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Пікірлер: 810
@DaRkLoRd-rc5yu6 ай бұрын
This is the epitome of he wouldnt just pick rock over and over again.
@Ramsey276one6 ай бұрын
8:00 XD
@AxCorneredxFox6 ай бұрын
Lol
@OttawaInHD5 ай бұрын
guessing game
@nolanstrife73505 ай бұрын
Ah, yes Infamous "no mix-up" mix-up
@samuelrhee26256 ай бұрын
Sometimes you guess wrong on defense 10 times in a row... happens to the best of us, literally!
@ProfKisuto6 ай бұрын
fun and interactive gameplay!
@samuelrhee26256 ай бұрын
@KisutoJP I mean it literally is interactive, kakeru at any point could have picked an anti-throw option, phenom just called him out
@samuelrhee26256 ай бұрын
"Nobody picks rock 10 times in a row": me, about to pick scissors for a 10th time
@KingJinzo21256 ай бұрын
I’ve been double perfected twice, two times more than I care to admit
@Sharkofspace6 ай бұрын
People say it happens to the best of us until it actually happens to someone, then they get hard-flamed by the FGC for being bad because they should have simply been better at blind guessing coinflips.
@nicorobin77626 ай бұрын
it’s easy to look at one clip where someone gets thrown a bunch of times in a row and ignore the thousands of times that doesn’t happen. same thing with parries.
@interceptingfist56826 ай бұрын
Don't forget the thousands and thousands of times it does happen 😂
@nicorobin77626 ай бұрын
@@interceptingfist5682you usually see people get hit by 3-4 throws max
@xavierlynch10886 ай бұрын
@@nicorobin7762same shit as sf5 where it was removed
@eVuLeX6 ай бұрын
@@nicorobin7762 only 3-4 times huh? nice
@emperormegaman38566 ай бұрын
Your username makes me imagine Robin playing fighting games
@El-Burrito6 ай бұрын
I've always wondered about this happening. The punishment for trying to tech a throw and getting baited is so great, that lots of players will just kind of say "don't tech" and eventually someone is going to take advantage of that and just throw you to death
@Sharkofspace6 ай бұрын
It's genuinely better to just do something and die to a punish counter than die to 30 throws.
@chsi54206 ай бұрын
@@Sharkofspace throws return you to neutral, which gives you a chance to get in and take advantage, while getting combo'd after a punish counter will mostly give your opponent the advantage.
@TheRealDerpSquadron6 ай бұрын
@@chsi5420Throws absolutely do not return you to neutral. They put you into a series of indefinite mixups in this game. Most characters throws leave you point blank and plus, so you're essentially either getting shimmied for a LOT of damage or thrown again until you guess correctly. It's poop in my opinion
@Sharkofspace6 ай бұрын
@@Xelious Yeah but then you have to live with the fact that you lost to 30 throws in a row. Eating a 70% punish counter combo is just what happens in the game, but getting thrown to death is just pathetic.
@TheRealDerpSquadron6 ай бұрын
Only in the corner, to be specific. And getting to the corner isn't very hard in this game since most combos have you zoom across the screen lol
@epicgaijin6 ай бұрын
A classic example of the no mix up mix up😂
@peterkazembe52196 ай бұрын
Facts
@Saiyza6 ай бұрын
Max got me with the "We've played together a lot, and he's NEVER thrown me this many times before" It's all uncharted waters at that point, and you're spooked.
@aledantih65246 ай бұрын
"sir, there's been a tenth throw"
@GoldRust3326 ай бұрын
Okay that's good, golden star for you
@frankopanklaric6 ай бұрын
It's OK. Jet fuel can't melt steel beams.
@retro_redgrave5 ай бұрын
@@frankopanklaricJet fuel can't tech throws
@Mage_Nichlas_6 ай бұрын
That comment about the crowd going crazy at Evo is absolutely true. This would've had articles written about it and be replayed in every Evo compilation during the breaks or stuff.
@nickclark18156 ай бұрын
I've said this many times, but at high-level, doing the same thing, over and over again, is honestly a really good strategy every once in a while. Your opponent is almost always gonna think for one reason or another, "He's not gonna do it again" so when you do, it surprisingly works. It's the no-mixup mixup.
