The Ultimate Guide to Sculpting Pores in ZBrush - Advanced Sculpting Techniques

  Рет қаралды 11,951

FlippedNormals

FlippedNormals

Күн бұрын

In this ZBrush sculpting video, learn how to sculpt pores and high frequency using alphas and hand sculpting. You'll learn techniques to make your sculpts pop!
FlippedNormals Skin Kit
flipnm.co/skinKit
FlippedNormals Face Kit
flipnm.co/faceKit
Timestamps:
00:25 - Theory of pores and high frequency
07:01 - First pass alphas: Primer
11:00 - Balancing the sculpt with clay brushes
16:56 - Adding pores and details with alphas
22:19 - Pimples and blemishes
26:12 - Bonus Tip
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Пікірлер: 37
@Ariart3d
@Ariart3d 15 күн бұрын
It's great to be able to have access to quality content like this so I can always take my art to the next level! Thank you for the incredible content!
@MarcosLuisReyPerez
@MarcosLuisReyPerez 2 ай бұрын
Your videos have improve my work in Zbrush to another level, thank you so much❤🎉
@11nephilim
@11nephilim 4 ай бұрын
One of the best videos I've seen on the topic. I can do solid head sculpts but I've always struggled with the high frequency detail stage and there were definitely a few "aha" moments watching this which I'm excited to apply.
@adsicon
@adsicon 4 ай бұрын
Amazing guys! So handy!. I'm at this stage in my sculpture. This became priceless. Thank you so much!
@ArtofTonyPommells
@ArtofTonyPommells 5 ай бұрын
That last bit was so important!
@FlippedNormals
@FlippedNormals 5 ай бұрын
Thank you Tony! :D
@hardwire666too
@hardwire666too 5 ай бұрын
I'm glad you guys are talking about this. There is not a whole lot out there on the subject other than "Go buy texturing xyz's stuff".
@FlippedNormals
@FlippedNormals 5 ай бұрын
Thats what we felt too, it's almost an unexplored part of 3D
@hardwire666too
@hardwire666too 5 ай бұрын
@@FlippedNormals Very much so. I attended a fairly well known private "college" here in the US and they barely mentioned the subject. Point is not a lot of people talking about the process including those that should be.
@nightwalkerj
@nightwalkerj 4 ай бұрын
@@FlippedNormals Yeah, too bad the face kit and skin kit are $300 (on a sale) per kit if you're a freelancer.
@simonbustamante4170
@simonbustamante4170 4 ай бұрын
Amazing tutorial, thanks!
@f1shze4lot
@f1shze4lot 5 ай бұрын
Henning, it is time to sculpt each pore individually. Next level sculpting
@Jack-e5t
@Jack-e5t 5 ай бұрын
That’s level 0 sculpting
@alexly2013
@alexly2013 4 ай бұрын
Bro Shrek gone through some heavy shit.
@3dExpertPro
@3dExpertPro 4 ай бұрын
Which would be better? Sculpting pores manually with dragrect or project them with zwrap or something?
@anettkallai
@anettkallai 5 ай бұрын
useful video, as always. thanks!
@FlippedNormals
@FlippedNormals 4 ай бұрын
Thank you so much! :D
@Lyuki98
@Lyuki98 25 күн бұрын
Hey! Can I detail a character from DAZ in ZBrush using this method? I’m completely new to this, so I wanted to ask before trying.
@am3sdigital
@am3sdigital 5 ай бұрын
Thanks for the video! Your break down of low to mid to high frequency has really helped my sculpts. I really like how you explained primer, which I think I’ll think of as the “high mids.” I’ve got a question though. For high detail sculpts like this, are there any tips for managing full body characters or creatures? Would you keep it as one contiguous mesh, or separate them, perhaps by UV seam? I know that naming is super important when baking maps, but is it possible to have the body split into multiple high res sculpts, and then bake your textures to a singular, retopologized mesh? Or would you just brute force it and hope your computer can keep up, only separating what can be separated, like the eyes, inner mouth, horns or claws, etc? Thanks in advance!
@FlippedNormals
@FlippedNormals 4 ай бұрын
This is a great question! The most practical way is to keep the high freq as texture maps. Its almost impossible to have enough res on the whole body to allow for pores everywhere. Most of the time, body pores can also be done with tiles as well without manual projection. So you can add the primer layer in ZB, make sure the mid freq is great and do the rest in texturing.
@am3sdigital
@am3sdigital 4 ай бұрын
@@FlippedNormals thank you so much!
@solidasstone
@solidasstone 3 ай бұрын
Great tutorial! Thank you Are you planning on making a tutorial on how to sculpt a face like you sculpted shreks face? Or maybe make a course about it?
@kirillkot1662
@kirillkot1662 5 ай бұрын
first
@dwainmorris7854
@dwainmorris7854 5 ай бұрын
You guys need to upgrade to AI for rendering scenes That should be the next step
@jeanclaudethedarklord6205
@jeanclaudethedarklord6205 5 ай бұрын
Ignoring fundamentals and leaving it for a guess machine? No thanks
@dwainmorris7854
@dwainmorris7854 5 ай бұрын
@@jeanclaudethedarklord6205 Wrong AI has moved way pass prompting. The new AI you can draw with it like you can with photoshop
@cacaman1391
@cacaman1391 5 ай бұрын
@@dwainmorris7854 People do this because they (me included) like sculpting details and developing a technique, it's like playing music; the better you get the more gratification you get from the task. Making this stuff is not only about the result, it also FEELS good. It's fun. It's not only a job. What you are saying is similar to telling a painter "hey man, why are you painting? We have cameras now". Artistry is the key here. Not saying you can't make art with AI, just that sculpting and getting a result from AI image generators are two completely different skills.
@dwainmorris7854
@dwainmorris7854 5 ай бұрын
@@cacaman1391 Dont see your point You still have to sculpt the art artwork AI will just add details like textue and lighting and backgrounds to make it look more photo realistic. and its saves you alot of time
@wudavid345
@wudavid345 5 ай бұрын
@@dwainmorris7854Sometime it’s not only about the results it’s about the process and the whole learning journey 😉
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