This is the epitome of he wouldnt just pick rock over and over again.
@Ramsey276one9 ай бұрын
8:00 XD
@AxCorneredxFox9 ай бұрын
Lol
@OttawaInHD8 ай бұрын
guessing game
@nolanstrife73508 ай бұрын
Ah, yes Infamous "no mix-up" mix-up
@samuelrhee26259 ай бұрын
Sometimes you guess wrong on defense 10 times in a row... happens to the best of us, literally!
@ProfKisuto9 ай бұрын
fun and interactive gameplay!
@samuelrhee26259 ай бұрын
@KisutoJP I mean it literally is interactive, kakeru at any point could have picked an anti-throw option, phenom just called him out
@samuelrhee26259 ай бұрын
"Nobody picks rock 10 times in a row": me, about to pick scissors for a 10th time
@KingJinzo21259 ай бұрын
I’ve been double perfected twice, two times more than I care to admit
@Sharkofspace9 ай бұрын
People say it happens to the best of us until it actually happens to someone, then they get hard-flamed by the FGC for being bad because they should have simply been better at blind guessing coinflips.
@nicorobin77629 ай бұрын
it’s easy to look at one clip where someone gets thrown a bunch of times in a row and ignore the thousands of times that doesn’t happen. same thing with parries.
@interceptingfist56829 ай бұрын
Don't forget the thousands and thousands of times it does happen 😂
@nicorobin77629 ай бұрын
@@interceptingfist5682you usually see people get hit by 3-4 throws max
@xavierlynch10889 ай бұрын
@@nicorobin7762same shit as sf5 where it was removed
@eVuLeX9 ай бұрын
@@nicorobin7762 only 3-4 times huh? nice
@emperormegaman38569 ай бұрын
Your username makes me imagine Robin playing fighting games
@El-Burrito9 ай бұрын
I've always wondered about this happening. The punishment for trying to tech a throw and getting baited is so great, that lots of players will just kind of say "don't tech" and eventually someone is going to take advantage of that and just throw you to death
@Sharkofspace9 ай бұрын
It's genuinely better to just do something and die to a punish counter than die to 30 throws.
@chsi54209 ай бұрын
@@Sharkofspace throws return you to neutral, which gives you a chance to get in and take advantage, while getting combo'd after a punish counter will mostly give your opponent the advantage.
@TheRealDerpSquadron9 ай бұрын
@@chsi5420Throws absolutely do not return you to neutral. They put you into a series of indefinite mixups in this game. Most characters throws leave you point blank and plus, so you're essentially either getting shimmied for a LOT of damage or thrown again until you guess correctly. It's poop in my opinion
@Sharkofspace9 ай бұрын
@@Xelious Yeah but then you have to live with the fact that you lost to 30 throws in a row. Eating a 70% punish counter combo is just what happens in the game, but getting thrown to death is just pathetic.
@TheRealDerpSquadron9 ай бұрын
Only in the corner, to be specific. And getting to the corner isn't very hard in this game since most combos have you zoom across the screen lol
@Saiyza9 ай бұрын
Max got me with the "We've played together a lot, and he's NEVER thrown me this many times before" It's all uncharted waters at that point, and you're spooked.
@epicgaijin9 ай бұрын
A classic example of the no mix up mix up😂
@peterkazembe52199 ай бұрын
Facts
@Mage_Nichlas_9 ай бұрын
That comment about the crowd going crazy at Evo is absolutely true. This would've had articles written about it and be replayed in every Evo compilation during the breaks or stuff.
@nickclark18159 ай бұрын
I've said this many times, but at high-level, doing the same thing, over and over again, is honestly a really good strategy every once in a while. Your opponent is almost always gonna think for one reason or another, "He's not gonna do it again" so when you do, it surprisingly works. It's the no-mixup mixup.
@SpikeTheWolf9 ай бұрын
Soo he just got super super lucky
@Arkouchie9 ай бұрын
@@SpikeTheWolfnot lucky, he read correctly. There's a difference.
@Taunt619 ай бұрын
if you've said this many times, then how have we missed it... i guess the whole world wasn't listening to you. or you know, no one.
@BatKitKat9 ай бұрын
I think a lot of people that say it’s just pure luck need to understand that people aren’t computers. You can get in their head and discover patterns and sometimes even manipulate those patterns. No one is truly random.
@Grayfox5419 ай бұрын
That happens when a friend of mine and I play together. We mix each other by doing the same thing over and over. It's extremely effective when you know the other player lmao
@Vital44229 ай бұрын
The damage a legend Ken could do when he shimmys the amnesia/ throw tech is equal to the damage he would get with 2-4 throws, and then after he combos you he just has the same oki again. Plus from the outside it's hard to see how these two are in eachother's heads
@jebVlogs5569 ай бұрын
exactly lol. dont let the tech gurus see this combo.. i bet they are seriously working on allowing throws like this to come back in the near future
@tiger-rgn9 ай бұрын
cope
@christopherbailey35479 ай бұрын
A legend Ken? A platinum Ken can do the same thing.
