Don't mind me, I'm just playing Doom 2016 raytraced on my Ti-84 Plus CE while you're stuck playing a bad Pacman port in math classes
@EleetCanoe2 жыл бұрын
I have the same calculator. Got any recommendations?
@octakhan46732 жыл бұрын
There's a gameboy emulator called TI-BOYCE
@dimsword352 жыл бұрын
@Alma Franklyn "Yeah, don't mind me, casually mining Bitcoin in math class"
@ИльяВитцев2 жыл бұрын
@Alma Franklyn LiveOverflow made a GameBoy miner
@rhebucks_zh2 жыл бұрын
@Alma Franklyn almost no hashrate
@Cyranek2 жыл бұрын
too cool - i struggled to get this type of thing done with opengl
@SomeRandomPiggo2 жыл бұрын
i struggled with opengl altogether lmao
@heitorheitorheitor81582 жыл бұрын
@@SomeRandomPiggo lmao
@solarwolf6782 жыл бұрын
It's you lol
@xerzy2 жыл бұрын
In this case it's CPU-only, so ironically that can make things easier depending on your mindset. Didn't expect you to be a programmer tho lmao
@fredecarlslund54072 жыл бұрын
@@SomeRandomPiggo I just struggle
@CaptainMarvelsSon2 жыл бұрын
Back in the dark ages when I was in school, I put several formulas into my TI calculator instead of memorizing them. A classmate tattled to the teacher who replied with, "If he can actually figure out how to do that, I won't stop him."
@jbritain2 жыл бұрын
Teacher is a legend
@avasam062 жыл бұрын
Teacher understands that in real life you use tools
@AndreasWilfer2 жыл бұрын
Seems like a good and understanding teacher.
@sophiacristina2 жыл бұрын
Your teacher knows... By the way, if the computer gets it right, it is because you really know step by step of how it is done...
@evilimpressario7052 жыл бұрын
Chad
@jksupergamer2 жыл бұрын
Graphing calculators can do this but can’t draw a sin graph without taking like a full hour
@ChristopherGray002 жыл бұрын
i don't really understand the point of them tbh, they cost more than a low end computer like a raspberry pi which could do way, way better and can be ran for general purpose computing as well. It made sense in the 90's but now... just why?
@Dbotime2 жыл бұрын
@@ChristopherGray00 Kids are still going to high school.. you are aware of that, right?
@ChristopherGray002 жыл бұрын
@@Dbotime yes... you are aware that there are cheap laptops that can do general computing and faster calculations than these handheld bricks correct? a literal raspberry pi 4 would completely blow this out of the water.
@Dbotime2 жыл бұрын
@@ChristopherGray00 You try and bring a laptop into a high school exam and see how that goes for ya 👍
@ChristopherGray002 жыл бұрын
@@Dbotime i have, they literally provided them in my school and that was in 2016.
@firstnamelastname61182 жыл бұрын
It's very nice to see someone working for efficient code, even as a hobby. Too much nowadays is just incredibly bloated. Good luck with future endeavors!
@BringMayFlowers2 жыл бұрын
If more people had an efficiency mindset, our e-waste problem wouldn't be as bad as it is.
@AkariInsko2 жыл бұрын
Well he was basically forced to optimize the code
@AiOinc12 жыл бұрын
Check out all of the demoscene then
@rhebucks_zh2 жыл бұрын
@@BringMayFlowers the limits of silicon will force it
@fghsgh2 жыл бұрын
A lot of embedded development such as this focuses on efficient code. It's a constraint, a challenge, that lets me be creative, and that's why I enjoy it.
@kommstein56922 жыл бұрын
at this point, 'computer' and 'calculator' are synonyms of each other, just as much as 'compute' and 'calculate' are.
@sophiacristina2 жыл бұрын
For real... Especially the fact you can run games on those...
