THIS is How You Redevelop While Preserving Your History in Cities Skylines! | Verde Beach 102

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City Planner Plays

City Planner Plays

Күн бұрын

THIS is How You Redevelop While Preserving Your History in Cities Skylines! | Verde Beach 102
Hello everyone and welcome back to Verde Beach! Many of the oldest neighborhoods in Verde Beach have not been changed since they were originally developed, which is not at all how the real world works. In this episode, we’re going to redevelop Founders’ Shores into a mixed use, walkable, pedestrian-oriented neighborhood with a good mix of building heights and densities - all while attempting to preserve some of our older, stately homes in the neighborhood.
We are going to focus on the wall-to-wall buildings from the Plazas and Promenades DLC and mix in Green Cities DLC buildings as well. We’ll also add in some of the newer high-capacity city service buildings and spend a bit of time activating the river front near the neighborhood. LOTS of building and growing today - enjoy!
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CHAPTERS
Introduction - 0:00
Fixing the University - 1:33
The Problem with Plazas and Promenades DLC - 8:20
Swiss Cheese Redevelopment - 10:08
High-Capacity City Service Buildings - 17:17
Service Points, Land Values, Pedestrian Roads, and Wall-to-Wall - 25:30
Transit Fixes, Pedestrian Improvements, Landscaping - 33:50
City Tour - 43:11
Odds and Ends - 43:54

Пікірлер: 331
@tylerhallon5007
@tylerhallon5007 2 жыл бұрын
Believe it or not, the founder's shores book market is one of the biggest draws in the city. A lot of the books were made with the paper from the city's original paper mill that was the pride of Verde Beach back in the beginning. The book store actually connects under the street allowing shoppers to view all the collectors grade inventory in both buildings without having to go outside. There is even an ultra rare book vault.
@frogdoctor9148
@frogdoctor9148 2 жыл бұрын
The metro line runs directly under Founder's Shores - I think it's a perfect opportunity to add one of the new metro stations!
@PatilG654
@PatilG654 2 жыл бұрын
Yep..! This is exactly what I thought..
@sccojake
@sccojake 2 жыл бұрын
Indeed!
@CityPlannerPlays
@CityPlannerPlays 2 жыл бұрын
Great ideal!!!
@CitiesByDiana
@CitiesByDiana 2 жыл бұрын
I really like that you're coming back to the older areas in the city and rethinking them,it's really nice to see the progression over time and we can always go back to early episodes to see how it's changed from each episode and I think that's really neat. Such a well done build.
@CityPlannerPlays
@CityPlannerPlays 2 жыл бұрын
Thank you, Diana!!
@CitiesByDiana
@CitiesByDiana 2 жыл бұрын
@@CityPlannerPlays 🙂🙂
@limsipix
@limsipix 2 жыл бұрын
You could try rocks too as a covering tool, basically making retaining walls with the small rock tool
@sccojake
@sccojake 2 жыл бұрын
Loving the redevelopment! One tiny, TINY thing I would suggest: At the 33:26-ish mark you show off the new wall-to-wall along the waterfront area, and I couldn't help but think that it could use a couple of cut-throughs, probably in line with the streets heading down to the water. It would break up the street wall a little and allow pedestrian access without going all the way around. Always happy to see Verde Beach!
@danielhayun304
@danielhayun304 2 жыл бұрын
So right !
@MordechaiKarp
@MordechaiKarp 2 жыл бұрын
Ye this is a great suggestion
@DominicLondon
@DominicLondon 2 жыл бұрын
Or I’d suggest putting the road along the pier with zoning on the other side. Would feel more open and more like what you see irl.
@CityPlannerPlays
@CityPlannerPlays 2 жыл бұрын
Shoot - that's a great point! Will get that in the next one!!
@hazonku
@hazonku 2 жыл бұрын
Here in California we've got a bunch of mixed use & historic residential right up to some of the beach & many of them have those exact sort of cut throughs. Usually they're little alleys that are meant as residential/service ways that end in dead in at the beach but spend most of their traffic ends up being pedestrians & cyclists.
