What rules do you frequently struggle with? Has your playgroup been getting any of these rules wrong?
@samphilliber1259 Жыл бұрын
As a judge, I sometimes get to provide the “womp womp” moments when I have to tell someone in my group that it doesn’t work like that. One that comes to mind is when you Mind Control a creature, it will have summoning sickness. They believed that summoning sickness is how long it’s been on the battlefield, not how long you’ve controlled it. Actually had to break out the CR on that one 😅
@papini44 Жыл бұрын
Definitely replacement effects, I tried to watch a video on the subject turns out it's much more complex than i thought 😂
@DeathofSeven Жыл бұрын
Layers are the worst. Great episode, these really are things that are frequently done wrong
@Skulkiin Жыл бұрын
I'm never sure if triggered abilities can interrupt part of effects going off. Like if you have "draw a card, discard a card" and someone has an effect that triggers when you draw, will it happen immediately before you discard? Or will your entire effect resolve first? How does this work with spells that say, "choose two" and then have a list of abilities it does?
@Natedogg2 Жыл бұрын
@@Skulkiin Anything that triggers in the middle of a spell or ability resolving can't go on the stack until that spell or ability is completely done resolving. So the trigger cannot go on the stack until after that spell or ability is completely done resolving and has left the stack. The same is true with modal spells or spells with multiple instructions - you have to finish resolving that spell or ability before the triggers can go on the tsack.
@IslandPonder Жыл бұрын
I, for one, welcome the rise of the Rachel Weeks show featuring the command zone crew.
@alexjones3458 Жыл бұрын
None of her laughs feel genuine, she's putting on an annoying show for the camera if you ask me.
@TheCaptinhazmat Жыл бұрын
@@alexjones3458 good thing no one did lol.
@robynmaag1266 Жыл бұрын
@@alexjones3458funny thing is that no one asked you :)
@seanrobinson3968 Жыл бұрын
Give that woman a break! She's been in every episode since she came on officially.
@JonPayne777 Жыл бұрын
@@alexjones3458 can’t say I trust the opinion of the Info Wars guy
@tsuki7064 Жыл бұрын
I think one thing missed here is that you can still kill someone from under teferis protection. For example, if they have 9 poison counters and you proliferate, you can kill them. Because proliferate doesnt target
@Playingwithproxies Жыл бұрын
Or hitting them with infect or commander damage that can’t be prevented
@namulith1123 Жыл бұрын
@@Playingwithproxies Triumph of the Hordes + Questing Beast is a fun one
@shawnwilliams804 Жыл бұрын
You could cast stomp that says that damage can’t be prevented. Than you can hit them and win
@janfuchsloch5807 Жыл бұрын
@@shawnwilliams804 only with Commander Damage, then their life can not change.
@boxerbiker4672 Жыл бұрын
@@shawnwilliams804 "You gain protection from everything" means you can't be targeted, so this wouldn't work.
@commanderpower99 Жыл бұрын
It's a good thing you guys had a break from card previews. Love these strategies and general topic shows. I watch them all!!
@TopLevelJiuJitsu Жыл бұрын
100%
@ShivaX51 Жыл бұрын
One thing you overlooked mentioning on Player Elimination is all their spells and abilities also removed. Some people think that if you have 20 Blood Artist triggers on the stack and someone kills you, those 20 triggers still resolve and they get revenge from beyond the grave. But they don't. Once they die all those BA triggers disappear.
@ozzwich Жыл бұрын
Sort of ties in with the priority topic too. Like if there are two blood artists and the active player board wipes, they could kill themselves with the non active player's triggers before their triggers resolve, which then removes the triggers from the stack when they die.
@mitchellrobinson-sw6qx Жыл бұрын
Similar to killing an omnath player. Kill all their elementals and them. They can't hit you for 3 from the grave
@Karonar Жыл бұрын
Also the creature animated by Animate Dead would get exiled, not put into the graveyard. "When a player leaves the game, all objects (see rule 109) owned by that player leave the game and any effects which give that player control of any objects or players end. Then, if that player controlled any objects on the stack not represented by cards, those objects cease to exist. Then, if there are any objects still controlled by that player, those objects are exiled." The "Animate goes byebye" Trigger never resolves while the player leaves the play, so the creature would get exiled.
@nickchaput219 Жыл бұрын
One that a lot of people get wrong is if you take control of an enemy creature it regains "summoning sickness" so you can't attack with it unless the card you took it with also grants it haste
@OneoftheVoice Жыл бұрын
Hence why red’s treasonous effects grant haste while blue’s mind control don’t.
@mickeysmagic89 Жыл бұрын
I was playing in a prerelease once and I had my opponent dead on my next turn. He plays a big dragon and then casts Threaten on it. And I was confused, until he explained that it gave his dragon haste and then he killed me with it
@eskimoprime09 Жыл бұрын
Yup. Every time someone gets confused over summoning sickness, I just tell them "A creature cannot attack or use tap abilities unless it has been under your control continuously since the beginning of your last upkeep."
@damo9961 Жыл бұрын
I don't know anyone that nooby.
@AlexHamilton86 Жыл бұрын
@@eskimoprime09 That is incorrect. It has to have been under your control from the beginning of your current turn, not your last upkeep. That's why you can flash etc. a creature in during the end step of the player before your turn, and use them in your turn.
@reactivatedyt9788 Жыл бұрын
More of these please! More discussions about card mechanics and abilities. Wording has always plagued our play group because of minor words making the card seem way different once everyone has their own interpretation of how it’s read.
@joystickgenie Жыл бұрын
An aspect of teferi's protection that wasn't mentioned directly is that it doesn't just stop you from being newly enchanted but also will remove any auras attached to you as a player when it resolves. So if you have some curses on you those curses will "fall off" and go to the graveyard or even an aura you want on yourself like Paradox Haze.
@mn6334 Жыл бұрын
Depends on who controls the Paradox Haze. If you control it it'll phase out with all your other permanents so it won't fall off.
@joystickgenie Жыл бұрын
@@mn6334 oh good point yeah that goes right to that note they made that the entire effect has to resolve before state based actions are taken.
@hangryherbivore Жыл бұрын
Not only do you need to determine the starting player before resolving mulligans, you need to do it before anyone even looks at their first hand of 7 cards.