@tf_d2 жыл бұрын
the zilog Z80 was also used in the Gameboy
@sophiacristina2 жыл бұрын
@@tf_d It is also what makes Genesis' sounds...
@aymuhspunj2 жыл бұрын
I mean. Yeah. "Compute" is basically "calculate a hundred things in a millisecond"
@Planetdune2 жыл бұрын
A calculator has always been a really low end computer. Well maybe not the accabus.. or is it.. I mean the accabus requires input, it shows output and you have to do the processing manually but you know...
@r_atharv112 жыл бұрын
I guess he's the guy who made it possible for Nasa to go on moon with 4Kb of Ram in 1969
@olly1234512 жыл бұрын
His role was specifically making sure that they could play Crysis on the same machine while they were up there.
@gljames242 жыл бұрын
All jokes aside, the lead software engineer for Nasa was Margaret Hamilton and she was a boss!
@r_atharv112 жыл бұрын
@@gljames24 😆😆
@r_atharv112 жыл бұрын
@@gljames24 Much Respect to her, she made history
@kairu_b2 жыл бұрын
@@gljames24 She's awesome!
@StuffMadeHere2 жыл бұрын
Awesome video
@iandisalvo4366 Жыл бұрын
you should check out some of rctestflights content man it’s super interesting
@JobiMorkos Жыл бұрын
Your name fits your comment.
@monhi6411 ай бұрын
@@JobiMorkosya gotta watch his stuff lol. Definitely one of the best engineers on the platform, like no doubt more skilled than the popular ones like mark rober
@kirishima6382 жыл бұрын
This was a real trip down memory lane. I used to love writing ray-tracers using languages and hardware completely unsuitable for them and was very familiar with fixed point math. I never quite cracked global illumination but there was no internet back then, it was all from books. I've always felt that ray tracing is the best way to learn about computer graphics because it's so intuitive - you don't even need to know any matrix math. To do the same thing using OpenGL or DirectX is an absolute nightmare because you have to master matrices, cameras, lights, shader programs, fragments etc. You can literally write a ray tracer in a dozen lines of code provided you have some function to draw pixels. You get so many things for free with RT, for example 3D textures and constructive solid modelling, because you're dealing with surfaces and objects and not millions of flat triangles. And there's a lot you can do to speed it up, which I'm surprised you didn't cover. For example using bounding volumes or adaptive sampling.
@electronresonator88822 жыл бұрын
imagine what you can do now with internet
@MaxOakland2 жыл бұрын
That’s so cool. Make videos about that
@spacejunk21862 жыл бұрын
It's so intuitive even the ancient greeks used it to explain how human vision worked.
@azverndias9132 жыл бұрын
Do document your work
@achtsekundenfurz78762 жыл бұрын
I tried something similar, but on a different scale: on a single-core Athlon, draw some billiards scenes in real time. It was a bit choppy when one of the balls was close, and it precomputed the table, but it simulated soft shadows and reflections at 1024x768 resolution, with perfectly round spheres. (At that time, 3d accelerators were already common, but most games used so few polygons that spheres didn't lok round.) More pixels, more spheres, close to real-time (~15fps), ball physics (those were cheap in comparison), without using the GPU. To achieve that much speed, I used the native floating point capabilities of PCs, and I intersected all balls with "x-planes" (my term for a plane in which the camera and all rays into pixels of the same x-coordinate are) and y-planes. That allowed me to skip sphere intersections for all pixels above or below the entire ball (the sphere/plane intersection is expensive, but no more than ~30 pixels, so if as few as 30 lines at the top or bottom don't contain the sphere at all, it's already breaking even). It gets even better since you can compute where the center of the sphere is and estimate the height of the sphere. Even better, that height is always on the low side, so you can skip the planes which are closer to the center than that completely. (If, for example, the center is at (x=400, y=300), and the height is estimated at 30, you can mark 270 0.5 then return brightness 0. -- Subtract 1.5 from v. -- If v < 0 then set v to zero. -- Return brightness 16 (0.25 - u²) (0.25 - v²). (This will equal 1 for u=v=0 or 0 for u=0.5 or v=0.5 with interpolation in between.) That's a very coarse approximation, but enough for highlights on reflective surfaces, and due to the inherent interpolation, it won't flicker annoyingly. (I'm writing this down from memory, so I could well be wrong on some steps.)
