thanks for watching! edit: just want to clartify this isn't a tutorial. people actually get mad because i dont do everything "right" in these videos but HEY im dumb and just having fun :)
@nafiscar35999 ай бұрын
Watsh
@PewwPeww89 ай бұрын
Ya
@TheLastWolfBane9 ай бұрын
Yee
@Zack-EMain9 ай бұрын
W
@Local_Toaster9 ай бұрын
Yur wecome
@youfailed15119 ай бұрын
FE stands for Forge Energy, it was basically a universally agreed upon energy standard for mods so they could be compatible with one another. After a multitude of old mods (like IndustrialCraft 2 and Buildcraft) used their own types variables for power storage, the people who created Tekkit classic needed a way to make a majority of it compatible with one another. Eventually it just became the standard since classic blew up in popularity. Edit: I was close. Redstone Flux was created around the same time for the same purpose, THEN FE was implemented into the modloader itself as an "official" energy measurement Honestly grateful for this coincidence since the poor saps who made Tekkit C had to make side mods or modify the actual mods themselves to make it all work. Not really surprised classic crashed as much as it did.
@SamPhoenix_9 ай бұрын
~~ Also to make the point of "Why does this have 0FE" That is just showing that the block has internal storage for energy. It just wasn't storing because it was only getting a small amount.~~ Nevermind Shalz worked it out eventually
@Idont_eatcrocs9 ай бұрын
That’s pretty cool
@Francisco1234Cruz9 ай бұрын
Im pretty sure its also the same for fabric with it also being FE (Fabric Energy)
@JustHexyl9 ай бұрын
There was also RF for Redstone Flux which was more popular amongst thermal foundation and all that, to me FE is an alien concept kinda and I recall RF being dominant however maybe I just have fuzzy memory
@LoffiKilli9 ай бұрын
@@JustHexylWe are getting old
@freindlycommentator17109 ай бұрын
shalz not knowing basic power elements of modded minecraft is such a wild concept, there was a time where everyoe who even so much as watched modded minecraft videos understood concepts like energy production per tick and draw, just wild seeing someone discovering it for the first time
@VelaiciaCreator9 ай бұрын
And they never once actually made any jaffa cakes.
@cubondemais9 ай бұрын
new times old man (I'm old too XD)
@someonerandom7049 ай бұрын
the only reason I clicked on this video was to see if Create revived the more realistic electricity system from Electrical Age. Nope! All the stuff in this video is basically just Immersive Engineering.
@TheClassicMufasa9 ай бұрын
@@cubondemais Even the first of Gen Z is now considered old time fly's by when there's a pandemic
@phobos19637 ай бұрын
Yeah, the only difference being that he has a life, and you don't. So touch some grass
@c.d.x349 ай бұрын
FE, short for Forge Energy or Flux Energy, also sometimes called RF (Redstone Flux) is a widely agreed upon energy system for mods that intend to use some form of electricity. Using this universal system allows easy compatibility between various mods, like Immersive Engineering, Refined Storage, and Mekanism. FE became the standard energy system not long after the idea of modpacks started becoming popular, as before FE, almost every tech mod had it's own version of electricity that would be completely incompatible with other mods. Ironically, Create is the first largely popular tech mod since the standardization of FE, to break away from the FE system, instead using it's own original RPM/Stress system... Then people made various addons to allow Create systems to generate FE.
@Gigachadlis9 ай бұрын
well, at least that opens up more options for cross-mod interactions
@dimitribarronmore9 ай бұрын
Incorrect: Forge Energy and Redstone Flux are completely different APIs. Redstone Flux was created as part of Thermal Expansion to break away from depending on Buildcraft's energy system (Minecraft Joules) which was being used by a number of mods at the time. RF was ironically picked up by a number of other mods and thus later released as a standalone energy API. Forge Energy is functionally equivalent to RF, with the important difference that FE is an official part of the Forge API. The reason RF and FE seem to be effectively the same thing is that a lot of mods will simply convert from one to the other on demand.