@SpikeTheWolf6 ай бұрын
Soo he just got super super lucky
@Arkouchie6 ай бұрын
@@SpikeTheWolfnot lucky, he read correctly. There's a difference.
@Taunt616 ай бұрын
if you've said this many times, then how have we missed it... i guess the whole world wasn't listening to you. or you know, no one.
@BatKitKat6 ай бұрын
I think a lot of people that say it’s just pure luck need to understand that people aren’t computers. You can get in their head and discover patterns and sometimes even manipulate those patterns. No one is truly random.
@Grayfox5416 ай бұрын
That happens when a friend of mine and I play together. We mix each other by doing the same thing over and over. It's extremely effective when you know the other player lmao
@Vital44226 ай бұрын
The damage a legend Ken could do when he shimmys the amnesia/ throw tech is equal to the damage he would get with 2-4 throws, and then after he combos you he just has the same oki again. Plus from the outside it's hard to see how these two are in eachother's heads
@jebVlogs5566 ай бұрын
exactly lol. dont let the tech gurus see this combo.. i bet they are seriously working on allowing throws like this to come back in the near future
@tigrisrgn40626 ай бұрын
cope
@christopherbailey35476 ай бұрын
A legend Ken? A platinum Ken can do the same thing.
@cpard2d26 ай бұрын
We need more of these overly detailed narrations of... interesting matches, it's both hilarious and educational LOL!!!
@CarlosMenaKM6 ай бұрын
I find it so fascinating how deep fighting games go mentally. There's just so many layers to these games.
@thejackal0076 ай бұрын
Your break down of each throw is hilarious, honestly.
@Chris_Sizemore6 ай бұрын
The most telling thing to me was when JP finally gets to stand up, we see he is parrying. He isn't worried about the throws, he is worried about eating a combo, even though he has already sucked 6 throws. It is honestly incredible, in the wrong way.
@lainahtan136 ай бұрын
He’s not worried about the combo, he’s read strike cos he’s been thrown 6 times by that point. He was looking to turn the tide but nope, throw comes.
@harrylane46 ай бұрын
@@lainahtan13good ol’ rock
@Ramsey276one6 ай бұрын
1:08 Ken said it! XD
@SpikeTheWolf6 ай бұрын
So what's the best thing to do?
@imainyordles94986 ай бұрын
@@SpikeTheWolfAt this point I'm button mashing idc
@fmcypher48236 ай бұрын
Mental Stack and Heat of the Moment cannot be understated. Almost every throw there was different too. It was so fucking beautiful. When you slow it down and watch the chess game going on it’s so fucking interesting. This clip isn’t just hilarious, it’s a love letter to fighting games and the greatest level of mind games. Every possible way to get thrown 😂 I can’t get over how beautiful this shit is. This should’ve been an EVO moment 😭
@superbnns6 ай бұрын
4:18 For me, a worse problem is visually seeing exactly WHEN my character is considered no longer invincible after wake-up. It's screwed with my reversal timings so much ever since the game launched.
@librarygary16186 ай бұрын
I had a huge issue with this, and I actually stopped watching Brian_F entirely because he had a "tips" video where someone mentioned it as an issue and his response was to be a smug asshole and say "uhm, get better at inputs maybe? I don't know what to tell you." The actual advice there would be that it's just a really weird timing that feels very different character to character, but GENERALLY on wake-up it's the point like a frame or two immediately after the character plants their feet flat on the ground while still getting up. Once I realized this I started having no issue with wake-up supers but some characters like Ryu still have weirdly timed animations that throw me off.
@superbnns6 ай бұрын
@@librarygary1618 I also stopped watching him for similar reasons back in SF5
@nicktho26546 ай бұрын
@@librarygary1618 huh this is really interesting to me. I haven't had this issue before but I can see how newer players can with these versions of SF since the animations are much more complex. The most important thing to remember is that your wake up timing is dependent on the move your opponent did to knock you down, not your character or their animation. That's why some og players might say things like just learn the timing, but I can see how it feels like some characters take longer "to get on their feet" just from the animation.