@thomasrosebrough90622 жыл бұрын
Nerdy thing i love about this video: the font you use in your infographics is *Segoe UI!* It's the main stylistic font in most Microsoft products, and has been their logo text since *Windows 8!* It's also used in the Microsoft-published indie darling game *Ori and the Blind Forest!* It's such a clear and official-looking font and as much as people crap on Microsoft (fair) I absolutely love the look of it. Anyway awesome video!!
@averyoldYoutubeuser2 жыл бұрын
I suddenly flashback that segoe ui light is widely used in huge size in main screens and texts back in iOS 9 They are so clean, light, simple, small footprint, feels so neat and elegant
@PicelBoi Жыл бұрын
I think Segoe UI was somewhat used in Windows Vista/Windows XP era as well.
@NICK....2 жыл бұрын
I know it's not the focus of the video but blender's raytracing engine, cycles, had a complete overhaul in 3.0 and renders waaay faster, especially on low end devices.
@BoyBaykiller2 жыл бұрын
Using GPU instead of CPU would also give multiple orders of magnitude speed up
@NICK....2 жыл бұрын
@@BoyBaykiller I think it might have messed up the recording
@MaxOakland2 жыл бұрын
They should port it to TI calculators
@GoingtoHecq2 жыл бұрын
@@BoyBaykiller that would not be a good comparison though. A gpu is great for rendering, but the calculator does not have a gpu. It is just one core.
@coler1542 жыл бұрын
its a shame that new cycles engine doesn't work on most AMD GPUs
@ChickenScratch2 жыл бұрын
The TI-Nspire is WAY more powerful. It can already run doom in full speed and color! With the source code out for Super Mario 64, I bet it could be possible to get it running on there. If not the TI-Nspire, definitely the TI-Nspire II (Which is 2.5 times faster)
@snjert84062 жыл бұрын
holy crap, now I wanna see that!
@NinjaWeedle2 жыл бұрын
Ehhhhh doubtful, at least not at full speed
@ChickenScratch2 жыл бұрын
@@NinjaWeedledon't underestimate the power of the N-spire. It can run Minecraft (albeit a knockoff one). People have developed their own graphic libraries like nGL and X3D. Impressive stuff
@ZipplyZane2 жыл бұрын
@@ChickenScratch True, but DOOM is a long way from Mario 64. All versions of that require a CPU and a GPU.
@ChickenScratch2 жыл бұрын
@@ZipplyZane it's still possible to run on only the CPU, and it can be optimized a bunch. For example there doesn't need to be any sound taking up CPU time because calculators don't have speakers. There is also the amazing work of Kaze Emanuar where he optimized the Super Mario 64 source code to be 4-5 times faster
@arbitercs2 жыл бұрын
I wasn't expecting another upload for atleast a month!
@DocJade2 жыл бұрын
I was expecting a few months tbh
@brodown642 жыл бұрын
I was expecting another 1-2 years
@JonahNelson72 жыл бұрын
Rude
@arbitercs2 жыл бұрын
@@JonahNelson7 Not trying to be rude, I'm just genuinely surprised that he's starting to upload consistently again.
@TheLastMillennial2 жыл бұрын
Great work! It's awesome to see your projects develop! I remember most of the comments on your TI-Basic version were "why didn't you do this in ASM?" :P The transition of moving the window to the calculator screen was so smooth I though you were using a program to do it until I re-watched it!