@sky01james289 ай бұрын
@@dimitribarronmorethe FE code is literally a copy-paste of the RF code (with credit to TeamCOFH and license info in the headers)
@xymaryai82839 ай бұрын
so FE and RF are _usually_ compatible, cool. good to know i haven't missed something huge with modded minecraft since Tekkit classic
@dimitribarronmore9 ай бұрын
@@sky01james28 Wild, I didn't know that. You'd think some of the sources on FE across the internet would say that clearly rather than describing it as "based on RF" or "functionally equivalent to RF" if it's exactly the same code. Then again, it might just be simple enough that it can't provide the same interface and not be the exact same code
@the_untextured9 ай бұрын
Feels like immersive engineering but with rotation
@lopsidedcsky53249 ай бұрын
immersive creating
@EternalDensity9 ай бұрын
Looks like it a bit too
@tronor67899 ай бұрын
yeah
@Mr_Numbers19 ай бұрын
As an EE I wanna do substations. 🤣
@the_untextured9 ай бұрын
@@Mr_Numbers1 if by substations you mean places where hv gets converted to lv/mv for locla use, then for me that is common practice in immersive engineering.
@BoxMP9 ай бұрын
Looks alot like immersive engineering
@alexandermercier4369 ай бұрын
Just wait until you find about the "Red Power" mod. I don't mean to hate on the Create mod, but they stole the feature from both mods.
@thekingoffailure99679 ай бұрын
It reminds me a lot of these strange towers outside my home irl… i swear the create mod is COPYING MY NEIGHBORHOOD DECOR
@Americanbadashh9 ай бұрын
@@alexandermercier436 That feature exists in real life
@coach5339 ай бұрын
@@alexandermercier436The person who made Create is not the same person who made Create: New Age. In terms of the feature being “stolen”, immersive engineering and Create: Crafts and Additions also has this feature. Who is stealing from who?
@iskalliumraider10149 ай бұрын
@@coach533create crafts and addition is older and in my opinion a little better but new age is not ripping anyone off.
@CapitalTeeth9 ай бұрын
IE's power lines in Create is a dream come true to me
@SamPhoenix_9 ай бұрын
I mean you could use the powerlines from IE for aestetic, its the motors and generators that make the difference. I have also been using this mod and its fully compatible with IE power
@MGSLurmey9 ай бұрын
@@SamPhoenix_ It's compatible with almost every mods power, as they all use either RF or FE (which themselves are compatible and equivalent). Any mod that doesn't use one of the two universally accepted standards simply won't be compatible with literally anything else.
@JTCF9 ай бұрын
Shalz not knowing what FE is is such a new modded minecraft generation thing lol. I remember the times of industrial modded packs before Create, energy everywhere and simply blocks that do things inside of them. And if you're lucky, multiblock structures like in Immersive Engineering. And even before there were times when every mod had its own energy mechanic. Industrial Craft's electricity, Thermal Expansion's Redstone Flux, Buildcraft's MinecraftJoules! And there were blocks to convert one into another.
@joescraft1239 ай бұрын
I was very surprised that shalz didn’t know what FE was
@LtdJorge9 ай бұрын
There was Tesla too
@chandrasekarannatarajan35429 ай бұрын
You bassicaly said back in my day
@Hmash018 ай бұрын
is is
@JTCF7 ай бұрын
@@chandrasekarannatarajan3542 Well, yes, I did. I have very warm memories from back then and I find it interesting to notice the difference in people and modding scene over time.
@CauseOfBSOD9 ай бұрын
<a href="#" class="seekto" data-time="102">1:42</a> FE is Forge Energy (its the most common electricity system in minecraft mods built for the forge mod loader as it is already available for mod devs to use without much effort and it does not require additional dependencies)
@Axelpvz20309 ай бұрын
Create stuff and aditions also adds electricity but with a mich simplier system, ans since both use FE (a wierd energy unit used for many forge mods) both are actually compatible
@a_puntato299 ай бұрын
it's create crafts and additions :)
@franciscoprado18369 ай бұрын
WIERD? WIERD? FE is the backbone of minecraft tech mods
@CommissarChaotic9 ай бұрын
@@franciscoprado1836 I always thought it was RF...
@a_puntato299 ай бұрын
@@CommissarChaotic RF was slightly less common then FE and stands for Redstone Flux, but they both served a similar purpose
@p3chv0gel229 ай бұрын
@@a_puntato29they should even be intercompatible. At least i remember using them both together
@dystrct9 ай бұрын
FE is the main energy measuring unit for all the forge mods and it's Forge Energy there's also other mods that use RF as in Redstone Flux, another very popular unit of electricity and then there's AE which is only used by Applied Energistics
@theprodigal729 ай бұрын
And there's EU, used by Industrial Craft 2.
@log_by_bolb9 ай бұрын
@@theprodigal72 I believe EU can be converted into RF automatically just by attaching EU wires to an RF machine?
