The Unused Content of Super Mario World

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gmdblue

gmdblue

Күн бұрын

Check out The Cutting Room Floor: tcrf.net/Super_Mario_World_(SNES)
Support The Cutting Room Floor on Patreon: / tcrfwiki
Hello everyone, I have returned after a relatively-long hiatus after part 3 of the Lost Media Series. In this video, I will be going over everything (99%) that was either cut or unused within Super Mario World for the SNES (Beta, Prototype, Pre-release, Final). This game has a very special place in my heart, and I had so much fun with this one, so I hope you guys enjoy the video, and I hope you guys learn something new.
I can’t say this enough but massive thanks to The Cutting Room Floor for being resourceful, heavily informative and pretty much laying all of the script out. They are responsible for 95% of the narration in this video, and my only additions include reworks to some of the lines as well as my own remarks.
About Super Mario World:
Super Mario World, known in Japan as Super Mario World: Super Mario Bros. 4, is a platform video game developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, North America in 1991 and Europe and Australia in 1992. The player controls Mario on his quest to save Princess Peach and Dinosaur Land from the series' antagonist Bowser and the Koopalings. The gameplay is similar to that of earlier Super Mario games: players control Mario through a series of levels in which the goal is to reach the goalpost at the end.
Timestamps:
00:00 - Introduction & General Things
08:40 - Development
49:21 - Prototype
53:25 - Prerelease
1:00:32 - Final Game
Support me on Patreon: / gmdblue
Footage used:
Carls493 - • Super Mario World: Van...
dainegai - • Item Abuse TAS , • "Pit of Death" TAS , • Pit of Despair TAS
Dekkiedot - • Super Mario World (SNE... , • Super Mario World (SNE... ,
DispariScuro - • Super Mario World Wigg...
Genkisan - • Super Mario World for ...
JC02official - • Super Mario World - Se...
KinokoIsland89 - • Super Mario World Beta...
longplayarchive - • Longplay of Super Mari...
miscuits9557 - • Super Mario World | Un...
ongakuwotabeta - • Super Mario 64 Debug ROM
Rodrigo0Official - • Super Mario World (SNE...
shadowdragon121TASer - • TAS Item Abuse 3 in 7:... , • Glitch Abuse 3 TAS in ...
videogamephenom1991 - • Super Mario World: Sup...
worldoflongplays - • NES Longplay [052] Sup...
ymd880 - • 1990 TOKYO GAME SHOW 東...
yrgnami9262 - • Guy floating meme
Music Used:
Nintendo: Super Mario World OST
Other Sources:
The Cutting Room Floor: tcrf.net/Super_Mario_World_(SNES)
DeviantArt: www.deviantart.com/megatoon12...
Guppy Art: www.deviantart.com/ashiori-ch...
Socials:
Twitter - / gmdblue
Instagram - / gmdblue
2nd Channel - / gmdred
Discord: gmdblue (discords new update is terrible)
#supermario #nintendo #gaming #videoessay #mario #supermarioworld #documentary #youtube #video #speedrun #iceberg #icebergexplained #fyp

Пікірлер: 797
@gmdblue
@gmdblue 6 ай бұрын
Hope everyone enjoys the vid. This pinned comment will give some extra clarification to the criticism that the video has received. Why did I call the poplins an enemy? I have a brain eating amoeba and the poor fella died of hungry. No but really I never played the game that has them and definitely should’ve double checked How did you not know that "none" in the Yoshi debug was referring to Mario not having one? I just didn't think of that LOL I want to make an important clarification about the actual information itself, as I took really no part in researching any of it myself. The entire framework of these videos wouldn’t be possible without the people over at The Cutting Room Floor, and I realize now that I need to give these people far more credit in the video than I end up doing. All this video really is is just the cutting room floor article but in video form, and whenever I make the next video on unused things, I will make sure to do better. Apologies to the writers and researchers over at The Cutting Room Floor as it feels like I’m doing them a massive disservice by not even saying thanks to them in the video. I will do better.
@flamango4660
@flamango4660 6 ай бұрын
seen hbomberguy's most recent video lately by any chance?
@O5-XIV
@O5-XIV 6 ай бұрын
As for the little green Creature, there are some who call him..... Tim.. XD
@gmdblue
@gmdblue 6 ай бұрын
@@flamango4660 I haven’t but I probably should. I’ve seen like all of darkviperau’s videos on reaction content tho
@geschnitztekiste4111
@geschnitztekiste4111 6 ай бұрын
@@gmdblueYou should really play Wonder, it’s the first 2D Mario since World and Land 2 that feels creative and exciting
@4rumani
@4rumani 6 ай бұрын
For a video that uses it so much as a resource mentioning it here is not enough. You should go and put it in the video.
@BierBart12
@BierBart12 6 ай бұрын
Oh damn, Yoshi being a dragon instead of a dinosaur makes so much more sense. It explains the flying, the spitting projectiles, the caped knight riding him into battle
@grigorirasputin996
@grigorirasputin996 6 ай бұрын
Well he's actually a slug man
@paperpopper2586
@paperpopper2586 6 ай бұрын
I never even put together the caped knight on a steed thing, that kinda makes a lot of sense
@GottaFistDemAll
@GottaFistDemAll 6 ай бұрын
Honestly, this should have been a known fact over the years, but the marketing has a stronger influence on their audience. We have had implications since Super Mario World about a Super Dragon Yoshi and other games implying Yoshi is a dragon or related to a dragon. I remembered the crossover games with Mario & Dragon Quest; the DQ casts outright claimed that Yoshi is a dragon. Super Smash Brothers Brawl has Yoshi's final smash ability named Dragoon Yoshi. It has always been there.
@jacksonyoungs5831
@jacksonyoungs5831 6 ай бұрын
It also makes sense because of the Yoshi coins being called Dragon coins.
