Some cool insticts I would love to see: -Territorial behaviour -Defending similar species, maybe based on colour or pheromones -Hunting in packs -Migrational behaviour (Changing seasons involved maybe?) -Go dormant to preserve heat during changing seasons, requiring less food while dormant -Changing colours maybe???
@AbstractTraitorHero8 ай бұрын
I actually have seen trees go DORMANT when I had a four season rotation where water rose up & covered most of the map. THESE TREES? Survived till the next season, they went dormant underwater & rapidly sprang back to life when the water fell again. It felt absolutely wild & a beauty of evolution, adored that it could happen.
@The_Darke_Lorde8 ай бұрын
The migration and dormancy can happen with seasons. Instincts and the ability to make nests/burrows can do it.
@gamesforgames17278 ай бұрын
migration already exists (For example the "If you feel cold run away") and territorial behavior already exists a bit annoying to set up tho evolution in this game would almost never make it
@grenadaball76558 ай бұрын
Actually the dormant thing already kind of exists there is a burrow mechanic and I'm pretty sure creatures can hide in burrows
@gamesforgames17278 ай бұрын
@@grenadaball7655 Oh yeah I'm just not used to that word I forgot what if meant but yes its in the game
@Chareddragon8 ай бұрын
So I’ve noticed that the system has a preference for bipedal terrestrial land animals. Is there a way to tweak the system to allow for more variety in body length and limb appearance going from aquatic to terrestrial
@Jo-de3st8 ай бұрын
Im pretty sure its just because limbs can only be removed and not added, as is the case in real life. And in this case specifically the animals started with only two front limbs.
@HarryGlaister8 ай бұрын
There is probably a very low chance of getting new limbs,not impossible, just unlikely.
@Chyll078 ай бұрын
I've been thinking the same, and it is interesting that there not many of any animals developing more than two in any case. Bears watching.
@emanuelecresci26818 ай бұрын
Since avolution can't just spawn new limbs he would have to start with animals that already have 4 limbs
@dinodare16058 ай бұрын
Not really, their flippers were morphing into legs, that's not necessarily a preference but a natural adaptation. Gaining hind legs would be a different evolutionary journey that didn't happen with that lineage yet. We are bipedal, but our arms were our ancestors front legs. Things get repurposed. The arms didn't just sprout.
@stultifiction8 ай бұрын
Fascinated with this games development progress
@PowerpixelYT8 ай бұрын
wow
@stoatsarebetterthanbeavers8 ай бұрын
we salute your generosity kind civilian
@luxterna11068 ай бұрын
dayum
@Belownegative8 ай бұрын
You should get more likes than this dude
@dreamzplayern16848 ай бұрын
You are appreciated
@Deathlawli8 ай бұрын
I really love the "rage island": one family joined late the race to the lands and on that one island they evolved they ended up as crazy beasts that attack everyone around them when they hurt their toes !
@I-Stole-Your-Toast7008 ай бұрын
"Ow I stubbed my toe" *commits genocide*
@LacTose908 ай бұрын
So the alien version of Australia?
@ginam54973 ай бұрын
@@I-Stole-Your-Toast700 Least homicidal dnd barbarian, or rouge, or player in general really.
@reiteration62738 ай бұрын
The animal designs in this game make me think of Spore, but this game actually seems to deliver what Spore was originally supposed to. Of course, that game was made almost 2 decades ago, and technology has advanced a lot since then. Still, to think that an indie developer can produce something on this scale today is amazing. I'd love to see what this guy could do with the resources of a major game studio to support his vision.
@evgenijdenisov8 ай бұрын
Yeah. The dev said it was inspired by Spore.
@fomalhaut_the_great8 ай бұрын
Wow, the first person to ever compare an evolution game to Spore! 👏👏👏
@Nathan-jt8zt8 ай бұрын
@@fomalhaut_the_greatooh you’re edgy
@HenryIVth8 ай бұрын
This being "Spore but actually delivers" is honestly a good selling point, like so many others I was disapointed by that game and this looks like its trying to realize that original vision.
@nk-cn9sv8 ай бұрын
man i miss spore
@fomalhaut_the_great8 ай бұрын
Haha, the thorny leaf -> active predator effect made me chuckle
@pietrocasella21958 ай бұрын
I think bugs and flowers could really complete the ecosystem in this game
@lirachasmody8 ай бұрын
There are flowers in the game, albeit theyre part of the grass plants
@flechedesneiges51148 ай бұрын
And there are bugs too...
