The Unity Drama FINALLY Ends... Or Does It?

  Рет қаралды 103,520

Lost Relic Games

Lost Relic Games

Күн бұрын

Пікірлер: 1 000
@aikenau
@aikenau Жыл бұрын
This is their highballing tactic. We need to continue to support open-source software.
@marcar9marcar972
@marcar9marcar972 Жыл бұрын
Yeah, but it will at least keep us safe for the current dev cycle.
@madjunir
@madjunir Жыл бұрын
If development keeps increasing. I think in a few years the future Godot 5 at some point could become the Blender of game engines.
@markduarte401
@markduarte401 Жыл бұрын
highball? unity is dead now actually... everyone is going to explore or make thier own engine
@Desvelar
@Desvelar Жыл бұрын
@@madjunir Blender had a game engine lol
@paulkanja
@paulkanja Жыл бұрын
Yeah. I'd rather put some effort into developing Godot further than working on a game in Unity.
@BritBox777
@BritBox777 Жыл бұрын
Open source engines are going to get a HUGE buff and I'm excited. Not just Godot but whatever else people invent over the next few years.
@madjunir
@madjunir Жыл бұрын
Those that received the big Donation from re-logic (terraria dev), will see the fastest development and adoption.
@peezieforestem5078
@peezieforestem5078 Жыл бұрын
I'm not excited. I think a lot of what makes it good is the fact that it's small. As the amount of interested people increases, the small and efficient products tend to bloat. The recent interest influx will probably give them a short boost, and then turn 99% of the products into worse versions of themselves. Seen it too many times to count, happens with messengers, services, you name it. Anything that "makes it" turns into a monstrosity over time.
@BritBox777
@BritBox777 Жыл бұрын
Counter point, Blender. Same open source software going down a similar road, and that's (arguaby) the best tool in the industry@@peezieforestem5078
@mallninja9805
@mallninja9805 Жыл бұрын
Open source is still going to suffer from the lack of console support, which is not an insubstantial obstacle. Any dev going that route is either forgoing a large chunk of the market or signing up for a lot more work & expense.
@st.altair4936
@st.altair4936 Жыл бұрын
Godot's dev fund has more than doubled over he time this was happening: 25k to over 50k as of now So yeah, FOSS is benefiting from this massively lol
@TheSpidermint
@TheSpidermint Жыл бұрын
Just think how much lost time, money and anguish this has needlessly caused the developer community. That alone should be condemned. It's tough enough out there without this kind of bumbling incompetence.
@kkrup5395
@kkrup5395 Жыл бұрын
Let's not act too entitled. It will be even tougher without companies that provide game engines
@ZorroVulpes
@ZorroVulpes Жыл бұрын
no game developers should be entitled to contracts they make with game engine companies being upheld and not suddenly changed on them@@kkrup5395
@TheSpidermint
@TheSpidermint Жыл бұрын
@@kkrup5395 If you pay a company money, you deserve a level of respect. As I see it, Unity are the only ones with a sense of entitlement here: they own the engine so they can do whatever they want
@koool56
@koool56 Жыл бұрын
@@kkrup5395 its ok, Unity have not improved in 5+ years.
@willi1978
@willi1978 Жыл бұрын
​@@kkrup5395of course you need an engine. But there are many competing engines around. If you see that a companies Management is incompetent and not reliable it is better not to do business with those guys. Find like-minded companies as partners
@Beerbottles123
@Beerbottles123 Жыл бұрын
The way I see it, Unity can try to sweeten the pot with any deal they want, but no developers will want to even touch their engine unless some serious Corporate Restructuring happening starting with their CEO.
@pewpin1039
@pewpin1039 Жыл бұрын
Even then, they have to not only offer a better deal, they have to seriously put in some more RND into their engine. Considering how many and how quick and easy some devs could swap to other engines. I honestly see less and less reason to stick with unity.
@briumphbimbles
@briumphbimbles Жыл бұрын
Yep. They havent fixed the problem. The problem was everyone who though this idea was a good idea.
@m0-m0597
@m0-m0597 Жыл бұрын
javidx9's channel is getting more interesting to me by the day lmao
@chinogambino9375
@chinogambino9375 Жыл бұрын
Doesn't matter, its the owners/board. The CEO is just their public face.
@JeromeMillion
@JeromeMillion Жыл бұрын
Sadly if you look at comments on other KZbinr's videos like Code Monkey or Jason Weiman, quite a lot of devs are happy with the change and won't switch in the end. I don't know if the well known studios who talked against Unity recently decided to not switch though.
@PortfolioPL
@PortfolioPL Жыл бұрын
"The door-in-the-face technique is a persuasive strategy that involves making a large, unreasonable request first, followed by a smaller, more acceptable one. The idea is that the contrast between the two requests makes the second one seem more reasonable and appealing, increasing the likelihood of compliance."
@DJ_POOP_IT_OUT_FEAT_LIL_WiiWii
@DJ_POOP_IT_OUT_FEAT_LIL_WiiWii Жыл бұрын
@@ronanbradshaw It is not terrible at all. Everybody and their dogs complains yet not many are in the business. For these folks, they can now release their Unity creations for free and without the ugly splash screen. If they ever make significant money they'll have to give Unity a 2.5% share. What is really terrible is the Apple and Steam 30% tax and their monopoly on digital distribution network.
@thelowestbyte
@thelowestbyte Жыл бұрын
That's a pain, I hope it bit Unity in the ass.
@francescodalpozzolo1396
@francescodalpozzolo1396 Жыл бұрын
It's shock economy at its finest
@Finding_Fortune
@Finding_Fortune Жыл бұрын
Aim high hit low
@threemoo
@threemoo Жыл бұрын
They literally kept the "Per-install" in there, the cap is just a fake stand-in to persuade you not to protest for now until they lift the cap slowly all the way to 100%.
@saeedm9772
@saeedm9772 Жыл бұрын
seems risky. at least retroactive pricing is gone. but I feel they are gonna push those changes slowly in the future.
@Summer_and_Rain
@Summer_and_Rain Жыл бұрын
It is possible, but it will more likely be higher subscriptions and more royalties fee.
@dragonfire5568
@dragonfire5568 Жыл бұрын
Likely. They already went back on that exact thing, so I’m guessing they are still going to try implementing it.
