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@TheTundraTerror4 ай бұрын
I'd rather eat Arby's
@blazechaos2124 ай бұрын
I'd love for you to talk about Smogon Doubles OU ngl
@DoctorSpacebar4 ай бұрын
A Bug/Steel Regional or Paradox Vivillon would be pretty rad. It could *actually have a potential use* for Powder if Fire is all it's weak to.
@jadedheartsz4 ай бұрын
you made an error at 6:53 as you listed the move Sing instead of Powder
@kizza49114 ай бұрын
Bibarel back in gen 4 had 6 signature moves being surf, waterfall, rock smash, rock climb, strength and cut
@SSNNPBCCАй бұрын
And in pokken those moves +defog -strength go to....... Empoleon
@ElectricWindGirlFriend4 ай бұрын
as someone that plays a lot of ou: it would NOT be cool if Dondozo had a trapping move. Getting locked on the field as Dondozo clicks curse over and over again to become an unkillable sweeper sounds like actual hell LOL
@hyperswag5064 ай бұрын
Dondozo with a Clamp would be busted yeah
@MoxieBoosted4 ай бұрын
Counterpoint: LOL
@HeliumHasPassed4 ай бұрын
The differences between formats strike again
@valllllleeeeeeerrrrriiiee4 ай бұрын
omg hi
@Vitoluubs7334 ай бұрын
That's why we don't see breloom on doubles. :/
@VileKnight44 ай бұрын
I'd also like to mention that teatime (polteageist's signature move) is pretty bad as well, it makes everyone on the field eat their berries if they have one.
@bulborb87564 ай бұрын
yeah that move is just far too situational to get any use out of
@volbla4 ай бұрын
I think WeedleTwineedle used this in a fun gimmick team once, but that's not exactly the same thing as "competitively viable".
@regi51654 ай бұрын
I think the reason it wasn't mentioned is that there aren't any moves out there that can be compared to teatime, making it, even by technicality, the best move of its kind out there.
@IronDino4 ай бұрын
@@regi5165 And it's not like it could be 'upgraded' in any way.
@איתןשי4 ай бұрын
@@IronDino it actually would be amazing if it had a simultaneous effect of Harvest
@jjtheenton4 ай бұрын
I don't even need the thumbnail to know that Dark Void is the star of the show. Smeargle must pay for its crimes.
@Kulkogo4 ай бұрын
It didn’t deserve it
@yohanes20344 ай бұрын
Smeargle can’t even sketch dark void anymore but yet they still nerf dark void anyway. Since mythical is not even allowable most of the time in competitive, they didn’t really need to do that
@chefdunsparce42544 ай бұрын
Give Smeargle the death sentence
@UnchainedPandoran4 ай бұрын
I’ll always hate Smeargle for what he did to my favorite Mon. That bastard…
@itztaytay24 ай бұрын
@@yohanes2034Technically it can still sketch Dark Void, but if it tries to use it in battle it fails
@shosakazaki4 ай бұрын
Shoutouts to the generous patreon supporters such as As well as And specially For making this video possible
@MoxieBoosted4 ай бұрын
The scroll broke 🥲
@usernametaken0174 ай бұрын
@@MoxieBoostedthe pateons are getting their money's worth 🔥🔥🗣🗣
@jakecarlson37094 ай бұрын
One small correction on hisuian Goodra. It doesn’t run iron defense either. It instead runs acid armor, which has 5 more base pp than iron defense (8 after pp max), and 10 more than shelter (16 after pp max). It also is less likely to be available to Pokémon who learn imprison although that is rarely relevant.
@Ddoublechin2 ай бұрын
Came here to say this
@bulborb8756Ай бұрын
plus hisuian goodra cannot even learn iron defense anyway so its only options are acid armor and shelter, and acid armor will always be better cause it has far more PP
@HeliumHasPassed4 ай бұрын
Darkrai didn’t deserve to catch strays just because Smeargle was copying its flow
@MoxieBoosted4 ай бұрын
Big oopsie on the powder section Also the patreon scroll broke my bad!
@FlygonkingVGC4 ай бұрын
Hate to beat a dying horse but h-goodra gets acid armor not iron defense Same situation but one is an a lot cooler sounding move
@bresrk4 ай бұрын
Can someone explain to me why no one talks about cross poison? I haven’t seen that move since I stopped playing sw&sh story and post game even though it’s a strong move, and was wondering why. High critical hit ratio 10% chance to poison with 70 bp and 100 accuracy seems so strong to not be used. And I guess it’s not wildly accessible since sw&sh where it was a tm but it is still learned by a few strong Pokémon.
@MoxieBoosted4 ай бұрын
@@bresrk poison jab is more reliable and better poison chance
@bresrk4 ай бұрын
@@MoxieBoosted yeah just realized
@PKshockwave4 ай бұрын
It'd go crazy on sharpness pokes with a razor claw, tho
@meanbeanmachine4 ай бұрын
In Gen 1, Waterfall was the signature move of the Seaking line. It was a worse version of Surf.
