsmith9006 While the nords don't like magic, that doesn't change the fact that it's stupid that they are not doing whatever they can to restrain magic (or at least gain an advantage over magic users).
@justinsmith9006
@justinsmith9006 4 жыл бұрын
@@akedus44 well most town guards can handle your character till high levels, so maybe they are training past most human limits? that would explain how most guards can take said magic to the face, and hell maybe the only reason your magic gets so potent is because your dragonborne?
@akedus44
@akedus44 4 жыл бұрын
@@justinsmith9006 That still doesn't change anything. Just because they train to be past normal limits doesn't change the objective disadvantage of not accounting for magic.
@hawkhell8822
@hawkhell8822 4 жыл бұрын
There actually is a word for “Internal Realism,” it’s “verisimilitude”
@Fungo4
@Fungo4 4 жыл бұрын
That's the one I was going to offer, yeah.
@dapperghastmeowregard
@dapperghastmeowregard 4 жыл бұрын
Aka "I'm sick of all these obnoxious assholes who think they're clever by pointing out that dragons and lightsabers don't actually exist any time we try to have a discussion on realism in Fantasy settings."
@tonsofamateurgaming296
@tonsofamateurgaming296 4 жыл бұрын
I like the term *Internal Realism* a lot more.
@TheFoxofShadows
@TheFoxofShadows 4 жыл бұрын
I would like to posit the alternative term of Lorehole.
@sebastianboyce678
@sebastianboyce678 4 жыл бұрын
I had heard that word years ago and forgot exactly what it was and then I was playing Outer Worlds and there is an ad for “faux windows- perfect verisimilitude for your frontier home”
@PlazmaBooy
@PlazmaBooy 3 ай бұрын
4:26 I know this is an old video, but would you normally pronounce inventory like that, wouldn't it be more like inven-tree? Normally brits say tree for the end, not tory. Just curious.
@_JayRamsey_
@_JayRamsey_ 4 жыл бұрын
Skyrim's prisons make even less sense when one considers the magical security present in Morrowind.
@Nyrufa
@Nyrufa 4 жыл бұрын
In Morrowind, the dark elves made their slaves wear special arm bands that sapped all their magic power, so they couldn't use it to escape or fight back.
@Vera55557
@Vera55557 4 жыл бұрын
The wizards in morrowind are obviously better at magic as the best wizards are in the college of winter hold and that says the people of skyrim don't have the needed experience to place this idea into action. The only place that would do this is the college itself but a bug prohibits this from happening by telling the guards just to kill you or take you to winter holds jail instead of the college's jail
@alphasword5541
@alphasword5541 4 жыл бұрын
@@Vera55557 There's a College Jail?
@maiqtheliar5622
@maiqtheliar5622 4 жыл бұрын
Skyrim is full of nords. Nords < magic
@supasf
@supasf 4 жыл бұрын
@@Vera55557 still there are poisons that eliminate Magicka regeneration
@DanzMcAbra
@DanzMcAbra Жыл бұрын
The real tragedy is that a lot of the necessary worldbuilding for Skyrim was already done years ago but it was thrown away when they made the game. Take the Shouts, for example. In the old lore, Nords were like D&D barbarians and it was explained that they didn't wear armour because the power of the Voice made it redundant. They didn't build siege machinery because they could just Shout down enemy walls. There was good lore for Skyrim that could have made it a more coherent setting. Same is true for Oblivion's Cyrodiil.
@auri1075
@auri1075 6 ай бұрын
Well, it is a game after all, and balance is a thing. And if you couldjust blow up walls and houses with no delay like in lore, then nothing would stand before you, leveling uo would do little and if there was somethin that didnt blow up with your shouts you would just be upset again that it didnt and therefore didnt show realism.
@gralmakaren9919
@gralmakaren9919 6 ай бұрын
They could've explained shouts being lost as "the empire outlawed it's teachings" and it'd add to the civil war plotline aswell. Hell, it would make the Greybeards feel more mystical and powerful being the sole exception.
@anvos658
@anvos658 6 ай бұрын
And then most of them died in a failed invasion of Morrowind, that caused the main example of Dwemer and Chimer/Dunmer uniting. With the warriors dead the people who knew the shouts were a monastic order that shuns using the Voice for violence, and only dragonborn were able to learn shouts without major training. Let alone learning the voice would have been way easier back when dragons were still common.
