The song at 1:42 is actually The Day of Night - sorry for the mistake there! What topic should I do next?
@matthewlawton92415 ай бұрын
So, are these sound fonts copyrighted? Like, if I downloaded the MMX sound font, am I allowed to use it to make original music and sell it?
@matthewlawton92415 ай бұрын
Oh, and for suggestion, if you haven't done it, maybe do a series on famitracker? It would be super cool if you occasionally did videos on how to replicate the soundfonts of old NES games with really iconic music, like Megaman 2. Could be an ongoing series if you enjoy doing it and the fans are into it.
@SoundFontGuy5 ай бұрын
@@matthewlawton9241 That's kind of the million dollar question. There is no official answer, but I can give you some perspective. Toby Fox is the most high profile case. He used soundfonts from Nintendo games, and we all know Nintendo is extremely protective of their IPs. But rather than cease and desist, or sue him, they hired him. The other side is the origin of the samples. Most of those sounds came from 80s synths, romplers, and sample CDs. Technically, they would own the rights to original samples. However, the argument could be made that since these samples are compressed and modified, that they are transformative and the rights belong to the game developer - as a game asset. It's very complicated and nobody really had one correct answer. One thing to consider is that TONS of people have been making music with game soundfonts for 15+ years and the only thing noteworthy that's happened is that one guy got a job with Nintendo as a result.
@CatFish1075 ай бұрын
I just want to thank you for not having this space squatted by some company. If I finish the video without seeing you mention a sponsor, I'll be back for another coment.
@CatFish1075 ай бұрын
Oh hey, looks like you only just started the patteon arc. Still have quality without reselling attention! Keep it up, and please don't feel entitled to cram advertising in your content. Some of us pay extra to not see ads, and video makers throwing it in before upload grinds my gears. Thanks for NOT doing that.
@Iskalim7075 ай бұрын
it's always fun when you explore old sample CDs and recognize samples from 90's games, that also you can hear in soundfonts
@floor_baba5 ай бұрын
I'm the person who made the earthbound soundfont and helped with the og yoshi's island one. (fka sleepytimejesse) cool video : ) I hope there is more widespread interest and support for the file format in the future. the recent wave of sound-alike albums I think are doing a cool thing getting more people interested
@SoundFontGuy5 ай бұрын
What an honor, a hero of the community!
@Sedyon5 ай бұрын
You are my hero, and Toby Fox's hero of course
@Purplesky-ky5jo5 ай бұрын
Great video. Even today with tons of big sample libraries and VSTs, having a soundfont that just works playing single notes without any special settings can be all you need.
@SoundFontGuy5 ай бұрын
They can be so lightweight and accessible, even extremely outdated PC's can handle them.
@tune_m5 ай бұрын
Now the MIDI format itself is also interesting: "Turn on middle C with velocity 100". "Turn on middle E with velocity 80". "Wait 500ms". "Turn off the currently playing middle C". Even though the messages are primitive like that, it has passed the test of time. Combined with ADSR envelopes in synthesizers and some routing, you can create and play (almost) any sound :)
@SoundFontGuy5 ай бұрын
It really has a simple beauty to it, doesn't it?
@jmp01a245 ай бұрын
Programming MIDI is not for the faint hearted. I have a 400 page manual on how to program and use MIDI. Sure you can have a 'normal' relationship to midi, by just learning the basics but if you really want to know how to become an expert at midi, you can dive deep into that rabbit hole.
@girhen5 ай бұрын
@@jmp01a24 Thank God for Guitar Pro and Power Tab.
@ribenasquash5 ай бұрын
@@jmp01a24 how do you program midi? Are you writing software?
@jmp01a245 ай бұрын
@@ribenasquash I'm a programmer yes. Got many .pdf books on midi. Several hundred pages long each.
@SEGAGoldenJuly5 ай бұрын
Korg / Roland : the two major companies which brought you 90% of gaming OSTs in the 90s.
@SoundFontGuy5 ай бұрын
Yes indeed. I am a bit of a Roland fanboy specifically because of the use of their romplers in video game music!
@this.is.shashwat5 ай бұрын
Can’t forget about E-Mu
@ChrisRichmond5 ай бұрын
Not just gaming...
@Levi_The_One_The_Only5 ай бұрын
Korg also gave us the banger DS-10/DS-12 synthesizer and M01/M01D "portable music station" for the DS systems which are still amazing to use even today.
