The problem is that this game is not on PC. If it were there this game would thrive, a whole engine being stuck on console is a horrible decision, this is bigger than that.
@viciousbadger6968Ай бұрын
It's sad because MM most likely has their budget from Sony on the terms of Dreams being a playstation exclusive.. so the thing that made this possible in the first place is the same thing that doomed it
@wolverdep4739Ай бұрын
holy I can imagine the popularity this game would receive if it had a pc market, although I'm just glad that they manage to make the game possible in the place. cross fingers it somehow made a pc release some time in the future
@supergamershin-tg9vkАй бұрын
Also the fact that you couldn't sell the games you make.
@lordofthe6stringАй бұрын
It didn't hurt LBP
@ColbyDashАй бұрын
@@lordofthe6string Yeah because it had more charm going for it, didn't have most of the issues mentioned in the video, and was produced during a time we didn't see much UGC focused games like this. Couple that with how much consoles, particularly PS3's excluding the launch price, were back then and you'd see how obvious the lack of an impact LBP got from being a PS exclusive franchise.
@Odey555Ай бұрын
The fact the Nixxes PC port for this was supposedly ready to ship but never released is *criminal*. I think about it sometimes, I wish I could have the modeling tools 😭 Its so intuitive and easy compared to using Blender or Zbrush I sincerely hope the port "accidentally leaks", or actually releases
@josephjoestar6958Ай бұрын
Man this such a sad thing my main issue with dreams is i need to use a controller to create stuff While u can create them but it was destroying me mentaily and taking a lot of time compared to using blender and zbrush
@Monsterman10Ай бұрын
Or Shadps4 gets to playing this game
@shadowselfCAАй бұрын
@@josephjoestar6958 The DS4 is so clunky. Try to find a pair of Move controllers, they are even better than using mouse and keyboard on PC for 3D creation.
@MadsterVАй бұрын
@@josephjoestar6958 I wish I could have tried it in VR. I'm still missing a real VR tool that works like this.
@ItsMeJuvyYTАй бұрын
@@josephjoestar6958 the controller controls for creating is one of the best things within dreams imo lmao, within the first 5 hours you get used to it, but after the 3000 hours I have, its like... gliding through butter; doing literally every action within the create engine.
@RabaikalАй бұрын
This should’ve been released on PC. Games/Tools like this are lost on consoles that’s not the target audience.
@agme8045Ай бұрын
Totally agree. I remember thinking this game was AWESOME when I first saw the trailers, but the fact that I could only use it on a ps4 made me completely forget about it lol (and I did have a ps4, i just hated and still hate using the joysticks. Give me a mouse and a keyboard every day)
@AnonymouthfulАй бұрын
SONY didnt promote it, people in general dont have the patience to learn to make anything Dreams offers ect ect. It was the most important game from the last decade and it died because it didnt make billion in passive microtransactions and because it gave people tools instead of modifiable levels.
@jus1332PSP19 күн бұрын
The tutorials were so daunting and not intuitive. This was my issue
@Anonymouthful14 күн бұрын
@@jus1332PSP Theres an entire community to turn to if you didnt find the way MM tried teaching you how to play their game.
@jus1332PSP14 күн бұрын
@@Anonymouthful Right but that kills it for me. Also I found almost everything made in the engine to feel floaty. MMs patented design
@ASMRWeeklyАй бұрын
I was so sad when they announced it was going to end support. I basically created an entire HOGWARTS inside it and heard the experiences of others that walked inside it in VR. recently got a PSVR2 but wont ever get a update for the game to run on that :/ My little sister even thought it was BRILLIANT but admitted that it was less fun for not having Multiplayer (so people could join creations together), and that could have saved it maybe.
@SwoofiАй бұрын
A Dreams sequel, with multiplayer and a PC port, could be a huge success.
@anaguma90Ай бұрын
I agree, but Sony in their current form would never green light.
@LANDEN_BERGERАй бұрын
Wow it never even got the multiplayer that was promised? I havent played it in years, always wanted to create with a friend like LBP.
@vrartist4832Ай бұрын
I created dozens of games over several years beginning in Early Access and loved expressing my creativity, but also agree with your critiques, especially the UI. I actually used some of your logic and assets, and played many of your games. So glad you made this video. Thank you!
@intrattackoutАй бұрын
Awesome to hear you have experienced some of my creations! Thanks for watching!
@cloudbloomАй бұрын
Btw this video should be required viewing for anyone even remotely interested in creating whatever they want. Dreams is truly unique and intuitive it's amazing what they pulled off
@intrattackoutАй бұрын
Haha yes, thank you! Dreams is so much more than it gets credit for.
@OuterHeaven2026Ай бұрын
Would you say Dreams is still a relevant creation tool worth investing one's time?
@shadowselfCAАй бұрын
@@OuterHeaven2026 Don't expect to be able to export anything from it into a useful format, but if you like creating for creating's sake, a resounding YES. Especially if you have Move controllers, creating with a DS4 is very clunky.
@twitcherthesingleplayergamecatАй бұрын
If you're lucky enough to have not only Move controllers, but also a PSVR1 headset, Dreams should absolutely be considered a must have for anyone interested in 3D sculpting/level design.
@shadowselfCAАй бұрын
@@twitcherthesingleplayergamecat Agreed, sculpting with the Moves in VR is an absolute dream. I would love something like that for PC. I have some great VR sculpting software, but there is *nothing* like Dreams for PC that has everything under one roof, from sculpting to logic to painting to animation to music creation.
@agurtinezАй бұрын
ah, im just happy that someone keeps talking about this masterpiece of a game. great video.
@intrattackoutАй бұрын
Thank you! Not gonna lie, seeing any discussion on Dreams anywhere also makes my day.