@DeathnoteBB
@DeathnoteBB 5 ай бұрын
They don’t even know their own lore though. They use fan wikis to keep track
@King_Of_Midgard
@King_Of_Midgard 5 ай бұрын
Yes, the Nords from Atmora, and the nords who spoke the Dragon Tongue in their day to day lives like the Draugr, DID use the voice for such reasons. But the trade tongue in the world changed. The Nords of the time sent Alduin away in time; they hunted the dragons and slew the dragon priests, seeking freedom from their masters, much like how the Imperials overthrew their Aldmeri masters in ages long past. The dragon tongue stopped being practical as it was no longer needed to understand your slave overlords, and learning a language that has the capacity to kill you or the people around you through a simple slip of the tongue isn't ideal, so they learned the language of their southern neighbors they traded with. The dragon tongue became lost except among the greatest religous hermits atop the throat of the world, and so the barbarian tribes of skyrim modernized. They began wearing armor, they began building siege weapons. Magics became shunned due to their associations with Elves and Dragons, and so the magical arts in Skyrim dwindled until only healers, court mages, and members of local cults of the college in Winterhold practiced magic to any level of mastery, leaving most nords with at most a novice's comprehension of magic, casting spells like 'flames' which would in-setting at most cause light surface burns before a guard cuts them down. This is even reflected in the ECONOMY of the games; a Grand Soul Gem, filled with a Grand Soul in Cyrodill in the time of the Oblivion Crisis costs 500 septims. The same is true in Skyrim, when regarding the objective value. But the price you buy these items at varies vastly; maximum prices the average player encounters in Oblivion is around 180% base price. In Skyrim, the lowest price increase over base you can expect from a vendor is 200% base price; the default ranges up to 320%. "Oh, the prices for everything is inflated" you might say. But check again: The base price of an iron sword in skyrim? 25 septims. In Oblivion? Assuming in-game lore about Skyrim having some of the best smiths in the world, we should be comparing to the Fine Iron Longsword in Oblivion, which has a base value of 40 septims. Steel? 45 to 90 in Skyrim's favor. Elven? 235 to 420, Skyrim's favor. EBONY? 720 to 1700, and again in Skyrim's favor. Weapons, armor, all less costly than in Oblivion. Food? The same deal; farmed food and ingredients are more expensive in the cold tundras of skyrim where farming is done for subsistence and not for profit like they do in Cyrodiil. The objective value of the strongest (legal) soul gems used in enchanting hasn't changed in 200 years, between two different countries.... but almost all non-magical goods prices have varied between them. And when you look at other magic items, Scrolls are eons cheaper in oblivion and much more common. Staves? 1322 base price for the strongest destruction staves in Oblivion (80 magnitude any element), 2750 in skyrim for the strongest fire staff (60 magnitude), 2931 for the strongest ice staff (60 magnitude + slow), and they dont even have a comparable lightning staff in skyrim. The fact of the matter is that Skyrim does a very bad job representing the facts of its setting and so the player doesn't intuit them accurately, leading to a gap between player expectations and what happens in game, and the cherry picked example of Markarth's Jail does have a countermeasure for magic: the dual gates. If a mage tried to attack the guards from within, the real protocol wouldnt be to open the gates and charge the working slaves, it'd be to lock shit down and let the prisoners starve to death. That bit of logic which the game engine doesn't allow for is the answer to the magic prisoners you can expect with the population of forsworn bretons in Markarth. They don't CARE if you burn all the other slaves to death, they'll just catch some new slaves. And they know that any mage who TRIES is in theres with a bunch of bretons, who naturally resist magic, know magic of their own, and will happily drive a pickaxe through the mage who is trying to murder them's temple. As for a counter to the Thu'um, the only person in Skyrim with the Thu'um besides you and the greybeards is the head of the Stormcloak rebellion. And what did we see in the opening cutscene when he was being sent to the executioner? He was gagged. The only reason they don't gag you in Skyrim is because implementing a gag you can't remove while also having you be able to escape from prison would be awkward, AND they'd need the game to check whether or not you completed the first quest which lets you shout first, AND they'd have to have the game assume after that point that every hold instantly knows who you are as the dragonborn. Skyrim's shortcomings are in presentation of information, not the existence of it, and it didn't really 'throw away' the old world building; by the time of Arena they're not using the voice to protect themsevles anymore, and thats 3E 389. Dragons were last seen in skyrim by that point in 1E 2809, and were driven out of Skyrim well before 1E 0. The Dragonguard's Dragonlore was studying knowledge from THOUSANDS OF YEARS AGO for them; by the time of Skyrim we're doing archaeology on the people who did archaeology to understand what happened with the Nords who lived under the dragons, the ones who had common mastery of the Thu'um.