@Lanausse2 жыл бұрын
There he is lol. I’d had a feeling you would be here
@GalaxyCatz2 жыл бұрын
The man the myth the legend 🙌
@Wayne_Robinson2 жыл бұрын
This video held my interest to the end, a pleasant surprise for what seemed like an absurd premise. It takes me back the early days of computer graphics and my first experiments with POV-ray on a 66MHz '386 when rendering an image took hours and Blender didn't exist.
@snjert84062 жыл бұрын
It still takes hours, just looks better now hahaha
@aura-audio2 жыл бұрын
As a musician, I was surprised by how much of these terms I've stumbled across in my audio engineering courses. This was a great video, and I learned a lot about how sound and images are related! I was thinking of writing some advanced audio processing algorithms for my Gameboy Advance, and this video definitely helped to see your approaches on optomizing the code.
@PunknPatch2 жыл бұрын
“As always, it could always be improved. When writing some of the more complex fixed point functions, I got a little lazy and just used the floating point library instead of writing it myself in assembly.” is one of the most insane sentences i've heard said so casually
@levieux11372 жыл бұрын
Great job! For sqrt(), it's easy to do using plain ints. Start with an approximate value that's 1 shifted left by half of the bits of your input number, then perform 1, 2 or 3 iterations of Raphson-Newton to get a more precise value, doing ret=(ret+x/ret)/2. You'll have to shift each intermediary result by 12 since you're using fixed point, but that can be way faster than passing by floats!
@DanielSuguwa2 жыл бұрын
Banger video! Just as I'm going to sleep, you just uploaded today! Thanks The Science Elf, I'll watch this after I wake up tomorrow morning 😆 Goodnight everyone and take care! 👋
@TechOff2 жыл бұрын
Goodnight!
@sophiacristina2 жыл бұрын
Sleep is for the weaks!
@ace_verco2 жыл бұрын
It’s actually quite amazing how well a video about raytracing with calculators can teach you the basics of how shaders and graphics fundamentally work. Following step-by-step the actual process of building the renderer from scratch and seeing how they affect the final image really helps you understand how it works. I’ve been working with unity for almost a year now and have fairly good experience using shaders for my projects and now seeing how one works under the hood (albeit using a very different rendering technique) really gives you a sense of appreciation for these wonderful bits of code.
@peteranderson0372 жыл бұрын
I always knew that interpreters were more computationally expensive than compilers, but I never truly appreciated it until I had to write a compiler. It was a painfully simple one, but a compiler nonetheless. Honestly, we programmers are spoiled in the modern day by how much extra processing capacity we can assume will be available to the program.
@sophiacristina2 жыл бұрын
I'm not pro and i program for hobby... But i'm learning to program on old processors just for the sake of limiting me... One video which inspired me, i don't remember correctly, but it pretty popular, so i bet you know, is the one that teaches how to fit a game in a NES cartridge...
@cookiecan102 жыл бұрын
@@sophiacristina this one? kzbin.info/www/bejne/kIi0YWhvZrV0rq8
@elin43642 жыл бұрын
tbf though I think a lot of modern interpreters (like the js engine in your browser) actually do compile parts that get run a lot, just at runtime instead
@sophiacristina2 жыл бұрын
@@cookiecan10 yes! :) This video is so cool! Even lay people can understand!
@braidena16332 жыл бұрын
@@sophiacristina you should also look up how some enterprising individuals fit a fully functional 3D first person shooter on a 1.44mb floppy using trickery to generate textures
@A3N-2 жыл бұрын
This is a sick example of how good software optimization improves hardware performance. Nice job!
@andresbravo20032 жыл бұрын
I might say that it was really good for ray tracing on a TI-84 Calculator. I really enjoyed it.
@KidusYohannes2 жыл бұрын
This is really impressive! I'm currently taking a computer graphics course and have implemented the techniques you mentioned in my own c++ projects (like shadows and ray tracing), but I never would've thought to try rendering using a graphing calculator. Really cool idea and video!