@thejackal0079 ай бұрын
Your break down of each throw is hilarious, honestly.
@CarlosMenaKM9 ай бұрын
I find it so fascinating how deep fighting games go mentally. There's just so many layers to these games.
@cpard2d29 ай бұрын
We need more of these overly detailed narrations of... interesting matches, it's both hilarious and educational LOL!!!
@fmcypher48239 ай бұрын
Mental Stack and Heat of the Moment cannot be understated. Almost every throw there was different too. It was so fucking beautiful. When you slow it down and watch the chess game going on it’s so fucking interesting. This clip isn’t just hilarious, it’s a love letter to fighting games and the greatest level of mind games. Every possible way to get thrown 😂 I can’t get over how beautiful this shit is. This should’ve been an EVO moment 😭
@aledantih65249 ай бұрын
"sir, there's been a tenth throw"
@GoldRust3329 ай бұрын
Okay that's good, golden star for you
@frankopanklaric9 ай бұрын
It's OK. Jet fuel can't melt steel beams.
@mister_redgrave8 ай бұрын
@@frankopanklaricJet fuel can't tech throws
@Chris_Sizemore9 ай бұрын
The most telling thing to me was when JP finally gets to stand up, we see he is parrying. He isn't worried about the throws, he is worried about eating a combo, even though he has already sucked 6 throws. It is honestly incredible, in the wrong way.
@lainahtan139 ай бұрын
He’s not worried about the combo, he’s read strike cos he’s been thrown 6 times by that point. He was looking to turn the tide but nope, throw comes.
@harrylane49 ай бұрын
@@lainahtan13good ol’ rock
@Ramsey276one9 ай бұрын
1:08 Ken said it! XD
@SpikeTheWolf9 ай бұрын
So what's the best thing to do?
@imainyordles94989 ай бұрын
@@SpikeTheWolfAt this point I'm button mashing idc
@VodulinMyer9 ай бұрын
I play Dhalsim, so I've been on the receiving end of plenty of throw loops. I usually feel like my opponent is just taking advantage of my characters few viable wake up options. ESSPECIALLY AGAINST CAMMY, sometimes taking the throw is my best option.
@lainahtan139 ай бұрын
Taking the throw when you do have anti throw options is still the best option. Shimmy beats both throw tech and anti throw options. Throw loops are far too rewarding, the damage isn't so great sure, but the ability to threaten another throw when the punishment for trying to get out of a throw is so great is so much reward.
@goldenboy_8089 ай бұрын
Ok I’ll just throw you 12 times :)
@RandomRon0059 ай бұрын
I also play Dhalsim. Dhalsim gets wrecked by most of the cast because he has no viable way to get out of the pressure, especially when he gets in the corner, which half the cast has great corner carry.
@VodulinMyer9 ай бұрын
@@RandomRon005 Sometimes you have to wake up Lvl 2 and pray, but that'll only really work once in a set. 😂
@lightup67519 ай бұрын
Its odd this has been a thing since SF4 no?
@superbnns9 ай бұрын
4:18 For me, a worse problem is visually seeing exactly WHEN my character is considered no longer invincible after wake-up. It's screwed with my reversal timings so much ever since the game launched.
@librarygary16189 ай бұрын
I had a huge issue with this, and I actually stopped watching Brian_F entirely because he had a "tips" video where someone mentioned it as an issue and his response was to be a smug asshole and say "uhm, get better at inputs maybe? I don't know what to tell you." The actual advice there would be that it's just a really weird timing that feels very different character to character, but GENERALLY on wake-up it's the point like a frame or two immediately after the character plants their feet flat on the ground while still getting up. Once I realized this I started having no issue with wake-up supers but some characters like Ryu still have weirdly timed animations that throw me off.
@superbnns9 ай бұрын
@@librarygary1618 I also stopped watching him for similar reasons back in SF5
@nicktho26549 ай бұрын
@@librarygary1618 huh this is really interesting to me. I haven't had this issue before but I can see how newer players can with these versions of SF since the animations are much more complex. The most important thing to remember is that your wake up timing is dependent on the move your opponent did to knock you down, not your character or their animation. That's why some og players might say things like just learn the timing, but I can see how it feels like some characters take longer "to get on their feet" just from the animation.
@alhyena20029 ай бұрын
@@librarygary1618 Wouldn't the input buffer allow the timing to be a lot more lenient? I don't play SF6 specifically, but I'm a scrub in many other games and wake up dp has never troubled me, I'm curious
@RanOutOfSpac9 ай бұрын
@@alhyena2002Correct.
