Rob should do a subtle joke that has each picture of him in the faction focus thumbnails slowly doing something like drinking tea/ becoming scarier or something.
@thehonestwargamerstreams8 ай бұрын
I'll try
@TombKingTristan8 ай бұрын
Like if you think Rob is the Ghost of Christmas Present
@TheHonestWargamer8 ай бұрын
I sw2g
@earnestwanderer24718 ай бұрын
Ghost of Christmas absent?
@christopheriverson70498 ай бұрын
I'd love to see Nighthaunt also specialize in the take-over and/or spoiling of other faction terrain... as if they are haunting it! I've played Nighthaunt since their release. I love the line when they are bad, I love them when they are great. These changes are interesting, so I remain cautiously optimistic.
@gstellar968 ай бұрын
Im very happy that so far they're streamlining a lot of armies but still maintaining what makes their playstyles fun and unique
@Averagejoepainting8 ай бұрын
This is the faction I have been waiting for! I’m building this army for 4th edition! I’m excited!
@thehonestwargamerstreams8 ай бұрын
Hope it's everything you want
@sirbobulous8 ай бұрын
Got a paint scheme in mind? The classic green and black or shaking it up with something unique?
@Averagejoepainting8 ай бұрын
@@sirbobulous I’m doing blood ghosts. The Scarlett doom subfaction really spoke to me
@scottbaker24518 ай бұрын
Welcome to team ghosts!
@khromas53928 ай бұрын
Nice! @@Averagejoepainting that sounded really cool to me as well!
@halffin648 ай бұрын
i'd expect the black coach is a war machine
@jamesmitchell27048 ай бұрын
That's it exactly!
@mattkowalyk90668 ай бұрын
Corpse candles being used during ANY hero phase seems kind of cool. Take a mortal off of himself and dispel 2 times if you’re in a pinch
@yeturs694206 ай бұрын
And magical intervention. I like using a corpse candle to pinch a wound off a foe then summon the shyish reaper. They usually use all their casts and can't deny it, and if I go next it will get to charge before getting banished.
@alexsutton12088 ай бұрын
First off, big love on all the AOS 4 coverage, you are doing an excellent job! I wish they would have done an article early on that did a step be step walk through of a player turn with developer commentary. I think it would have been a nice base for new players, allowing them to have a better understanding during these artilcles and faction focuses. Also, this would give veteran players the chance to discern what actual changes have been made. The interactions and timings of abilities seem more confusing when we don't have the full rules, and info is scattered amongst several articles.
@JHTheHurricane8 ай бұрын
This kind of content is to DIE for! Ty for the videos Rob! Love your insight into the previews.
@Malisteen8 ай бұрын
battle traits seem a bit weaker, but the -1 save and strike last bits are more reliable. at least a few cavalry units seems essential now, so its nice that the harrows seem downright silly now. Teleport in /any/ movement phase - so they can teleport in the opponent's turn, after they've moved. Drop them right in front of the enemy to restrict their movement, then teleport away after they've moved but before they've had a chance to shoot or charge them. Teleport onto enemy backfield objectives the moment their units have moved off of them. and of course, easily position to supply the -1 save aura of dread. Otherwise, olynder seems like a decent support piece if she's cheap enough, strong healing ability 1/game, double caster, good signature spell ('unleash spell' in response to stormcast 'best day ever' to say 'no it isn't'), ok shooting which is nice in a support piece... but for all that she really doesn't have the 'wow' factor you expect from a faction leader. Not that she did in the past, but I was hoping the devs would use this opportunity to bring her up to par with the rest of the mortarchs - Ushoran, Katakros, Arkhan, Mannfred, & Neferata have all reliable features really eye-catching & game changing rules in a way that Olynder hasn't and still kind of doesn't. Again, her rules aren't bad at all, and if she's priced right in terms of points she could be very powerful, but her rules feel more 'subfaction leader' than 'faction leader' to me. At the very least if her gaze was going to have to suffer the unreliability of a flat d6 damage, then I would have had it deal mortal damage and let her use it in combat. Again, though, while she's not as over the top as I would have liked, she could still be very effective. Reikenor's rules on the other hand I very much like. Feels very fitting to his lore as Nagash's go-to assassin for hunting wizards and priests. Decent caster too, and this version of the candle rule captures his feel well. Mrymourns on 2 wounds each is a long needed buff, but while their unbinding ability seems potentially nice, the fact that its limited to spells targeting friendly units means I'm not sure how useful to be. Thus far the strongest spells in the game have generally been buffs, while in 4e I'm expecting a big boost to endless spells, and the banshee's won't be able to unbind any of that. ... This was a decent preview, but my main concern about nighthaunt has been that they boost up and especially differentiate their various melee units, which imo were kind of underpowered and far too redundant with each other in 3e, but none of those units were previewed, so I'm still left with my fingers crossed.