@PapaLurts9 ай бұрын
I think FE and RF are interchangeable with many of the other energy types being able to be "transformed" from one to the other with the help of other mods. But from my own experience with modpacks RF is the most common energy type by far
@dystrct9 ай бұрын
@@PapaLurts FE and RF are compatible with each other, being converted automaticly between machines
@p3chv0gel229 ай бұрын
@@log_by_bolbi don't think neither most mods bring support for EU conversion natively, but at least mekanism has universal wires that Work with both
@beastplayz91469 ай бұрын
I love watching Shalz try to learn by just placing and pondering. Power lines would look really cool in the survival work too!
@peterrudenko44969 ай бұрын
A bit of physics for ye. The faster you spin the rotor (the middle component of the generator) the more power you get out of it. This is how generators work IRL too (you have to cool them down irl tho)
@joeyskyde45529 ай бұрын
The fact this guy is older than me, knows a lot more techniques with create than I do, and somehow doesn’t know FE puts a smile on my face because this is like a whole new world to him
@DimitrisRem9 ай бұрын
So pretty much Immersive engineering with create?
@silvercross20202 ай бұрын
was literally thinking that
@transArsonist9 ай бұрын
i like it when we dont know how things going on, thats why i watch you. that moment of "oh what the hey" and you use the magic of editing to fast forward the thinking then tell me whats going on. its like figuring it out myself in fast forward with jokes. ideal scenario
@MumboJumboJr9 ай бұрын
<a href="#" class="seekto" data-time="46">0:46</a> it looks like in Philippines
@Zer0Studioz9 ай бұрын
I recommend trying Create Crafts and Additions. You can convert from rotation to electricity with alternators and electric motors. And it's compatible with other power mods, like Mekanism and Immersive Engineering
@Demopans59909 ай бұрын
Once you add in IE, create becomes a bit pointless. A single diesel generator can output enough RF/t to power 9 or so motors. Even something as mid game as a IE windmill is already more compact and less laggy than a equivalent Create thingy. Of course, feeding a diesel gen is a different question, but cloches are made for that purpose
@Zer0Studioz9 ай бұрын
@@Demopans5990 While you are correct, my logic was using IE to create rotational power using the converters. So, yes, Create based power gens are useless, and cloches are more compact, but not everything in one mod is possible with the other
@FrogVoid18 ай бұрын
I would hope you would never hse a good mod like create or IE with mek*nism
@APersonThat8 ай бұрын
@@FrogVoid1mekanism is good for compact automation though
@BrownLightFR9 ай бұрын
(sorry for this block) FE - Forge Energy is the first type of energy to be used in common among several mods, which has made it possible to greatly simplify the Modspack. A single source of energy powers all your machines. Before IC2 (industrial craft 2) used its own energy source which could explode, it always explodes but just the transformers, batteries and machines but no longer the generation of electricity (which was very annoying when your entire base was powered by solar panels which needed machines to be created)
@theender6649 ай бұрын
It saddens me not seeing Redstone flux
@baxterbragi9 ай бұрын
Yeah I liked the concept of the mod but was put off by the intial balance (mind you, i looked at the mod back in August, might have changed). My biggest issue was the mod lead to an overwhelming amount of thorium ore spawning as well as there being a recipe to infinity generate thorium. The mod author's reasoning was that because it required 10 thorium to make a nuclear cell but would that not be achievable via increasing drop rates? And i was confused because the ore was spawning everywhere I mean. It was everywhere, made the early game mature with all the inventory clutter, especially because there wasn't a Thorium Ore Block block to help with storage like the Coal or the newer Iron Ore Block blocks. The concept is really awesome though but i was underwhelmed by the overall design philosophy behind the mod.
@vedritmathias91939 ай бұрын
The wires were pretty much the only thing I liked from the Immersive Engineering mod. That there's an addon to Create that adds wires makes me immensely pleased.
@ilovehumongoushonkers9 ай бұрын
garden cloches are cool too
@p3chv0gel229 ай бұрын
@@ilovehumongoushonkersnothing more op than garden cloches and mystical aggriculture
@dubl33_279 ай бұрын
@@p3chv0gel22 if you had the addon that made them compatible
@Redstoneprofi019 ай бұрын
I love the early game of immersive engineering but the late game is trash, like you farm and build 10 hours to get a diesel generator running, and what can you power with it?! Just like 1 late game machine!