@xXxAngryBird101xXx
@xXxAngryBird101xXx 2 жыл бұрын
P&P is a really cool and fun DLC, but it further emphasizes a current problem with the game that I don't think many are talking about: We need more dlc parity (such as making Universities work with P&P). As a side note, the Seaside Resort CCP came with a small fire station (which kind of looks like a church), a small police station, and (an asset I think you could use a lot in VB, as well as other cities) a small library. They are in their own separate CCP tab in the menus.
@NCXDesigns
@NCXDesigns 2 жыл бұрын
The issue is, they programmed the game to use districts to do the Campus/Park Life/ P&P / WtW buildings. Which leads to the bigger problem, you can't have mixed district styles. I'm wondering if this is a glimpse into what may be in store for CS2. Better AI and a better way to mark what you want to spawn in areas. I think they should have allowed you to mark them based on your zoning marking and then select what you want in those grid blocks (kinda like a policy/building theme selector). I also think we are starting to see the limits of what the game can do nearly 8 years after release, so hopefully CS2 is coming sooner than later.
@AnthonyPlaysCities
@AnthonyPlaysCities 5 ай бұрын
Reviving an old thread here but my biggest complaint is inconsistency as far as which water-bound assets can be placed on quays and which can't.
@ata984
@ata984 2 жыл бұрын
Instead of having 2 metro stations across each other in front of the university, you can just put the new 2 tracks metro station that comes with the new dlc.
@TheTaxxor
@TheTaxxor 2 жыл бұрын
It's actually 3 tracks though because one of the stations has 2 tracks so the 2 track metro station wouldn't be enough
@ata984
@ata984 2 жыл бұрын
@@TheTaxxor I missed that🤦🏻‍♂️
@CityPlannerPlays
@CityPlannerPlays 2 жыл бұрын
@DJPowderr
@DJPowderr Жыл бұрын
@@ata984 aZz
@DJPowderr
@DJPowderr Жыл бұрын
w
@JoJoJet100
@JoJoJet100 2 жыл бұрын
I LOVE the saltiness of you explaining the problems with Plazas and Promenades. Go off, Phil!
@daltonbedore8396
@daltonbedore8396 2 жыл бұрын
quite valid. it's a bit cheesy how the dealt with the neccessities, rather than patching the base game to work better with all the DLC quirks they inteoduced of the years
@lj2265
@lj2265 2 жыл бұрын
@@daltonbedore8396 Yeah sometimes this game reminds me of my issues with EA and The Sims, when they come out with packs that could or should have worked really well with other packs or with other base game features and they just *didn't connect it* for whatever reason. With so many games and DLC its like "oooo so close yet still so far". Kind of makes me feel like they don't actually play the games they make because I feel like these things would be noticed by people who actually build cities lol
@LordWoffingshire
@LordWoffingshire 2 жыл бұрын
@@lj2265 Being a paradox game though i'm surprised they don't make the DLC work better with each other and the base game though. Like Stellaris for example. Every new DLC they make adds the new content to the DLC races, even if it's things like new ship types, and the ones that have special flavour like cybernetic races even get new flavour names and the like for DLC technology
@CityPlannerPlays
@CityPlannerPlays 2 жыл бұрын
... I have some hacks coming in the next VB! I'm so salty that I figured out how to make it work without a hitch and it's 100% reproducible. I guess it's a bug, but it's a bug in our favor.
@1003540
@1003540 2 жыл бұрын
I've seen that the service points are very picky they like a lot of extra vehicles. Check the garbage truck usage at your service points, it may need to be increased to collect all the trash. It doesn't matter if you have overall capacity, it's specific to the ped districts
@sintanan469
@sintanan469 2 жыл бұрын
Phil might have to cheat the game a little and create a small bubble of the pedestrian district elsewhere to have a spot to store some service points to work with what is entirely a gameplay mechanic.
@DavidCiani
@DavidCiani 2 жыл бұрын
@@sintanan469 And if the service point just happens to be right next to a waste transfer facility, all the better :)
@Yes_I_Would_Kent
@Yes_I_Would_Kent 2 жыл бұрын
I feel like someone needs to create a walking tour guide to the best walks in Verde Beach, some of the trails & views would be spectacular! Walk #1 - Founders Park to The Hamilton Experience via the new pedestrianised route along the river Edit - will need to check the boat routes as one went through one of the new piers during the city tour at the end of the episode!