@ropeburn66845 ай бұрын
It's downright criminal not to mention Yamaha in this context.
@MajinBlueTheFutureMade5 ай бұрын
Now THIS is a explanation I like to see! It's lightweight, convenient and *versatile* Thank you for explaining what a soundfont is! I hope you make more of such videos!
@Uhfgood5 ай бұрын
Weren't soundfonts like later? We had tone generators, we had modules which came from the amiga which are basically like a form of sheet music (called tracks, with sections called patterns), we had fm synthesis, and then later wavetable and waveguide, I understood sounds cares with wavetable synthesis actually used recorded samples and they called them sound fonts, to be sort of synonymous with text fonts. Midi goes back to the early 80's before we used "sound fonts" as a thing.
@SoundFontGuy5 ай бұрын
Soundfonts were indeed much later.
@Kuroze5 ай бұрын
I've been using soundfonts throughout my 2 years of making music as a hobby They're fun to play around with, Some soundfonts have some really unique sounds that no VSTs have and it excites me when i found them
@SoundFontGuy5 ай бұрын
They really can be super unique! I've made a few of my own!
@Neo-Midgar5 ай бұрын
This video is excellent, well done. Concise, yet very informative. I'm going to use this as a reference video in the future when people ask me how the soundfont cover process works
@SoundFontGuy5 ай бұрын
Legend! Thanks very much!
@thepolticalone9615 ай бұрын
That's a pop quiz i failed.
@SoundFontGuy5 ай бұрын
Hahaha it's okay man, you showed up. That counts for something.
@sithlordmikeyp5 ай бұрын
I guessed MMX. correct but not the other two
@snailcheeseyt5 ай бұрын
I only guessed mario but just barely 😭
@simonhilling5 ай бұрын
I got none too. 😄
@gcolombelli5 ай бұрын
As someone who never owned a SNES or a PSX, I also failed this one. 😂
@costelinha18675 ай бұрын
I mean you know Toby Fox knows what soundfonts fit each situation when he uses a KIRBY SOUNDFONT FROR THE OMEGA FLOWEY FINALE FIGHT THEME! Which really fits, because Kirby is a cute looking game that tends to escalate into full eldritch horror fights towards the end.
@midi_feline5 ай бұрын
Even on a video like this, there's still gonna be silly comments. No, he did not use "a Kirby soundfont" in that song, or in the whole soundtrack at all
@iwontbeforgotten5 ай бұрын
@@midi_feline also "a kirby soundfont" there are 39 mainline kirby games
@RealityRogue5 ай бұрын
'I love spreading misinformation online 🤭'
@mathiasderidder34415 ай бұрын
Wrong, he used Sytrus, 3xosc, Harmless, Matt Montag’s NES VST, Magical8bitplug, The Amen Break, THfont and SGM soundfont on "Your Best Nightmare"
@Cubicflow5 ай бұрын
"Kirby is a cute looking game that tends to es-" WE KNOW
@blast_processing65775 ай бұрын
.psf (and presumably .psf2, although I haven't actually looked into it) _isn't_ the PlayStation's music format, it's a container format used by the emulation community to ease stand-alone playback. The PlayStation used .seq files -- which were distinct from the N64's .seq files -- and .vag files, for notation and samples respectively. Multiple .seq files could be packaged in a .sep file and multiple .vag files could be packaged in either a .vh or .vb file as well. And while the N64's .seq format was basically the same as MIDI, the PlayStation's .seq format contains a few additions, including settings for an instrument's (ADSR) envelope.
@SoundFontGuy5 ай бұрын
You're absolutely right, and the reason that I chose to feature those formats as opposed to the format within the systems themselves is because I wanted the video to be approachable. Essentially, I figured that enthusiasts would be more familiar with these formats, and newcomers would be able to search for them and access them easily. I would like to dive deeper into the topic of those formats though!
@ghstnte5 ай бұрын
lmao, .vag files…
@alfredoespere25825 ай бұрын
4:00 Zophar's Domain. man that nostalgia hit...
@DJPastaYaY5 ай бұрын
Really good video on soundfonts!
@Sedyon5 ай бұрын
You're stalking me, I swear
@ireallydidntwanttomakeanac5755 ай бұрын
Fantastic video, you've done wonderfully with the editing! I will say, I only got one out of the three. That piano on the first soundfont, you know exactly where it comes from, no matter what track.