@EvilKimauАй бұрын
I'll never work on anything as important or as cool as dreams again. Hopefully in a decade someone will break NDA or get permission to write a true history with all the messy details. If you want an idea of how much dreams did. Adobe spent years just doing sculpting for modeller and it was being built on top of medium with 3 of us from Dreams with that experience and it's just recently reaching dreams level... Just for sculpting nothing else
@intrattackoutАй бұрын
Kimau! How nice to see you here. I genuinely still do not understand how you guys pulled it off. I tried to wrap my head around the timeline, thinking about how many tools and features had to be figured out/month and it just doesn't compute. We are in a usability arms race right now and as you pointed out, the best top companies are able to do is emulate 1 of Dreams' 30 revolutionary features at a time. I also hope we get to see the development story someday. I'll keep holding out hope for a Noclip style doc. Dreams clearly went through so many iterations, such extended development and even after launch I imagine a lot of insane discussions and internal tests were held that we were never prevy to. There must be so many stories here wating to be told!
@schreppybroepkeАй бұрын
Phew, reading/watching a true Post Mortem on Dreams one day would be absolutely priceless. Also painful, potentially, but still incredibly important.
@atomictravellerАй бұрын
@@schreppybroepke iy won't happen. you as a societ ycan't be honest with yourself about who is screwing you.
@schreppybroepkeАй бұрын
I‘m not even 100% sure if this is actually an answer to my point, but I‘ll bite: I‘m sure I have a pretty good idea of „who is screwing me“ in this particular case, but „Sony did a bad thing“ or „capitalism was doing capitalist things“ are truisms in this context that wouldn‘t interest me that much about a possible Post Mortem. I would much rather hear what Mm Team members did or didn‘t want Dreams to be, behause it seems like there wasn‘t a unified answer to that question. And where the whole thing went wrong. In my heart of hearts, what I‘d like most would be an almost „Psychodyssey“ level of transparency, although there‘s no chance of that happening…
@atomictravellerАй бұрын
@@schreppybroepke you're not, but (predictably) irma gorna tell ya. lodge. black and white tiles on the floor. obvious ties to anything that affects society whatsoever. john quincy adams was a member of the anti-"theseguys" party but that was a long time ago huh. since then these guys run the entire shithouse. duh. answer = obvious. answer = no one will ever try to deal with it seriously until they are screwing you in the face instead of in the ass. and that's what happened.
@ToduTLOUАй бұрын
One of the best videos explaining what Dreams "was" and how revolutionary it was. I agree with all the reasons you mentioned. My Dreams years where one the best gaming moments i've ever had.
@intrattackoutАй бұрын
Same! It feels silly to say, but the dopamine highs of releasing things and solving logic problems genuinely can't compare to most games I've played.
@Jakco808Ай бұрын
Same
@misterk7_-Ай бұрын
The saddest moment was when end of service was announced and the much of the community collapsed on itself. It was like they forgot what made the game great in the first place. ‘Live service’ was really just an extra treat.
@shadowselfCAАй бұрын
I think the beginning of the end was when Mark bailed.
@ItsMeJuvyYTАй бұрын
A lot of the community had unrealistic hope that dreams would get the exposure it deserved, the updates it deserved and literally everything that could've been; and waited many years for it.
@ItsMeJuvyYTАй бұрын
I definitely had a lot of hope myself, it was horrible seeing the announcement and I nearly quit the current game project I was making just out of pure sadness.
@shadowselfCAАй бұрын
@@ItsMeJuvyYT I have not been back since the announcement. I've moved on.
@ItsMeJuvyYTАй бұрын
@@shadowselfCA Well, eventually I will too, but the dreams community is still alive. I plan on moving onto UE5, but I don't think I'll ever stop using dreams for prototyping.
@gkthegkpchannelАй бұрын
the engine that created the masterpiece "wario dies in a car crash" in all seriousness, great video. much like dreams, this deserves more attention
@MrMpa31Ай бұрын
My hope is that they somehow find a way to repackage and repurpose the tools rather than letting it go to waste. I still think an integration in to a new DreamsHome social space would be ideal. I know nothing of this kind is being worked on or even thought about at Sony.
@rfff_dgdtАй бұрын
This is definitely the most comprehensive dreams video I've ever seen by far, nice job
@rfff_dgdtАй бұрын
Just make if so if you open dreams for the first time it immediately puts you in dying is cringe. The greatest game of all time
@intrattackoutАй бұрын
Thank you!
@jikkermancciniАй бұрын
I remember dreaming (no pun intended) about the possibilities of this game, and was totally crushed when it was only released on PS. It's an unprecedented, unmatched software that HAS TO BE SHARED before we forget about it.
@TeckGeckАй бұрын
I spent so many hours in Dreams! I loved making 3D models that were instantly ready for gameplay and animation. It was way faster and seamless compared to official PC tools where you are required how to figure out UV unwrapping, rigging, weight painting and more! What a time to be a part of the Dreams ecosystem during its beta. Once in a blue moon, I'll boot up Dreams and make a quick asset or two as it's still very useful for references. I'm forever grateful for MM making the LBP series and Dreams. Because of these experiences, l began making games in other engines
@ItsMeJuvyYTАй бұрын
This was an amazing video, I don't think anyone else would've been more suited to make a video like this than you. It's sad what happened with Dreams, But I'm glad it happened at all. It helped me through one of the most rough times in my life.
@intrattackoutАй бұрын
Thank you! I think a lot of us can say Dreams changed our lives. It releasing during covid was such a blessing as well. Really made those days so much more bearable.