@Demopans59909 ай бұрын
@Redstoneprofi01 These days, I just have diesel generators power an electric fence array. Also, they can be used for pretty cracked mob farms
@Zodaxa_zdx9 ай бұрын
I love finding neat and/or quirky create mods I actually like, ponder, and consider for the modpack, and then shalz finds it and does a video to show me what the average create player will experince trying it out lmao
@TallinuTV9 ай бұрын
That looks amazing. Real “Immersive Engineering” vibes.
@wonderofu16039 ай бұрын
"what is FE" that hurt my soul...
@gamerarmy9369 ай бұрын
Immersive engineering chads: look what they have to do, to mimic a fraction of our power
@Demopans59909 ай бұрын
Diesel generator being obnoxious
@shibainu25289 ай бұрын
Honestly, the way that the magnet generator works actually makes sense, because if I recall that is actually how most generators work in the real world. For example, you can pop a propeller onto the spinning copper coil part, and boom. You've just made a wind turbine since some weird scientific process is happening where when you make a bunch of copper coils in a ring spin around a magnetic ring, you somehow produce electricity. I didn't really pay much attention to how generators work IRL, but if I recall the basic concept is still the same. Make copper coils spin around between a bunch of magnets, whether through wind, water, or manual rotational power, and the copper being magnetized in just the right way causes electricity to form.
@rory90889 ай бұрын
Correct. Any time that you move a current-carrying object (like a wire) through a magnetic field, a current-carrying object (like a wire), you get electricity. Also exactly how motors work but in reverse! We provide the electricity and we get the spin! It's called the generator effect and its pretty much the foundation of modern society, give it a search.
@teggolT9 ай бұрын
There's still a fair bit of the mod to discover: here's a veery rough guide to a nuclear thingy 1.nuclear reactor 2.heat pipes to a steam engine 3.steam engine rotation to generator You might want a generator/battery system to start up realistically
@JustHexyl9 ай бұрын
Shalz I want more videos of you figuring out this addon, I'm old-school this all makes sense to me, seeing you figure it out brings me nostalgia, also in a way makes me realize how old I'm 12 long years of minecraft and still these systems stand and we see people alien to this concept figure it out, godspeed shalz on your discovery of electrical power with create new age!
@tyler337739 ай бұрын
immersive engineering who did the wires first:
@hunterno68309 ай бұрын
i would suggest trying to power it with other mods that use FE, it would make generating the energy way faster and less expensive (depending on the mod)
@hunterno68309 ай бұрын
Thermal dynamics, Mekanism, and Powah are good ones
@Sairnaq9 ай бұрын
oooh just like immersive engineering.... that so awesome
@creeloper273 ай бұрын
<a href="#" class="seekto" data-time="101">1:41</a> POV you never played with any tech mod 😂
@ContrastRec9 ай бұрын
this is actually crazy, ive been waiting for this for a while
@KathrynnePaul9 ай бұрын
You could make a "gas station" (really it would be a charging station) For cars where ( for purely immersive purposes) you would hook the car up and it would charge and once it's finished, goes off and uses it all up again. Again, I know this would be useless, but it would be cool for roleplay's sake.
@mattevans43779 ай бұрын
This mod basically means you can put your power in one mega place, and then send the power anywhere with nearly zero hassle, to multiple different factories.
@XWorstYT9 ай бұрын
I honestly prefer this cause it could create some insane builds and means ppl arent puting waterwheels everywhere
@davidaugustofc25749 ай бұрын
If that reduces cost/lag from using several shafts and gearboxes, I'm all for it.
@NephPlays9 ай бұрын
There is actually another mod that adds electricity generation to create. It's called 'Create Crafts & Additions' (not 'Create STUFF and Additions' that's a different mod). It's a bit easier to understand than the New Age mod and works well but it doesn't have the fancy moving coil blocks. It does let you generate electricity with rotation though, which let's you make custom power plants etc. I use it in all my packs and it works well. I'm interested to see how New Age progresses too.
@a_puntato299 ай бұрын
me when create crafts and additions
@Vaipu9 ай бұрын
First thing to come in mind of that mod is just a mod for making immersive engineering and create work together.
@Poignanter8 ай бұрын
<a href="#" class="seekto" data-time="476">7:56</a> The sound...