@brodown642 жыл бұрын
as someone who fiddled around with TI-Basic for a total of 3 weeks I’ll pretend I understand this video
@Eralen002 жыл бұрын
you did a great job explaining this to laymen. I've never done any programming or any kind of 3d rendering beyond making basic shapes in blender, but despite that you made it easy to understand the concepts
@shantanukulkarni88832 жыл бұрын
I did not understand most of the stuff but I appreciate your efforts and am impressed with the results.
@silversheep112 жыл бұрын
Dudes calculator is faster than my computer.
@wordart_guian2 жыл бұрын
i've had to write a whole raytracing program (doing about everything you mentioned) on paper for my entrance exams last year. I did fairly well on that one and enjoyed writing it a lot, even though I ultimately failed the exams. I wish I could have tried running it
@chrisdevsoft2 жыл бұрын
Thanks for having detailed your experience. These kind of details is probably the most interesting aspect in such video.
@sumisusan15172 жыл бұрын
It makes my day when the science elf uploads something
@ScutoidStudios2 жыл бұрын
oh my gosh!! i've been watching your stuff for a good while, since i was like 11 years old lol. good to see you're back!
@nathanb0112 жыл бұрын
A very basic raytracing algorithm like this sounds really awesome to implement on a modern computer for real time raytracing that isn't RTX, maybe a certain Java game...
@Roxor1282 жыл бұрын
Oh, real-time raytracing has been around for a LONG time! Over 25 years. My go-to early example is Transgression 2 by MFX from 1996. kzbin.info/www/bejne/h3_VhWWDiKiesLM That demo will run on a Pentium with MS-DOS or in DOSBox on a modern machine if you use the link in the description to download the original program.
@Faramik20002 жыл бұрын
@@Roxor128 Yea I also found out recently that raytracing was not a new thing that came with the RTX gpus haha. I was watching a behind the scenes clip on how Cars the Pixar movie was made and they started talking about the techniques they used to simulate reflections and lighting so they talked about raytracing. Also I really recommend anyone to rewatch Cars and appreciate the details that went into the movie from the textures and lighting to sound design.
@dorukdogauysal82992 жыл бұрын
And almost all of the shaderpacks for Minecraft uses similar algorithms ?
@darkySp2 жыл бұрын
@@Faramik2000 Raytracing is a near ancient technology, but only used in rendering software until recently. While the hype of the RTX GPUs wasn't that big of a game changer, being able to raytrace lightning and/or shadows in real time, while running an already demanding and complex computational task without having stability problems and unplayable performance is a technological achievement by itself. While rasterizaton can get you REALLY far, raytracing can always do it better. Just a matter of time.
@benrogers58452 жыл бұрын
I've been obsessed with the cx calculators since they were announced I love this video
@r4z0r842 жыл бұрын
Never thought I'd see a graphics calculator being used for graphics haha
@57z2 жыл бұрын
Weirdly this, calculator video, of all things, clearly distilled and explained succinctly various key Raytracing terms better than most any other video I've come across. Terms that I've heard for years defined really well. Really cool. I remember programming on my ti83+ back in the late 90s. Good times.
@jighardy2 жыл бұрын
this is why I want to get into programming. This stuff is so cool
@danyt36702 жыл бұрын
was literally doing my c++ homework trying to remember and understand fixed points for the program im wringing but distracted myself with your video and you made me understand float points and fixed points better than my professor has done for the past three weeks
@Lungoose2 жыл бұрын
Bome soux
@fjs11112 жыл бұрын
love it! Even though it's ancient tech, there is something about rendering color (or even mono) images using 8/16 bit (or 24 in this case) MCUs
@sdjhgfkshfswdfhskljh3360 Жыл бұрын
I like it because it uses simple tools to make complex things. Not several gigs of code and 100 watt CPU.