@bulborb8756Ай бұрын
but after the physical/special split in gen 4, it was literally the only good physical water option for a long time until gen 7 introduced Liquidation. but yeah in gen 1 only there is no reason to ever teach seaking waterfall when its just better to run surf on it
@Eggnog44 ай бұрын
Ah yes sing, my favorite bug type move
@cradiculous4 ай бұрын
There was a shocking amount of incorrect information in this video. I'm starting to wonder how much research he does.
@theshadowking31984 ай бұрын
@@cradiculousprobably just editing issues
@theshadowking31984 ай бұрын
6:15 it says normal right there? Oh later yeah def editing issues since he said powder
@cradiculous4 ай бұрын
@@theshadowking3198 There are other things too, like getting the accuracy for Triple Dive wrong.
@rooislangwtf4 ай бұрын
2:27 of course Kinesis worse than Sand Attack, nothing beats pocket sand
@Z00PG00P4 ай бұрын
An interesting way to address H.Goodra's would be to make it a Protect-like move that buffed defense by 1 stage when attacked. Not sure how broken that'd be competitively but it fits the move's intended design a lot more than just being worse iron defense. Edit: Kinda like how King’s Shield drops the attackers attack
@cornonjacob4 ай бұрын
Or make it a cosmic power clone, buffing def and spdef 1 stage each instead of def by 2. Aligns more with the PLA version and gives a choice btwn it and iron defense, depending on what you want to do
@IronDino4 ай бұрын
Alternatively, you could make it like a variant of Curse (increase Defense and Evasion, lower Speed) or an inverted version of Shell Smash (sharply increase Defense and Special Defense, sharply lower Speed).
@jerisj.89714 ай бұрын
Salt cure should be a one shot 😂
@TheStormRxal4 ай бұрын
Or just make it a Defencive Tail Glow
@WarterHat62323 ай бұрын
@@TheStormRxalSo…Cotton Guard?
@aldrichunfaithful35894 ай бұрын
just to shed some light on the gen 1 moves, both multi hit moves and trapping moves have some very unique mechanics back then. multi hit moves basically have a hightened crit rate (since if any one of the hits crits they all do), and trapping moves like clamp actually prevent the opponent from moving or doing anything. when cloyster clamps something it can't switch and just sits there as cloyster repeatedly clamps for good damage, and clamp is unique for being way stronger compared to the other trapping moves. if you get the full 5 turns and don't miss then clamp is a 175 power move with no drawback, which can easily put things in range of blizzard or hyper beam
@rewardadrawer2 ай бұрын
It also has carved out a competitive niche for itself in RBY singles in part because of Clamp’s unique position as a non-Normal “wrap” move; Gengar is strong lead option and pivot in high-level play because it completely no-sells boom and wrap tactics, as well as popular staples like Hyper Beam and Body Slam. Any Pokémon with a boom or wrap tactic needs an answer to Gengar or it has to pivot out. For example, Gengar switching in on Golem’s boom just wastes a Golem, but if the Golem player reads the switch and clicks Earthquake, the Gengar will have a bad time. Well, Cloyster is uniquely positioned as a dual-purpose boomer/wrapper, and while Gengar can safely switch into all booms and MOST wraps, it can’t switch in safely to Clamp, because it’s Water-type. This allows Cloyster to reverse its losing matchup to Gengar, or at least gives it a safe button to click into a Gengar or similar counter that then gets it a safe switch-out.
@Gold_Gamer_1004 ай бұрын
Ever heard of camouflage? What do you mean no? You mean you never heard of Starmie's signature move? The one that changes it's typing to pure normal and was added 2 generations after it's debut? Look this up. This is real
@volbla4 ай бұрын
Lol. They did give it to (one) more pokemon a generation later though. Interestingly it resulted in ground typing in link battles in gen 5 only. Then it became a pretty interesting move with the advent of terrains, only to be removed from the game in gen 8...
@IronDino4 ай бұрын
Camouflage could have been good if they made it work like it's Z-Move variant and increase the users Evasion in addition to changing its type. Combo'd with Terrain Pulse and it could really catch people off guard.
@Bruh_idk69lul4 ай бұрын
Erm ackshually its staryus signature move, and starmie doesnt get it in gen 3 unless it had it as a staryu 🤓👆
@xenconic4 ай бұрын
9:53 they are not the same move, Kowtow is boosted by Sharpness, False Surrender isn’t.
@ieatvirgins4 ай бұрын
common Kingambit W
@Lyth134 ай бұрын
That would be an important distinction if Kingambit had access to the sharpness ability or if a Pokemon with sharpness had access to Kowtow Cleave
@bulborb87564 ай бұрын
here's some other signature moves that are really bad: Triple Kick: the older and worse version of it's younger brother Triple Axel as it maxes out at...30 power if all 3 hits connect Glaciate: for being Kyurem's signature move it is incredibly underwhelming being a slightly stronger icy wind Relic Song: ...why bother running this on meloetta to make her change into a physical attacker, there's no point
@plazmurr4 ай бұрын
Triple Kick can be learned by Pheramosa and is no longer exclusive to Hitmontop
@bulborb87564 ай бұрын
@@plazmurr but since pheromosa isn't in gen 9 it's back to being Hitmontop's signature, so it counts
@goGothitaLOL4 ай бұрын
And don’t forget that Triple Kick doesn’t scale, unlike Triple Axel
@EpiclyEpicGamer4 ай бұрын
triple kick actually maxes out at 60 bp, but ye its pretty bad also glaciate isnt bad. underwhelming? sure. but stronger icy wind could never be straight bad
@bulborb87564 ай бұрын
@@EpiclyEpicGamer yeah Glaciate isn't "bad" in a true context, its just underwhelming
@silvercomics35174 ай бұрын
I wish powder was given more distribution. Giving it to something like Volcarona would be a cool way to mix up offensive fire types. I also need Gamefreak to change freeze to frostbite so bitter malice can achieve its full potential.
