This "ANTI-SHOOTER" game is beautiful and horrifying

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Riloe

Riloe

Ай бұрын

Followup video: • The living War Ecosyst...
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Пікірлер: 6 500
@riloegaming
@riloegaming Ай бұрын
The gameplay and scenario system video breakdown is here! Check it out: kzbin.info/www/bejne/Y4TSd6KPgMRorNksi=_zw8aJpBuSITgMWS
@PsychicPsycho0
@PsychicPsycho0 Ай бұрын
I have always wanted to be a consultant for video game developers. How in the world did you get to where you are? I'd love a video on you and your life's journey.
@riloegaming
@riloegaming Ай бұрын
@@PsychicPsycho0 Honestly... It's strange for me too. It is a video I'd like to make, cheers 😁
@wayfarerzen3393
@wayfarerzen3393 29 күн бұрын
This game is the video game gestalt of the Grim Meathook Future concept.
@Vel0city778
@Vel0city778 27 күн бұрын
i found this game before i saw this video, it seems awesome
@game2gether115
@game2gether115 25 күн бұрын
do you think or know, if there is a reason, that the tank at 5:55 is a Merkava MK. III or later ? And will the War have an East vs. West setting ?
@lordhapax7414
@lordhapax7414 Ай бұрын
The tank covered in corpses made me think of something else, camouflage. A tank hiding in a pile of corpses that may be big enough to hide it gives me chills
@poopmaster7166
@poopmaster7166 Ай бұрын
walking past a huge pile of corpses when suddenly a tank bursts out of it is probably the most metal thing i've thought about all day
@HA11EYS_COM3T
@HA11EYS_COM3T Ай бұрын
Oh I didn’t even think of that I think it would be really cool if, instead of burials or conventional camouflage, they just kind of stapled whatever dead bodies are lying around onto the tank, that way they don’t go to waste, provide a bit of protection, can act as short-term rations, and give them camoflauge. If you think about it, a good way to camouflage a tank would be to make it look like a corpse pile, especially somewhere as dark and utterly destroyed as this game.
@Mastercheap
@Mastercheap Ай бұрын
You know it’s bad when the tank use corpse has camouflage.
@Catto_Ninja
@Catto_Ninja Ай бұрын
I didn't realise that until I read this, this world is the most grim depiction of the apocalypse I've ever seen, and I already read, watched and played some really messed up universes.
@dalekmasterblaster585
@dalekmasterblaster585 Ай бұрын
Anybody seen the movie 'Fury'? Corpses of dead Germans were placed on a WW2 USA M2A Tank and set on fire in a attempt to fool the germans that there was no one inside. The same could be said about your camoflauge Idea.
@xxCrapNamexx
@xxCrapNamexx Ай бұрын
Finally, a game where you can be a tarkov rat without having to actually play tarkov.
@riloegaming
@riloegaming Ай бұрын
I didn’t mention it in the video, but Tarkov is a big inspiration for some aspects of FW, many of the team including the CEO are active players
@Alak-Hul_Darkblade
@Alak-Hul_Darkblade Ай бұрын
@@riloegamingmust be why he chose to kill tarkov, anti war and all
@senatorarmstrong882
@senatorarmstrong882 Ай бұрын
@@riloegaming game name?
@Kazz7420
@Kazz7420 Ай бұрын
SPT-AKI wants to know your location
@andycap1
@andycap1 Ай бұрын
@@senatorarmstrong882the forever winter
@96Assassine
@96Assassine Ай бұрын
The idea of mega cities just being printed again after getting destroyed is ... surprisingly scary...
@ShowerCurtain1
@ShowerCurtain1 Ай бұрын
Printed and unoccupied. Big, empty, AI generated cities built for nobody, made because an AI is running protocol and has become too unknowable to be turned off. Scary.
@rottenspooks3518
@rottenspooks3518 29 күн бұрын
That's a major part of the manga Blame! In the 3d printer robots have turned the earth into a megastructure that consumed all the stellar bodies in our solar system in unchecked expansion long ago
@stchaltin
@stchaltin 29 күн бұрын
Similar themes emerge in Phillip K Dick's short story "Autofac." en.wikipedia.org/wiki/Autofac
@ctographerm3285
@ctographerm3285 29 күн бұрын
​@@ShowerCurtain1kinda like those Ghost Cities in China, and Ghost Suburbs in the US. Buildings, houses and shell communities built not to be inhabited but to be sold as "investments".
@XxchewyxX359
@XxchewyxX359 28 күн бұрын
@@rottenspooks3518that’s what I was thinking!! Blame! Took that idea and turned it to the max tho those machines just kept building and building nonstop for all of eternity…
@gottroubletactical
@gottroubletactical Ай бұрын
Your description of this game is like when my grandma was a little girl living in europe during the second world war. "The war was happening around us. We were just in the way."
@kipp4805
@kipp4805 Ай бұрын
I’m Jewish, sounds like a very different experience of ww2 lol.
@gottroubletactical
@gottroubletactical Ай бұрын
@kipp4805 my grandmother was a German Austrian. They moved around a lot through the war. She was on the eastern side of it and was in the German / Russian crossfire for most of late 44 and early 45.
@RandallBalls
@RandallBalls Ай бұрын
​@@kipp4805this woman is telling you telling you the people were dodging bombings end tanks, while your people were sitting safe in the camps. And yet you still claim to be the victim😂😂 Millions of you somehow walked out of those camps. Makes no sense at all why wouldn't they have just fed you a bullet? Obviously we all know the truth these days that the stories are nonsense and if they wanted all of your people dead they would have just shot you and left it at that. They wouldn't have come up with elaborate schemes and massive lies. They would have just done it just like every other incident like that. All over the world things like that have happened and for some reason yours is the only one with no evidence except a few photos and witness testimony from people whose stories are absolutely nonsensical. Safe in a camp the entire war, America coming to save you even though your people are the reason the war started in the first place. If you would just left Germany peacefully instead of fighting to overthrow the government, we probably wouldn't have had 60 million Europeans dead. But because you guys we're so angry that you used to run Weimar Germany, but the Germans were tired of the pornography and smut, and the Very American practice of the 1% of privileged Hebrews having all the wealth and sending it mostly to their communities while native Germans lived in poverty. Damn it's almost like america. Where the average Hebrew makes six figures and claims oppression, while the average American makes 1/3 of that and gets called privileged
@LennartAangeenbrug
@LennartAangeenbrug Ай бұрын
@@RandallBalls no, they were not. They were invading and destroying homes and eradicating so much live for a worldview were the blond Germans were superieur above other people. No party is ever neutral or only good, but there's always a sum of the parts.
@kiwikemist
@kiwikemist Ай бұрын
​​@@kipp4805 Lebensraum is a hell of an evil thing yeah, 20 million genocided
@RegalRoyalWasTaken
@RegalRoyalWasTaken Ай бұрын
This game needs an offline mode. Because something as beautiful as this cannot be allowed to die.
@generic6099
@generic6099 Ай бұрын
and should have NO DRM and is also alternatively available on GoG.
@tl1326
@tl1326 Ай бұрын
@@generic6099fucking hate GoG, I’m in a niche but profitable community and they cut off connections in favour of the ccp.
@rimanahbvee
@rimanahbvee Ай бұрын
This this this this i need this game
@oneilc818
@oneilc818 Ай бұрын
I'll be so fucking mad if I can't play this game solo.
@huslethal
@huslethal Ай бұрын
Same. My internet connection ain't good (as expected from a 3rd world country) and I don't have friends that have a PC I'd love to be able to play this game offline (solo). Makes it much more challenging tbh since no one has my back. It'll make me sweat more and be more alert and aware of my surroundings
@madeofgrease9220
@madeofgrease9220 Ай бұрын
I don’t care if it will “fail”, a game that is a art book, imma buy that shit.
@Grogeous_Maximus
@Grogeous_Maximus Ай бұрын
Yup. The worldbuilding and aestethics alone make it worth a buy
@MrGible
@MrGible Ай бұрын
You hear of Scorn?
@mercury5003
@mercury5003 Ай бұрын
@@MrGible From my understanding scorn was actually a decent game it just wasn't what the audience was expecting.
@lukasor9936
@lukasor9936 Ай бұрын
I would say it's a jaw dropping walking simulator when it comes to art style, a pretty poor game though. Still totaly worth it for the atmosphere alone ​@@mercury5003
@sniperfity2327
@sniperfity2327 Ай бұрын
@@mercury5003 its kinda like a walking simulator with some light combat and puzzles. Seems like most of the budgets went to the environment and cutscenes
@spotlessmind9263
@spotlessmind9263 Ай бұрын
They should have a polaroid camera function in-game get concept art when snapped in certain moments. Maybe the character is walking by a desolate house, his camera beeps, he takes it out, it snaps to a certain frame & he gets a concept art/storyboard.
@Star-pl1xs
@Star-pl1xs Ай бұрын
actual-good idea
@ItchiestBum
@ItchiestBum 25 күн бұрын
Reminds me of how some indie devs add in a mode after you finish their game that adds little nodes around the map for voice messages about the development of that area
@TheWretchedOwl
@TheWretchedOwl Ай бұрын
This does more for the game than the trailer, I hope the devs appreciate you.