@kikijewell2967
@kikijewell2967 Жыл бұрын
"The right actions for the wrong reasons reinforce the wrong reasons."
@saeedm9772
@saeedm9772 Жыл бұрын
A lot of th backlash online are indie devs. I do freelance game dev but no one talks about troubles unity caused us. Some of my clients already turned against me since I pushed them to use unity. I'm not gonna put myself in that position again. I'm done with unity after the current project im working on. Probably gonna stick to Godot.
@Noizzed
@Noizzed Жыл бұрын
They will and people will swallow it up like fools.
@Kisama001
@Kisama001 Жыл бұрын
Don't be fooled. Unity can, and will change the rules, whenever it suits them. You have no assurances that Unity will abide by the terms they have set.
@mallninja9805
@mallninja9805 Жыл бұрын
Yeah, but how many kids / new game devs get into Unity every year, and how many of them google "historical licensing controversies" before deciding which engine to use...
@st.altair4936
@st.altair4936 Жыл бұрын
They have literally done this back in 2019 with SpatialOS already by retroactively pushing change to previous version and already released games, and ended up adding a clause to their TOS to show that they couldn't do it again. Lo and behold they just deleted that clause earlier this year to pull of what they did this time. They _will_ do something lie this again. That's just how corporations, specially publicly traded ones, work. FOSS like Godot is the only way.
@alt-q1y
@alt-q1y Жыл бұрын
@@mallninja9805 I'm sure many Google "what engine should I use" and I'm positive people will mention this debacle when that's asked
@hashtagrex
@hashtagrex Жыл бұрын
@@mallninja9805 i watched literally 1 video about using unity and immediately got bombarded with this controversy, having never even heard of it before. targeted media works faster than anything companies can come up with to patch their reputation
@segue2ant395
@segue2ant395 Жыл бұрын
It's the first sentence of section 9 in the ToS. Unity reserves the right to change the prices as and when they please, with as little notice as they like. I'm not even being glib, that's pretty much exactly what it says.
@Draekdude
@Draekdude Жыл бұрын
Really, we should all be always be asking this question before each new game. "Which engine makes the most sense for us now?" There's nothing stopping either Unity from doing this again, or Unreal (or others) from starting. I have definitely learned a lot from this saga. The good is that it brought me down from the clouds of trusting Unity. As John said, all companies are out to make money first, not help you first. So we need to look out for us first when deciding which engine to choose.
@ktoto2853
@ktoto2853 Жыл бұрын
Unreal can't have retroactive changes per their tos. Easy lawsuit money if they do a unity moment.
@koool56
@koool56 Жыл бұрын
Other engines cannot in fact do this due to their licensing
@itsGeorgeAgain
@itsGeorgeAgain Жыл бұрын
@@ktoto2853 Unreal's TOS say that each engine version has its TOS. If you are not happy about a new change, you can stick for ever the version you have agreed to. Its not of course that they are the good guys, but its that its, as you said, easy lawsuit money.
@frecio231
@frecio231 Жыл бұрын
Godot is open source, thus cannot do that, O3DE (which no one uses because is still in early development) is too. Defold has a license that forbids them to do something similar, not every engine can apply a unity, so in a few words, change to any of those.
@DD-co1zn
@DD-co1zn Жыл бұрын
Really, the first question to ask yourself is if the company who owns the engine is publicly traded on the stock market ...... if the answer to that question is 'yes', maybe consider avoiding it. Just a rule of thumb that might save you an existential crisis or two down the road.
@albert_vds
@albert_vds Жыл бұрын
This part really sums up what has, is and is going to happen with Unity: "Corporations will forever try to push the boundaries and see what they can get away with, and then you know push it too far. Get push back, apologize, roll back a bit. Rinse repeat. And as a consumer you one day look back and you realize truly how much you have given up over time." It might seem like a victory now, some might even say a fabricated victory by Unity, but it's still winning the battle but not the war. Even though they've rolled back their plans, they still have the scaffolding in place to work towards those plans again. They just need to jingle some keys in front of their clients to make them switch to 2023LTS.
@caelestigladii
@caelestigladii Жыл бұрын
I actually expect the initially announced pricing scheme to be fully implemented in 15 years if enough devs are dumb enough not to switch engines.
@DJ_POOP_IT_OUT_FEAT_LIL_WiiWii
@DJ_POOP_IT_OUT_FEAT_LIL_WiiWii Жыл бұрын
Unity ask for 2.5% royalty, gamers cries, request a diaper change and a wipe. Steam charges 30% royalty, lord gabensomething.
@mikeha
@mikeha Жыл бұрын
this also applies to government
@老鼠將軍
@老鼠將軍 Жыл бұрын
​@@DJ_POOP_IT_OUT_FEAT_LIL_WiiWiiunity is Game Development Software, steam is Game Distribution Platform. Not same thing
@Cabolt44
@Cabolt44 Жыл бұрын
It's a definite pause for now. Enough for many to not stress about rapid migration. I'm pretty sure only the shills and absolute fools would wholeheartedly believe this reversal.
@otnima
@otnima Жыл бұрын
2:30 If you the developer are scared that your game may become a hit, then something is still seriously wrong.
@Tony_Goat
@Tony_Goat Жыл бұрын
Your game suddenly being successful definitely shouldn't be factored as a risk to your financial security.
@PeterSedesse
@PeterSedesse Жыл бұрын
Badly worded, there is no reason now to be scared of success. If you make a $10 game, you will not even start paying any fees until you have made $10M in revenues, and your fees after that will be 20cents on every $10 sale. If you do a cheap game, then it is 2.5% of sales after your first million. Neither case is frightening at all.
@ahm4642
@ahm4642 Жыл бұрын
@@PeterSedesse i think you did not count mobile games that cost 1 or 2 $ and can get very successful and the 20 cents will be 20% of the sales(without counting the fees of the store and tax)
@PeterSedesse
@PeterSedesse Жыл бұрын
@@ahm4642 no, because the fee is ' either or '... in your example you wouldn't pay the 20 cents fee, you would pay the 2.5% fee. So for a $2 game, once you hit a million games sold, you would have $2 million in revenues...at that point you would start paying 2.5% of revenues...or 5 cents a game. 5 cents out of $2 is not a big deal considering the first $2million was fee free
@gregbradburn
@gregbradburn Жыл бұрын
Irrational fear is definitely a problem
@guldi3
@guldi3 Жыл бұрын
It would be kinda funny if unitys pricing blunder was the final drop that kicks if the open source revolution. A lot of people seem to currently reconsider their options and find out that they really don't need greedy partners like that.