@personsomeone2760 Жыл бұрын
You know how long commander games are. You think anyone will be this nit picky for waiting. O you don't have a good hand for first let someone else go
@millibillionth Жыл бұрын
@@personsomeone2760 That's more of a rule zero situation where everyone agrees to speed up the process and not raise disputes.
@cultoftyler90456 ай бұрын
this makes absolutely zero difference
@mfitkin Жыл бұрын
I think it’s worth noting that replacement effects are different than triggered abilities. Triggered abilities use apnap to decide order, and I think most people know replacement effects supersede that, but if there are multiple replacement effects the controller of the permanent chooses which replacement effect they wish to have applied and that’s the only one applied in most cases. One exception is when a card has a self-replacement effect it will take precedence, for example a creature that exiles itself instead if would die. There are more exceptions of course 😅
@LeKrutes Жыл бұрын
This needs to be higher
@atk9989 Жыл бұрын
And some replacement effects stack onto each other like token doublers for example are replacement effects not triggers and they stack not on the stack.
@ScorpioneOrzion Жыл бұрын
Replacement effects can apply at any time as well, but only once per instance (Outside of the commander replacement effect, what can be applied as many times as needed.)
@TheLuckySpades Жыл бұрын
I got a burn deck with a lot of replacement effects for damage, was sad to learn that the player I'm hitting sith the burn spell gets to choose the order, so most people put the +2 damage after the tripling damage effect
@mibbzx1493 Жыл бұрын
@@TheLuckySpades like torbran
@seayeo Жыл бұрын
Rachel and Murph make a great presentation team. This was a good one.
@bluevader13 Жыл бұрын
In the priority section at 33:46 to 52:31, a card like Necromantic Selection could have been talked about. It can revive a commander since the choice of putting the commander back into the commander zone happens after the spell resolve and does all of the effects (boardwipe + revive). I always get into that argument when I bring that card to LGS or commander events...
@ReyosBlackwood Жыл бұрын
A lot of players are still used to the rules as they were in 2020 and before, since the difference in the rules change only matters in edge cases like that (and mostly in death triggers) prior to the mid 2020 rules change that was a replacement effect and not a trigger, so it couldn't be interacted with that way.
@DangoHsu Жыл бұрын
@@ReyosBlackwood Technically, it's never a trigger. For dying and exiling, it's a state-based action; for moving to hand or library, it's still a replacement effect.
@TopLevelJiuJitsu Жыл бұрын
This is a top 10 best episodes, IMO. Might be a little much for beginners, but I love the edge cases they're addressing
@ThisIsACommanderChannel Жыл бұрын
Oh snap, if you liked this episode so much to put it in their top 10, then you might enjoy my Tough Rules & Cool Interactions series. It's around 75ish episodes (currently) dedicated to explained complex Magic rules and going into the details of how card interact with each other. If you do check it out, please give me some feedback, I'm always wanting to improve and add to the series.
@only1sn1not1taken Жыл бұрын
For it that betrays, something like opposition agent should also be mentioned. It that betrays is a trigger but opposition agent is a replacement effect. Triggers care about turn order but for replacement effects, the player trying to do the thing decides the order of the replacement effects. Basically they would get to decide who gets the opposition agent effect.
@only1sn1not1taken Жыл бұрын
Also with spell copies. Spells with multiple targets or "up to" will maintain the same number of targets. So if you ghostly flicker with one target and try to copy the spell, the copy will also only be able to target one thing.
@andrewtiede9030 Жыл бұрын
Very cool episode. A lot of good information you normally don't think about in a random game with friends
@gabriel342 Жыл бұрын
I LOOOOOOVE this episode!!! The complexity and intricacy of Magic is what I think draws a lot of people to the game and makes it more interesting. Seeing these rules explained in detail like this is SO satisfying. I have been playing MAGIC since 1994 at the age of 9 and I am STILL learning things. Way to go guys! Great job.
@PhyrexianPraetor Жыл бұрын
I love this episode a lot, the weird edge cases of magic rules is one of my favorite things to figure out
@ThisIsACommanderChannel Жыл бұрын
If you're a big fan of this sort of rules stuff, I have a series called Tough Rules & Cool Interactions that is specifically covering all this kind of stuff. If you do happen to check it out, please give me some feedback and also request any sorts of rules and/or card interactions you'd like for me to cover. I have around 75 episodes so far with hundreds more planned, but I'm always looking for more to cover.
@PhyrexianPraetor Жыл бұрын
@@ThisIsACommanderChannel I'll definitely check it out then!
@ThisIsACommanderChannel Жыл бұрын
@@PhyrexianPraetor Awesome! Thanks, I hope you learn some cool things that are also applicable to the games you're actually playing, and not just super corner case type things.
@thanhavictus Жыл бұрын
Have judge Dave on as a guest and you have yourself a content pool of 10 episodes
@ThisIsACommanderChannel Жыл бұрын
@@thanhavictus Oh yeah, Dave is a great guy. He and I have chatted a bit on Discord. I do hope that we can find a way to work together for some videos. I'd enjoy playing against him in Judge Tower and I'm certain he would utterly destroy me. That man is a machine!
@RicketyEng Жыл бұрын
A story about priority: I was once in a game with a player playing B/G reanimation stuff with Meren of Clan Nel Toth. He had a sac outlet and several creatures on the board. Then he cast Living Death and asked if we had responses. The third player and I both considered for a moment and both said no. The Meren player then tried to start saccing his creatures for them to get reanimated by Living Death and that's when we informed him that it was too late because priority had been passed.
@RenzZlax Жыл бұрын
So he would have had to play living death, hope you guys responded, then sac stuff?
@RicketyEng Жыл бұрын
@@RenzZlax yes. Either he sacs all his stuff before giving us a chance to respond (at which point countering the spell would hurt), or he relies on at least one of us responding in some way so that he will get priority again.
@gildeddrake1479 Жыл бұрын
@@RicketyEng I probably did this mistake several times too but none of my friends knew the rules well enough to call me out on it. will definitely be more careful now.
@subiskier1 Жыл бұрын
Fantastic episode! So helpful and the corner cases are far more common than ‘corner’. Keep up the strategy and rules content!
@domthompson7992 Жыл бұрын
So happy for this episode. I've always know APNAP but never understood the resolution. This is the first time it's been shown the stack interaction which flips it on its head. The more you know...