@GhostGuy994 ай бұрын
Gamefreak seriously hates the Frozen status and Ice Types as a whole. Bitter Malice could've just had a measly 10% chance to inflict freezing, just like Freezing Glare, and it just lowers Attack by one stage. You know what other cold-based moves lower Attack by one stage? Chilling Water and Bleakwind Storm. Why even have the Frozen status if you're going out of your way to make it as useless as possible? We live in an era where Badly Poisoned, Sleeping, Paralysis, and Confusion are constant thorns in our side; I think we can handle a status ailment that's just barely guaranteed to keep us frozen. Not even kidding, I once froze a Night Lycanroc with an Ice Fang while in a snowstorm, and it thawed out on the very turn that I froze it. And bear in mind, Lycanroc cannot learn any moves that can thaw itself out (not naturally, at least).
@stickyfingersmcgee77044 ай бұрын
Goodra-H surprisingly doesn't learn iron defense, but that doesn't matter because it learns acid armour which also outclasses shelter
@cinder81544 ай бұрын
As someone who loves Goodra and has it as their favorite Pokemon, I fucking despise what GF did to Shelter. They didn’t think of any other way to make it interesting. It’s literally just Iron Defense but WORSE
@goGothitaLOL4 ай бұрын
Could’ve easily been a Steel-type Cosmic Power
@cinder81544 ай бұрын
@@goGothitaLOL let him cook
@GhostGuy994 ай бұрын
They could've. By letting it raise one stage of both Defense and Evasion. Instead, it's literally just Acid Armor/Iron Defense, just with less PP. And I don't care what any Competitive snob says; Shelter literally is Goodra retreating into its shell to raise its defenses and be obscured, so raising one stage of Defense and Evasion would not only be useful, it wouldn't be nearly as broken as raising both by two stages or something.
@mrtyrone25724 ай бұрын
@@GhostGuy99 Well obviously it wouldn't be as broken as raising both by two stages😂 but still raising both by one stage is crazy. Pretty much eliminates the risk of clicking an evasion boosting move since the chance of survival if you're hit anyway also goes up. I honestly would have preferred if it raised defense by one stage and healed a bit (not as much as recover)
@Ben-dt4ox4 ай бұрын
Fun fact: Barrage is one of the best moves in Mystery Dungeon, it has really good range and damage.
@dse7634 ай бұрын
Unless the target uses counter (which is stupidly strong in PMD) and smack the attacker every time it hits.
@IronDino4 ай бұрын
Ideas for Revamps Kinesis: Lowers the targets evasion and makes it so the following move will always hit (like Lock-On, except it works for ally's moves). It keeps its low base accuracy as a tradeoff. Clamp: Increases the users Defense for every turn used, boosts wear off when the effect ends. Payday: Deals double damage if the user is holding an Amulet Coin or Luck Incense, or if Happy Hour is in effect. Powder: Affect both opponents, also increases damage taken by Fire moves (like the revision for Tar Shot). Shelter: Sharply increases Defense, increases Special Defense, and lowers Speed. Fillet Away: DRASTICALLY (three stages) raises the users Attack, Special Attack, and Speed. (Z-Sketch was pretty good) Also, some moves you didn't mention (with upgrades) Vital Throw (Machop, Gen II): Reduced priority, cannot miss. (+ If the user took damage, deals a critical hit.) Camouflage (Staryu, Gen III): Changes type depending on arena/terrain. (+ Increases Evasion by one stage.) Triple Kick (Hitmontop, Gen II): Attacks three times in a row (+ Damage increases with each consecutive hit.) Shift Gear (Klink, Gen V): Sharply increases Attack and increases Speed (+ Doubles the damage of Gear Grind.) Glaciate (Kyurem, Gen V): Inflects damages and (+ sharply) lowers both opponents Speed. Fire Lash (Heatmor, Gen VI): Inflicts damage and lowers the targets Defense (+ Has a heightened Critical Hit ratio.) Noble Roar (Litleo, Gen VI): Increases users Attack and Special Attack (+ If the users stats were lowered this turn, sharply increases users stats.) Aromatic Mist (Aromatisse, Gen VI): Increases Special Defense of ally (+ user).
@victorlinares41374 ай бұрын
Octazooka is one i remember from the top of my head that was missed. Horsea and grapploct got it later tho
@humzamirza18174 ай бұрын
Signature moves are always fascinating because if a pokemon gets it, it can often define how they're used if it synergizes with their ability/movepool, while other times they're jsut. There.
