Regarding your conundrum I blame the Quest Log encouraging 100% completion needs because if it wasn't a Quest you wouldn't feel as compelled to retrieve the item. It forces the player to either do it regardless of whether their character would do it or abandon it and leave it continually available in the Quest Log.
@Gar1onTabletopАй бұрын
The quest log will have it as a reminder, but...it's my gaming instinct telling me to try and retrieve it.
@jcohasset23Ай бұрын
@@Gar1onTabletop Same difference really.
@freakingpices5780Ай бұрын
About the crest, do you want some extra info without the strait up solution or spoilers for future events? I know that you are sensitive to spoilers so this would be the least ammount of info that still helps you further.
@Gar1onTabletopАй бұрын
I don't think I want any info at all.
@luanguАй бұрын
Pssssst.... Gale has the "knock" spell. (Unless it specifically says 'impossible', it will unlock with a 'knock' spell. Like the Big Entry Doors outside the Monastery are 'impossible') Now go back and unlock the compartment that holds the 'Crest'. Screw finding those stupid weapons and altar crap puzzle. Keys? Locks? KNOCK!
@Gar1onTabletopАй бұрын
Except I sort of worked out where it might be using meta knowledge; camera manipulation. If there *is* a door there, my characters wouldn't know.