@CityPlannerPlays
@CityPlannerPlays 2 жыл бұрын
Absolutely! And I'll get that route fixed! We have more to do in that area!
@Yes_I_Would_Kent
@Yes_I_Would_Kent 2 жыл бұрын
@@CityPlannerPlays Legend, hope you're having a great day!
@ashleymuller7953
@ashleymuller7953 2 жыл бұрын
I love the bookstore across from the bookstore that is also catty corner to another bookstore! There’s a corner in my city that has fast food chicken on all 4 corners and it’s so unique hahaha
@ashleymuller7953
@ashleymuller7953 2 жыл бұрын
REAL city I live in, not skylines lol
@buranflakes
@buranflakes 2 жыл бұрын
I've been to a place where there was Kwik Trip gas station on one corner of an intersection and then on the opposite corner there was another Kwik Trip gas station
@Cannotbelievemyeyes
@Cannotbelievemyeyes 2 жыл бұрын
Too bad he deleted one of the bookstores.
@lucadipaolo1997
@lucadipaolo1997 2 жыл бұрын
@@buranflakes There's a place on a city near the one I live in that has 3 gas stations on each corner, and a car dealership on the 4th. -23.67015425601653, -46.55991636352468 if you want to see it in street view.
@jvangriend560
@jvangriend560 2 жыл бұрын
@@Cannotbelievemyeyes I concur, I feel bookstore corner/intersection should be a full set.
@inpacc
@inpacc 2 жыл бұрын
I believe that garbage, crime and health issues that happen within the whole campus area are teleported to the main building of the campus, similar to industries. Fire happens anywhere still, so I loved the Plaza & Promenades update to use pedestrian roads accessible for emergency vehicles!
@SageSundae
@SageSundae 2 жыл бұрын
Love the redevelopment! At around 21:00 you placed a food truck and ice cream shop park. One near the hospital and one near the high school. It’s a small change but I could see the food truck instead placed by the hospital. Having a place to go when your visiting someone or a change of scenery for hospital employees during lunch would be such a welcomed amenity!
@The_Irsk04
@The_Irsk04 2 жыл бұрын
Hi Phil - just thanking you once again for putting out yet another fantastic episode and as always you have done a great job with both the district and the landscaping. however, whilst the pedestrian path added that links the sunset district to the farmers market looks great - it does go right in front of the Hospital - more specifically the emergency entrance - which given the size of the hospital would be very VERY busy - thus whilst the ambulances can drive on the pedestrian paths as you know, it would be very dangerous especially with the large amount of vehicles driving on the path, thus I personally think it would be best if you put the path in front of the hospital ER entrance back to a road (or something along those lines) so that ambulances and other vehicles can drive on the road both quickly and safely (but still keep the pedestrian paths on the other roads as they do look great) - idk just a suggestion and something that I would consider. Great video still as always and can't wait for the next video 👍👍👍
@CaitlynAlice
@CaitlynAlice 2 жыл бұрын
Yes please keep it the Madison Pedestrian area. You released the video very close to my cats birthday and every time I hear it I smile. She passed a year ago, but she’s always in my heart!
@subressor1
@subressor1 2 жыл бұрын
Karen is going to be absolutely furious at the new land values! Maybe she (or her great granddaughter) wants some of this pedestrian action? Fantastic episode!
@ramenmcminecraft190
@ramenmcminecraft190 2 жыл бұрын
I've had the same struggles with bus routes that you had around 34:40. It only lets me do a straight bus route if I put stops on literally every block. Also, I think that downtown needs a skyline update, given how much the city has grown.
@CityPlannerPlays
@CityPlannerPlays 2 жыл бұрын
Super frustrating! And I completely agree - we're working our way towards downtown... time to revamp things for a little bit!
@simongeard4824
@simongeard4824 2 жыл бұрын
Certainly an annoying feature... that buses prefer not to use the dedicated bus roads because they're slower than regular roads. It's the like the real-world cyclists who avoid the cycle lanes because they're inferior to just riding on the footpath or sharing the road with cars... it's a sign that a city planner has screwed up somewhere (not blaming Phil here... I know you can't do anything about speed limits without mods).