@alt-q1y
@alt-q1y Жыл бұрын
Godot received a TON of financial support because of this whole deal, it's going to be beautiful.
@aceofswords1725
@aceofswords1725 Жыл бұрын
I've switched to Godot and am enjoying it like a hog.
@sayori3939
@sayori3939 9 ай бұрын
@@aceofswords1725 like a HOG?!
@aceofswords1725
@aceofswords1725 9 ай бұрын
@@sayori3939Yeah, wrestling in the mud and all that. :)
@sayori3939
@sayori3939 9 ай бұрын
@@aceofswords1725 😂😂😂 nice
@HH-xf9il
@HH-xf9il Жыл бұрын
Thanks for speaking up !!! There where certain YT devs who totally dismissed it !
@LostRelicGames
@LostRelicGames Жыл бұрын
shills be shillin'
@Hietakissa
@Hietakissa Жыл бұрын
such as?
@Puxi
@Puxi Жыл бұрын
You would be a good communist leader. Want a job at the Stasi? We built a big wall until 1989. :/@@LostRelicGames
@HomeGameCoder
@HomeGameCoder Жыл бұрын
I'm with you! The trust is broken, and we really need to switch from Unity to another platform. I'm also going with Godot because all my art style is hand-drawn in 2D, and I believe Godot can handle that well. There are some differences that require adaptation, but it is what it is! Perhaps, due to the sudden increase in users and investment, Godot can grow even more. We are starting a new chapter, and I hope this new beginning brings many amazing games.
@annefrank125
@annefrank125 Жыл бұрын
Unity: I will punch you twice! People: No, back off. Unity: I will punch you only once then. People: A step in the right direction. Man, don't buy into this, it's obvious they've always planned to make an absurd change to just step down a little bit and pass down a slightly worse change that people will accept simply because "well, at least it's not as bad".
@DeadPixel1105
@DeadPixel1105 Жыл бұрын
Exactly. People who view this as "a step in the right direction" and are even remotely *considering* sticking with Unity are gutless, illogical fools. They're part of the problem.
@skrolreapr
@skrolreapr Жыл бұрын
but from the feedback ive seen from developers and community what you said about people saying "its a step in the right direction" are few and far between. not many people are saying that and the overwhelming majority are calling unity out for their bullshit. The part where developers are saying "good for now" is because they can at least finish their games without getting screwed over. then they can move on to a new game engine after they finish their 2-4 year game development commitments that are all coded in unity. no game dev wants to spend another year porting the game to a new program. they would have if unity didnt make immediate changes. but there is no trust in unity, so whether unity did this as a marketing strategy to give us the lesser of two evils so we feel like we "won" or they didnt intend it as a strategy. either way, they failed because they lost all game devs and future devs trust in the engine.
@henningKO
@henningKO Жыл бұрын
You were my guy to listen to through this debacle... thanks man. You handled it well... you were smart, and real. I appreciated your voice and I will continue to follow your dev...
@LostRelicGames
@LostRelicGames Жыл бұрын
Hey I appreciate that
@humanbeing8681
@humanbeing8681 Жыл бұрын
it will be sad to see you go, your tutorials taught me alot
@veigr8275
@veigr8275 Жыл бұрын
New to your channel. I really felt like I needed to follow this issue as an avid gamer and lover of Indy games in particular. Thanks for providing a candid commentary on it and I wish you well finishing your current projectn and look forward to what you and devs like yourself can show us in the future.
@Odisher7
@Odisher7 Жыл бұрын
I hope people don't fall for their obvious tactics. This shouldn't be celebrated too much, all they did was the bare minimum. This wasn't a company listening to their community, it's a company not detonating the bombs they have strapped to themselves. Edit: correction, this should ABSOLUTELY be celebrated, but because the community did something great. Unity is still awful, even if they walked back. What we shouldn't celebrate is unity "listening" to the community
@Keanine
@Keanine Жыл бұрын
They did ALMOST the bare minimum. Their CEO is still in charge and wasn't the one who apologised for these decisions
@Cabolt44
@Cabolt44 Жыл бұрын
We're just breathing a sigh before getting on with the task of moving on without super urgent haste.
@MajatekYT
@MajatekYT Жыл бұрын
8:19 - _"And while I may choose to finish up my current project in Unity, I don't think I'll ever be the advocate I once was... I'll need some time."_ I could really feel those last four words. I'm glad you found an alternative that gives you the same joy you once had with Unity, but it shouldn't have come to this.
@Golemofstone
@Golemofstone Жыл бұрын
Well said, Also remember that this is'nt the 1st time Unity have tried this sort of thing, Game from Scratch covered a prior TOS change that they had to walk back from 2019 i believe, so it's certainly a good idea to be EXTRA vigilant going forward.
@Underestimated37
@Underestimated37 Жыл бұрын
Frankly you’d be stupid to ever trust them or use their services ever again.
@CodingWithUnity
@CodingWithUnity Жыл бұрын
Which is why they made the TOS github. Whiich apparently they only took down because it had low views. Company full of liars.
@VergilxUA
@VergilxUA Жыл бұрын
This is true unfortunatelly. A month ago I'd laugh at thought of using other engine. Today I'm learning how to create Unreal modules. Well, what a timeline we live in.
@purplevincent4454
@purplevincent4454 Жыл бұрын
Yeah I used to not see the point in engines like godot, well. I was very wrong.
@sayori3939
@sayori3939 9 ай бұрын
lol
@Bovineicide
@Bovineicide Жыл бұрын
The fact they kept in "runtime fees" at all is astonishing. Let the engine die.
@leeoiou7295
@leeoiou7295 Жыл бұрын
I have always advised people to learn both unity and unreal just in case. Aside from the unity drama, this also increases your job prospect.
@madjunir
@madjunir Жыл бұрын
The problem is that yes a lot of people could switch to Unreal. But what does really happen? What happens is that now Unreal has majority market share. In other words the Monopoly shifted to Unreal/Epic. Corporations main and only focus is to make money. If they have a mediocre product and a monopoly they'll never compete with themselves. In fact doing the bare minimum is what gives them most profit. The only way to counter greedy corporations is to pull a "Blender". It was a complicated, not very user friendly alternative and now after a lot of development is super popular and mainstream enough to keep anyone from having a monopoly. Even A.i. has powerful open source alternatives. We need to now do the same but for game engines.