@sitharixaos1217
@sitharixaos1217 7 ай бұрын
Yes Hideo Kajima deserves the bare minimum credit for stuff like "the magic time accelerating rain makes it so only moss, a quick growing and short lived organism, is the only thing to survive and thrive". But at the same time, he is also the guy who said "this 80 year old guy in full head-to-toe ghillie suit? He can sit still for weeks because of photosynthesis. This woman who has the same photosynthesis as the old guy? She NEEDS to wear nothing more than a bikini or else she dies because not enough sunlight. Also she can't ever speak a language because she knows too many secrets and a bomb in her neck will kill her. Also she drinks water through her skin so this shower scene is completely necessary." Not to mention the fact that if someone doesn't get what he was trying to do with something he straight up calls them stupid.
@Kazillion-Jillionaire
@Kazillion-Jillionaire 6 ай бұрын
Fr, I agree with u
@zxylo786
@zxylo786 4 ай бұрын
I was agreeing with you until the Quiet part.
@KW-de9sc
@KW-de9sc 4 ай бұрын
Like as i guess cool as death stranding seems, theres a lot of nonsensical shit together with like a few strings connecting them just you can say “Ha! See? It all fits.” It can make sense, doesn’t mean it’s not batshit crazy or nonsensical.
@ImCptnAwesome
@ImCptnAwesome 4 ай бұрын
Bro you're right, that 80 year old sniper guy better be butt naked in the MGS3 remake for lore consistency.
@user-po9sd8nq8v
@user-po9sd8nq8v 4 ай бұрын
based Kojima
@DracoPlaysYT
@DracoPlaysYT 6 ай бұрын
If anybody is still here to HEAR ME, i have a point: What Skyrim should have done with the magic tomes, at least, is to make you be able to read the spell tomes to learn them. In the tomes, you could learn the history of the spell, how it works, who made it, stuff like that. It could help, at least a little bit. No matter what though, I'm still going to have fun and play some Skyrim every once in a while...
@andrewkolbe3707
@andrewkolbe3707 3 жыл бұрын
“Four whole play throughs” -235 hours Me haven’t finished main quest line: -1500 hours
@c.harlie
@c.harlie 2 жыл бұрын
He only has 1 achievement so he might be like you lmao
@JubeiKibagamiFez
@JubeiKibagamiFez 2 жыл бұрын
Yeah. His comment about loving the game is little sus. I got in almost 1000 hours on PS3 before I finished the main story line too.
@Wildcard-Jack-47
@Wildcard-Jack-47 2 жыл бұрын
@@JubeiKibagamiFez nah I have every trophy and completed almost every quest in the game on two separate play through with 367 hours you not completing the main quest on the PS3 so no mods with almost 1000 hours is the sus thing here
@JubeiKibagamiFez
@JubeiKibagamiFez 2 жыл бұрын
@@Wildcard-Jack-47 I keep playing even after finishing all the quests. I'm an explorer. It not just about 100% for me with the games I love.
@Wildcard-Jack-47
@Wildcard-Jack-47 2 жыл бұрын
@@JubeiKibagamiFez yea but without mods unless you’ve played like 5 or 6 play through doing everything but the main quest getting 1000 hours without doing the main quest once is petty ridiculous With mods of course this would make more sense
@oldvlognewtricks
@oldvlognewtricks 4 жыл бұрын
This makes me think of Morrowind’s mushroom towers, and how their architecture is affected by levitation.
@connorgrant5908
@connorgrant5908 4 жыл бұрын
Toby H People just forget that Morrowind is just a better game when you download graphic mods.
@oldvlognewtricks
@oldvlognewtricks 4 жыл бұрын
Connor grant You say ‘people’...
@hugo3627
@hugo3627 4 жыл бұрын
Slaves in Morrowind had bracelets on that drains their Magica.