@ThisIsACommanderChannel Жыл бұрын
If you want to dive even deeper into Magic and its rules and structure, I have a series called Tough Rules & Cool Interactions that covers this sort of stuff. I cover things like APNAP order but also deeper things like interactions of multiple Replacement Effects, the Layers System (which is the interaction of multiple Continuous Effects), and much more. Most of it is more complex than the stuff they covered in this episode, but I do my best to explain it in a clear way for most players to understand whether they're less than a year of playing or a seasoned player that's been around for 10+ years.
@ThisIsACommanderChannel Жыл бұрын
For any players that really like this type of content (Magic rules and how cards interact with each other), I have a whole series dedicated to explaining these sorts of things. I cover simple things like what they've covered in this video but I also get into the really complex parts of Magic like the Layers System (time stamps and dependencies), steps to casting spells and activating abilities, interactions of multiple replacement effects, and much more. The series is called Tough Rules & Cool Interactions.
@veyloris7928 Жыл бұрын
Yeah, this is actually where I learned about the doubling season interaction they're talking about.
@ThisIsACommanderChannel Жыл бұрын
@@NavonDemhier If it helps people that are interested in learning more about Magic rules then I hope they do find it. There are a lot of players here in the comments asking for more content about explaining rules and asking questions of specific rulings and card interactions.
@ThisIsACommanderChannel Жыл бұрын
@@veyloris7928 Oh yeah, that was actually my very first episode in the series. I've got another episode coming up talking about Doubling Season and how it works with Planeswalkers, something a lot of players know about but then I'll be going much deeper into the rules and covering something that a lot of L1 and L2 judges don't even know about.
@TaintedThoracle Жыл бұрын
@@ThisIsACommanderChannel that sounds cool! I hope it also covers the interaction of using a + loyalty ability with a card like Lae'zel, Vlaakith Champion and Doubling Season also under your control because that interaction is very interesting!
@Doctordub Жыл бұрын
I've screwed up plenty of games from weird interactions, will have to give this a look
@Luckie_74 ай бұрын
My group has the portland mulligan, if your hand is all lands or no lands you mull a full hand. It’s a variation on the London mulligan but if you are on say five cards and draw no lands, you can draw to five again, if that time it’s all lands, you draw to five again. Provided you reveal your hand you can do this as many times as needed. Anything but full lands or no lands we run London mull as normal. Every casual home group mulls a little different
@timothyswartz8802 Жыл бұрын
Love this kind of content. Rachel is an amazing addition to the team.
@jongailey85 Жыл бұрын
Also, when you go to combat and pass priority, if someone activates an ability or casts a spell it opens up another round of priority where you can do other things in response to that, essentially “halting” the movement into combat. That’s something I did not know for a long time for some reason.
@theaeskey2502 Жыл бұрын
One of my favorite rules interaction is the way you can manipulate the stack by holding priority. It can be especially potent with exile effects that you can blink or unsummon like mangara and the like but I just love the tricky things you can do the stack by holding priority in certain key instances.
@makingnoises2327 Жыл бұрын
Important to note that you can only hold priority during your turn, and you have to pass priority for anything to resolve. There's an infamous story of a player at an LGS declaring that they were "holding priority" while going through their whole turn to effectively Silence the table, which is Very Much Not How It Works.
@kevinbach9828 Жыл бұрын
@@makingnoises2327 I believe this is incorrect, players can hold priority whenever they have priority. See 117.3c: If a player has priority when they cast a spell, activate an ability, or take a special action, that player receives priority afterward. The active player receives priority whenever a spell or ability resolves as per 117.3b, i.e. you are correct that you have to pass priority for anything to resolve
@makingnoises2327 Жыл бұрын
@@kevinbach9828 the active player is the player whose turn it is.
@kevinbach9828 Жыл бұрын
@@makingnoises2327 Yes, you did understand that correctly. But you can hold priority as you are casting spells or activating abilities. Not only during your turn. As the active player you gain priority after a spell *resolves* but you do not need to be the active player to hold priority.
@Kjos_jax3 ай бұрын
I wonder if Josh and Jimmy understood how popular Rachel would be. She's literally my favorite mtg personality and clearly I'm not alone. Olivia is also fantastic and has the cosplay side of things down. Just astonishes me how much I'm learning about a game I've played for decades from someone who's been playing just a few years, in Rachel. She's so articulate and professional while being fun and engaging. Really can't ask for more because she's humble too!
@tsuki7064 Жыл бұрын
I think one exception you forgot to mention is the interaction between feldon/kiki jiki and doubling season. Because doubling season replaces the effect, its feldon/kiki jiki thats creating the tokens and not doubling season, and therefore both tokens will be sacrificed at the end of the turn
@samphilliber1259 Жыл бұрын
A fun thing with that is what happens if you populate one of those tokens. Because the sacrifice isn’t a characteristic of the token and is instead a delayed triggered ability, the populated token won’t go away!
@therealax6 Жыл бұрын
@@samphilliber1259 As a general rule, an effect that says that a token copy gains some ability doesn't affect the token's copiable values. This applies to basically every example shown in the video as well.
@samphilliber1259 Жыл бұрын
@@therealax6 Yeah that’s what I was saying. If the token isn’t given the characteristic itself and is granted by a continuous effect later, it’s not copiable.
@mitchellrobinson-sw6qx Жыл бұрын
Wow. Been playing magic for about 5 months now. This video best explained some of the more "complicated" things as well as the stack for me. Thank you very much!
@Flyboy245 Жыл бұрын
1:05:17 did not know the doubling season exception. Will have to keep an eye out. Love weird stack interactions tho! All the command zone stuff is great, but this was a fun episode. Brought up a lot of common issues I’ve seen people have trouble with. “Except” is the word of the episode 😂 One of my favorite fun fact tidbits, you can still die to commander damage with a platinum emporium on the field
@therealax6 Жыл бұрын
I think that, instead of memorizing all the exceptions, it's worthwhile to understand why. It's not like every card has a random ruling stapled onto it. For the one you mention, copies of permanent spells _become_ tokens; they don't _create_ tokens. This is actually called out specifically by the rules: "608.3f If the object that’s resolving is a copy of a permanent spell, it will become a token permanent as it is put onto the battlefield in any of the steps above. A token put onto the battlefield this way is no longer a copy of a spell and is not “created” for the purposes of any rules or effects that refer to creating a token."