@justinpatterson52918 ай бұрын
Playing as a bug. Maybe a pest or parasite would be kinda interesting from a gameplay stand point. If it were a multi-player game. You could weaken larger foes by infecting them. So that other, larger creatures can take them down.
@GastropodGaming20068 ай бұрын
@@lirachasmody Yeah they don't evolve well though. They need to be *more* viable.
@Leyva0scarVRL8 ай бұрын
@@lirachasmody no, they are part of all plants
@samueltrusik32518 ай бұрын
Love it as always! What really lacks in this game is the organisms changing the environment. While I do not expect atmosphere changes anytime soon, I do think it would be nice making it so that trees block the sunlight, preventing grass growth under them, creating true forests, and algal blooms on the surface that block the sunlight from algae on the bottom. Other than that, some more tips for the player on the performance would be appreciated. For example, warning players about the potential lag increase if they set the mutation chance too high, and other such in-game tips.
@TheSapling8 ай бұрын
Thanks so much for your feedback!
@ThrowDownDX4 ай бұрын
Very cool project but there's some things that I'd like to see be added if possible: Pack Hunting/Socialization: I think the idea of smaller creatures grouping to hunt down something much larger would be a cool addition, along with the more complex creatures to be able to communicate. Migratory Behaviors: In colder/hotter months, creatures can migrate somewhere with more appropriate temperature, or aquatic creatures migrating deeper into the ocean, maybe ravines if you add them, or underwater caves if added. Stalk hunting: a hunting creature following a prey animal until its not looking, sleeping, eating, then it pounces getting critical damage or an instant kill depending on the prey's defense. I think this would be a cool adaptation for carnivorous/omnivorous creatures. Camouflage: This could be incorporated into the "stalk hunting" to be even more effective. Camouflage can be split into 5 types: Color matching, Disruptive coloration, Self-decoration, Active camouflage, and Mimesis. Color matching: The creature uses its color to blend in with surroundings. Like green for hiding in grass, brown for forest, etc. Disruptive coloration: The creature uses more than one color to blend in, using stripes and dots, to blend into the surroundings. Self-decoration: The creature blends in using the surroundings themself. Moss, plants, sand, algae. Active camouflage: The creature is capable of changing its color to its surroundings. I got this info from this site, it covers it very well with examples: www.plt.org/educator-tips/camouflage-nature-examples#:~:text=There%20are%20many%20different%20ways,%2C%20active%20camouflage%2C%20and%20mimesis. Terrain Changes: I mentioned this earlier but underwater ravines, and caves (Underwater and land) would be cool terrain changes. Another thing that would be awesome to see is Continental Drift. If land masses shifted over time, it would make things more interesting, but I also think it would be best to have this as a natural disaster, or a setting that can be turned on or off since it changes the simulation a ton.
@TheSapling4 ай бұрын
Thanks so much, also for your suggestions! One of the things you mention will be (in simple form) in the today's video :)
@ryanmarks97468 ай бұрын
Just bought the game on a non gaming pc and although I can’t do super long intense simulations I’ve still enjoyed this as an adult who was a kid who enjoyed spore
@dinodare16058 ай бұрын
How well does it run? How strong is your computer? Considering buying it for my laptop.
@evandierker22728 ай бұрын
Its got performance issues pretty much regardless of your rig. That said, he is working on fixing this and there have been MASSIVE improvements. The smaller map sizes definitely work on most gaming PCs but you will have much less evolutionary diversity. So if you are ok with that, id get get game. Theres also limits to the organisms now that you can utilize that gives you some options with performance and map sizes. It really should be considered as a very early access game and you need to expect that it still needs work. Its cool to see wessel improve though. Ive owned the game since long before all this planet generation and he blows my mind with each update.
@Qbox55238 ай бұрын
Moons would be a good addition to allow tides to shift allowing for animals from the ocean to move into the inland lakes (I did post this on a previous video but I Rlly want this to be added)
@fanOfMinecraft-UAs_channel8 ай бұрын
This may be able to be done with short high tide and low tide seasons? I'm not too sure though, I haven't watched the video on this game for a while
@dinodare16058 ай бұрын
He probably saw it before, best not to spam.
@vinsplayer26348 ай бұрын
you can do that with high and low tide seasons.
@Leyva0scarVRL8 ай бұрын
tides already exist
@Qbox55238 ай бұрын
@@vinsplayer2634 oh I didn’t know about them seasons
@Commentsarecool7 ай бұрын
I love this game. Here are some suggestions! 1.Editable wings, legs, and arms, just like seeds. 2.Hunting in packs 3. Different sandbox scenarios: what if animals had to survive after a nuke or something? 4. More playable platforms: this game is phenomenal and I love playing it, and the people I introduced it to love it as well. I’m sure this game will gain more of a fan base if it was supported on more platforms. Thank you!
