An interesting and also needed point of view, thank you, Nils... and that's the reason I can't stay with one single simulation. Each sim has it's own strenghts and weaknesses and in the end of the day, it depends on how much you enjoy the experience. I find it very interesting to hear how different the approach towards that one aspect of replicating a tyre is between different sims - a small yet very important piece, also iRL. And this very likely will also be the case for all other aspects. So I think we will have to wait for the day some guy(s) will come around and say "we have been able to develope a physics engine running on normal computers, that can replicate physics itself as close as possible", because currently we have a mixture of different engines focussing on different aspects, getting some stuff kind of right, some stuff on the other hand totally wrong. For example my guess is ACC is kind of right in terms of tyre grip and it's decay over the course of a race (but I think the latter was quite off at the beginning of V1.9 cycle...), whereas ACC feels quite wrong in certain situations like collisions and the suspensions reacting to anything not being tarmac. iRacing on the other hand feels more right with handling suspensions, the cars feel relatable and like having true weight to them, you can feel weight transfer very well, also the case with rFactor 2 and LMU. But in terms of tyres iRacing feels wobbly and kind of "ahhhh don't worry about pressures and temps", Automobilista 2 also doesn't really feel different when tyres are not really in their window according to data shown in the sim... you just throw the care into the corners and if it starts do slide you go into Dominic Torretto Mode, most of the time cars are easy to balance/catch back. But each one of them is fun, if you are able to adapt and develop a driving style. Until this persists I think normal hobby drivers like me who aren't competing in any kind of competitive leagues or Esports should embrace the variety of sims as much as possible and then maybe pick and choose what feels best for one self... and don't give a damn about people who try to preach their opinion and that THIS ONE sim is the best and all others are shit... I for one got (back) into hardcore sim racing because of ACC... that was during V1.7, so pretty late actually. V1.8 felt also right and then came 1.9... and I started to dislike ACC. But the faulty component in that equasion was ME, I was the one not being able to adapt to the overhauled physics. I still am not, frankly, but Kunos made tweaks over time and thus ACC is more enjoyable to me again. At least in a casual way, I still don't manage to drive on the same limit I was able to before V1.9. But who other than me cares, right? Just move on if you don't like a sim, try another one... there are way more simulations on a very sophisticated level, each with some different focal points... some focus on tyres, some on the suspensions, some are trying to give an overall enjoyable experience being not particularly well in one or two aspects, but overall relatable and feeling somewhat right. Just pick and choose or do them all. But don't preach, enjoy the ride 😁 TLDR: I agree with Nils and thanks for the insight into sim developement.
@JaredPaul012 ай бұрын
The more I want the perfect racing simulator and the more I understand simulation, the more I just want to go back to a fun quick and simple racing game that feels good to drive on my expensive rig.😊 Tribalism feels like miss guided passion for sim racing so thank you the maturity this vid brings to the community
@grigorioschristodoulou52292 ай бұрын
Assetto Corsa then :D But only quality cars from Kunos or RSS etc. You can push the car quite a lot in AC. A few rF2 cars are also fun to drive, e.g. M4 Class 1. Some other stuff like the M2 CS just feel like a tuk tuk on winter tires
@herlegz69692 ай бұрын
Gran Turismo 7 guarantees the best experience. Dame hardware, same simulation, no variation. Online racing could use a pro mode subscription with marshalling and banning but otherwise absolutely the best fidelity. But the tribalism is so bad it's anti tribalism, each wants to be theit own god of ego stroking righteousness. Enjoy the drive. Help others enjoy whatever they like too.
@rakimaje84332 ай бұрын
Remember where we came from, top view, dots that supposed to be cars, weird keyboard controls and just enjoy what we have today, amazing sims/ arcade, all racing games to make us enjoy something we probably never will do in real life.
@DCFHazardRebornChannel2 ай бұрын
Amen. That is honestly how it is. The best sim I had access to as a kid was gt2 with a controller. Now we are whining over how the breaks work in one game compared to another, LOL. I only recently got into sim racing after 20 years again and bought my first entry wheel the t248. I am having so much fun and can't believe how far we have come. We got such great choices. From sims to even simcades. Enjoying ac, acc, lmu, ea wrc, fh4, got the rennsport close beta a week ago, now trying iracing this month... heck i even done a work around for cyberpunk 2077 so i can play with the wheel, lol, (full support, not like how Jimmy Broadband or what's his name done, haha, with pedals working and all). And there are so many more games to try too. Enjoying my times as much as I can on each game honestly, meanwhile people are whining over which is better..... seems hilarious to me. Its beyond them completely the idea that they can enjoy more than one title. And if they warm up to just 1 in the end, its a matter of preference really. I don't understand the need to try and push one's preference on to others. Are you having fun? Yes? Good. Am I having fun? Yes? Then good. That is all that should matter.