@therealax6 Жыл бұрын
And if you want another fun interaction with Teferi's Protection, consider this: you cast Teferi's Protection, and another player has a Questing Beast and creatures that will deal 10 poison if they hit you, via infect or toxic. Questing Beast says that combat damage dealt by that player can't be prevented. (Protection's effect on damage is a prevention effect.) The damage is still dealt to you, but your life total can't change, so you don't actually lose life due to it. But since damage _is_ dealt, infect and toxic process and you'll take the poison!
@Flyboy245 Жыл бұрын
@@therealax6 o I gave up trying to memorize exceptions a long time ago 😅. Especially in commander, because there’s so many weird interactions with cards that weren’t originally intended to be played together. Knowing the rule now, it makes sense. Crazy how subtle differences in text like “become” and “create” make huge differences in gameplay
@Flyboy245 Жыл бұрын
@@therealax6 as far as the tefs protection comment you made, I knew there was a loophole (prolly more than one), but I couldn’t think of it off the top of my head, so I went with emperium. You can also get milled out under a protection, as long it’s a universal effect, not targeting
@therealax6 Жыл бұрын
@@Flyboy245 Trying to judge an interaction by memorizing exceptions would make everyone go insane! But then again, I'm the kind of person who actually finds reading the comprehensive rules fun...
@ehegger Жыл бұрын
This is helpful. There’s a lot of short hand in casual commanders but definitely good to know actual interactions in complex scenarios.
@stfinalwrath Жыл бұрын
If you use an effect or have a commander that states damage cannot be prevented, you can still knock the teferi's protection player out of the game with commander damage. It just has to be a board wide effect that specifically states, "Damage cannot be prevented" without targeting the phased out player. I.E. Skullcrack dealing the 3 damage to yourself, and now you can knock the teferi's protection player out with commander damage. 😄
@jackehlers2072 Жыл бұрын
Yes, that works with protection in most cases, however, I believe Teferi's Protection also says your life total can't change, but the game will still keep track of the commander damage.
@wldnrkls Жыл бұрын
damage prevention doesn't work but i don't think "your life total can't change" counts as damage prevention
@jackehlers2072 Жыл бұрын
@@wldnrkls Correct, it is not damage prevention, but protection is preventing damage. So while the damage isn't prevented, it just has no effect, other than with commoner damage, and (probably?) infect/toxic.
@ReyosBlackwood Жыл бұрын
@@wldnrkls correct, but there the damage prevention comes from protection. If damage can't be prevented that part of protection stops working, so the damage will happen, but the "your life total can't change" part will stop damage from causing loss of life - this very specifically will matter in some cases, lifelink will still work, so will infect, toxic and poisonous, any other abilities that happen when a creature deals (combat) damage will trigger, and as pointed out, any damage done there by a commander will be tracked towards the game losing 21 points.
@foddersfollies7494 Жыл бұрын
I don't think it works this way. Commander damage only counts if the damage occurs in combat. Since the life total can't change, and you have protection from everything, I don't think you can take commander damage. I know you can't get poison counters from combat (proliferate is different) while teferied, and I would it would be the same for commander damage. The only thing that damage can't be prevented does, is allow you to gain lifelink credit if your creature has life link. I'm no judge though, so I may be wrong.
@Miztickow Жыл бұрын
There are two things you missed in the topics you covered: Modal spells - The different parts of the spell resolve in the order they're written on the card. Dying player - When a player with monarch or the initiative dies, the monarch and/or initiative shift to the next player after the dying player in turn order.
@helderboymh Жыл бұрын
Unless they die during someone else's turn, then the active player becomes the monarch.
@the_r4ts Жыл бұрын
44:00ish when you overload a spell, it no longer targets. “Target” gets replaced just with “each”, not “each target”
@Rococorico Жыл бұрын
One thing I've seen people get wrong a few times is in Sylvan Library's rulings: cards drawn before the draw step (as the example here was with another draw step effect) CAN be returned to the top by Library, as long as the player has kept those distinguishable from cards in hand prior to any draw this turn. Say, your Phyrexian Arena triggers on upkeep, then your Sylvan Library in your draw step. If other players are 100% clear on which card was drawn by PA (or if you're in MTGO, of course), it's eligible to return to the top through SL. In short, when playing SL, DON'T mix cards drawn this turn with the rest of your hand until SL resolves entirely.
@DarkEinherjar Жыл бұрын
I've had to explain multiple times that Teferi's Protections doesn't phase THE PLAYER out... 🤦♂ Last time, the player wanted to use it to avoid being chosen by my Sewer Nemesis... naturally, it failed.
@Natedogg2 Жыл бұрын
@@MrJustintreat They do, but choosing a player for the Nemesis is a replacement effect. It doesn't target or do anything else that protection cares about, so they can still be chosen as the player for the Nemesis, even if they have protection from everything.
@LadyTsunade777 Жыл бұрын
Another small point on Teferi's Protection: If there is an effect active that says "Damage can't be prevented." then other players _can_ still kill you with commander damage, even though your life total still cannot change. So if another player casts Skullcrack or Insult, or there's a Leyline of Punishment out, then they can attack you with their buffed up commander and still kill you, because they are still dealing damage even though Teferi's Protection also stops your life total from changing. Other players can also still mill you out with non-target mill or draw effects.
@rafaellage8608 Жыл бұрын
I like the shows with Jimmy and Josh but Rachel is my favorite now, it's always a fun and relaxing show when she is in.
@WestVirginger16 күн бұрын
1:16:49 I really liked this explanation, assuming it works very similarly if a player scoops (hopefully at sorcery speed 😛)
@kurowasanabe Жыл бұрын
If it wasn't for this thumbnail I never would have known that Jimmy was a judge.
@cycle1990 Жыл бұрын
do spells like mizzixs mastery trigger copying and casting a spell effekts? example with magecraft, do you get a trigger for every spell copied and then a trigger for every spell cast?
@Natedogg2 Жыл бұрын
Magecraft triggers when you cast or copy a spell. It will not trigger if you copy a card. So you don't get any triggers from the Mastery making a copy of the exiled card or cards (since those are not spells), but you do get magecraft triggers for each copy that you cast via the Mastery.