@victorycry88494 ай бұрын
"Damn, I forgot to put Spore on my Smeargle. Maybe I'll get matched against an Amoonguss round 1 so I can Sketch it mid-battle."
@DarkusFireBlaze35824 ай бұрын
Would that count as a DQ because now it doesn't match your team sheet?
@matd28924 ай бұрын
@@DarkusFireBlaze3582 would Mimic also be a banned move? Ditto isn't banned. I think sketch would be fine.
@cameronmyers57164 ай бұрын
@@matd2892I’m pretty sure they meant that it would no longer match team sheet for the rest of the tournament
@matd28924 ай бұрын
@@cameronmyers5716 does sketch work permently on wifi battles? Wow, you know, ive never even considered how all these smeargles are learning dark void from an event legendary... okay so yeah I think I agree that sketch would be banned since it changes the move permanently in battle. Is that how sketch works? I always thought it was an in game replacement.
@cameronmyers57164 ай бұрын
@@matd2892idk if that’s how it works but I believe that’s what the joke was
@henriquecarballoaranha91004 ай бұрын
I think Spicy Extract is a pretty strange one. Scovillain's signature move which lowers the target's Defense by 2 stages but raises their Attack by 2 stages as well As a midspeed mon, Scovillain struggles with both using this to boost an ally before the ally attacks or using this to cripple an opponent before your ally attacks them. Scovillain itself can hardly make use of the Defense drop given its physical movepool is terrible (its vest Fire stab is Fire Fang) In general this move feels incredibly situational. Would have good synergy on a Opportunist mon and it does sorta combo well with Foul Play but in general its a pretty weak move that does not synergize with anything else on the pretty weak pokemon it comes from
@CaptainObliviousV4 ай бұрын
I’ve seen it be used along side Foul Play to great effect, but that is still pretty niche.
@איתןשי4 ай бұрын
Could Spicy Extract not work in doubles though when the ally uses Protect?
@firebird10804 ай бұрын
@@איתןשיit works if the ally has a clear amulet
@CuppaGi3 ай бұрын
I actually did well with a Powder Vivillon back in XY. Everyone was running a strong fire type, like M-Blaziken or M-Zard, and Powder was +1 Priority. Not a SINGLE person expected it, and it allowed me to run a rather fire-weak team. Once the format began to settle down and the meta started to form, fire types weren't common enough to keep running it, but I got at least some use.
@doozsromhacks4 ай бұрын
9:42 funny u mentioned the whole kowtow kleave and false surrender being the same concept literally- so much so I combined them into one unique move for both of them in my rom hack 💀 and used false surrenders animation for a widespread dark recoil move
@fatyoshi6964 ай бұрын
What about purify, pyukumuku's signature move (heals your partner's status condition, which is both extremely niche and extremely low value plus it requires you to run pyukumuku), freeze shock and ice burn, kyurem black and white's signature moves (140 power 90 accuracy charge move with a 30% paralysis or burn chance, minor upgrade over sky attack but terrible for the same reasons), rolling kick, hitmonlee's signature move (60 power, 85 accuracy, 30% flinch chance, which is a straight-up downgrade from stuff like iron head, air slash and icicle crash) and shell trap, turtonator's signature move (150 power fire move but that requires you to get hit by an opponent's physical move to activate, generally a downgrade from counter since it has a type meaning it can be resisted, and if you want fire stab there are way more reliable options)
@danielbrooks97284 ай бұрын
They ruined parting shot by giving it to incineroar
@bb4life1414 ай бұрын
erm, actually (yeah, I'm gonna be that guy). H-Goodra doesn't learn Iron Defense per se, but instead Acid Armor (which still has more PP than shelter, I was just being a nuisance lol)
@THEWUNDERBARGAMING4 ай бұрын
some corrections: darkrai was accidentally referenced as a legendary, but i'll forgive this clamp was OP in gen 1 due to gen 1 weirdness(it prevented the opponent from moving while it was active), in a singles-only format, clamp can take down an opponent by sheer chance(wrap does the same thing) darkrai was technically legal in series [REDACTED],but we don't talk about gen 8's chaos formats. "powder" was accidentally shown as sing with sing's accuracy, though that one is hilarious because both have equally low usage.
@MoxieBoosted4 ай бұрын
Darkai wasn't in gen 8
@THEWUNDERBARGAMING4 ай бұрын
@@MoxieBoosted OH,lol, I actually forgot that. woops! but yeah, clamp was a viable move in generation 1,but once it lost the ability to prevent an opponent's moves for up to 5 turns, it definitely became way less good.
@tylerd12974 ай бұрын
I love gen 1 Cloyster on rhe ladder. Its not like the other "wrappers" either clamp is mixed in with its strange arsenal of tools. Body slam paralysis is the main thing that keeps it from being OP.
@formerlypie87814 ай бұрын
Mythical is a kind of legendary and I will die on this hill
@riko41534 ай бұрын
Another one: Kinesis being a reflavor of Sand Attack is accurate for Gen I, but not after that (Sand Attack changed types). I would've compared it to a worse version of Flash, especially since Kadabra learns Flash too!