@cats101_yt3
@cats101_yt3 Ай бұрын
this game is an amazing reminder that game development really is an art form
@Rigel_6
@Rigel_6 Ай бұрын
Sadly, an art form most of the time held hostage by stock market and investors who are alergic to the concept of innovation
@colecook834
@colecook834 Ай бұрын
This is why i play games. To experience a world foreign to me
@ronaldwoofer5024
@ronaldwoofer5024 Ай бұрын
when you take a stand against wokeism, this is the result
@RepChris
@RepChris Ай бұрын
@@Rigel_6 Yeah, similar issues with movies, although games might be hit by it a lot worse due to it being easier to monetize them to hell. It really hurts when you can see the potential of a game, and the pain blood and tears poured into it by dedicated artists, completely annihilated by corporate greed. The shadow of what could have been looming like a dark specter over the corpse, drained of all the love put into it
@coenogo
@coenogo Ай бұрын
@@ronaldwoofer5024 Ah yes, the truly anti-woke sentiments of "war is bad" and "capitalism is ruining games development"
@soggysocks9650
@soggysocks9650 Ай бұрын
I’ve always loved the concept of a shooter or strategy game where you’re NOT the center of the war, where battles happen and people die beyond your control and scale.I’m glad to see it coming to fruition.
@Apteeker1999
@Apteeker1999 Ай бұрын
Like S.T.A.L.K.E.R
@thraexgladiator
@thraexgladiator Ай бұрын
There's also "All Quiet in the Trenches" for the strategy side of things.
@user-sv6pw3xd2f
@user-sv6pw3xd2f Ай бұрын
The more I follow this game, the more I realize that that's what I wanted the original Destiny game to be. Huge, cosmic horror, calamity level threats that could make you a part of history if you participate, but if not, you can set up shop, make friends, farm mats, vibe and scavenge the cool space magic world. That is obviously not what Destiny was or is today, but I still tried to play it that way, without really realizing. Haven't played since TTK pretty much. I love the concept of this, but it's so dark and stressful I feel like it would be hard to be in the right headspace to jump in all the time.
@michimatsch5862
@michimatsch5862 Ай бұрын
This War of Mine kinda tried to do that but although I liked it a lot it did come kinda short in parts imo.
@phoenixband8159
@phoenixband8159 Ай бұрын
Arma, Foxhole, Squad
@margotrosendorn6371
@margotrosendorn6371 19 күн бұрын
I've seen the game summarized as "You are not a cog in the war machine. You are a rat trying not to get crushed by the cogs." And I think that's a really poetic description.
@DualWieldedEggrolls
@DualWieldedEggrolls Ай бұрын
12:36 I like the designs of the soldiers here, especially the guy on the 2nd left. They look like once a modern and well equipped operators, who are now just a bunch of kitbashed grunts, scavenging whatever is left on the battlefield to bulk up their survivability.
@Legalizeasbestos
@Legalizeasbestos Ай бұрын
15:44 "when the driving goal of development becomes risk mitigation, the soul of the project dies". The soulless AAA gaming scene in one sentence. Damn that was spot on.
@riloegaming
@riloegaming Ай бұрын
That’s a direct quote from an industry veteran, lol. Real stuff
@LarsBlitzer
@LarsBlitzer Ай бұрын
I've heard lots of variations on that sentiment lately from Stephanie Sterling, Thor at Pirate Software, Penguinz0 among others, sometimes with more swearing. It's been very true for a long time now.
@wesanderson4773
@wesanderson4773 Ай бұрын
This is the case with all art
@mathieugariepy2948
@mathieugariepy2948 Ай бұрын
Indeed.
@magiricod
@magiricod Ай бұрын
But here's the thing I wonder if they are gonna be able to have the level of environmental manipulation that made me excited about gaming during BF3 that feeling of watching bullets chunk at the corners of walls or the divets in the group following a large explosion
@Bad.Medicine
@Bad.Medicine Ай бұрын
The idea that mechanized warfare will progress to a point of worship of mechs, tanks, shrines made of weapons and shells, etc. is one I didn't know i needed in my life, that's so fuckin metal.
@AC-hj9tv
@AC-hj9tv Ай бұрын
Literally
@SquaulDuNeant
@SquaulDuNeant Ай бұрын
Warhammer and alot scifi thinggies in general.
@Terranallias18
@Terranallias18 Ай бұрын
NCD moment
@riloegaming
@riloegaming Ай бұрын
The scary thing is that it’s barely prophetic; in many ways, the world is already like that.
@Bad.Medicine
@Bad.Medicine Ай бұрын
@riloegaming I don't remember where I saw it but there was evidence of tribes making primitive radar dishes and what have you outta straw and stuff to entice cargo planes into air dropping them more stuff. It's wild to see it done in a commercial setting, next step's combat.
@UncleDan_
@UncleDan_ Ай бұрын
15:11 This image of the Scout trooper is one of my all time favourite pieces of art and today I finally learned the artist. This game looks and sounds incredible and is so interesting
@Scapestoat
@Scapestoat Ай бұрын
03:30 Ah yes, the Galaxy class dropship. When you become a Galaxy pilot, you will go through two phases; 1) "Everyone on! I'll drop you at the edge of the battle for XYZ." and after a while you transition into the second type; 2) "Its fine. We're supposed to be upside down for this part. Okay, bail in 3, 2, 1." *fireball takes out whatever you kamikazi'd into* In both phases, you will get a LOT of people killed. :D
@rhabeldibabeldi6812
@rhabeldibabeldi6812 28 күн бұрын
Hahahaha yeees thats so true :D :D :D Edit: gave me a flashback of those thousands of hours I played Planetside 2. Being a galaxy pilot was never easy and most of the time I got more of my own people killed than enemys, but when I got to drop off my team at the right position so they can f up the enemy really bad, thats when it was worth it ;)
@Scapestoat
@Scapestoat 27 күн бұрын
@@rhabeldibabeldi6812 Yeah, it is for moments like that that I played. Or those moments where you accidentally figure out that if you shoot HE tank-gun shells between exactly *those* two rocks on the horizon, at exactly *that* pixel, you get 7 kills per shot, because someone parked a spawn-van there. :D
@rhabeldibabeldi6812
@rhabeldibabeldi6812 27 күн бұрын
@@Scapestoat Hell yeah, especially if you got some xp/money boosters as a gift turned on so you can buy your next weapon within 1 hour instead of 5 hours or more :D In one guild (dont know what those were actually called in PS2), we did a lot of regular games with hundrets of people. And once per week we did "drunk ops" which meant you have to drink a shot every time you get killed.... Yeah I sometimes ended up killing our platoon leader over and over, just to see our great plan and tactis fall appart, oops :D :D
@Scapestoat
@Scapestoat 27 күн бұрын
@@rhabeldibabeldi6812 Not the worst way to stop yourselves from becoming too obsessive about being successful. :) My favourite TF1 and TF2 servers were always the stoner servers. O:)
@TheYellowAznBoiZ
@TheYellowAznBoiZ Ай бұрын
'The Forever Winter' is the name of the game.
@mohamadamirul3060
@mohamadamirul3060 Ай бұрын
Thx
@QT-Sei
@QT-Sei Ай бұрын
Thank you. Sat there for a straight minute wondering when the damn title would be said.
@F_Yale
@F_Yale Ай бұрын
Scum KZbinr desperately clickbaiting.
@technomagos7982
@technomagos7982 Ай бұрын
thank you
@sanghan6012
@sanghan6012 Ай бұрын
Thx
@deadass2.097
@deadass2.097 Ай бұрын
Holy shit, peak fiction detected?
@doctorsmiles4530
@doctorsmiles4530 Ай бұрын
THIS IS LITERALLY MY DREAM GAME GOD I HOPE ITS GOOD
@deadass2.097
@deadass2.097 Ай бұрын
@@doctorsmiles4530 Hopefully
@R3TR0J4N
@R3TR0J4N Ай бұрын
totally! 🙌 its themes even embodies 1984's Terminator opening scene. in the brink of humanity. its peak scifi
@R3TR0J4N
@R3TR0J4N Ай бұрын
@@V-XENO oh God! thanks! appreciate ya
@bigboysdotcom745
@bigboysdotcom745 Ай бұрын
Have you never read a book?
@graefx
@graefx Ай бұрын
I heard the perfect explanation for my reaction to this game, "A mood board pulled directly from my dreams" theres all these aesthetic influences and similarities to stuff i loved and my favorite part is its not just skin deep. The game play and mechanics look like theyre doing something unique and interesting in this world beyond the common run and gun.
@photonpattern
@photonpattern Ай бұрын
This War of Mine meets Hidden and Dangerous meets 40K meets an actual conflict. You just described a game I've always wanted to play without knowing I wanted to play it. Instant wishlist and sub.
@studmuffin3531
@studmuffin3531 Ай бұрын
This is kind of like an anti helldivers, where instead of showing war as intense action and goofy explosions where you are the centre of every mission, you are just the guy who has to try and survive those intense battles and take what they can
@xXlURMOMlXx
@xXlURMOMlXx Ай бұрын
Did you even play helldivers? The whole point is you are a disposable insignificant soldier in a perpetual war
@TeleportRush
@TeleportRush Ай бұрын
@@xXlURMOMlXx Kind of, but it also portrays helldivers as only needing like 12 guys or so 4 at a time to curb stop an entire operation zone full of hundreds of enemies. Helldivers has heroics, those heroics are just undermined by the pointlessness of the war they take place in.