@TheSapling7 ай бұрын
Thanks so much for your feedback, much appreciated!
Between this and Biblaridion's final Alien Biospheres episode, today is a good day for fans of speculative evolution!
@LacTose908 ай бұрын
The video was good but chat was unbearable 😂
@armbones85198 ай бұрын
See you in a few months with the next update. Godspeed.
@Crisis-stove8 ай бұрын
This is so extremely engaging
@dier71448 ай бұрын
My man is ABSOLUTELY SMASHING THESE OUT! Keep it up dude, love your game so much :D *FOR THE MILK BUG *🥛🥛🥛🥛🥛
@dier71448 ай бұрын
I DONT UNDERSTAND!!! How does this have so many likes BUT NOT EVEN NEARLY top comment, IT HAS THE THIRD MOST
@OrangeIsAGenuinelyCoolCo-fw9tq8 ай бұрын
I thought the milk bug cult was over by now lol
@coryman1258 ай бұрын
Always love this series! Just wondering, is there a system in place to map out where certain species live? If not, that could be a really nice feature, if it's feasible to add :)
@dinodare16058 ай бұрын
Do you mean like choosing, or like a map that you can label so that you can keep track?
@coryman1258 ай бұрын
@@dinodare1605 I'm thinking a sort of range map- you select a species, and it highlights the areas that species can be found
@dinodare16058 ай бұрын
@@coryman125 That would be pretty cool! That type of system is probably something that he'll add later, I'm assuming that little things like that to track the ecology and evolution are part of the spirit of what he wants to do. I want a really comprehensive timeline so that we can highlight when certain milestones are hit. It could even be as simple as starring individuals that we like and being able to look back at them 5 million years later when they're long extinct, so we can look at the paleontology.
@coryman1258 ай бұрын
@@dinodare1605 That would be really good! Marking the first land plant, the first air breathing animal, etc.
@ibadibadaba18198 ай бұрын
if sees this comment could you like it so the dev can see it, thanks. Ive moticed with the aquatic predators take over that theres no insticts for animals to guard and protect their eggs. I feel like adding an instict to protect eggs in a future update would 1. Make the game feel more alive and 2. Make it to where predators targeting eggs doesnt just wipe out all other animals like it did in tbe video.
@TheSapling8 ай бұрын
Hey, thanks for your input! It's a nice idea, although I'm not really sure how protecting eggs would work... food for thought
@ibadibadaba18198 ай бұрын
(Sorry for getting to this so late) one way it might work is by adding an instinct to stay near one's eggs until they hatch and attacking Any animals that get too close. Another way is if the creature lays more than one egg thrn there could be an instinct that makes an animal attack anything trying to eat their eggs. (In otherwords combine the self-defense response of an animal to its eggs)
@ibadibadaba18198 ай бұрын
Also If you added specific looks and colors to different creatures eggs in the future it could lead to a cuckoo bird scenario in the game. (I don't know if this would work or be possible in game but it's a cool idea)
@apokalypse695 ай бұрын
I recently became obsessed with this amazing game! Great Job on developing such a masterpiece
@HmmMemes8 ай бұрын
The sapling in 3057: The creatures I created went to a galactic civil war with it's farthest cousin
@AshtonScripts8 ай бұрын
i want to see: -animals able to "attack" plants instead of attacking animals nearby like seen in the video. harder plants with bark wouldn't be so easy to destroy as others. -pack/group behaviors (join pack, leave pack, follow pack behavior, when i'm in a pack, when i leave a pack, when i am leader of a pack, create pack with, when i see a pack, when a pack member dies, when the pack leader dies) where when an animal creates a pack with another or when the current one dies it becomes the leader of that pack and all the animals in that pack can follow the behavior of the leader and follow them around -recognize certain parts, traits, sizes, colors, or pheromones from any other animal (not just knowing immediately what kind species it is) and triggering an instinct. it shouldn't just be one part or trait, but being able to recognize multiple consecutive parts in an animal so that evolution can put the pieces together. -behavior "modes." each behavior "mode" is just a set of instincts to either add or remove. there'd be an instinct behavior that can apply the behavior mode when it observes something to trigger it. things like growing up should also be able to trigger behaviors, so that maybe there's a puberty effect in that they evolve a behavior mode that applies a mating instinct and removes the instincts benefitial to a child. -animals observing other animals' current active actions like if it's attacking or something and being able to trigger an instinct -more sizes (retains the same model but is just shrunk or sized up, with their stats such as health or attack damage multiplied or divided depending on their size difference) where you can pick between super small (like an insect), small (like a small rabbit), normal size, large (like an elephant), super large (2x an elephant?), animals that are 2 