@derpybreads22124 ай бұрын
1:25 ah yes, because everyone knows how prevalent Steel types are in gen 1 OU.
@pugstick4 ай бұрын
Magnetons are such a menace with that steel typing in gen 1
@theschnozzler4 ай бұрын
@@pugstickthey forgot about their steel type until gen 2 😢
@Grand-Master_Owl4 ай бұрын
There's also Primarina signature Sparkling aria, a decent move with 90 power and also a sound base move, but the problem is that Primarina would rather use Scald, Surf, and even Hydro pump for reliable water stab, sometimes it can use a niche option in Liquid voice Hyper voice, Sparkling aria is basically the opposite of Scald, healing burn instead, which is extremely dumb since normally you would want to cripple a physical attacker with a burn for easier set up or for a teammate to take advantage, and that's the reason why Sparkling aria sees no use for Primarina
@tbone60324 ай бұрын
@@Grand-Master_Owl there actually some sets that use it though. It’s sound based, so if you want to run the throat spray it makes it so you don’t have to click hyper voice which is a spread move (and weaker if singles). But in general, true.
@Oscarus42504 ай бұрын
In Singles, Sparking Aria is the same as Hyper Voice but in some occasions worse due to potentially healing opponent's burn; with the only time it being actually beneficial is if opponent has Guts. So Scald (burn chance), Surf (stronger and also 100% accurate) or Hydro Pump (less accurate but much stronger) are better options across the board in Singles. In Doubles, Sparkling Aria is just Surf but with weaker power in exchange for healing burns. Depending on the situation, burn healing can be either beneficial or detrimental, but in most cases, detrimental (healing opponent's burn is beneficial if it runs Guts and/or Facade, which is situational, and ally having to take damage to have its' burn healed may not be worth; and no, Water Absorb/Storm Drain Pokemon can't get their burn healed by Sparkling Aria). You could say that Sparking Aria, being sound-based move, can bypass Substitutes should opponents use them (which are more prevalent in Singles than Doubles, but either way not used much but still), Hyper Voice can do the exact same thing, while having the same power AND not hitting the ally. It can't heal burns but the effect being positive is situational enough to not matter much. Sparkling Aria isn't 'bad', per se, but it is simply outclassed by other Water-type attacks.
@איתןשי4 ай бұрын
@@Oscarus4250 Toxtricity should get Sparkling Aria - it fits the design so well and it needs more coverage Sound moves
@Oscarus42504 ай бұрын
@@איתןשי Still, doesn't make sense thematically. Aria is a musical piece for one voice, usually used and heard in opera performances (which matches Primarina's design). While Toxicrity is a guitarist; either rock one or metal one (I admit, I can't differentiate). Other than boost in viability, it won't do it any favors.
@איתןשי4 ай бұрын
@@Oscarus4250 a lot of punk rockers (like Toxtricity) are also brilliant vocalists that not only can sing arias but actually do it... Think someone like Chester Bennington. And having this move would be so good for a Pokemon that is completely countered by Ground moves - along with having a Poison sound-type move for the 2nd STAB of course
@greetings18234 ай бұрын
LETS GO SPIDOPS GANG SILK TRAP A GOOD MOVE!!!!!
@plazmurr4 ай бұрын
Since you forgot some signature moves: Fairy Lock, Eerie spell, Night Daze, Snap Trap, Meteor Assault, Ice Burn Some not sure abt: Magic Powder, Trick-or-Treat and Forest's Curse, Freeze Shock (Kyurem B had no physical Ice moves than it for some gens), Spin Out, Doodle and Spicy extract, Bitter Malice
@goGothitaLOL4 ай бұрын
Isn’t Night Daze a stronger and slightly less accurate Dark Pulse?
@OriginalGameteer4 ай бұрын
@@goGothitaLOL 85 power 95 accuracy with a 40% chance to lower accuracy
@aquashuriken16342 ай бұрын
forests curse / trick or treat / magic powder could actually be pretty good, you essentially have a way to control the targets type and always hit them for supereffective damage, it's just that they're on bad pokemon
@soulthesassyassassin36164 ай бұрын
Darkrai is running wild in OU as we speak. All because his signature move got nerfed to the ground. We must all suffer for Smeargles sins.
@anglure36174 ай бұрын
Ooh I got one: Twin Beam, the move that Girafarig learns that's required for it to evolve into Farigiraf. It's cool that it hits twice, but it's unfortunately an effective 80 base power, which basically means that no one is using it over Psychic or Psyshock
@cornonjacob4 ай бұрын
It does bypass focus sash, and I think a farigiraf running it recently did quite well at a major VGC event. But in general yes, psyshock/psychic are a lot better
@WalkinStereotype4 ай бұрын
It has fringe usage in breaking sturdy/sash, mostly singleplayer, but it does occasionally pop up as a fourth move on farigiraf
@rabiithous34 ай бұрын
@@WalkinStereotype does it work on substitute? i could see it being useful like that
@DynamoTwentyTwo4 ай бұрын
Focus sash Meinshao was a thing for a bit, so Twin Beam actually did see some usage to counter that
@varanus56224 ай бұрын
Saved me the comment, thank you!