@chinglebingle8243
@chinglebingle8243 2 жыл бұрын
City planner plays, my beloved
@fyoomi5142
@fyoomi5142 2 жыл бұрын
*our beloved 😍
@Kisamaism
@Kisamaism 2 жыл бұрын
Hey CPP, one thing I think might be nice: extended city tours that go over more of the whole city every 10 or so episodes. Just to remind us of what has been accomplished, and how little things may have changed over time.
@TheAurgelmir
@TheAurgelmir 2 жыл бұрын
On the topic of the wall to wall buildings: They are the sort of thing you'd see in a designated street, or a few blocks. One of those touristy areas that the city is "proud" of. Same with the pedestrian areas, you'd not see whole city areas of that. Maybe a few blocks around a city center etc.
@JoJoJet100
@JoJoJet100 2 жыл бұрын
18:30 surface parking lot in the most valuable district in the city, nice :D
@tgf0cj101
@tgf0cj101 2 жыл бұрын
At 39:15, the water pumping trucks count as fire protection, as do everything from the Natural Disasters DLC.
@matnovak
@matnovak 2 жыл бұрын
33:27 I wish you left the spaces at the end of the roads perpendicular to this row of buildings empty to preserve views absolute banger as always Phil, and yes we do need lots of mods to allow us to implement ped roads however we want
@tlcmesq0306
@tlcmesq0306 2 жыл бұрын
I'm still watching this series but it's nice to see a new episode as soon it realeses.
@CityPlannerPlays
@CityPlannerPlays 2 жыл бұрын
@ejhoffman2625
@ejhoffman2625 2 жыл бұрын
I love what you did, CPP, take care!
@IceDree
@IceDree 2 жыл бұрын
37:24 Jesus Christ! That's Phillip Bourne! The international identity thief. Love the urban renewal of Founders Shores, it turned out great. I'm not sure about the small buildings across the street from the fishing pier though, I think making it an open space might be better. May I suggest adding a couple of restaurants from the Mid Century CCP to the 7th street farmers market, they'd fit well there. Excellent work like always, Phil.
@sammyquick793
@sammyquick793 2 жыл бұрын
I think the Olympics should come to Verde Beach! I imagine the building of an Olympic Park would take place somewhere outside of the city, maybe close to the airport, so little eminent domain needs to be used!
@AtlanLD
@AtlanLD 2 жыл бұрын
The gentrification DLC😂😂😂😂
@Memberofdoom
@Memberofdoom 2 жыл бұрын
I came here to make this same comment lol, the murals are way too on the nose
@heavyarms55
@heavyarms55 2 жыл бұрын
If there were any mod I wanted for the new DLC - I want someone to find a way to let us overlap pedestrian districts into campuses and parks.
@CityPlannerPlays
@CityPlannerPlays 2 жыл бұрын
💯
@squifftopher
@squifftopher 2 жыл бұрын
Excellent job, I love how it turned out. It just hit me that you're really starting to fill the map 😁😁Some more suburbs and gentrifying and Verde Beach will be craaazzy huge. 💯
@CityPlannerPlays
@CityPlannerPlays 2 жыл бұрын
And those are coming very, very soon. Map is getting very, very full!
@BenAnderson48
@BenAnderson48 2 жыл бұрын
This plazas and promenades pack reminds me a lot of the vacation I took this summer to Playa Del Carmen, Mexico. 5th Avenue there is a completely pedestrian street for almost the length of the city, and there are all types of shops and restaurants there and in the areas immediately surrounding 5th. There were also a few streets that were not necessarily pedestrian only, but were very pedestrian oriented due to the proximity to the beach, and the pedestrian roads with the trees in the middle always bring Ave CTM to my mind, where we stayed!