@SoundFontGuy5 ай бұрын
Haha the pop quiz was a little tricky I admit. Thanks so much for the kind words, I really appreciate it!
@m128jg5 ай бұрын
I easily recognized MMX; I played that game so much that I dreamt about it. I thought SMW was Sonic 3, and FFVII sounded like SMW2: Yoshi's Island. I didn't know Undertale used soundfonts and have yet to play it. What I really want to know is how to make dynamic, real-time music in Godot with soundfonts.
@SoundFontGuy5 ай бұрын
I would love to see that. I'm just learning Godot myself so if you figure that out, let me know!
@ToffeeBun4 ай бұрын
Really good video, and thanks so much for the shoutout! :D
@SoundFontGuy4 ай бұрын
Hey thanks so much!
@els1f5 ай бұрын
3:14 that well made me laugh too hard lol
@Matthewsavant5 ай бұрын
Oh man this brings me back. When I first started getting into making music around 2002 I started in Fruity loops and used to collect soundfonts like crazy. 20 years later and I'm in Ableton and make my own sample libraries. But sound fonts were such a fun way to have a lot of samples laid out across the keyboard especially before I really knew what I was doing in terms of sound design
@KennyVert5 ай бұрын
One of the best KZbin videos I’ve seen in a while. You’re really good at this! Very informative. Thank you!
@SoundFontGuy5 ай бұрын
Glad it was helpful!
@Lu9_ST5 ай бұрын
It has been said by the composers that a few music from the original LEGO Island game had been made with soundfonts - likely *THE* soundfont sf2 format, too. So that's pretty cool and one very early example of it!
@SoundFontGuy5 ай бұрын
I didn't know that, that's awesome! Thanks for sharing!
@TheManInCommand5 ай бұрын
Soundfonts were also big in Fruit Loops aka Fl Studio production. I still have a lot of high quality soundfont files of synths on my hard drive.
@mmmmmmmmmmm105 ай бұрын
I used fruity loops in late 90s early 2000s around when the name change happened, there were a lot of free soundfonts of decent quality. Kids couldn't afford the expensive sample packs.
@Old_Man_Jay5 ай бұрын
For the pop quiz, I got the Mega Man X one correct! Any real retro gamer could identify Capcoms sound fonts from a mile away! It’s just so very distinct sounding!
@soaringrosa5 ай бұрын
thank you soundfont guy I love your commentary on soundfonts being widely accessible to literally anyone in todays world of music production because I’ve noticed a lot of my favorite artists use soundfonts in their music (Lucy bedroque and twikipedia are great artist examples, I love the way they use soundfonts to create music that is new and uniquely their style but also create a sense of nostalgia in their music through soundfonts)
@MxchiefMxker5 ай бұрын
Yoooo you have the mischief makers soundfont! That one is instant nostalgia for me and so funky haha
@SoundFontGuy5 ай бұрын
Heck yeah, I extracted/compiled it myself! You should make some music with it!
@hawthornrabbit5 ай бұрын
Love the effort in the editing, especially on the "Guess the game" section! This is really useful :)
@kr1stphr5 ай бұрын
this video was very interesting and i love the editing lol keep it up!!!
@dee73525 ай бұрын
Your channel is rly cool! I enjoyed the earlier videos, and didn’t expect the entertaining video essay. Keep it up!
@EdgyNumber15 ай бұрын
I had a Creative Soundblaster Audigy card ages back. Soundfonts were used in the same way a synth would use them, multiple samples at different octaves or even by semitone, looped and all packaged in the sf2 format. A piano soundfont may have numerous samples at different keys to prevent stretching at low tones or squashing at high pitch for example.
@AppaBoy5 ай бұрын
I appreciate the section at 4:35, I see people refer to every sound in games as a soundfont when old games didn’t use soundfont format
@SoundFontGuy5 ай бұрын
Thank you. Yeah it's important to make the distinction. I didn't clarify nearly as much as I would have liked to, but I am glad to be able to offer some perspective. Thanks for the comment!
@jlewwis19955 ай бұрын
It's particularly obnoxious when people say it when talking about genesis or nes games, those consoles didn't even use soundfonts, the sounds are synthesized in real time (unless your playing a sample back on the sample channel which is very rare...)
@SoundFontGuy5 ай бұрын
@@jlewwis1995 I'm with you on that one, drives me nuts. I'd love to do a video diving further into the topic to clear that up. What do you think?