@cerealwalker
@cerealwalker Ай бұрын
@@TeleportRush I remember seeing folk that unironically bought into the in-universe propaganda of Helldivers lmao. As far as anti-war media goes, it’s always misconstrued by jingoistic fucks in one way or the other, but Forever winter might just be on the nose enough, especially since we are not playing one side or the other.
@dcozero
@dcozero Ай бұрын
@@xXlURMOMlXx I think 'The medium is the message' applies a lot here, the game environment and context will never be more important than its medium, and helldivers aims for exaggerated, parodic heroism, the feeling of heroism you get completing a mission 'against all odds' and advancing towards the galactic war *is* the message regardless of the big context, you don't get out of every mission thinking it wasn't worth it and the losses you had to take. Different would be the case if say, every mission in helldivers would be literally, actually impossible you sent down only fail and merely complete a very small fraction of it and die frustrated in the process, never to actually complete the objective you were sent down to fulfill. (I'm not sure if that would even be 'fun' for a game, but that would send the message) As a sidenote, this scares me about this game too, if they don't craft a gameplay loop that fits this idea, the concept will turn bland super fast
@xXlURMOMlXx
@xXlURMOMlXx Ай бұрын
@@dcozero I will say the latter was definitely my experience with the game and why I stopped playing lol
@ComradeCorvus
@ComradeCorvus Ай бұрын
This game's reveal trailer immediately put it on my radar, but knowing how much more heart has gone into this game has only furthered my anticipation for it.
@morgans4977
@morgans4977 Ай бұрын
My sentiment entirely!
@squizzay
@squizzay Ай бұрын
15:01 This bit right here got me. I used to want to be a concept artist too but left that dream behind when it felt like I would need to compromise my morals to make the living I was aiming for. You so succinctly put everything I experienced as well into one beautiful sentence. It's so promising to see such passion in the little pockets of what the industry has become. Genuinely happy for you to experience this work of art as it's happening. You're doing great out there.
@theusher2893
@theusher2893 9 күн бұрын
"Eternal war where everything is cannon fodder and nobody remembers why there's fighting" You could just say "Warhammer"
@BigBoyMan01
@BigBoyMan01 Ай бұрын
"War is God. Before man was, war waited for him. The ultimate trade awaiting its ultimate practitioner." - Judge Holden. Blood Meridian
@invictusaeternum
@invictusaeternum Ай бұрын
Excellent attribution of that quote. Nice to see a comment from someone that enjoys quality.
@BigBoyMan01
@BigBoyMan01 Ай бұрын
@@invictusaeternum imma be honest, you have no idea how much your reply boosted my self-esteem!
@Mortablunt
@Mortablunt Ай бұрын
Way so ejjjeee
@NightmareRex6
@NightmareRex6 Ай бұрын
dont forget money war and money.
@jimbob6519
@jimbob6519 Ай бұрын
This setting would be fitting for a modern Blood Meridian. Lives are less valuable than the joy gained from taking them.
@MartinDubuque
@MartinDubuque Ай бұрын
This game is so damn gorgeous. Very clear they were really letting the artists make their mark, and not just using them as disposable wrists.
@riloegaming
@riloegaming Ай бұрын
I mean in this case, the company IS the artists. They are literally in charge
@MartinDubuque
@MartinDubuque Ай бұрын
@@riloegaming I should've watched further before commenting haha, but the art direction is just so damn good I had to comment as fast as possible.
@SwitchbackCh
@SwitchbackCh Ай бұрын
"disposable wrists" is so accurate. In every single industry from VFX to game dev and animation I've heard horror stories from media I love or from artist friends and I've not found a more apt description of how these industries see these passionate people and their life's work.
@cheeks7050
@cheeks7050 Ай бұрын
@@riloegaming GOOD!!!
@styrofoamcow6996
@styrofoamcow6996 Ай бұрын
@@riloegaming Hearing you talk about meeting the artist you were inspired by was awesome
@alexs5814
@alexs5814 27 күн бұрын
Caught one of your Forever Winter Vids yesterday and saw this one today. Looks like i'll be binging some of your other stuff in the coming days and let's see, maybe even more.
@Dr.White_PHD
@Dr.White_PHD Ай бұрын
Wow this is crazy. I stumbled upon this video by chance and am IN LOVE with that style of art. It may sound weird but it’s comforting to me. The idea of the world that has fallen apart is so comforting. It’s hard to explain. But anyways. I’m subscribing to your channel because I like your style too. God bless you buddy!
@KefkeWren
@KefkeWren Ай бұрын
Honestly, the idea of a game where enemies aren't programmed to always know the player exists and seek them out is something that I've wanted to see for a long time. Too many games have combatants that are just sitting around waiting for a player to engage. A game where the battlefield is an active warzone, and you're also there...that to me is the narrative equivalent of when a game's weapons handle just how you expect them to.
@joshuaanderson1712
@joshuaanderson1712 Ай бұрын
Reminds me of an old game (which I can't remember the name of) from the '00's (I think) which had a main menu screen that had a massive fight going on between red enemy robot walkers that could jump into the air and red enemy flying ships, with the camera switching between random units after a set amount of time, occasionally resulting in the camera remaining focused on the wreckage of a unit if they died while the camera was still on them. To have a game where you get one vehicle among many on a battlefield not particularly caring/focused on you and the game ends if it get destroyed would be interesting.
@Kozo-Sushi
@Kozo-Sushi Ай бұрын
Reminds me of some of the old ARMA missions where your squad is dropped into a location and sometimes had wildly differently objectives than the forces you were supposed to support. ARMA2 had a Desert Storm expy campaign that was exactly this, you could easily leave your allied forces out to dry and sometimes had to so you could accomplish their goal. I still remember one where my friends were taking too long to disable enemy AA and planes lit my tank column up. They only hit me because I chose to divert away from friendly AA to rescue them instead of writing them off.
@hamzahnurreez8420
@hamzahnurreez8420 Ай бұрын
I also hope they add consequences like when you spare an enemy and let him flee that enemy will eventually comeback stronger with a group to try and kill you or when you meet the enemy in battlefield he might also spare you or probably take your side.
@Viper-fd2fx
@Viper-fd2fx Ай бұрын
The enemies in warframe don't always know where you are. So long as the alarms aren't triggered, you could walk right up to a bad guy and stealth kill them. If you want to, you could stealth your way through a mission, without the enemy ever knowing that you were there. Now most of the time, players will just go in guns blazing and not care about stealth. Also, in Helldivers, enemies have a certain awareness radius, this means that you can dodge their patrols, potentially loose pursuers and quietly sneak up to one of their bases or assets, with them being completely unaware until you either start shooting, or whatever you called in hits them.
@jesussantos7380
@jesussantos7380 Ай бұрын
MGS4 does this a few times
@Xiones11
@Xiones11 Ай бұрын
I was literally thinking "wow that color schemer and style reminds me a bit of HAWKEN" and then boom CEO worked on hawken lmfao
@pochiluis0570
@pochiluis0570 Ай бұрын
Sad the game didn’t got more popular, i did liked it for the time I played it.
@Mirvra
@Mirvra Ай бұрын
@@pochiluis0570 HAWKEN looked and sounded amazing, the gameplay though felt too ''human FPS'' for me... Might just be because I'm more used the Mechwarrior and Chromehounds on one side, and Armored core on the other side... But the visuals of HAWKEN were just plain amazing.
@suspiciouscheese4518
@suspiciouscheese4518 Ай бұрын
@@MirvraI always felt that it struck a nice balance between the two. To each their own I suppose. Absolutely with you on the art though. This is the first game I’ve seen since hawken that looks like a concept art book.
@dra6o0n
@dra6o0n Ай бұрын
Hawken was interesting but it ends there as it was too shallow and repetitive. It's basically if Unreal Tournament was between mechs with weapon pickups... It's still a fps but in a mecha format.
@Pilvenuga
@Pilvenuga Ай бұрын
visually, this seems more "post-post apocalyptic Warframe"
@alanhasmemes
@alanhasmemes Ай бұрын
For something that's trying to make war seem horrible, it sure makes perpetual religious war seem cool as fuck
@PhilipEason
@PhilipEason Ай бұрын
Definitely completely accidental, my guy.
@martynsouthgate1551
@martynsouthgate1551 Ай бұрын
If you like the concept of a perpetual religious war you would love Trench Crusade. It's a table top Wargame in development based on an 800 year old battle between Heaven and Hell. Set in the trenches of an alternative 1900's first word war style battlefield.
@theviniso
@theviniso Ай бұрын
...How? I mean, I also dig the aesthetics here, it's a hauntingly beautiful game, but in what way does any of this makes perpetual pointless conflict seem cool? There's nothing but pain and suffering awaiting for anyone born in that world and the game actually seems to portrait that very well. This is like saying you wish for a cyberpunk future because Cyberpunk 2077 looks cool not realizing how much worse most people's lives become in such a setting.
@PhilipEason
@PhilipEason Ай бұрын
@@theviniso It would make sense if you understood how lame conventional war has become. It's just a pillow fight between people whose souls cannot withstand what comes next.