@Cabolt44
@Cabolt44 Жыл бұрын
Or learn multiple engines and the fundamentals to keep you in good steed.
@Cabolt44
@Cabolt44 Жыл бұрын
This has definitely changed my preferred engine(s) going forward. Like you said "be Engine Agnostic." I'm also looking forward to AppLovin's new migration project, making it even easier to swap between engines.
@qrowing
@qrowing Жыл бұрын
"When you see these names, remember what they did for you, and show them respect." Good stuff.
@RMDragon3
@RMDragon3 Жыл бұрын
I'm glad that everyone who was creating games in Unity at least has a chance to finish and publish them under the old conditions. However, I still think this should and will have a significant impact on the number of studios using Unity for future projects. I also have to say that, so far, they have not done much to regain trust. I thought Marc Whitten's open letter was ok (even if the new conditions are a lot worse than what we had originally), but I watched his interview with Jason Weimann and all the answers seemed like corporate talk, where he said just enough to kind of answer but avoided delicate subjects as much as possible. I assume he needed to do that for legal reasons, but I don't think that is how you start to regain trust. If they fucked up they need to own up to that, not pretend it was all a miscommunication and that these new rules were what they always intended.
@DietChugg
@DietChugg Жыл бұрын
Yeah that "interview" was trash. I unsubscribed from Jason over that one.
@RMDragon3
@RMDragon3 Жыл бұрын
@@DietChugg I don't think I had seen any of his videos before, but while watching it I did feel like Jason was going quite soft on him. At the moment I kinda assumed that maybe they were friendly from before and he didn't want to be confrontational, but I was mostly annoyed by Marc's responses. Then, Jason answered a comment I left where I also criticised the corporate speech and them claiming missunderstandings, where he said that Unity themselves had miscommunications internally (as if that would excuse the rules they first released being horrible). After skimming through his original reaction video, let's just say that none of what I saw convinced me to stick around.
@petitemasque5784
@petitemasque5784 Жыл бұрын
@LostRelicGames I think Unity is done, no matter what they do unless they self-destruct and make the engine open source. They have the freedom to change anything they want in the future, not to mention the spyware included in the runtime (Who knows when they started tracking installations and what kind of info they collect from us) if I was a studio with people depending on me and years ahead of the development of a single project there is no way in hell I trust these scumbags. Best option is to support Godot to become the Blender of indie devs and learn Unreal.
@Toughbeard
@Toughbeard Жыл бұрын
I went to a game show yesterday and talked to indie game developers. and these ranged from bunch of teenagers that got together to make a game they wanted to play to really professional teams. now the catch was the whole booth was Unity supported. all and I mean all that were there (some did not come) said they will finish this project and switch to another engine. The options were; Godot and Unreal, majority said they will choose Godot because of what they experienced with unity expecting something same from Epic as well.
@felixp535
@felixp535 Жыл бұрын
Honestly, now that I've tried Godot, I don't think I'm going back to Unity. At least not for 2D games. I developed in Unity for more than 12 years now, creating both small indie projects and larger AA games. I know that engine by heart, and can very quickly prototype with it. But this whole situation has made me try Godot, and let's be honest, it's amazing. Everything just works. No complicated render-pipeline stuff, no packages to install, complete source code access, amazing performance both in editor and in builds... the list goes on and on. Even if you don't plan to switch to Godot, I think it's very eye-opening to experiment with other engines. I just never realized how complicated Unity had become over the years until I tried out Godot.
@Paryszek
@Paryszek Жыл бұрын
Good to see that the whole community of game developers stood as one. Thank you for your input. When I first received this first iteration of unity pricing model I was in state of shock. Watching your videos calmed me down 🙂You are also a big name!
@ocircles738
@ocircles738 Жыл бұрын
Hats off to everyone. This situation was incredibly stressful for me because I just moved to a city to do gamedev with no backup plan and I don't really know anybody in the region. Got my first apartment, settling into a whole new situation, dealing with life and studies in general-- this could not have happened at a worse time. I basically break into pieces when things get too stressful and that is exactly what happened. Would only get a couple of hours of sleep every night, laying in bed with heart racing while covered in sweat from the anxiety. Things are settling down now and I'm so thankful to the community for standing together like this. Godot is pretty fun, eh?
@Ragnarok540
@Ragnarok540 Жыл бұрын
Sounds rough. Anyway yeah, time to start using open source software.
@HUEHUEUHEPony
@HUEHUEUHEPony Жыл бұрын
l2godot
@breakdancerQ
@breakdancerQ Жыл бұрын
Thanks for the update! I'm at least glad it will be safe long enough for developers to at least ship out developements they've had. And who knows maybe there is a chance they somehow keep it alright, but we'll see with time. Still a great lesson in how it's best to not be invested in just one tool concerning something as huge as games.
@bill_makes_games
@bill_makes_games Жыл бұрын
Even though I used Godot from the start,I loved your channel even if you were using unity. I think an additional merit of switching to Godot with the latest turn of events, is that it will benefit you greatly on growing your KZbin channel even further with the influx of people towards the Godot engine.
@SanOcelotl
@SanOcelotl Жыл бұрын
Im glad i opted for open source from the beginning, since i discovered Blender years ago and fell in love with it, i learned how good it can be giving this tools an opportunity even if they are not "stardard" in the industry
@mjman7558
@mjman7558 Жыл бұрын
Im still going to keep using unity cause they took it from very bad to just bad and i kinda have to use it cause its the best option that i know how to work with .. but im also going to learn open source engines because i think game dev community should'nt take this risk to be under big companies hands so they need their own tools ... this is the future no doubt
@zayniacgames
@zayniacgames Жыл бұрын
Zayniac Games stands by our statement we will use Unity till the end of this production cycle but afterwards will migrate to Open Source options. Stay creative Devs and never accept a bad deal!
@smallocelot2205
@smallocelot2205 Жыл бұрын
Hey, thanks for keeping us updated with what has been happening with Unity, with your insight on the whole matter. It's helped me realise more of the situation and understand how it has affected others, as well as the sacrifices that have been made to get us where we are now. I'll be sticking with my current project in Unity, but I may consider Godot in the future. I look forward to your videos on Godot.