@tune_m5 ай бұрын
I believe this phenomenon is called 'genericization' of the soundfont name
@j_c_935 ай бұрын
This is one of my biggest pet peeves
@RetroRanter5 ай бұрын
Just popping in to watch the few minutes I missed during the live..man, your editing, presentation and way of bringing information is so SO well done! Keep it up. 😂💜
@SoundFontGuy5 ай бұрын
Thank you bro! I appreciate it!
@RetroGamingMusicCom5 ай бұрын
Thanks for a great video! Makes me wanna dive into soundfonts more!
@WyattW_5 ай бұрын
0:06 SFG GOT SIIVAGUNNER’D LOL
@tigranendinyan51665 ай бұрын
omg why only 80 views? what a great video i didnt know anything about soundfonts but now im inspired to get into that ! thx !
@SoundFontGuy5 ай бұрын
Thanks for watching!
@bLiNdEDM5 ай бұрын
Awesome vid! I actually played with some soundfonts from Chrono Trigger and wrote a few tunes. Now I use the plogue plugin and just open SPCs directly
@SoundFontGuy5 ай бұрын
Chipsynth SFC? That is by far the BEST plugin for SNES music. No contest.
@bLiNdEDM5 ай бұрын
@@SoundFontGuy its truly amazing!! BTW I Just got recommended your vids by youtube and I'm hooked. Will be supporting going forward! Great stuff
@SoundFontGuy5 ай бұрын
@@bLiNdEDM thanks very much!! Glad to have you here!
@Thatkidwithacamera005 ай бұрын
Man, if this doesn’t earn a sub on top of your soundfont works, idk what will. This was awesome!
@SoundFontGuy5 ай бұрын
Thank you! 😊
@nickpater5 ай бұрын
Incredible vid, so glad the algorithm suggested it! Will def be sticking around to explore your channel
@SoundFontGuy5 ай бұрын
Thanks for watching! I hope to exceed expectations
@falchionofeternity4335 ай бұрын
Just the channel I needed! I've currently been doing music remixes with different video game soundfonts.
@ApCommunityRock5 ай бұрын
that was nice thx man !!!!!!!!!!!!!!!
@SoundFontGuy5 ай бұрын
You're very welcome!
@inzyster5 ай бұрын
Blows my mind zophar’s domain is still around. I first bumped into it in the late 90s when I was dabbling in making MIDI music myself. I used Anvil Studio and Guitar Pro and some Yamaha software synthesizer I can’t remember the name of. Good times.
@SoundFontGuy5 ай бұрын
Oh Lord it takes me back
@Zylenxx5 ай бұрын
The most beautiful part of soundfonts and midi is that both can be indefinetly detailed if you want to ignore midi and soundfont file sizes. From my personal dabbling i can definetly say that when you push the boundaries of midi (albeit this meaning you have to use nonstandard software to play such midis), you can rival things the AMIGA 500 could do, in terms of quality. Sure, you have predefined instrument types. But noone said soundfonts are meant to be played only in one way :^)
@thepotatocannon5 ай бұрын
Man i love Roland SC-88 and Roland SC-55 Gotta be my favorite genders
@SoundFontGuy5 ай бұрын
Don't forget JV-1080!
@thepotatocannon5 ай бұрын
@@SoundFontGuy tried getting my hands on it. Couldn't :( (yet >:))
@SoundFontGuy5 ай бұрын
@@thepotatocannon The plugin is $130 USD which is kinda steep!
@smart_bar5 ай бұрын
perfect video perfect explanation
@8083music5 ай бұрын
The Chrono trigger sound font is my absolute favorite, it’s so nostalgic for me
@starerik5 ай бұрын
I’m glad you clarified that real games don’t use the actual format soundfont, but the formats you mentioned are not correct either. SPC, PSF etc custom fan-made formats to easily play the music on a PC. Should’ve probably just said that the games use their own equivalents to the MIDI and soundfont structure and left it at that to avoid further confusion.
@SoundFontGuy5 ай бұрын
Hey thanks for your comment, I've responded to similar comments already so I am going to give you an abridged response: I totally understand how I could have caused some confusion there. My aim was to show formats that the layman/game music fan may have familiarity with, to keep the topic approachable for those who aren't deep into this stuff. I plan to clarify and course correct in the next video.