sizes higher than the other can stomp on them, smaller animals get a higher speed buff and need less energy, larger animals are slower and need more energy, depending on the size of the animal the size of the meat dropped will also be multiplied or divided to match the size, eggs and nests of the animals also are sized up or down to match, super small animals would be able to latch onto or unlatch off of bigger animals with the right hands/feet and behavior, a mosquito mouth that can suck blood of who it is attached to for food, shaking behavior that shakes off super small animals off of it, when super small animals are attached onto a bigger animal the bigger animal observes "when i am itchy". having more sizes means that the ability to just scale up the parts in the editor should be more limited so that there's less diversity of size in animals of the exact same size groups -digging/burrowing behaviors: the animal can recognize how the soil is or if it's soft enough to trigger a behavior, and a new behavior if it has the right feet or hands to burrow/dig, burrows can be used as nests under the right requirements, smaller animals could continue to move underground while bigger animals could only build a simple burrow, behaviors would be like (dig a burrow, when i am in a burrow, get out of burrow, when i see a burrow) -marking territory: having an instinct to mark territory, be it scratching a hard plant like a tiger or something more like a dog's. other animals could recognize these territorial marks in their behaviors. behaviors might be like (mark territory, when i am inside other territory, when i am inside my territory, when i see other territory, when i see my territory, when i leave my territory, when i leave other territory, etc) -assuming the more sizes thing is in the game, super small animals would have 2 new options for skin that isn't scales or fur which is called 'cytoplasm' and 'endoskeleton'. the cytoplasm option makes them transparent and gives them the ability to float around in water aimlessly but makes them much weaker, and the endoskeleton option makes them a little stronger. there could be new parts for bugs like elytras that are much better for them than other parts. the cytoplasm body allows for something almost similar to the cell stage in spore, but it's not exactly there.
@TheSapling8 ай бұрын
Hey, apologies for the super late response to such an elaborate comment! I really love many of these suggestions, but as always: no promises! There are many players discussing ideas like this in detail on the Steam forums if you want :)
@MillenniumDiceTV7 ай бұрын
I was sceptical originally about making a spore-successor to be species focused rather than a specific member of a species focused. But this little series has charmed me - subbed!
@j.w.-8 ай бұрын
I would love to see something of funghi in this game, since they are soo intrstrumental. Or invertebrate animals, different types of movements. Maybe a bit ambitious. I think new body parts would be a good step forward now. Still, very engaging series. Love it
@snowsoldier77798 ай бұрын
I've been getting a bug in game, where animals and algae can somehow teleport from pole to pole (which doesn't make sense), but they can't teleport from east to west or west to east (which would make sense on a globe).
@mutemeimscared16328 ай бұрын
That might not be a bug. If he might have a teleport area on the edges of the map to simulate crossing the earth?
@snowsoldier77798 ай бұрын
@@mutemeimscared1632 Yeah maybe, but the problem is that they only teleport from one pole to another. I would actually like it if animals and algae teleported to simulate them crossing the globe, like going from the western edge to the eastern edge, but them teleporting from the south to the north doesn't make sense.
@mutemeimscared16328 ай бұрын
@@snowsoldier7779 yeah that makes sense
@Leyva0scarVRL8 ай бұрын
he is already aware of this issue
@snowsoldier77798 ай бұрын
@@Leyva0scarVRL Ah, that's good
@fabiansw88 ай бұрын
Im so happy your uploading more!
@GrandeSapo8 ай бұрын
After watching some of the videos of this channel for the past 2 years and being really interested in the game, i finally bought it!
@MillenniumDiceTV7 ай бұрын
I came back to this video after binging your backlog of content (It was wonderous!) because I wanted to put forward the idea that a gaming community you absolutely want to try getting attention from are 'cozy gamers' (they play Stardew Valley etc). I feel like your game has a good shot to qualify in that genre because of the colours, the music, and the general wholesome peacefulness of the gameplay. Just food for thought and I hope it gives you some more eyes on your game! ^_^
@TheSapling7 ай бұрын
Thanks for your compliments and your suggestion! If you have any idea on how to reach these players, I'd love to know :). (I might miss your reply here, I am easier to reach via thesaplinggame@gmail.com or the Steam forums)
@luckyno.93718 ай бұрын
Would be cool to see a branching evolutionary tree for this archipelago series, either in the community tab or every couple videos, just to see where life went as a whole, where lineages dead-ended ect. ect.