@idkaname1085
@idkaname1085 Ай бұрын
"Ummm askhully this is making fun of you chuddy!" *Literally the coolest thing ever*
@DjIvance
@DjIvance 25 күн бұрын
I saw this pop up on steam and wishlisted it, I may not have time to play but I’m glad games like this are being made, thanks for covering it I might have to actually make time to give it a try.
@TheShadedStalker
@TheShadedStalker Ай бұрын
I don't think I've seen a game this artistically unique since Scorn. The gameplay and vibe of this game could have sold me alone, but the overall dehumanization and carnage of the world really sells it for me. That feeling of being in a rotten husk of a world, fueled by meaningless and endless warfare, with no hope, future, and every path you take seemingly bleak, that's gonna make this game stand out leagues above the rest.
@the_furry_inside_your_walls639
@the_furry_inside_your_walls639 Ай бұрын
Here's to hoping it's got more gameplay than Scorn did. I loved how visually and audibly impressive Scorn was with all of the grit and body horror, but the play length and gameplay was really disappointing. Games can absolutely be art, but game devs should not forget that they are games at the end of the day. There should be a balance between artistic integrity and gameplay value.
@unshelledpig2074
@unshelledpig2074 Ай бұрын
Nice profile pic
@the_furry_inside_your_walls639
@the_furry_inside_your_walls639 Ай бұрын
@@unshelledpig2074 Took me a bit to realize it was Subject 106 from Trepang 2. Very nice. lol
@joanofsharc
@joanofsharc Ай бұрын
same. my interest was piqued in seconds. very similar vibe as Kenshi.
@robertchmielecki2580
@robertchmielecki2580 Ай бұрын
Check Trench Crusade, it has a similar vibe and art direction, maybe you'll paint and play that one too.
@-Minuano-
@-Minuano- Ай бұрын
Person 1: We need a new game… Person 2: Okay, just take Armored Core, Metal Gear, Dark Souls, Death Stranding, Tarkov, Warhammer 40K….and just mash it altogether. Person 3: wtf.
@Fenris1349
@Fenris1349 Ай бұрын
Person 4: *frothing at the mouth*
@SPECREY
@SPECREY Ай бұрын
this might be a good idea, its like my favorite games just mashed togheter, seing metal gear and armored core togheter ( and souls games ) is a dream in a strange way come true
@donnycorn3086
@donnycorn3086 Ай бұрын
@@SPECREY Hideo Kojima's vision raw-portrayed with graphics and dieselpunk of Warhammer. Never knew I need this more.
@Cowboysnake-mb9qf
@Cowboysnake-mb9qf Ай бұрын
person 5: *already writing some crazy ass lore that would make warhammer look like playtime*
@BlackSabbath628
@BlackSabbath628 Ай бұрын
Person 6 : Throwing enough money at the screen that it breaks because he had to resort to pennies after running out of bills.
@tmc_guy4288
@tmc_guy4288 6 күн бұрын
I did not expect this channel out of all places to have gameplay footage. Happy to say that the game is what I have been expecting.
@gert5303
@gert5303 Ай бұрын
Man what a gem this channel is! I just found it but your art style, topics and editing are all just amazing. Very excited for the future of this channel!
@turtlehermit6047
@turtlehermit6047 Ай бұрын
Its 40k before the emperor showed up.
@coreymccants5870
@coreymccants5870 Ай бұрын
Agreed
@antonbatura8385
@antonbatura8385 Ай бұрын
And after.
@Smo1k
@Smo1k Ай бұрын
Or, it's 40K on a penal planet where Tzeentch and Imperial forces are slugging it out, and you're just one of the hapless non-inmates who used to make the spaceport run...
@petey118
@petey118 Ай бұрын
Gives me the darkage of technology vibe around 15k to 25k area of Warhammer 40k. The very grim, dark feel with AI fighting wars made me think of it.
@Mugulord
@Mugulord Ай бұрын
This game could have been made in 40k, but a lot of the fanbase wouldn't have gone for it and it would have pulled the teeth out of the franchise because it's a parody franchise. This is direct criticism of modern life, not oblique criticism through parody. Both are good, this isn't a value statement, but for one to work it can't be the same as the other.
@BurningSpear213
@BurningSpear213 Ай бұрын
"They've already succeeded" is exactly my sentiment about this. Even if the game itself isn't great, the artistic vision is so raw, striking, and powerful, that it will live on and continue to inspire.
@xxkillbotxx7553
@xxkillbotxx7553 Ай бұрын
No, it will not. Most games are not remembered only for their art. I would even say that almost none of them are. They're remembered for their gameplay. If the game sucks, it dies and no one really cares. It's why Helldivers 2 and Bodycam will be forgotten about by most people here in about six or so months.
@al-weaboo
@al-weaboo Ай бұрын
@@xxkillbotxx7553 You've got things a little upside down there. "Gameplay" evolves and changes with time, and once-innovative games are often shelved to the back of our minds if that is all they ever had to stand on. Half Life, Thief, Homeworld, Baldur's Gate, Fallout, STALKER, Dark Souls, Bioshock, the Elder Scrolls series, Shadow of the Colossus, Metal Gear, Deus Ex, Okami, KOTOR, Disco Elysium, Outer Wilds, Vampire: The Masquerade, Suda51's work, Jagged Alliance, and more or less every game out there worth remembering is a product of a strong and very particular artistic vision. Sure, a lot of the games I just mentioned had solid gameplay relative to their contemporaries, and it goes without saying that their gameplay is an important aspect of their legacy as video *games*, but I very much doubt anyone booting up Morrowind today is doing so for the thrilling moment-to-moment experience of repeatedly clicking until the enemy's health bar hits zero. Even Monster Hunter, which is probably the pinnacle of a series that continues to stick in my mind by virtue of its gameplay alone, really wouldn't be the same without its art direction with gear and monsters. Judging by your use of the phrase "it dies" in reference to a video game though, I get the feeling that you might be one of those games as a service losers incapable of thinking beyond sales numbers and player counts, in which case you really should grab the nearest firearm, press it against the roof of your mouth, and finally give that wrinkle-free brain of yours a well-earned break.
@atwcat9370
@atwcat9370 Ай бұрын
​@@xxkillbotxx7553 Helldivers 2 plays great, though.
@R3TR0J4N
@R3TR0J4N Ай бұрын
what strikes me w/ Scorn.
@Mischievous_Moth
@Mischievous_Moth Ай бұрын
Worse case scenario, it gets a cult following for the aesthetic alone. Best case scenario...? Well, that's easy.
@jsmeghead
@jsmeghead 15 күн бұрын
You sir, have a new subscriber. I don't normally get in to videos like this. The way you compiled this had me hooked. Nice work.
@bahamutbbob
@bahamutbbob 23 күн бұрын
This looks pretty cool. I've subscribed to you, and I'm looking forward to trying this game out someday!
@DerpsWithWolves
@DerpsWithWolves Ай бұрын
When I saw the trailer, it looked like "just another extraction shooter" because I assumed, in my well-acclimatized gamer-brain, that all the horrifying mechs and soldiers in the thing were things the player *could* become. Or, at least steal their stuff and emulate them... Learning that ISN'T the case (mostly, I guess you could still yoink some random infantry kit) makes this much, much more interesting. Everyone else is playing Armoured Core or WH40k, and you're stuck as a Death Stranding porter. Now that's some asymmetry!
@deans1935
@deans1935 Ай бұрын
That analogy is on point 👏
@oompalumpus699
@oompalumpus699 Ай бұрын
As much as I love being a mecha pilot, playing a game where I'm just some poor schmuck trying to make ends meet in an apocalyptic world is very interesting.
@Poglavnit_Pferdefuhrer
@Poglavnit_Pferdefuhrer 19 күн бұрын
Sadly the middle road hasn't been done, *YET* Imagine a covert operations mech game _where you have to field repair your own mech!_ This was one of my favourite parts of the Votoms series. The Big Powers are not at war, _just supplying the smaller conflicts,_ and not every faction is rich enough to afford consistent logistics. The primary series was like what goes on in Africa today, but with mecha in place of the AK47. And no "super mechs" bristling with missiles, but machine guns, a small mortar here and there, and *spear guns* for when it gets truly stone-age. Gaining favour with a big power so they lend you one of those Gundam-y super mechs is a big plot point in one side story even. Like when the US let Tanzania borrow a Spectre to annihilate Uganda. *Just that one piece of hardware ensured a one day total victory* for an expected 2 month battle. You can bet for sure a "cargo cult" formed around *that plane!* 😋
@DerpsWithWolves
@DerpsWithWolves 19 күн бұрын
@@Poglavnit_Pferdefuhrer When the first Armoured Core 6 trailer came out, and the mech had a huge porter backpack of random salvage, I was genuinely hoping for something like that. A resource survival style thing, rather than just being another merc, but it is what it is. Maybe one day.
@ARC1701A
@ARC1701A Ай бұрын
In high school, we had a game called "Picket's charge". You ran across a gym, and people tried to hit you with gatorskin dodgeballs. Once you got knocked out, you joined the throwers. You'd run back and forth dodging until no one was left. I used my classmates as shields, and was usually last man standing. Seemed pointless, zero sum. You can't really "win".