@DaikoruArtwin4 ай бұрын
Some of these moves, especially the gen 1 ones, were meant to be early-level moves when they don't even have a full moveset yet. Even if it's just a copy of a different move or a plain worse version of other moves, they add some flavor to the opponents you fight throughout the storyline.
@josephbulkin9222Ай бұрын
Not if they're all normal moves lol
@DaikoruArtwinАй бұрын
The philosophy was different back then. Normal was really meant to be... "normal", which made other types feel more special. Nowadays, having good typing has become the norm, so they only create a normal offensive moves if it's a move that changes typing or if it's the signature move of a Normal-type Pokemon
@edoardocaccia62264 ай бұрын
The answer to why they still nerfed Dark Void to 50%: because it still massively sucked in these formats that *did* allow it, there are doubles formats that aren't VGC; heck thing was toxic even in singles. Easy as that
@danielbischoff1334 ай бұрын
Yes !!!
@DarkRainb0wKnight4 ай бұрын
"Water types not named dondozo were robbed with their signature moves" So we're just ignoring Palafin or....
@lilbigbozo2 ай бұрын
Another note is Feint Attack has existed since Gen 2 and is a 60 BP physical dark attack that doesn't check accuracy. Can you guess it's description? Lures the opponent disarmingly then strikes without fail.
@michaelkarim574 ай бұрын
In a world where Crabominable existed, Ice Hammer is definitely in the underwhelming camp. A retyping of a pretty mid move.
@tbone60324 ай бұрын
Except the difference is there’s a ton of good fighting moves but practically zero good physical ice moves
@cameronmyers57164 ай бұрын
It’s actually easily crabs best ice move, but crab sucks so it kinda doesn’t matter
@goGothitaLOL4 ай бұрын
@@tbone6032Ice Spinner? Even if it took them this long
@tbone60324 ай бұрын
@@goGothitaLOL that’s my point though-that move would be kind of meh if it was another type. The secondary effect is incredibly niche vs other staples like iron head that are just way better and you have moves like moon blast, flamethrower, earthquake, liquidation, etc etc that just hit significantly harder. It’s only 10 more power than uturn. It’s a great move because the other physical ice moves suck, but compare it to other types where the moves are just so much better. The only types that completely lacks moves like ice are rock and flying.
@איתןשי4 ай бұрын
@@tbone6032 Ice Hammer was actually a beast in a playthrough though... With Crab's Attack it could almost always OHKO
@lasercraft324 ай бұрын
"False Surrender" is such a cool sounding name though.
@the_man8614 ай бұрын
8:47 imagine this paired with Chi-yu heat wave go brr
@THEWUNDERBARGAMING4 ай бұрын
A potential proposal for how to fix shelter: make it have the effect of iron defense... while removing the user's dragon type for the turn, allowing it to resist fairy type moves for the turn. this being because hisuian goodra hides in its metal shell, meaning that probably wouldn't be hit as though it were a dragon-type.
@Asamuraidoge4 ай бұрын
In gen 1 clamp works in a different way: if you use it the target will not be able to take an action during the next turn (so it will not be able to attack or switch) This is actually really strong because it can be used in two different ways, either be spammed until the target is in range for being koed and then killed (it can't switch) or as a sort of U-turn (you hit something and you give a safe switchin to one of your partners). So yeah, in gen 1 it is actually a really good signature move
@typemasters28714 ай бұрын
How I would improve some of these signature moves (besides simply increasing the move’s power or accuracy) -Powder, turn it into a field effect, turning it from a move most effective if you are able to make a read that your opponent is going to use a fire type move, into a move that pressures the opponent into not using any fire type attacks -Shelter, either give it more PP than Iron Defence, have it increase Defence stat by +3, or having it increase Defence by +2 and Sp. Def by +1 -Fillet Away, setting Attack, Sp. Attack, and Speed to +6 might be a little too op, it could set those three stats to +4 each instead if that’s more balanced
@johndoe-ie8dn4 ай бұрын
This dude really just winning, he got good aim, good hair, good voice, W mans
@Bluepanse24 ай бұрын
TIL Veluza had a signature move...and how to say its name.
@ShratTheMighty4 ай бұрын
i love the parallel with the crabrawler's iron defense vs the goodra shelter, very well done!
@EpiclyEpicGamer4 ай бұрын
dont forget that in gen 8, darkest lariat became a tr that grimmsnarl could learn, which is slightly stronger than false surrender, same pp, 100% accurate, and ignores stat changes, which would include evasion boosts. Like it literally just had a better option in every way (ig itd be better if grimmsnarl had its accuracy lowered, but muddy water never hits its fine)
@ricardoludwig47874 ай бұрын
Clamp was actually amazing in gen 1 since partial trapping moves stopped the opponent from moving and even allowed you to switch in for free if you landed it on the previous turn, acting as a hybrid of a flinch move and U-turn
@rewardadrawer2 ай бұрын
Being a non-Normal trapping move, Clamp was also unique for being clickable into Gengar, which gets you a free pivot out on a Gengar that’s already on the field while preserving your boom for later, or allows you to get the jump on a Gengar that has pivoted in anticipating a Cloyster boom, effectively reversing Cloyster’s losing Gengar matchup. This factor alone makes Clamp a competitively viable choice for Cloyster’s fourth move slot in Gen 1 singles (behind Explosion/Blizzard/Rest), even over better Water STABs.