@arkadoc1102
@arkadoc1102 4 жыл бұрын
hugo that’s exactly what is was reminded of and what they should’ve done when you get thrown in any jail. But they didn’t do that because they didn’t think about it.
@thalmoragent9344
@thalmoragent9344 4 жыл бұрын
Toby H Your point?
@ViperRock1
@ViperRock1 4 ай бұрын
Re: bound swords and weapons, I like to imagine there was originally a physical blade with a unique pocket storage enchantment, as well as a strengthening enchantment fueled by the souls of the enemies they kill. The perk to fill soul gems with bound weapon kills is also an extension of that, maybe something to do with reaching the limits of the weapon. Expand on that a bit, and the economic effect could be fascinating to dive into, and just complicated enough to mask the brokenness and preserve a bit of immersion.
@brendencharles9663
@brendencharles9663 6 ай бұрын
Out of all of the schools of magic, the only one that truly feels like it has an impact on the worldbuilding is Conjuration, making it my personal favorite when compared to all of the others. While Bound weapons are technically Conjuration magic, the majority of the school is focused on raising the dead or summoning Daedra. If we consider the value of honoring the dead in Nordic beliefs, a field of magic that focuses on raising the dead could be insulting to their traditions. In the case of Nords specifically, a severe disdain for magic of any kind can be observed as a result of elven conflict and tragedies that occurred as a direct result of magic, like Winterhold. Phinis Gestor, the Conjuration mage in the College of Winterhold, provides small pieces of insight regarding Conjuration magic through his dialogue. One of his greetings says there are few places he can pursue his type of work without fear of persecution. When asked if raising the dead is frowned upon, he states that necromancy is a tool to be used, but non-mages may not agree. His former mentor, Falion, receives vile accusations in Morthal because of his open practice of Conjuration magic. Additionally, the act of summoning has had an impact on the world. Primarily, I noticed this through the very existence of the Vigilants of Stendarr. This organization's entire purpose is preventing Daedra from being brought into the world, and purging them if they do, as a direct result of the Oblivion Crisis.
@NickB-md1oy
@NickB-md1oy 4 жыл бұрын
This dude just tried to flex 235 hours on Skyrim. Come on, man. That’s some serious rookie shit.
@whattheshit4936
@whattheshit4936 4 жыл бұрын
Nick Bottorf I didn’t even think I played it that much and I have 310 🤣
@barackobama129
@barackobama129 4 жыл бұрын
He never flexed it but go on
@thatsnotgonewellatall5517
@thatsnotgonewellatall5517 4 жыл бұрын
@@barackobama129 my thought exactly. He uses it as proof he doesnt dislike the game
@buildawall5803
@buildawall5803 4 жыл бұрын
Better than my numbers my fallout numbers are higher
@larsalexanderlarsen4377
@larsalexanderlarsen4377 4 жыл бұрын
@@whattheshit4936 i have around 3600 hours on Skyrim
@autumnsilverwinds4990
@autumnsilverwinds4990 4 жыл бұрын
15:52 "It's better to go deeper than wider" Me: THAT'S THE TITLE OF MY- *gets shot five times*
@helvarstark4282
@helvarstark4282 4 жыл бұрын
Damnit you beat me to it
@mohammadalighani5213
@mohammadalighani5213 Жыл бұрын
you're kind of right. although, I think if you read the lore, conjuration magic is incredibly dangerous that conjured weapons can actually fight back against you. But still, the least they can do is make the conjured weapons to deal a certain % of damage back to the player with every hit. however, I think because of this shallowness, it makes it a perfect game for modding. hence why the game survived so long.