@navelwarfare32478 ай бұрын
Wave of Terror doesn't say anything about picking a unit. So it's once per turn for the army... but it looks like it affects the whole army. Leastwise if I'm reading it right.
@Eiirk8 ай бұрын
Yeah that's how I read it too. I guess the "once per turn" wording is only there to not allow several charges with the same unit.
@r_sygg8 ай бұрын
I love how these abilites seem to capture the flavour of spooky ghosts spooking around the battlefield, and for one am happy about seeing a slightly different set of rules than recursion and deep striking. Looks good so far :)
@samboyce6158 ай бұрын
I played them pretty much for the entirety of 3rd, I can't wait to continue to play them in 4th. Great content as always Rob!
@andrewhair36917 ай бұрын
i always love playing nighthaunt, asking how much rend, doing fake math, then saying that'll be a 4+
@solidsentinel12857 ай бұрын
Some kind of big golem or maybe a huge statue possessed by a bunch of ghosts would be an awesome war machine
@Kaimadeus8 ай бұрын
Pretty sure "Warmaster" just means that the unit is treated as a General, even if not picked as the general. Or something along those lines
@TheTheldin8 ай бұрын
Each hero is locked to take certain units with certain keywords Into there battalions eg infantry and Calvary and certain behemoths etc I think war master will prob mean they can take any infantry , Calvary etc into there battalions
@markgeorge187 ай бұрын
Love the change to the charge debuffs. It was definitely a bit tedious to constantly retreat and charge a horde army. But I do think the main leader of the faction Lady O is a bit basic
@WeOnlyEatSoup8 ай бұрын
Such a cool faction, if i didn't already play Skaven and Slaves to Darkness..
@johnraines76727 ай бұрын
GW is definitely being confusing. Some things specifically say "once per turn" and other abilities that seem like they should be once per turn, like the corpse candle, do not. Then Wave of Terror, says once per turn army, but the effect talks about units plural as though it effects the whole army. I sense a lot of Day 1 errata coming our way in the near future.
@MasterShake90006 ай бұрын
I think the Wave of Terror being "Once Per Turn (Army)" is pretty straightforward. It's not one unit, it's all eligible units - the 'once per turn' simply saying you can only invoke it, well, once per turn. This is because it's theoretically possible to argue that a player could just keep selecting the same unit to charge again and again. At worse, it's perhaps a bit redundant to add that stipulation, but clearly GW is trying to make sure the rules don't unintentionally allow for vague loopholes or RAW arguments. The wording (army) means it can be invoked at any time during your charge phase activation, rather than being dependent on a specific unit being able to invoke it at the right time. But this then means it's technically a bit vague on who's using it, which opens the door to certain player types arguing it thus means the same unit(s) can just keep using it in the same turn. Hence GW deciding to add the "Once" - it's not referencing the # of units that can use it, but the # of times this battle trait can be turned on per charge phase activation. Basically, you flip the switch and while the trait is "on", any eligible unit can use it.
@matthewdavenport40308 ай бұрын
My spooky bois are hungry for souls
@erikbraun4738 ай бұрын
It feels like a great streamlined upgrade imo. I am really happy with the changes. Nighthaunts play style was always meant to be debuffing their army. Bringing them down to your level. And the reveals feel thematic and effective. Really hoping they got the rest right.
@Hedonite8 ай бұрын
Was hoping to see different war scrolls than these but. Still fun and very excited for 4th
@Waywardpaladin8 ай бұрын
Quicksilver and Scarlet are mentioned in the lore portion, but none of the four formation mechanics sounds like them, guess we have to wait for the battle tome for them
@hobbithubby50768 ай бұрын
Stun may work very well with the Coach depending on its final warscroll.