@Romanode_Ай бұрын
So glad someone within the community made a video like this, you really can't understand how dope it was unless you really got into it, in the loop of spending hundreds of hours playing and creating with Dreams. It's a shame it never took off but I cherish the time I had with it.
@EVILBUNNY28Ай бұрын
As someone who grew up chronically addicted to the Little Big Planet series, I just didn't own a PS4. Being Playstation exclusive was the only thing limiting Dream's potential. In a modern day cross-platform world, everything can be played on almost any device. Just like Roblox, Dreams is a game engine, but it was perceived as only just a game. Dreams could've been Sony's foray into the cross-platform landscape. Exclusives are great, but you can't deny Microsoft hasn't benefitted more from allowing Minecraft to be on all platforms, as opposed to just X-Box and PC.
@bamban_garcia556219 күн бұрын
Difference being Minecraft was a massive hit already available on every system years before it was bought out
@olafrandel3065Ай бұрын
This gives me some closure. Dreams failing broke my heart. I do think a video essay like this could do with some title cards for the different arguments presented. You make a point about there being conflicting visions of what multiplayer would look like, but then you give your own argument regarding either side and they're sort of lengthy asides, so it gets easy to forget where we are in the greater through line.
@intrattackoutАй бұрын
Fair! Perhaps I'll drop some timestamps if I can get them to make sense. This is definitely one of those videos where I got carried away while making it and crammed in as much as possible wherever I could 😂
@atomictravellerАй бұрын
i'll tell you exactly what happened! look for baer cafe. look for mr.s baer's torso. it's not there. neither is months of my work because people at dreams didn't like it and censored it. it was private. what happened at dreams is a lesson for society. witches don't run society well. read it again. witches do not run society well. you didn't notice. i did.
@cvbanszn940628 күн бұрын
As someone looking to get into game dev formally who has been playing Dreams since release, both creating and playing, it pains me that this game didn’t get another chance given all the setbacks and critiques discussed in the video. An especially painful backstab was the PC port being cancelled allegedly near the finish line of it’s development and testing. Regardless of all its ups and downs, I still love every moment I spend getting into the creator tools and how powerful they truly are. At the moment I’m creating action Metroidvania-style games with focus and combat and traversal and focus on programming and basic animation, all made possible with Dreams’ very intuitive logic systems which clicked from my LBP days. I’m a huge fan of your videos as well as your games and creations, even having used a few in my games like your AI template. Thanks for everything you do and I can’t wait to see what more you have in store for the future. 🙏🏼
@baumapfel4463Ай бұрын
im still so sad about this never releaseing on pc, because of that i never got to play it.
@florianschmoldt8659Ай бұрын
As a game dev, seing Dreams and it results was just as fascinating as sad. It's mindblowing tech used by creatives who made some true masterpieces. Games that would have deserved a huge audience. No PC, no multiplatform but the tinest of ps4 dreams ecosystems, not even most playstation fanboys ever heard of. I get why everyone who got into game dev dropped dreams once they realized that all the effort might not be worth it.
@wchorskiАй бұрын
^this I can see how Dreams was too late to the market. Game engines like Unity or Unreal has become on par with this 'drag and drop' interface much like Dreams but with that added benefit of platform independence and game ownership. The reason I spent so much time building in LBP was because of the limitations. I wanted to build games and levels to play with Sackboy like he was a digital toy. Dreams was just to ambitious where building 'anything' really made me double think of the effort being a waste seeing as it will only live on a dyeing console.
@florianschmoldt8659Ай бұрын
@@wchorski With the direct LBP connection, Dreams must have been brilliant as a game but I really feel for ambitious devs who started bigger projects, seing Dreams slowly dying and not even be able to rescue their created assets to another engine. I've never worked with it myself but the option to modify existing level and have an instant result or use simplified tools to create something new, without crashes and compiler errors looks genius. Getting into UE, Godot, Unity etc comes with a steep learning curve and a tool like this, would be a fantastic entry point for interested starters. Exclusivity deals and the typical business nonsense probably won't allow a Dreams PC version but a system similar would be so welcome.
@rily2885Ай бұрын
I find very impressive how they broke so many molds and how ahead of its time it was, it still is, and how they got away compressing this in a console game while finding great ways to make it better despite the limitations, but in that platform it may have the same faith as LBP, is not like they have guaranteed success on pc or that platforms like steam would be better for it, I don't think is that simple, what I'm saying is if developers can't future proof their games, at the very least having a pc port, we can do it ourselves at some degree, and I would love to have a platform like this where the incentive is not money, but releasing a literal game engine like this on the pc sounds very complicated. If a book about videogames is ever made dreams needs a whole chapter, maybe not for its cultural impact but for the revolution it had the potential to make, the bigger the industry gets and the more known the game developing process becomes and the more evident is how important dreams was and still is
@atomictravellerАй бұрын
and how they let themselves get shut down by a coven of witches.
@brmaweАй бұрын
Man, this is the Dreams vid I've been waiting for!! I've been using Dreams since the beta & two parts of me are conflicted: One is just angry, wondering why it's always the more artsy games that don't get the big sales, & eyes on it. Two is actually glad that Dreams is done, & appreciate all the time I've been there. Thus moving on to other platforms like going back to Blender or using Godot for the first time. Since 2017 I've been working on a video game that has changed drastically over the years & only this year have I finally found the perfect setting, & I can't think enough that Dreams really helped me explore my visions & creativity like never before, it certainly made an impact on me.
@intrattackoutАй бұрын
Great to hear you're still in the gamedev space then! Dreams is still the ultimate prototyping tool honestly.
@SlothDude_619Ай бұрын
This is actually an awesome video. I did not think Dreams was so detailed in its ability to create literally anything. I used to play it a bit back then, but now this makes me wanna go back and check it out. I think that’s what I’ll do tbh, I wonder what awesome stuff people have made over the years.