@joechristo25 ай бұрын
@@SoundFontGuyYou should make it a direct sequel or link it in this video. You wouldn’t want to mislead anyone who doesn’t watch the next one
@VoidySan5 ай бұрын
All I want, is the soundfont for Kings Field IV, man. Like. That's on my hierarchy of needs.
@SoundFontGuy5 ай бұрын
I mean hey, hop on Patreon and I can probably make that happen for you, just sayin 😏
@VoidySan5 ай бұрын
@@SoundFontGuy that's so pookie of you 👹👹👹👹👹😍😍😍😍😍♨️😢👻👹☠️🙂👍🤤🦝🤤🙂🥴👻🔥🐺😘
@DigiSpaceProductions5 ай бұрын
Good video explaining how Soundfonts are/what they do.
@SoundFontGuy5 ай бұрын
Thank you. I didn't do a whole deep dive because I wanted it to be approachable. Hopefully it's informative enough for semi-newcomers to the topic.
@on4word5 ай бұрын
Nice explainer
@tssf5 ай бұрын
Is it sad i aced the soundfont quiz? I was thinking of making a video about what's NOT a soundfont. No, sega genesys soundtracks are not a soundfont. I just wrote that before you made the same point in theb video lol Great vid!
@SoundFontGuy5 ай бұрын
Thanks! And no it's not sad, be proud! I would love to see that video, I fully support.
@stgigamovement5 ай бұрын
I'm actually responsible for quite a few SF2s out there.
@SoundFontGuy5 ай бұрын
I wondered if this video would reach you!
@user-AADZ5 ай бұрын
What happens later in the based example video chosen at 0:06 will surprise you, I'll say that.
@olivia77825 ай бұрын
Man I really gotta learn more about digital music production
@OttoHours5 ай бұрын
duuude, i was just recently tryna get myself knowledgeable with the whole thing of "soundfonts" and all that crazy stuff...I'm glad i found this. this was a super good video bro, entertaining and engaging all the way through 🙏 also that pop quiz absolutely beat my ass 💀
@SoundFontGuy5 ай бұрын
Thank you very much! Glad you enjoyed it!
@amesstarline54825 ай бұрын
Sometimes it seems like even general musicians have their own "soundfonts". Like a style or choice of instruments. Which makes me appreciate games more.
@Sampleraudioevolution2 күн бұрын
How to remove the tremolo from the modulation and add volume to the instrument instead of the tremolo
@henner6455 ай бұрын
I hate it when kids these day say "Midi" for sequenzed music...
@Louis_Miles5 ай бұрын
1:59 Do you know the origin of this ambient pad sound? It sounds almost exactly like what was used in Donald Duck Goin Quackers PC version. I'm working on a repair patch for its N64 port, which fixes the music, which was supposed to be a remixed midi arrangement, but contains a corrupted soundbank and messed up midis due to a faulty conversion at the time. Among other things I had to readjust the sample rate of the samples and among them is this ambient pad sound, which seems to have a very specific sample rate. I would be very interested to know exactly what sample rate it has, because my repaired one is only a estimate. Epic video btw!!
@AdrianDX5 ай бұрын
I’ve been a Silva fan for years and I technically failed all of the quiz😂🙈 I’ll give myself half a point for guessing Mario All-Stars on the first one😅
@SoundFontGuy5 ай бұрын
That counts!
@user-AADZ5 ай бұрын
SiIvaGunner mentioned 🗽🔥🔥🔥
@DaneCotar5 ай бұрын
my fondest memories are of Sound Blaster AWE32, which was my first sampler an used custom sound fonts to do it. It also had OPL FM chip, which could be used at the same time from Cakewalk sequencer.
@SoundFontGuy5 ай бұрын
Ahhh it brings me back.
@futureperfect_wales5 ай бұрын
This is exactly how I started in making music. AWE32 with Calewalk
@SoshuTheGnome5 ай бұрын
1:14 toffeebun mentioned!!!!! (great video!!)
@SoundFontGuy5 ай бұрын
💕
@jorgedejesustejedavaldez52835 ай бұрын
Nice Video! Love it. Do more!
@SoundFontGuy5 ай бұрын
Thanks! Will do!