@DaRegoChannel9 ай бұрын
🎶 were gonna rock in new 🌟ELEKTRICK EVENUE🚨🎵
@Heavy_Lvy9 ай бұрын
Shalz casually making a video on this addon months after its realse😭😭
@thepoglin84799 ай бұрын
honestly, crafts and additions did it better, just looks and acts far cleaner. plus it actually works like a wire should instead of using diamonds to transfer electricity, that ad the factory must grow are honestly my fav
@blazebro2009 ай бұрын
create crafts and additions also has electricity
@LLIAM2.09 ай бұрын
I love how all these create updates are kind of just like the evolution of technology through time. Shalz's excitement makes it better
@ShiroStorky89 ай бұрын
immersive engineering?-
@Schnickenpick9 ай бұрын
Imagine they would add an electric chair (I think that would be shalz's favorite thing)
@CarlMarx9 ай бұрын
Create is slowly becoming Immersive Engineering lmao
@DKRedo9 ай бұрын
Shalz look at the Create Crafts & Additions, they also have energy cables and you can use liquids in Blaze Burners, you can make a Bioethanol fuel production to make a max Steam Engine generating insane Stress units
@Suzuki_Hiakura7 ай бұрын
Having gone down a rabbit hole trying to turn electric motors I harvested into generators, as well as make them from scratch with massive magnets, it is funny watching Shalz look at things and not know what they are; Def might get this mod, as I didn't know they had electrical stuff, and always enjoyed making massive power generation plants in games (no real reason) as well as power storage (like a lot of batteries in Kenshi)
@Heavy_Lvy9 ай бұрын
theres been a pretty popular addon that adds electricity to create for years😭'Create Crafts & Additions'
@Gameplayer550559 ай бұрын
It sounds like Immersive Engineering but with more steps
@SirPlayzAlot9 ай бұрын
Create New Age! I love this mod!
@Roi24179 ай бұрын
Maybe make a power plant and sell electricity
@GeorgeCowsert9 ай бұрын
Didn't Stuff & Additions already add this stuff?
@portalcraftalpaca9 ай бұрын
You should try Create crafts and additions. It’s very similar but a little less complicated.
@Magmatica79 ай бұрын
For every pushup this like gets I'll do one comment
@a.g.b.manzato17678 ай бұрын
GG to your grammar
@countrycoffeecup7772Ай бұрын
“Pure Poetry” -Remy “Little Chef” Rat
@superblast19 ай бұрын
Wait till shalz finds the nuclear reactor 😂
@LOL10009 ай бұрын
Just use: create crafts and additions, way simpler and is also wayy more efficient with stress and power generation.
@LOL10009 ай бұрын
Litterly does the same, but simpler
@Redstoneprofi019 ай бұрын
The Mod also adds nuclear reactors that can even have a meltdown, perfect for Shalz!
@caraml17039 ай бұрын
You can power the generator coils with steam engines that can be heated with a boiler heater. Boiler heaters will need heat that can be made via nuclear reactor. :)
@hanneskrantzekberg53859 ай бұрын
Just wait until you find create: mekanized
@kubson5199 ай бұрын
id recommend create crafts and additions, it also adds electricity but has better textures and adds accumlators
@DarkMatter_Official9 ай бұрын
you know its a good day when... uhh... uhh... shalz
@cheeto13279 ай бұрын
This looks awesome, you should add this to your server
@jellybob2pointo3 ай бұрын
Definitely need more of you fumbling with advanced create stuff in my life. You embody how I feel using anything in Create: New Age.
@redstonewolfx9 ай бұрын
did.. did everyone forget that crafts & additions existed
@_maloo_56659 ай бұрын
Fingers crossed Broken Bad comes next
@Hexagonaldonut9 ай бұрын
Well, filing this one away for later! I exist on the opposite side of the river this mod bridges, being mostly someone who dabbles in traditional tech mods (that use FE), but wants to do things with Create. Create Crafts and Additions has some similar baseline functionality, with an Alternator that converts rotation to FE and a motor that does the opposite, but that's a side thing in a mod that does a bunch of random Create stuff, whereas this seems to be a dedicated approach to the concept.
