I really like this video series! I already have your game but my computer does not run it as well as yours.
@rifffamily55918 минут бұрын
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@nils-peterwihlney873220 минут бұрын
Questions: Can creatures develop exoskeletons, pinchers, or stingers? And can creatures live in the sea without swimming? Like jellyfish, crabs, lobsters, insects, and other such creatures.
@Doge123_player40 минут бұрын
I want this game
@pedrovinicius398152 минут бұрын
Do you plan to add geological structures when you enlarge the map more? For example, springs appearing on top of high mountains and creating rivers and waterfalls, intense rains can create lakes in lower places, these things can even influence biology, perhaps fossils exposed when a part of the rock is exposed, I don't know, some plan for this kind of thing?
@Fallout3131Сағат бұрын
I love this series so much
@xenockzСағат бұрын
I cannot for the life of me get land animals to evolve
@rekwm4747Сағат бұрын
this is honetly such an interesting concept for a video man im enjoying it alot
@toddberkely67912 сағат бұрын
thank you for this update, it was great, we will be here when you come back :)
@gamingcat60342 сағат бұрын
i LOVE this game and its concept and i cant wait to see the next update. i would also like to see a star, moon and stars. (or display parts like feather clumps or sm)
@Fallout313152 минут бұрын
Adding stars would be awesome I would add Brad Pitt
@derrustungsslime64643 сағат бұрын
Maybe rivers?
@thecrazybuilder35683 сағат бұрын
Got the game have 2 hours can definitely tell it’s wip but honestly worth the price even now because of supporting the dev
@hodgepodge513 сағат бұрын
Are trees in the game able to evolve to be really tall to try to avoid their leaves being eaten?
@AshtonScripts4 сағат бұрын
i want to see: -animals able to "attack" plants instead of attacking animals nearby like seen in the video. harder plants with bark wouldn't be so easy to destroy as others. -pack/group behaviors (join pack, leave pack, follow pack behavior, when i'm in a pack, when i leave a pack, when i am leader of a pack, create pack with, when i see a pack, when a pack member dies, when the pack leader dies) where when an animal creates a pack with another or when the current one dies it becomes the leader of that pack and all the animals in that pack can follow the behavior of the leader and follow them around -recognize certain parts, traits, sizes, colors, or pheromones from any other animal (not just knowing immediately what kind species it is) and triggering an instinct. it shouldn't just be one part or trait, but being able to recognize multiple consecutive parts in an animal so that evolution can put the pieces together. -behavior "modes." each behavior "mode" is just a set of instincts to either add or remove. there'd be an instinct behavior that can apply the behavior mode when it observes something to trigger it. things like growing up should also be able to trigger behaviors, so that maybe there's a puberty effect in that they evolve a behavior mode that applies a mating instinct and removes the instincts benefitial to a child. -animals observing other animals' current active actions like if it's attacking or something and being able to trigger an instinct -more sizes (retains the same model but is just shrunk or sized up, with their stats such as health or attack damage multiplied or divided depending on their size difference) where you can pick between super small (like an insect), small (like a small rabbit), normal size, large (like an elephant), super large (2x an elephant?), animals that are 2 sizes higher than the other can stomp on them, smaller animals get a higher speed buff and need less energy, larger animals are slower and need more energy, depending on the size of the animal the size of the meat dropped will also be multiplied or divided to match the size, eggs and nests of the animals also are sized up or down to match, super small animals would be able to latch onto or unlatch off of bigger animals with the right hands/feet and behavior, a mosquito mouth that can suck blood of who it is attached to for food, shaking behavior that shakes off super small animals off of it, when super small animals are attached onto a bigger animal the bigger animal observes "when i am itchy". having more sizes means that the ability to just scale up the parts in the editor should be more limited so that there's less diversity of size in animals of the exact same size groups -digging/burrowing behaviors: the animal can recognize how the soil is or if it's soft enough to trigger a behavior, and a new behavior if it has the right feet or hands to burrow/dig, burrows can be used as nests under the right requirements, smaller animals could continue to move underground while bigger animals could only build a simple burrow, behaviors would be like (dig a burrow, when i am in a burrow, get out of burrow, when i see a burrow) -marking territory: having an instinct to mark territory, be it scratching a hard plant like a tiger or something more like a dog's. other animals could recognize these territorial marks in their behaviors. behaviors might be like (mark territory, when i am inside other territory, when i am inside my territory, when i see other territory, when i see my territory, when i leave my territory, when i leave other territory, etc) -assuming the more sizes thing is in the game, super small animals would have 2 new options for skin that isn't scales or fur which is called 'cytoplasm' and 'endoskeleton'. the cytoplasm option makes them transparent and gives them the ability to float around in water aimlessly but makes them much weaker, and the endoskeleton option makes them a little stronger. there could be new parts for bugs like elytras that are much better for them than other parts. the cytoplasm body allows for something almost similar to the cell stage in spore, but it's not exactly there.