@BrentBlueAllen2 жыл бұрын
Holy smokes, that Blender vs TI-84 side-by-side is beautiful. Nicely done.
@BlazertronGames2 жыл бұрын
Very cool! I'm quite interested in graphics programming! I've been playing around with opengl recently.
@grandmasterglick58952 жыл бұрын
Hey dude, loved this video, so cool. I'm a bit older than you (not sure how much, but im almost 40) and back in high school, having a TI loaded with games and stuff was pretty much one of the coolest things you could have. Back then, cell phones were very rare, and the games on them sucked for the most part. You also ran the risk of having your phone confiscated (you weren't supposed to have them in class) but that was rare. Because you needed your TI for Math class though, they were not able to be confiscated, and if you weren't obvious, you could play games in your math class all day. I remember programming in basic and wanting to do ASM, but it was too hard for me at the time (much different environment and times). That said though, TI calcs have a very soft spot in my heart, and I love seeing how far you guys have taken them. If you would have told me back in my high school years that something like this would eventually come out, I wouldn't have believed ya! Again, great video to see, loved it.
@Enstrayed2 жыл бұрын
This was super cool! I never would’ve suspected such capability out of my calculator, but I suppose looking back on it that makes sense.
@smile4cs2 жыл бұрын
WAIT YOU CAME BACK??? I used to watch all of your videos religiously! Honestly really nice to see a new video.
@FinFET2 жыл бұрын
So cool! Gonna try out this fixed float trick =)
@philean2 жыл бұрын
Great Video! The LUT part made me very happy. Great that you considered that :D
@HeyItsSahilSoni2 жыл бұрын
For inverse square root, you can use quake 3's algo, it's a lot faster
@chrisdevsoft2 жыл бұрын
Interesting. Can you give a reference, please ?
@HeyItsSahilSoni2 жыл бұрын
@@chrisdevsoft Sure, here you go : kzbin.info/www/bejne/pmnYkJ5oga6Nr9E
@3TDEV012 жыл бұрын
Awesome, a little optimisation goes a long way and this is the next level. ;)
@Thoran6662 жыл бұрын
Wow, very impressive results. Have you looked into using SIMD instead of/with fixed points? Like break down the 24 bit interface into 3x8bit.
@matsv2012 жыл бұрын
Probably would like to keep them 12 bit to retain a bit of headroom for the gamma correction. But well that would probobly work sort of. of casue, the SIMD have to be made in software, making it a bit more complicated because overflow between the section have to be manage seperatly. Possibly eating up the advantage
@SalMightyOne2 жыл бұрын
Props for using Romeo Knight's music!
@Jules-nr7nu2 жыл бұрын
Laupok on est là !!
@Maskyy__2 жыл бұрын
Mdrrr
@jesusmgw2 жыл бұрын
This is such an excellent way to teach about the rendering concepts and process step by step. Thank you!
@Animadoria2 жыл бұрын
Shouldn’t Int32’s smallest number be a negative value, aka the same value as the biggest but negative? Unless you mean unsigned, that way it’d be zero (and not one, anyway)
@genericuser15462 жыл бұрын
he couldn't've meant unsigned since it's largest value would've then been ~4.3 billion something also this is pedantic but I assume that's already the theme of your comment anyways... so assuming we're using two's complement the smallest value wouldn't've been the largest value but negative, instead It would've been the (largest value + 1) but negative :p u8: 0 -> 255 i8: -128 -> 127 Though I think by smallest he meant closest to zero since the point was to show the difference between floats and ints
@Animadoria2 жыл бұрын
@@genericuser1546 I was more curious to know if it was a calculator limitation or just a small mistake :)
@genericuser15462 жыл бұрын
@@Animadoria Oh well then later he mentions that the calculator uses a 24bit architecture so I don't think it supports 32 bit ints
@boltez65072 жыл бұрын
Great Video mate ....i always though that hardware is already mature enough and only the software needs to be worked on....and you proved me right😁
@shhinysilver1720 Жыл бұрын
But can it run doom?