@Gnomable8 ай бұрын
It's interesting it took so long to evolve a land carnivore. Good luck on the update!
@gamingcat60348 ай бұрын
i LOVE this game and its concept and i cant wait to see the next update. i would also like to see a star, moon and stars. (or display parts like feather clumps or sm)
@Fallout31318 ай бұрын
Adding stars would be awesome I would add Brad Pitt
@TheSapling8 ай бұрын
Thanks so much for your input!
@Omega_Pixel418 ай бұрын
PERFECT SIMULATION!!!
@josh89018 ай бұрын
Yess, friday couldn't come soon enough^^. Even tho it's the last one for now :( Really cool to see the final evelutions and the distribution of the animal families around the planet! The white outlines for the areas the animal inhabited were super helpful for that. Same goes for the end graphic :)
@WasatchWind8 ай бұрын
It's crazy how different watching this series is after the Biblaridion alien biosphere series has ended. While sapience would be a cool feature in the game, I doubt it'd be easy in the slightest to implement - but after all of Biblaridion's series it's still cool to see stuff discussed there working in action.
@imperialfish4547 ай бұрын
These videos were a great idea, easily sold me on this game. Went and bought it after watching a few
@andrewknudsen89138 ай бұрын
Love your videos. It’s going to be hard to wait a few months haha
@SobbleNo.18 ай бұрын
keep it up! I love your work ethic! just remember to take breaks if you need. I don't want this to become homework. I can feel the passion in every video!
@TheSapling8 ай бұрын
Haha no worries I take plenty of time for family and relaxation :)
@TheSapling8 ай бұрын
Haha no worries I take plenty of time for family and relaxation :)
@masonhunter27483 ай бұрын
I remember making multiple planets where I intended life to become trestreal but all of the fish became facaltative carnivores and never became land animals
@dutchmapping1638 ай бұрын
Wessel, your game is an absolute gift. Though I've often tried visualizing evolution through drawings and world maps on my own, seeing organisms come to life in an alien environment all without my own input is truly something else! Het ga je goed en ik hoop dat dit spel alleen maar beter wordt! (ook al is het nu al fantastisch! :p)
@TheSapling8 ай бұрын
Dankjewel
@arturzimplayerpro25738 ай бұрын
the game looks perfect in your super good computer,you are the reason I started playing spore and the sapling
@HenryIVth8 ай бұрын
Going through these comments its fascinating to see all the different ideas and suggestions people wish to see. Obviously because the subject matter is such a complex one and I hope the dev achives everything he plans to do.
@Hobbyrepubliken8 ай бұрын
Love that new videos are coming out more often!
@DogBat7 ай бұрын
In love with this game May I suggest: Pack animals Small tribes/civilizations (idk could be a bad idea) Egg defense and egg abatement Migration behavior And last but not least UPRIGHT ANIMALS
@DogBat7 ай бұрын
*abandoning/abandonment
@TheSapling7 ай бұрын
Without making promises, all ideas I like :)
@DogBat7 ай бұрын
@@TheSapling OMG YOU RESPONDED AND YOU LIKE MY IDEAS
@toddberkely67918 ай бұрын
thank you for this update, it was great, we will be here when you come back :)
@boi73167 ай бұрын
This is beautiful. Much less freaky than that one evolution simulator game where every creature looks like a piece of turd (literally). Suggestions I have are corals, lily pads, the mechanism where plant seeds are flung from the trunk like the dynamite tree, parasites (that work more like status effects than visible creatures that can either be beneficial, harmful or have no effect to the host), and arms.
@TheSapling7 ай бұрын
Thanks so much for your feedback!
@boi73162 ай бұрын
@@TheSaplingI remember the game now, it's called Species: Artificial life, real evolution
@Fallout31318 ай бұрын
I love this series so much
@seagull_master7 ай бұрын
This game is like the perfect version of spore, please PLEASE do not let anyone discourage you or try and force you to stop
@adi89418 ай бұрын
thank you!
@EakDaFreak698 ай бұрын
I could not be anticipating anything more than this next video. Do you play on twitch? This so so rules.
@TheSapling8 ай бұрын
Thanks so much! I used to do these things live on Twitch, but since barely anyone was watching live, I've switched to making these videos offline
@EakDaFreak698 ай бұрын
@@TheSapling well dude I LOVE what you’re doing. Your analysis of this stuff ina game you freaking made is too cool.