@yeetuszilla16632 ай бұрын
You missed this: Spicy extract- Infinite accuracy Lowers target's defense 2 stages and raises target's attack 2 stages.
@Icalasari2 ай бұрын
Maybe if they made Shelter also remove Goodra's Fighting and Ground weaknesses for a few turns (since its sheltering in place - ie what you're supposed to do during a natural disaster such as an Earthquake, and also sheltering from repeated blows), it would be an interesting option? Or maybe just from Fighting, both Fighting and Ground might be too much
@stevesamuals26514 ай бұрын
If they wanted kinesis to be more interesting, they could change the move to essentially be a one turn mimic. Where the user gets to select a move from their opponent and use it against them as a psychic type move.
@indominusrex28594 ай бұрын
6:55 you called powder "sing"
@tymunster4 ай бұрын
I'm kinda sad you didn't bring up how partial trapping works in gen 1 when talking about clamp
@fantomeghostblacksapphire91523 ай бұрын
In defense of Powder (Vivillon's move), it's actually better used in doubles when paired with a X4 fire weak Mon. Is a great duo with Scizor eliminating a weakness and Scizor usually eliminating anything that can kill Vivillon
@reaperofthings4 ай бұрын
8:59 Torkoal: “Do it, make my Eruption *stronger!”*
@ZeBanded4 ай бұрын
Correction: Hisuian goodra actually doesnt get iron defense, but instead gets acid armor as an evolution move from sligoo, which has max 32pp instead of shelter or iron defemse's 16
@corenlavolpe61433 ай бұрын
If I had to suggest a fix for Shelter, it should be Protect + Cosmic Power. Depending on how strong that ends up being you could also have it not boost stats if the protect fails.
@Toby08954 ай бұрын
A couple of reworks that might help: 1. Make shelter recover hp or increse the Evasiveness. 2. Make filet away give a +3 or +6 to the stats. Not needed the +12 that belly drum gives because that is too broken
@volzuloof4 ай бұрын
Never cook again
@Toby08954 ай бұрын
@@volzuloof dw I would never stop >:)
@fumoffu_l3 ай бұрын
I feel like if Kinesis dropped the accuracy by two stages it would be great, maybe even a little over powered. But isn't that the point of signature moves? Like... sure in gen 1 Alakazam was one of the strongest pokemon already, and having that would be BUSTED. But I feel like it wouldn't be that broken gen 2 onward.
@centibeedle4 ай бұрын
was half expecting to see Delibird’s Present in here. A random chance to heal the opponent would not hold up competitively
@reysintrono99504 ай бұрын
Shellter can be cool if it has the same pp as iron defense and lowers it speed, making it better in trick room strategys with body press.
@alexandros54124 ай бұрын
this could've been changed i guess but i'm playing x right now and goomy can learn curse and acid armor as an egg move making shelter literally useless lol
@DerpySuX4 ай бұрын
fwiw Cloyster actually loves clamp in Gen1 OU. In RBY trapping moves don’t prevent you from switching, but rather prevent the opponent from moving at all. This is obviously quite powerful, and cloyster makes great use of it to whittle down walls like snorlax and chansey into range of one of its more powerful attacks. Other moves like Wrap, Bind and Fire Spin have this same property in Gen 1 and mons like Dragonite have actually become quite notorious for abusing this strategy to take games that they otherwise have no business winning.
@Random-person-on-the-internet4 ай бұрын
Honourable mention to Luster Purge that was almost strictly inferior to Psychic until Gen 9. I’m also gonna propose some reworks out of boredom: I think it would be cool if Shelter healed for 25% health. It would at least be a pretty good physical wall in Singles, I imagine. That or just boost Sp. Def by a stage or two. Fillet Away could give maybe +4 in the three stats to triple it, so the reward is actually kind of worth it. Now would it be cool if Pay Day did something really cool if the user is specifically holding an amulet coin? Make it like 150 base power that can’t be used twice in a row or something, if the user has an amulet coin, so there should be at least half decent counterplay.
@EyeWasBored4 ай бұрын
loved seeing all the patrons and the end card at the end of the video!
@schaffs215 күн бұрын
Smeargle getting Darkrai's Dark Void nerfed is like a Shakespearean tragedy
@mlpfanboy17014 ай бұрын
2:04 of course it isn’t cutting it, it doesn’t exist anymore.
@Wrulfy4 ай бұрын
Octazooka is a move that exists
@saint_salt3 ай бұрын
There are some other horrible ones. Galar Stunfisk has a signature move called Snap Trap that's a Grass-type version of Whirlpool. You might notice that G-Stunfisk is not a grass type. Bro just doesn't get STAB on his own special secret technique
@Rei_Fubuki3 ай бұрын
You missed Mat block, known as tatami flip in Japanese, which was greninja’s SECOND signature move. It’s literally just protect but it only works turn one.