@madjunir
@madjunir Жыл бұрын
Same here
@fieryscorpion
@fieryscorpion Жыл бұрын
Consider FNA, Monogame, Stride and Flatredball too.
@jam4madttm
@jam4madttm Жыл бұрын
Hey just wanted to say thanks for covering this. Your take and stile of communicating this major event was informative, clean, and easy to understand and follow. And I can only image the stress and uncertainly this caused you and all the game developers caught up in it. I wish you and everyone else good wishes on finding a new engine.
@pekpro
@pekpro Жыл бұрын
Thanks for your great videos & comments. The whole debacle of the past few days has also cost me unnecessary time that I would have much preferred to spend working on my projects. But I also believe that the only truly important change resulting from these events has been an expansion of the community towards Open Source. Although I haven't (yet) gone as far as installing Godot on my computer, I have already watched numerous videos and tutorials about it on KZbin and subscribed to some of the content creators. Even seemingly insignificant actions like these can, when added together, lead to significant progress for projects like Godot in the near future. Any KZbinr who now focuses on Godot will find a much larger audience. It's not difficult to draw parallels with Blender at this point. The more people engage with Godot, even if only briefly, the more enticing it will be for future newcomers due to the growing ecosystem. For my part, I will try to keep projects like Godot in my secondary focus alongside my ongoing work with Unity. And perhaps people like me will one day be able to contribute their knowledge from the Unity universe to this new world. Whether it's in the form of feature wishlists, their own source code, or classic beta testing. Until then, we should all encourage developers to support open-source projects like Godot as much as possible. Even if it's just through a few likes and follows on KZbin, X/Twitter, and so on. And maybe in the end, even companies like Unity or Epic could benefit from these developments. Just as Blender attracts more new users to the 3D graphics field year after year. I suspect that many original Blender users, over the course of their careers, also transition to commercial 3D software to improve their job prospects or gain access to certain features not available in Blender. Similar patterns could also establish themselves in the game development field in the future. Looking back, we may even be grateful to Tony Tortellini for this daring stunt from Unity. Sorry for the long text. I needed to get it out somewhere. ;-) Cheers, Onur Pekdemir
@Vastin
@Vastin Жыл бұрын
Perfect coverage of the situation and the mixed nature of it's resolution. Thank you for your efforts and attention during this mess.
@acromos
@acromos Жыл бұрын
Why not come together to create a new open source engine based on Unity like Linux does for Unix?
@SylvanFeanturi
@SylvanFeanturi Жыл бұрын
Because Unity is not open source, and they would need to agree for you creating an engine based on their work. You think they will?
@karimmirak2158
@karimmirak2158 Жыл бұрын
Godot is an alternative Truly Open Source without craziness of unity's TOS
@eliminmax
@eliminmax Жыл бұрын
@MandosFeanturi And Unix was proprietary, not open source, at the time, so Linux was made without cooperation from the company behind Unix (AT&T/Bell Labs). The cooperation of Unity is unnecessary for a reimplementation of the runtime.
@thomasf2736
@thomasf2736 Жыл бұрын
Found you since the Unity debacle and enjoyed your well thought out analysis of the situation. Leaving a follow and looking forward to more. Good luck with your game, if nothing else I am aware of it now :) Good luck also on your other future endeavours.
@RandommBoyo
@RandommBoyo Жыл бұрын
20 steps behind, 5 steps forward
@timothyvandyke9511
@timothyvandyke9511 Жыл бұрын
Just gonna throw out there I’m having a marvelous time with golang and ebitengine for 2D. Everything you need is there, but it’s VERY bare bones
@dibaterman
@dibaterman Жыл бұрын
Yep, godot has a steep learning curve when coming from Unity, for me at least. Once you get past that it's pretty familiar stuff going on. I was supposed to be mastering my 2d Art right now though, instead here I am back to coding up my tools this time for Godot. It's still got quite a few things I need to learn but Unity really slapped my progress this last year and a half down in this craziness.
@LostRelicGames
@LostRelicGames Жыл бұрын
I'll also be rebuilding my game boiler plate and basic utils. It's an investment that will be pay us back with certainty.
@dibaterman
@dibaterman Жыл бұрын
@@LostRelicGames I'm still looking into other engines though; only chose Godot because the project I am going into is 2d. But I hear really sus things about the engine, tech and problems with the administration. Really this act by Unity may be the end of an era.
@Summer_and_Rain
@Summer_and_Rain Жыл бұрын
@@dibaterman The importen part is keep our eyes open :) knowing different engines are never going to hurt, even if it might slow us down a bit at first :)
@bl2575
@bl2575 Жыл бұрын
This event also pushed me to start looking into Godot. IMHO, one of its killer feature is iteration time, and the fact it takes only seconds to open a Godot example project, compared to a coffee break with either Unity or Unreal. Another open-source game engine I'd love to have your feedback on is the Stride Engine which is in C#.
@mistro0014
@mistro0014 Жыл бұрын
There needs to be a level cap on the amount of money 1 person can own.
@o00nemesis00o
@o00nemesis00o Жыл бұрын
Therefore also the amount of stuff they can own. There will naturally have to be police doing random searches in attics and cellars for hidden stashes of assets, but obviously those who run the country should be left alone, for their peace of mind is good for the national interest. Naturally foreign investors must be repelled for an even playing field. Yes, it could work...
@tales.sampaio
@tales.sampaio Жыл бұрын
Hey, I would like to actually thank YOU, sir. You were one of the strongest voices on KZbin. Perfect summaries and great messages in your videos. The information you brought with facts were crucial in a moment of confusion all around. Again, thank YOU 🙏
@reaper_viotto
@reaper_viotto Жыл бұрын
As a small start up I chose Unreal to build my first projects, despite the 5% royalty cut if any of my initial projects hit the 1,000,000$ marker. I had planned to use Unity for some future projects that lets say will be experimental in the least. After watching everything that has transpired, the shady business practices, the doubling back, honestly to be frank The strong arming that Unity is trying to pull on current and possibly future devs. For me it wasn't about the fees, and to be frank unless the fees where a big problem it would be the sudden back stabbing and disrespect that this shows. I look forward to see what Godot has to offer and when I'm finally ready to begin my step into some experimental development i look forward to learn a new engine. Hopefully one that feels familiar enough that the transition will be easily done.