@alhyena20026 ай бұрын
@@librarygary1618 Wouldn't the input buffer allow the timing to be a lot more lenient? I don't play SF6 specifically, but I'm a scrub in many other games and wake up dp has never troubled me, I'm curious
@RanOutOfSpac6 ай бұрын
@@alhyena2002Correct.
@reidepperson85346 ай бұрын
Some of my favorite Max content is him commentating high level gameplay
@ssniku226 ай бұрын
The idea of fighting games becoming RPS is so accurate and it almost becomes crazier when so many mechanics get involved. It goes from RPS to adding another letter with each new mechanic. I've always been the best at fighting games in my friend group and they always wonder why sometimes they'll win a couple rounds then start losing. It's because I know they've adapted to my playstyle and if I make adjustments then they won't be able to adapt quick enough. I've made many come backs by literally doing what max says and just being as random as possible. The moment you get into someone's head and disrupt their momentum then moments like this throw loop or that ken only winning with shoryuken happen. It's absolutely wild how intricately you can have not just a physical fight but a mental one too.
@powerbeard56536 ай бұрын
except sf6 isn't even RPS. as long as the person on defense has drive meter, every mixup is a 50/50 strike/throw, because parry beats anything thats not throw.
@ssniku226 ай бұрын
@@powerbeard5653 But thats still it, a 50/50 means exactly that. You could still lose if your opponent reads your move, same as RPS.
@Alaadassa6 ай бұрын
Fighting games have always been RPS tf you talking about? Go watch some high level ST if you don't believe me XD
@goead6 ай бұрын
Always been mental
@Casual__Chris4 ай бұрын
Your freeze frames followed by “goddamn it” have me laughing my ass off 😂😂😂😂
@VodulinMyer6 ай бұрын
I play Dhalsim, so I've been on the receiving end of plenty of throw loops. I usually feel like my opponent is just taking advantage of my characters few viable wake up options. ESSPECIALLY AGAINST CAMMY, sometimes taking the throw is my best option.
@lainahtan136 ай бұрын
Taking the throw when you do have anti throw options is still the best option. Shimmy beats both throw tech and anti throw options. Throw loops are far too rewarding, the damage isn't so great sure, but the ability to threaten another throw when the punishment for trying to get out of a throw is so great is so much reward.
@goldenboy_8086 ай бұрын
Ok I’ll just throw you 12 times :)
@RandomRon0056 ай бұрын
I also play Dhalsim. Dhalsim gets wrecked by most of the cast because he has no viable way to get out of the pressure, especially when he gets in the corner, which half the cast has great corner carry.
@VodulinMyer6 ай бұрын
@@RandomRon005 Sometimes you have to wake up Lvl 2 and pray, but that'll only really work once in a set. 😂
@lightup67516 ай бұрын
Its odd this has been a thing since SF4 no?
@ciclotorneos25446 ай бұрын
Also, one thing that I ALWAYS find unbelievable while watching Justin play any game is that he finds a character with a good down light kick and he almost every time gets a combo started from just 3 of those kick. He literally won UMVC3 EVO out of that. And i cant believe how that works.
@charliericker2746 ай бұрын
His defense is always on point, his movement is really solid and efficient and he seems to rarely mess up or drop, probably because he likes to use the safer combos when possible. And his patience is literally legendary. He is a living legend which is pretty cool IMO.
@user-nd1ns6bj9w6 ай бұрын
Max, that breakdown of a competitive players brain in mid battle possibly going into panic mode is the exact reason why you're the fighting game streamer of the year. Amazing POV.
@The_Claymores6 ай бұрын
this clip has made me believe I could win a million dollar tournament (and I've never played SF6 before)
@UnWrittenKatsu6 ай бұрын
They have transcended from actual physical battle to psychological battle
@pydron6 ай бұрын
Excellent analysis!!! We need more of these types of videos please!
@Captain_Corncobb6 ай бұрын
I'm so glad he showed that Wong clip from 07, thats still to this day the hypest thing I've ever seen in a fighting game.