@memoryterminator5 ай бұрын
Aced that pop quiz 😎
@crtrdg5 ай бұрын
Great video 👌🏼😁
@jbponzi15 ай бұрын
Well presented
@SoundFontGuy5 ай бұрын
Thanks very much 🙏
@Meteotrance5 ай бұрын
Technicly it's a sampler file format made by E-MU for the creative labs soundcard in the mid 90's it made possible to have custom waveform and wavetable for playing MIDI file it was store on the ram memory of the soundblaster live for example, but was not so widely use for console or PC game because they already have module file like XM or IT or other made by Scream tracker or modplug tracker even Epic games have there own module file for music and you dont need a dedicated sound card synth module to use it, the sound card just need to play regular wave or MP3 file to play the module, it was also lighter in size it compresse the midi data and the custom sample in the same file, for soundfont you need a MIDI file player and a SF2 device software or hardware able to store the sample.
@davecuzztech5 ай бұрын
Have you used Chipsynth SFC, Super Audio Cart, SF6 Library and Magical Box 2.0 ?
@SoundFontGuy5 ай бұрын
Chipsynth SFC is my personal favorite of the bunch. Super Audio Cart is way overpriced in my opinion for sounds that anyone can make very easily. The reason soundfonts are still so popular is because you can get close to that retro sound without having to break the bank. I'm not familiar with Magical Box 2.0. SF6 Library is cool, but again, you can get those sounds for free. What sets Chipsynth SFC apart from all these others is that it actually emulates the sound chip of the SNES. So any samples you load into it are played back with that same unique texture that the S-SMP had. (That might also be true of Super Audio Cart, but why pay the price to find out?) It can even play .SPC files right in the app/plugin. Heck, if you wanted to, you could just dump the samples from your favorite soundfonts, load them into Chipsynth, and you'd have a beautiful SNES musical instrument library on your hands. Chipsynth is the superior product in my humble opinion.
@davecuzztech5 ай бұрын
@@SoundFontGuy and you are right! i bought them all, but i just use Super Audio Cart for drums, but great drums can even made easy with chipsynth! i was just too noob haha i wasted my money
@NukeOTron5 ай бұрын
You've explained sequenced music pretty succinctly. I guess I could ask about the copyright elephant in the room, but I won't. Now, the real trick is getting Game Maker to use sequenced music (without recording it as .ogg or MP3s) again. Before Studio, it supported standard Midis. I'm pretty sure somebody's got a plugin for that sort of thing somewhere, much less making it capable of using sound fonts.
@SoundFontGuy5 ай бұрын
The copyright rabbit hole goes downward infinitely on this topic. That could be its own video!
@girhen5 ай бұрын
Not gonna lie, was thinking the Soundfonts pop quiz was: 1. Wave Race 2. Yoshi's Story 3. F-Zero. Admittedly, any particular soundfont could be re-used in part or whole on various games, or even just sound damn similar. No different than how many bands have similar guitar tones within the same (or even different) genres. Still, it is a little crazy that I screwed up what console some of those were from - the SNES's soundchip was absolutely stellar in its day, whereas the N64 just went through the processor with room for better results, but I'm guessing less help in making good results easy.
@SoundFontGuy5 ай бұрын
Yeah definitely don't beat yourself up, I think the application of the soundfonts could have been better on my part. Next time around, I'll use them more strategically.
@girhen5 ай бұрын
@@SoundFontGuy I'm certainly not. Your usage is fine - just lots of interpretation. There are bound to be people who got it.
@tharii3145 ай бұрын
RIP musical artifacts. I found it was not responding the last time I tried to update my soundfont on there some weeks ago.
@SoundFontGuy5 ай бұрын
It's really hit or miss. Some days it's up and connection is fast, other days it's just totally absent from the internet.
@user-wv5gv3dw5u5 ай бұрын
DAMN What a great video.
@SoundFontGuy5 ай бұрын
What a great comment!
@Anamonator5 ай бұрын
I use soundfonts from other games in my music to give it that distinctive feel
@chestertonic5 ай бұрын
I always considered midi and soundfonts as a pc based thing. Stemming from the Soundblaster and other early sound cards. Those formats you mentioned are not native formats for those systems (even though there are programs that allow you to play those files on those systems).
@SoundFontGuy5 ай бұрын
Yeah, you're absolutely right. To clarify, I wanted this to be as approachable as possible because the nature of sequenced music and soundbanks across various platforms is quite the rabbit hole. I mentioned those formats because they are the most likely to be recognized by enthusiasts who aren't necessarily "savvy" so to speak. In a future video, I intend to dive a bit deeper and offer some clearer context and detail on the subject. MIDI and soundfonts are absolutely a PC based thing, you're right on the money with that too. I touched on that a bit in the video - that is - people generally use those terms to refer to all sequenced music and sound libraries. They've sort of become catch-all terms. Great comment, thanks for watching!