@ssniku229 ай бұрын
The idea of fighting games becoming RPS is so accurate and it almost becomes crazier when so many mechanics get involved. It goes from RPS to adding another letter with each new mechanic. I've always been the best at fighting games in my friend group and they always wonder why sometimes they'll win a couple rounds then start losing. It's because I know they've adapted to my playstyle and if I make adjustments then they won't be able to adapt quick enough. I've made many come backs by literally doing what max says and just being as random as possible. The moment you get into someone's head and disrupt their momentum then moments like this throw loop or that ken only winning with shoryuken happen. It's absolutely wild how intricately you can have not just a physical fight but a mental one too.
@powerbeard56539 ай бұрын
except sf6 isn't even RPS. as long as the person on defense has drive meter, every mixup is a 50/50 strike/throw, because parry beats anything thats not throw.
@ssniku229 ай бұрын
@@powerbeard5653 But thats still it, a 50/50 means exactly that. You could still lose if your opponent reads your move, same as RPS.
@Alaadassa9 ай бұрын
Fighting games have always been RPS tf you talking about? Go watch some high level ST if you don't believe me XD
@goead9 ай бұрын
Always been mental
@ciclotorneos25449 ай бұрын
Also, one thing that I ALWAYS find unbelievable while watching Justin play any game is that he finds a character with a good down light kick and he almost every time gets a combo started from just 3 of those kick. He literally won UMVC3 EVO out of that. And i cant believe how that works.
@no_nameyouknow9 ай бұрын
His defense is always on point, his movement is really solid and efficient and he seems to rarely mess up or drop, probably because he likes to use the safer combos when possible. And his patience is literally legendary. He is a living legend which is pretty cool IMO.
@fool83049 ай бұрын
I think what Phenom goes for here is just a simple, perfectly fine, rock solid anti-meta offensive strategy. I think the problem with throw loops isn't that it's too good, it's that it's so anti-meta the point where just because its less "rewarding", people don't even think to account for it despite the fact that it's capable of getting the job done just as well
@RandomRon0059 ай бұрын
The problem is not every character has a decent reversal or way to get out of pressure, namely the characters on the lower end of the tier list. You put characters like Dhalsim, Lily, Zangief, or any character without an invincible reversal in that situation & they're screwed & often times have to eat the throw. Yes, Lily's is invincible to throws, but you still have to guess whether or not it would be an actual throw & if it's not, you're taking a lot of damage.
@caioribeirodossantosmoreir68099 ай бұрын
I think that trade off for Lily's on purpose, if you take the guess out you just have a better option for many situations with no downsides. She could still have something else to counter because I feel she's a bit lacking on that department but I like that you don't have a set answer. But yeah, not having an invincible reversal in this game is ROUGH AF.
@Falcon42249 ай бұрын
A reversal isn't a get-out-of-jail free card. Using an invincible reversal here and being wrong leads to massive damage and still being in the exact same oki situation. JP has an invincible reversal, he didn't use it because he thought it was too risky as a response. DP adds lizard and Spock to the RPS game, it's not a golden snitch.
@AmbitiousRobinson9 ай бұрын
Max, that breakdown of a competitive players brain in mid battle possibly going into panic mode is the exact reason why you're the fighting game streamer of the year. Amazing POV.
@Vaeran79 ай бұрын
This is a hilarious but enlightening look into the decision making that can lead to disaster. A big part of it is just "there is no way he throws 5/6/7/8 times in a row instead of going for at least one big damage shimmy".
@UnWrittenKatsu9 ай бұрын
They have transcended from actual physical battle to psychological battle
@WhiteDragonTC8 ай бұрын
I think there also two things alot of players forget when they just watch a clip where a pro player plays "bad". A) Fighting Games are as much about technique as they are about mind games (justing wongs playstyle is a great example here) and B) pro players are just humans and can make mistakes like you and me, and mindgames can directly influence the mistake behaviour of your opponent and make him do things he usually wouldnt do in that situation
@txcforever9 ай бұрын
Personally I think the bigger problem is how easily you can corner carry (or be carried) someone at least with some characters. You do one mistake and Ken for example can carry you across the screen without even using any meter. After that you are instantly at a disadvantage and depending on the character it can be a pain to escape. You can get into a situation that you have to guess almost from the start of a round. Of course this was always a goal in SF but still, it took a bit of effort to corner carry someone.
@rexflores84619 ай бұрын
You should play GranBlue many characters can take you to the corner with 1 block string from mid screen
@gundamxzero39 ай бұрын
Not just being put in the corner Ken has so many options to make you guess sometimes it feels like you should take the throw all the time. Being put into a flowchart against Ken is pretty scary.
@NewSenserapper9 ай бұрын
The problem with throw loops is that unless you have an invincible reversal you have the same options you’ve always had which are tech, backdash, or jump. Which all result in an exploding health bar if you’re wrong. Your other options in case of a strike are all of your drive options and blocking which get blown out by throw. So at the end of the day throw loops are relatively safe, effective, and very easy for the attacker but the defender has only risks (which I get you’re at a disadvantage that’s the point but still it doesn’t need to be thaaaat easy to “guess” someone to death)
@soggytoast1119 ай бұрын
Even if you have invincible reversal you still explode if you're wrong.....