@hazonku
@hazonku 2 жыл бұрын
Love the mixed density and use. My favorite part of the city tour though were the 3 pump trucks backed up at an intersection. 😂
@MordechaiKarp
@MordechaiKarp 2 жыл бұрын
Great stuff! Love the changes! I wouldn't worry about the hospital being on a ped road, we can just say the emergency entrance is in the back
@MordechaiKarp
@MordechaiKarp 2 жыл бұрын
Also at 19:10 you mentioned you'd be relying on street parking near the hospital but didn't upgrade the roads to allow it
@TheRealMGM
@TheRealMGM 2 жыл бұрын
I cracked up when you called it the gentrification DLC lol
@FARBerserker
@FARBerserker 2 жыл бұрын
gaah! i had fallen asleep (at work) listening to your voice. the sudden loud music of the city tour woke me up again. *grumpy now*
@nascarguy27
@nascarguy27 2 жыл бұрын
I've watched all of Verde Beach and CWC. Both are great fun. I believe the garbage problem has to do with the number of trucks from service points and the distance they need to go to process the garbage. You may want to check that.
@sigh153
@sigh153 2 жыл бұрын
Absolutely love love love this build. It looks super real and fits into Verde Beach beautifully. Keep it up Phil 👍🏼
@TamaMaehe
@TamaMaehe 2 жыл бұрын
Love this episode. Or though, I would be annoyed if my historic home ended up next to a hospital carpark & a noisey plaza 😂
@magnusthestruperlingsen9288
@magnusthestruperlingsen9288 2 жыл бұрын
I’ve been hoping for a while that you’d redevelop parts of the old town, and this turned out really cool. I’m looking forward to seeing how the pedestrianisation will impact the Farmers market. There’s a lot of grey empty space behind that Disaster response building (I think that’s what it is, I don’t play the game myself) in the Olde industrial area. It seems wasteful to me, and I thought maybe it’s an area that you’d want to do something about. Love your content!
@MordechaiKarp
@MordechaiKarp 2 жыл бұрын
Maybe add waste transfer facility
@black-kawa
@black-kawa 2 жыл бұрын
The redevolopment remembers me of the big cities of the interior of the country, with a lot of back-to-back commercial and residential in the center areas, with some old houses here and there, that probably the family still lives there or doesnt sold it. it find kind funny to have a mini old house next to a 12 level apartment in the center areas kkkk
@dashboardfairy
@dashboardfairy 2 жыл бұрын
Founder's Square looks great! For the uni, do consider adding the garbage service point and pretend that it's the uni's recycle center!
@metakletaridly
@metakletaridly 2 жыл бұрын
The bridge by the university also has vehicles drive a veeery slow speed! Maybe that's has something to do with the pedestrian area policy?? That might make traffic worse
@NCXDesigns
@NCXDesigns 2 жыл бұрын
This is a bug with the camera mod, it happens for me too with traffic. The focus area is where it happens whereas the traffic will move at normal speed everywhere else
@jaredwilliams8621
@jaredwilliams8621 2 жыл бұрын
He drew the pedestrian area over the road there and has the "slow speed" policy turned on for that zone. He really needs to split the pedestrian zone into 2 zones.
@ben0329
@ben0329 2 жыл бұрын
It’s incredible what pedestrianisation does to land value. Almost like living on a road with next to no vehicle traffic (and it’s pollutants) is a good thing
@TwistedForHire
@TwistedForHire 2 жыл бұрын
Oh you aligned the dorm building that was misaligned from last episode. THANK YOU
@Rengray2
@Rengray2 2 жыл бұрын
What the campus dlc needs is a facilities building for power, water, or waste management. What major campus doesn't have that?!?! Love the rework of the university because it's now got two main avenues that intersect at the heart of the campus. Also, the alignment of the buildings now makes the whole place look like a well-planned location - which college campuses are. I agree that a campus shouldn't need to have local roads through it. Unless it's a campus that's had to grow in the midst of a city (like UM Baltimore or MSU in Denver) campuses are tangent to, but not integrated into the local traffic grid.
@Vyrus_101
@Vyrus_101 2 жыл бұрын
That is a great solution!
@mortenhochstogersteinheim7525
@mortenhochstogersteinheim7525 2 жыл бұрын
So cool to be back to where it all began!👍👍
@jordandegraaff
@jordandegraaff 2 жыл бұрын
Great video! Loved what you did with the districts.