@fieryscorpion
@fieryscorpion Жыл бұрын
Consider FNA, Monogame, Stride and Flatredball too.
@Gell-lo
@Gell-lo Жыл бұрын
I only recently realized just how ridiculous the Per-Seat price had gotten as part of the updates as well. Like, it was a wholesale FU to all devs.
@CRUMVIII
@CRUMVIII Жыл бұрын
Awesome. Looking forward to the godot stuff even tho I'm pretty deep into Unreal now. Godot looks like a nice little engine to learn on the side.
@LittleBigHamm
@LittleBigHamm Жыл бұрын
This whole thing has made me actually want to make games in Godot more. I've dragged my feet in creation, but seeing how many developers will come together for a common cause has put a smile on my face. I look forward to your tutorials!
@klerb342
@klerb342 Жыл бұрын
We should continue pressuring them to let everyone remove the splash screen regardless of what version they have. Why should their horrible image damage our games? Especially since they removed the plus plan and their no splash screen option is a whole year away.
@TheLabecki
@TheLabecki Жыл бұрын
I believe they said that they are dropping the Splash Screen requirement, regardless of which version you are using.
@DrRoncin
@DrRoncin Жыл бұрын
Love your honesty and personal insight about the Unity Situation. I am looking forward to your future tutorials/work with Godot.
@alxdrksoul
@alxdrksoul Жыл бұрын
And somebody was calling all devs speaking their minds about this topic "unnecessary drama"... jeez.
@mmaakk1978
@mmaakk1978 Жыл бұрын
Thanks for the whole Soup Opera Series on your channel. I didn't miss a single episode. You speak very fluently! I will check your game out on Steam. Cheers from Brazil ❤
@ktoto2853
@ktoto2853 Жыл бұрын
This is the worst possible scenario for unity. They've broken all trust for a cash grab , but they will not even get the money because they had to backtrach and say the changes are not retroactive because of the outrage. All that for nothing , and nobody will be touching their engine ever again. The only way they can retain at least 50% of their possible clients is 1) Fire Ricatiello 2) Revert all changes 3) Change tos to be unreal-like , making them unable to do retroactive changes without a fat lawsuit.
@TimoRutanen
@TimoRutanen Жыл бұрын
Retroactive changes would have probably been rather costly in lawyer fees as developers sue saying 'This wasn't the deal at the time'. There's only one man who can unilaterally alter the deal at will, and that's Darth Vader.
@Cabolt44
@Cabolt44 Жыл бұрын
​@@TimoRutanenwell... unless he faces an equally powerful Jedi (the dev community in our case), then he stops all brokering till he deals with them.
@likewut007
@likewut007 Жыл бұрын
Not sure if it still works but around 2018 you could just replace the splash screen image in your build with any image you wanted by naming it the same and placing it in the right folder
@iloveplayingpr
@iloveplayingpr Жыл бұрын
If Unity can do this, they will do so again, we need to support a competitor just in case Unity goes through with their malpractices in the future.
@lightyami5934
@lightyami5934 Жыл бұрын
Didn't even know of the whole ordeal and as someone who'd like to start game Development now I'm unsure if Unity would be a good option or if I should go and search for another Engine to start making my first game...
@artoodiitoo
@artoodiitoo Жыл бұрын
The final chapter... or is it? *Vsauce music*
@SonicBoy145
@SonicBoy145 Жыл бұрын
I’m 10 years old and my dream has been to use unity, but this happening really hits me in the heart badly. I’m just so upset :(
@arthurbulhak1266
@arthurbulhak1266 Жыл бұрын
Unreal gamedev here. It is sad to see a community of such size to be literally disbanded on demand by the company itself. No only it will hurt the competition (as Godot will succeed Unity as Indy 2D and some folk will go to Unreal for 3D, basically creating monopolies for 2 worlds), but it will also create a precedent for other companies to follow that path, just like Twitter, Reddit and some others did already (as Unity followed). It is also deeply concerning that even after that fallout they straight out lie in our faces about ToS removal (LOL repository file low view count is NOT the reason to omit the literal CONTRACT). Also, according to them STILL pushing this as an option (which IS ridiculous giving the whole reason behind this situation), this is not over, they are buying time for the sinking ship until they plant a new bomb, to sink it for the best or the worst.
@stickguy9109
@stickguy9109 Жыл бұрын
I am all for Godot being the dominating engine. It's open source they can't do anything like this.
@mariosmichael5116
@mariosmichael5116 Жыл бұрын
Even tho Unity revert back their old statements, I believe that the trust is not fully healed. When the new unity version of 2024 takes place unity will also see the effect of how many devs migrated. Thus this will be a lesson for Unity management to learn to be trasparent and start making an effort to communicate at least with the big names of our game dev community. Cause at the end of the day, Unity's one way communication can really hurt them as equal as they hurt their customers.
@Noizzed
@Noizzed Жыл бұрын
Developers will finish the games that they currently have in development, after that it would be foolish to start any other project in Unity.
@geshtu1760
@geshtu1760 Жыл бұрын
Wow, totally agree and we're glad and grateful to have you on board with Godot as well. I would recommend completing your current game in Unity. You've come so far - don't let this setback take the wind out of your sails (any more than it already has). An engine is the tool - you bring the game. Of course Godot has its own problems and it's a different beast. But with enough support I think it has a very bright future. I've been using it for a few years and I don't regret it.
@sockMonster241
@sockMonster241 Жыл бұрын
UE5 for me. I'm never trusting Unity again. They're just trying to do damage control.
@ArashiHayato
@ArashiHayato Жыл бұрын
Unity 2022-LTS is the last run of a creative giant. I will keep working on my projects, but they will forever be on unity 2022. The days of me upgrading versions for new features is over.
@blakemorgan8967
@blakemorgan8967 Жыл бұрын
I'm not a dev, so this is my personal take. Even if Unity not going with this. I don't want to work with software with this kind of behavior. But if I'm a game dev, working on my passion. Would I trust my time, my energy, and my money just to be threatened like that again? No, I can't trust such software anymore considering the risk.