@NewSenserapper9 ай бұрын
@@soggytoast111 yeah for sure but with an invincible wake-up you the person getting looped has your own threat tool on wake-up that causes the attacker to have to guess no matter how bad your situation is
@DayFul9 ай бұрын
Max needs to try playing Kimberly or Lily with their slow lv 1's and no invincible DP against this stuff. It's really rough when you can't present a reliable wakeup reversal to slow people's offence down. Throw loops might be okay for some characters but Ken 100% doesn't need it. He already has incredible pressure overloading your mental stack, It should be done on a character by character basis.
@suryannair36709 ай бұрын
Yeah I agree, of all the characters to have throw loops, Ken is already so blessed offensively that he'd still be an absolute killer without it
@kye42169 ай бұрын
Lilly’s reversal beats throws. It just doesn’t beat a meaty
@janematthews90879 ай бұрын
To be fair, max DID start with Kimberly as a secondary before Marisa showed up, and he did struggle in green ranks before he got over that rank and played more his level. Lily he just flat out did not touch at any point. Hits his "too Moe for me" threshold for him to give her a chance.
@DayFul9 ай бұрын
@@janematthews9087 Max played Kimberly in the beta when her DP was still invincible I haven't seen him play her since. The only real struggle character he's used since the game launched was A.K.I. Lily's character archetype never vibes with Max it is what it is, I find edgy characters cringe and try hard we all have our tastes. I prefer extrovert personalities in my characters.
@Omnirok129 ай бұрын
i think you're still missing the point that it doesnt matter how many options you have against throws. JP has plenty, still got thrown 10 times, because "just taking the throw" is less scary than getting shimmied and hit with a 60, 70% damage combo in return in mid level a invincible reversal does a lot for you bc people will go for the meaty, in diamond and above you'll find they'll bait the reversal out and punish you more often than not because reversals are still unsafe (and hence why the jp in the clip wasnt doing them even though he had the option to)
@reidepperson85349 ай бұрын
Some of my favorite Max content is him commentating high level gameplay
@sleepy-44229 ай бұрын
Honestly I feel like this clip gets alot of heat too is because Ken is in it. Lol I guarantee a majority of ppl first saw Ken and was already upset, then seeing him throw loop perfect someone added fuel to the fire
@chandlerlowell59 ай бұрын
It’s the jiujitsu effect. In ufc, or any mma promotion, causal watchers and fans are going to want stand up, straight brawls and crazy knockouts. When it goes to the ground and slows down, and people are working, they tend to lose interest. Or think it’s boring, or think nothing is happening. When in reality there is a huge game of physical chess being played, and each movement either counts for you or against you. That’s what high level competition is like in anything. The smaller details and awareness matter the most
@RemixedYoshi9 ай бұрын
MENTAL STACK is wild in street fighter 6
@aledantih65249 ай бұрын
And idiots can't handle it
@SilverShion9 ай бұрын
When you face this situation you ask yourself "Should I risk myself to whiff a Throw Escape to be punish countered or I should just block and receive that 10'% damage ? " And most of the time I just take that 10% damage.
@Radec_G9 ай бұрын
trow loop is usually 3 to 5 times, thas like 30% - 50% wich is super high damage for a gamblig game... i mean fighting... its a fighting game... i think...
@ЙирюВонаирда9 ай бұрын
@@Radec_G guessing game? lucky game?
@The_Claymores9 ай бұрын
this clip has made me believe I could win a million dollar tournament (and I've never played SF6 before)
@LostChildOfTime9 ай бұрын
I'm gonna say this. I haven't played against Justin but i know he and many other pros out there like to sandbag a lot of their rounds and it's nice because it extends the gameplay but they are just downloading you. And if you haven't downloaded them first or aren't good or fast enough at it, it's over. Justin will admit when he is actually sweating so it ain't too hard to tell. I'm not saying that's always the case. Justin does have clutch. He's definitely one of the smartest fighting game players ever.
@carrethenry62379 ай бұрын
Phenom did this same thing against Daigo in a sfv tournament (Necalli (Phenom) vs Guile (Daigo)) albeit with command grabs. It's just street fighter. Edit: Daigo had Ryu, not Guile...my bad
@directerjb9 ай бұрын
I've seen Justin wreck people in SF6 with ONE HAND. He's just him.
@Ramsey276one9 ай бұрын
You need to eat eventually... XD
@timkane63929 ай бұрын
This was an incredible break down!