@kennylull24706 ай бұрын
Work and life is extremely busy so, in a sense, Rob is my Calgon today with his videos. Take me away! 😝
@CrussaderGrarl8 ай бұрын
like the ghosts but the Dreadblade Harrow mechanik makes it that they are after charge total OC8 for 2 Model Unite nice^^
@jtowensbyiii60188 ай бұрын
Not 8, 5
@tecgoblin8 ай бұрын
I love the new subfactions. The previous ones were too « spam X model», while the new ones are more « have this game style »
@chakradarrat88327 ай бұрын
nice to see my spooky bois are doing well soon after i finished the wh mortal realm magazine
@wardruchii8 ай бұрын
Great video, also I watched Juggz!!!
@luke_smith2628 ай бұрын
Is the wave of terror only one unit or every unit in combat. As you mentioned only one unit in the video however reading it tends to suggest that any nighthaunt unit in combat can attempts to charge ? Which makes it spicier 🌶️
@thehonestwargamerstreams8 ай бұрын
Ooooh the flavour!!
@rickisparkles8 ай бұрын
@@thehonestwargamerstreams came here to say this, its every unit in combat. extra SPICY
@coolstorybrolol51467 ай бұрын
I’m stepping into aos for the first time and I’m running Nighthaunt. I’m hoping the get a brute unit
@nicholassmith52068 ай бұрын
Looks like it has pretty much all the same abilities as in third with some tweaks to fit 4th. Nothing stand out but somehow...... I am still so pumped for Nighthaunt in 4th. Favourite army to play since i started so overall, i'm elated.
@DudexNOR8 ай бұрын
Why do Nighthaunt need a ward save, if they ignore rend? Please help me understand. Is a Ward save equal to a "feel no pain" from 40k or a invol save?
@johnfrank3408 ай бұрын
It’s like feel no pain for 40K. All death factions get a 6+ ward in AoS
@thehonestwargamerstreams8 ай бұрын
Saves are Armour save effected by rend Then Ward save but mortals bypass it
@wrongix65448 ай бұрын
I dont know what the difference is between those 40k rules. But the ward save here is because you can do damage to an undead and it doesnt care because its undead. As to why every single undead have a base ward of 6+ atleast
@DudexNOR8 ай бұрын
@@johnfrank340 Thanks!
@CalCoastMotorsportsVentura8 ай бұрын
Guessing black coach is a "warmachine"?
@Adclif8 ай бұрын
Wave of Terror is all Night haunt units not just one unit.
@jtowensbyiii60188 ай бұрын
Once per turn
@CannibalShinobi8 ай бұрын
@@jtowensbyiii6018 once per turn but affects all nighthaunt units in combat.
@WorldOfWeebcraft8 ай бұрын
Do you stream on youtube too? I would defo watch then
@CannibalShinobi8 ай бұрын
The current Warmaster rule in 3rd means that they are treated as a general even if you pick another hero to be your general. Which probably means the regiment they lead will also have 4 units alongside the other generals 4 unit regiment.
@khromas53928 ай бұрын
Hope these are good for all the ghosty folks!
@Gendokun118 ай бұрын
If your theory with "Core" is the trigger - is right - then a skaven unit can use a gnawhole and then move.. how funny having a teleporting verminlord with 10 inch move xD
@hll7058 ай бұрын
Am I crazy or should we prepare for Hexwraiths not being around anymore?
@Elvings928 ай бұрын
What's the fun of denying rend when you have 6+ save ?
@matthewthomas56578 ай бұрын
is the black coach not a war machine?
@ryanbowald24258 ай бұрын
Would not be surprised if AoS 4th edition is 10X better than 10th edition 40K. You can tell actual game designers who knew what they were doing wrote these rules.
