How Do you use this Node in Blender???

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Ducky 3D

Ducky 3D

Жыл бұрын

In this video I will how how I use the white noise node in different ways!
Realtime Materials - www.ducky3d.com/store/product...
Patreon - www.patreon.com/user?u=9011118
Website - www.ducky3d.com/
Twitter - / ducky3d
Instagram - / ducky3d

Пікірлер: 57
@Marux3D
@Marux3D Жыл бұрын
Quick tip: Use "linear light" instead of just mix, This will prevent the slight distortion when you increase the factor. Great Video as always! 🙏
@darrennew8211
@darrennew8211 Жыл бұрын
White noise is the static you see on old TVs. It's defined as every frequency mixed together at the same volume. The node gives you a different pseudo-random value for each possible input vector. There's a lot of stuff you can do with it other than adding grain. If you make the input vector constant over a range you can remap stuff to noise. E.g., take F1 voronoi, pipe it into white noise, and you'll have a different mapping with the same edges, so you can use it in ways similar to how you'd use per-object random except for texture colors. Make a 4D white noise and now you have as many different random mappings as you want. It's noise that's self-similar, meaning no matter how much you zoom in the vector input, it still looks like static on an old TV set.
@RyanKingArt
@RyanKingArt Жыл бұрын
That's really cool! I've never used the white noise node before, but now that I know what it can do, I'm sure I will find ways to use it!
@Esteflozada
@Esteflozada Жыл бұрын
Getting better and better everyday ♥️
@bardiagood5871
@bardiagood5871 Жыл бұрын
I use this node for random color, if you input some values ( 0 to 1 ) to its vector like connecting it to a random per island, and then connect the color output to the color input of Principled BSDF, you kinda get a random color result. ( if you get shading issues you can add a math node with snap set to a small amount like 0.001 before connecting the values to vector ) ( sorry for bad English I'm not native )
@aurelienthms
@aurelienthms Жыл бұрын
The blur feature is game changing, thanks a lot !
@fracteller
@fracteller Жыл бұрын
Thank you! This is exactly what I was searching for, an element to create something that looks like the intro of Stranger Things, that "good" noisy/grainy effect
@musicpet
@musicpet Жыл бұрын
Wow, awesome! Thanks Nathan!
@Balexander253
@Balexander253 Жыл бұрын
Love this! Thank you!
@WW_Studios
@WW_Studios Жыл бұрын
I think I've seen someone use this node as a way to add film grain haha. Cool tut :)
@CGGroovy
@CGGroovy Жыл бұрын
Cool, i discover a new node, thanks for this video !😀
@fmtdamian
@fmtdamian Жыл бұрын
Just simply the best
Жыл бұрын
Very cool !
@FelikMine
@FelikMine Жыл бұрын
Wow effect 🌠
@NicWerdVFX
@NicWerdVFX Жыл бұрын
wow crazy!
@AllExistence
@AllExistence Жыл бұрын
This texture gives you a random value per pixel (on the screen). If you want it to spit out something noticeable, you just feed it coordinates that share the same color per some area (like snapping operation in vector math or vector output of voronoi texture). Basically, in ordinary coordinates, every pixel is part of a gradient, and will have a different value, but if you feed it clearly separate colors in the input, it will replace them with other, random colors. Otherwise, it makes for a fine grain texture, and comparison operations.
@OnePatrix
@OnePatrix Жыл бұрын
3:11 - I'm Familiar cause I did Every Single Tutorial from your Channel , and always waiting for more :)
@BongbokCG
@BongbokCG Жыл бұрын
🔥🔥🔥🔥
@neoblend1155
@neoblend1155 Жыл бұрын
nice
@RemyFioretti
@RemyFioretti Жыл бұрын
To avoid any "offset" produced by that any Mix operation on the original coordinate, I learned that setting the mix mode to "linear light" produces that distorsion effect right in the perfect grey shades. Increasing his importance in the Factor is just how much do you want it to spread your original texture ;)
@gordonbrinkmann
@gordonbrinkmann Жыл бұрын
I wish I could name some examples right now, but Default Cube or CG Matter has some tutorials where he's creating procedural textures and sometimes uses the White Noise texture.
@yoavsigler4457
@yoavsigler4457 Жыл бұрын
From what I can recall, he used it for the Procedural Rain and the Sudoku shaders. Basically he uses it as a random number generator because every sample point is a random number between 0~1. It's also more sensitive to seeds because of that.
@MarkHewis
@MarkHewis Жыл бұрын
Great Materials @ducky 3d. Only one missing is human skin
@samm6871
@samm6871 Жыл бұрын
had a quick look at your website, just wanted to let you know that in the gallery section a lot of your images arent fully loading so they look grainy and blurry :( but apart from that i love your videos youve got a new sub :)
@nurb2kea
@nurb2kea Жыл бұрын
Random color the white noise and mix it with a bsdf. Cheap and quick glitter carpaint.
@alaslipknot
@alaslipknot Жыл бұрын
hey Duck! we really want a tutorial of that super cool sci-fi wave at the end
@deltaray3
@deltaray3 Жыл бұрын
I was mesmerized by it too. Not too hard to make. I just made something like it and should post it to my channel once it's done rendering overnight. One way to do it is you basically just make a high vertex plane, apply a displacement modifier to it that uses the distorted noise texture, then tie the texture coordinates to an object and move the object through the scene. To get the lines just use a wave texture in the shader and a color ramp to make the lines really tight. Use a mix rgb node to flip between transparency and emission. Make sure you use cycles for transparency. Maybe I should make the tutorial. ;)