@theXaint8 ай бұрын
Max, my DUUDE! Your commentary made this so fascinating! 🙇♂️
@707zacbuster9 ай бұрын
Max isnt lying about that throw loop being a hyped EVO moment if it ever happened 😂😂
@ЙирюВонаирда9 ай бұрын
it will have as much hype as some player on EVO put his pants off and starts pissing on his opponent on camera. Doesnt mean its good.
@Chanse19899 ай бұрын
Honestly, anyone complaining about this clip doesn't know who Kakeru, the Parry God is. This is 100% a player matchup call and 100% a message to Kakeru.
@rexflores84619 ай бұрын
The clip that you showed is not a problem. As the defender you have so many options. Back dash, jump forward, invincible reversal, he could've pressed a fast low to call out a shimmy, or throw tech.
@ApoloNM9 ай бұрын
lmao
@pieoverlord9 ай бұрын
Never forget the classic wisdom of everything competitive: if it works, keep doing it.
@camerontorrente50059 ай бұрын
They were way more scary at the beginning of sf6. Anyone being able to lock you into an unblockable genjutsu week one would definitely cause you to rage 😂
@Ramsey276one9 ай бұрын
*GENJUTSU* XD
@soren18039 ай бұрын
@@Ramsey276oneI kinda love it, cuz it’s not real
@Zahoops9 ай бұрын
I was waiting for the "oh my gaaad!" 😂
@johnodaz12739 ай бұрын
Great Breakdown Max. Yep this can happen too any Player at any Level, the thing is can you stop it the next time it happens and the Answer should be Yes, Why because you have learnt and gained Experience but will it happen most definitely lol. Justin Wong is a Legend.
@steadxman9 ай бұрын
Listen guys…I understand guessing and playing rock paper scissors has always been a part of fighting games, but this is ridiculous. And especially when you add how easy it is for certain characters to carry you to the corner. You have to worry about drive rush which can be a jab or grab, a normal grab and throw looping, drive impact which even if you block you will hit the wall if you’re too close, a special into super, etc. I feel like capcom through a lot at the wall to see what sticks instead of actually focusing on one or two main mechanics. I can go on but this comment is already long enough. Not bashing the game btw, just giving my opinion.
@mrmidlife25469 ай бұрын
The more impressive part is Phenom's bare-faced cheek to go for throw so many times. I think this is where the psychology of knowing they were both elite players worked against Kakeru. The whole time, he must have been thinking "there's no way he'll do it AGAIN, he must be setting me up to punish when I whiff a throw tech".
@r1konTheAutomator9 ай бұрын
Dude throw loops have happened for decades. Its even got a name - "getting dunked on". Its all a mind game. Thats a completely valid strategy. Max is right, ppl would have been going nuts at evo for that because of how rare and strategic it is. People almost NEVER do this because its not effective aside from ultra rare cases. Anything would reversal that, but he got inside of Kakeru's head "Surely he wont try to throw me again, hes baiting me" but that one in 1000 chance of him getting the right call over and over (and that call is a throw every time as it turns out) is ridiculously rare and ineffective in almost every case. Thats why its so crazy to see it. There is nothing wrong with the strat in this clip, nothing needs to be fixed.
@GanguroKonata9 ай бұрын
The goof being this is just a thing Phenom does lol Did it to Daigo with Necalli too, pretty brave to do it when JP has Amnesia though
@blackmanta25279 ай бұрын
People are forgetting you can back dash in the corner .
@benmcgiggles76559 ай бұрын
Yeah but that's also punishable if they hit a button. Again, JP has OD amnesia, its not a question of what he could have done to get out, but why he decided not to.
@ЙирюВонаирда9 ай бұрын
and also can get your face whooped cos of that backdash cos it doesnt have invincability frames on it. Very nice option.
@NRobbi429 ай бұрын
The way some people online talk about throw loops, you'd think it's an untechable infinite.
@algorithmicalychallenged.2919 ай бұрын
It is.
@jorgeaugusto60769 ай бұрын
Then you try to tech and it's a shimmy and you die.
@Regula_joe9 ай бұрын
You clearly dont understand everything at play when it comes to taking the throw. We have a player of the highest caliber here opting to rather choosing to taking the throw as its the safer option.
@NRobbi429 ай бұрын
@jorgeaugusto6076 JP has an invincible reversal that beats strike/throw. There's only a 33% chance you're gonna guess wrong, but Kakeru insisted on holding down back.
@iblitz63079 ай бұрын
It is a unteachable infinite bro
@Casual__Chris7 ай бұрын
Your freeze frames followed by “goddamn it” have me laughing my ass off 😂😂😂😂
@aurorablaize9 ай бұрын
Despite never fighting him, I've experienced a kinda pseudo Wong Factor. There are sometimes when you're ahead and you just feel like something is wrong. Like it somehow makes you lose confidence in your abilities. But you still want to end things quick. So you're kinda both cocky and scared shitless. This is vastly different from when you're ahead and you KNOW you're going to win. Granted, if I knew I was playing against Justin Wong then I know I would be nervous as fuck.