@CatOnAMelon7 ай бұрын
Yes
@davidcasanova58202 жыл бұрын
Just commenting so you get more views! Awesome video man, wish I had the time and strength needed
@Sparkette2 жыл бұрын
Is it just me or does 3:30 look distinctly Microsoft?
@6rsk19 ай бұрын
Similar fonts and default microsoft blue color palette
@nealmenhinick2 жыл бұрын
surprisingly entertaining, I do 3D rendering professionally and seeing this on a calculator is mind blowing
@dfgaJK2 жыл бұрын
Now add a function to render graphs and numbers in 3d space and make all your calculator's interface run in raytraced 3d.
@JuanGamer02022 жыл бұрын
This guy running 3D objects with ray-traicing while my pc sucks at running gta sa
@lavenderfox24302 жыл бұрын
I'm curious how well this'd run on my TI Nspire CX CAS.
@firestorm5172 жыл бұрын
Not sure how I got recommended this video but wow that is super impressive man!
@geovani606242 жыл бұрын
have you tried porting this program to your pc to see how fast it runs? I wonder if it could have fast enough frames per second to make a simple demo game
@SmeddyTooBestChannel2 жыл бұрын
absolutely powerful. it almost justifies the extortionate prices they sell these calculators for!!!
@thepuzzlemaker21592 жыл бұрын
When a _calculator_ that's likely thousands of times less powerful as a mid-range (of the time) GPU, but costs the same amount (at the time), you're either getting a really good deal on the GPU or are being oversold the calculator.
@willuigi642 жыл бұрын
are you being intentionally obtuse or do you really not know why gpus have trouble with rt
@scottdotjazzman2 жыл бұрын
Probably the latter.
@lizzie-wizzie Жыл бұрын
thats awesome progress compared to the older program! awesome video
@WDCallahan2 жыл бұрын
I did this with no tricks! The trick was to use C++ instead of the built in! Also I lied about the processor. But no tricks.
@bottledpills2 жыл бұрын
yeah i honestly don't get it. what's the purpose of saying it has a certain processor and then changing your mind after 5 minutes? it's not gonna make it look more impressive for more than those 5 minutes lmao.
@baileyharrison10302 жыл бұрын
It’s running on the calculator natively
@bottledpills2 жыл бұрын
@@baileyharrison1030 no one questioned that
@beansontoast93232 жыл бұрын
Absolutely fantastic, I always wanted to know the power of those small calculators
@jakethecake001 Жыл бұрын
Cool! Now do path tracing.
@swamihuman93952 жыл бұрын
Initially, I was skeptical - but now I'm a "believer". Great job! Nice presentation, too. Thx. [P.S. I started in 3D 30+ yrs ago in '3D Studio DOS', on an IBM 386SX! And, I even had a Sinclair 1000, which as you know, has a Z80!] Anyhow, keep up the great work!...
@floormusic2 жыл бұрын
With the scarcity in GPUs nowadays, looks like I will be booting up my games on a TI-84 😂
@kartik.sharma2 жыл бұрын
LOL I agree with you on that one, gonna have to build a GPU from a bunch of graphing calculators.
@NickGeorgiou2 жыл бұрын
Incredible work man, this was really insightful.
@Riricus2 жыл бұрын
ceut qui sont fr et qui vienne de laupok lever la main
@MaxOakland2 жыл бұрын
Groovy processor! I love the Mac OS 7 cat wallpaper 😆
@titoune911-z72 жыл бұрын
Qui est là grâce à laupok???
@AlexTwigg_films2 жыл бұрын
Super impressive. I used to code games on my calculators back in the day. This is next level stuff here.
