Third Person Character Controller in Godot 3.2

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Code with Tom

Code with Tom

Күн бұрын

In this video I show you how to create a super smooth third person character controller in Godot 3.2.
We will cover movement including jumping and gravity as well as third person camera controls using your mouse and spring arm camera collisions to avoid geometry clipping.
Source: github.com/codewithtom/third-...
Patreon: / codewithtom

Пікірлер: 133
@CodeWithTom
@CodeWithTom 4 жыл бұрын
Just to let you know there's a technical issue with the www version of the website right now, but you should still be able to access it at codewithtom.com. Apologies for the inconvenience and thanks!
@joshuablackmon939
@joshuablackmon939 3 жыл бұрын
Everything works properly except When I press a key Move forward or move backward It only moves a hair.. And it stops moving.. Requiring me to press the key multiple times to get movement is there a line I'm missing.. Or is that normal for the basic third person
@doppler110
@doppler110 2 жыл бұрын
If I lift the player in the editor and then run the game, it crashes. If I don't lift it and I run it, I can't move. Furthermore, it says that this node $CameraPivot/CameraBoom/Camera don't exists. I followed the tutorial and copied the github code. What's happening???
@CodeWithTom
@CodeWithTom 2 жыл бұрын
@@doppler110 check the naming of your nodes in the scene hierarchy and ensure they are named correctly as per that node path
@djawadjustme2328
@djawadjustme2328 2 жыл бұрын
@@CodeWithTom can you give me the link of discord community ?
@fragarena9910
@fragarena9910 4 жыл бұрын
omfg YES :D , this is a proper 3rd person implementation . Thank you , been looking for a proper 3p for a while
@CodeWithTom
@CodeWithTom 4 жыл бұрын
Thanks Frag, glad you enjoyed the video 😁
@EnesKaraca
@EnesKaraca 4 жыл бұрын
It appears that Vector3 linear_interpolate is renamed to lerp in in godot 4. just noting here if someone watches this in the future.
@CodeWithTom
@CodeWithTom 4 жыл бұрын
Interesting, thanks Enes!
@kquote03
@kquote03 3 жыл бұрын
also onready will need be @onready and you will define your onready variables like an enum
@yuler_
@yuler_ 4 жыл бұрын
Dude your tutorials are really easy to follow along. Each bit clearly explained and I don't have to download any assets. Did this and your FPS series to get a jumping off point for my project and I remember how to use and modify each tidbit to fit my needs; a sign of really clear teaching looking forward to future godot tutorials 👍
@CodeWithTom
@CodeWithTom 4 жыл бұрын
Thank you so much for the amazing feedback Yuler. I'm really glad you've found the tutorials so useful and it's great to hear that you were able to take them and expand them to fit your needs! Good luck in your game development journey and I hope I can help you with more content as your progress. 👍
@ericmartine902
@ericmartine902 3 жыл бұрын
Your explanation of each line of code is awesome. I dont understand a line of code but just listening to your explanation as you went through made me feel so much more at ease with the concept and i could understand the gimble problem and your solution to it. Very cool.
@MisterMashu
@MisterMashu 4 жыл бұрын
Great video! Another way to do the little y velocity trick is to just let gravity handle it. I think the only change you'd need is after the move_and_slide, just say y_velocity = velocity.y. That way, if the move affects the y velocity, your y velocity will also be affected (running off a ramp for example). Then you can just delete the "if is_on_floor()" bit, and just always apply gravity. edit: I believe the reason this happens is because is_on_floor() only reports true if it hit a floor during the last call to move_and_slide()
@CodeWithTom
@CodeWithTom 4 жыл бұрын
Thanks Matt. And thank you for the much better solution to the gravity issue!
@cholasimmons
@cholasimmons 3 жыл бұрын
Matt this is making me jump while I'm jumping 😂
@MisterMashu
@MisterMashu 3 жыл бұрын
@@cholasimmons you need to keep the is_on_floor check around the jump code
@owenlloyd2528
@owenlloyd2528 Жыл бұрын
Thank you. I looked at this to see if it would deal with clipping and it did. I also learned a few other things, bonus. 😀 Thanks again.
@lonewolfenock3527
@lonewolfenock3527 4 жыл бұрын
I like this video so much I had two tabs of it open =) Thanks Tom~
@anonymouskechard
@anonymouskechard 3 жыл бұрын
Great tutorial. Helped me a lot with the game I’m working on.