@Jade33819 ай бұрын
Its just like you said Max, sometimes winning a match takes doing the most random stuff especially against high/equal level players.
@pydron9 ай бұрын
Excellent analysis!!! We need more of these types of videos please!
@DillonMeyer9 ай бұрын
I play between Silver and Gold, and this is my main gameplan a lot of the time. It's not that it's just a high level thing. It's that throws are good damage and entirely negate the option of blocking. Is it unsafe? Absoutely. Do people still get grabbed and then mixed up with a command grab, only to get normal grabbed again? Yes. Also, I'm just bad at combos in SF.
@theXaint8 ай бұрын
12:41 Ultraaa Comboo! I called it. Again.
@andimari91949 ай бұрын
The thing I don’t like about throws in sf6 is you can’t jab check them. Any time I KNOW a throw is coming I crouch light punch, yet it beats that out. Meaning you only have EX or tech to avoid throws. In sf5 you could jab from throws. I dont know I guess it’s a change they want but I would prefer if jabs beat grabs
@dyllanrodriguez28289 ай бұрын
Jab checks are in like literally every fighting game rn and the fact that it’s not in SF6 is wildly stupid
@KusanagiMotoko1009 ай бұрын
If you KNOW a throw is coming just tech, backdash, jump, super or ex, bro.
@andimari91949 ай бұрын
@@KusanagiMotoko100 yeah I guess, but it’s so burnt into my brain and muscle memory cuz like. Every other fighter has them (like the dude above u mentioned) i dont know. It’s odd it doesn’t work here
@elcugo9 ай бұрын
If you know a throw is coming, just hold jump forward. It has about the same risk as jabs, but it guarantees you scape the corner.
@rexflores84619 ай бұрын
Actually it's the opposite. In SFV throws beat strikes. In sf6 strikes beat throws. In SFV if you were in a strike/throw mix, meaning you're -2 with your fastest normal being a 3 frame, and you chose to strike you would lose and get thrown. If your -1 in 6 with your fastest normal being a 4 frame attack, and your opponent tries to throw you and you strike the 4 frame strike will win.
@darrnellnott078 ай бұрын
Moment 37 is insane and is responsible for my intrigue in what would become the FGC. Saying that, the JW comeback with Cyc is just as intense and just is a monument in itself
@Impalingthorn9 ай бұрын
Anyone who thinks this is rare in high level play hasn't watched enough high level play. It is shockingly common, and it's INCREDIBLY easy to circumvent. Increase spread, decrease plus frames, this isn't a thing that should BE an issue. This is bad mostly because of the other options on the table. Like yes, you could totally just catch them with an overhead and do a full combo for way more damage... But that would also require much more effort and the throws are FREE DAMAGE as long as you know the other player believes you will eventually stop doing them. They are abusable at high level play where the tech is more dangerous than just eating the throw itself, and once rule of 3's kicks in now it's just a matter of wit and whether you can guess right or lose EVEN MORE HEALTH from a big combo if you stop preparing for the overhead instead of the throw. This isn't hard, just add a "Delayed Wakeup" animation where your character SLOWLY picks themselves off the ground but still counts as grounded by simply holding the down button or give wakeups better priority or something. Plenty of workarounds, and it's not the biggest issue in the world by any measure, but it IS one that never should have been an issue in the first place. They HAD this fixed.
@joedatius9 ай бұрын
Throw loops are just a part of the game. if your opponent isn't able to judge when to do what then your throw is deserved, thats the entire point of mind games. people need to learn to take the L and stop trying to remove everything in the game whenever they find out its effective at all.
@retrofraction9 ай бұрын
In defense to throw loops is that the damage has been cut to the point that you have several opportunities to break the loop. Where is with normal combos deal 30-60% per hit, where taking 4-6 throws and living is better than dying 😅 Also JWong is GOAT, his ability to break down play styles and analysis of his opponents is insane.
@mo5339 ай бұрын
Truly insightful & intelligent breakdown of the situation & fighting games at a pro-level; thx for this Max.
@jpVari9 ай бұрын
Edit - great video. I keep thinking the titles are more than click bait. Glad you don't feel that way. Original post - I don't quite get how we get from throw loops exist to throw loops are bad. People just take it for granted that it shouldn't exist. Idk, they don't bother me. I assume they'll get rid of them because people shit their pants when they see multiple throws... But I don't really understand why
@soggytoast1119 ай бұрын
It's not that people shit their pants seeing multiple throws. It's that when you reach the corner the game can be reduced to a series of coin flips. It's impossible for Kakeru to know when throw or shimmy is coming, so breaking out of the loop requires a blind guess that will kill him if wrong.
@TheXell7 ай бұрын
Sounds like a lot of the parties plans in my RPG campaigns. "Lucky for us, they don't know how stupid we are."