@rakimaje84332 ай бұрын
@@DCFHazardRebornChannelI can totally relate to that! Well written! Have fun and enjoy!
@DCFHazardRebornChannel2 ай бұрын
"No, you are wrong, Leonidas, I mean, Nils, you are wrooooong! iRacing is the only game that gets it right..." -Every iRacing fan pretty much dizzying everybodies nuts over which sim is "mOA rEaL"....
@oez48802 ай бұрын
I've always liked how sims simulate all the different elements that exist in a race car and racing. It's depth and makes them so interesting when you put the car in different scenarios, not really if they're exactly like the real thing (which they can't be). If *racing* sims do a good job, you have to think like a racing driver or team and adapt. If we think all the way back to Geoff Crammond sims, they had plenty going on beyond the driving model itself. Cars breaking down dramatically in many different ways, setups, pit strategy, weather. This endless fixation with driving feel and whose is the most realistic - although of course any driving game has to gel with you from a pure driving enjoyment point of view - is somewhat counter productive I think. I'm glad we have very advanced physics these days, but there is a lot of value in simulating the event itself and what you need to do in order to win, and driving is just the first requirement. It's what F1 games do well despite their meme status among hardcore sim racers due to their physics model. You can jump in and experience a whole F1 season against AI in quite an accurate manner at the end of the day. People absolutely love to throw around the words simcade and even arcade to bash these type of racing titles, but if you compare them to an actual arcade racing game they couldn't be farther from it.
@DCFHazardRebornChannel2 ай бұрын
Exactly what I've been saying, the part about adapting. When I play a different sim for me its like driving a different car. I adapt to it and have fun regardless. I mean like you said, by definition sim is a simulation, a simulation is never the actual thing. Its close enough. We used to learn driving techniques from old racing games 20 plus years ago on controllers. We adapted said knowledge to the real thing if need be and where possible. And now people are so spoiled they can't bloody adapt a single sim even with such levels of realism and break down over tribal tantrums on "which game is more real"... seriously people, we have come such a long way and we complain? I say, play as many sims as you can as long as you enjoy them, and get the most out of your setup. And even throw some arcade racers in there. Who cares. Make the most of the setup you built and enjoy it as much as you can. If by any chance you get the chance to do any of it in real life, if anything all the different experiences will allow you to be even more adaptable.
@donaldfenner68912 ай бұрын
How about we stop sim RACERS' tribalism? Everyone in an LFM Pro race is a very good sim driver, very close in racing ability. They are so close that it is very difficult to determine which factors exactly and by how much determined a specific race winner. Maybe the person who came 2nd on a particular day had 30ml of spoilt milk in the morning. Maybe they have slept 20 minutes less than usual. This is before we even start talking about car BOP. So, as you can see, it is pointless to keep asking the question which sim driver is the best, because all pro drivers are almost equally good, anyway. They can finally pack their bags and live in peace. No more stress, no more racing incidents, no more heated debate about BOP. Stop tribalism, stop arguments. Embrace the Stop
@SimRacingVeteran2 ай бұрын
The best sim is the one that gives you the most enjoyment.
@charliebeckey62692 ай бұрын
Another great video Nils, really well put together. One other benefit of having different sims and changing from one to another is driver adaptability. It's definitely a skill to learn the physics/techniques needed for one sim versus another.
@Gwayneeee2 ай бұрын
iconic Nils thumbnail are back
@TeamSpeedyMotorsports2 ай бұрын
Love the perspective, Nils. I've had this conversation with our community regarding the feeling of different Sims & my point has always been, there is no 100% correct way to model it after real life. Once we accept that, they become more enjoyable. I also advocate driving a few different titles to gain skills that will translate into your final sim of choice. Each sim offers different opportunities to learn & these things are a strength. Sim shaming should be the least of your concerns, it's about community & growing in your skillset.