@vaiyt
@vaiyt 6 ай бұрын
Dinosaurs are called "kyoryu" in japanese, meaning literally "frightful dragon", so you see dinosaurs being treated as dragons very often in japanese pop media.
@theedwardian
@theedwardian 6 ай бұрын
Dark Blue Yoshi was the one who fought most of the bosses in Yoshi's Island. Age has not treated him well
@Fleshypie
@Fleshypie 2 ай бұрын
What a cool dude though, he's been through it
@ShiningMew
@ShiningMew 6 ай бұрын
that luigi sprite is so funny to me because either someone at nintendo was just goofing around when making sprites or they were really mad that day and took their anger out by drawing luigi flipping you off
@genericfriend2568
@genericfriend2568 Ай бұрын
I like to imagine it was a little bit of both.
@costby1105
@costby1105 6 ай бұрын
The Galoombas have always had a different name from the Goombas in Japanese. Goomba in Japanese is Kuriboh, while the Galoomba is Kuribon. Not an issue in Mario World, but when both important when both enemies appear in the same game.
@JazGalaxy
@JazGalaxy 6 ай бұрын
If I’m not mistaken the Galoomba is something that translates into “chestnut” or something like that. They are different creatures, as you say.
@LeftyPem
@LeftyPem 5 ай бұрын
@@JazGalaxyYup. Kuri is Japanese for chestnut. Goombas and galoombas were never mushroom-based. Localization error that has persisted for decades.
@nmotschidontwannagivemyrea8932
@nmotschidontwannagivemyrea8932 5 ай бұрын
@@LeftyPem They look a bit similar to chestnuts, and that is part of the source of the name, but the original goombas are most assuredly still mushroom-based. They were made to resemble shiitake mushrooms.
@ZyrusSmith
@ZyrusSmith 4 ай бұрын
The Mario World goombas look like tomatoes.
@geminisfl
@geminisfl 6 ай бұрын
<a href="#" class="seekto" data-time="1163">19:23</a> Poplins are not enemies, are friendly NPC's
@fixurheartVODs
@fixurheartVODs 6 ай бұрын
That's what they want you to think!
@naviogutierrezdavid
@naviogutierrezdavid 6 ай бұрын
(Dramatic noises)
@EddieGaster
@EddieGaster 6 ай бұрын
Shigeru's idea of Mario riding a dinosaur actually goes all the way back to Super Mario Bros. 1.
@livanbard
@livanbard 4 ай бұрын
You can clearly see that since the sketch features Mario 1 sprite
@aa-rav
@aa-rav 6 ай бұрын
Wow, i can’t believe that the 8 jumps of hell were found in super mario world. truly awe inspiring
@im_a_tide_pod
@im_a_tide_pod 6 ай бұрын
*B A C K G R O U N D F O O T A G E* I got the joke I’m just pretending to not get it so please don’t r/woooosh me
@zStormy389
@zStormy389 6 ай бұрын
@@im_a_tide_podr/woooosh
@Dipsterpunter
@Dipsterpunter 6 ай бұрын
If only it in the official release of the game😔
@the10ofdiamondscard
@the10ofdiamondscard 6 ай бұрын
Quit gangstalking people
@want-diversecontent3887
@want-diversecontent3887 6 ай бұрын
22:14
@jellywillreturn
@jellywillreturn 4 ай бұрын
Shoutout to my man for straight-up admitting he doesn’t play the games he records videos for, or even know how to emulate them, that takes guts.
@guyrocketram9698
@guyrocketram9698 6 ай бұрын
<a href="#" class="seekto" data-time="426">7:06</a> THIS EXPLAINS SO MUCH! in the American SMW commercial it showed footage of Mario walking over blank paths and I was so confused by that. I'm so glad this feature still exists in the games code. ironic how you couldn't get footage of it given that I only know it from its use in footage.
@gmdblue
@gmdblue 6 ай бұрын
When editing that first debug section, I wasn't able to find a video of it, but it wasn't until I was editing the second one that I managed to find it lol
@Richtr8
@Richtr8 4 ай бұрын
this isn't a video, it's just a link to tcrf lol
@WitherSnow
@WitherSnow 6 ай бұрын
The Magenta color on the 5 coin is used to represent Palette #64, which is animated with many other colors. Going into Lunar Magic and clicking the button that says edit animation settings and unchecking "Enable Original game's Palette Animations" turns off the palette animations. And hat you should see is that magenta color.
@skyemegakitty
@skyemegakitty 6 ай бұрын
I think its worth noting that the earlier yoshi looks *much* more like a dragon, which goes along with it being called the dragon house early on.
@bubblemage
@bubblemage 6 ай бұрын
Did he just call the popplins from mario wonder "enemies"? What page did you read this from my guy
@maximyllion
@maximyllion 5 ай бұрын
take a shot every time he says "for some reason"
@livanbard
@livanbard 4 ай бұрын
Or this is talking too long
@baustin1215
@baustin1215 3 ай бұрын
Obviously
@Desmoisdeku-bf1zs
@Desmoisdeku-bf1zs Ай бұрын
MY DAD DID THIS AND HE IS FRAKING DEAD
@theminiyosshi2901
@theminiyosshi2901 6 ай бұрын
I think the reason why Mario is wearing a helmet in the beta cape is to go along with the game’s theme of carnival: the jump tape for checkpoints and the high jump tape for goal is like those high jump tricks you see in carnivals, and the helmet on cape Mario being reminiscent of human cannon balls act, where a human is shot out of a cannon and (cartoonishly) slams on the ground like a cannonball, or what Mario does normally when slamming the ground in cape form
@JazGalaxy
@JazGalaxy 6 ай бұрын
I’m not sure I agree with this. There’s no real reason to believe that there is any “carnival” theme. The “tape” is because Nintendo has always referred to the levels as “courses” and races end with a finish-line tape. Like everything else in Mario World, it was designed to show off the power of the snes, in this case depth and overlapping objects. While I don’t know why Mario has the helmet, you may be right about it resembling a stunt performer. But all of the cues in the game, especially from the koopas, and the key art suggest it’s meant to be a superhero cape.