@nthnsdv
@nthnsdv 2 жыл бұрын
Ja
@vikkytg7230
@vikkytg7230 3 жыл бұрын
tysm i started using it like 2 days ago and got on youtube to see tutorials and im glad i found this very nice tutorial
@days1835
@days1835 3 жыл бұрын
i have a problem my character isn't moving the camera is moving
@Crisisdarkness
@Crisisdarkness 3 жыл бұрын
I had not seen this video on your channel, you have surprised me, this is too useful, thank you, you are an excellent instructor, I would love if you could teach how to do a logic related to turns, for example in a card game, first is the player's turn, next, the enemy player
@CreativeSteve69
@CreativeSteve69 4 жыл бұрын
thanks for making these tutorials Tom highly appreciate these videos. Just wondering can ya do a puzzle game tutorial in the future?
@CodeWithTom
@CodeWithTom 4 жыл бұрын
You're very welcome Stevie. What kind of puzzle game would you like to see?
@CreativeSteve69
@CreativeSteve69 4 жыл бұрын
@@CodeWithTom something along the lines of either a protal-esuq type if possible.
@cintron3d
@cintron3d 4 жыл бұрын
Thank you so much for this!
@viniguerrero
@viniguerrero 4 жыл бұрын
Awesome tutorial! Was looking forward to see a better explanation on how to use the spring arm properly. Do you have any plans for a tutorial on aiming with camera rotation? It's been kinda hard to find materials on this matter. Either way, keep it up with this series, it rocks 😄
@CodeWithTom
@CodeWithTom 4 жыл бұрын
Hi Vinny, thanks for the feedback! Yeah I'm currently working on a third person game so I'll be bringing a lot of my learnings from it into future video tutorials.
@viniguerrero
@viniguerrero 4 жыл бұрын
Awesome @@CodeWithTom looking forward for those! :)
@pascalcasier959
@pascalcasier959 4 жыл бұрын
Just perfect. Thank you again
@CodeWithTom
@CodeWithTom 4 жыл бұрын
You're welcome Pascal
@THICCCBOI9000
@THICCCBOI9000 3 жыл бұрын
I just finished making, Tom YOU ARE THE BEST AND THANK YOU now I can make my dream game (edit): I liked and subscribed :)
@THICCCBOI9000
@THICCCBOI9000 3 жыл бұрын
Thank you bro
@Lluc3D
@Lluc3D 3 жыл бұрын
please keep adding stuff to this project in future videos, thanks :)
@infodev5222
@infodev5222 3 жыл бұрын
hey man just learnt that there is a built in clip camera node that makes it very easy to setup third person camera as it has physics interaction built into it so that the camera automatically comes close to the character rather than going through the wall. just wanted to share it here : )
@lovelindeborg6783
@lovelindeborg6783 3 жыл бұрын
This turorial is so good i made a spaceship with it (and a 3rd person character)
@GorblinRat
@GorblinRat 2 жыл бұрын
Thanks so much c:
@tridra5714
@tridra5714 3 жыл бұрын
Great tutorials
@blox6180
@blox6180 2 жыл бұрын
thanks!
@vatan2578
@vatan2578 4 жыл бұрын
Thank you very much
@warrenbuitendag5286
@warrenbuitendag5286 4 жыл бұрын
great tutorial, i hope you will also do one on third person animations with a state machine and blendspaces, i can fairly easily get to this point of a controller with a basic capsule but when i try and implement my character model with his locomotion animations then it all goes pear shaped XD
@joshuablackmon939
@joshuablackmon939 3 жыл бұрын
They have one , different guy ill send you the link
@joshuablackmon939
@joshuablackmon939 3 жыл бұрын
I figured it out. Instead of just pressed it was pressed that i needed
@joshuablackmon939
@joshuablackmon939 3 жыл бұрын
Yes! I've also had problems with the move and slide snap function
@cothromgrimr161
@cothromgrimr161 3 жыл бұрын
for some reason i cant move forward?