@TheAurgelmir
@TheAurgelmir 2 жыл бұрын
Something I'd love to be able to do in Cities Skylines is to add new district themes to a district, but have an option to only allow it to change if the building upgrades, that way you can get a natural evolution of an area, and make some buildings historical if you want to keep them. Especially some themes I feel become overwhelming if you blanket zone them, like the new Content Creator Pack theme. Awesome houses, but only in moderation.
@vedantdesai418
@vedantdesai418 2 жыл бұрын
Hey Phil! I think you should make a really upscale neighborhood full of mansions and such. Every city has one and I think both CC and VB should as well.
@pokergeniusordonkey6517
@pokergeniusordonkey6517 2 жыл бұрын
Great changes to the University. I would change the orientation of the commencement building. It could be a tradition for people to watch from the paths, the seats are reserved. It is tradition to have picnics and ice cream in the green space. (and some parking behind for parents)
@Saturnuria
@Saturnuria 2 жыл бұрын
Another perfectly entertaining episode but I’m not sure I’m fully on board with redeveloping the very first district in the city. A place like Founders Shores might have been better almost untouched. It’s history, after all. I do have an idea for a new district though! I think canals are really underutilised in CS builds generally, but Verde Beach would be a perfect place for them. I’d love to see a district similar to Venice Beach pop up in Verde Beach, with its canals and steep pedestrian bridges dominating. Could work well with Parks and Plazas too.
@liyan00
@liyan00 2 жыл бұрын
I love how the transitions between the different districts look, seems a lot more realistic. I can definitely see how the garbage is the biggest downside of P&P though, it doesn't make any sense that basically everything but that can go on the pedestrian roads
@nekto4658
@nekto4658 2 жыл бұрын
42:53 And it won't even burn down since you have such an amazing access for fire trucks :)))
@sherri8266
@sherri8266 2 жыл бұрын
I love how this pops up as soon as I open KZbin because I can't sleep 😴😌
@yashdeo1699
@yashdeo1699 2 жыл бұрын
Loved the university change this episode ! did not feel it was up to the mark last episode but now its wonderful ! also the new district is awesome
@RS-pb2se
@RS-pb2se 2 жыл бұрын
Good development. This remind me of when I set a theme for an area, like European, but don’t draw the districts perfectly so a vanilla asset sneaks through. It creates variety and history while still keeping in line with the theme At the 33 min mark, those wall-to-wall buildings take the river views away slightly. Maybe could be knocked down for some breathing room or a narrow plaza could be created
@CityPlannerPlays
@CityPlannerPlays 2 жыл бұрын
@epraikc
@epraikc 2 жыл бұрын
I think the accessible parking slots in the parking beside the new hospital should be more near to the building than the sidewalk.
@kittyperson3488
@kittyperson3488 2 жыл бұрын
This is the first episode I'm finally caught up to and able to watch when its fresh
@daltonbedore8396
@daltonbedore8396 2 жыл бұрын
thanks for explaining in detail the game mechanics that made you want to upgrade the campus! i admit i didnt understand it from the original episode
@MordechaiKarp
@MordechaiKarp 2 жыл бұрын
Hey Phil at 17:44 you deleted a nearby older hospital, but didn't replace it with anything. Maybe given the trash problems you could put a waste transfer facility
@panosx13x45
@panosx13x45 2 жыл бұрын
I like the idea of redeveloping old neighborhoods,this makes me wish Cities Skylines had an historical mode or something that lets you develop cities more naturally
@simongeard4824
@simongeard4824 2 жыл бұрын
A lot of the problem is the use of specialised zones for theming. If you want wall-to-wall residential or green-residential or whatever, you need to tag the district... and that forces anything that's not wall-to-wall residential to be destroyed, hence these fiddly-little micro-districts that CPP and others use. Done through a theme manager, it'd be much cleaner... you just create the district originally under one theme, then change the theme over time, using historic status to protect older buildings you want to keep.
@Qoushik
@Qoushik 2 жыл бұрын
38:20 This breaks all the theory that none of the DLC features is available for pedestrian roads. Vacuum trucks are from Natural Disaster DLC!