@B.A.D._MX
@B.A.D._MX Ай бұрын
It seems to me that this game is not what you're referring to. It's almost presciently creative.
@ARC1701A
@ARC1701A Ай бұрын
@@B.A.D._MX Yeah, you're right. Just made me think about that old game. Caught in the middle between two sides.
@Jasondurgen
@Jasondurgen Ай бұрын
In elementary, we played basically the same game and called it “Car Lot.” You had the throwers in the middle of the gym in a line and the people running from side to side. The runners were lined up on both short sides of the gym and were given a predetermined car brand out of a list of 4 or 5. When the teacher called out a brand, you had 5 seconds to leave the wall and run if you were a car of that brand or you essentially “time out” and lose anyway and join the throwers. But for the runners, you just try to avoid the dodgeballs and get to the other side. It was fun but I was always slow and not too athletic so I lasted maybe 4-5 runs before I joined the throwers, and usually those went on for maybe 10-ish runs depending on if the throwers were terminators that day
@Kowzorz
@Kowzorz Ай бұрын
Like halo zombies
@unbearifiedbear1885
@unbearifiedbear1885 Ай бұрын
Sounds a bit like British Bulldog, only in BB you catch people with your hands (like Had or Tag) instead of with balls.. Good Times 😂❤
@gabewolfmusic
@gabewolfmusic Ай бұрын
This was so well made! I might’ve only glanced at a game like this if I had seen it in another context, but the depth of this video really has me intrigued. Can’t wait to see future updates!
@redshirtwelshy3369
@redshirtwelshy3369 Ай бұрын
Your article, because this video was incredibly informative, opened my eyes to a project I didn't know existed. Your description of this hell and the visceral imagery is a reflection and affirmation this team is making a solid and well thought out move. I wish them, you, and this project the best. I am certainly going to follow it now and eagerly await for when it becomes available.
@akakaea4242
@akakaea4242 Ай бұрын
this is the exact concept of game i’ve dreamed of, being the faceless little grunt in a giant mechanized war, a world that doesn’t revolve around the player, and surrounded by brutal anti-war imagary
@doctorsmiles4530
@doctorsmiles4530 Ай бұрын
Absolutely same here
@geronimo5537
@geronimo5537 Ай бұрын
Also the art style fits perfectly with early 90s post apoc anime. When I saw the soldiers and old man art style. "Memories (1995) Cannon Fodder" came to mind. Desert Punk would also fit this art style.
@riloegaming
@riloegaming Ай бұрын
@@geronimo5537 I adore you for reminding me of Desert Punk. First time I’ve thought about that since I saw it in a Hollywood Video in like 2004
@geronimo5537
@geronimo5537 Ай бұрын
@@riloegaming oh you are in for a treat. It has held up so well! I wish we had more like it... Forgotten technology and shadow governments controlling the world as people scavenge to find lost secrets in a wasteland of sand. Desert punk pairs so well with everything here. Im really hyped for FW, the art style, desolence, and dark anime apoc setting. Really all combine well for a good pve shooter. Wish I could help out in this project. Like you said, it gives a little hope for what is possible in gaming. Sort of like how 80s/90s anime proved drawing its not just for cartoons. I think these devs are proving what a dark emotional game can be.
@KA-vs7nl
@KA-vs7nl Ай бұрын
As Tim Cain the father of Fallout puts it, "ideas are a dime a dozen, how you implement your ideas is what matters"
@SyntheticHuman01
@SyntheticHuman01 Ай бұрын
I do love the fact you're not the main focal point. You hide, run and grab what you can. It's almost like a RTS game that someone is playing, and you're to wait and try to crawl away without having them turn on you
@PluvioZA
@PluvioZA Ай бұрын
Gives me the same vibes as Kenshi or Stalker anomaly. You're not the hero, you're just another person trying to get by, hoping not to get caught up in something much bigger than yourself.
@samuelrauch3956
@samuelrauch3956 Ай бұрын
I just have to say this is a beautifully made video, the editing is superb, and it had me locked in great job mate
@PwntifexMaximus
@PwntifexMaximus Ай бұрын
"War no longer needed it's ultimate practicioner. It had become a self-sustaining system. Man was crushed under the wheels of a Machine created to create the Machine, created to crush the Machine. Samsara of cut sinew and crushed bone. Death without life. Null Ouroboros. All that remained is War without Reason."
@aTtsb
@aTtsb Ай бұрын
Fr this game is just like the final war in the ultrakill lore
@frostburn2982
@frostburn2982 Ай бұрын
"A MAGNUM OPUS. A COLD TOWER OF STEEL. A MACHINE BUILT TO END WAR IS ALWAYS A MACHINE BUILT TO CONTINUE WAR. YOU WERE BEAUTIFUL, OUTSTRETCHED LIKE ANTENNAS TO HEAVEN. YOU WERE BEYOND YOUR CREATORS. YOU REACHED OUT FOR GOD, AND YOU FELL. NONE WERE LEFT TO SPEAK YOUR EULOGY. NO FINAL WORDS, NO CONCLUDING STATEMENT. NO POINT. PERFECT CLOSURE."
@vbgvbg1133
@vbgvbg1133 Ай бұрын
@@frostburn2982 THIS IS THE ONLY WAY IT COULD HAVE ENDED THIS IS THE ONLY WAY IT SHOULD HAVE ENDED
@gdhuertas07
@gdhuertas07 Ай бұрын
“War no longer needed its ultimate practitioner.” I recognize a good Blood Meridian reference when I see it.
@lchrlstlanl
@lchrlstlanl Ай бұрын
Sorry but is it not a 1984 reference? There's plenty in the game
@hankhillsdisappointedsigh
@hankhillsdisappointedsigh Ай бұрын
13:19 that is such an amazing detail. Enemies all suddenly knowing your exact position is one of the most immersion breaking things in games
@Viper-fd2fx
@Viper-fd2fx Ай бұрын
Warframe doesn't have that. In theory you could stealth your way through a mission without anyone knowing you were there. In practice, most people just charge straight in and don't bother with stealth. And in Helldivers, enemies have a certain awareness radius that's relatively small until they're alerted to you, this means that you can dodge patrols and potentially lose pursuers. You can even sneak up to an enemy base, and they won't be aware of your presence until you start shooting, or whatever you called in hits them.
@gimmethegepgun
@gimmethegepgun 28 күн бұрын
@@Viper-fd2fx Also in some cases enemies will be aware of your very loud teammates but be unaware of you, which is particularly notable against Automatons since it makes it so much easier to kill Scout Striders, Hulks, and Tanks when they just run straight past you and you shoot them in their weak rear.
@clickingsensorthing
@clickingsensorthing 21 күн бұрын
They should still have some high level enemies with better tracking capabilities tech. Some of the art gives major Mr X vibes and I hope they make good on that once you've got like 4 or 5 stars GTA-wise
@lilyp4369
@lilyp4369 Ай бұрын
man this is giving me goosebumps. the style and topic hits hard and i cant even put it into words. it feels like a piece of art i cant stop looking at
@masonprice4794
@masonprice4794 Ай бұрын
This is so sick dude, your editing style is super clean too keep up the good work
@soulsurvivor8293
@soulsurvivor8293 Ай бұрын
Insert "Shut up and take my money" meme here. The last time I played a game anywhere like this was years ago when I played a Modded STALKER: Shadow of Chernobyl. I understood many of the terms used at 10:24 because of said modded game. The AI Director in particular being a core function of that game. In the Base version of STALKER the AI Director is preset and almost all of the individual units will do the same thing, roughly, every time. In the modded version, the AI Director is allowed more Randomisation when you first start a game. Units that normally hold an area of the map may be given new direction to launch an attack on an oppsed factions area. While the more dangerous mutants,like chimeras, of the Zone may be given direction to traverse the map from the later area's to the end of the Starting area (this literally happened in one of my play throughs). Add in randomised a Blowout timer (The massive psionic and Radioactive effect that occurred at the start of the base game) with having all human AI seekng shelter during said Blowout while the Mutants become empowered. That Chimera I mentioned, yeah... it was way more dangerous than the base game version after a Blowout. The key story npcs and enemies remain where they ought to, which may lead to the less protected optional NPCs getting slaughtered by an amped up Mutant or Opposing Faction Raid as a result. I didn't fight that Chimera, I lured it away toward a near by Bandit unit to distract it while I snuck past. That sort of unpredictable, you are the little fish in a big pond, gameplay is something I wished more Developers would do. The art style and all of the coresponding inspirations for Forever Winter are my kind of oppressive dystopian jam. This game looks brilliant and the gameplay sounds like its exactly the sort of game I have always wanted to play. Cannot wait to see this game fully realised and playably in my hands. I wish Fun Dog all the best with this project and eagerly look forward to buying it when it's available.
@goestheboom5211
@goestheboom5211 Ай бұрын
Holy fuck dude
@Hyde335
@Hyde335 Ай бұрын
Hey Stalker :)
@TRak598
@TRak598 Ай бұрын
It does feel like heavily modded games. Minecraft certainly pops to mind (though mods with focus on dystopian. Skyrim and Arma could also fit the description. The reason for that is that mods are all works of passion, just like this game. Some modders do make good buck (although most don't), but if they every lose their way and fail to deliver quality content, they will stop gaining returns. This means that not only are people only interested in profits driven away from modding in the first place, but those few who end up making income with it will be punished should they ever get too cocky and greedy.