@KiKiLoVedOnO
@KiKiLoVedOnO Жыл бұрын
Only a fool would trust Unity at this point. I've hated Unity for years. I don't understand how people can so easily brush past the warning signs when they were written long ago. I can only hope people open their eyes this time. It's getting embarrassing the amount of times people roll over and take this crap from them. Finish whatever you're working on if you're that deep-in and move on to the next chapter of your life. It's time.
@xX-DogSama-Xx
@xX-DogSama-Xx Жыл бұрын
While this whole situation has caused a lot of damage and scared a lot of people, I somehow managed to really luck out. Now mind you I would never wish for something like this to have happened, but Ive kinda been a Unity hater since day dot, not that it does anything wrong, i just feel like other engines are organized better and a lot more user friendly. Because of that most of the stuff Ive been working on to be part of my portfolio ended up being in Godot and Unreal. Coming out the other side with a lot of developers jumping ship and trying new engines (Godot specifically), it gives me a lot more confidence for going into the workforce seeing that more studios will probably want someone with some experience working in other engines
@What_do_I_Think
@What_do_I_Think Жыл бұрын
The problem is: How can anybody be sure, that Unity comes not back in one or two years with another bad change. Trust is broken.
@DillonWiggins
@DillonWiggins Жыл бұрын
Glad I'm not planning on using Unity for my planned huge racing game "Band Pride" lol. I'll be using Unreal Engine 5, even though I only have slim experience with it, and I have used Clickteam for my other projects for nearly 9 years.
@talonstride
@talonstride Жыл бұрын
We need John Riccitiello to leave and never come back because he is a liability to us indie developers, and we cannot let this ever happen again!
@rogerserra4300
@rogerserra4300 Жыл бұрын
He is a menace to gaming.
@lpil
@lpil Жыл бұрын
Looking forward to seeing your Godot videos, it looks like a really sweet engine
@vakuzar
@vakuzar Жыл бұрын
Personally I am very happy with these changes and have been hoping that Unity can bring in more money to make their engine better. Having said that I hope every studio in that very strong letter put money towards Godot, and good money at that. Otherwise it will never be a real alternative to Unity for most devs.
@GeoStreber
@GeoStreber Жыл бұрын
Please also do us the favour and program your games for FOSS operating systems. If not natively for Linux, at least make sure they run fine in proton or wine.
@anormalguy8407
@anormalguy8407 Жыл бұрын
the whole splashscreen only being removable under the new TOS makes me worried that they will wait for a year or two for people to go the new version and then hit them with what they wanted to do. Probably because the way they did it now was pretty illigal and with the new one not
@EudaderurScheiss
@EudaderurScheiss Жыл бұрын
it was worse, it was not illegal. their protective clausel in their old TOS was a red herring. they put that there so people would shut up in 2019. they legally gave you the right for nothing, since they had other TOS in place. and they only reason they now went back on that promise, was because the marketing damage a lawsuit about exactly that would have absolutly destroyed their company in the public eye.
@DigiLena
@DigiLena Жыл бұрын
I’m so excited to hear you are doing Godot tutorials. I switched as a result of the last week as I really just started my journey a few months ago. So far godot for a 2d platformer seems much easier.
@JordynBaby63
@JordynBaby63 Жыл бұрын
Why limit yourself to videos on Godot? Seems like a great opportunity to make videos on all the open source engines!! Go forth and kick Unity leadership in the nutsack! 🤘🏻🤘🏻
@mikelezhnin8601
@mikelezhnin8601 Жыл бұрын
I kinda hope The Internet Historian would release a video about unity. Not the hero we need, but the hero we deserve.
@LostRelicGames
@LostRelicGames Жыл бұрын
Links: Part 1: kzbin.info/www/bejne/Z6vYi5SAepihY5Y Part 2: kzbin.info/www/bejne/iJ2nf3l3gNWijKM Wishlist My Game: store.steampowered.com/app/1081830/Blood_And_Mead/ Come chat - discord.gg/yeTuU53 Letter from game devs: unitedgamedevs.com/
@prestigemultimediagroup6436
@prestigemultimediagroup6436 Жыл бұрын
Dude youre incorrect... its now called an engagement fee its a rebranding of the runtime fee but it's the same fee you guys really are fucking idiots like the ceo claimed in that interview
@CaptainGerBear
@CaptainGerBear Жыл бұрын
I will be finishing my current project in Unity, as I am far too deep to change it, but my next project will be made in MonoGame, and I'm quite excited about that.
@cdgonepotatoes4219
@cdgonepotatoes4219 Жыл бұрын
We'll see the true ramifications of what Unity did to themselves, what Riccitiello did to the company more accurately, once multiple studios complete their development cycles and can dedicate their resources to learn a new platform. As long as those execs stay with Unity, noone can entrust their company's future to them. The only way I can see Unity still be around 5 years from now is if the current management steps down and the new makes a statement promising never to do this or something similar.
@WouterSuren
@WouterSuren Жыл бұрын
I'm just a gamer and no game developer. However, I've followed this Unity Drama very close and especially the vids on this particular channel that I just discovered looking for Unity coverage. I wish the game developers community best of luck. Like others have said: who knows what Unity might change to their business model in the future. Or... other game engines for that matter. The uproar for this outrageous change was truly impressive and I too found it an incredible showcase of what the collective protest voice of the community can accomplish. Stay strong and just. And keep building the beautiful games we all enjoy so much!
@unfa00
@unfa00 Жыл бұрын
That final letter from the United Devs is on point. This Unity's "correction" only makes it less horrifying to finish and publish already ongoing Unity projects. But the future lies in an open ecosystem where no company can cut the power on a whim and screw with ToS, alter existing agreements without consent and sink businesses with no recourse. I'd like to add that Epic is not without controversy - last year they've taken down their seminal games from all storefronts, effectively burrying their legacy of Unreal, Unreal Tournament and all games that came after, as well as their 2D games from the 90s. Imagine if id Software removed the original Doom games and tried to replace them with DOOM 2016 and what came after. That itself is a crime against game history and culture. Theres nothing that would stop Epic from pulling a Unity with Unreal Engine as well. The fact that they didn't yet is - as Unity shown us - not a guarantee. I hope that will never happen, but I'd rather build on a small rock than pray for no rain on the desert.
@botaniccanon1596
@botaniccanon1596 11 ай бұрын
if you have some time, can you help me with how to make an object collide with another object three times before it plays an animation? I am a beginner in coding so can you script it out for me to understand. THANKS FOR YOUR VIDEO CONTENTS!!!!!!!!!