@cycle1990 Жыл бұрын
@@Natedogg2 i see, so for magecraft to trigger off of a copy it must be a spell copied on the stack ig
@Natedogg2 Жыл бұрын
@@cycle1990 Magecraft will only trigger if you're copying a spell on the stack. It will not trigger if you're copying something in another zone (but if you then cast that copy, you get a magecraft trigger since you're casting the spell)
@cycle1990 Жыл бұрын
@@Natedogg2 okay, thanks for helping ^^
@katskouros941 Жыл бұрын
Babe wake up the command zone dropped a new podcast episode
@dragonecethefirst9229 Жыл бұрын
this WAS AMAZING clearification,, thanks a lot guys, had the same issue on the APNAP scenario just a week ago, where i made a copy of an aponents creature and we had this just exact problem, and everyone was baffaled on how things should resolve, but the way you explained it here made so much sense, so thanks for clearing that up for future games,.
@counterclockwisepup5237 Жыл бұрын
I lost the smallest amount of love for Murph when I found out he eats his pancake stack top to bottom and doesn't cut through the whole stack to get a nice three slice bite.
@BananaNationTV Жыл бұрын
34:47 specifically when moving to combat, there is a tournament rule that helps prevent feels bad here. If active player says "Move to combat" and someone else says, "before you do that" or "before combat" It is assumed that they are actually stopping you in the beginning of combat phase before you shortcut to declare attackers. However, if there are any 'At the beginning of combat' triggers that would happen, it is assumed that the non-active player is stopping them from moving out of main phase 1. Essentially the judge always sides with the non-active player in these scenarios because it is almost always the active player abusing language or manipulating the non-active player to let them go to combat first.
@grillburgerdaq5121 Жыл бұрын
Some things I have to explain every time I play my Karona false god deck is that A. She is not present on each individual player’s turn during the beginning of their upkeep so all their upkeep triggers hit the stack before her upkeep trigger where that player gains control of her. B. She untaps herself on the upkeep trigger so any “doesn’t untap during your next untap step” abilities don’t work. C. Backgrounds are basically treated like extra text in her text box so if the ability says “you” it’s referring to her controller and not me, the owner of the background. D. It counts as commander damage no matter who controls her. E. Yes I can die via commander damage from my own commander. F. She’s an avatar so you gotta name that if you want to buff her. And G. You’re not the first player to cast path to exile on her during your own turn and getting a land for yourself. Every player running white does it.
@AxlStrife0 Жыл бұрын
Unless APNAP has been stricken from the rules, the active player would untap and gain control of Karona before that player's upkeep triggers would resolve. Granted, they wouldn't be able to apply any "target creature/permanent you control gains X" beginning of upkeep triggers onto her since she isn't a legal target when the trigger goes onto the stack.
@Tvboy777 Жыл бұрын
Another player that thinks they are the smartest person in the room while being completely wrong. APNAP is still a thing, the stack resolves last-in first-out, non-active player's effects trigger last and resolve first.
@grillburgerdaq5121 Жыл бұрын
@@AxlStrife0 when left to her own devices, Karona is never present on any players turn as “beginning of upkeep” triggers hit the stack. This is important because cultist of the absolute gives Karona “at the beginning of your upkeep sacrifice a creature” but because Karona is not there at the beginning of the upkeep, that trigger never goes on the stack. That’s how I meant to word it.
@grillburgerdaq5121 Жыл бұрын
@@Tvboy777 let’s be nice. Cmon now. It’s a hard game and I never said I was the smartest. As the controller of the deck I take it upon myself to get it right. Doesn’t mean I always do. And Karona is not your usual card so rule clarity is very important.
@grillburgerdaq5121 Жыл бұрын
I edited the first point so it’s accurate now.
@lockecole3726 Жыл бұрын
25:29 When you move to the declare attackers step, from the beginning of combat step, sure. Not from a main phase into a combat phase, though.
@therealax6 Жыл бұрын
There's in fact no "move to X step/phase" game action. You're _always_ merely passing priority. The game itself moves through steps and phases when all players pass priority with an empty stack. "500.2. A phase or step in which players receive priority ends when the stack is empty and all players pass in succession. Simply having the stack become empty doesn’t cause such a phase or step to end; all players have to pass in succession with the stack empty. Because of this, each player gets a chance to add new things to the stack before that phase or step ends."
@nothingtobeconcernedabout7477 Жыл бұрын
Why not bring in an actual judge for this show?
@ryanbolson236 ай бұрын
I don’t think that’s necessary. People can talk about a topic without needing to consult an expert every topic. It’s a podcast, not a sanctioned tournament. Relax.
@Krlytz Жыл бұрын
57:00 A question about Commander Damage: if you are playing with Partner commanders, would you have to deal all 21 damage with the same one for it to kill a player? What happens if one deals 10 and the other 11 for example?
@helderboymh Жыл бұрын
C Damage is tracked per commander card.
@Dev.L Жыл бұрын
Although kinda niche, one thing that people get wrong is that auras only target when they're resolving on the stack, essentially meaning cast. So if you manage to blink/flicker an aura that's already on the bf, you can actually enchant something that has hexproof or shroud since you aren't targeting, so long as it's a valid object. This mostly only comes up in Brago and maybe Roon decks. Another one is that you can activate an Equip ability on the creature it's already equipped to. It doesn't unattach then reattach, but you can still activate the ability since it's still a valid target. An example would be Cephalid Illusionist and Shuko.
@cclarke_tx Жыл бұрын
I've been playing for almost 30 years and found this video helpful. Mtg is extremely complex, which is one of the reasons why it's so great!
@ChristopherM.8 Жыл бұрын
One thing not covered under player death that i feel should've been is what happens to triggered abilities owned by that player. They are exiled from the stack and do not resolve, this is especially important for 'oblivion ring'-like effects, which i see players get wrong every time. If a player dying also controls an oblivion ring, the triggered ability that would return to play some other card is exiled, the ability does not resolve. It doesn't return --- if, however, they donate that oblivion ring prior to dying, the oblivion ring's leave the battlefield trigger will successfully resolve when exiled as it isn't 'controlled' by the player being removed from the game.
@moptasticable Жыл бұрын
RIP Parallel Lives in my Volo deck, had no idea it didn’t work but it totally makes sense
@DigitalAndInnovation Жыл бұрын
At first I was like "who are these random people" - but listening to this breakdown- same vibe and insightful commentary! Really great stuff!
