Super quick and to the point. This was great! Honestly better than some other breakdowns that I've seen. ♥
@SZ1NA_6 ай бұрын
Thank you for making this video.
@bystevenlamb9 ай бұрын
Wouldn't you want to leave the wrap mode for the Orb_Cracks brush set to 2 so that way the wood grain tiles seamlessly?
@dennymttt9 ай бұрын
yeah for sure, looking back I'm pretty sure this was just a stupid mistake, or me 7 months ago was convinced I was right lmao.
@bystevenlamb9 ай бұрын
@@dennymttt Oh no worries at all dude! I was more of wondering if I misunderstood something haha 😅. Great walkthrough!
@cryptidddd7 ай бұрын
how do you add geometry to an object in zbrush without losing the shape? i added the groups and then zremeshed, or dynameshed and it changes my shape completely
@dennymttt7 ай бұрын
So go to the divide section of the geometry, turn off smooth and then divide it as much as you need. Alternatively you can use dynamesh for nicer geometry at a higher resolution
@JayTheNoot11 ай бұрын
Ty Danny for making him rush this....didnt expect a hella funy and helpfull video...tyty
@androthebotАй бұрын
is there a way to do this without substance? i mean come on do we have to entirely depend on adobe?
@dennymtttАй бұрын
@@androthebot It’s not a dependency it’s just what’s standard to a lot of people lol, there’s a lot of other software that you can bake in since that’s the only important part for getting the normal bevels
@androthebotАй бұрын
@@dennymttt what other programs I could use? I tried in 3DCoat with no avail
@dennymtttАй бұрын
@ I suppose the other way is go around it is baking JUST the normal map in blender so u have that at least, and then you can use that map in 3D coat or quixel. If that doesn’t work then just try and look for a good baking tutorial in the program you want to use as what i did isn’t really special and unique to a trim sheet. Another way the ultimate trim is made is by painting the normals yourself which you could do in 3D coat but that’s a different story entirely haha, let me know how it goes