@afroblueguy
@afroblueguy 4 жыл бұрын
I used your camera set-up for a project it works except for the fact that when I face the camera to its max height(90) or minimum (-90) the player starts flying when he is moving....he can even move on walls like it's the floor. It's really bugging me.i figured out that it is caused by the springarm when I used another camera set-up.but I dunno how to fix it
@cmds.learning7426
@cmds.learning7426 4 жыл бұрын
i like this ...thank you !
@CodeWithTom
@CodeWithTom 4 жыл бұрын
You're welcome 😊
@Dragon20C
@Dragon20C 3 жыл бұрын
what if I want to rotate the camera seperately but when I press the move forward key it changes to the camera rotation, like a mmo style camera, how would I do that?
@alimokdad6865
@alimokdad6865 3 жыл бұрын
it would be great if you can higher your voice level in the upcoming videos , great video btw
@dontcallithzzzln
@dontcallithzzzln 4 жыл бұрын
I really like your style. Quick, but explaining everything that's needed for what you want to achieve. I found your post on the godot forums about rendering huge, far away objects. You said you might do a video on this, are you still planning to do this?
@CodeWithTom
@CodeWithTom 4 жыл бұрын
Thank you! Good question, that's been asked a couple times before. I definitely plan to do it at some point, it's on a long list of topics I'd like to get covered :)
@dontcallithzzzln
@dontcallithzzzln 4 жыл бұрын
@@CodeWithTom Alright, looking forward to it!
@drac8854
@drac8854 3 жыл бұрын
hi is there a way to control amount of time player will be in sky when he jumps if not i would like to know as for this video the number of seconds player stays in air so that i cam make animation accordingly
@thiagosardenberg-oviajante
@thiagosardenberg-oviajante 3 жыл бұрын
I was looking in your GDScript file and I love it, it works perfect for my project. Thanks a lot. But I'm suffering a few to map my keyboard keys to move the character inside the scenario. Serching in your GDScript file, the code is maped to player move and looking in the Godot Project Settings I couldn't set the specific keys for that. How can I do it? And again, nice videos. You are having a lot of workd to do with these videos and your 'job' to show the comunit how to code and work with Godot is great. Please continue always.
@efeloteishe4675
@efeloteishe4675 Жыл бұрын
Go to the Input Map tab and add (move_forward, move_backward, move_left and move_right, map them to W, A S and D or whatever you like.
@KennethPlaysOfficial
@KennethPlaysOfficial 3 жыл бұрын
i added a character and a idle and jump animation, but how do i make it play a walk animation?
@makoshark40
@makoshark40 3 жыл бұрын
i have followed this to the t up to 15min mark when i got to test it i just get a grey screen it does give me errors like node not found CameraPivot and the CameraPivot/CameraBoom/Camera. so its like i have no camera at all idk where i messed this up
@feracomber
@feracomber 2 жыл бұрын
This tutorial is great. It works. But one small questions. I'm absolutely not into programming, how to make character not move where camera look? I mean, to make camera move around character, but character stands still and change direction only when moving. I don't really know if I said it clear, English is not my native.))
@thomaseubank1503
@thomaseubank1503 3 жыл бұрын
EDIT Thanks Tri Dra I rewrote my code. I don't know what I did wrong but it works fine now. This was a great tutorial, it really helps with a lot of the clipping issues you can get with 3d. Hey the tutorial is working out really well especially with the camera not clipping into walls and other things. I have an issue with the movement on my end though. Moving forward and right works well, but not moving left or backwards. I have yet to find too much of a difference between our codes. I'd be obliged if you had any suggestions.
@tridra5714
@tridra5714 3 жыл бұрын
you have written this in back and left right back: if Input.is_action_pressed("ui_down"): direction += transform.basis.z (I am using ui_down as input) left: if Input.is_action_pressed("ui_left"): direction -= transform.basis.x hope this helps
@thomaseubank1503
@thomaseubank1503 3 жыл бұрын
Thanks, but I think I have that part down right. Sometimes with these tutorials I have to look at my code for days until I find what is wrong. If you want I can post my code down here. The only difference is that I added a key to regain mouse control.