@TheQuietTimesАй бұрын
I know this would have been impossible... But it would have been good if creators could have published their games to be experienced by the larger gaming community outside of the people specifically playing Dreams. I think a big issue as a creator is that if you do really devote your energy and time you could made a 10/10 game... But then what? You've got to hope people play it, but even if it trends, its treding amongst a pretty small crowd and there's still a great chance that most of the people who have access to the game won't do so, as not even close to every PS4 owner downloaded Dreams, and even less logs on regularly to see what was new. So then what? You have this amazing thing that you probably spent months, if not years building, only to have a several hundred people (if you're lucky) play it, say _"that was good",_ and move on... Possibly never even able to find your game again (given the weird UI). I think if there was AT LEAST an app/launcher on other platforms to let people JUST experience the Dreams people have created (even if you can only actually create Dreams on Sony consoles), or maybe even sell qualified experiences (ones that passed some kind of standards testing), I think that would have been a great motivator for creators, and it could have even allowed MediaMolecule to earn some post-purchase revenue (which is important for continuous post-launch development and evolution of the toolset), which would have extended the viability and life of Dreams beyond what it saw. Then maybe we would have gotten that multiplayer update... As I'd imagine it would be expensive and hard to justify for Dreams in its current state, as there wouldn't be any income to offset the costs of making multiplayer possible. I just think for something like Dreams... It's a numbers game, and success is dependent on keeping people playing the game (I know that can be said of all games, but especially for games that are user-created content centric)... And that would have been easier to achieve if there were more people able to experience the creations, and a way beyond a thumbs up for creators to get recognition for the work they put in.
@FacelessGodPSNАй бұрын
I kept expecting "any day now, this game is going to go big" but it just never hit the mainstream. Even now, anyone I mention this game to seems to have never heard of it but think it sounds amazing.
@SgtHamsterАй бұрын
Dreams was always a walled garden. As a Dreams creator who poured 1021 hours ( I just checked ) into creating complete adventure games, there is one simple thing I wish MM/Sony had added ; a way to send a Dream to another playstation player who doesn't own Dreams. I imagine it as a seperate free download for that specific game, wrapped in a Dreams free-to-play browser. Perhaps it would be time limited, or space limted to 3 games. I knew many friends and family who were interested in the invidual Dreams, were tempted to try my games, but didn't want the entire package. Using this sort of free-to-play method to generate interest in the entire game would have been so beneficial to creators and those who were curious but intimidated by the suite of tools and baffling menus. Dreams I created were : The Islands of Adventure, Into The Night, Terence's Jungle Adventure, Lottie's Horse Jump Challenge
@3kycatАй бұрын
Dreams is great and will continue to use it. I have 3 more projects planned to do, including two VR projects where I will also use your template because it is great. I do not make projects for likes or players, I make them because I would like to play them myself and they are not there.
@lordiari7110Ай бұрын
Awesome!
@id104335409Ай бұрын
Sony temp intern: Wow, this looks like the future! Sony should buy this and turn the next PS console into a wild ecosystem of million games made by players and sold on the PS store. Sony exec: Naaah, I know what kids want. They want to play on this colorful multiplayer shooter. I have this sweet deal arranged to buy this game called Concord. This is Sony's future!
@dallassurbaugh9270Ай бұрын
I just got Dreams a day ago. I never even heard about it. I was a huge fan of lbp and would've loved to check out this game if I knew it existed and was made by Media Molecule. It's really a shame it didn't get more popular. It's amazing. But I do remember people criticizing lbp for moving more towards being a game creation engine instead of a platformer with a cute sack person. I think just not enough people wanted what the game provides, no matter how great it is at providing that
@taupepigeon2435Ай бұрын
is Sony allows MM to release a pc version of this game, the level of notoriety that Dreams would get would be insane. Sony is really hindering it's market potential by keeping Dreams a PS4/5 exclusive.
@EthanTheGamer77Ай бұрын
Despite the community being very small, we are all still innovating amazing things and are very friendly. The same thing happened with LittleBigPlanet and before the servers shut some things they made were shockingly good things which didn't even feel like LittleBigPlanet.
@lordiari7110Ай бұрын
Intrattackout, one of Dreams' creative legends! Quality video, as always! People without PlayStation, couldn't/can't experience and even begin to understand, how much of an amazing creative all-in-one studio/engine Dreams was/is. A pity, truly a pity. Love the atmosphere in your Web Of Metal.
@intrattackoutАй бұрын
Thank you, appreciate the kind words!
@Jakco808Ай бұрын
I gave this game to a friend for his birthday. He barely even played it which is unfortunate. I played this during the early access period and became hooked. Definitely one of the most ambitious games ever made
@techno_otakuАй бұрын
This game was a dream come true, no pun intended. I kind of evaded the game while i was working on my backlog and whenever i was trying to work on enhancing my digital art abilities. I WANTED to be a game designer, but due to some issues within the years I kinda just changed course, but this game helped me imagine what that feeling would be like and had finished a game I had in my head. I really wish this game could've been available to others over on PC as well so that they can bring their own creations to life with such ease and comfort!
@OuterHeaven2026Ай бұрын
This video is so good... ironically like Dreams itself it won't get as many views as it should.
@intrattackoutАй бұрын
Amen
@jiar300Ай бұрын
5:46 this is exactly why Dreams was special, the all-in-one engine really made it easy to finalize any concept you had in mind in a really short period of time. also you cant even run all the pc programs at the same time without risking it blowing up.