@excitableboy7031
@excitableboy7031 2 жыл бұрын
I think they meant the sort of DLC that uses districts. You basically cant overlap districts like parks and industries with these
@NCXDesigns
@NCXDesigns 2 жыл бұрын
@@excitableboy7031 This is exactly the limitation of using DLC that relies on districts. You can't mix them (yet) Unless they release an update down the road that lets you mix them, it's currently the limit of what we can do with the district based DLC, which now includes wall to wall buildings as well
@Qoushik
@Qoushik 2 жыл бұрын
@@excitableboy7031 Then transit? Monorail? Trams? There's bus (and subway); but nothing else, even when trams are a big part of pedestrian areas!
@FigureInMind
@FigureInMind 2 жыл бұрын
Keep it madison!! I didn't like when you destroy the old buildings. but after it was done, the city looks like it grew up. Pretty damn cool.
@wiltedamaranth
@wiltedamaranth 2 жыл бұрын
I think you should add a plaza or park in that line of commercial by fisherman’s bend. All the views of the water are obstructed by that wall to wall commercial. A gap between the buildings showing the water would be nice for people walking/driving by.
@robmad0
@robmad0 2 жыл бұрын
For the trash I think you need to look at the service points. Could be that the city has enough capacity, but the service points don't have enough trucks to keep up.
@jonathanjenkins7873
@jonathanjenkins7873 2 жыл бұрын
For those of you interested in why this happens "8:28" . The game has 2 categories of roads, normal and pathways. Pathways do not have zoning while standard roads do. In campus and all dlc that have the purple zoning it allows ploppable objects to have their service points moved to the primary building of that zone. For campus the administrative building would be the primary. With the new pedestrian roads and pedestrian zones this feature is toggled to correct the problem for buildings that don't have a primary "27:51" Deliver everything. In short, with every campus, a building on a pedestrian road will have it's services still cared for by the administrative building. Which you can see does have a normal road connection "2:03". So watch for garbage to come through and see the other buildings tied to the campus become happy. (Double check that the garbage truck that does show up has the capacity to collect for all the building(s). If not you may need a waste transfer facility closer that can accommodate that area.)
@SP_oo_K
@SP_oo_K 2 жыл бұрын
You might wanna take a check on your boats/ferry rides/lines so they dont have a collission course with the new piers you added in the pedestrians district down by the water. Did see some that just activated wall hack and passed them
@SoDakJason
@SoDakJason 2 жыл бұрын
Phil, you may want to double check the fishing route along the river. I thought I spotted a boat tearing through the new tourist piers.
@scartha4040
@scartha4040 2 жыл бұрын
Myrtle is back. I think she is haunting Verde Beach.
@awkwarddinosaur9518
@awkwarddinosaur9518 2 жыл бұрын
You know, I was all for the sandstone roads in the campus area, but the bluestone looks **amazing**. I'm glad we were wrong, and am always happy to learn tricks for my own cities.
@george7007
@george7007 2 жыл бұрын
There were THREE! bookstores on those corners, I always wanted to see a fourth pop up and make it bookstore crossing. Also lol'd at that historic home being preserved to have parking lots built right next to it. Nothing says historic preservation like putting surface lots where other historic buildings once stood (in all seriousness, my city does this all the time lol). Also lol'd hard at gentrification DLC.
@SoDakJason
@SoDakJason 2 жыл бұрын
Tired: Starbucks on each corner of a 4-way intersection Wired: Walgreens on each corner of a 4-way intersection Inspired: Cities Bookstores on each corner of a 4-way intersection.
@justinsinke2088
@justinsinke2088 2 жыл бұрын
Aw, you only preserved two of the bookstores. Part of the fun of that whole scenario was that there was a book store on three corners of the intersection, not just that one was across the road from another. As for what vehicles are allowed, I'd wager that the vacuum trucks fall under the "emergency vehicle" umbrella of what's allowed on the pedestrian roads, whereas delivery and garbage trucks are programmed to explicitly not go on the roads and only function with service points. Part of the issue then is what buildings properly interact with pedestrian roads and service points, as it seems that's not universal. Hopefully they'll add updates to makes the various DLCs and such play nicer with each other so their aren't as many niche quirks that you have to work around. For the bus route though, did you try removing all the stop points from that area and then re-adding them to see if it still does that weird detour road shift? It looked like there was a jump cut in there so I'm not sure if that was a part of the fix attempts. For your pedestrian area garbage issues, that may be a service point issue, not a landfill issue. The service points determine how many garbage trucks (as well as delivery trucks) you have servicing the area, especially if you have "deliver everything". Yes, you placed the "large service point", but have you actually checked it to see the trucks in use and capacity?