@chestertonic5 ай бұрын
@@SoundFontGuy Yea, I get where you're coming from. I remember being confused by it all back in the day when first getting into emulation and VGM. Would love to see a video going into further detail.
@wahyagabriel61675 ай бұрын
Interesting, I think in modern production Soundfonts (minus the specific formatting) are what we call One-Shots
@SoundFontGuy5 ай бұрын
Generally speaking, yeah I think you're right. Some soundfonts are more than one sample, kind of like a Kontaky Library but extremely scaled down.
@wahyagabriel61675 ай бұрын
@@SoundFontGuy Ahhh, that brings some clarity and makes a lot of sense. Compressed, maybe lower BitDepth, Sample Rate (Mono?) making a really Size optimized Virtual Instrument. Thank you for the Video and your response
@wahyagabriel61675 ай бұрын
@@SoundFontGuy After watching more rando Vids, it seems SoundFonts are pretty Similar to PCM Synthesis/Samples, with the packaging like a Rompler (rather than my mention of One-Shots)
@SoundFontGuy5 ай бұрын
@@wahyagabriel6167 Yeah, that's accurate. Though in the case of soundfonts ripped from video games, it often tends to mimic very basic wavetable synthesis (though it is capable of much more). So your mention of one-shots is technically right in such cases!
@TachyBunker5 ай бұрын
Not even a mention of SilvaGunner?
@SoundFontGuy5 ай бұрын
They had a little moment near the beginning! It's not a deep dive, just an introduction to the concept!
@TachyBunker5 ай бұрын
@@SoundFontGuy :) just messin' dw I love making soundfonts music. Btw i also do "hq sourcing remakes" where i go try to find the sounds of a game (like on Nintendo DS, Metroid Prime Hunters/First Hunt) and make love to my DAW and some remake comes out without the undersampling.
@SoundFontGuy5 ай бұрын
@@TachyBunker that's cool, I'm on my way to your channel right now
@TachyBunker5 ай бұрын
@@SoundFontGuy :D look for the Tachy Remakes playlist, theres a lot of videos to see thru otherwise lol
@Michirin98015 ай бұрын
I dabbled with soundfonts a bit, but in the end I graviated more to making my own sounds with emulated synth-based soundchips (mainly GB/C and PC Engine) in trackers, something about having full control over the individual sound channels, and what waveforms come out of them just sat right with me. Unfortunately, because super-specific tracker formats aren't really supported in any engine, and sampling every sound and re-composing it all into MIDIs sounded like a right PITA to me, that did end up bloating up my games' file-sizes by a lot cuz of the soundtracks alone...
@SoundFontGuy5 ай бұрын
I dabbled in trackers myself, though at the end of the day I still prefer a good ol' DAW
@TwisterTH5 ай бұрын
Blessed by KZbin Recommendation with my favourite topic! C’:
@PCFROMVCS5 ай бұрын
Would you ever make a tutorial on how you extract and create soundfonts from games?
@SoundFontGuy5 ай бұрын
I'm planning on it, but I have to be very careful because I don't want to encourage piracy and get in big troubles 😬
@AcrosArchive5 ай бұрын
Thank you for actually addressing the fact that the term "soundfont" has effectively been genericized to refer to any sample library. It's something that the "they're not actually soundfonts" people overlook I think. Quality overview.
@SoundFontGuy5 ай бұрын
It's my pleasure. It's an important distinction to make. I'm okay with the term being used that way as long as people are informed. Thanks for the kind words!
@ZILtoid19915 ай бұрын
Also soundfonts themselves are kind of a retro format, as their (original) form originate from the yet to be fully emulated Sound Blaster Awe 32 (it's in an incomplete state in 86Box, not yet in DOSBox). I personally prefer the term soundbank or voicebank, especially as my game engine supports a 'roided up FM synth for music and sounds in conjunction with a sample based synthesizer. I really need to finish its own tools, since it has its own custom solutions for many things (e.g. has a custom "MIDI" format that can do scripting, thus adaptive soundtracks).
@SoundFontGuy5 ай бұрын
That's a great point. There's a creator online called St. Giga who is super knowledgeable about that stuff. Yeah soundbank and voicebank are both great terms. They're universal and not technically tied to anything. I'd love to learn more about your game engine, it sounds fascinating!