@randigo99928 ай бұрын
I love these series
@Polyhedron698 ай бұрын
Carnivorous plants would make an interesting and cool addition.
@TheSapling8 ай бұрын
Without making promises, agreed
@AM-xl5rc8 ай бұрын
Loving the new soundtracks!
@connorhaley31908 ай бұрын
Frog tongues, fungi, vomiting, “carnivorous” plants and greater variety of algae would be much appreciated.
@VikingNewt8 ай бұрын
i've seen meat on the menu of some of my plants i think.
@TheSapling8 ай бұрын
Without making promises, I like all of these ideas!
@connorhaley31908 ай бұрын
@@TheSapling carnivorous plants are not truly carnivorous though
@xmcblxck8 ай бұрын
Your game is amazing!
@DZC-bc2ol3 ай бұрын
I'm so in love with this game like how I used to love spore ❤️
@zix24215 ай бұрын
It looks so cool! It’s like Spore and Thrive
@zarkthemuffin8 ай бұрын
I love this game so much im so excited for it’s official release
@vidwitch15088 ай бұрын
Oh it’d be so cool to see herd/small pack dynamics be a thing, for animals to hunt or make family’s easier✨ ( also great video- I love seeing updates on this game sm )
@Ethan_Cubed8 ай бұрын
i mean technically its possible. With combinations of "if see colour" or "glow"/"if see glow" or "call"/"if hear call" alongside the "go towards" instinct, you can make creatures herd together. Example: With "If see food, call" alongside "If hear call, go towards" you can make animals herd near food.
@mushroomsrcool14496 ай бұрын
It'd be cool if you could develop a Fungus similar to Cordyceps. I can imagine the epic extinction lore even now.
@TheSapling6 ай бұрын
Without making promises, agreed ;)
@enfieldlammergeier8 ай бұрын
You should add limbless body plans to the game. Stuff like snakes that can be both aquatic and terrestrial.
@GandalfTheTsaagan8 ай бұрын
Such a broad diversification!
@thecrazybuilder35688 ай бұрын
Got the game have 2 hours can definitely tell it’s wip but honestly worth the price even now because of supporting the dev
@SugeryGold7 ай бұрын
I just watched this video about how fresh water makes up less than .1% of all water on earth but about 50% of all fish species are fresh water fish! I definitely think that The Sapling would benefit from a fresh and salt water system but I wouldn’t have the slightest clue of how difficult that would be
@ChuckJames-wj8vg8 ай бұрын
if this idea is already in the game please let me know! Idea: A tool that could terraform a landscape kind of like spore in the space stage, for me the current tools aren't working for what i want, like a tool that could create land and another that could create water.
@TheSapling8 ай бұрын
Thanks for sharing your idea! Indeed, there are no landscaping tools in the game at the moment, only a random terrain generator when you create your planet.
@adamjeremiah2598 ай бұрын
There are plenty of good ideas you can see that in the other comments but what id like to see a map builder rather than just useing randomise till it fells good.
@rafaelmonterobarreiro5238 ай бұрын
I think a really good adition to the game wpuld be more interactions between plants and other organismos: tall plants give shade to short plants, some plants produce herbicides, some plants make nutritious fruit so animals eat them and disperse their foods, etc
@Leyva0scarVRL8 ай бұрын
fruit already exists
@OnlyNeedJuan8 ай бұрын
I think a cool addition could be a slightly easier way to figure out what body part does what, either in the information menu or in the mutate menu. Right now it can be difficult for a beginner to figure out what body part you find on a creature or plant does exactly what.
@TheSapling8 ай бұрын
Belated thanks for your input!
@seamusthestout4628 ай бұрын
im curious whether the evolution of societal structures will ever be added to the game? not like the same as humans with developing tools and such, but like similar to ant colonys, wolf packs, ect
@TheSapling8 ай бұрын
Truly a FAQ, see here: thesaplinggame.com/faq :)
@sammythelegendarygamer68558 ай бұрын
A great way to expand early and later complex ecosystems is to add insects, or an extra small animal size and add an exoskeleton, insects will allow animals to be simple but still thrive in complex ecosystems
@unqualified_nobody8 ай бұрын
I’d love it if animals could make different sounds and for there to be ways for animals to react to different sounds differently. This could make communication possible, and would allow for the social creatures to evolve
@Leyva0scarVRL8 ай бұрын
already, each mouth has an unique sound and instincts relating to sound also are a thing
@ribleshark22428 ай бұрын
never had a result like that with just one comon ancestor, maybe need the biggest map but my pc can't handle it.