@thomaseubank1503
@thomaseubank1503 3 жыл бұрын
extends KinematicBody #ADD INDENTS export var speed : float = 20 export var acceleration : float = 15 export var air_acceleration : float = 5 export var gravity : float = 0.98 export var max_terminal_velocity : float = 54 export var jump_power : float = 20 export(float, 0.1, 1) var mouse_sensitivity : float = 0.3 export(float, -90, 0) var min_pitch : float = -90 export(float, 0, 90) var max_pitch : float = 90 var velocity : Vector3 var y_velocity : float onready var camera_pivot = $CameraPivot onready var camera = $CameraPivot/CameraBoom/Camera func _ready(): Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) func _process(delta): if Input.is_action_just_pressed("ui_cancel"): Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) if Input.is_action_just_pressed("enter"): Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) func _input(event): if event is InputEventMouseMotion: rotation_degrees.y -= event.relative.x * mouse_sensitivity camera_pivot.rotation_degrees.x -= event.relative.y * mouse_sensitivity camera_pivot.rotation_degrees.x = clamp(camera_pivot.rotation_degrees.x, min_pitch, max_pitch) func _physics_process(delta): handle_movement(delta) func handle_movement(delta): var direction = Vector3() if Input.is_action_pressed("move_forward"): direction -= transform.basis.z if Input.is_action_just_pressed("move_backward"): direction += transform.basis.z if Input.is_action_pressed("move_left"): direction -= transform.basis.x if Input.is_action_just_pressed("move_right"): direction += transform.basis.x direction = direction.normalized() var accel = acceleration if is_on_floor() else air_acceleration velocity = velocity.linear_interpolate(direction * speed, accel * delta) if is_on_floor(): y_velocity = -0.01 else: y_velocity = clamp(y_velocity - gravity, -max_terminal_velocity, max_terminal_velocity) if Input.is_action_just_pressed("jump") and is_on_floor(): y_velocity = jump_power velocity.y = y_velocity velocity = move_and_slide(velocity, Vector3.UP)
@jovlem
@jovlem 4 жыл бұрын
I like to see a tutorial for the camera clipping problem at 27:50 as this is pretty hard to figure out.
@ptc1997
@ptc1997 3 жыл бұрын
Swap the Camea node out for a ClippedCamera, problem solved :)
@bogballproductions6342
@bogballproductions6342 3 жыл бұрын
Please help the camera moving works but my character wont move
@drac8854
@drac8854 3 жыл бұрын
hi it will be great if you can add more videos in this playlist
@titustech7219
@titustech7219 2 жыл бұрын
when the variables almost take up your whole screen 8 minutes in you know it is worth your time
@jovlem
@jovlem Жыл бұрын
When should I use just var and when onready var? What's the difference and what does onready do?
@CodeWithTom
@CodeWithTom 10 ай бұрын
The onready keyword defers initialization until the _ready function has been called. It's essentially the same as initializing a variable inside _ready.
@connerzelkowski3374
@connerzelkowski3374 2 жыл бұрын
What button on the keyboard do u pleas to save
@bitmammothOG
@bitmammothOG 4 жыл бұрын
will this show how to interact with animation tree and player eventually? :)
@CodeWithTom
@CodeWithTom 4 жыл бұрын
Absolutely. I'm about to implement animation trees into my side-project which is also a third person game. So those tutorials will be coming soon.
@trey5718
@trey5718 Жыл бұрын
i'm having an issue where when i play my game after the player collision section, i can't move my camera angle up more than just a little bit, but i can move my camera 360 degrees, help?
@collegedays4924
@collegedays4924 3 жыл бұрын
Volume is a little low but overall learned a lot from this video thanks
@ceasnov
@ceasnov 3 жыл бұрын
I got a problem with the camera pivot part: "Invalid get index 'rotation_degrees' (on base: 'null_instance')"
@Jose.Eduardo.C
@Jose.Eduardo.C 2 жыл бұрын
me too, ive already spent hours trina solve and got nothing..........
@ceasnov
@ceasnov 2 жыл бұрын
@@Jose.Eduardo.C Update: gave up on 3d for a very long time. I still don't feel capable of it
@Jose.Eduardo.C
@Jose.Eduardo.C 2 жыл бұрын
@@ceasnov I gave up awhile ago so hard I gave up on making games, now I'm trying once again. But I actually found my bug, I was trying to get the camera pivot node from higher up in the scene tree, apparently Godot doesn't like that very much (my script was in the camera itself, because I felt like making other stuff with the camera separate from the Player node), when I transferred the code to the Player node, it worked! (In a messed up way, but at least now I have different bugs to fix)
@chJohnJobs
@chJohnJobs 2 жыл бұрын
i got an error code in referecne to velocity being a token error, not allowing me to liniearly interpolate the motion
@chJohnJobs
@chJohnJobs 2 жыл бұрын
nvm, turns out it was a spacing error in the code, so it was on my part
@cothromgrimr161
@cothromgrimr161 3 жыл бұрын
everything works but i cant move forward?