@Zahoops6 ай бұрын
I was waiting for the "oh my gaaad!" 😂
@directerjb6 ай бұрын
I've seen Justin wreck people in SF6 with ONE HAND. He's just him.
@Ramsey276one6 ай бұрын
You need to eat eventually... XD
@Orchestruction6 ай бұрын
The MvC2 video commentary giving flashbacks to Max's MvC3 combo video.
@Vaeran76 ай бұрын
This is a hilarious but enlightening look into the decision making that can lead to disaster. A big part of it is just "there is no way he throws 5/6/7/8 times in a row instead of going for at least one big damage shimmy".
@RandomRon0056 ай бұрын
The problem is not every character has a decent reversal or way to get out of pressure, namely the characters on the lower end of the tier list. You put characters like Dhalsim, Lily, Zangief, or any character without an invincible reversal in that situation & they're screwed & often times have to eat the throw. Yes, Lily's is invincible to throws, but you still have to guess whether or not it would be an actual throw & if it's not, you're taking a lot of damage.
@caioribeirodossantosmoreir68096 ай бұрын
I think that trade off for Lily's on purpose, if you take the guess out you just have a better option for many situations with no downsides. She could still have something else to counter because I feel she's a bit lacking on that department but I like that you don't have a set answer. But yeah, not having an invincible reversal in this game is ROUGH AF.
@Falcon42246 ай бұрын
A reversal isn't a get-out-of-jail free card. Using an invincible reversal here and being wrong leads to massive damage and still being in the exact same oki situation. JP has an invincible reversal, he didn't use it because he thought it was too risky as a response. DP adds lizard and Spock to the RPS game, it's not a golden snitch.
@RemixedYoshi6 ай бұрын
MENTAL STACK is wild in street fighter 6
@aledantih65246 ай бұрын
And idiots can't handle it
@dav1dgear6 ай бұрын
Is there any wake up you can do when you are being thrown loop in the corner beside teching the throw? Like wakeup dp, or wake up meaty, is that fast enough?
@DioNewSense6 ай бұрын
The problem with throw loops is that unless you have an invincible reversal you have the same options you’ve always had which are tech, backdash, or jump. Which all result in an exploding health bar if you’re wrong. Your other options in case of a strike are all of your drive options and blocking which get blown out by throw. So at the end of the day throw loops are relatively safe, effective, and very easy for the attacker but the defender has only risks (which I get you’re at a disadvantage that’s the point but still it doesn’t need to be thaaaat easy to “guess” someone to death)
@soggytoast1116 ай бұрын
Even if you have invincible reversal you still explode if you're wrong.....
@DioNewSense6 ай бұрын
@@soggytoast111 yeah for sure but with an invincible wake-up you the person getting looped has your own threat tool on wake-up that causes the attacker to have to guess no matter how bad your situation is
@dyzam6 ай бұрын
Professor Dood's lecture on throw loops. Study and review. There might be a pop-up quiz!
@theXaint5 ай бұрын
Max, my DUUDE! Your commentary made this so fascinating! 🙇♂️
@abdelhaksaouli88026 ай бұрын
this is why i love maxim content. shit tone of knowledge he is explaining as Math Professor in colleague
@timkane63926 ай бұрын
This was an incredible break down!
@pieoverlord6 ай бұрын
Never forget the classic wisdom of everything competitive: if it works, keep doing it.
@TheXell3 ай бұрын
Sounds like a lot of the parties plans in my RPG campaigns. "Lucky for us, they don't know how stupid we are."
@fangaming7905 ай бұрын
When I seen this brought me back to doing that to my friend in doa it's really about having good reads
@MrChumes6 ай бұрын
Hilarious breakdown of why the throws kept hitting 😂😂
@mo5336 ай бұрын
Truly insightful & intelligent breakdown of the situation & fighting games at a pro-level; thx for this Max.
@theXaint5 ай бұрын
12:41 Ultraaa Comboo! I called it. Again.