@nejmizrendom8 ай бұрын
This was turned on for a couple of days so it takes a long time
@admondelacasa8 ай бұрын
What was your initial configuration of the world? In my games not a single species goes from water to land, even after 30 or 40 milennia.
@TheSapling8 ай бұрын
I can share my initial save file if you want? Please reach out via the Steam forums if so, I might miss it here on KZbin :)
@smartsmartie71428 ай бұрын
That pressure speeds up evolution is so good, I mean it happened in Chernobyl where frogs got more melanin because it protects from radiation after the radiation killed most of the green ones off. I love where this game is going
@Sovet_soyza_fryktov_i_ovochei7 ай бұрын
Can animal (without eyes and other only 1 lv leg and mouth) and plants leave water without help
@Sovet_soyza_fryktov_i_ovochei7 ай бұрын
I mean that a question
@TheSapling7 ай бұрын
Highly depends on the planet; if you want help here, the players of the Steam forums are expert on this! :)
@itscj75308 ай бұрын
Hey, I think it would be cool to add more parts and allow evolution to make the animals look stranger as it would be cool to see like a Cambrian explosion at the start and then everything settles down.
@pedrovinicius39818 ай бұрын
Do you plan to add geological structures when you enlarge the map more? For example, springs appearing on top of high mountains and creating rivers and waterfalls, intense rains can create lakes in lower places, these things can even influence biology, perhaps fossils exposed when a part of the rock is exposed, I don't know, some plan for this kind of thing?
@TheSapling8 ай бұрын
Without making promises, it's an idea I like!
@mozzinileonardo62908 ай бұрын
can't wait to see the next update
@brentonwilliamson17286 ай бұрын
Are there any plans to add body types for Crustaceans or other Arthropods or Mollusks.
@TheSapling6 ай бұрын
There are various body parts for these, but perhaps that's not what you are referring to when you say 'body type'
@brentonwilliamson17286 ай бұрын
@@TheSapling Thank you for the response. I suppose I'm more so talking about armored plating and segmented limbs perhaps shells. I would love to see a pseudo-Silurian environment develop because I love the period's alien look, or perhaps It's simply because I find snails endearing 😆. Regardless I think you've made a wonderful little sim game so far and I'm excited to see where it goes in the future.
@fearghal107 ай бұрын
It could be interesting to have the option at the start to set out a few very different phylla with somewhat separate evolution trees, maximum sizes, reproduction rates, strengths and weaknesses etc. much like say chordates, mollusks and arthropods. As has been noted, the inability to gain limbs rather limits the spectrum of body plans and diversity you can get without intervention. Obviously introducing too many tiny animals would be a nightmare, but they could maybe be displayed as particles, processed by the swarm and only shown fully in the menus, so it isnt too different
@fearghal107 ай бұрын
Getting flying insect-like animals way earlier in the game would really set the stage for more complex ecosystem relationships, from pollination to parasitism that are technically in the game now but still quite hard to bring about. Would be interesting to add diseases too.
@TheSapling7 ай бұрын
Without making promises, agreed! Thanks so much for your input!
@TheRareRaptor8 ай бұрын
Something I’ve had happen in my recent run to let life evolve freely is animals opting to lose sensory organs so they can have limbs. This is because there’s such limited space on the models for items to attach. Is it feasible to consider tweaking the attachments on the bodies to allow eyes and ears to share a space with limbs on the body? Or even allow them to generate onto the mouthparts?
@TheSapling8 ай бұрын
Without making promises, it's an idea I like!
@TheSapling8 ай бұрын
Without making promises, it's an idea I like!
@samanthabronder98618 ай бұрын
for a idea is where their can be a map section that shows all the planets you created with life wheare you click one and return one sproe did in the glaxey map and can see the colers if land planst evovle and f
@TheSapling8 ай бұрын
Without making promises, definitely a nice idea
@ChuckJames-wj8vg6 ай бұрын
I know this is a bit late, but does anyone have some solutions to the performance issues?
@TheSapling6 ай бұрын
The FAQ gives some more insight: thesaplinggame.com/faq . It's also often discussed on the Steam forums.
@DogBat7 ай бұрын
WOOOOOOO NEW STUFF
@adamverstegen27618 ай бұрын
Man, i cannot wait for the update
@HYDROCARBON_XD6 ай бұрын
Sometimes the camera controls bug out,even when im not pressing a button it randomly starts moving in one direction,is this a feature or a bug?
@TheSapling6 ай бұрын
Sounds like a bug for sure... I'm very interested in the details if you're willing to reach out to thesaplinggame@gmail.com!