@GabeBars
@GabeBars Ай бұрын
What's the name of the mod(s), please?
@cyrogelderbrain
@cyrogelderbrain Ай бұрын
@@GabeBars Ditto
@apolotary
@apolotary Ай бұрын
This looks too good to be true. Choose your fighter: 1. Development hell 2. Publisher does something greedy or stupid 3. Online multiplayer only and servers die out 4. Hostile takeover or IP purchase / court battles 5. Either developers personally or studio gets into some controversy over something and game gets stuck in development 6. Game turns out beautiful but bland mechanics and/or gets overrun with toxic grinders 7. Somehow against all odds everything works out. Surprisingly even a sequel is released. Nobody goes bankrupt. 8. World war 3 / pandemic 4 / aliens / meteorite / act of God
@zerotwo795
@zerotwo795 Ай бұрын
praying for 7, expecting 6 or 1
@canad3nse
@canad3nse Ай бұрын
6, probably
@InvadeNormandy
@InvadeNormandy Ай бұрын
You called 3 and possibly predicted 6.
@phatman808
@phatman808 Ай бұрын
Honestly 6, reminds me a little bit of Stray, a neat idea and neat environment but pretty bland mechanics. I really want to be wrong though because it looks amazing and I've always loved the idea of a game's world existing independent of my character.
@trustworthydan
@trustworthydan Ай бұрын
2,3 and 8. Those are the only possible ones in my mind.
@rvre
@rvre 3 күн бұрын
This looks so amazing. I don’t have the words to express how much this fits my specific aesthetic style and cravings for media and gaming like it. I’m incredibly excited that this is being made and I just hope it comes to some type of release build at some point no matter what.
@LordeShmeat
@LordeShmeat Ай бұрын
One of the best game info videos I've ever watched, good job.
@Tomographic
@Tomographic Ай бұрын
Excellent presentation, Riloe! Really interesting concept for sure! Excited to see how it develops 👍
@riloegaming
@riloegaming Ай бұрын
Cheers Tom!
@delascroix
@delascroix Ай бұрын
As an infantry veteran, seeing a game that doesn’t glorify war but horrifies it almost brought me to tears. War is hell, ripping the humanity from all those who participate and this game shows this in a way I’ve never seen before. Thank you for sharing and helping make this art.
@jimihendricks5602
@jimihendricks5602 Ай бұрын
The game This War of Mine is a better representation of noncombatants in a war. This game looks interesting still.
@casthedemon
@casthedemon Ай бұрын
There's plenty of games like that.
@yousuck785why
@yousuck785why Ай бұрын
welcome to see you @delascroix You Army?
@WPM_official
@WPM_official Ай бұрын
Even roblox games do that well
@RedInkTheOneAndOnly
@RedInkTheOneAndOnly Ай бұрын
I will most definitely make sure to not glorify and romanticize war when I make my games, war is a terrible thing
@tomasalbuquerque6458
@tomasalbuquerque6458 12 күн бұрын
All of this reminds me of John Blanche's art. John Blanche was the artist responsible for the most iconic warhammer 40K art, like Canoness Verydian with an army of zealots behind her, the very famous corpse emperor of mankind drawing and represented battles as gigantic clusterfucks of gunfire instead of glorious battles. That was what made me fall in love with Warhammer 40K so I have again fallen in love with another universe.
@Goku__
@Goku__ Ай бұрын
Haven’t seen your videos before, never heard of this game. That being said I recognize this aesthetic instantly, very reminiscent of some cosmonaut stuff I remember from like the 2010s. Looking forward to where the game goes and interested enough to stick around and see.
@fobo3361
@fobo3361 Ай бұрын
15:01 HOLYSHIT Riloe is a good artist, to any non artist people who maybe dont know, this is insane quality, ive been drawing for almost all my life and while undoubtedly younger then Riloe i still cant imagine producing art like this let alone videos this well put together (maybe some day, just not today, if i do Riloe will be an inspiration) But man, getting Riloe to fuck with your game has gotta be one of the best marketing decisions ever, this game has completely passed under my radar until now and its gotta be one of my most anticipated games next to doom dark ages already lmao, just the artistic integrity alone has me praying for this game to come out ontop and soon, feels like ages since a project like this has come up, a triple AAA quality game with an actual vision outside of money especially with such a cool vision aswell, as a huge 80's cyberpunk fan i fuck with this hard, if i had the skill set i'd be doing anything i could to contribute to this, but imma just keep practicing my shading and perspective for now, while the pro's finally get a chance to play ball without a bunch of big wigs breathing down their neck
@riloegaming
@riloegaming Ай бұрын
Hey, thank you so much!
@Arrow_of_Times
@Arrow_of_Times Ай бұрын
As a massive fan of concept art myself, this entire project just looks utterly stunning.
@filb3251
@filb3251 11 күн бұрын
Your comments are pure art, crafting sublime logical sentences one after the another, covering a topic that is, in short, a unique odyssey of talent and ideas, over an anime style that IS ART, with references that channels the game designer's depth, passion, vision and skills. Thank you.
@PNWOverland
@PNWOverland 27 күн бұрын
I'm glad I clicked on this vid - first one of @Riloe. I grew up watching ghost in the shell (orig movie) and reading other dystopian cyberpunk books so the artwork in this game is exactly what I've been looking for. I just added this game to my steam list.
@goopah
@goopah Ай бұрын
I am a firm believer that gaming's future lies with the indies. I'm so tired of games being used primarily as a profit machine with all other aspects needing to serve that profit. I haven't even bought a triple-A game in years. This game looks fantastic. We need more devs like this who treat games as art.
@dalemcdenver7816
@dalemcdenver7816 Ай бұрын
Not only used primarily as a profit machine but even failing in that regard more and more often *because* they try to strip the game elements of the video *game* down to the bare minimum. It would be hilarious if they didn't do it to beloved IPs.
@thespectator1243
@thespectator1243 Ай бұрын
@goopah: I agree. One of my current favorites is Deep Rock Galactic (think: Minecraft, but with guns. And dwarfs. And beer!), made by Ghost Ship Games. They are basically mostly former game devs that quit theirs jobs to create their own studio. And oh my god, are they in love with what they do! I believe that anything not created in love, will not persist in the future. o7
@ahoosifoou4211
@ahoosifoou4211 Ай бұрын
​@@thespectator1243 rock and stone!!. Factrio and manorlords are my favorite
@EPWillard
@EPWillard Ай бұрын
i think it will probably be continuous high and low tide situation where eventually the corporate side of things gets bad enough that the indie scene will thrive and then eventually those indies will start companies and consolidate talent or go off to existing companies, and the tide will slowly go back out. eventually the tide will come back in when we start to feel the same again. in alot of things it seems there is a rhythm where if the existing stable groups are unable to provide something the public wants the public eventually does it themselves and that either replaces the stable groups or forces them to change and accommodate, although usually with longer periods of ignoring or pushback beforehand.
@calmhorizons
@calmhorizons Ай бұрын
Yep. We are entering a golden age of gaming where smaller studios can leverage increasingly powerful tools to build things with a much larger scope and depth. This is what happened in cinema - for decades only studios could make films - then in the 90s tech became available for small creators, and now we live in an age were most studio films are derivative trash, and indie / smaller budget films and TV are the areas of true innovation. The directors of the big-budget Hollywood films then come from these ranks and bring a small bit of art and creativity to the big-budget bonanzas.
@deathhamster_2213
@deathhamster_2213 Ай бұрын
There was a mod for Arma 3 that this reminds me of a lot. It was called Pilgramage. You play Alex, a freelance PMC employee, who is searching for a brother that died while trying to find something dangerous their father hid years ago. Around you, a long-running civil war on has led to bloody chaos with numerous bands of mercenaries and marauders terrorizing the island in their never-ending struggle for power. The gameplay is exactly as you describe, combat voyeurism. Arma 3's mechanics make it extremely risky to get in a gunfight where you don't have an advantage, so you spend most of the time hiding, waiting for the AI to finish fighting, and picking up whatever's left. The gameplay had this lonely, nervous tone where you had to be constantly alert to enemies popping out of nowhere. The big reveal is that the secret that their father hid was an autonomous APC that has essentially been let loose on the island, which is very reminiscent of this game you've shown here. Being a mod for Arma 3, it was obviously limited in what it could achieve, however, despite these limitations, it was compelling enough that I've played through it a couple of times. Definitely worth checking out if you want to have some idea of what you can achieve with this kind of game style. Anyway, this game looks very exciting. Can't wait to see what the Dev's do with these ideas. I think the challenge for the Dev's is the need to balance between the amount of agency the player has and the amount of hostility that the environment can pressure the player with. You don't want the player to be powerless, but the player should not also be in a position to outright win a gunfight unless they have some kind of advantage. Basically, I feel like the player always should be encouraged to think hard about each engagement, striking only when they are sure they had some advantage and never against an obviously superior foe. If the player is too powerful, then the gameplay will loose its edge, if they are powerless then the game will literally be no fun. In pilgrimage, I would often subtly intervene in AI fights to make sure the battle wasn't won too quickly by either side, that way the AI ground each other down and the victor emerged in the weakest possible state, making for easy pickings for me to mop up. This typically involved quietly sniping key enemies, like machine gunners, and strategically weakening the dominant side. This is a tactic that I think would be really neat if built out into a more fleshed-out game mechanic.