@SotiCoto
@SotiCoto 8 ай бұрын
About the Transmute Ore thing.... I think everyone runs to grab that book in Skyrim... but here is the question: How many people have the patience to use it seriously? Let me just set the stage here: It takes 2 casts to change 1 piece of Iron Ore into 1 piece of Gold Ore (via Silver). Each cast takes about 80 mana, and you start with 100 mana. At the very least it takes 6 casts of the spell to make enough gold for a single Ingot. Unless you're a powerful wizard with a huge mana pool or a lot of enchanted gear to lower the casting cost of Alteration magic, you're going to be doing a LOT of waiting to get that one gold ingot. And that ingot is maybe enough for a single ring or amulet. Also it is very heavy. And no, you can't just make it into coins. This is a world where ridiculously valuable enchanted items can be found in containers dotting the landscape... and where you have to consider the cost-to-weight ratio of everything you pick up to determine what IS or IS NOT worth lugging back to the nearest vendor to turn into Septims (which, ironically, have no weight). The sad fact of the matter is that Transmute Ore is NOT an infinite money cheat... as it takes FAR more time per Septim in the most boring possible manner than just going out and raiding dungeons. The primary use for the Transmute Ore spell is.... levelling up Alteration magic. Not even joking. It is better for grinding spell experience than it is for grinding money. And even if you do want to make money from it, the best way is not just to make the gold, but craft jewellery from it, then enchant that jewellery to vastly increase its worth..... but again, better to just go and find pre-enchanted items. So no... it isn't the economic disaster you believe it to be. Even assuming you hired a ton of peasants, decked them out in personally enchanted Alteration cost-reducing gear, taught them all the spell somehow and got them to cast it constantly for 8 hours a day every day to turn iron into gold... you still can't mint coins out of it. Gold SEPTIMS are the currency basically everywhere in Tamriel, and the lore never specified exactly how they're minted. And you still need an infinite supply of iron (plus infinite time and infinite effort) to make an infinite supply of gold. And go figure... Nords still prefer to make their arms and armour out of steel (rather than any of the other superior fantasy metals in Skyrim), and they're in the midst of a civil war, so demand for iron is always high. Meanwhile you're taking all that iron and making it into .... jewellery? I presume jewellery since septims are out of the question. Good luck selling all that.
@Blackgriffonphoenixg
@Blackgriffonphoenixg 4 жыл бұрын
imagine how easy it would be to get away with murder too. Stab someone sheathe to dispel "coulda been anyone"
@DemonKing19951
@DemonKing19951 4 жыл бұрын
Well, if this spell was fleshed out that much each would probably work like a finger print. There'd probably also be a ton of variety in spells, possibly side quests where you track down superior versions of the spell in old ruins or through certain factions. The black brotherhood? A version of spell that saps life away. The high elves? A super light weight version of the spell. Possibly you'd get an entire skill tree for each spell introduced into the game just because each as their own unique traits that can be expanded upon.
@1r0zz
@1r0zz 4 жыл бұрын
It's a eternal medieval world... Getting away with murder is kinda easy (and is exemplified in the "blood on ice" quest.)
@supercalifragic1551
@supercalifragic1551 4 жыл бұрын
@@DemonKing19951 Kind of like forensic science today is able to identify the shape of weapons used in a crime, and have it where the bound weapon's appearance is different for everyone. In court or even on the spot with guards, you could have suspects summon their bound weapon. Then comes along an antagonist who has multiple bound weapons, or can alter the shape of their bound weapons.
@kendallchaos
@kendallchaos 4 жыл бұрын
Who Knows that kinda what I was thinking, it’s like how ballistics lets you trace what gun a bullet was shot from because of the rifling
@kyriss12
@kyriss12 4 жыл бұрын
Or you could just bribe the guard, or crouch in a bush till everyone forgets about you.
@Dza2K12
@Dza2K12 4 жыл бұрын
Skyrim: We're throwing you in prison, and taking your weapons away. Me: Laughs in Master Conjuration.
@Joni_Tarvainen
@Joni_Tarvainen 4 ай бұрын
Transmute was a strange find, but it gave me bit of RuneScape feel as I mined away and leveled my smithing up to 100 with the spell and re-spawning ore veins, so I didn't mind it. True, it's not as deep of a spell but a fun little enhancement for the "Do what you want"- style of game play Skyrim offers. I do agree on having more simplified system that has implications to the world itself and can be linked into the world building itself. While I was studying scriptwiting in Uni, I attended on one Game design scriptwriting course that handled non-linear story telling and I used magic as the core element for the world building and for the combat, so all of it intertwines within a multi-choice story. It was interesting course and as Audiovisual writer/director it really helped a lot to attend 'cause it pressed the consequences of the world itself so well.
@matemoonka
@matemoonka Жыл бұрын
Seriously ! You nearly, really nearly make me cry from finnally understanding one of the many things who I feel wrong in Oblivion and Skyrim. I'll say that the magic system in Morrowind, wile it doesn't change in matter of estrangment, it can be so broken that it become extremely fun, this is something that I deeply missed in the next gen. But thank you for your work (not just this video). You are awesome !