@itzjc1049 ай бұрын
Respect , you and Justin my main coaches for retro fighters much love ☮️
@gerardesc72219 ай бұрын
I also have a big problem with throws not having any sort of color signal, I mean the game has all this graffitti art to let you know what sort of thing is going on, except for throw loops. Whoever thought it was a good idea just went the opposite direction of the art concept of the game.
@marlinmurrell6209 ай бұрын
As a Gief player, sometimes I just try to listen for the grab noise when I anticipate a throw. Sorta been working so far. At platinum 1 rn lol
@ryo-kai85879 ай бұрын
The throw tech window lasts until the 9th frame after being grabbed. At 5F startup, that's the 14th frame. Supposedly, trained twitch reactions can be as fast as around 14-15F, but in a fighting game that requires you to be specifically anticipating a certain action and make the right call for a counter. Normal fast reactions are considered to be more like 20F. In other words, throws are not intended to be directly reactable, so a color signal doesn't really make sense. DR and DI are supposed to be reacted to, and therefore have clear indicators .
@gerardesc72219 ай бұрын
@@ryo-kai8587 hehe the color thing would have to show you a throw is coming. The thing is that the art is supposed to let you know what is coming so that you don't have to guess and it was heavily shown for a reason. If throw looks are op and you have no way of reacting to them then the game becomes a rock paper scissors guessing fest.
@gerardesc72219 ай бұрын
@marlinmurrell620 man I really don't like to play with headphones but I guess I might have to start doing it.
@marlinmurrell6209 ай бұрын
@@gerardesc7221 Maybe. I only play with headphones cause I actually like the music in SF6 lmao And I only recently noticed the grab noise and started practicing to react to it when I think someone will go for a throw. Take it with a grain of salt tho. I'm only platinum 1 lol
@ArchsSpace8 ай бұрын
I'm notorious among my friend group for being the guy that "Just might do it again." It's actually the ultimate mind game. What is the last thing someone who has just been hit by 4 overheads in a row would expect? another overhead. It's too obvious, it's working too well, he'd obviously mix it up right? Maybe. Maybe not. It's funny either way. and that's why it works.
@viewtifulnovanorman90599 ай бұрын
I wish I could see his reaction as it was happening.
@MegaTomPlays9 ай бұрын
Ack he threw me, oh balls he threw me again, there's no way he'll so it again, oh I'll get ya this time, ow he keeps throwing me
@NyxDiscordia338 ай бұрын
It kinda reminds me of when you're grinding ranked in a game, like you're hardcore on that competitive mindset and you're trying to win. you've spent hours memorising frame data, optimising your combos then your friend that's a total beginner asks you to play and they beat the snot out of you "how did they beat me? I'm so much better than them!" well nobody expects a random DP in neutral nobody expects their opponent to start mashing buttons playing weird and erratic like a beginner can sometimes be a legitimate strategy because you're looking for those patterns, you're so used to specific situations and this kind of playstyle throws all of that out the window; it makes unpredictable and dangerous
@thepuppetmaster92849 ай бұрын
Kakeru has plenty of Drive gauge so he could try OD Amnesia after the 2nd throw since usually a lot of Ken players gonna go with a 3rd throw or a jab after the 2nd throw. Heck, if Kakeru eat the 3rd throw then he can just try to throw tech the 4th throw, a neutral jump, or go with wake up Super 1 to break free from the throw loop. Btw, Capcom removed throw loops from SF V because every characters has plus on block normals and the game was lacking defensive options until they added V-shift at season 4. It's a very different case for SF VI.
@servebotfrank40829 ай бұрын
Well that ignores the whole reason why Kakeru didn't do it. He thought that if he tried OD Amnesia, it would get baited simply because throw had been represented so many time. Eating a throw removes %10, meanwhile having a throw tech or Amnesia baited means you lose about 60%. Everyone knows how to stop throw loops, but there's a huge risk in even attempting to do it so often times a lot of players just wait until the other player tries to shimmy or do anything else.
@thepuppetmaster92849 ай бұрын
@@servebotfrank4082 Losing 60% of what, his health? Lol no, Kakeru not gonna lost 60% of health if his Amnesia got baited. Watch it again. Phenom only has 2 and 1/2 Drive gauge but without any Super after the first throw. Meanwhile Kakeru still have plenty of health and Drive gauge. The best combo Ken can do with 2 and 1/2 Drive gauge will be around 2000/2500 damage or around 25% if Phenom wants to spend all his Drive gauge and get burnout. And sure there's a huge risk similar if you decided to wake up with a DP / Super in the corner. But there's also a huge chance the opponent will eat that DP / Super and you break free from throw loop and get out of the corner. Hence the 50-50. It's best to do something rather than do nothing and take the throw over and over until you got KO.
@James-qz2sd9 ай бұрын
No more "take the throw" in SF6
@Captain_Corncobb9 ай бұрын
I'm so glad he showed that Wong clip from 07, thats still to this day the hypest thing I've ever seen in a fighting game.
