I am stuck in an ocean of bugs with my project... which is over 20 years old
@De_Wouter23 сағат бұрын
Some play testing advice: don't tell them anything while playing, let your play testers tell you things
@ahmedamir72 күн бұрын
What's the game at 00:25?
@Aqua-Mums2 күн бұрын
7years later, I'm building a sim racing rig using this cv1
@BatzorigVaanchigEnjoyer3 күн бұрын
This video was extremely helpful thankyou!
@waitforpasi35844 күн бұрын
Man I thought you abandoned the game since its marked as unavailable in my wishlist and thought all the time through the video „when does he say it“. I‘m glad you are still on it and that you are alright!
@1x5x75 күн бұрын
Hey, any reason why Blood and Mead is/will be unavailable for Germany?
@LostRelicGamesКүн бұрын
Shouldn't be. I'll look into it
@andrewzizhen5 күн бұрын
Lmao this made my day hahaha so good
@ThylineTheGay5 күн бұрын
Have you seen the 3 months ago video by Andrew Cunningham?
@ThylineTheGay5 күн бұрын
On related issues with BTP
@daevaro5 күн бұрын
this game will be a blast
@JediMB6 күн бұрын
I would say the primary reasons I didn't make it into gamedev around 17 years ago (yikes) were that... 1) I have a habit of aiming too high, beyond what my experience allows. 2) I have historically been unable to prevent myself from getting distracted. I've made improvements in both areas over the years. In the self-reliance department, I would say the bigger issue has been that I want to do everything on my own and I instead still _have to get better at asking for help._
@RedEyeStorm77 күн бұрын
I really wish you would have shown the text on the screen while reading it so I could read along, its very hard to watch this type of video without it
@okjhukae8 күн бұрын
Ironically, by shifting all the state management to code, we would end up implementing design patterns like a "State Machine," effectively recreating what the Animator already provides. This could even lead us to build a custom UI to handle these states, bringing us full circle to where we started
@imnugget80858 күн бұрын
My target first game at most 10k dream dream goal 30k cash 😅
@Jeireme9 күн бұрын
Thank you for this tutorial, it was clear and fun to watch!
@HammerCraftStudios9 күн бұрын
I watched this video 4 times before launching my Kickstarter for Mercenaries of Gridaris - happy to say I was successful :,-)
@JawadKhan-l9e11 күн бұрын
Legendary stuff bro!
@jackz466511 күн бұрын
You have the advantage of being already popular, marketing is a big thing and a very very few indie devs have this advantage, at the point where you are, just finish it and release it dude, don't give up. Stop adding new features, complete what you have and make it releasable
@Darksteps-w4x12 күн бұрын
👍
@vineetdodd991513 күн бұрын
The stone sphere game looks emblematic of the mobile games of the late 2000s, and it also looks amazing!
@Silvertaurus_13 күн бұрын
4 years later and Thank You!
@aknaiotto14 күн бұрын
Congratulations! This game looks amazing! Sounds like you're at a very good point with it, it looks very polished, you did an awesome job. I can't wait to see this succeed, and I'm sure it will. BEST OF LUCK!
@Uc.urielco18 күн бұрын
Just let me play it!!!!!
@Lync111120 күн бұрын
Just found your video here. Is there a start to finish version of this
@albizutoday275420 күн бұрын
Bro be very fucking proud!
@joppemin20 күн бұрын
I've had about 8 projects in the past 3 years that ended the same way, overly stressed about the prospect of continuing a project that I don't know how I'll finish. thanks for this viddy
@0luckyluca021 күн бұрын
42 dollaredoos? no wonder it flopped
@PastaEngineer21 күн бұрын
You actually are willing to give harsh and honest feedback. Thats great. Do my game next. My launch was last week and id like to know what i did wrong.
@sahil_more_0622 күн бұрын
Great video i just learned something new thanks jhon wick
@mistermakebelieve23 күн бұрын
Marketing is the problem with poor art. How many games appear on itch every day? How do you inform potential players, "Hey, there is good gameplay, I swear!". You do that two ways. One, get a massive following on KZbin or Reddit. OR you have eye catching visuals. And even with eye catching visuals you'll probably not be discovered. It comes down to luck or a LOT of hard work marketing.
@lonecoder_cro23 күн бұрын
your KZbin name says it all lol
@BGFire_YT24 күн бұрын
Where is this ****ing animator!? I'm ready to make a deal with organ donators if this will change a frame ONCE! Or go back to scratch, because it's far more simple... 3:36... Animation names! This is if we have loaded animations. For some reason it doesn't threat gifs like animations so how do you get animations uploaded in the first place!?
@madaraainna24 күн бұрын
Can't stand his cringe talking pattern.
@RyanStillGames24 күн бұрын
A normal response: "I actually think we should lean into the violence, tapering it may not gain new fans and could alienate people who already love the game. I believe there's a large audience out there craving this kind of over the top cartoon violence since the down turn of cartoon network, so I don't want to change course this late in the project." ...or... this. 😅
@badadvice808024 күн бұрын
I didn't click on your link to hear your dos and don'ts. After 01:43 I left and gave you a thumbs down for yakking and not showing.
@gameacademyshorts24 күн бұрын
stop improving it! :) time to release and enjoy money flowing in :)
@gameacademyshorts24 күн бұрын
I can relate 100%. very difficult to keep the passion for a projects while you are facing the struggle and you enter the loophole of "what if..." Can't wait to play your game and the many more you will develop in the future.
@DataPotato24 күн бұрын
How about "Replaying my old flash games" or oh hold on, this is a nice video :)
@DataPotato24 күн бұрын
aghhhhhhh... I CAN DO IT.
@DreakBee25 күн бұрын
hi, can the same methodology be applied to a 3D game? I'm more interested if I have masks, for example, that I only use my right hand in one animation, if it can also be entered into the script, I think it should work, but I'll ask you right away before I start trying it :D so that I don't lose a month on testing, if you tell me that it can't be done.
@Atenvardo25 күн бұрын
Great video, but for some for some feedback, I was about to skip the video due to the title. However, I started and once I realised it was YOUR old flash games I was hooked, more game devs would be drawn into it that way, I assumed you were playing random old flash games, this was far more interesting and a great insight into game dev. "Reacting to my old flash games" ect for a better title to draw viewers in on this one. All the best John, huge fan!
@styxrakash463926 күн бұрын
Rotoscope is the only real recommendation here
@kotor120827 күн бұрын
Good to see that you have not abandoned your project. Whenever I started losing hope, I just come here look at your videos to get inspiration. I am very early in my project and wondering what render pipeline have you used in your project. I am confused about whether to use the Builtin Render Pipeline that I currently have VS URP. URP seems to messing up my project, but thats the future. I want to have your thought on that. Kudos to you for the excellent work that you are doing.
@GlasDevGuy27 күн бұрын
What Samsung wide screen model do you use and what is the resolution ?
@kyoseoul28 күн бұрын
Holy bro cooked
@SaudBako29 күн бұрын
public fields, getters, and setters are forbidden. Sometimes I have to, though, but that's because I have a bad design. If use them, it means I was in a hurry, and I'll have to get back to them.