@legitnub
@legitnub Ай бұрын
woild love to see a video on this ^^
@presi08AMA
@presi08AMA Ай бұрын
ah man used to watch jackfrags and chaaboy play arma, and you said the battles going on are caused by npcs, and arma 3 probably has the best sound design??? damn man I wish I had a pc, as intense as arma 3 is the fact its just npcs so you could kinda roleplay in your head, just go hide off in a house and listen to the war going on, then when the battle stops just go looking for anything, on a chill rainy day, damn 😔
@Slay_No_More
@Slay_No_More Ай бұрын
Gotta love Arma 3. I've been working on the same mod for it for 10 years. Not the same mod you're talking about but just the same project for all that time.
@Slay_No_More
@Slay_No_More Ай бұрын
​@@presi08AMAget a PC, I'll get you a copy and I'll be your guide lol.
@cumulonimbus8984
@cumulonimbus8984 Ай бұрын
What is your mod?​@@Slay_No_More
@RichardOles
@RichardOles Ай бұрын
That was an amazing video! First time here, immediate fan/subscriber! I can' wait to play this game someday! AND, I learned about MAD GOD -- I looked it up and plan to check that out as well. Keep up the great work. That was the best video -- on anything -- I have watched in a while! 👊
@unkreativnet
@unkreativnet 22 күн бұрын
First time I saw somebody on KZbin talk about a game in a way that makes me want it more than anything, Thank you for this awesome video!
@Grass__Toucher
@Grass__Toucher Ай бұрын
The one thing this game reminds me of is two lines from a show called Boardwalk Empire. "Fockin' tough guy, you're gonna shoot me for mouthin' off?" "I wasn't going to, but you kinda talked me into it. (gunshot)"
@NkoKirkto
@NkoKirkto Ай бұрын
7:17 it is especially ironic to mention The Second Renaissance here because it shows that the Robots in Matrix where originally Freedom Fighters protecting themselves but lost their Free Will dude to the war with the Humans. This is especially fitting when talking about a game like this where the Original Reason for the War has long been forgoten. And i think it a good similar Movie is 1995 Memories as it is too over a hyper Millitarized Society killing without a goal. kzbin.info/www/bejne/jF6ygnmpoal-n6s
@riloegaming
@riloegaming Ай бұрын
Yep “Cannon Fodder” almost made it into my little montage of 90s anime. Great piece
@fire3619
@fire3619 Ай бұрын
Now this truly has become A war without reason
@R3TR0J4N
@R3TR0J4N Ай бұрын
Terminator in the future 🤖
@fishyfishyfishy500akabs8
@fishyfishyfishy500akabs8 Ай бұрын
@@fire3619always wondered when the Ultrakill fans would appear. *cue giant city destroying lightning beams blazing across the sky*
@matheuscx6580
@matheuscx6580 10 күн бұрын
congrats on the video, and a really honest n nice review. The game look's great, a real hope for future games
@RicoTrevisan
@RicoTrevisan Ай бұрын
I just liked, subscribed, hit the bell, wishlisted this on Stream, and started shopping for gaming PC parts. Wow, what a video.
@StupidEntertainment0
@StupidEntertainment0 Ай бұрын
I really love the concept of this. My biggest recommendation to the devs if they read this is scarcity. The frontlines of wars are not suited for habitation. Some of the best parts of games like Tarkov, STALKER, and Metro are both the immersion and scarcity of barely having enough to get by. Seeing two weapons with an incredibly high amount of ammo I feel could break that loop. Having to choose whether or not to use your last mag or to run away adds to the immersion. Also adding voice lines of the combatants treating you like an annoyance or scavenger goes a far way (think the “get out of here stalker” line). Keep up the great work!
@Vera-ie2bx
@Vera-ie2bx Ай бұрын
I do think scarcity is one of the best power fantasy killers, and I mean that in a positive way. A player with sufficient mechanical skill or tenacity could in theory take on anything, unless doing so was either fully impossible or would set back their progression. I also hope we see survivalist elements like food, water, that sort of thing. Im hoping thats a given but a lot of recent survival horror forgoes those systems as annoyances, but would be a good core motivation here.
@torchcato4625
@torchcato4625 Ай бұрын
@@Vera-ie2bx if i’m not mistaken, drinkable water is an important resource in this game. i’m not certain if you need it to survive or if it’s simply a resource used to sell to NPC’s however
@hypercritical6123
@hypercritical6123 Ай бұрын
It looks like they are building systems that will basically take player threat level into account, so even if it's not scarce you will always run the chance of being outmatched if you aren't careful.
@100organicfreshmemes5
@100organicfreshmemes5 Ай бұрын
@@hypercritical6123 Personally I think that approach will work wonders. There's a careful balance to be met between feeling a sense of progression and reward, and getting too powerful to the point it breaks the immersion. That approach basically follows the phrase "there's always a bigger fish", where you might eventually be able to get good enough gear that with good planning and execution you can, with great difficulty, take down some of the mid-sized war machines that have the capacity to mow your whole squad down in several seconds. Even if you manage that however, you'll be drawing attention to yourself to get hunted down by heavily armed kill squads and the truly massive war machines which are straight up impossible to destroy for even the best scav squads.
@Chronor
@Chronor Ай бұрын
dude people die all the time how can it be scarcity
@drwhothehell
@drwhothehell Ай бұрын
16:19 "a game for everyone, is a game for no one" -Arrowhead Game Studios
@Justowner
@Justowner Ай бұрын
This is what modern media producers need to learn. There is no such thing as a wider audience. Its a myth. You have a target audience. Make it for them.
@hemidas
@hemidas Ай бұрын
@@Justowner It's mostly made up and purported by sales and marketing folks. As in "We need to reach the wider audience to maximize sales for this fiscal quarter."
@ethanbaileylol2283
@ethanbaileylol2283 Ай бұрын
@@Justowneryou can’t just boil media down to “there’s a target audience, make it for them”. you have to find your target audience and make sure it’s actually large enough to support your goals… and guess what, if it’s not big enough, you might wanna change your design to include more people.
@Justowner
@Justowner Ай бұрын
@@ethanbaileylol2283 You can actually, thats how developing a product that you want to succeed works. Mechwarrior is a pretty niche game, but the market of buyers is still large enough to support the developing of that game. Trying to change mechwarrior to appeal to more people risks losing your built in market, which means you've added a level of risk you didnt have before. That is why wider audiences are a myth, in trying to appeal to more, you risk losing the appeal you already have.
@silentdrew7636
@silentdrew7636 Ай бұрын
Reminds me of Matt Coleville's video "What are dungeons for?" Where he points out that phenomenon in tabletop design.
@aragami5411
@aragami5411 Ай бұрын
Your talk about the devs having dreams about a game and then going out to accomplish it reminds me of Gunner, Heat, PC!
@ReyZar666
@ReyZar666 Ай бұрын
this is why i collect games, games arent just "games" they are a form of Art to show ideas and emotion in such a profound way no other media comes close to it, the way you can connect to them and understand their thought and feeling about the world we live in, through their own eyes, gives the players a complete connecting btw them and the creators of this piece, this is why the fan base get so strong over time, and why there is so much fan art as time goes on, as any other form of art, people start to view the piece and add their own interpretations n ideas, making the piece a lot richer, and it own unique thing, cant wait for this game to came out, and see where it is heading, so far i impress with what i have seen
@DeepSpaceIndustriesLOL
@DeepSpaceIndustriesLOL Ай бұрын
what I've noticed about this game unlike other games is that every single model is unique, theres like almost no copy pasted models that I could see, and because of that its a hell of a lot more immersive
@XDarkEcho
@XDarkEcho Ай бұрын
Seriously? That IS a incredible feat. I can only wonder what kind of programming magic they must've done to get that happen.
@lewiddy336
@lewiddy336 Ай бұрын
@@XDarkEcho Less programming magic more giving their artists and 3d modelers a lot of money and time. W
@XDarkEcho
@XDarkEcho Ай бұрын
@@lewiddy336 Love to see it!
@Ghost_6012
@Ghost_6012 Ай бұрын
This game deserves more recognition, it reflects exactly a kind of passion behind it that most AAA games lack.
@lc1138
@lc1138 Ай бұрын
AAA games lack passion only because it's sucked dry in the process. The creative teams surely are as passionate as anyone about their work, until they get burnt out by the machine.
@Huweeey
@Huweeey Ай бұрын
AAA games doesn't really have artistic vision in mind most of the time, as the publishers and the higher ups are more concerned about a good product than a good work of art.
@lolPatreck
@lolPatreck Ай бұрын
It's an amazingly well-made video. You got my sub!
@DoctorJack16
@DoctorJack16 23 күн бұрын
Awesome video and editing. Love the style of presentation. Subbed.
