THE WRATH OF KHORNE! Total War: Warhammer 3 - Skulltaker Campaign #20

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lionheartx10

lionheartx10

Күн бұрын

Пікірлер: 13
@jamesthach2504
@jamesthach2504 13 күн бұрын
Hey Lionheart, 1. Name suggestion for Talsin: 1:12 1 .Damien Thorn 2. Eren Yeager 3. Ragnar the Bloody Reaver 4. Freytor Man-Bane 2. 12:40 If you planning to leave that lone lizardmen faction there why not try to get a non aggression pact to make sure they stay in line. 3. 56:55 And Lion, Consider also recruiting a Cultist of Khorne to the new stack for Replenish troops and bonus for the Bloodletters. 4. Confederation percent can also increase when you have more stacks in the map plus settlements and is possible the reason both Arbaal and Skarbrand percent keep going up and down is because the blood stacks are going away and you are losing settlements to Mother Ostankya and both Skulltaker and the new stacks, Army units are low. 5. 1:03:34 Continue to keep a eye on Arbaal he is now down to 4 settlements.
@shadowwolf2608
@shadowwolf2608 14 күн бұрын
Contest of Champions #20 The declaration of war by the Daughters of the Forest didn't bother Angar in the slightest. After all, there is always room for more skulls on the skull throne. As the Kislevite forces deal the first blow, Angar is talking to an officer while his army waits in camp for its next target. In response to his officer's question, Angar replies, "Finally, someone who gets it. Yes, my most recent vision has revealed something new to me about our unseen foe. He has continued to fight the forces of Khorne in a frozen, snow covered place. I am still unsure where this is, but I have reason to suspect that our foe could be north of our current position. I also learned that he has recruited daemonettes of Slaanesh as well as a mounted variant of the daemonettes. I cannot say for sure what exactly I saw, but my most recent vision showed me fiery projectiles flying through the air, ones that reminded me of the soul grinders of Tzeentch that nearly killed me in my last battle before joining Skulltaker's forces." "And what are we going to do against these threats, sir?" the officer asks, seeking to be ready for these foes when the time comes. Everyone in the army's officer core has come to expect that they will either chase after a foe that doesn't exist outside of Angar's mind, or a real enemy. Though this officer has his reservations, he's also not interested in being caught unprepared. This is a question that Angar has already asked himself multiple times. "Soul grinders are dangerous but not invincible, and our cavalry should be able to handle them just fine. I do believe, however, that skullcrusher based cavalry will perform better than our chaos knights so we will need to be careful until the skullcrushers arrive. The skullcannons should be able to help as well. We can also take comfort in the many new skulls that we have put to use. I never thought to use an offering of skulls to send trophies to my trophy rack, but it is handy." The officer asks what the latest skulls will do, and Angar happily enlightens them. "Droshgnar's skull has spread flaming attacks to our chaos warriors, skullcrushers, and furies. It isn't much but I like it, and we empowered it with a khorngor skull that imbues our chaos warriors w/halberds with the primal fury of the khorngors. The skull of a chaos knight's steed will grant better speed to our skullcrushers and any possible bloodcrushers that we recruit, albeit not that much. The skull of fury grants the rest of its kind under our banner the same primal fury the khorngors have. This is to say nothing of the skulls we claimed from the knife ears. I believe that they will be quite useful." "Will we have to face off against the spellcasters we defeated in our first clash against them?" Such a possibility has crossed the chaos lord of Khorne's mind, and he has considered it. "They have seemingly disappeared. I believe that we aren't likely to see them again. Given that through one of their skulls we doubled our paired weapon infantry's ability to block missiles, allowing them to block half of all the munitions launched at them, I don't believe that the knife ears will be a problem anymore." The skull in question is one of a shield bearing dark shard that empowers the skull of a dark elf master. It sits alongside a hydra skull that allows large units and Angar to passively heal and the skull of a reaper bolt thrower crew member. "Will we be going north to