@MegaKamtheman
@MegaKamtheman 6 ай бұрын
Thought it was pretty clear it's a pilot style helmet. But I like that interpretation
@xlixity
@xlixity 3 ай бұрын
I mean, the helmet does go well with the cannon ball slam sfx. Plus, I kinda like it. It gives the form more personality.
@SpriterSonikku
@SpriterSonikku 6 ай бұрын
As a longtime SMW hacker, I have a few notes/extra context: - At <a href="#" class="seekto" data-time="1275">21:15</a>: the magenta color is a placeholder color for color x64 in the final version of SMW. That color is still present in the vanilla game, but it's immediately overwritten by the animated "yellow" color used by the Yoshi Coins. - At <a href="#" class="seekto" data-time="1368">22:48</a>: the P-Switch being pink with a blue base is actually technically still in SMW, albeit unused -- you cover this graphic at <a href="#" class="seekto" data-time="63">1:03</a>:51. In the graphics data for the bush, diagonal pipe, doors, etc., the smushed tile is present. The fact that the early sprite specifically uses pink and blue indicates it likely would have been a foreground object before being made into a sprite, which would make it similar to how the P-Switch behaves in SMB3 where it is stationary and cannot be carried. The fact that the final (but unused) graphic is present in a graphics file dedicated to foreground objects, this is most certainly the case. - <a href="#" class="seekto" data-time="2696">44:56</a>: this is an early rendition of a menu found in the Nintendo Super System version of SMW. This version was built for arcade cabinets and is intended to let you select a world to start at, with all levels prior to the start of that zone being set as "completed", at the cost of there no longer being a save system. TCRF has an article on this, but it's fun to note that the literal only change this version has to any level data is to Yoshi's Island 4, which is to delete the message box referencing the Start + Select trick to exit completed levels. - <a href="#" class="seekto" data-time="3312">55:12</a>: the Donut Clouds were likely used as a layer 3 image, as you stated. The SNES Test Program's Character Test shows a scene using a lot of prototype graphics which has the normal cloud backdrop *as well as* the a different design for the donut clouds on a layer 3 image. - <a href="#" class="seekto" data-time="3360">56:00</a>: the interesting part here isn't so much the sprite buoyancy or even the SMB3-esque Koopas. I'd say it's probably the translucent water -- you can see that it's not the layer 3 water used in the final game (which uses a dithered checkerboard pattern for pseudo-translucency) but instead is true translucency. This is likely one of the level modes which goes unused in the final game. Regarding the unused larger floating platform: in levels without buoyancy, it moves right forever once stood on, but when it is enabled it'll float on the water. The fact that it's not on the same general Y position as the other platforms (which *do* appear to be floating on the water) indicates it's probably not floating on the water yet, so it's possible its floating functionality was simply not added yet. - <a href="#" class="seekto" data-time="3547">59:07</a>: The black stuff at the top of the screen isn't something in-game. I'd wager that the slight distortion of the screen at the bottom right of that screenshot probably indicates this was a photo from a projector screen, and maybe something in the room was obscuring that portion of the light?
@SpriterSonikku
@SpriterSonikku 6 ай бұрын
@@hell4440 gaming
@bruceknee4941
@bruceknee4941 6 ай бұрын
As a longtime snes hacker are there any tutorials or guides from SMW Central you recommend?
@Xkeeper0
@Xkeeper0 4 ай бұрын
> TCRF has an article on this he knows, because that's where he got this entire video from
@SpriterSonikku
@SpriterSonikku 4 ай бұрын
@@Xkeeper0 yeah :^)
@Wrench55154
@Wrench55154 2 ай бұрын
I'm pretty sure 59:07 is the super mario world logo
@hedful
@hedful 6 ай бұрын
This is literally the tcrf article verbatim and I wouldn't doubt that you don't even understand most of it.
@astonquintanilla9301
@astonquintanilla9301 6 ай бұрын
Thank you so much for covering everything unused in the game. I was hoping someone would’ve done it by now.
@besihodja393
@besihodja393 6 ай бұрын
Dude same. I always hated how most youtubers didn’t cover almost everything like gmdblue, of course the leak happened 3 years ago & others made a video about smw years ago but who knows maybe some youtubers will remake a video about smw
@kaxcommentssomethingREAL
@kaxcommentssomethingREAL 6 ай бұрын
<a href="#" class="seekto" data-time="1631">27:11</a> HOLY CRAP this is like the shading style of Sonic 1! i could easily see these enemies be used in some kind of Sonic and Mario fangame crossover, it looks so good
@zeedop
@zeedop 6 ай бұрын
can't believe breaking bad Badger is a super mario world fan
@grandre3464
@grandre3464 6 ай бұрын
I couldn’t stop thinking about that the whole time lmao
@jarjarquan
@jarjarquan 4 ай бұрын
@@grandre3464 same
@elumbreonespacial4361
@elumbreonespacial4361 6 ай бұрын
I think Mario with a cape and helmet looks like a human cannonball. Since SMB3 had a subtheme of being a play, maybe SMW would have a subtheme of being a circus.
@JazGalaxy
@JazGalaxy 6 ай бұрын
While it’s difficult to pin down, World’s sub-theme seems to be “sports”. (As evidenced by the football charging chucks, the baseball chucks, the sumo bro koopas, the ticker tape at the finish line of a course, etc. This is, of course, alongside the sub-theme of dinosaurs. (It’s dinosaur island.) I think that the helmet is to make Mario look more like a Japanese superhero, which usually features a helmet alongside a cape. (Like saiyaman in DragonBall, Captain falcon, or viewtiful Joe.)