@LisalisaHamilton-ph1lh9 ай бұрын
Capcom you need to CHANGE This: - Nerf Ken -Delete Cheaters -More green bar -Delete Loop throws -Buff Manon Defence
@abdelhaksaouli88029 ай бұрын
this is why i love maxim content. shit tone of knowledge he is explaining as Math Professor in colleague
@standheaykic669 ай бұрын
I don't mind throw loop, but Capcom should give it only for grappler character like Manon, Zangief not rush type character or even a zoner.
@LostChildOfTime9 ай бұрын
If that happened at EVO, i feel like at least one advertiser would pull the plug the moment the screen said, K.O..
@evilweevle9 ай бұрын
I used to have a super bad habit of teching all the damn time when i started SF6, which i know was something that i carried over from my years of playing SF4 and crouch teching all the time. After the 50th time of getting shimmied and eating 50% combos i thought to hell with this and now i barely ever tech. In fact most of the time i tech these days is because i went for a throw and my opponent teched me. My win rate has gone up dramatically since i started reconditioning myself.
@Orchestruction9 ай бұрын
The MvC2 video commentary giving flashbacks to Max's MvC3 combo video.
@bad726909 ай бұрын
I'm super casual but have been playing a lot of SF6 and GBVS lately. I can't even fathom thinking about the games in this way.
@no642568 ай бұрын
I love the ways Max says "goddammit" during the mind of JP segment. It wasn't super energetic, but *very* emotive
@miqotesoulia86209 ай бұрын
this is why fighting games and RTS are the TOP TIER games to watch as a spectator. The amount of skill required to perform at the highest level is UNMATCHED! great vid, learned lots.
@ThonMa9749 ай бұрын
I'm just a random, I've never played VS fighting games in high level, only a bit recently. But even I can see a clear difference between the Ken and the rest of the people. He didn't choose to throw ten times. He choosed to throw once, but ten times in a row. I know nothing of high level gameplay, but seeing this i'm like "damn... These guys have crazy reactions"
@dyzam9 ай бұрын
Professor Dood's lecture on throw loops. Study and review. There might be a pop-up quiz!
@christophersmith59969 ай бұрын
I hate throw loops because they make shimmies so damn good in the corner.
@GabrielHenrique-pq5bo8 ай бұрын
there was a play i ALWAYS fell for when playing a friend, he would get urien(SFV), and every. single. time. on round 2 he would use urien's shoulder bump-dash-thing and instant CA me if he had it, and i fell for it every time thinking ''he wont do that again'', then i started the habit of defending every time the second round started and he had CA, but then he got the habit of dashing twice and throwing me, i felt so frustrated in a funny way on how easy i was(still am) to read that he can get away with a lot of builshit bc i thought ''no way he is going to do it again''
@Jermel4569 ай бұрын
Idk why but I died laughing at max saying “he did this shit for years” right after the clip ended.
@chaselowell45679 ай бұрын
My best friend mains Potemkin in strive. Suffice to say I will NEVER just take the throw.
@TheCrewExpendable9 ай бұрын
"I will NEVER just take the Potemkin spinal adjustment."
@Scythr2s9 ай бұрын
Could be a problem if they use it too much as a chance
@neros_soren9 ай бұрын
Not only did he guess right every single time, he did it confidently.
@rizqiefajar9 ай бұрын
Perfect breakdown Max
@janematthews90879 ай бұрын
...did people forget the concept of Yomi? Like seriously, fighting game isn't an if=when type of game, there are layers to it, even a Rock Paper Scissors has three layers to that.
@VBrancoPT9 ай бұрын
"Fun is allowed". Hmm... I'm not sure if that phrase is relevant anymore. I want to believe it is, but on the other hand...
@lespaulphoenix51799 ай бұрын
Fighting games are like music. To explain a concept is to make it more complicated than it is, but to truly understand how simple and complicated it is in its simplicity is a herculean task. It's so easy it's hard. It's so hard. It can't be that easy. To the outsider looking in, it's nothing special. But it is! The only thing that determines whether or not you "get it" is if you have the open-mindedness to do so. Which. I can understand why one would just call BS. It's so much easier to call BS than to understand.
@Chromous199 ай бұрын
Dood, when you started talking about shimmies, I went to Fighting Game Glossary to look it up. When I got back to your video you started explaining it😂😂 Talk about about bad timing on my part!😂😂
@saunterrrr9 ай бұрын
I played a game today where I threw this fool the whole round. Not cause it was optimal, but to prove a point.
@WhatMACHI8 ай бұрын
The role play thought process was pretty comical and interesting at the same time.
@WesUnite9 ай бұрын
When I want to pull a hit from Pokémon pack opening, I watch Justin Wong moments
@MrChumes9 ай бұрын
Hilarious breakdown of why the throws kept hitting 😂😂