@Traction_Circle2 ай бұрын
Completely agree. The aim is to make the most accurate simulation from imperfect data, sourced from infinite variability with compromised resources and human factors! Then even with the best simulation software you have to MIMIC through graphics, audio and FFB the sensation of driving fast on a track against competitors. Amazing it feels as authentic as it does, our brains make good liars 🙂👍
@mikecroshaw57542 ай бұрын
Great video. I play a wide variety of sims, as they all give me something different. None of them do it all perfectly. IRacing for ovals, AMS2 for pure fun and immersion, LMU is getting some time atm, but I also go back to AC every now and then. If I stuck to just one of them I’d better at it, but I do this for fun above all things.
@lemondigitaldesign2 ай бұрын
Exactly! I've been doing this for a very long time and the realism debate is just BS. It's never been realistic and it never will be. Realistic is when you sit in a car. The rest is sim, it's something different. And for most people it's different what they want to get out of it and how. For me it's how the sim transmits the driving experience to me. The "best" or "most realistic" sim is the one that makes me feel like a racing driver, do what a racing driver does in his car. This can be achieved by different means, many of which are correct, not all of which are the same. 1) First and foremost of course the sensation of speed or racing. When I hurtle down the Schwedenkreuz in my Porsche in AC or in my Mustang in ACC or in my John PLayer Special Lotus in AMS2 I get that. And if I do it side by side with another dude on a server, even more so. I get the adrenaline rush, my hair stands up, I feel like I'm barely8 holding on, I get sweaty hands. I feel like a racing driver. 2) Second is what I do during the race. I monitor tires, I evaluate when to go full out or when to go at 98%, I decide if I should defend or maybe let through and tuck in behind, I decide whether it's my battle or leave it for a few laps later, I change the brake balance to the hairpin and then again back for the long gfast 5th gear corner, I add a little TC cos my worn tires may spin over the off camber crest, I desuce to stay out another lap, I check the other guy's laptimes around me ... I am a racing driver, flying through the turns, competing with others, doing what racing drivers do. This may also come with a cost in realsim, maybe even in the driving mechanics. The grip curve may noit be 100% exactly as in real life, but if the car feels aweome, I can live with a little deviation. ACC in car sound is way over the top, I know this. But I also have to admit that it helps me immerse. The rattling and crackling over uneven track, the pebbles banging against your chassis afer an off. I know you wouldn't hear this ina real car. But it gives me that extra little kick. The feeling of speed which I don't get in my chair because I have no G forces. Physics and realism are one, very important, element. But not the only element. And they can be transmitted in different ways. One is not necessarily always better than the other. Over the last 35 years I have had favourite sims at all stages, my go to sim. But I have also played all others. Some I liked more, some less, but I always appreciate the choice .. thank you for your effort! Now others may be looking for something different: Some may want to replicate the exact sounds of sitting in a cockpit, the exact brake curve, the exact steering weight, only feel what the real cars' wheel would transmit. Basically focusing on the pure driving, only seeing and feeling through wheel and pedals what you would feel in a real car. Minus the g-forces, the vibration and all the other sensations realitty provides. They get immersed because they know that they need to push 4.125NM strength to turn their wheel at 80kph exactly like the real car. And that is legitimate, too. Problem is that some people just can't let others enjoy what they don't see as enjoyment themselves. But if you think about it: sitting in an office chair (or a full blown rig) pretending to be a racing driver is for most "normal" people already pretty nuts. To then troll on others because they have a slightly different nuance en enjoyment of basically the same thing ... well ... you get my drift ... ... damn, this turned out way longer than I intended, I guess I had something weighing on my shoulders :P Nice video as so often, thanks Nils.
@SimracingPopometer2 ай бұрын
you forgot that "if you no longer go for a gap, you are no longer a racing driver!!1!1!!11!" :))
@lemondigitaldesign2 ай бұрын
@@SimracingPopometer at my age the gaps become progreesivley smaller and the decision making progress progressively longer 😅 The enjoyment is still the same though so I'll stick around for a while still 😜
@Wilayaat2 ай бұрын
@@lemondigitaldesign Another fantastic video by a very knowledgeable person.
@fil_lokka2 ай бұрын
Accuracy of the sim is irrelevant, if it isn't fun, that's the key factor for me
@Noeln832 ай бұрын
I would like to give it more than one thumbs up. Another great video from you. Please keep up the good work.