@bsongy1
@bsongy1 4 жыл бұрын
In tabletop role-playing games many of these issues have been discussed under the concept of "verisimilitude".
@Gray963
@Gray963 4 жыл бұрын
Oh good call. Very true.
@valstrom7672
@valstrom7672 4 жыл бұрын
@@Gray963 what's that?
@Spiderboydk
@Spiderboydk 4 жыл бұрын
IMO it's not quite the same. Internal consistency dictates that the story adheres to it's own logic, and that might support versimilitude, which is about how easily you can suspend your disbelief and immerse yourself into the world's logic.
@trenauldo
@trenauldo 4 жыл бұрын
@@Spiderboydk Sounds like one helps to enable the other...
@Spiderboydk
@Spiderboydk 4 жыл бұрын
@@trenauldo Exactly. :-)
@edenm.1114
@edenm.1114 3 жыл бұрын
I think Bioshock does a really good job at showing the effect the “magic” (or, in this case, DNA shifting drugs) in the game has on the world around the character. The Plasmids were originally supposed to be utilized for mundane tasks like lighting a cigarette with a snap of a finger or starting something up through electrical force, but as Rapture became more dangerous and the denizens became more insane, the unchecked Plasmids became weapons. It also shows how the constant use of the Plasmids both deranged and disfigured the citizens of Rapture, leaving your enemies with hideous, mutated faces and scabbed up bodies screaming absolute gibberish as they try to set you on fire or bash your head in with a lead pipe.
@joeyjointjebaiter1275
@joeyjointjebaiter1275 3 жыл бұрын
I actually made this exact comparison. If the ADAM slugs were never discovered at the bottom of the ocean where Rapture was built, the game would just be about a city underwater with no problems at all. The magic system of Bioshock is the reason Bioshock exists, while the magic system in Skyrim has no reason to exist, excluding the shouts
@spacearabica
@spacearabica 3 жыл бұрын
this was a really well written comment and observation.
@isaachamilton7976
@isaachamilton7976 2 жыл бұрын
@@joeyjointjebaiter1275 Well technically Rapture would have fallen apart anyway due to the flaws in its objectivist philosophy. The discovery of ADAM was just the catalyst that doomed it much faster.
@joeyjointjebaiter1275
@joeyjointjebaiter1275 2 жыл бұрын
@@isaachamilton7976 well, it still impacted the story more than magic in skyrim does
@fakasi
@fakasi 2 жыл бұрын
Bioshock as a whole was an awesome game. From the legendary wrench to the first time I seen a Big Daddy and thought he was just some big dumb ass lug I could wreck. The subsequent sound of hearing him after that encounter would send chills down my spine making sure not to aggro his ass again. Not until later on in the game when I could kill him, I felt bad for the big guy and the little girl he left behind. Especially since they have such a tight connection. Makes me want to play Bioshock again!
@5001Fergies
@5001Fergies 5 ай бұрын
I got skyrim for christmas in 2011. In the 12 years since, i have put no less than 3000 hours into that absolutely beautiful game. I have absolutely no idea how i’m actually supposed to break out of that prison because every single time i just cast summon dagger and go in 😂
@DualWieldFTW
@DualWieldFTW Жыл бұрын
On the subject of transmutation, I'm currently doing world building for a dark fantasy setting with several magic subsystems. Transmutation will be present in this world, with a lead-to-gold transmutation spell. However, in this setting, silver is more precious than gold due to it's practical use in monster hunting, and the spell for transmutation is closely guarded by an independent banker's guild, which is governed by a council of mages from each region. Additionally, while transmutation to silver is possible, it results in an unstable product that decays to a lesser metal (in this setting, silver also has a huge affinity for magic, and that affinity is something that cannot be artificially created or altered to this extent). So even if individual mages somehow learn transmutation magic outside of the guild, the amounts of gold they can realistically transmute is pretty insignificant, as the Banker's Guild relies on basically a small army of mages who each play a small role in a larger spell to transmute large quantities of metal and thus is more efficient, compared to a single mage or group of mages spending immense amounts of energy and days of preparation to transmute basically $50 worth of gold.
@luish8056
@luish8056 4 жыл бұрын
“Raid Shadow Legends is a shit game and you shouldn’t play it” Finally! Someone speaks the truth!