@birbd74674 сағат бұрын
Question, can you have potentially huge planets in the game? if so that's super hype , if not that might be a cool thing to look into at some point because to me at least even when going for a continental approach it feels a little small. (to me at least). Still for sure getting this either way though this goes hard
@hextron20004 сағат бұрын
What settings encourage land evolution. In all of the simulations I’ve ran, the animals have just evolved into large algae eating animals.
@ellotheearthling4 сағат бұрын
You should add parenting behavior and benthic animals
@hypercoder-gaming4 сағат бұрын
Making the animals able to evolve wings would be cool. Maybe that could lead to bird-like creatures or bugs, although you probably made a lower limit to the size the animals can be.
@Leyva0scarVRL4 сағат бұрын
emm, i would recomend you look at the channels previous videos for that
@Gaphalor4 сағат бұрын
Problem with the game is that after some time, it takes forever to load and is very laggy. Idk maybe if you go on you need to delete the more older "useless Data of insignificant species or something like that. Otherwise great game!
@I-Stole-Your-Toast7004 сағат бұрын
Idea: Every 'simulation turn' tiles near water will either become slightly shorter or slightly taller. Like a sandy tile could become slightly shorter while a pile of sand in like the ocean between 2 islands could become taller
@BordinX4 сағат бұрын
It would look nice if they had interaction with the grass.
@Leyva0scarVRL4 сағат бұрын
they ahve a unique animation for eating grass
@EdinBasic124 сағат бұрын
A good addition to the game i believe: Add a crocodile like mouth that allows the animal to breathe on the surface of the water without having to go to land just like in the real life. Making the animal submerged and more effective in hunting. Now this is a really good one but its quite complicated to make: Paleo Ecosystems: Allowing players to recreate and manage extinct ecosystems, such as those from the Mesozoic or Cenozoic eras, could be both educational and fascinating, giving insights into prehistoric life forms and their environments.. Making that is easier said than done, but im going to do the easier part. Essentially, lets take Mesozoic for an example. Mesozoic is most known for its iconic dinosaurus, so making dinosaur models (obviously not all the dinosaurus but only the important ones) and creating somewhat identical plants would let the player expirience a low-poly game that not only allows him to make his own ecosystem but to change the past ones. Of course it would take a lot of time so I suggest focusing on the first one if you want to take any of these two for a future update. Wish you all the best!
