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Пікірлер: 104
@DarthSiles8 ай бұрын
Wow props to the maker of the clear pipe level, this is amazing.
@theonlymegumegu8 ай бұрын
yeah, reminds me of the Special Delivery levels from awhile back that are crazy box escort levels with clear pipes
@SnufflySpy8 ай бұрын
Yeah, its a shame it was a run ender, but it was a wonderful kaizo level
@David20735 ай бұрын
Props to all the people who participated in the creation of Super Mario 3D World, I would say. It was very innovative at the time, even though it doesn't have much hype as before, I still love it
@picknassaro8 ай бұрын
SMM3 really needs the option to set only one button for run and only one button for jump, with the two remaining buttons being extra actions. There's no reason why I need two run buttons and two jump buttons, when I could have a dedicated hammer button and a dedicated box button
@SJrad8 ай бұрын
Yeah probably for historical reasons from the nes and snes games but I agree with you
@MDClips24648 ай бұрын
I'm sorry to tell you that will never happen. Nintendo prides themselves on having one button perform multiple actions when it comes to mario.
@groverunderwoodbff8 ай бұрын
L
@jiaan1004 ай бұрын
@MDClips2464 we got a dedicated short hop button in smash bros so you never know
@Mr.M-fl058 ай бұрын
I love it when Panga calls the skip squeaks "⛱️ mice".
@4500zenja8 ай бұрын
Finally, Super Expert levels, how long have I not watched them Run 1: Level 1 (0:07) - "Easy level 2" by Patrick298, Germany Thumbnail Level 5 (11:09] - "Clear Pipe Nightmare" by Lakiku, Italy // TBA //
@veggiet20098 ай бұрын
Mario Maker 3 should definitely have the ability to combine checkpoints with clear conditions. Also a new endless mode should use randomly generated world maps, some maps would force you to play the next level, but some maps could give you choices, and you could exit a level and play a previous level if you wanted to. Descriptions displayed for all levels
@Mrbeanmariokartwii8 ай бұрын
No they should add 100 mario challenge and normal endless
@lux51647 ай бұрын
how could you have checkpoints and clear con at the same time?
@frostribe54146 ай бұрын
@@lux5164You can store the data when you get the cp of the clear con, if a clear con asks to kill 40 goombas, and you killed 20 before the cp, when you get the cp then you respawn with the 20 you killed each time you die from the cp onward. Other clear cons are easier and can work with cp
@veggiet20096 ай бұрын
@@lux5164 the same way you can collect pink coins and record them when you pass a checkpoint. It remembers what you have. For clear conditions like don't land, the check point would disappear if the clear condition fails before you hit the checkpoint. But if you hit the checkpoint then leave the ground and reland, you can pick up at the checkpoint afterwards
@veggiet20096 ай бұрын
@@Mrbeanmariokartwii that too
@RDDAMAN819_8 ай бұрын
Did anyone else notice the amazing jump cuts. Theres one around 30:45 where he blends two attempts together
@theadamant71258 ай бұрын
Came here to say I noticed the one at 30:45 and felt crazy for seeing it
@Muhahahahaz6 ай бұрын
Wow, I actually didn’t even notice it. Amazing!
@SweboySMM28 ай бұрын
I mean, it should be possible with 'Check Points' with clear conditions. If you should, like, kill 30 Goombas to clear a course, CP1 could have it's own clear condition, say 10 Goombas that exist before the CP, or you can't touch CP1 (just like the goal can't be touched). And CP2 could have a 20 Goombas clear condition. And if you die, the CP's save the info, just as they do with 'Red Coins'. Same with 'Do not leave the ground' condition, CP's can be touched as long you haven't left the ground. It's very possible! 🤓
@TheMegaMarshtomp8 ай бұрын
I don't think CP having their own clear cons is entirely necessary, but I also think "Do not leave the ground" should be "Do not push jump" One way or the other, clear cons and CPs should not be mutually exclusive.
@donbeedrill8 ай бұрын
@@TheMegaMarshtompthey could be nintendo is just lazy
@olivercuzzourt75338 ай бұрын
Say you need to jump on a particular goomba in order to gain enough height to access an area. If you kill that goomba before the checkpoint and then die, it becomes impossible to clear the level from the checkpoint, unless getting the checkpoint requires that you kill a particular set of 10 goombas and no more. It's pretty tricky to ensure that the level can always be cleared from the checkpoint no matter what happens before.