@RahidenChan4 ай бұрын
Any signature move that has good flavour is a “good” signature move, because even if it’s bad in competitive, then at least it’s funny. In my casual playthrough of Shield, I had fun with doubles strats in Raihan’s gym. My Polteageist’s Teatime triggered my Ripen Appletun’s Salac Berry, and later I used a Decorate Alcremie as well 😁
@hologram36594 ай бұрын
If that tar shot change was in game then Tailwind tar shot eruption or heat wave would crazy
@billybrame39904 ай бұрын
Clamp was an awesome move in gen 1 back when the Trappers meant your opponent did not get a turn
@SleepyKaiju74 ай бұрын
I'd love to see a video on how you'd re-balance type match ups for generation 10.
@zachpro54754 ай бұрын
6:49 wtf
@DoctorSpacebar4 ай бұрын
It's absolutely terrible in comp, but Pay Day is top tier in Emerald Rogue. That's a Roguelike hack where money is in short supply, and fainted mons get dropped from your team, taking any TMs, tutor moves, and held items with them. Being able to rebuild can be the difference between wiping to a Gym Leader or not, and Pay Day lets you farm a meaningful chunk of extra money without risking your team against trainers. And if you do beat some trainers, you'll be ballin out of control and can slam Mints on everything while stockpiling important TMs (like Protect for your 4x weaknesses). I'd legitimately rather start my run with a Meowth holding an Amulet Coin than with the likes of Mega Mewtwo, because the extra money from Pay Day is just that good for your whole team on your whole run.
@TheNyanScout4 ай бұрын
At 6:59 you have Powder listed as Sing still.
@sharkastic26334 ай бұрын
I don't even play pokemon anymore and you still make this topic very interesting.
@ArcturusAlpha4 ай бұрын
make barrage a grass type scale shot with spdf drops and speed increase
@Iris_Descent4 ай бұрын
Signature moves are funny sometimes because nowadays Game Freak really wants to make every Pokemon unique by giving them, or signature abilities, to every 2 or 3 Pokemon. But then the old mons just... get nothing? And when they DID go back to older mons? ...Gen 7 came up with Toxic Thread for Ariados, and Fire Lash for Heatmor (which got de-signatured next gen with Salazzle and Centiskorch anyway). Take it or leave it.
@cturner13374 ай бұрын
Is toxic thread worth mentioning? But maybe that's more an issue of Ariados's 40 base speed being too low for a speed control move.
@CrazyDave124 ай бұрын
6:53 “Sing 55 accuracy. If using a fire move, target loses 1/4 HP.”
@Afox4567-lp3ps4 ай бұрын
Darkrai payed for smeargles sins
@tbone60324 ай бұрын
Shocked that twineedle didn’t make the list
@isandrooo4 ай бұрын
Kinesis should be a freeze dry type move, dealing super effective damage to steel types. Alakazam can bend spoons so it makes sense that he’d be able to bend steel with this move.
@NEET_2014 ай бұрын
my guy forgot to remove the sing text for the powder part and thought we wouldn't notice 6:47
@thearrivalcyberseignister88984 ай бұрын
Clamp was actually good in gen 1 because gen 1 traping moves straight up stopped your oponent for doing anything, tho the 85 accuracy was bad even in gen 1
@車食べたい4 ай бұрын
The problem with clamp is that the JP name is literally “to clamp with shells” so it can really only be used by shell smash users
@StormlordOG4 ай бұрын
Didn't finish the video yet but This Thumbnail Goes CRAZY ASF, like usual
@asierx70474 ай бұрын
Surprised that Purify wasn't mentioned. I've never seen a pyukumuku click that move ever.
@oucyan4 ай бұрын
unpopular opinion: Dark Void can have it's accuracy buffed back up to 80 because it's currently hard coded to fail unless Darkrai uses it and Mythicals are never VGC legal. Heck, Smeargal can't even Sketch it anymore as of Gen 9. As for other moves: - if Kinesis lowered Accuracy by 2 stages, that 80 accuracy would be justified - Barrage is trash. Needs to be buffed and made grass-type like you said. - Clamp got nerfed due to the changes to trapping moves that were implemented in Gen 2 onwards. In Gen 1, running it on Cloyster was not bad since Cloyster couldn't learn any other trapping moves, and trapping moves were busted in gen 1. I think it's fine as tbh, but when you have the perfect accuracy trapping move of infestation which was a TM, all other trapping moves kind of fail in comparison - Powder is trash. not worth using - I like Tar Shot, but it is pretty niche and not very useful. I think the change you made makes sense - False Surrender got done dirty. lol - Shelter is disgusting in Legends Arceus, but in the mainline games it got done dirty - Triple Dive should of got the Triple Kick treatment were it gets stronger on each consecutive hit - Filet Away is just Belly Drum at Home
@evelyie4 ай бұрын
My only critique is that the title implies not just signature moves- I was expecting moves like Swagger to appear
@masonguyman30744 ай бұрын
Lmao you got me with sketch, well played well played
@mystikx22054 ай бұрын
Another thing that makes Barrage bad: It's one of the moves that Bulletproof gives immunity to.
@ignopiarodrigogonzalez75984 ай бұрын
I think you could maybe forgot the signature mov of scovilian