@purplesky6312 жыл бұрын
it's good to see your back making KZbin videos
@TheChaadr2 жыл бұрын
I remember studying those algorythms in my IT studies in 2012 and we used to struggle so hard with our computers back then, while you did it so easily (I mean, I didn't see the hours put into this, but it's impressive..) on a TI 84 Awesome content
@namco00311 ай бұрын
Videos like this are fascinating ❤ I've no programming, coding, and barely math literate(jk), but I still GET it. I saw one earlier about ray tracing on a zx spectrum with only 15 colors 😮
@patgarner2 жыл бұрын
This was fascinating! Super well done overall!
@Soulthym2 жыл бұрын
dev since doing asm z80 on my ti 83/84, did a raytracer, so let's say I'm loving the content!
@ItsBabaEro2 жыл бұрын
i have no knowledge of programming, or some of the math behind it, but as an electrical engr major, it was interesting to see a concept similar to Gauss's Law explained at 6:08.
@Loganator45512 жыл бұрын
Gold channel. Can't wait to watch every other video
@fishcelery48947 ай бұрын
in the year 2050: "i made blender on a calculator"
@alystair2 жыл бұрын
Not going to lie, this hooked me because I immediately recognized Cream of the Earth. More people should learn about tracker music :D
@animeshkarnewar32 жыл бұрын
Good job! These hardware accelerations would definitely make graphics heavy games more accessible to hand-held devices.
@Juice-chan2 жыл бұрын
Very interesting video and the ultimate flex. I am looking like a chump against you. 😂 Anyway terrific job and I will follow your work from now on.
@shadamethyst12582 жыл бұрын
There is a renderer for blender that implements similar techniques that you described, called POV-Ray. This scene with radiance would take a few seconds to render on my computer, although kudos for achieving the same thing on a calculator in minutes!
@Roxor1282 жыл бұрын
Who needs Blender? Just write POVRay SDL!
@sajjadabouei67212 жыл бұрын
I am not a programmer. I know a abouting little coding. But your video, and the idea and what you did... Just wow for me.
@turgaysenlet2 жыл бұрын
This content is amazing! Why can’t I like a video more than once :)
@Madsstuff2 жыл бұрын
it blows my mind that peoples brains can understand and do this kind of stuff. Each time this happens I wanna learn code.
@askhowiknow55272 жыл бұрын
We missed you more than you can imagine. We’re glad you’re back
@alexwhb1222 жыл бұрын
This is a great video! Thank you very much for posting. I learned a lot!
@GraySlicerAnimations2 жыл бұрын
An 2nd upload before a year has passed? Has the Elf truly returned to us!?
@mercster2 жыл бұрын
24-bit processors are actually very common, and still used today in many applications.
@algot342 жыл бұрын
What's the purpose of a 24-bit instead of a 32-bit?
@mercster2 жыл бұрын
@@algot34 I'm not sure what you mean... all computers are generally devices that allow one to perform calculations?
@EvilizedDead_EVL_DED2 жыл бұрын
My man made Enscape for ti calc ! Neat mate :)
@rwolterbeek2 жыл бұрын
Nice! Fun vid and really cool concept, keep it up!
@Nobe_Oddy2 жыл бұрын
Bro I know NOTHING about programming but I do understand everything you said. Bottom-line: I AM BLOWN AWAY!!!! You have got some SKILLZ!!!! WOW!!! It's people like you that make the HBO Series "Silicon Valley" absolutely REALISTIC!!! lol - Are you working for anyone where ytou can put this brain power to use? If not then YOU NEED TO!!! (well, if it makes you happy) :D
@外提2 жыл бұрын
as a graphics programmer, this is the coolest vid i've watched in 2022
@rlrfproductions2 жыл бұрын
I think a neat addition would be to add 'passes' similar to how modern raytracers work, where the image starts noisy - but recognizable - and slowly becomes clearer and better, rather than doing the entire thing at once on a row by row basis. The biggest benefit being that it allows for quick drafting of what the scene will look like, and letting you move the camera around and reposition without having to wait for the final product