@elumbreonespacial4361
@elumbreonespacial4361 6 ай бұрын
@@JazGalaxy I guess ideas were added during development and the idea of ​​the subtheme was left aside.
@bruceknee4941
@bruceknee4941 6 ай бұрын
An amazing digital circus!
@mortenera2294
@mortenera2294 4 ай бұрын
​@@bruceknee4941Eww
@wolfetteplays8894
@wolfetteplays8894 4 ай бұрын
I caught that reference@@bruceknee4941
@WilliamSteinboner-ur8xz
@WilliamSteinboner-ur8xz 6 ай бұрын
IS THIS BADGER FROM BREAKING BAD?!!
@Dusntman
@Dusntman 5 ай бұрын
I though the same
@zalden2565
@zalden2565 6 ай бұрын
Seeing all these unused assets of which many were indeed used in later games, notably the poplin in Mario wonder, demonstrates to me why Nintendo is so protective of their assets. It would be a blast to get an honest interview with the devs and get their insights and explanations, but we know there is a 0% chance of that happening
@fuffy5884
@fuffy5884 5 ай бұрын
Alright, I'm glad others noticed you referenced The Cutting Room Floor extremely heavily because I just noticed it myself now and felt sick to my stomach with... I guess honestly just anger and disgust at how little you actually researched on any of this and how much you have copied. I can just visualize the scene of you just recording yourself scrolling down TCRF and reading out the text more-or-less word-for-word. It's just shocking behaviour, and you really owe one of your biggest childhood games better than this. So you pretty quickly acknowledged the issue here in a comment below the video, but here I am a month later watching this, and your video still frames everything as "my research" with you saying things like "my best guess" ('best guess' meaning 'I am literally reading off TCRF rn') when you didn't even work on discovering/dissecting any of this. The big problem with you here has not improved because, today still, your video deceived me into thinking you put work into these discoveries. You have to reupload the video to clearly state with your voice early in the video that you are taking all of this from TCRF - that's all you need to do to make this right. A month ago, you said you would do better, but I'm not seeing improvement on the matter. (If you've got enough time to extensively play Binding of Isaac like you say, you 100% have enough time to set this right, probably only taking up a fraction of your day to record at least one crucial sentence, put it in your video project file, re-render it in the background, and upload the fixed video in the background.) I would have been interested in watching more of your videos (like SM64), but this gives me a really dark feeling that all your videos are lazily copied without credit, exactly like this one still is. It's an awful first impression to make on your new viewers, and so the lasting impression for me personally is that you are an untrustworthy content creator who I want to make sure I avoid in future.
@Xkeeper0
@Xkeeper0 4 ай бұрын
i'm the co-founder of tcrf (hi). if you haven't yet, you should really try reading the article side-by-side with the video -- easy enough, since this guy doesn't even bother to rearrange the sections. it's really fascinating what he decides to slightly rewrite or editorialize (or leave out because it's "boring"). edit: to be clear, this video is 100% low-effort plagiarism, just like his sm64 one -- and not only of tcrf, but every single person whose video he stole (yes, *stole*). other people put actual effort into researching, documenting, and recording the things this bozo is talking about, and he doesn't even have the guts to link to the actual videos -- just a username -- and not even when it's relevant, just a huge lump at the end.
@Sevenigma777
@Sevenigma777 6 ай бұрын
Makes you really appreciate the artist skill those guys had at Nintendo at that time. It was still the 80s and i cant recall anyone or anywhere who were able to do such amazing pixel art especially the shading it was prob the best in the world at that time.
@Plasmariel
@Plasmariel 6 ай бұрын
The quality of pixelart in SMW is so variable it's funny, the art style consistency is a mess lol. I will say they were great at animations, but the shading is doubtful at times. Castlevania III released a year prior and has much more impressive art imo, a bit later in 1991 would Batman: Return of the Joker release. There are also games like Darkwing Duck, Insector X, heck Blaster Master was released in 1988 and Little Nemo: the Dream Master released the same year as SMW (and it looks FANTASTIC). People were still figuring out how to use 16-bit graphics to their true potential, hats off to the SMW team to improve in such small time when you compare their earlier tries with the SNES test program ROMs. Gotta say some sprites like the beta Koopa Car are really impressive.
@JazGalaxy
@JazGalaxy 6 ай бұрын
… not really? I’m not saying the art is poor on Mario by any means, but Square was doing hugely elaborate monsters in FFbased on Yoshitako Amanos art, Konami was killing it with their art in games like Super Castlevania and the Turtles games, Capcom was doing amazing work in all of their titles as well as their Disney Collaborations, and even companies like Data East were killing it with Joe and Mac. There were tons of amazing pixel artists at the time working on this level or above.
@nelsonnicholson6175
@nelsonnicholson6175 6 ай бұрын
​@@JazGalaxy Yeah like what is this guy talking about? There were other games released at the same time or earlier that had much more elaborate, detailed, or just plain brilliant pixel art, like you said. Mario World's art was certainly really good, but it's really only prioritizing clarity and readability; it's not trying to be stunning or flashy. Saying the pixel art in Mario World of all things was "prob the best in the world at that time" is just strange and overlooks other better-looking games. It'd be like saying that cheeseburgers are the best food ever; just because something is iconic or the most well-known doesn't automatically mean it's the best
@cabbusses
@cabbusses 6 ай бұрын
I like how this is a perfectly imformative video and then <a href="#" class="seekto" data-time="1070">17:50</a> happens.