@intrattackoutАй бұрын
Not enough people appreciate how insane it is that you can edit and playback music in real-time, while the entire lighting in the game is calculated real-time, while all the logic runs real-time, while all the physics run real-time, while all sound effects play in real time, while all animations run in real time. On a base 2013 PS4 😂
@jiar300Ай бұрын
@ now image what they could have done with the ps5 pro. i really hope they don’t drop the play, create and share aspect of their games for the next project.
@RePorpoisedАй бұрын
@@intrattackout i did not have proper appreciation for it back when I first played, but now that I've used a bunch of these software, I really, really strongly agree. Completely bonkers.
@matsnilson7727Ай бұрын
I may have said this before, but I admire your enthusiasm. I was actually thinking about the highs and lows of Dreams just the other day, and most of my thoughts closely mirrored what you adressed here. Dreams definitely deserves a lot more success.
@WolieIsHotАй бұрын
Got this game at the tail end of it's life (before PS Plus) and it took up 80% of what I played while my PC was broken. It honestly should've gotten that PC port. (btw those Sonic fan games you mentioned are actually kino, don't sleep on them)
@intrattackoutАй бұрын
Hahaha those Sonic fan games did get good! But in the beginning there were hundreds of kids dropping Sonic models into empty scenes and getting to the top of trending just off the name 😂
@WolieIsHotАй бұрын
@@intrattackout Ah I remember that happening as well when I first started playing but replace Sonic with Digital Circus and Five Nights at Freddy's
@intrattackoutАй бұрын
@@WolieIsHot Don't remind me of the FNaF era 😬😬😬
@RusPitmanАй бұрын
The controls in Dreams are absolute magic.
@ZYNTRONXАй бұрын
i have this game still to this very day, I've seen its wonders, and its creative tools that we can use... since I'm a musician, a 3d modeler, and animator, and digital artist, dreams had it all... i always wanted to succeed finishing making music from it, which i barely did, and mostly i always wanted to make dynamic art from it too... but... due to its complexity and how the UI is, it's very most unlikely for me to make anything with a ps controller... sure it had motion controls, but that doesn't help any workflow to navigate its UI, but later after that, i stopped using it and forgot about it... now since I've seen this video on youtube about dreams, I've now just remember that i forgot about that game... but yeah, if it was on PC then being anchored to the console with its complexity bulky controls, then i would go back and get things done, but with a mouse and a keyboard, or heck, make the mouse and keyboard compatible for it along with any graphic tablet with a pen for making art from it, it would work great on a console, that's my main complaint... control.... and dreams, don't have that.... that's why i couldn't make anything on there, there's no good control flexibility... just look at how RPG maker MV turned out on a console port... lack of content, and most importantly no mouse and keyboard compatibility.
@PSVRBRASILАй бұрын
I'd like to know as well. A PSVR2 mode would be perfect, but it was not even ported to PS5. 😢
@intrattackoutАй бұрын
Yep, the PSVR1 implementation didn't take off because it was mainly just too little too late. PSVR2 has a content drought problem that Dreams would've solved so well 😥 Just another way in which this game almost made it.
@twitcherthesingleplayergamecatАй бұрын
@@intrattackoutI see no drought, right now I'm drowning in a FLOOD of top quality PSVR2 releases! I already own more titles than I can find time to play, and there's so much more on the horizon! 100% agree that PSVR2 support for Dreams would have been a HUGE addition, though
@RhodochroneАй бұрын
You hit the nail right on the head. Then hit another. And another. This video covers my feelings about Dreams perfectly. Everything outside of that magical create mode was fumbled. Dreams has so much potential that I often forget it and am surprised again. It could foster such intense and totally varied memories. I have distinct pockets of nostalgia for individual projects in the game. A real curse that multiplayer never happened. Creating living, immersive little worlds with no one else to occupy them... in the years leading up to Dreams I fantasised with friends about a dream world we'd build and live in together, as varied characters, and all the crazy stuff we could get up to, basically being able to seamlessly integrate varied gameplay like vehicles or weapons. Dreams flowed so well that you could make things feel immersive and rich without much technical knowledge. In VR chat, half the stuff looks like paper, has shitty audio and terrible lighting. Much like LBP, Mm's rendering system really adds a lot of immediate tangibility to UGC, and their create tools were so seamless that if MP was added It'd likely let you stay together with other players and make things together without really breaking the immersion. Imagine PSVR2 support on top of that. Making logic in PSVR1 was like a utopian sci-fi experience. I was sitting in a room I'd built, programming intuitively into the 3D space around me, physically... with sunlight streaming in through the window and scattering on the frosty holograms I'd arranged around me. And PSVR1 is shit.
@intrattackoutАй бұрын
Facts! Multiplayer could've been insane in so many ways. Combined with PSVR2 it would've been the ultimate VR killer app as well.
@lordofthe6stringАй бұрын
Another thing, Alex Evans (and a few other major devs) have left Mm. IMO Alex was the reason their tech was so good.
@tepiwagrey5908Ай бұрын
I truly loved this game, wish more was invested in marketing. I didn’t know this game even existed until a year later. By that time people were leaving. It was a game to create experiences.. like that Hug me. My kids loved that game, Depression in a video game that just repeats. Creativity was dreams best asset. Dreams also taught me the basics for UE5 Blueprint. This video brings so much nostalgia thanks bro ❤
@Dennnny60Ай бұрын
I’ve never felt so emotionally to a software/game before. The tutorial alone was amazing and this game set me on a path to learn, grow and create. It sparked something that keeps me alive. The story Art's dream holds a special place in my heart, strangely right beside Soul (maybe because of the jazz).