@timothymiles2851 Жыл бұрын
You guys should snip out the AP/NAP section and have that as a good guide for new players. So good at explaining a complex thing simply.
@wnathanwren Жыл бұрын
At 52:10 isn’t the reason that you can’t destroy the clue before the effect is put on the stack that you can’t respond to someone paying the cost to activate an ability? Maybe Rachel meant to refer to cracking a treasure? In that case, you super can’t respond as the sac is payment of cost, and the ability is a mana ability.
@ButterWizard1 Жыл бұрын
so probably easier to think about commander damage as actually being damage from a commander and not from the player that owns it, just like if i have two commanders it takes 21 dmg from 1 of my commanders and not a combination of both
@exintrovert13372 ай бұрын
58:00 Ok, here’s one that I have gotten different answers on: Zinnia, Valley’s Voice says “Creature spells you cast have offspring (2)” Then I cast Lumra, Bellow of the Woods, which has the text “Lumra, Bellow of the Woods’s power and toughness are each equal to the number of lands you control” Offspring cards say “you may pay an additional (cost) as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.” So, does the offspring token copy of Lumra retain the text that states its power and toughness equal the number of lands you control? Does the token enter as a 1/1 then get overridden by the text and become (star)/(star)? Or does it just remain 1/1?
@thelastcomment8121 Жыл бұрын
10:20 my group plays partial mulligans that way if you have one or two really good cards or cards you’d rather get later, you discard and redraw that amount of cards.
@shogun452 Жыл бұрын
Regarding attacks, there is a “beginning of combat” step that takes place before declare attacks, but you must clarify you are moving to that step and not declare attacks. If you say “move to combat” without clarification, and no one stops you, you are in “declare attacks”. However someone else can act in the beginning step, if, for example, they wanted to kill a creature with a haste equipment attached, so it could not be moved to a new creature (equip is sorcery speed, and only instant speed effects can take place during the combat phase).
@rossjamestobitt Жыл бұрын
More videos like this please!! Visual examples of complex rules are so helpful!
@shayneweyker Жыл бұрын
Some old cards say you can use an ability during your upkeep. Some of those like brass man have been changed in Oracle to say the option to use the ability or not goes on the stack at the start of upkeep, others like Ashen Ghoul have not.
@therealax6 Жыл бұрын
As a general rule, activated abilities say "activate only during your upkeep", while triggered abilities say "at the beginning of your upkeep". (Cards cannot trigger at the end of a step/phase or "during" a step/phase any longer; it's always at the beginning of a certain step/phase.)
@jamesworleyiii2797 Жыл бұрын
At 1:12:30 they say that when a player is eliminated, all of the cards they own are exiled. 1) Does their graveyard remain a graveyard as the cards are exiled? 2) Would any "leave a player's graveyard" effects trigger?
@helderboymh11 ай бұрын
They are not exiled, as in they don't go to the exile zone, they are removed from the game as in they are no longer in anyway part of the game. Cards in the Graveyard are also cards they own and wil thus also be removed from the game. The second one I'm not sure. I haven't been able to find a definitive answer. Leaves the battlefield triggers do trigger when a player leaves the game, but if this also counts for leaves the graveyard I am not sure.
@mtgsus Жыл бұрын
I was almost thinking this video was old news for me, but the last topic saved it and made me learn something about a player dying.
@brianburns8483 Жыл бұрын
On the topic of doubling season not working with spells on the stack becoming tokens since doubling season says "create a token" does it still work with parallel lives? Parallel lives reads "If an effect would put one or more tokens onto the battlefield..." Since parallel lives doesnt say "create a token" will it still double the tokens from spells that become tokens?
@Natedogg2 Жыл бұрын
A copy of a permanent spell resolving does not involve a token being created, so anything that would apply to a token being created will not apply. So no, the Lives will not do anything either. 111.12. A copy of a permanent spell becomes a token as it resolves. The token has the characteristics of the spell that became that token. The token is not “created” for the purposes of any replacement effects or triggered abilities that refer to creating a token.
@therealax6 Жыл бұрын
For the record, this is Parallel Lives's actual (Oracle) text: "If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead."
Rachel: We’re the only format, where the game continues, after someone dies. Oathbreaker: sits in the corner and cries.
@ScorpioneOrzion Жыл бұрын
1:17:50 You are correct Murph here. In the following situations player B gains control of the grave titan who player A owns. If player B reanimates it, then player C gains control of it and dies. If player A reanimates is, then player B gains control of it and then player C gains control of it and dies. If player C reanimates it, then player B gains control of it and then player C gains control of it and dies.
@hermodnitter3902 Жыл бұрын
What are you even talking about, and why are you mentioning reanimation effects?
@RazgrizAce67 Жыл бұрын
On eliminating players, another important thing is that any effects, spells, or abilities on the stack an eliminated player controls are removed when they are eliminated. Important for example if you swing for lethal on someone who has a No Mercy on the field.
@dragonecethefirst9229 Жыл бұрын
another question, if one uses your scenario on the cryptic command at 1:11:28 (and it says counter spell) and you can choose another target for the spell, and if one is going back to the APNAP conversation that things resolve backwards, dose that mean i could use the Reverberate card to counter Cryptic command before it resolves for the Priority player?
@helderboymh Жыл бұрын
Yes
@noonecanjointhis6 ай бұрын
If you animate dead someone's creature, and then you die, their creature does not go back to their graveyard, it will also get exiled.
@RazgrizAce67 Жыл бұрын
Conditional triggers are something I have gotten wrong in the past. Example "at the beginning of your upkeep, if you meet a condition X, then do thing Y". If you do not meet the condition at beginning of your upkeep, the ability DOES NOT trigger. You can't respond and try to meet the condition because the trigger isn't on the stack. I always thought it went on the stack and then check if condition is met on resolution, that's not the case.