@teaoftraffic
@teaoftraffic 6 ай бұрын
<a href="#" class="seekto" data-time="575">9:35</a> let’s call him goober :)
@modestmismagius105
@modestmismagius105 6 ай бұрын
seconded
@sprousprou
@sprousprou 6 ай бұрын
The duplicate Galoomba sprites in the special world sprites has a very simple explanation, actually. The way SMW (and to my knowledge, every SNES game, but don’t quote me on that) handle sprite graphics is by loading entire “pages” of them, instead of being able to load specific graphics. The special world sprites are on a page that replaces the default one after clearing the special world, and thus they needed galoomba sprites for it otherwise they would appear invisible. This also might be the reason you can’t take Yoshi into castles, as some of his sprites are used by the same space that the castle sprites’ graphics page uses
@renakunisaki
@renakunisaki 6 ай бұрын
Yes, if you hack him in, some visual glitches happen.
@Feradile
@Feradile 6 ай бұрын
<a href="#" class="seekto" data-time="1664">27:44</a> HOW ARE YOU IGNORING THE FACT THAT KAWASUKUNE IS NAKED
@gmdblue
@gmdblue 6 ай бұрын
I DIDNT NOTICE IT SOMEHOW
@a-bombmori7393
@a-bombmori7393 6 ай бұрын
"GOOD GRIEF, HE'S NAKED!"
@JaxTheEpic
@JaxTheEpic 6 ай бұрын
One of the sprite of him literally looks like he is pissing.
@DDDDdJagr
@DDDDdJagr 5 ай бұрын
How do you spell “kawasukune”? I can’t find it on google
@GigaWaya
@GigaWaya 5 ай бұрын
@@DDDDdJagr It's spelled Kawauso kun, kawauso meaning river otter.
@LotsaSpaget
@LotsaSpaget 6 ай бұрын
<a href="#" class="seekto" data-time="1075">17:55</a> originally supposed to be a thumbs up, but obviously was scrapped because people might relive the toad misconception
@mrman2476
@mrman2476 15 күн бұрын
Luigi was NOT happy about being unused.
@unsie
@unsie 6 ай бұрын
<a href="#" class="seekto" data-time="1671">27:51</a> are we gonna ignore how he's literally just letting it hang?
@LightsJusticeZ
@LightsJusticeZ 6 ай бұрын
Pixel PP
@TuffyMouseRBLX
@TuffyMouseRBLX 5 ай бұрын
Glory in 16 bits.
@meowington2747
@meowington2747 6 ай бұрын
Honestly I love this game, this is the classic 2D Mario game I replay the most. seeing how much unused content there is is amazing.
@dicknijmegen
@dicknijmegen 6 ай бұрын
Why did you verbally go over the exact position of score and life counters every time? Like what is the most boring thing to focus on?
@ArloMathis
@ArloMathis 6 ай бұрын
I imagine the magenta Mario costume with the cape was an idea that he'd have a new color scheme like with the flower. It doesn't seem to me to be all that farfetched that they played around with color instead of always intending him to be default.
@zerojayzero
@zerojayzero 4 ай бұрын
Almost word for word stolen from The Cutting Room Floor, not simply "a source".
@chobies5383
@chobies5383 3 ай бұрын
Read the desc
@zerojayzero
@zerojayzero 3 ай бұрын
@chobies5383 Already did, which is why I said what I said. It isn't simply a source, it's stealing.
@geschnitztekiste4111
@geschnitztekiste4111 6 ай бұрын
<a href="#" class="seekto" data-time="1868">31:08</a> This one‘s surprising since the early version looks much more like what Yoshi looks like nowadays with the more rounded nose
@skyemegakitty
@skyemegakitty 6 ай бұрын
<a href="#" class="seekto" data-time="2573">42:53</a> This video is great, but I think you could improve your approach slightly for videos like this in the future. All the incredulous "for some reason~"s in this get kind of tiring. The coin and timer being swapped is completely valid in its own right and its actually more intuitive that coins and lives would be next to each-other. All of this dev data is out of context, of course they'll look bizarre to us now in hindsight. They were working toward different goals than the final game that we know today. It doesn't add anything to the video to proclaim your skepticism so much because these are all things they explicitly didn't go with for the final version. If anything, the devs would agree that these old versions didn't make sense for one reason or another. The parts where you clue the audience in on how you think things might have been used, however, are really informative.
@gmdblue
@gmdblue 6 ай бұрын
For sure, the writing in this one is very repetitive
@ikop5829
@ikop5829 4 ай бұрын
@@gmdbluelol, brother you didn't write it.
@Xkeeper0
@Xkeeper0 4 ай бұрын
<a href="#" class="seekto" data-time="3540">59:00</a> that is the Super Mario World logo (mostly its shadow). hth
@justachair7895
@justachair7895 6 ай бұрын
For the little unused green bean lookin' guy, I'd name them "Piplets", as a reference to the suffix "-let", meaning small, and pip in reference to a "pipsqueak". I'd name the unused fireball-esq model, "Monix", poking fun at "carbon monoxide". The bird could be named "Albatross". (Also, the lil' spiky dudes are called "Spinies"!)
@vervalkon
@vervalkon 6 ай бұрын
this is just the tcrf article
@nurfgal
@nurfgal 6 ай бұрын
<a href="#" class="seekto" data-time="2366">39:26</a> The hills seem to represent XY positions, with the amount of hills denoting the number, and the large hills being extra numbers 8 and 9. For some reason, they didn't use this for the X values, only the Y values.
@renakunisaki
@renakunisaki 6 ай бұрын
Looks like a template for creating the event tiles shown just before that.
@LBS1422
@LBS1422 6 ай бұрын
<a href="#" class="seekto" data-time="575">9:35</a> their name should be Gurīnbōru :) (I said their cuz we don’t know the gender)
@TerminianHero
@TerminianHero 6 ай бұрын
Speaking as someone who has been playing Super Mario World since before I can remember, and who has also spent a lot of time messing with Lunar Magic back in the day, and who loves watching videos of old Mario World hacks as well as playing those old hacks myself, it blows my mind being reminded that the stuff in the "Final Game" section of the video is actually unused. Red and blue coins, yellow flying mushrooms, blocks with shells, conveyor ropes, etc. all seem so normal to me that I forget they're not in the normal game.