@wushucat46015 сағат бұрын
Can we have more different map customisation (like a custom one maybe), and can it be made so plants at higher sizes have any chance of living
@Leyva0scarVRL4 сағат бұрын
that is literaly in the game already
@wushucat46013 сағат бұрын
@@Leyva0scarVRL i played and have not seen it so I might be blind
@wushucat46013 сағат бұрын
as well larger plants run out of energy and die almost instantly most the time
@potatospaceaviator29555 сағат бұрын
Continental drift would be cool
@scottthesmartape91515 сағат бұрын
Mein gott
@fredbear_entertainment4375 сағат бұрын
the game sould add brain capacity
@xotryce79805 сағат бұрын
I want to see the opposite of this. I want to see an evolution sim that starts with a whole bunch of predators similar in size and numbers with different environmental factors, such as soft ground so maybe they evolve to dig and build traps in soft ground, terrains with tall long living very few seedling Trees(i.e RedWood trees) different altitudes. Just to see how a world of predators would evolve to see what they’d do in the face of a bunch of similar predators/prey’s to themselves, whether it’s bearing young, hunt, hide, shelter
@arturzimplayerpro25735 сағат бұрын
the game looks perfect in your super good computer,you are the reason I started playing spore and the sapling
@Tranquir5 сағат бұрын
You should add shit lol
@cupofcheddar5 сағат бұрын
Is this game available to play?
@Hobbyrepubliken5 сағат бұрын
Love that new videos are coming out more often!
@alperkose4136 сағат бұрын
Hey, can you make the simulation game compatible with Macs? If thats not a big burden to do ofc.
@josh89016 сағат бұрын
Yess, friday couldn't come soon enough^^. Even tho it's the last one for now :( Really cool to see the final evelutions and the distribution of the animal families around the planet! The white outlines for the areas the animal inhabited were super helpful for that. Same goes for the end graphic :)
@waffletop10186 сағат бұрын
wonder if this next update will have anything to do with caves...
@_Radiator_6 сағат бұрын
If ever you add a new update, a terrain editor would be nice to simulate things like this. Interesting video nonetheless!
@adamverstegen27616 сағат бұрын
Man, i cannot wait for the update
@bobSeigar6 сағат бұрын
7:10 Definitely a crusader vibe
@fancyfish91626 сағат бұрын
I would love to see microorganisms to be implemented as a maybe different tab for a different entire 2d map in the far future where they would eventually evolve to algae and herbivores and carnivores again in the far far future of this game 😋
@nuip79366 сағат бұрын
insect/crustacean legs?
@spencerturner1856 сағат бұрын
I never knew you were the owner of the game?
@nerd77846 сағат бұрын
Hey, I have the game and I seriously can't manage to play it in any good framerate. Like it gets to like 3fps after a couple hundred years of simulation have gone by. I have all the options on minimum and a really really powerful PC, so idk how you get it to run so smoothly. Any tips? I love this game anyways btw!
@Gamecles6 сағат бұрын
Are there different terraforming options or seeds? Because whenever I create a planet it's always the same. Sure I can change sea levels and mountain heights, but any "islands" would always be in the same place.
@seamusthestout4627 сағат бұрын
im curious whether the evolution of societal structures will ever be added to the game? not like the same as humans with developing tools and such, but like similar to ant colonys, wolf packs, ect
@user-gn9vg3rj5o7 сағат бұрын
Planets are too small !!! Can we have a bigger map !!!
@Speed_Walker7 сағат бұрын
yes
@orizonge14787 сағат бұрын
crossing fingers that the cool new idea your gonna spend these next few months on is rudimentary tectonic plate movement 🤞🤞🤞
@ElGranAnacleto171717 сағат бұрын
I love this game.
@smartsmartie71427 сағат бұрын
I would love to see temperature and weather added to the game. It is extremely complicated though, but it would be awesome. I love this game it makes me happy
@nonsensicalhumanoid6 сағат бұрын
Temperature exists and is a very major factor in where a particular plant/animal can and cannot settle, no weather though
@reallydumbperson7 сағат бұрын
I would like to see a balance system for the animals, that makes animals slower with less of it. This could make 4 legged animals more encouraged with random mutations.
@smartsmartie71427 сағат бұрын
That pressure speeds up evolution is so good, I mean it happened in Chernobyl where frogs got more melanin because it protects from radiation after the radiation killed most of the green ones off. I love where this game is going