@henrybluefilmsАй бұрын
Incredible recap on Dreams story. It will always be the most fun way to start a game dev journey. I switched to UE5 two years ago and have found the transition to be seamless. There is an endless amount to learn, but if you take it piece by piece it starts to make sense and become fun!
@intrattackoutАй бұрын
Ooh nice! Are you involved with the Storror game? Your parkour mechanics in Dreams were so much fun! I myself still haven't been able to get far with UE5. Learned a (very) small bit of blueprints, basic environment creation and then pretty much stopped. I probably want to do too much too fast again. Got any tips?
@henrybluefilmsАй бұрын
@ I was working with the Storror game, but now I am focused on my own game. Working hard to bring it to PC, Mac and mobile! Already have the build running on my iPhone and its magical and exactly what i want in a parkour game. The best way to get into unreal is to just make a game. I learned everything through youtube and experimenting so i know you can too if you have a project to work on
@intrattackoutАй бұрын
@@henrybluefilms Awesome that you were able to make the jump! And developing for mobile as well? You've been busy! I still have many games I want to make so I guess it's really just a matter of putting my mind to it...
@Speejays2Ай бұрын
Best video I've seen on Dreams, thank you for making this!
@Jacob_AnimatesАй бұрын
I completely agree with this video. This is why I never remove the made in dreams watermark. I want everyone who sees my creations to know this is dreams because I feel dreams deserves more attention
@ClicStudioАй бұрын
I never even thought of the UI problem, you explained it brilliantly even if I love the intro and all, but you’re super right
@Trench303Ай бұрын
If it wasn’t for littlebigplanet or dreams i would never have started making music!
@intrattackoutАй бұрын
YES! It's so cool how Mm's games have genuinely changed the trajectories of so many lives.
@continental_consumerАй бұрын
I'm similar, but instead of music or dreams its video game design and mario maker.
@MrBowmanMakesАй бұрын
I'm hopeful that in the future, Dreams will live on through PS4 emulation, hopefully PS4 emulation that enables VR Dreams in a smooth and bug free experience that is almost there on the PS5 except for several show stopper bugs that kill workflow
@MartinNebelongАй бұрын
I love this video.. underlines so many cool things about Dreams.
@lordiari7110Ай бұрын
Totally agree. Martin Nebelong, Dreams' creative legend! Where do you create these days? Did Kojima hire you already? ;)
@dreamysunАй бұрын
Very smart take on the subject, your implication and your research on the matter really show. It's very informative too! Thanks for your work!
@DrJones20Ай бұрын
Despite everything, my recent P.T remake published 6 weeks ago got nearly 16 000 plays.
@intrattackoutАй бұрын
Awesome! Dreams is certainly not dead. Make something good enough and it can still go viral outside of it and get players to jump back in. So many own Dreams because of psplus. There are literally hundreds of thousands ready to get in, you just have to reach them somehow...
@usmanibraheemАй бұрын
Yes, but your not making a Single penny. How can you monetise it is what you should be seeking.
@Sykroid22 күн бұрын
My stupid meme dream gets several likes daily, and hit 12k likes recently. So people DO still play Dreams, at least for the big dreams. But my Bad Apple animation, which I'm genuinely proud of, has less than 200 likes after a year. And I think that's a good indicator of how the player community revolves around the snowball effect. Btw, I love your remake, I still see actual blogs talking about it lol
@jameshetherington1Ай бұрын
I was blown away by dreams but I lacked the skill to do anything with it - particularly with it limited to playstation controller. If this was something on PC it still could be huge
@jameshetherington1Ай бұрын
To be clear - this is because I suck - not dreams
@Universalbeing0Ай бұрын
One of the best games I've ever played on PS4, I miss seeing new creations daily 😢
@pixeltomАй бұрын
oh man, you're talking from my heart. what an awesome experience it was. everything was just so intuitive and yet. the reason after tons of hours i stopped investing was it's lack of export options. (;u_u) gor me as a creator it was literally a dream come true tool. but sadly it wasn't meabt to be... :((
@HamguyBaconАй бұрын
that's the reason it died, it was an exclusive for PlayStation, I remember hearing about it on ps3 and never bothered with it again. you couldn't save your games and export it, the ps1 had something similar but for music creation, you couldn't save the music but it was used in samples in a lot of 90's songs. If it were on PC it would still be used today and would probably have a lot of quality of life improvements.
@farmerfreakeasy19 күн бұрын
With Music 2000 on PS1 you could save your created music. Or otherwise record it via the PS1 analouge outputs and then publish it(which i did several times). I believe this is known as MTV music generator in the USA.
@cjtenney2981Ай бұрын
I love the grassroots creativity you get from things like dreams, where the only incentive for people to make something is to experience the joy of making something. As soon as you introduce monetization, that feeling goes away. I think it’s important to keep platforms where that kind of creative purity still exists. Think early internet days like newgrounds, LittleBigPlanet like you mentioned, even Roblox before they introduced monetization. Dreams scratched that itch for me in a way that I really needed and missed.
@tigerdude2727Ай бұрын
Since sony is nowadays porting their exclusives to pc, am still holding out hope for pc port.
@intrattackoutАй бұрын
A couple months ago there was a leak showing a PC port was worked on but cancelled. My only last desperate sliver of hope is Mm's next game pulls in so much money it grants them a bit of leverage to reopen discussion on this front.
@misterk7_-Ай бұрын
Thanks for making this video it is the perfect retrospective of this whole game
@williambbqАй бұрын
My thoughts: It should have been 'Playstation Dreams'. Sony should have had their other studios make mini-experieinces inside Dreams. It probably should have been Free-To-Play. Sony will probably regret not having their own UGC platform one day.