@slaphead902 ай бұрын
Everything in terms of physics in current sims is a compromise. Some will nail one aspect but will fail on others, and some won't nail a singular aspect at all, but overall may feel more intuitive to drive. The physics calculations required for a perfect simulation of an individual car are not even attainable even with the stuff the big F1 teams use in their Skunkworks section, let alone a PC or console. At the extremes you either end up with intricate physics calculations at a low sample rate, or you have approximate and simplified physics calculations at a high sample rate - the trick is to balance this compromise. There's no point having an an intricate physics implementation that can only be calculated a couple of times a second, nor is there any point having a very simple physics implementation that can be performed 10,000 times a second. I also hate the term simcade as when it comes to the actual driving all sims are simcade in that they don't actually truly represent reality for the above reasons. TL;DR - just drive the sim you get the best feeling from and enjoy the most.
@sameerhanna60652 ай бұрын
Man i just like the way you explain things
@kzaeytzev48102 ай бұрын
I can't wait for the quantum complexity physics update.
@SimracingPopometer2 ай бұрын
this will surely solve iracings temperature sensitivity
@viktorianas2 ай бұрын
I choose one discipline or car and go through AC, RF2 and AMS2, then decide which version is the best for my personal taste.
@juanmata43182 ай бұрын
Just stick to one sim be good at it and win. In the end it's a sim.
@brichtersimracing2 ай бұрын
You were talking a lot about what data the developers can use. But there is another question before we can answer that: is there any data available? And I'm not talking about teams/oems not sharing specific data. But there are things where the teams or OEMs actually dont know how things are working. So irl you can put a car together and if it works it works, without ever questioning how or why it works. Its just a given based on the law of physics. Meanwhile in the sim we need to calculate and unverstand everything perfectly in order to replicate it. But how should we replicate it, if we dont know how it works irl? We have to guesstimate it. And surely different sims will come to a different solution then.
@SimracingPopometer2 ай бұрын
I see quitting esports means you have more time to watch content :D
@NickPBond2 ай бұрын
There is no such thing as the Golden Path. You stay on the golden path by frequently checking both sides for the best route forward. Contrast is important. It's not about what is best, it is about what you prefer. Don't let loyalty blind you. Thanks Nils, valient attempt.
@slowcar-ahead2 ай бұрын
"Simracers are very tribal about their favorite sim." Fans of are very tribal about their favorite . I believe that social sciences explain this better than exact sciences. I think i understand the objective of the video, but it's like using science to demonstrate to someone who believes in God the probability of an event and that it has nothing to do with God; there is something more than purely science. p.s.: I'm not from the field of social sciences. p.s.2: I used religious belief only as an example of an understanding of the world that diverges from science. I hope I didn't sound disrespectful.
@SimracingPopometer2 ай бұрын
fair point, but my video isn't trying to explain tribalism. it's trying to explain why games are different, and why that doesn't mean that any of them is necessarily right or wrong.
@slowcar-ahead2 ай бұрын
@@SimracingPopometer I got it, but given how they are born, egos will continue to be built on the sims. Contrary to what you ask for in the description. That was it, sorry for problematizing this too much. I loved the video.
@ryanakahoward52462 ай бұрын
My sim is bad and so is yours. Pitty party at my place. Bring beer.
@SimracingPopometer2 ай бұрын
you had me in the second half. (:
@pupserq2 ай бұрын
They do have an interest in cooperating with developers. Eyeballs is the major currency in racing and sim racing combined with KZbin has become a major source of eyeballs. GT3 in particular has gotten a large boost in much needed interest IMHO. Developers should hire sim racers and put them in real cars to assist development and eventually maybe they will.
@SimracingPopometer2 ай бұрын
unfortunately that's wrong. these series are not financed by eyeballs and tv licenses or ads. rich people are the main driver of GT3. manufacturers do not sell more road cars because they are in GT3. they only sell gt3s to GT3 Teams, that is a profitable business if you can get enough cars out. simracers in GT3 would not drive attention to it nor would it lead to more car sales. you'd have to find someone ready to waste money on it for it to happen, but it's certainly not profitable by any means. thus they do not have an interest to work with developers. they can do it for just generally being present but there's no real gain in it other than not being the one who's missing.
@schumzy2 ай бұрын
Where is the paper on tyres?