@alexplosion_ITA9 ай бұрын
Electricity ✅ Belts ✅ Giant manufacturing machines ✅ Depleting the world's resources ✅ This is now just Satisfactory in minecraft, we previously missed electricity but now... It's... It's perfect
@DommeDakDuif9 ай бұрын
Show us more of this mod !! I also really like seeing how you discover things rather than explain things like a wiki. It feels like the audience is way more involved because they have to think for them selves too
@mmjj98459 ай бұрын
Create: crafts and additions have similar energy system with wires and more and is much easier than Create: New Age
@Malthinae9 ай бұрын
Small comment, but seeing Shalz gushing on every feature that intrigues him and have a breakthrough on screen, is worth all the """misinformation""" he might accidentally spread. I like watching people having simple wholesome fun and discovering new things, even getting excited about everything and nothing all at once. Keep it up! I've learned the existence of plenty of mods and addons this way, and I love the "dabbling in" approach much more than if it was a sterile presentation. Which wouldn't be Shalz's signature anyway
@1987nightrap9 ай бұрын
Its so fun to watch shalz get super excited
@D3M0N.779 ай бұрын
That's SICK, pls more
@6Piece_Nuggets9 ай бұрын
If you do add this into the create series world, then you create energy for the whole server and once every 7 days you can send them an electrical bill for resources
@Bombiedude.9 ай бұрын
I find it funny how all these years Redstone was Minecraft's form of electrical system and now with this mod you could do it like a pro
@sirnikkel67469 ай бұрын
Information: The stronger the magnetic field of the generator, the more torque you require to move it, but the more current/stress units can output while maintaining its voltage or FE/t This last measure can be raised the faster you spin the thing, meaning that: More Spin speed = More FE/t More Magnets or Powerful Magnets = More SU (Both required for spinning and as output of the electricity, aka amperes)
@jamesscalzo30339 ай бұрын
Loved the video @Shalz! Can't wait for the next video man! You should try using a Steam Engine to power the Generators, which would then be a Steam Generator. Also, you get Overcharged Items (Diamond, Gold, etc.) from placing the Item that's to be Overcharged on an Electrical Charger which zaps the Item with an Electrical Beam.
@simoneturato69669 ай бұрын
You should try the "Create: The factory must grow" mod, it includes oil refining, combustion engines and it's overall very cool
@minecraftoverlord42129 ай бұрын
This mod appears to be a slightly inefficient way of transporting stress long distance, but the long distance means you don't need some hyper blaze boilers scattered all over. Rather, you could just make a few all in one place and run power lines to all your factories. Honestly, the biggest limitation on this mod's potential is the wire's limitation. Too much draw on one cable would demand more wires.
@sgtdeltahotel8 ай бұрын
Looks like Immersive Engineering 🤣
@tyler337739 ай бұрын
u should like maybe try a tech mod to learn all about fe rf and all the other energy types like mekanism, immersive engineering, and thermal series. To name a few
@Luiz-ds9dw9 ай бұрын
Love when Shalz yells "its so cracy"
@plasmashadow89 ай бұрын
Give us MORE of this!!! You make great content so keep it going👍
@legobrainbikergaming74229 ай бұрын
it would be so cool if the generator could be used as a motor
@littleender1009 ай бұрын
I can't wait for more of this. The create mod and mod add-ons are so fascinating.
@Silly_lucy-19 ай бұрын
shalz not going over the nuklear reactor stuff is insane, id see him actually get BLASTED by radiation in game and asking "is it supposed to be doing this?" XDDDD
@IsacLenon9 ай бұрын
Its time for the "ELETRIC TRAINS ERA" YOO!
@EditorArts5 ай бұрын
Shalz discovering the basics of technic mods that uses the most basic energy
@JJohnston4Life8 ай бұрын
I wish this kind of thing was in the base game. But, I'd gather generate from a dam which would make more sense to me.
@143Ollie9 ай бұрын
The powerlines are awesome
@Rissoe_Really9 ай бұрын
seeing FE gave me flashbacks to all the industrial mods i used to play lol. good times! also if you ever need it RF stands for Redstone Flux i remember needing it once
@thepoglin84799 ай бұрын
wait till this guy hears about other mods
@gregcactus86459 ай бұрын
Thermal energy usines!
@mokahtgs9 ай бұрын
Literally what Immersive Engineering has been doing for years.
@ToppHatt_80009 ай бұрын
This is definitely something we need to see on the Create Survival server
@acanadianderg40359 ай бұрын
Wait until he discovers the nuclear reactors!
@Renni-kg6vf9 ай бұрын
Makes sense. Rotational energy was an early create thing, but I assume their plans for 1.0 are a lot grander than everything running purely off of rotational energy.
@popsicleGTVR9 ай бұрын
i cant understand the mastermind which makes these avant-garde masterpieces, when i see myself trying to figure out how to make a windmill.
@Lykos939 ай бұрын
I kind of want to see Shalz deep dive this addon and build a power plant with it now.