@LeahKizzyPeirsonАй бұрын
I really wish I got into dreams, LittleBigPlanet is the game that inspired me to want to work in a creative outlet as an adult, the charm of Sackboy, his world and it's intuitive create tools is what got me hooked on creating stuff which I enjoy, and is the reason to this day that I am an animator. Unfortunately, since Dreams released, I didn't have time to pour countless hours into learning the tools, due to me learning and pursuing animation professionally, and perhaps also because of the lack of a charming character and story like Sackboy to get me invested, I just used it as an occasional outlet to experience some of the community creations (and not even the good ones, just the more 'meme' focused ones, as they were easy to search for). I never really got chance to appreciate more in depth the creation tools were, and watching this video, it has incredibly shocked me in terms of it's scope. Great video, makes me really wish I gave Dreams more of a shot.
@MrMpa31Ай бұрын
Great video. I agree with almost everything you said. Presentation, UX, target audience, and especially what your vision of Dreams as a platform could/should have been. The only small thing i disagree on, is that Mm would have nailed a sequel. They seriously needed some outside voices and visions to take this to the next level, i truly don't believe that they ever recognized their mistakes. They operate very much in an echo chamber and seem very content to continue as such.
@intrattackoutАй бұрын
I always try to have an attitude of: real devs are smarter than me and have reasons for doing things the way they do. But you might be right. They did have a lot of time to fix the low hanging fruit and little of the things they did seemed aimed at adressing core issues and pulling in a broader audience.
@spinebloodАй бұрын
Great Video! Dreams will always live on in our hearts as creators
@AuriPlayzzАй бұрын
I think that the main issue that dreams has is BEING as good as it is. I was there since the early access and I’d say only now am I somewhat alright at most of the tools. It takes quite a long time to learn. And my magnum opus of projects that I’ve been working on is still to see the light of day, because I’d like to animate it - buuuut I don’t know how to animate. And it’s so hard finding collaborators. Also, unless you’re making a game, your creations…probably won’t see much use. One off assets like music and sculpts just never really get recognised.
@shadowselfCAАй бұрын
I dunno, I have had my tunes and sculpts used in plenty of projects.
@AuriPlayzzАй бұрын
@ it depends a lot on what you make and how versatile your creations are
@canguronaАй бұрын
they should release it on steam, the amount of hours people put in and no other way to reproduce/backup other than buying it for ps is disappointing
@Vincent_19999Ай бұрын
You absolutely nailed this video. It deserves way more views. You covered all my thoughts and opinions about the game, especially the part about multiplayer. I was always hoping they'd add that feature. Hopefully Media Molecule is working on LBP4 or something even better. It would be amazing if they used this engine to create other games that could be sold at a lower price. I'm just glad Media Molecule still exists as a company. I can't imagine how much money they lost with Dreams. When they announced it, I was more hyped than I’ve ever been for a game!
@bamban_garcia556219 күн бұрын
SIE were the ones that lost countless millions on Dreams not Mm
@cryingwatercoloursАй бұрын
“ai will make it easier to enter creative fields like game dev” literally a 2019 game: “hold my controller”
@gravityrushfan299Ай бұрын
Yup. screw Elon musk a brainless hack
@Zoly633Ай бұрын
Dreams allowed me to fulfill a literal life long dream of mine. I’ll forever hold the friends I’ve made and two Impy noms I received close to my heart.
@PierogigonGameDevАй бұрын
This is a really good video, great job. Very interesting commentary that stays entertaining and educational, great structure, and the visuals are well-planned. I was really surprised that some of the things you said I hadn't fully considered before, seeing as I was a Dreams creator for so long. The points about the target audience being incorrect isn't something I had consciously considered before. It didn't even register for me that the tutorials and introduction was so childish, because I played it once, didn't really pay attention, and never thought about it again. In the context of this video, the negative talk around PC dev was appropriate. It deserves criticism. But as I have been dedicating myself to learning many different programs on PC to continue solo dev, I have developed a great appreciation for the way things work. I also think that many very talented developers put in amazing work into making game engines and programs more user-friendly. Game dev on PC is more accessible now than ever, and it will continue to improve. I know it's easy to speak down on PC dev and say all the reasons it is so awful. It feels good to do that, and it is healthy in moderation. I just worry that a cycle of negativity around other creative options is so easy to fall into, especially for Dreamers. Dreams gives us such high standards for game engines that, in the long run, hurts our ability to branch out. How can you not be frustrated when things you could once easily do become very complicated. It's harder to keep an open mind when surrounded by validation for the idea of "I can't". Although it feels good, excessive negativity around how "impossible" PC dev is contributing to that mindset. It's something I have been made aware of in myself that I'm working on. I don't know if anyone needed to hear that, but I hope it helps maybe.
@HarmonicTunesАй бұрын
I really hope Mm continues to do what they do. Thanks for this video!
@shadowselfCAАй бұрын
I lost any trust I had in Sony when their "ten year plan" for Dreams was just tossed away. I loved Dreams and spent hundreds of hours creating.
@elcaro83Ай бұрын
Fantastic video covering all aspects that Dreams had. I've personally played it for thousands of hours. What I'd love to see is for Mm to create a multiplayer game, cross-platform with multi-platform support, using their knowledge from Dreams. Imagine a Roblox or Fortnite but with Dreams as the building blocks. This can't possibly fail, right? It's hard for me to believe that Mm or Sony wouldn't take this incredible achievement further.