hunt this foe in your visions?" The officer asks. Angar immediately shakes his head, "I don't think that we need to go to them, not yet at least. I think that they will eventually come to us, and that is why I intend to make this current force here an official second army. That way, we can either be in two places at once to better our chances of catching our foe, or overwhelm and completely destroy them in one fell swoop!" Having no more questions to ask on it, the officer changes the subject matter as they walk. All that Angar has done in preparation is commendable and he's made the best of the situation. Growing the numbers he has around him certainly is a wise decision, but he is neither the only one seeking information about their foe's strength or growing their numbers. As the cold winds of Kislev's nights blow over his army's campsite, set up near that of a Kislevite army, Aldubric stands proudly before two women of pale skill, dark hair, and incredible power. Curtsy of his eyes and ears from across the world. Opportunistic at the potential gains standing before him, Aldubric smiles and states, "Well, it would be quite rude of someone of my experience in life to refuse to help a mother and daughter who are struggling. Especially since you can offer not just your talents, but have come with two very useful mounts."
@PizzaLad01
@PizzaLad01 13 күн бұрын
I wouldn’t mind if settlement colonisation Brought units down to half health to a point where it used to be. The current implementation has never negatively impacted my game play.
@thomaskeaney1217
@thomaskeaney1217 16 күн бұрын
It would be cool if you take out Karl Franz just so skulltaker finally has the skull of Sigmar which he wants so badly in lore
@Daniel_H_Rich
@Daniel_H_Rich 16 күн бұрын
So basically, if you want to confederate quicker, you need more blood host and full stack armies to make you seem stronger than them. Like you did with the greenskins and your wah.
@MadMargaretGaming
@MadMargaretGaming 12 күн бұрын
I think the population mechanics are a result of the total war games becoming less meta-strategic and more action-y. The skill trees are also a factor, with older games having traits and skills that resulted from actual events including being idle.
@tsiezieniewski
@tsiezieniewski 16 күн бұрын
love to see how it will look like after you do ale the tech.
@shack592
@shack592 12 күн бұрын
Having Skulltaker doing nothing for so many turns is very expensive. Should have recruited with new lord and transfer over when ready.
@dragonslayer2107
@dragonslayer2107 15 күн бұрын
I guess that Skulltaker is no longer OP now that the whole cloak thing is fixed and the blood host thing. However, I feel like they really need to adjust the economy so that it is easier to afford more armies and blood hosts become the less desirable choice.
@lionheartx10
@lionheartx10 15 күн бұрын
@dragonslayer2107 Doesn't make sense for khorne to be an economic powerhouse they care for blood and War and that's it, it's why you get such high buffs to post battle loot as that's the intended way to earn money. You aren't meant to be in the green with Khorne for income you just keep fight to get more gold. More gold; more armies to fight to thus gain more gold :)
@kazgroth1
@kazgroth1 15 күн бұрын
@@lionheartx10 Maybe offer Skarbrand and the undefeated to join their wars against who they fight against to help improve relations?
@dragonslayer2107
@dragonslayer2107 15 күн бұрын
@@lionheartx10 I understand that they do not need to be an economic powerhouse. But like the devs said they want the player to be less reliant on making Blood Hosts and for that it requires a tweak to unit costs or a tweak to income that would allow the player to get out more armies based on the amount of destruction you cause. What I was thinking is an type of gauge that you can build up by razing settlements. Once that gauge is filled you can invoke a ritual that will lower the recruitment cost and recruitment time for units faction wide for x number of turns. This will completely consume the gauge and destroy some of your blood hosts but you will be able to pump out a new army quickly and at a reduced cost.
@DagNeb_It
@DagNeb_It 15 күн бұрын
Don’t raze Tyrant Peak. It will block your movement if you are going clockwise. You will need to take it. Raze Tyrant Peak if you go after Mother Ostankya first and move counter clockwise. This will block the enemy movement and force them to a head on assault.
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