@SimracingPopometer2 ай бұрын
www.politesi.polimi.it/retrieve/a81cb05d-9cd9-616b-e053-1605fe0a889a/Optimisation%20of%20the%20tyre%20model%20in%20rFactor2%20environment%20for%20AVEHIL%20professional%20simulator.pdf sorry edited the description and accidentally removed it
@alpha007org2 ай бұрын
I commend you for your bravery.
@FrANTiXzz2 ай бұрын
Best sim: need for speed. Change my mind
@stickdeath19802 ай бұрын
i like any game sorry sim's i can race :D
@sjd1968ca2 ай бұрын
Well said!
@MM-mx8sr2 ай бұрын
Just Drive what is fun for you. In my case its iracing And lmu. Both good And fun.
@voleyd2 ай бұрын
Do even the manufacturers own sims recreat the real thing 100%
@pokiou2 ай бұрын
ISI engine.. Unreal graphics and iracing options for online racing. Thats all we need...
@SimracingPopometer2 ай бұрын
not entirely wrong
@mattymatte62892 ай бұрын
Nils, can you link the interview you mentioned with the bmw simulator? Can't find it and would love to watch.
That video has only 4,5k views 😮 Never known about this. You should make a video only talking about that experience Nils. That's an experience not many are gonna get
@peermancolin2 ай бұрын
excellent
@juanmata43182 ай бұрын
IRACING is my choice, old sim but works for me.
@nicolasoliveira49032 ай бұрын
Racing game community has many elitist assholes. "You can't play if you don't have an expensive rig" "HOW DARE YOU USE A CONTROLLER IN A RACING GAME?"
@RacingPCs2 ай бұрын
You should definitely drive a BMW GT3. Isn't there someone that let's you do it?
@SimracingPopometer2 ай бұрын
a single GT3 outing costs 40-50k €. even just a test day needs renting a track, a car, engineers, get licenses, insurance... it's too expensive when you don't have a direct ROI of doing such a thing
@RacingPCs2 ай бұрын
@@SimracingPopometer Well someone should gift it to you. Even a portion of a test day, 20 laps or so. Not sure how much you care. It was a wish...sometimes things can materialize. I understnad it's not so vital to you...just saying.
@SimracingPopometer2 ай бұрын
@@RacingPCs it would be great surely, but I'm just realistic
@AleksisA882 ай бұрын
ACC right now sucks. After 2k hours, I had to quit the game, it was ruining my mental. Went from multiple races a day, to now not driving at all. The tyres randomly give up on you The static stability is understeery, and dynamic stability is manic, aka cars that don't want to turn, but still want to kill you Ground collisions send you to space, making the nords horrific to drive, and cars like the audi undriveable. The 0 tc meta. The ford being the laziest car addition to the game yet: Jag sounds, bmw aero... what a mess. The thing is, there seems to be no interest in upholding the quality of the game, as evidenced by the ford, but also by the fact that the 0tc meta could be solved in one after work evening by a control systems engineer. Unfortunately I can only afford iRacing a few months a year, and it also has big issues too. The 911 wears and heats the front tyres more, somehow, and the way surface temps are modelled in that game is mind boggling, resulting in the cooler, lower pressure, lower wear rear tyres somehow having less grip than the fronts. Sad time to be a broke simracer right now.
@evo62592 ай бұрын
haha nices thumbnail :)
@vroombuilds2 ай бұрын
No you
@SimracingPopometer2 ай бұрын
😡
@Fuzkin2 ай бұрын
It's hard to argue with irenting player and try to prove that any aspect of the game is better somewhere else than a game they spent +1k euros on
@SimracingPopometer2 ай бұрын
yes, but you didn't watch it whole :D
@117simracing82 ай бұрын
Ohh man xD U really didnt get the point, did you?
@mattymatte62892 ай бұрын
Way to generalize.
@ysimracing2 ай бұрын
All those sim developers should seat in round table and make one rules for all sims and share data between. I will respect that very much
@rankisdumb2142 ай бұрын
None of them are simulations.. They are games people play as simulators! I like ACC cause i like GT3 cars and GT racing in general. I like ACC cause i can drive mirror to mirror and not have to worry about some sort of weird net code killing me! I like acc cause the graphics look pretty amazing. But the truth is. They all have a bad physics model that dont come close to stimulating real lofe driving
@fs54902 ай бұрын
Its simple, acc=sim, other=game😂
@SimracingPopometer2 ай бұрын
of course you bring a pitch fork! :)
@alessimunic2 ай бұрын
You made a grammar mistake, one C to many in a word 😉