@mapopi-mm
@mapopi-mm 4 жыл бұрын
Never seem that "if else" inside of a varialbe like that, is there a name for that (lambdas?) , so I can search the documentation?
@CodeWithTom
@CodeWithTom 4 жыл бұрын
Hi Mauricio, yes it's called a Ternary Operator. 😁 book.pythontips.com/en/latest/ternary_operators.html
@mapopi-mm
@mapopi-mm 4 жыл бұрын
@@CodeWithTom Thank you! This will be handy for me
@berndackenfutter2003
@berndackenfutter2003 2 жыл бұрын
My mouse input stops being handled whenever a key is pressed and held down. When no keys are pressed, mouse movements works fine. How do I fix that?
@berndackenfutter2003
@berndackenfutter2003 2 жыл бұрын
It seems to be some kind of touch-pad protection thingy. Works perfectly when tested with an actual mouse.
@adventurouswizard9408
@adventurouswizard9408 3 жыл бұрын
Pls help me I cant stand on the ground and the ground is also not visible
@ioanaldea1509
@ioanaldea1509 2 жыл бұрын
It did not work i got an error message: invalid get index 'rotation_degrees'(on base:"null instance) i checked to see if i did something wrog but it was just like in the tutorial someone explain pls....
@lautarommb1814
@lautarommb1814 3 жыл бұрын
Hi, I notice my character don't jump when going downward, only on flloor or going upward, is this normal?
@arcaneacumen5404
@arcaneacumen5404 3 жыл бұрын
Hi Lautaro MMB, This is because the vector movement goes down in a stair-step motion with slopes. It gets off the floor and pushed back down to the floor. I have a video that fixes this problem, along with a couple others: kzbin.info/www/bejne/j3_QhKqIbcaGsLc . Just copy/paste code from description into your script editor.
@jamesxxxyz8775
@jamesxxxyz8775 4 жыл бұрын
When the player moves under the second platform and the camera is in a higher position, or when the camera is behind the wall and the player slide in front of the wall, then the camera didn't move smooth to the player. Can you solve this with raycasts and update it?
@CodeWithTom
@CodeWithTom 4 жыл бұрын
Hi James, you could indeed roll your own spring arm solution using a raycast node and then lerp the desired position to get a smoother transition. You would experience issues with the camera going "through" geometry as it smooths into position though.
@jamesxxxyz8775
@jamesxxxyz8775 4 жыл бұрын
@@CodeWithTomUse ClippedCamera instead of Camera. kzbin.info/www/bejne/eJTLXoKXnNOLZ6c
@thedevine3756
@thedevine3756 4 жыл бұрын
I need help(not relating to the video: Why when I use get_node() it only works on some scripts and not others, I literally COPY AND PASTED a working get node code that I wrote and it just couldn’t find the node, even though it found the node from the previous code? Why does godot only sometimes work??
@CodeWithTom
@CodeWithTom 4 жыл бұрын
Hi there. The get_node function expects a path to a Node. So copy and pasting may not work if the node is at a different relative path.
@thedevine3756
@thedevine3756 4 жыл бұрын
Code with Tom thank you! Also great video, I’m planning on using it!
@s.s.scriptties
@s.s.scriptties 3 жыл бұрын
line 30 camera_pivot.rotation_degrees.x -= event.relative.y * mouse_sensitivity ,for some reason it isn't working and is causing it so I can't tryout the code in debug can you help me out? also its saying line 17 and 18 have errors
@vikkytg7230
@vikkytg7230 3 жыл бұрын
hello my mouse movement not working i tried doing it but its not working i did everything u did
@doppler110
@doppler110 2 жыл бұрын
If I lift the player in the editor and then run the game, it crashes. If I don't lift it and I run it, I can't move. Furthermore, it says that this node $CameraPivot/CameraBoom/Camera don't exists. I followed the tutorial and copied the github code. What's happening???
@greensugar4371
@greensugar4371 3 жыл бұрын
i cant rotate my camera for some reason can someone help me ?