@doomderp
@doomderp 4 жыл бұрын
Everyone's been talking shit on Raid
@chadharris2973
@chadharris2973 4 жыл бұрын
Luis H yet he still mentioned them which is itself press for them
@luish8056
@luish8056 4 жыл бұрын
Chad Harris There’s a saying that goes well with this but for the life of me I can’t remember it right now.... Any
@pearse3830
@pearse3830 4 жыл бұрын
Luis H ‘the only thing worse than being talked about is not being talked about’ or the phrase you probably mean ‘all publicity is good publicity’
@luish8056
@luish8056 4 жыл бұрын
Pearse yeah the publicity one, thanks that’s been bothering. Much appreciated.
@Hawaiian_Pizza_Enjoyer
@Hawaiian_Pizza_Enjoyer 4 жыл бұрын
"Hmph, wizards... now that's power.. bet they got that "secret magic".. turn wood into gold.. yeah, wish I could turn wood into gold..." -random bandit
@ekimaulthar2044
@ekimaulthar2044 4 жыл бұрын
and he'd get to keep that gold. "that kid could be anyone's..."
@jergensherbit756
@jergensherbit756 4 жыл бұрын
-random bandit with transmute spell on a shelf nearby
@Microwave-Child
@Microwave-Child 4 жыл бұрын
@@jergensherbit756 they probably cant read tbf
@iancomtois9832
@iancomtois9832 4 жыл бұрын
@@Microwave-Child There's that one blind guy who's always "reading" a completely blank blook.
@beyondblood2707
@beyondblood2707 4 жыл бұрын
@@jergensherbit756 Actually first transmute book i found was immediately after the first time I heard this line. About 15 ft to his right.
@kuboskube
@kuboskube 6 ай бұрын
Welcome back! I'm happy to see you again!
@yazey91
@yazey91 5 ай бұрын
In french we do have a world for that "suspension de l'incrédulité" which I can translate as disbelief stop. It discribes the same concept, if a story have iner rule that doesn't change every second It feel realist dispite being not.
@wasdwazd
@wasdwazd 4 жыл бұрын
"This video is brought to you by Raid: Shadow Legends!" I never moved my cursor to the slider so fast in my life.
@Quasiguambo
@Quasiguambo 4 жыл бұрын
You caught the joke though?
@wasdwazd
@wasdwazd 4 жыл бұрын
@@Quasiguambo But of course.
@wasserruebenvergilbungsvirus
@wasserruebenvergilbungsvirus 4 жыл бұрын
Get the "Sponsor Block" addon! I really wouldn't want to use KZbin without it anymore. It lets people upload a sponsor segment in a video into a database, which then allows other people using the addon to automatically skip it.
@Kittsuera
@Kittsuera 4 жыл бұрын
@@wasserruebenvergilbungsvirus and then to counter that "magic" the world would adapt and allow the uploaded to add a random dynamic sponsor segment that never plays in the same place. since the world has yet to adapt it kind of breaks the immersion of the world we live in. ;D
@Banana-Boi
@Banana-Boi 4 жыл бұрын
@@wasserruebenvergilbungsvirus or just skip forward.
@MilkBoyFilms
@MilkBoyFilms 3 жыл бұрын
"Bigger isn't better" Ubisoft: I'm gonna pretend i didn't hear that
@ezraho8449
@ezraho8449 3 жыл бұрын
FIVE TIMES THE DETAIL!
@brunoactis1104
@brunoactis1104 3 жыл бұрын
At least Ubisoft doesn't put a fucking transmute gold spell in their games.
@wgnd1614
@wgnd1614 3 жыл бұрын
what are you trying to say?
@slojcabronas858
@slojcabronas858 3 жыл бұрын
CDPR: I'm gonna pretend I didn't hear that
@matthewcooper4248
@matthewcooper4248 2 жыл бұрын
*cough AC ODYSSEY cough*
@swoll1980
@swoll1980 6 ай бұрын
In Morrowind prisoners had enchanted shackles on, and they covered Stormcloak's mouth at the beginning, they must have just forgotten.
@YourlocalAustralian
@YourlocalAustralian 8 ай бұрын
it's crazy too for a moment i thought brewing beer is a dumb decision but then i realised they can't drink the water since it would have time fall in it.
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