@xXBlueSheepXx5 ай бұрын
I can easily recognize the SMW soundfont because of all the rom hacks I've played.
@imothy5 ай бұрын
i remember zophar's domain and downloadin NSF files and playing them in winamp maybe in 1998 or something, good times!
@SoundFontGuy5 ай бұрын
They're still there!
@Goodwrencher295 ай бұрын
i almost got the first one confused for Super Mario All-Stars
@SoundFontGuy5 ай бұрын
Nobody could possibly blame you for that!
@RogueBeatsARG5 ай бұрын
Wasnt Silent Hill ost made out of Sample CDs? like Distorted Reality and stuff like that?
@SoundFontGuy5 ай бұрын
Yes!
@wulfman155 ай бұрын
I always laugh a little when I see a video "in the doom soundfont"
@SoundFontGuy5 ай бұрын
Hahahah that's one of my favorite things
@RinkuSonic415 ай бұрын
4:18 DO YOU HAVE A PROFESSOR LAYTON SOUNDFONT?!
@SoundFontGuy5 ай бұрын
👀
@VEN0VA5 ай бұрын
The Final Fantasy XII soundfont and midis are amazing. FFX and Silent Hill are also great.
@SoundFontGuy5 ай бұрын
The FFXII soundfont is just mindblowing. I know it's PS2 so it makes sense they'd have the bandwidth for it, but it's crazy just how good it is.
@LidvaKunner5 ай бұрын
Thanks Siivagunner’s Liked Videos
@hissaaa5 ай бұрын
4:39 what is the name of that videogame??
@SoundFontGuy5 ай бұрын
Mischief Makers! on Nintendo 64! Also called Yuke Yuke Trouble Makers in Japan!
@hissaaa5 ай бұрын
@@SoundFontGuy tahnkyouu
@jonathanpinto21095 ай бұрын
informative asl
@SoundFontGuy5 ай бұрын
Thanks, I hope you learned something useful!
@LinktoSonic5 ай бұрын
4:44 Where’s that creepy lady from?
@SoundFontGuy5 ай бұрын
Stock footage from pixabay! Isn't she great?
@mpennino5 ай бұрын
Any recommendations on decent places to find soundfonts?
@SoundFontGuy5 ай бұрын
www.polyphone.io/en/soundfonts
@Sedyon5 ай бұрын
Musical Artifacts
@jlewwis19955 ай бұрын
Will you make a video on how to acrually make a soundtont?
@SoundFontGuy5 ай бұрын
Yes I will
@TheIsolatedGamerz5 ай бұрын
KZbin kept on shoving me this video. ALas I watched, I enjoyed. :) KZbin being very kind
@SoundFontGuy5 ай бұрын
Thank you very much for watching! I hope KZbin's insistence was worth it haha.
@Zaccyonline5 ай бұрын
I got the second one because I had a ps1 ♥️
@SoundFontGuy5 ай бұрын
Nice!
@pretzel13133 ай бұрын
Where did you find the Twilight Princess soundfont? That's one of my favorites!
@SoundFontGuy3 ай бұрын
I'll let you in on a secret! The whole TP OST uses a synth called the Roland sound canvas. If you can get that, you have a twilight Princess Soundfont in high quality 😂
@DaftRebel5 ай бұрын
I ha dto subscribe, I don't know why, but I felt like it LOL
@SoundFontGuy5 ай бұрын
Thank you!
@Zictor5 ай бұрын
I guessed the Mega Man X one correctly… that soundtrack is excellent! I would actually love to make some. Subbed anyhow, really interesting!
@SoundFontGuy5 ай бұрын
Awesome, thank you!
@androognoix16855 ай бұрын
SoundFonts are used even today. PVZ is a good example, people make new music out of that soundfonf
@MilanTehVillain5 ай бұрын
I only got 1 of the 3 soundfonts correct. Super Mario World, I thought was Street Fighter of some sort; the drums sounded tonally similar. & Mega Man X, I thought was Mario Kart 64 due to the lead guitar sound.
@SoundFontGuy5 ай бұрын
Haha, yeah it's tricky. Especially since a lot of these games use samples from the same synths
@MilanTehVillain5 ай бұрын
Final Fantasy VII was easy enough to deduce thanks to that distinct chime (whatever instrument that came from).