@ndpizzle7 ай бұрын
Great video
@damianelvidge93957 ай бұрын
So spooky 👻
@anactualdino8 ай бұрын
Nighthaunt was my first army and is still my true love. They played into the idea of them being a tricky, mobile, assassin, debuff army, and i could not be more excited. Olynder is worse and making Dreadblade Harrows into a nonhero unit is hilarious to me. That said, the cavalry is better and I'm a sucker for cavalry so let's fuckin party baybee 👻👻👻
@gstellar968 ай бұрын
It always felt like to me that Dreadblades were supposed to replace Hexwraiths as calvary, but they didn't make a whole unit? Idk. It's so strange because I can't imagine a new hexwraith looking different except for having scythes. It does open up more hero slots in your army which is very good for nighthaunt
@Marhathor8 ай бұрын
I've always liked Reikenor the Grimhailer. ...I can live without that unit... ...probably. Who am I kidding? They've just made him twice as cool as he was, and he was already on my wishlist, despite me not even playing Nighthaunt.
@dr.d30398 ай бұрын
More streamlining, feels nerfy but just changes to adjust to and if game play is faster and less time spent looking at cards/books and rules, it should be a net benefit. Thanks for the awesome content!
@thehonestwargamerstreams8 ай бұрын
Thanks for the comment. I appreciate it
@thewok8 ай бұрын
The rules text you flashed up did not say a unit can't be affected by more than one passive. It said no unit can be affected by the same passive more than once. That's a big difference.
@thehonestwargamerstreams8 ай бұрын
I said that
@BR1NSOP7 ай бұрын
Myrmourn - Meer-morn..... f'in Mimron, wtf is this? :D
@gwell21188 ай бұрын
Over all while we don’t know everything I would say they have kept their durability for the most part but their overall damage output has been nerfed. Keeping with a general trend I’m seeing.
@speeddemonpainting70508 ай бұрын
Something amazing happened... This preview was not accompanied by a lot of moaning and gnashing of teeth by the NH community. You can't spam the armour reducing debuff anymore, but I'm not angry about it, given how reliable the debuff is now... And allowing charge actions even when engaged in combat, will mean you can still burn a unit down of your chosing every turn, which is pretty much how I ran my army anyway. Except maybe my hero heavy list is toned down a bit by these changes. I think this encourages a NH player to include many different kinds of units (big infantry, heroes and cavalry).
@decokane10198 ай бұрын
I'm really hoping nighthaunt is better in AoS4. I adore the models and have loads in boxes but the rules never inspired me to actually do the army. 👻
@Grigorim7 ай бұрын
Praise the algorithm
@brianshobbyspace35698 ай бұрын
The army used to be able to retreat and charge. Now, that is locked to a subfaction. Boo... Considering the debuffs proc on charges it seems sad that retreat and charged was changed. Shademist on units of 3 or more stinks, too. Lose a spirit host, no more shademist. Dreadblade Harrows, nope. Banshees okay, unless you lose 2. Seems like they could have worded it so that it doesn't affect heroes and that would have been more of what they were aiming for.
@CannibalShinobi8 ай бұрын
Yeah, but you no longer have to retreat to charge, which will save you 3 inches if you are charging through the current unit you are fighting.
@TheGImp12148 ай бұрын
I love how concise and clear their rules and warscrolls are written. Night haunt has been known to have a bit finnicky army rules and warscrolls that really needed a faq to understand. This is a great change for the game
@TimPoultney8 ай бұрын
I like that, as they seem to be indicating, The Black Coach seems to be getting a whole substrategy built around it. Proper centrepiece model status. Olynder losing her heal is a bit off, but she's been up and down with every edition and balance pack. Here's hoping we get a terrain piece at some point -- as you say, feels like a missing piece of the puzzle. Unless the coach is going to act like a souped up terrain piece meets endless spell.
@goatforcemcgoat82338 ай бұрын
Is it just me or has olynder been pretty heavily nerfed? She was already the weakest Mortarch. Lifting the veil used to be a straight mortal wound bomb on a 2+ roll that healed D3 wounds for every kill, massive downgrade to a shooting attack now. Her combat profile is weaker, Mortarch of Grief seems to have been nerfed as could stop commands before, think her spell is also weaker now though still pretty good. I generally like the other NH stuff but really disappointed by what they have done with Olynder, I have a horrible feeling that she will just be taken for a once per battle heal then just sat around an objective. She could have at least got a +1 to cast as a passive for her Grave Sands or something, had hoped that she would be made equivalent to the other Mortarchs this upcoming edition but nope, looks like she will be in a bracket 100-200 points below all the others again.
@germenvandergalien84158 ай бұрын
Everything will be less powerfull. Wait for the other faction reveals first.