@pikXpixelart
@pikXpixelart 5 ай бұрын
I was hoping this video would be more than a read out of the TCRF article but, you know, unfortunately...it's no better than the kind of videos that just read wikipedia articles.
@BlueYoshi
@BlueYoshi 6 ай бұрын
<a href="#" class="seekto" data-time="336">5:36</a> small correction: the galoombas ARE different in mario advance 2 when you clear the special world, but the video you've shown was of the regular galoombas before clearing the special world
@Icedragon01234
@Icedragon01234 6 ай бұрын
Thought I knew everything this game had to offer, man was I surely wrong. Also this game was my childhood as I kept looking for so many ROM hack LPers and secrets. The graphics for the underneath part of the goal are oddly often seen in ROM hacks
@JazGalaxy
@JazGalaxy 6 ай бұрын
Interestingly, the winged Mario is just a more literal representation of the P-Wing form from Mario 3. It also is further realized in sM64 by the winged hat. This goes to show that Nintendo really does carry unused ideas forward.
@Fluttershy
@Fluttershy 6 ай бұрын
<a href="#" class="seekto" data-time="3536">58:56</a> That's just the games logo over the top of the screenshots in the pre-release material, with the black part being the shadow for the text. You can just kinda make out the "RLD" in the logo at the top of the first image and the MA in the second.
@noxrim
@noxrim 6 ай бұрын
Man you basically just read the TCRF page and its subpages verbatim while changing up a few words
@regulartomato9160
@regulartomato9160 6 ай бұрын
Yeah, I also noticed immediately, he even read the category tags from the bob in order
@4rumani
@4rumani 6 ай бұрын
Zero credit in the video too
@friscothesheriff1994
@friscothesheriff1994 2 ай бұрын
My lazy self writing an essay:
@Gold_Yoshi
@Gold_Yoshi 6 ай бұрын
<a href="#" class="seekto" data-time="3535">58:55</a> I believe it’s the games Logo covering the screenshots as they likely came from a collection of screenshots from promotional materials
@mikethompson1653
@mikethompson1653 6 ай бұрын
This mf did not just call the Banzai Bill "Ban-Zaei"
@GummitMan
@GummitMan 6 ай бұрын
Bro sounds like Strong Sad but good video.
@modestmismagius105
@modestmismagius105 6 ай бұрын
<a href="#" class="seekto" data-time="1630">27:10</a> I love this style, reminds me of super mario rpg and donkey kong country
@trunkit8749
@trunkit8749 6 ай бұрын
<a href="#" class="seekto" data-time="728">12:08</a> I think the helmet was supposed to be like the ones cannon guys at a circus wear. Since a good portion of SMW seems to be circus themed (koopa clown cars, amazing flyin' hammer bros, Reznor's arena, the post special world masks) though the theming was heavily lessened as development went on.
@didiercollard
@didiercollard 6 ай бұрын
So...we're not going to talk about the nude Kawauso-kun sprites? <a href="#" class="seekto" data-time="1672">27:52</a> Okay, then.
@OldDistantHermit
@OldDistantHermit 4 ай бұрын
Thank you for your hard work repeating the Cutting Room Floor article and rephrasing things to be more incorrect to make it less obvious.
@pullingonthestrings
@pullingonthestrings 4 ай бұрын
Also to sound like he's an expert game designer by using a patronizing tone of voice.
@flebnard
@flebnard 3 ай бұрын
So wheres your better version?
@MakerManX
@MakerManX 2 ай бұрын
​@@flebnard bro why are you defending plagiarism
@joeytoby1
@joeytoby1 5 ай бұрын
<a href="#" class="seekto" data-time="2943">49:03</a> Unusued Baseball Minigame? No wonder Simpleflips loves this game
@berdfunny3222
@berdfunny3222 6 ай бұрын
Great video keep up the good work badger!
@Nebiron4979
@Nebiron4979 6 ай бұрын
Lmao
@danielswearson1360
@danielswearson1360 6 ай бұрын
I was looking for this comment lol
@supermaster1325
@supermaster1325 4 ай бұрын
What work? Reading an article? Lol
@caseydacoyote
@caseydacoyote 6 ай бұрын
<a href="#" class="seekto" data-time="935">15:35</a> I wonder if that was tied to the unused cage object that would have appeared in stages. I know the prevalent theory is that the small blue birds carried the cage and that's probably what did, but that bird looks like it's holding something. Maybe a platform? I can only speculate
@gmdblue
@gmdblue 6 ай бұрын
Oh wow you might be right. Maybe the big bird was going to carry it initially
@a-bombmori7393
@a-bombmori7393 6 ай бұрын
That's what came to my mind too, but I think the bird is actually holding the old design for Mario's hat that we see in a few of these sprites. I think you can see the brim of it on the bottom.
@nameless646
@nameless646 6 ай бұрын
The original map being the reward of completing Special was what I essentially hoped for as a kid.
@Omegashotgun
@Omegashotgun 6 ай бұрын
First video from this channel I've seen, and this video scratches my brain's itch perfectly!
@SideLoadingScripts
@SideLoadingScripts 4 ай бұрын
That weird green thing looks like the birds on top of the trees in Yoshi’s House.
@wessquiid
@wessquiid 6 ай бұрын
I'm guessing the map at <a href="#" class="seekto" data-time="2374">39:34</a> was made to put all of the levels onto, with the bushes indicating what world/level it is
@BinglesP
@BinglesP 4 ай бұрын
<a href="#" class="seekto" data-time="1727">28:47</a> "This thing" is called a Nipper. It's a smaller, usually-mobile version of the Piranha Plant that's mostly found in the Yoshi('s Island) spinoff games, that can spawn from slow-falling spores reaching the ground. I personally think they are cute little goobers
@livanbard
@livanbard 4 ай бұрын
Those guys are literally from SMB3 m
@Tyree42069
@Tyree42069 6 ай бұрын
Definitely think you should make a smb3 version of this video. Also great video lmao. Super informative and just a nice listen.