@samanthabronder98616 ай бұрын
hey i have a qeatsen dose fire dammage aniamls also if so rsome defnse adatios like mabye creture with claws to dig can surive a forest fire or just fly away
@TheSapling6 ай бұрын
At the moment, perhaps surprisingly, fire indeed does not affect animals... only indirectly (their food source goes extinct).
@samanthabronder98616 ай бұрын
well please add the feture that fir damges animals please
@nils-peterwihlney87328 ай бұрын
Questions: Can creatures develop exoskeletons, pinchers, or stingers? And can creatures live in the sea without swimming? Like jellyfish, crabs, lobsters, insects, and other such creatures.
@TheSapling8 ай бұрын
Hey, good question! There are some arthropod mouths, but most of what you suggest is still on my wish list unfortunately (as always no promises)
@megamasman91978 ай бұрын
You should add tectonic plate movements so that islands gradually join/separate from one another
@wushucat46018 ай бұрын
Can we have more different map customisation (like a custom one maybe), and can it be made so plants at higher sizes have any chance of living
@Leyva0scarVRL8 ай бұрын
that is literaly in the game already
@wushucat46018 ай бұрын
@@Leyva0scarVRL i played and have not seen it so I might be blind
@wushucat46018 ай бұрын
as well larger plants run out of energy and die almost instantly most the time
@mutemeimscared16328 ай бұрын
I really think fungus and other decomposers would be a good addition. I dont know how hard it would be to code though as i have very little experience it that. Make sure you dont burn yourself out, take care lf yourself pls!!! I say this because when ever i see trees and other folkage die thye just disappear. That doesn't happen in real life, they fall and become appart of a new life cycle. Adding fungus could also give more food options, tie in the posion update, and provide a greater balance. Ive noticed from my game play that usually one species of foliage, or animal, takes over everything and wipes everything else out. Fungus, and decaying objects taking up room could help decrease this
@invalidvulture8 ай бұрын
Absolutely! Some kind of decaying system would be extremely beneficial to the game. I'm really hoping that the new update he's working on may have something to do with that!
@TheSapling8 ай бұрын
Without making promises, I like the idea! Also, I have strict work/leisure habits, so no burnout in sight :)
@samanthabronder98616 ай бұрын
you know what possible time you gona to show devlog of the next update liek in october or mabye septmeber you know
@TheSapling6 ай бұрын
Devlogs are planned for september!
@theworld-gv4zg5 ай бұрын
I think it would be really cool if parts could be like 2 or more size because it would add a lot of diversity in body type and appearance, also a few more cosmetic parts
@hextron20008 ай бұрын
What settings encourage land evolution. In all of the simulations I’ve ran, the animals have just evolved into large algae eating animals.
@TheSapling8 ай бұрын
Thanks for your feedback, I read more players are having this problem!
@stankyeet8 ай бұрын
does anyone know how to reduce lag?? i turn down graphics reduce amount of creatures but the time skip wont go any faster..
@TheSapling8 ай бұрын
If time skip is too slow, all you can do is wait for the game to be (even) further optimized
@TheSapling8 ай бұрын
If time skip is too slow, all you can do is wait for the game to be (even) further optimized
@Niklaboon7 ай бұрын
Idea:make a place when you can see creatures based on what they eat
@DrunkenIdaho8 ай бұрын
I love this game.
@benhynes25928 ай бұрын
I really like this video series! I already have your game but my computer does not run it as well as yours.
@TheSapling8 ай бұрын
I hope in the future I can get the game to run smoothly on your machine too!
@vediamocosa28765 ай бұрын
Hi, are you by any chance working on some update? ☺️
@TheSapling5 ай бұрын
Yes, the next devlog series will start September 7!
@zacokazo8 ай бұрын
@thesapling when will the next video be out waiting eagerly 😊
@TheSapling8 ай бұрын
The next will be a devlog series, aiming at Sept-Oct!
@jerryunderdog59128 ай бұрын
Heres an idea for something in a later update, viruses. They could form in foods and traverse via various ways such as bites old meat proximity or maybe even water and could either be harmful or have completely no effect on the host. And whats more animals could also form resistances and weaknesses to it. Heck some viruses could affect instincts
@TheSapling8 ай бұрын
Without making promises, it's an idea I like!
@jerryunderdog59128 ай бұрын
@@TheSapling cool!
@YankoMusicant-kd5jc8 ай бұрын
Weird idea:radial creatures like starfish. Instead of the animal being symmetrical on both sides like it normally is, the creature could have multiple limbs branching out, or maybe pull the limbs back to make an urchin-like thing? The possibilities with radial creatures are crazy