@Sasukejepansef8 ай бұрын
@@germenvandergalien8415 Except SCE units, those all had a massive glow up.
@goatforcemcgoat82338 ай бұрын
@@germenvandergalien8415 As has been said, SCE weren't. And my issue is that Olynder has always, and seems to be continuing to, play in a points bracket where she does not belong. She is a Mortarch, a demigod, she should play and be pointed like one. Yes other Mortarchs may well have been toned down like a lot has been, but they will likely still clearly be in the upper 300-500 points catagory when we see the scrolls. Olynder feels like she will likely still be a mid-200 point character, in escence equivalent to a reasonably strong generic guy on a decent mount. Her scroll may be good in isolation, hell depending on points she may be auto include, but that's not my issue. I wanted her to be a higher caliber of character, not be stripped back to be kept in the same slot as before, which is exactly what this feels like. I may well be wrong, but I really don't want her to be relegated as a 2nd class Mortarch again.
@chrish16458 ай бұрын
WOLOLOL!
@The_Rising_Ape8 ай бұрын
Warmaster is probably the new way to say General but not THE General, if you know what I mean 😁
@aqure98 ай бұрын
I feel kinda meh right now.However they did say things where going to look weaker over all. Also Wave of Terror being do limited to once per turn is a feel bad. Also Lady O lost her best ability with the removal of battle shock, yhe old ability healed her and kept her around a lot longer than one would think
@Strade88 ай бұрын
When you feel sad for your army remember that all the gitz players are feeling worse 😅
@hendrikrasmus8 ай бұрын
If you look closely at what the ability says and not what Rob says it says, you will see that wave of terror affects all units in combat.
@gstellar968 ай бұрын
Once per turn (Army) so pretty much means anything in your army currently in combat can use the effects
@Strade88 ай бұрын
@@gstellar96 Once per turn (Army) means you can use it once ( reading around it works like that for many other abilities, like warp cannons). The ability says that you can activate ALL units in combat. So you can use it once, but is enough to use it once to activate all units. The distinction is not important in this case but to read correctly other rules.
@gstellar968 ай бұрын
@@Strade8 yeah this is correct. Just wanted to emphasize that the once per turn clause doesn't mean once per turn one unit. But for future rules it indeed matters what the actual rule says you're doing once per turn
8 ай бұрын
I wouldn't even mind if they don't get a direct resurrection ability but instead get some form of recycling / reinforcements maybe from grave sites.
@noprobllama97478 ай бұрын
Who is this flannel-less presenter? I don't recognise him from the click baity video thumbnail.
@TrebleAmp8 ай бұрын
This looks great to play… horrible to play against.
@charlesbarthel43298 ай бұрын
Compared to yesterday's Gitz nerfs I feel much more positive about my Nighthaunt army. Losing ability to stack -1 save hurts but being able to give out fight last consistently is a huge buff. Olynder losing her only self heal is rough, but that -3 control aura is huge. It makes her a priority kill target and w/ 12' range on aura you can force people to do things they do not want to in order to deal with her.
@MrGreenpaulo8 ай бұрын
-3 Control Auras isn't that great. 20 model unit with control characteristic 1 becomes 17 control score instead of 20. Not a big deal.
@OldManRogers8 ай бұрын
Boo
@kenneth.tattoos8 ай бұрын
Interesting point that there's no recursion in the death faction. Might be a good sign? I think Lady Oliander is one of the strongest warscrolls we've seen yet. Reducing OC in an aura is gonna be wild
@LeeHobbies8 ай бұрын
Rob this all feels like rules bloat nonsense to me, do you feel like it's ridiculously crunchy now or is it just that I'm too old to hold so many rules in my head. I'd hate to have to teach a new player this game, and the info blast that every player will have to give every opponent and vice versa for every game seems just grating. I know it's a gift for content, but to me these extra layers of rules for rules sake just take away the on table interactions and tactical fun, to be replaced by rules (text) that will not make the game better, just bigger and more like off-table interference. Maybe it's the headache I have as I type this, but I think every game of this is going to be a 40k style new headache waiting to emerge. Hate to be negative, I'm just hearing rules more than I'm hearing play, back to heads in books all the time. Tell me I'm wrong, I'll thank you for it cos I want to like this game. Thanks for the content as always, see you at UKExpo ;]