@bejita7831 Жыл бұрын
44:37 So I cast Mizzix's Mastery for its Overload cost, and all of the spells I copy&cast go on the stack at the same time. One of the spells I choose to copy&cast has Split Second - can I put that spell at the bottom of the stack, meaning no-one can cast spells until the entire stack has resolved? Or would placing it at the bottom of the stack prevent me from putting the other spells that I copied onto the stack? (and is this the same situation as using Gix, Yawgmoth Praetor's ability, which is the card I actually care about)
@Natedogg2 Жыл бұрын
You don't put the copies on the stack all at the same time. You cast the copies one at a time. But once you cast a spell with split second, you can't cast any of the other copies from the Mastery, since there's now a spell with split second on the stack. So no, you can't use the spell with split second to protect your other spells - either you have to cast them before the spell with split second is cast (and players can just let the spell with split second resolve, then respond like normal); or you cast the spell with split second, and now you can't cast the other copies. The same is true with Gix.
@bejita7831 Жыл бұрын
@@Natedogg2 Excellent, thank you for the prompt and clear response =]
@Thewallace7347 Жыл бұрын
For my combo players out there if you are using a sac outlet thats a mana ability, if you are afraid of interaction like an cling to dust or relic of proginetus, you can cast a split second card first and while its on the stack go through the combo. you can respond to it with making mana and triggered abilities still can go on the stack through split second
@mightyfp Жыл бұрын
6:30 also if you're first with catch-up ramp just draw and pass... 11:46 protection is commonly misunderstood, proceeds to explain it wrong... Damage from the protected type is prevented. Damage can't be prevented effects will pierce tefiris protection.
@bigshun43017 ай бұрын
Murphy and Rachel on a technical video is a banger
@Rainbowbusterboy Жыл бұрын
Going back to Feldon with the Myr battlesphere. If there was a doubling season type effect that doubles the amount of tokens, my understanding is you would sacrifice both battle spheres at EOT in that case. 1:06:34
@helderboymh Жыл бұрын
From the rulings: If Feldon’s ability creates multiple tokens due to a replacement effect (such as the one Doubling Season creates), each of those tokens will gain haste and you’ll sacrifice each of them.
@MadMage86 Жыл бұрын
The one that I have the most trouble with when teaching is absolutely priority. Two of my recent 'oooohhhh" moments were creatures generated or reanimated 'tapped and attacking'; one card I'd used specified that they were attacking THAT PLAYER and for some reason I recalled looking up a ruling that said that was how it always worked, only to recently be corrected. The other oddity is alternate and additional casting costs when playing spells using 'unusual' means, such as getting free spells off of decks or using Bolas' Citadel - had to look it up to find that alternative costs are a negative and ADDITIONAL costs had to be paid for in the NORMAL way; for example, playing a Capsize off the top with Bolas' Citadel. If I wanted the Buyback, I'd have to pay the mana for it rather than paying more life.
@exiledlux2940 Жыл бұрын
Priority is always a fun one. When my brothers and I were just starting magic, I remember I had to explain how priority worked with planeswalkers. They tried to destroy/exile it as soon as it hit the battlefield before I could activate it. Been a long time since then, fun times.
@profanemagic5671 Жыл бұрын
@36:05 only partly correct. Urza‘s first ability can NEVER be responded to, since it‘s a mana-ability and those don’t use the stack. All you can do is respond to the spell that‘s cast off that mana, or the activation of the second ability. Also, there is a window to cast a spell / use an ability when urza‘s ETB triggers, but that will of cause not prevent the owner of urza from using any of his abilities.
@helderboymh Жыл бұрын
No it's fully correct. "Once those abilities have been put on the stack then you can respond." Mana abilities don't use the stack like you said. So that's not what he is talking about here. He doesn't say that his second ability uses the stack or that you can respond to it. And your second point is literally what Rachel says right before what you linked to.
@LightBender777 Жыл бұрын
Phase out and protection are 2 very different abilities a clear distinction to make when discussing teferi protection. As it still protects against board wipes and such.
@ffbunte796 Жыл бұрын
The story at 1:04:30 about Josh's Garth deck - I myself wanted to build a 5c token deck, then saw the episode and checked Josh's decklist and told myself "oh so it CAN be built as a token deck", even if I knew that the various Parallel Lives and Anointed Procession wouldn't double up the permanent spells that Garth would cast. So I built what is probably the most unique deck I own, as a 5c token deck with nothing more than a swiss army knife in the command zone, as Garth is. So anyway, thank you for the little mistake, Murph ♥
@matthewollar9842 Жыл бұрын
55:59 can you redirect Commander Damage? Say I attack an opponent with my Commander for 21 damage (let’s say I’m playing Umbris) and the opponent takes the damage but then redirects it back to me; do I die???
@helderboymh Жыл бұрын
If it's a replacement effect. Yes. If it's a triggered effect then no. Any specific card in mind when thinking about this.
@matthewollar9842 Жыл бұрын
@@helderboymh Mirror Strike???
@helderboymh Жыл бұрын
@@matthewollar9842 both of those are replacement effects, the only thing that changes then is the person receiving the damage. Everything else stays the same: the amount, the source and the type of damage. Therefore I would kill you indeed yes.
@Luckie_74 ай бұрын
As long as your table’s ruling is consistent for the whole game you don’t have to google anything ever. At casual tables it’s more fun to not worry about it, come to a table consensus (sometimes it won’t be in your favor) and stick to it. It keeps the game moving and feels more like playing a game than pausing to google a ruling that came up at a pro table in 2015.
@ScorpioneOrzion Жыл бұрын
A funny play you can do with the spell [[Command the Dreadhorde]] while being at a very low life total, is reanimate all creatures and planeswalkers of your opponents graveyards. The spell will resolve, you put all those creatures under your control, lose a lot of life, and then before anybody can respond you die and exile all of the permanents you just reanimated. If for example you reanimate some clones, and control some legendary permanents you stolen from your opponents, you can copy those with the clones, send all the orginals to the graveyard, and still exile the rest. Command the Dreadhorde {4}{B}{B} Sorcery Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control.
@nik700 Жыл бұрын
21:14 It That Depends
@Alternative-Works Жыл бұрын
For the boros charm + blasphemous act/wrath example, I think it should be stated that you can very easily just cast boros charm first. Let it resolve. Then cast your board wipe. There's very few edge cases where you'd actually want or need to hold priority with these 2 specific cards (Ex: They are the 1st and 2nd cards on top of your deck and you have future sight in play). 99% of the time you can cast these 2 cards at sorcery speed one after the other and actually have a better effect - you won't needlessly reveal info, you can't get mindbreak trapped, etc. The need to hold priority occurs most often with cards like sensei's top, future sight/ bolas's citadel, wheels... - they are generally cards that change the zones of your other castable cards (and you want to play them before that happens).