@MrsAikahime6 ай бұрын
This same thing happened with a match between Daigo and a Necalli in SF5 as I recall. Just ate throw after throw until he died to avoid combo damage
@diablo_exp92966 ай бұрын
I felt the panic of "so hes gonna punch me right" nope judo flip
@James-qz2sd6 ай бұрын
No more "take the throw" in SF6
@707zacbuster6 ай бұрын
Max isnt lying about that throw loop being a hyped EVO moment if it ever happened 😂😂
@user-cb9gk3oc5w6 ай бұрын
it will have as much hype as some player on EVO put his pants off and starts pissing on his opponent on camera. Doesnt mean its good.
@fool83046 ай бұрын
I think what Phenom goes for here is just a simple, perfectly fine, rock solid anti-meta offensive strategy. I think the problem with throw loops isn't that it's too good, it's that it's so anti-meta the point where just because its less "rewarding", people don't even think to account for it despite the fact that it's capable of getting the job done just as well
@WhatMACHI5 ай бұрын
The role play thought process was pretty comical and interesting at the same time.
@itzjc1046 ай бұрын
Respect , you and Justin my main coaches for retro fighters much love ☮️
@caitsiph15 ай бұрын
Can you still ise backdash invulnerable frames to dodge the throws.
@neros_soren6 ай бұрын
Not only did he guess right every single time, he did it confidently.
@cashbag6 ай бұрын
The "take the throw" in question:
@camerontorrente50056 ай бұрын
They were way more scary at the beginning of sf6. Anyone being able to lock you into an unblockable genjutsu week one would definitely cause you to rage 😂
@Ramsey276one6 ай бұрын
*GENJUTSU* XD
@soren18036 ай бұрын
@@Ramsey276oneI kinda love it, cuz it’s not real
@txcforever6 ай бұрын
Personally I think the bigger problem is how easily you can corner carry (or be carried) someone at least with some characters. You do one mistake and Ken for example can carry you across the screen without even using any meter. After that you are instantly at a disadvantage and depending on the character it can be a pain to escape. You can get into a situation that you have to guess almost from the start of a round. Of course this was always a goal in SF but still, it took a bit of effort to corner carry someone.
@rexflores84616 ай бұрын
You should play GranBlue many characters can take you to the corner with 1 block string from mid screen
@gundamxzero36 ай бұрын
Not just being put in the corner Ken has so many options to make you guess sometimes it feels like you should take the throw all the time. Being put into a flowchart against Ken is pretty scary.
@viewtifulnovanorman90596 ай бұрын
I wish I could see his reaction as it was happening.
@LoonyBinsTV6 ай бұрын
"Literally up each others guts.",, aaaaayyyyoooooo pause!
@rizqiefajar6 ай бұрын
Perfect breakdown Max
@chandlerlowell56 ай бұрын
It’s the jiujitsu effect. In ufc, or any mma promotion, causal watchers and fans are going to want stand up, straight brawls and crazy knockouts. When it goes to the ground and slows down, and people are working, they tend to lose interest. Or think it’s boring, or think nothing is happening. When in reality there is a huge game of physical chess being played, and each movement either counts for you or against you. That’s what high level competition is like in anything. The smaller details and awareness matter the most
@Chromous196 ай бұрын
Dood, when you started talking about shimmies, I went to Fighting Game Glossary to look it up. When I got back to your video you started explaining it😂😂 Talk about about bad timing on my part!😂😂
@imotje6 ай бұрын
If I press heavy kick and it hits you, I will do it again. If you don’t adjust Onwill keep doing it again and again. Is heavy kick now a problem in the game? If someone doesn’t tech I’ll keep throwing
@carrethenry62376 ай бұрын
Phenom did this same thing against Daigo in a sfv tournament (Necalli (Phenom) vs Guile (Daigo)) albeit with command grabs. It's just street fighter. Edit: Daigo had Ryu, not Guile...my bad
@philb7076 ай бұрын
After the 3rd throw Im doing something different on either end lol
@thomazcavalcante6 ай бұрын
When I win a Capcom Cup I will thank you, Max!
@blackmanta25276 ай бұрын
People are forgetting you can back dash in the corner .
@benmcgiggles76556 ай бұрын
Yeah but that's also punishable if they hit a button. Again, JP has OD amnesia, its not a question of what he could have done to get out, but why he decided not to.