@Tinyflower1
@Tinyflower1 Жыл бұрын
sounds like the proposed outrageous changes to then propose "smaller" changes that would have still been perceived as bad but in comparison to the outrageous proposal they seem like a "win". it's the oldest trick in the book
@Underestimated37
@Underestimated37 Жыл бұрын
Open source is always the best option, it seems counterintuitive at first to use open source tools, but then you realise most of the internet runs on open source software, open source tools underpin some major closed source tools too, the fact that the movement is not beholden to the pursuit of profit means that improvements are made as long as people are actively involved in the project. By being a user, contributing your time and your knowledge you help create opportunities for not only fellow experts and professionals, but also for those who are economically disadvantaged to get on their feet and create something that could improve their lives and the world. The other side benefit of course is the fact that you’re also not bogged down paying for licensing fees for the life of your end product, so kind of a win-win
@LostRelicGames
@LostRelicGames Жыл бұрын
I've often been one to lean on established corporate backed tools, knowing they would typically be better funded and supported. I'll never think this way again. And i'm just grateful there are serious FOSS alternatives emerging for most major creation tools.
@Underestimated37
@Underestimated37 Жыл бұрын
@@LostRelicGames yeah in my professional life as an IT tech, I’ve found that it’s often the opposite, most industries have app developers that pump and dump their commercial products without any support at all, or support so poor that you’d be better off without it. The creative tools having this kind of support is really the exception, not the rule. Open source communities tend to have two layers, professional companies who actively support the tools (sometimes even third party companies that offer expert support for a fee), then the community and contributors, who often know the code better than the developers themselves. Because there are so many eyes looking over the code and tooling there’s usually a much easier time finding and patching bugs too. There’s a lot of misconceptions about open source, and 80% of them are peddled by the closed source companies in order to deceive users into becoming their customers.
@_nickthered
@_nickthered Жыл бұрын
Thanks for pointing out the splash screen nuance. Thats some ballsy stuff to try and pull
@JackVania
@JackVania Жыл бұрын
Thank you for speaking your peace. I have switched to Godot but I'm in a position where I can at this point.
@reaktorleak89
@reaktorleak89 Жыл бұрын
Part of the cut was sewn, but there's still a cut.
@SamTurboV
@SamTurboV Жыл бұрын
I genuinely excited for your Godot content. I've always found your tutorial really easy to follow.
@scotmcpherson
@scotmcpherson Жыл бұрын
Subscribed. What Unity probably doesn't understand is people may finish their current projects whilst those of us that have a clear path to migrate or starting new projects are likely either movign to Godot or Unreal. I have both installed, but I am putting me eggs in the Godot basket for now unless I run into some sort of wall. I don't need cinematic realism that unreal offers. What I need is performance on a broad range of hardware options include old hardware. I want people to be able to enjoy a good MMO that features great gameplay over breathtaking graphics.
@MCsCreations
@MCsCreations Жыл бұрын
I really hope open source engines like Godot can get more and more investment and can get much better. I didn't make a game probably in a decade... Even more I think... But I was never a pro, I used to make them just for fun. Now, because of this whole thing, I got to know Godot and I want to start making games again! I'm probably never going to make something more than 2d simple games, just for fun... But here we go. 😊
@heredis12
@heredis12 Жыл бұрын
I love watching your tutorials and I've learned alot. I am also moving on to Unreal. Wherever you guys are going i hope for your best, i will really miss how fun it was using Unity and it will never be the same anymore...
@gustavjosefsson8553
@gustavjosefsson8553 Жыл бұрын
Awsome man ill be checking your Godot tutorials :)
@TheSparkoi
@TheSparkoi Жыл бұрын
i discovered you 1 week ago , i love your content !
@ivans8713
@ivans8713 Жыл бұрын
We need lot more tutorials for Godot on youtube, i havent find a lot of those that i am looking for so there is big empty space for youtubers to fill. Very few tutorials and rushed about 3D tilemaps and multiplayer for example.
@iAmCodeMonkey
@iAmCodeMonkey Жыл бұрын
Godot is an amazing game engine for what it is in my experience. I am a hobbyist solo gamedev and I would never use Unity again at all after what happened, and I agree with you about the lack of complex tutorials for it. Also, as a visually impaired person, the fact that I can freely change the editor theme in the engine to whatever I want, including font sizes is a huge plus for me. I for one hope it stays free and open source like it always has been.
@PeterMilko
@PeterMilko Жыл бұрын
Great video man!
@LostRelicGames
@LostRelicGames Жыл бұрын
Thanks Pete
@seaderwerks3046
@seaderwerks3046 Жыл бұрын
As a fellow solo dev, I appreciate this video. Captures a lot of my personal opinions on the matter. Not sure if I'll ever make the switch on engines, but I hope everyone who does has a easy time doing it. Honestly feels exhausting thinking of opening unity at this point, might give it a few more days before going at it again.
My JOBS Before GAME DEV Sucked
12:21
Lost Relic Games
Рет қаралды 16 М.
Things got SO much worse for Unity...
15:18
Lost Relic Games
Рет қаралды 289 М.
Молодой боец приземлил легенду!
01:02
МИНУС БАЛЛ
Рет қаралды 2 МЛН
How To Choose Mac N Cheese Date Night.. 🧀
00:58
Jojo Sim
Рет қаралды 91 МЛН
Factorio teaches you software engineering, seriously.
21:27
Tony Zhu
Рет қаралды 1,9 МЛН
Why Stealth Sucks
19:38
Asad Anjum
Рет қаралды 395 М.
Looking Back At The Unity Game Engine Drama
12:27
Tech Over Tea
Рет қаралды 1,4 М.
The Death of Unity
15:35
Lost Relic Games
Рет қаралды 279 М.
Should the better player ALWAYS win?
29:09
Eddventure
Рет қаралды 250 М.
Why Is It Bad That My Game Looks Good?
16:40
Deynum Studio
Рет қаралды 319 М.
Unity Got What They Deserved.
13:50
Bellular News
Рет қаралды 463 М.
"gaming isn't fun anymore."
9:55
MyGameOpinions
Рет қаралды 794 М.
Reacting To My Old Flash Games
12:54
Lost Relic Games
Рет қаралды 6 М.