How to Create 10 Kinds of STAIRS in Blender!

  Рет қаралды 11,121

The CG Essentials

The CG Essentials

Күн бұрын

In this video, I talk through multiple different methods for creating stairs in Blender! (In the future I'll make a similar video about railings) :)
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TIMESTAMPS
0:00 - Introduction
0:11 - Learn Blender in my New Course!
0:33 - Stair with Bevel
2:11 - Bevel Step with Smooth Back
2:52 - Precise stair with profiles
5:49 - 90 Degree Turn Stair
6:59 - U Shaped Stair
7:38 - Thin riser stair with arrays
9:48 - Array stair with solidify
10:52 - Spiral stair with wide opening
14:23 - Spiral stair with middle support
16:37 - Straight stair with Free Add-On
17:17 - Spiral stair with Free Add-On

Пікірлер: 26
@TheCGEssentials
@TheCGEssentials 4 ай бұрын
Hi everyone! Let me know what your method is for creating stairs in the comments below! :)
@g3x978
@g3x978 2 ай бұрын
For the issue of the faces at 4:49 just select all the vertices in edit mode and then press M > merge by distance. Then just press F to fill. - When you duplicate the two edges and move them, the vertices aren't connected.
@adriancastro3232
@adriancastro3232 2 ай бұрын
thanks man, it actually works :D
@ratuldebnath8134
@ratuldebnath8134 4 ай бұрын
You should merge the vertices by distance.
@TheCGEssentials
@TheCGEssentials 4 ай бұрын
Is that what's causing the issue of the fill at the stair profile?
@merkhava
@merkhava 4 ай бұрын
@@TheCGEssentials You need to remove the undercover duble vertices, I use a special blender plug-in that reduces, for example, triangular walls according to the materials, and it is also worth turning on the visibility of the sides of the walls, red or blue, often some of them are rotated and UV rap does not want to work. The add-on is bmesh clean a few dollars. I also use the construction lines add-on, a small add-on ~$9. This bmesh add-on removes loose vertices, lines, faces, doubles, etc. If you press X, do you have the "dissolve" or other options > I watch the little tricks of the guy who runs the channel www.youtube.com/@BlenderSecrets . Blender Guru said he was watching His tricks.
@TheCGEssentials
@TheCGEssentials 4 ай бұрын
@ratuldebnath8134 - Silly mistake on my part - thanks!
@merkhava
@merkhava 4 ай бұрын
@@TheCGEssentials ? where is my coment ? I watch a large group of KZbinrs, you create really good materials, so I don't understand why you're offended? that I posted a link or cited another creator.
@TheCGEssentials
@TheCGEssentials 4 ай бұрын
@@merkhava I don't know - I didn't hide or remove any comments - in fact, I got an email notification where I saw your other comment, and I had no issue with anything you said, but when I clicked over to it on KZbin it's not showing up. I think this issue is probably on the KZbin side, not on my side. Glad you like the videos! :)
@medafan53
@medafan53 4 ай бұрын
A Prcedural setup I use works from a basic plane. Basically First you isolate the faces with normals that aren't Z-Up. Then you split the edges, before scalling the faces on the Z axis to 0. If you loop cut the plane you are using as your base object this will create steps. It is then easy to replicate the solidify modifier in the node tree. this is very easy to do and allows things such as making a whole stair and walkway layout from one mesh.
@Sameer_Khan39
@Sameer_Khan39 4 ай бұрын
"Every video is about useful things. Great work!"
@R4v3nB14ck
@R4v3nB14ck 3 ай бұрын
Thank you so much, brother!
@Suzuki_Hiakura
@Suzuki_Hiakura 4 ай бұрын
Spent a ton of time trying to model stairs on a world I was making for a game (VRChat)... was a low poly import from Townscaper that I was replacing assets in for higher quality detail, and I have struggled immensely with the stairs... they are all at irregular angles, roughly 10-30 degree turns about halfway... tried arraying and even manually placing them, and just couldn't find a solution that worked well. Likely use the bevel example in the beginning as I have been struggling for years trying to get the "world" were I want it in a decent amount of time lmao. Next step would probably be the railing, which there is a lot of... then road textures/atlases
@Factz01-zl8gq
@Factz01-zl8gq 4 ай бұрын
guH! the abrasive intro "bwhatsupguys!!!" - i cant stand it. I try to skip past it for every video, but somehow i'll forget and bam!! love the content though
@fergadelics
@fergadelics 4 ай бұрын
It’s a quick station ID, not a 30 second dated motion graphics intro. I think I remember he dropped it for a few videos and it was like he had forgotten his hat or revealed his actual pirate voice and facial tattoos from a previous life.
@donta6661
@donta6661 4 ай бұрын
Oh haha!! Me too!! I mute audio until the actual tutorial ;p
@sweetcorn1936
@sweetcorn1936 4 ай бұрын
Great video
@TheCGEssentials
@TheCGEssentials 4 ай бұрын
Thanks!
@Pavel-wt1wp
@Pavel-wt1wp 4 ай бұрын
Hello! Thx for info! What do you think, where is better modeling Architecture (interior and exterior), Rhino or Blender ? Visualization will be at Unreal Engine.
@mrkoddy
@mrkoddy 4 ай бұрын
Hello I like your tutorial but can you setup your units in metric units? In Europe we don't use it so it is not easy to convert it to metric units
@TheCGEssentials
@TheCGEssentials 4 ай бұрын
Nope - my tutorials will pretty much always be Imperial because that's what we use where I live. You should just be able to Google typical stair dimensions in metric and use your own values
@merkhava
@merkhava 4 ай бұрын
1cm /2,54 = " :) proste. Też jestem jestem z Europy i używam metrycznych jednostek. Mam też miarę z Milwaukee, gdzieś są cale i cm na jednej mierze i często używam cali...
@aprendirdz4649
@aprendirdz4649 3 ай бұрын
i find a solution for fill the plane only finish your stairs dont fill, press r y 90 , then press f and all the stairs will be filled correctly. :)
@bedri1
@bedri1 4 ай бұрын
Just make an array for the steps 😅
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