@user-cb9gk3oc5w6 ай бұрын
and also can get your face whooped cos of that backdash cos it doesnt have invincability frames on it. Very nice option.
@Jermel4566 ай бұрын
Idk why but I died laughing at max saying “he did this shit for years” right after the clip ended.
@GranLordBalmung6 ай бұрын
Would having a delayed wake up option help with situations like this?
@ikrammohsin46066 ай бұрын
What stream is this from please, and the timestamp. I would like to see the discussions in chat.
@mrmidlife25466 ай бұрын
The more impressive part is Phenom's bare-faced cheek to go for throw so many times. I think this is where the psychology of knowing they were both elite players worked against Kakeru. The whole time, he must have been thinking "there's no way he'll do it AGAIN, he must be setting me up to punish when I whiff a throw tech".
@pokereach53676 ай бұрын
Phenom also did this to Daigo in SF5 with Necallis command grab lol
@striderzer06 ай бұрын
I want to know what he tried to do on the last throw, was it another parry? i was expecting him to maybe let an EX counter rip, but he might have been in his own head too much
@sleepy-44226 ай бұрын
Honestly I feel like this clip gets alot of heat too is because Ken is in it. Lol I guarantee a majority of ppl first saw Ken and was already upset, then seeing him throw loop perfect someone added fuel to the fire
@kamekasin61446 ай бұрын
Love the Hokuto theme Music btw!
@MegaTomPlays6 ай бұрын
Ack he threw me, oh balls he threw me again, there's no way he'll so it again, oh I'll get ya this time, ow he keeps throwing me
@rexflores84616 ай бұрын
The clip that you showed is not a problem. As the defender you have so many options. Back dash, jump forward, invincible reversal, he could've pressed a fast low to call out a shimmy, or throw tech.
@ApoloNM6 ай бұрын
lmao
@buckx56 ай бұрын
Top teir play by play commentary from the Dood. 😂
@AkinaSpeedStarsAE866 ай бұрын
Justin plays fighting games like a lawyer lol
@WesUnite6 ай бұрын
When I want to pull a hit from Pokémon pack opening, I watch Justin Wong moments
@ViewtifulOtaku76 ай бұрын
One of my favorite breakdowns.
@BTPhoenix12446 ай бұрын
16:00 Yeah, talk that truth, Max!
@alexcuevas56356 ай бұрын
I met Justin wong at ceo. His ki energy presence made my hair move back
@bad726906 ай бұрын
I'm super casual but have been playing a lot of SF6 and GBVS lately. I can't even fathom thinking about the games in this way.
@Jade33816 ай бұрын
Its just like you said Max, sometimes winning a match takes doing the most random stuff especially against high/equal level players.
@yoshitsune56916 ай бұрын
When max said once u hit a certain level u gotta be as random as possible sometimes. Like I just hit master rank, and I swear some players are soo random, hell some players do that sliver rank strat where if u miss your anti air on the jump in, they neutral jump to make u wiff, and I got hit because it’s been soo long since someone did this to me.
@darrnellnott075 ай бұрын
Moment 37 is insane and is responsible for my intrigue in what would become the FGC. Saying that, the JW comeback with Cyc is just as intense and just is a monument in itself
@thepuppetmaster92846 ай бұрын
Kakeru has plenty of Drive gauge so he could try OD Amnesia after the 2nd throw since usually a lot of Ken players gonna go with a 3rd throw or a jab after the 2nd throw. Heck, if Kakeru eat the 3rd throw then he can just try to throw tech the 4th throw, a neutral jump, or go with wake up Super 1 to break free from the throw loop. Btw, Capcom removed throw loops from SF V because every characters has plus on block normals and the game was lacking defensive options until they added V-shift at season 4. It's a very different case for SF VI.
@servebotfrank40826 ай бұрын
Well that ignores the whole reason why Kakeru didn't do it. He thought that if he tried OD Amnesia, it would get baited simply because throw had been represented so many time. Eating a throw removes %10, meanwhile having a throw tech or Amnesia baited means you lose about 60%. Everyone knows how to stop throw loops, but there's a huge risk in even attempting to do it so often times a lot of players just wait until the other player tries to shimmy or do anything else.