@12-OneTwo
@12-OneTwo 3 жыл бұрын
I do not have access to Script Variables form the Player.tscn inspector.
@aryanmehrotra8912
@aryanmehrotra8912 4 жыл бұрын
Finally someone who calls it Godot not Gugdough
@CodeWithTom
@CodeWithTom 4 жыл бұрын
I think it's probably my british and uncultured accent, hahaha
@ValaAssistant
@ValaAssistant Жыл бұрын
Rotation_degrees is no longer implemented in Godot 4, going to need fixes for that x.x linear_interpolate also seems to no longer work in Godot 4 Also gravity is extreme in Godot 4, like bagillions of times its supposed to
@clumsypanda1039
@clumsypanda1039 3 жыл бұрын
can you do this on root motion?
@vikkytg7230
@vikkytg7230 3 жыл бұрын
Well idk y but i copied the mouse movement part of the code and and used it its working and i checked if i did smt wrong but it was the same thing so yea it must be a buy sry for the disturbance
@Logan-ou7kb
@Logan-ou7kb 2 жыл бұрын
I couldn’t find spring arm
@VoylinsLife
@VoylinsLife 4 жыл бұрын
There is only one problem with this script, when jumping on a slope, you basically slide of it, else great tutorial, thank you very much ^^
@arcaneacumen5404
@arcaneacumen5404 3 жыл бұрын
Hi Voylin's life, I have an improved version of 3rd Person control here that fixes this problem: kzbin.info/www/bejne/j3_QhKqIbcaGsLc . Just copy/paste code from description into your script editor. This is due to the momentum from the drop being calculated onto the "slide" of the slope.
@sinchanrawat
@sinchanrawat 3 жыл бұрын
My control are not working.why?
@knightgamer1533
@knightgamer1533 4 жыл бұрын
Please do the follow up on gdscript begginers guide I relying on you love from India by the way good tutorial
@CodeWithTom
@CodeWithTom 4 жыл бұрын
Thanks, I'll definitely be following up soon
@viktorszekeres2655
@viktorszekeres2655 3 жыл бұрын
why did it not work for me?
@techofhappiness395
@techofhappiness395 4 жыл бұрын
Hi Dude, I doesn't know how to Code in games, Because I'm Commerce background. So please suggest me how to learn Coding (Free Ebooks, or Tutorials link), suggest me good one please.
@phillippi2
@phillippi2 4 жыл бұрын
"Parser Error: too few arguments for "clamp()" call. Expected at least 3." This is referencing your last line of the script. Any idea what may be causing it? The debug window also comes up but, it's just blank. I'm using Godot 3.2.2
@Raphipod
@Raphipod 4 жыл бұрын
13:19 look at the last line. it is very long, so zoom out a bit and correct it. it expects at least three arguments seperated by a comma.
@phillippi2
@phillippi2 4 жыл бұрын
@@Raphipod I had copied your code exactly. It must have been a glitch though. Restarting the editor fixed it.
@bity-bite
@bity-bite 4 жыл бұрын
Just a note, gravity should not work when the player is on the floor only
@CodeWithTom
@CodeWithTom 4 жыл бұрын
Hi, when the player is on the floor we apply a small amount of downward force to keep the player locked to the floor and ensure that the KinematicBody is_on_floor method reports correctly. As I mention in the video, there may be better ways to do this but I found this method to work best. 😁
@bity-bite
@bity-bite 4 жыл бұрын
@@CodeWithTom Oh indeed, guess I've misunderstood something. However keep up the great work!
@seemarajput779
@seemarajput779 4 жыл бұрын
plzz make a video on that see through mesh in camera boom if you had made plzz give me link plzz plzzz make it a video also on crouch and prone
@vikkytg7230
@vikkytg7230 3 жыл бұрын
9:04 just to remember
@aphemorpha
@aphemorpha Жыл бұрын
this is such a useful video but i laugh every time you say max terminal velocity because terminal already means maximum 🤭
@trey5718
@trey5718 Жыл бұрын
this is a good tutorial but it's a bit fast paced for me
@Frustratedhen
@Frustratedhen 9 ай бұрын
No one is here who can teach how setup joystick button for Androids 😢
@BielyDev
@BielyDev 3 жыл бұрын
Scripts muito grande sem necessidade
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