Enroll in the 'Motion Capture for Games' course to take your animation skills to the next level! Click the link to learn more: learn.harveynewman.com/
@JoseLuis-n9b4 күн бұрын
Interesting ad.
@harveynewman4 күн бұрын
Hey Jose, thanks for watching!
@wojtas7896 күн бұрын
3 things. Cool new idea to go outside and talk to us from the bench. 1:38 But that Duck won, no matter what. I go to buy this cours, even if i am a blender user.
@harveynewman6 күн бұрын
LOL! Those ducks man! They where trying to steal my thunder all day :D And thanks a million for the vote of confidence, it If you join my discord community there's a 10% discount code there, in case that's useful discord.gg/5QkycQUs
@minidinogamer5 күн бұрын
Hey Harvey! Im an indie dev and might buy your course since I want to take my animations to the next level, but I really want to understand the basics fully first. I record my own mocap and have been editing it for my game, it's going decent but there is one thing that im completely stuck on and hope you don't mind answering. My character in UE5 is always rotating left when I want it to go straight. The character goes in a straight line, the root motion goes in a straight line with a little wiggle between the start and the end, and my UE5 character goes in a straight line for anims that arent mine... Im completely stuck as to why there is rotation. Would you be able to broadly pinpoint issues that might cause this, possibly things that you have experienced that's related to this? Any help would be extremely appreciated, even if it's extremely vague. I have been at this for days... Oh and please let me know if your course covers similar problems. Your course would be an actual gold mine for me if it does :)
@harveynewman4 күн бұрын
Hey Mini, thanks for asking. The course covers motion capture clean up in Maya at the moment, I intend to do a course in the future covering importing and working with animation and mocap in UE5, which is the second part of the problem for most indie devs. In regards to your problem is hard to say without having a look, one of the things we do have in the course is a community tab where studens can ask these type of questions and I can take more time to answer them. It sounds like there might be something wrong with either your exporter in Maya...meaning, sometimes depending on the rig, there might be a bone or information on a specific bone not being picked up that might cause unwanted results in UE. Alternatively, there might me a setting in UE5 from a previous project that might be clashing with the current project....as you can see it can be a number of things so hard to know without having a look.
@minidinogamer4 күн бұрын
@@harveynewman Thank you for responding! This is information I'll consider as a way to troubleshoot when I face mocap issues. Turns out while my root was going straight, it was rotating along with the pelvis, all fixed 👍. What you have planned sounds awesome, I'll definitely keep an eye out
@harveynewman4 күн бұрын
@@minidinogamer Nice one glad you got it fixed in the end. That root controller seems to be the cause of 90% of the problems for animations. :)
@fireboltarien78586 күн бұрын
Hey Harvey, Does the course primarily rely on using Red9 Tools ?
@harveynewman6 күн бұрын
Hey Fire....for the first part of the course, it doesn't it keeps it simple and open. For the second part it does, mainly because of the flexibility for accommodating different mocap sources and because they are the best and most versatile tools in the business when it comes to motion capture.