@thepuppetmaster92846 ай бұрын
@@servebotfrank4082 Losing 60% of what, his health? Lol no, Kakeru not gonna lost 60% of health if his Amnesia got baited. Watch it again. Phenom only has 2 and 1/2 Drive gauge but without any Super after the first throw. Meanwhile Kakeru still have plenty of health and Drive gauge. The best combo Ken can do with 2 and 1/2 Drive gauge will be around 2000/2500 damage or around 25% if Phenom wants to spend all his Drive gauge and get burnout. And sure there's a huge risk similar if you decided to wake up with a DP / Super in the corner. But there's also a huge chance the opponent will eat that DP / Super and you break free from throw loop and get out of the corner. Hence the 50-50. It's best to do something rather than do nothing and take the throw over and over until you got KO.
@no642564 ай бұрын
I love the ways Max says "goddammit" during the mind of JP segment. It wasn't super energetic, but *very* emotive
@NyxDiscordia335 ай бұрын
It kinda reminds me of when you're grinding ranked in a game, like you're hardcore on that competitive mindset and you're trying to win. you've spent hours memorising frame data, optimising your combos then your friend that's a total beginner asks you to play and they beat the snot out of you "how did they beat me? I'm so much better than them!" well nobody expects a random DP in neutral nobody expects their opponent to start mashing buttons playing weird and erratic like a beginner can sometimes be a legitimate strategy because you're looking for those patterns, you're so used to specific situations and this kind of playstyle throws all of that out the window; it makes unpredictable and dangerous
@trollfather_ink6 ай бұрын
Bro u took this explanation to extremeist shit ever 😂
@tabben826 ай бұрын
I would say the constant raw drive rushes for no cost and just reward is a bigger problem, wouldn't mind if they took a granblue approach and put a cooldown on the raw driverush
@chaselowell45676 ай бұрын
My best friend mains Potemkin in strive. Suffice to say I will NEVER just take the throw.
@TheCrewExpendable6 ай бұрын
"I will NEVER just take the Potemkin spinal adjustment."
@Mangelriosdeleon6 ай бұрын
All these fighting terms and idk wtf they are but max is cool. Lol keep pumping out that content my dude.
@cmane210106 ай бұрын
Haven't played this in years but I may just get this one
@aurorablaize6 ай бұрын
Despite never fighting him, I've experienced a kinda pseudo Wong Factor. There are sometimes when you're ahead and you just feel like something is wrong. Like it somehow makes you lose confidence in your abilities. But you still want to end things quick. So you're kinda both cocky and scared shitless. This is vastly different from when you're ahead and you KNOW you're going to win. Granted, if I knew I was playing against Justin Wong then I know I would be nervous as fuck.
@SilverShion6 ай бұрын
When you face this situation you ask yourself "Should I risk myself to whiff a Throw Escape to be punish countered or I should just block and receive that 10'% damage ? " And most of the time I just take that 10% damage.
@Radec_G6 ай бұрын
trow loop is usually 3 to 5 times, thas like 30% - 50% wich is super high damage for a gamblig game... i mean fighting... its a fighting game... i think...
@user-cb9gk3oc5w6 ай бұрын
@@Radec_G guessing game? lucky game?
@evilweevle6 ай бұрын
I used to have a super bad habit of teching all the damn time when i started SF6, which i know was something that i carried over from my years of playing SF4 and crouch teching all the time. After the 50th time of getting shimmied and eating 50% combos i thought to hell with this and now i barely ever tech. In fact most of the time i tech these days is because i went for a throw and my opponent teched me. My win rate has gone up dramatically since i started reconditioning myself.
@LisalisaHamilton-ph1lh6 ай бұрын
Capcom you need to CHANGE This: - Nerf Ken -Delete Cheaters -More green bar -Delete Loop throws -Buff Manon Defence
@GanguroKonata6 ай бұрын
The goof being this is just a thing Phenom does lol Did it to Daigo with Necalli too, pretty brave to do it when JP has Amnesia though