@_Suitable8 ай бұрын
yes
@SweboySMM28 ай бұрын
@@TheMegaMarshtomp The best part would be if you can CHOOSE if you want each CP to have a individual clear condition, or not. However I do see it as a good thing, as you as the player know you missed some, and have to go back. Maybe option to choose 10 *specific* Goombas for CP1. Could be cool. 'Do not push jump' is not a good idea tho. There are levels today, where you must jump, stay in the air, and never land on the ground to finish. If they made CPs "winnable" in a story-mode (like the Hammer-suit), so you are trained how to use said CPs in different ways, before you can use it in your levels, would also be good. Which would be good for maaaaany other items too, lol. But it's just a dream🙂
@joshuabarnett888 ай бұрын
The clear pipe level was so reminiscent of the first year of SMM2. there were some spectacular clear pipe jams in that time
@enneagrami17118 ай бұрын
Super smooth editing at @30:45, I only noticed because of the slight jump in the music, but the timer confirmed that there was a cut! I barely noticed!
@DartzinhoV8 ай бұрын
Nice sneaky little edit at 30:47!
@mackeralface8 ай бұрын
There’s a Boom Boom Ghost for one frame at 7:41 right where the bricks were broken
@BaneWilliams8 ай бұрын
My top #1 thing I've wanted in just about any mario game is quick restart. My main reason I get burnt out on Mario games is because the wait between deaths is excrutiatingly long. Let me turn on an option that is called 'quick respawn' or something so I don't have to wait so long every time I die.
@unuseableb8 ай бұрын
I feel like it would be best as a optional setting. For grinding levels the insta respawn would be so nice, but for more casual gaming the delay is pretty useful as well. Like for speedruns or if you are passing around the controller with friends.
@BaneWilliams8 ай бұрын
Oh yeah, I always mean it as a completely optional setting, not available in multiplayer ofcourse. Like I would easily have 4-5x the hours in mario maker if it just respawned me quickly. I want to grind those super expert courses and get good at them, but that respawn time just kills any enjoyment.
@2Siders8 ай бұрын
14:10 New Lore just dropped, Pepenga listens to music whilst gaming
@mikedatiger77068 ай бұрын
There's a slight cooldown with the builder suit after landing where you can't pull out a box. I imagine it's the same after exiting a clear pipe and immediately trying to pull a box out Edit: 26:57 Made this comment before Panga figured it out. I only know of that from some troll level Carl played a while back
@2Siders8 ай бұрын
This was one of the most enjoyable episode of Super Expert No Skips 11:25 great levels too
@modestbadger75588 ай бұрын
You had a prime opportunity to give us a maller.
@EvilSweboySMM28 ай бұрын
Level was too good far a maller
@IRanOutOfPhrases8 ай бұрын
He's not lying though. It's incredibly dumb to NOT have the description viewable while playing the level. Nintendo KNOWS that designers put helpful info in that box. Its ridiculous to have these levels appear not only in endless, but there's also the Super Worlds to consider as well. So much context can be lost in areas that would have been perfect to provide extra helpful info. "Well, git gud, it makes the challenges harder." I guess. But. I also wonder how much this might inhibit creator's in their creativity. I'm guessing there's probably been instances a designer ended up NOT trying something new because the only way to communicate the way to beat the level is through the description. But they intended the level to be played via their super world. So instead the idea gets scrapped for something different. This might be more of an edge case and not at all common, but even if it happened just one time, that's still far too many times.
@sanyo_neezy8 ай бұрын
That box level was very cool :)
@marcgyven8 ай бұрын
It's funny, because you get to see the descriptions for the campaign levels when you pause, so it's not a stretch of the imagination to see user level descriptions too.
@mrc35848 ай бұрын
My #1 absolute request for MM3 IS THE ABILITY TO TURN OFF THE DAMN MUSIC WHILE DESIGNING A LEVEL!
@ExpIDK8 ай бұрын
In this video, there were *NO* Super Mario Bros. 3 levels ANOTHER ONE
@zigazav18 ай бұрын
I find it funny you call the Magikoopas "Playstation Wizards", because their magic projectiles looks like Playstation buttons. Fun fact, it's because of Nintendo that Sony's Playstation even exists. Had Nintendo not seeked Sony for help with disc based technology, and Nintendo had not turned it down by backing out of the deal, Sony likely would had never become one of Nintendo's rivals in the videogame console business. If you're somehow curious, please look it up, I don't have the memory span to recall the whole story
@ZawaOnYoutube8 ай бұрын
22:00 "you have no room to get the speed for this long jump" Immediately gets the long jump
@FaultyWirestv8 ай бұрын
The neverending first level turning into an auto segment that dies in front of the flag was a goos laugh for my lunch break
@DannyBPlays8 ай бұрын
10:58 The algorithm for S.E. seems to be either a) low clear rate after a bunch of plays or b) if only a few plays(or no clears) then it's based on how many tries it took the uploader
@5upar9218 ай бұрын
30:46 you really tried to do a little sneaky cut there panga heheh
@SeanMC58 ай бұрын
Nice clear!
@TS_Mind_Swept8 ай бұрын
All these years and I didn't know they made a face before the box 📦
@lordneeko8 ай бұрын
I love how the level algorithm went from stupid easy (super expert) levels to that clear pipe nightmare 😂😂 That's what you get for saying "This is super expert?"