@gmdblue
@gmdblue 6 ай бұрын
Good idea
@JustHereForTheDialogue
@JustHereForTheDialogue 5 ай бұрын
<a href="#" class="seekto" data-time="571">9:31</a> gonna speculate that the fire breathing was scrapped when they came up with the idea for the wand. Ngl I kinda wish we had the red cape. The helmet is cool but doesn’t really fit however. <a href="#" class="seekto" data-time="1177">19:37</a> gonna say the flower guess is spot on because it looks EXTREMELY reminiscent of the flowers that you throw objects into in yoshi’s island. Seems the flower aesthetic was likely reused from this idea. <a href="#" class="seekto" data-time="1284">21:24</a> would be a cool sprite to use in a rom hack. Some sort of secret exit or item.
@kingbertskorner
@kingbertskorner 6 ай бұрын
Fun fact: The Zone Select screen for the US version is what would eventually be used in the Nintendo Super System arcade cabinet version of Super Mario World.
@tomh.648
@tomh.648 2 ай бұрын
Interesting video on one of my fav childhood memories. The feeling I recall having when the SNES released in the US; excitement & joy, is one I find to be few & far between as an adult.
@tomh.648
@tomh.648 2 ай бұрын
PS - subbed
@MicroscopicMay
@MicroscopicMay 6 ай бұрын
I am going to eat to this video.
@MicroscopicMay
@MicroscopicMay 6 ай бұрын
I am eating to this video.
@MicroscopicMay
@MicroscopicMay 6 ай бұрын
I am done eating to this video.
@teaoftraffic
@teaoftraffic 6 ай бұрын
how does it taste
@SpinCactusorsomethingidk
@SpinCactusorsomethingidk 6 ай бұрын
i am not
@MicroscopicMay
@MicroscopicMay 6 ай бұрын
@@teaoftraffic None of your business partner.
@user-jl7cz2pe6d
@user-jl7cz2pe6d 6 ай бұрын
<a href="#" class="seekto" data-time="1163">19:23</a> What?? How do we know for sure those are Popplins? And why did you call them enemies?
@SKyrim190
@SKyrim190 6 ай бұрын
About the cape: my best guess is there was some debate about how to communicate to the player he had a power-up. The red-ish cape does blend too much in Mario's design, so maybe they iterate over the idea of the helmet, the wings or a whole change of outfit (much like all the flowers usually change Mario's color scheme). Eventually they landed on the yellow cape as a solution. It does "pop" enough in the sprite of the character and easily communicate to the player he currently has a power-up Also that bird looks like something straight out of Dr. Seuss
@BUGFlower413
@BUGFlower413 6 ай бұрын
<a href="#" class="seekto" data-time="857">14:17</a> OH, that'd explain why the sprite of the castle after completing it looks so small. Maybe it was originally meant to be the castle from far away and the idea for discarted for some reason, yet kept the sprite making it look inconsistent with its size when entering a castle
@literatemax
@literatemax 6 ай бұрын
<a href="#" class="seekto" data-time="467">7:47</a> Chocolate Island 2 "Do you have the slightest idea how little that narrows it down"
@gelgel4823
@gelgel4823 6 ай бұрын
<a href="#" class="seekto" data-time="1388">23:08</a> The second pipe sprites look much better than the finalized version. In the finalized version, it looks like it has gaps filled in because it's a slightly thicker pipe, whereas the second pipe sprites are slightly slimmer. <a href="#" class="seekto" data-time="3037">50:37</a> It looks like a Super Mario Bros. 3 logo, in which @PizzerGames says it's because Super Mario World was originally Super Mario Bros. 3; they just made an SNES port of Super Mario Bros. 3, a similar thing being later used in Super Mario All-Stars, which they modified until they got Super Mario World, that's why there are SMB3 unused sprites in Super Mario World.
@overlyexpressive4638
@overlyexpressive4638 6 ай бұрын
"kind of like how it does in link to the past" proceeds to show an unrelated clip from link to the past
@WasabiKitCat
@WasabiKitCat 5 ай бұрын
Dude this entire video is like, word for word plagiarized from The Cutting Room Floor. You didn't even rearrange the sections or anything. You can use them as a source, even as your only source, but if you're going to quote large sections of the article word for word you need to make it clear that it's a quote and not your own writing, and if you're finding that making it clear it's a quote makes the video feel like you're just parroting someone else, it's probably because you are. In the future you need to 1. Cite your sources in the video while you are quoting them, and 2. Either come up with your own stuff to say about the information (look at beta64 for an example in this genre), or at least openly state at the beginning of the video that this is a video adaptation of an article you did not write. You didn't even record your own game footage... SNES emulators are so easy to find, and if an editing program can run on your computer i promise you an SNES emulator can too. I don't mean this as a dunk on you or anything, I'm just offering some suggestions for the future to avoid plagiarism allegations. If you want to just cover articles that's fine, but it is good practice to make it clear that's what you're doing. And if you don't want to just cover articles, then try coming up with a unique way to present that information in your own way. You don't have to do any extra research, just write some jokes or your own observations. You already do this a little, but it would be good to distinguish what is your own voice and what is the voice of the person writing the article.
@christinablixthenningsson3529
@christinablixthenningsson3529 5 ай бұрын
Ok make one yourself
@dizzy_eevee
@dizzy_eevee 4 ай бұрын
@@christinablixthenningsson3529 "make one yourself" how about _you_ make literally anything. do something positive and creative with your life instead of being a no-name default-avatar youtube-commenter moron who defends flagrant plagarism.