@mbarker_lng Жыл бұрын
Mine is just a piece of ancient history and concerns one card- Sorceress Queen. There was a debate every time it was played and more confusingly, the wording of the card was changed. The original text was very clear and specific to say that only the base creature became 0/2 then you apply enchantments and whatnot, but then they made the wording vague, something like "Target creature becomes 0/2" on later prints. Keep in mind the internet was incredibly primitive at this point, so there was no way to look up rulings- we had to go by what was printed on the card and the tiny rulebooks in the card boxes. So, those that had the old text thought it worked one way, while people with the new text (naturally biased toward their own card) interpreted it as the creature becoming 0/2 no matter what other effects are on it- that WotC made the Queen more powerful. This was not unheard of in the early game where reprints were functionally different or in the case or Orcish Oriflame- had a different casting cost. Rumor had it that Time Vault had to be completely re-written too! ;)
@vajazzlerthis Жыл бұрын
I'm happy to say most of this I was aware of but y'all definitely played out a couple of plays that made sense that prior too melted my brain. Thanks for making it pretty much idiot proof. Saving this video for future reference cause I know it will ease some confusion.
@shayneweyker Жыл бұрын
If a commander will hit a player under a Teferi's Protection and the damage cannot be prevented for some reason like Insult/Injury then the commander damage will be applied towards the 21 damage limit even though the Teferi's Protection player's life total cannot change.
@ixgeedee Жыл бұрын
Biggest issues that my playgroup runs into would be layering and the timing of the layers if existing on the same layer: e.g. Blood Moon & Urborg-esque lands.
@ThisIsACommanderChannel Жыл бұрын
I actually just recently did an episode on Layers in my series Tough Rules & Cool Interactions. The episode is #73 and it covers Comprehensive Rules section 613.6 and how abilities that apply in previous layers will continue to apply in future layers even if they have been removed. I have a few other episodes that cover Layers System, so please check those out and let me know what you think, if they help you and your playgroup.
@Baektas Жыл бұрын
nice end step. I remember having my first ever contact with magic battlegrounds on the xbox that a friend from school owned. Back then i was amazed on how fun it was.
@danjackson86 Жыл бұрын
With regards to the copy a spell vs doubling season section of the episode, does parallel lives work differently? The wording in parallel is put a token on the battlefield so if you copy a spell and put a token in play with parallel still double it?
@turbobartles5893 Жыл бұрын
I saw that and wondered the same thing and skimmed the comments to see if anyone else mentioned it lol
@jamesworleyiii279711 ай бұрын
Another question: Murph says towards the beginning of the APNAP segment that the AP is the one whose turn it is (generally) and that if there are ETB/effects that trigger simultaneously by more than one player, the AP stacks the effects first and so on. I understand that. But what about (using the example at 19:26 as a reference, it is Player A's turn but it is a spell cast by Player B that returns the creatures to the battlefield (not the AP A). Does the AP's triggers still get stacked first, or do Player B's get stacked first since he/she had priority at the time and was the one who caused the ETB's in the first place? Thanks.
@helderboymh11 ай бұрын
Triggers are put on the stack starting with the active player, no matter what else is happening. Technically btw in that case the active player would still get priority first because this is after the spell from player B has resolved.
@wackzacko Жыл бұрын
@25:30 *uhm actually* - the very first thing that happens when you go to combat is you go to your beginning of combat step, where you can kill someone's creatures before they're declared as an attacker and after they're past the first main
@LINX009XBL Жыл бұрын
Feldon of the Third Path doesn't give the token an ability that makes it sacrifice itself, whereas Nalfeshnee does give the token an ability that makes it be sacrificed at end of turn
@therealax6 Жыл бұрын
More importantly, Nalfeshnee modifies _the spell_ (as opposed to giving an ability to the permanent), so the spell resolves into a permanent that naturally has those abilities - they become copiable values this way. Giving a permanent abilities doesn't affect its copiable values.
@thanhavictus Жыл бұрын
You should hire judge Dave and have a judging ftw segment for common edge cases. That's a lot of content that I think would be helpful for a lot of players struggling with the complexity of the rules, and would give you a ton of content.
@erezdror5040 Жыл бұрын
I have a question about the axample you did with it that bytrays : it says put that card into the battlefield under your controll, so if player d sacs the fatch land player A's trigger goes on the stack first and than player C's. So player C's trigger resulves first taking the land. I just didn't understand why the other trigger fissles instead lf taking the land from ander player c's controll and under his own.
@mikotagayuna8494 Жыл бұрын
Foil cards only affect foil cards. The same is true with foreign language cards. This is the immutable law in our janky table.
@JJMickeyMedia Жыл бұрын
Regarding priority, one thing I see people get right a lot for the wrong reasons is thinking you get to activate the ability of a planeswalker you just cast, with the (faulty) reasoning that this is just some special property of planeswalker cards, rather than an issue of priority.
@eewweeppkk Жыл бұрын
I have a very specific Arixmethes, Slumbering Isle question that came up after I learned that mana abilities do not interact with the stack: Arixmethes, while it is a creature, still has the ability to tap and add GU; it is just a mana dork like Llanowar Elves. Could I declare attacker with Arixmethes, then tap him for GU to pay for something such as Crypsis, a 1U Instant that reads "Target creature you control gains protection from creatures your opponents control until end of turn. Untap it." and since it untapped, continue the attack? Or is a mana dork unable to be tapped for mana while they are declared as the attacker? In this scenario I'm tapping him during the declare attackers step but before the declare blockers step (as I believe after blockers are assigned protection from creatures does not help). I suppose its a fairly pointless question as you could simply cast the spell on him during the precombat mainphase, as he completely pays for the spell itself. There may be a tiny handful of attack trigger scenarios that care about some such interaction, I suppose.
@helderboymh Жыл бұрын
Part of declaring a creature as an attacker is that you tap it the creature. So you can't then tap it for something else since its already tapped. You also can't tap him to pay for the spell and then attacker after since he'll be tapped during the declare attackers step and and only untapped creatures can attack. So you'll have to chose one or the other
@pillpopper2000 Жыл бұрын
1st video i have intentionally watched multiple times to try and memorize this :)