@SJrad8 ай бұрын
Yeah because of the clear check system the level creator has to make it possible to complete the clear con from check points, so there wouldn’t be any issues allowing check points in clear condition levels
@DonkThikkness8 ай бұрын
It’s weird how this game has input commands when there’s literally redundant and duplicate buttons on the controller. Have ZL create a box for example.
@Oreios8 ай бұрын
Clear pipe level was so cool
@Acts19quiz8 ай бұрын
0:08 2:22 🧀 8:50 Infinite power-up Bowser fight in Super Expert? These are the SE levels regular players wish they got. 10:00 ☢ 10:33 How does easy 🧀 like this make it into a Super Expert level? 12:04 13:04 Turns out to not be 🧀, but the intended strat. 18:18 But that is! Too bad you didn't make it to six levels, but still, GG.
@briannewhard43118 ай бұрын
Shenanigans at 30:47 :D
@sanity11238 ай бұрын
9:16 I was there, in chat 😊😊 hi Panga! ❤
@CommercialBreak8 ай бұрын
"You can stun lock your box" ayoooooo
@joshuabarnett888 ай бұрын
There should be no probably with checkpoints and clear conditions, if checkpoints can track how many red coins you have at the time you get it then it can track your status with the clear condition
@Vayes8 ай бұрын
try unscrewing your controller and just cleaning it. it generally does a lot
@sheeperskipps3 ай бұрын
What a run haha, first clear after first clear
@7777007777008 ай бұрын
Amazing level
@bodie123338 ай бұрын
That's awesome you got a josh bones level
@clion5208 ай бұрын
Lol one of my peaves is them showing the CC... him and the beast continues to forget about the CC 1/2 way through the lvl
@analogsmog8 ай бұрын
im curious when panga says hes listening to music ive always wondered what song is he listening to..anyways LUNCH BREAK GANG!
@birdlives8298 ай бұрын
Did Panga ever react to the TYD remake trailer? Think it's one of his fav games
@facundobaptista92878 ай бұрын
24:45 wait, what did Panga say during that jumpcut? Why is chat doing dcolons?
@harkeeratsingh25098 ай бұрын
Come on pengaa. But a new controller already. You always blame the controller.
@MechaOracle8 ай бұрын
Clear Pipes need to be in every game mode.
@skizzrz8 ай бұрын
no way a super expert video with more than one level
@mynameisbilly5008 ай бұрын
Did u change the title and thumbnail already?
@user-mq7pj5wr7f8 ай бұрын
June 8th? Man these videos are gonna take a heck of a lot of time to sync up.
@toonnico46358 ай бұрын
Breaking the rules, watching Panga at night
@user-qf2ts2oz7g8 ай бұрын
Why is there a cut at 30:46
@rebecabedoya38188 ай бұрын
I'll just comment because I want the number of comments sections be perfect.
@Brainsore.8 ай бұрын
Way too funny watching him try to play the clear pipe nightmare level. So much complaining!
@pyredynasty8 ай бұрын
Stop hammer time!
@velthisto8 ай бұрын
hi
@Tigerhawk19818 ай бұрын
Good Morning
@maker08248 ай бұрын
3:43
@maker08248 ай бұрын
31:07
@FROZENbender8 ай бұрын
June 8th
@JonathanLit8 ай бұрын
Wait, where was the "hidden tech that's actually useful"? Did i miss it?
@moooseman38 ай бұрын
27:30
@adorbstotesadorbs.93718 ай бұрын
El Boo
@adrianmacias91448 ай бұрын
Why does the Thwomp at 21:37 look like he's going to enjoy pounding toadette 😭
@Dano_n8 ай бұрын
Can you do Super Expert with Skips for 69?
@guy_autordie8 ай бұрын
box sucks? Blame b0x
@keif_mn8 ай бұрын
:D
@Hippiehawp8 ай бұрын
Typical gamer, blame the controller.
@Tigerhawk19818 ай бұрын
First of Sixty-Ninth
@randalldecker3358 ай бұрын
Day 261 of saying thank you and God bless
@nlvghost42078 ай бұрын
First
@hundredLeech8 ай бұрын
Grow up
@maker08248 ай бұрын
21:40 that was not up to interpretation. You died so many times, and if you looked a single time you would have seen that throwing two fireballs does absolutely nothing. All you.
@maker08248 ай бұрын
Also about the checkpoints with clear cons. There’s no way to get around softlocks. You could have a checkpoint you can only get with a shell jump, but you have to use that same shell to beat the level. if you have a koopa clear con that shell won’t respawn. Although they could have it so checkpoints don’t save the clear con. This would make them useless most of the time, but possible to use them well, so they should have done that (although it would allow for some terrible levels)