@alaslipknot
@alaslipknot Жыл бұрын
@@deltaray3 great breakdown thanks!
@Raving_Smad
@Raving_Smad Жыл бұрын
@@deltaray3 you can use transparency in eevee if you set the object to alpha blend 👍🏻
@deltaray3
@deltaray3 Жыл бұрын
@@alaslipknot Yep. It looks like he used geometry nodes and Eevee to do it his way.
@deltaray3
@deltaray3 Жыл бұрын
@@Raving_Smad Indeed. Didn't know that, thanks. Renders much faster that way.😎
@lumicide3_9
@lumicide3_9 Жыл бұрын
Found a spectral graph for a phosphor led, and wanted to see it in blender. ((white_noise -> map_range (0.0-1.0 to 0.0-1000.0)), (white_noise -> float_curve)) -> color_multiply (fac 1.0) -> emission (78). I'm sure there's a better way to have solved this...
@filmalchemy9949
@filmalchemy9949 Жыл бұрын
Basically a blur + benefits node hehe
@user-lk9hq2yy7t
@user-lk9hq2yy7t Жыл бұрын
Hi! please tell how you create this wave?? (6:00) it is really important...
@parisestebanvegalaborin6200
@parisestebanvegalaborin6200 Жыл бұрын
I cant get mine to look as good as his, mine has very large chunks that are left pitch black, I tried experimenting with different hdrimaps and changing the color ramp to no avail.
@williamcousert
@williamcousert Жыл бұрын
I purchased your Realtime Materials addon a few months ago. Are there any new updates?
@TheDucky3D
@TheDucky3D Жыл бұрын
Yes go to your downloads on blender market or Gumroad and grab the new file. If you purchased it without an account you need to message me on blender market or instagram and I can fix that
@williamcousert
@williamcousert Жыл бұрын
@@TheDucky3D Thanks! I purchased the pro version on Blender Market.
@shmuelisrl
@shmuelisrl Жыл бұрын
how did you make a procedural materials library without this node?! it gives toy randomization with patterns and stuff. the only other node that can gives you that vorinoi texture
@shmuelisrl
@shmuelisrl Жыл бұрын
what I mean is. the node gives a random value per value inputed to it, so if it's a gradient it'll be very noisy but if you put snapped coordinates like if you do vector math floor you'll get a bunch of random colored squares. and you can do that with any or only have it dithered in one axis.......
@xxsaru
@xxsaru Жыл бұрын
Mi brother ..que tú hagas un canal con todos estos videos traducido al audio latino ..sería la veerga mi brother .....y sería una entrada .para más dinero para ti ...ojala lo hagas Mi brother
@ricardoborbor774
@ricardoborbor774 Жыл бұрын
Excuse me friend, you can make a tutorial of a flamethrower, which is well explained, without skipping a step and without cuts. Please.
@Esteflozada
@Esteflozada Жыл бұрын
The hat 🧢
@BlendLogDev
@BlendLogDev Жыл бұрын
The author of Ducky 3D has been replaced, he not real! He didn't say "how's it going, guys" at the beginning of the video!
@KDawg5000
@KDawg5000 Жыл бұрын
Here's Bbbn19's video on dithering, basic & more advanced. kzbin.info/www/bejne/f3nQf2uMab6krc0
@MolediesOflife
@MolediesOflife Жыл бұрын
my brain hurt when use node..
@apersunthathasaridiculousl1890
@apersunthathasaridiculousl1890 Жыл бұрын
Upgrade brain, ez
@MolediesOflife
@MolediesOflife Жыл бұрын
🤣
@darrennew8211
@darrennew8211 Жыл бұрын
Try not to study fractals, then. White noise is probably the simplest of all fractals. :-)
@MolediesOflife
@MolediesOflife Жыл бұрын
@@darrennew8211
@gottagowork
@gottagowork Жыл бұрын
That's *so* not what you use white noise for. You want to *not* use it on any input with a gradation. Even collapsing UVs to points will get messed up unless you also use a snap node with a very low number. It's basically a cost effective 0-1 evenly distributed random number generator that can output 4 fully random channels at once (unlike noise which is biased to around 0.5, but not exactly making it even less useful for this). Example use cases: 1) Create a bunch of spheres with a material that uses object info/random plugged into a 1D white noise ; white noise -> Separate Color.RGBH (S and V are less useful). Connect these RGBH to map range functions or color ramps to drive any portion of your material you want to randomize. A way to get more is just to add some fixed seed value to several parallel white noises. 2) Brick texture can output a random value per brick. Feed it through the above 1D RGBH system and let RG go through a multiply which is then added to UV offset in a lookup texture. B and V can be used with a
@TheDucky3D
@TheDucky3D Жыл бұрын
It may not be what White noise is used for traditionally. But the effect I showed is interesting and makes great motion graphics. When it comes to creating art, using things in unconventional ways is a common practice. It’s what creates new ideas and new ways to problem solve and be creative. so I hoped you enjoyed writing out this comment but it’s not necessary at all.
@gottagowork
@gottagowork Жыл бұрын
​@@TheDucky3D From the manual: "The White Noise Texture node returns a random number based on an input Seed." More useful info there too. "but it’s not necessary at all." Sorry. The title gave the impression you didn't know its intended use and tried to come up with *some* way. Maybe do a follow up tutorial for the third example I gave, random selection of textures on objects within instanced collections? I could probably dish out some tutorials myself, I just never find the time for it 😀 Btw, if using it to add static noise, try snapping window based coordinates and add a time factor. Grain would be more complex, best done in post with some actual grain addon in Nuke or something.
@hdladlgn38
@hdladlgn38 Жыл бұрын
Dude, why do you look so cute, I want to pinch your cheeks whenever I see you.
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