@terrysyvertson9205
@terrysyvertson9205 6 ай бұрын
the pipe shooting out koopa shells could have been intended for the ghost ship
@Lagw1020
@Lagw1020 4 ай бұрын
Im so mad at the Cutting Room Floor writers for the shark part. Does no one remember Sushi??? He appeared on Mario 64 and then on the very next 2D Mario game, New Super Mario Bros. DS. Witb Mario Land 2 being developed by other people, I think the shark is an early concept for Sushi and they repurposed other ideas for Guppy.
@SkyanUltra
@SkyanUltra 6 ай бұрын
your priorities for what constitutes as important to show for the video are absolutely insane because how are you going to call some dry bones sprites more interesting than the BOWSER SPRITES OF HIS FULL BODY STANDING IN THE BACKGROUND AND NOT SHOW IT also your assumptions are everywhere too. the blanket sprite that you said could house a yoshi are named "kuppa" which is bowser's japanese name. i dont think they would've had anything to do with yoshi at all with that just being present in the file name, so chances are that it was intended for somewhere in castle levels or something of the sort with the koopalings maybe? there's far better examples of weird assumptions being made and other things just getting glanced over, like saying there's "nothing new" on a sheet showing 3 different enemies that don't get discussed until later (being the fat hammer bros., chain chomp, and what i assume to be placeholder shapes in the bottom right corner (<a href="#" class="seekto" data-time="1726">28:46</a>) and calling resprites of koopa troopas and bob-ombs new enemies (<a href="#" class="seekto" data-time="1658">27:38</a>) but this video just feels like it's all over the place. i would REALLY recommend getting some second opinions (if not, more) on these videos and taking the time to look more in-depth at these sprites and check stuff like their file names rather than just taking them at face value because ngl it feels like this video, at least analytically wise, is rushed and it hurts to hear small assumptions get made about stuff that's far clearer than you make it out to be ALSO CAN YOU CREDIT THE PERSON WHO SPENT TIME RECREATING THE BETA TITLE SCREEN???? PLEASE???? seriously though they made custom assets and everything for this and you just give them a "shoutout to whoever did it" without mentioning their name and it feels SUPER disrespectful imo (<a href="#" class="seekto" data-time="2642">44:02</a>)
@MirrorHall_Clay
@MirrorHall_Clay 6 ай бұрын
It's really interesting that small Mario's graphics used to be much closer to the graphics used on the world map. Nobody ever mentions it for some reason, but that blockier design never actually got entirely scrapped!
@firstnamebutt
@firstnamebutt 6 ай бұрын
Really cool video thank you for making it
@Chocomint_Queen
@Chocomint_Queen 6 ай бұрын
The fact that you continually pronounced "kuppa" as "cuppa" continually killed me. It's pronounced koopa. That's how you spell koopa in japanese.
@sahaprocks7751
@sahaprocks7751 6 ай бұрын
<a href="#" class="seekto" data-time="1166">19:26</a> Poplins are NOT enemies. <a href="#" class="seekto" data-time="1729">28:49</a> Those are Nipper Plants Otherwise good video
@rotomnation7662
@rotomnation7662 6 ай бұрын
<a href="#" class="seekto" data-time="2214">36:54</a> Wheatley: heavy breathing*
@Mr_Game-and-Watch
@Mr_Game-and-Watch 6 ай бұрын
Thanks for the information, love this
@yocapo32
@yocapo32 4 ай бұрын
THE BASEBALL MINIGAME *THE BASEBALL MINIGAME IS REAL*
@dedusmuln820
@dedusmuln820 4 ай бұрын
me when i read a wiki article verbatim for an hour like a damn tiktokker
@threethousandbees7260
@threethousandbees7260 6 ай бұрын
"I hope you're ready for more entities" is actually my favorite pick-up line.
@shloobington
@shloobington 6 ай бұрын
cant have a smw sprites video without a "WAIT.. .. . IS LUIGI... FLIPPING ME OFF???" jokes aside good video
@ELIMAKESSTUFF
@ELIMAKESSTUFF 6 ай бұрын
love this!! this is the exact kind of content id be binge watching when i was 10 years old lmao
@PizzerGames
@PizzerGames 6 ай бұрын
Fun Fact: The reason all the SMB3 stuff exists is because that game WAS originaly Super Mario Bros. 3. They just made a SNES Port of Super Mario Bros. 3, a similar thing beeing later used in SM All Stars, which they Modified until they got Super Mario World
@SoftwareAgentsHQ
@SoftwareAgentsHQ 6 ай бұрын
Very interesting stuff. Sometimes I feel like I have this game totally understood, so... it's fun to learn new things about it. -- A.T.
@nmotschidontwannagivemyrea8932
@nmotschidontwannagivemyrea8932 5 ай бұрын
Couldn't you have used an emulator that supports Game Genie codes to capture the footage you couldn't find?
@maccamachine
@maccamachine 6 ай бұрын
Awesome video I love this type of stuff
@DispariScuro
@DispariScuro 2 ай бұрын
Hey it's my wiggler video! Still funny to see it referenced so many years later. I guess nobody else has ever made a video of it. Thanks for the credit!
@ruby52986
@ruby52986 6 ай бұрын
oh naw they got Badger from Breaking Bad makin Mario content now 💀
@mariobrand2257
@mariobrand2257 6 ай бұрын
As a hack creator myself I must say, A very very good and really interesting video. I thought you'd only talk about the obvious stuff that I already know. I barely knew maybe 20% of the stuff shown. I really like to see this kind of stuff. When you started to talk about the translucent level setting I knew this was gonna be a great ride. Greetings. 😉👍
@brumbogetbrum2714
@brumbogetbrum2714 4 ай бұрын
I’d fact-check quite a few of these entries again. Lunar Magic revealed a lot of these objects and items FAR before events like the Nintendo Leak happened.
@lem910
@lem910 5 ай бұрын
you mentioned alttp a little bit but a full video would be so incredibly interesting. I absolutely adore beta content, and i adore your videos :)
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