@IkeanCrusader1013
@IkeanCrusader1013 Ай бұрын
This feels like a between the vibes of Armored Core, WH40K, Death Stranding, and HAWKEN in all the best ways, I fucking love it
@GoatSimpulator
@GoatSimpulator Ай бұрын
Yeah, the vibes that I was getting while watching this was an Armored Core game but you instead play as one of the many nameless individuals that get trampled by these massive monsters of metal!!! Like in the Armored Core V trailer where the tanks very similar to tanks we have now try firing at the Matsukaze Mdl. 2 and it just rolls over them like it doesn't even notice as it fires at some larger target off screen lol
@dotmbarricade3424
@dotmbarricade3424 Ай бұрын
Bro just discovered mecha genre.
@goosegod9414
@goosegod9414 Ай бұрын
war hammer my beloved
@R3TR0J4N
@R3TR0J4N Ай бұрын
its peak scifi. even a vibe, that opening scene of 1984's Terminator.
@callsignapollo_
@callsignapollo_ Ай бұрын
Apparently the CEO worked on HAWKEN, so it tracks lol ...man i miss hawken's artstyle
@Nylnezz
@Nylnezz Ай бұрын
an artist fever dream about a world driven to ruin in a biopunk post-apocalyptic war worshipped as god like entities ? SIGN ME THE FUCK UP
@scruffmaster0185
@scruffmaster0185 Ай бұрын
sounds familiar no?😂 remind you of a certain group of roided out super soldiers that come in every color under the sun, and that view ancient war technology as sacred relics and holy gifts to mankind?
@freelancerthe2561
@freelancerthe2561 Ай бұрын
@@scruffmaster0185 Warhammer 40k or Warframe?
@scruffmaster0185
@scruffmaster0185 Ай бұрын
@@freelancerthe2561 i guess those do kinda both work huh?😂 i was aiming for 40K though lol
@MrPaparazzit
@MrPaparazzit 11 сағат бұрын
Damn that game got all m'y interest now thanks for sharing! And nice video I liked the narrating
@bankrolDiggy
@bankrolDiggy 27 күн бұрын
Wow this is the first game coming out in literal years I've actually been interested in playing, nice work ima check this out
@TheFus
@TheFus Ай бұрын
Man, as a fan of Metal Gear Solid and 90's dystopian sci-fi, this game looks like it's scratching all kinds of itches that I didn't even realize I was missing. I've never seen a concept for a game like this and I'm already in love.
@scout9593
@scout9593 Ай бұрын
I want to hug every single artist, programmer, and anyone who worked or was associated with this project. This is the game I’ve been waiting for.
@MidnightMagpie73
@MidnightMagpie73 17 күн бұрын
This looks amazing I cannot wait to stream it :O i look forward to more its amazing and I am not even into mechs as much. I love the scav idea.
@LObo6156
@LObo6156 Ай бұрын
This is incredible. More games need to ask you "should you shoot" rather than "when should you shoot."
@IskenderCaglarM41B441
@IskenderCaglarM41B441 Ай бұрын
I'm not playing games for some kind of message. Not everything needs to give some life lessons.
@Minty7602
@Minty7602 Ай бұрын
He’s talking about gameplay, you know, weighing risk
@lozoft9
@lozoft9 Ай бұрын
@@Minty7602 No, it's more than just that. There's definitely a critique of war hidden in that difference. If it was all about gameplay then the question is indeed "when should you shoot", but this is about questioning and changing the objective. For the majority of people that experience war, it's not about glory or victory, it's about survival.
@lozoft9
@lozoft9 Ай бұрын
​@@IskenderCaglarM41B441 Not every video game needs to be a dimensionless, nihilistic romp. You're entitled to keep on enjoying GTA4, no one is saying don't, but more can be said with video games and AAA studios don't say it.
@EnoughSaid-dr9cu
@EnoughSaid-dr9cu Ай бұрын
@@IskenderCaglarM41B441 There aren't enough games that have a message behind it like the one in this video. There are too many games that are the type I suppose you want, go play those instead of complaining about this one game.
@hankhillsdisappointedsigh
@hankhillsdisappointedsigh Ай бұрын
This games portrayal of an apocalyptic societal collapse is unparalleled. I cannot wait to play it.
@DNH17
@DNH17 Ай бұрын
I can wait as much as possible got a big big back log.. I really hope this game is gonna be as emergent as possible and I really hope theu will take care fo many details. I shared my ideas in a message. so should all that feel to do that.
@RaaBae
@RaaBae Ай бұрын
Also, the possibilities for unique Missions is nearly endless in this kind of setting! You can make it so immersive!
@hankhillsdisappointedsigh
@hankhillsdisappointedsigh 21 күн бұрын
@@DNH17 True, true. I can actually wait as long as it takes to make it a solid experience.
@D3moknight
@D3moknight Ай бұрын
Games like this, and videos like this about those kinds of games, could not be farther from "KZbinr Reacts" content. This is one of the most well-crafted video essays I have ever seen.
@aaryanmehta6577
@aaryanmehta6577 24 күн бұрын
one of the very best videos i have ever seen. the knowledge and passion you have while describing the game is so refreshing. a lot of KZbinrs lack this and that's why their videos come off as inauthentic or simply boring
@oldfartgaming148
@oldfartgaming148 Ай бұрын
I feel like an alternate first person view mode would really benefit this game. Especially with how big the character model is and how much it obstructs the camera.
@mrktchp8335
@mrktchp8335 Ай бұрын
from what was shown here 8:31, i think you can switch between first and third person
@R3TR0J4N
@R3TR0J4N Ай бұрын
being able to switch perspective is a welcome one for tactical shooter element like Tom Clancy, MGS, Helldivers 2..etc big fat W
@lev7509
@lev7509 Ай бұрын
first person would also sell the scale of the mechs better
@UnarmedBastard
@UnarmedBastard Ай бұрын
@@mrktchp8335 unfortunately that looks like first person ADS, not true first person
@miloszziaja1659
@miloszziaja1659 Ай бұрын
alot of the architecture reminded me of bekszinski paintings. very cool art style they have going.
@Spooonzer
@Spooonzer Ай бұрын
I was thinking the same !!
@Nurpus
@Nurpus Ай бұрын
Watching this video was such a weird flashback. I don't think I've seen a preview like this since the days of printed game magazines that I used to buy 10+ years ago. Back when games were mysterious, weird, and exciting.
@TylerTried
@TylerTried Күн бұрын
Your videos have me actually really hyped about this game. NEED more info.
@chanadlerbing8659
@chanadlerbing8659 Ай бұрын
Whenever you talk about your love for the art of the gaming industry, I feel a lot of things I haven’t in a long time. My lifelong dream has always been to create video games and push the perception of Games as Art forward into the mainstream. Creating a genuinely compelling video game requires a blend of all kinds of art, from visual to audio to writing and so on, and the sum of all of those parts creates an interactive package that is itself a work of art. But with the way the AAA industry has been heading I felt a lot of that drive I had die, watching genuinely talented creators get chewed up, absorbed, and trapped in a system that only cares about a bottom line. I am so glad you get to be a part of this project that has brought some of that spark back and I can’t wait to hear more about it and get my hands on it eventually. You are my favorite “non-journalist” gaming consultant!
@riloegaming
@riloegaming Ай бұрын
Cheers I’m glad you connect with that! In any way you can, it’s great to connect with smaller devs even by proxy, and see passionate people who are building cool stuff at work, it’s really refreshing.
@glasses2926
@glasses2926 Ай бұрын
This comment made me realise that this video gives me the same vibes and sparks the same interest as Disco Elysium. It's very much focused on how games can be a brilliant medium for storytelling, using all kinds of formats (video, audio, text, gameplay mechanics themselves) to tell the story. I thank you for letting me put words to the idea of "Games as Art" that games like DE and Outer Wilds planted in my head! And of course, Disco Elysium's studio got eaten up in the most Disco way possible. How ironic.
@crumbopulis
@crumbopulis Ай бұрын
What is the game you want to make? What do you need to accomplish that?
@raikenleo1902
@raikenleo1902 Ай бұрын
I can relate to this sentiment so strongly. I was so distraught in regards to making my own game because of all of the things that happened within this industry
@R3TR0J4N
@R3TR0J4N Ай бұрын
damn. when AAA handle the market, why and how most follow trends. artistic freedom is a risk for those who dare and are generously awarded. there's indie that does its thing, while AA is reshaping close to AAA.
@danielb1109
@danielb1109 Ай бұрын
With the state of the industry, I haven’t been this intrigued by and excited for a game in years. The level of artistic freedom and dedication to something so far from all of the shallow cookie cutter shooters we’ve seen so much of has got me giddy with anticipation for this games release like I never have been. The art style, the messages, and the breaking away from formulaic modern shooters is everything I needed.
@TitaniumRobotSeacow
@TitaniumRobotSeacow Ай бұрын
Yes my feelings are the same about this it's why i can overlook the massive amounts of jank.
@BigBoyMan01
@BigBoyMan01 Ай бұрын
Amen 🙏
@gand0
@gand0 Ай бұрын
for some reason, wether it was your note, the visuals, or just the right timing of my concentration - I was absolutely hooked for the entire video. 100%. i rarely happens and I am grateful to you for this entertainment. please keep us updated on the development of this game
@MoMo-ib9ej
@MoMo-ib9ej Ай бұрын
Your channel is a gem. Glad I found it.
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