@TheQuietTimesАй бұрын
I know there is a "favorites" button/tab... But I think they should have compiled the best games and experiences based off metadata stuff like "what games are getting favorited and saved to playlists regularly" or even "which games are getting the most play time", as those are good metrics to direct players towards new things that are trending because of actual engagement, rather than the basic "played and liked" system they use to decide what's "good". And as you said, there needed to be algorithms that feed players the kinds of games they are into, while also leading them towards a few other high-quality experiences outside of their normal wheelhouse. But every time you log into Dreams it indeed feels like logging onto Netflix for the first time...before the algorithm has learned anything about you and is just feeding you the generic "most watched" content. I agree that the UI was maybe the biggest failure of the game. And even beyond the idea that most people playing Dreams were gamers, not creators, a good UI might have actually inspired more "players" to become "dreamers". But for most of Dreams life (and while better, still to this day), they just don't often enough feed players the kind of experiences that might inspire them to want to do more.
@STANNcoАй бұрын
if dreams was on pc it could have competed and been better than roblox
@FlameBunnyАй бұрын
im still playing dreams to this day since nothing else like it when it comes to making stuff, it just sucks that after a few years the dreams we have now is 100x better than when it first came out, like MM should have release current dreams instead of what we got back then.
@ChevifierАй бұрын
They could literally release it on PC and call it The Dream Engine. And sell it for a flat rate of $200, 300 Etc. But i know theyres legal to deal with
@hanh7395Ай бұрын
Because it was never ported to PC. Simple. Imagine if its on PC + give ability to play multiplayer
@Multi-Waves_Music10 күн бұрын
This creative workflow was made for an artist. I could vent for like an hour about how my brother and I were saving for a ps4... we never felt comfortable with the prices though no matter how much we adored dreams.
@amundjaatun7474Ай бұрын
Wow! Well done! This take on dreams was beautiful! Loved your insite!
@burningsky7318Ай бұрын
I'm new to the channel and I'm liking your quality of commentary, and while giving it feels like you're involving my intelligence of the industry makes me want to give dreams another chance. Good job my friend. If you keep this up I'll subscribe.
@FlamezGamesYTАй бұрын
This game had so much potential, sad it got dropped by the devs, I’d been waiting a long time to play it (I didn’t have a PlayStation for awhile) and I genuinely just couldn’t get into it because of the controls, if it was on PC I would’ve loved it.
@FlameBunnyАй бұрын
i played dreams since beta, i spent over 8932 hours on it
@VanillaSpooksАй бұрын
0:32 Intra really went “Had to be me. Someone else might have gotten it wrong”
@Mr_VakarianАй бұрын
MORDIN SOLUS??!
@AecertRoboticsАй бұрын
Your multiplayer take is spot on. Great video dude, agreed with the vast majority of what you talked about.
@minolaki5956Ай бұрын
I have over 4000 hours in Dreams, 1500 just playing creations. And my "Play later" queue is still full with high quality Dreams from Dreamers I follow,, recommendations on discord and still acrive curators. And every time I pick up the controller to create something it baffles me how easily I get something satisfying out of a session. I really hope we didn't hear the last of the Dreams project. Thanks for making a video on the matter. It's always such a bittersweet experience to hear the whole story again.
@CenitVАй бұрын
my problem was I didn't own a PS4. so it didn't matter how exited was for it when it release. I always though this game was way bigger for the close ecosystem.
@agp72Ай бұрын
I got dreams around when the pandemic happened. I spent so much time in it. The pig detective games. the opposite day series. The random animations. seeing the limitations that I thought the game had be crushed, seeing incredibly made models. And even TV show pilots. dreams was something special and I just wish that it got the attention it deserved
@SkemeKOSАй бұрын
The potential was massive. I was there waiting years before release, abut left as soon as MM did. Such a wasted potential.
@kreenbopulusmichael7205Ай бұрын
the issue with dreams is it didnt have a game to play, a reason to buy it. plenty of games focus on player made content and creativity. but those games also had actual games on top of that and the player made stuff was just a bonus. Dreams "story mode" was not worth a purchase
@Surgehero5136Ай бұрын
I wish I had the wealth of knowledge you covered in this video. I only got into dreams a couple of months prior to its 2020 release. I like how you covered some of media molecules possible mishaps too cause it’s a little hard for me because I’m biased towards dreams and would take it over Minecraft or Roblox any day but listening to some of the issues with it made me think about if Mm could’ve have fixed them or did something different either before or after release to get more eyes on Dreams then it’d be a lot bigger. If it’s possible I hope we can get a Dreams clone by another studio. Hopefully that studio can reach some of the potential that Dreams failed to reach
@intrattackoutАй бұрын
Dreams tried to do so much at the same time, mistakes were going to be inevitable. Maybe a bit controversial but I do genuinely believe Dreams could've had a much healthier playerbase for longer had Mm prepared better for the 6-12 months after launch. Creations were getting exponentionally better, but most of the ones pushing the limits quit during that initial period. Radio silence plus the hostile UI really hit hard.
@Surgehero5136Ай бұрын
@@intrattackout yea, because nowadays it feels exactly like that, radio silence. I’m still passionate about dreams as a creator, but seeing the playerbase decrease overtime was a bit discouraging to see. And I agree with the statement, if dreams went away tomorrow ( lol hopefully not) I’d be happy with the experience even tho I wouldn’t want it. It helped ease me into 3d character art so I’m grateful for that
@davifox94Ай бұрын
They should port it to PC and make it open source
@notredaminАй бұрын
GREAT VIDEO Buddy, I miss Dreams, or at least what it was.
@intrattackoutАй бұрын
Dreams forever 🥲
@lilwoofsАй бұрын
To me dreams feels like how lbp felt to me when i was younger. Limitless, assets being shared and everyone making all different types of games. Dreams felt like a good step up from that (despite the tutorial). Great video!
@ZenzukeАй бұрын
They should just let Media Molecule release dreams on PC, and then you'll see it being much more widely adopted.