@benmartinvideo6762
@benmartinvideo6762 2 жыл бұрын
I've seen those exact mid-rise buildings complete with abstract murals in Cambridge, MA. The Goodall Institute needs to have something named after Gary Larson.
@brendanwall9513
@brendanwall9513 2 жыл бұрын
At 28:06 the metro station in Olde Industrial District is missing a stop on one of the platforms. Metro stops in one direction only
@m.domsuni4514
@m.domsuni4514 2 жыл бұрын
New Fisherman’s Quay would be a cool name for the coastal pedestrian area :)
@ethakis
@ethakis 2 жыл бұрын
CPP: "This land is so valuable!" Also CPP: "I'm going to use this space for parking"
@l-i-am
@l-i-am 2 жыл бұрын
Yoooo, changing the fly over on kellerhouse finally makes that path a less ideal spot to get mugged, only been like a year since my original comment on the danger of that path 😂😂😂
@Yabbamann
@Yabbamann 2 жыл бұрын
Hi Phil, been watching since Ep 1 but never been up to date enough to comment! Seems like it definitely worth checking if there is a Waste Transfer Facility near this new district. Obviously a few episodes ago you moved a lot of the rubbish recycling into a services facility that wasn't in the main city so perhaps it's just too far for the rubbish lorries to travel currently? Also, was there a post office in this new district? With the new use of pedestrian roads it'd be likely there'd be a Post Office within walking distance for pedestrians not wanting to use cars. Finally, a clarification: the new office, residential, and commercial buildings constructed along the shoreline would not have any regular road access. I don't know how that affects NPC behaviour since they'd only be able to walk/cycle to their jobs? Maybe having a tourist/arcade specialisation would make sense along the quay wall as would be common in many cities globally? Thanks for all your effort and the huge amount of work you put into community suggestions and feedback, it really makes it feel like a combined effort
@frankwybenga
@frankwybenga 2 жыл бұрын
Your fishing routes are now going straight through your brand new piers!
@lucidity1
@lucidity1 2 жыл бұрын
1 you forgot to upgrade the path behind your hospital (unless that is intentional) 2 you could pedestrianize (some of) the sideroads of your transit corridor if you want to cut down on stops. most of them are quite short so it would probably look natural. you'd lose some connectivity across your transit corridor but that can be solved by leaving only a single regular (with the rest bein pedestran roads) road between two stops to prevent the bus pathfinding unintended route while preserving some vehicle connectivity across. it could take some trial and error to get the correct effect but it's worth it.
@dermelle861
@dermelle861 2 жыл бұрын
About the little islands in the river. Ever thought about connecting them with pedestrian paths put some amenities on them. Turn it into park or nature reserve call it Stepstones or something
@scamp5000
@scamp5000 2 жыл бұрын
I think the rebuild in the area looks and fits better now. I agree mid-rises were missing and sorely needed. It feels funny because you're doing it all at once but it is something you're simulating that has actually developed over the years since the city began. As for the trash problem at the University, isn't there a policy in the district you have to enact with pedestrian roads to make all buildings in the area use the service points for garbage and goods? I believe you pointed on it in this episode at 27:55 but didn't activate it, called Delivery Everything. Try that at the University. It is probably why garbage trucks don't use those roads.
@PhilipBrady
@PhilipBrady 2 жыл бұрын
Great build this week. Small piece of feedback would be that the neighborhood would benefit from a few tree lines streets instead of all grass lined. Plenty of new road options to try.
@Nemusplanta
@Nemusplanta 2 жыл бұрын
this was great rework on founders shore.Ithink that when we get mods for new dlc it really can revitalise old district and allow making of unique areas
@StriklndProPane
@StriklndProPane 2 жыл бұрын
Verde Beach was the first series I ever watched from you, thanks for revisiting it!
@peterkadar768
@peterkadar768 2 жыл бұрын
I LOVE NICOLET BAY GIVE US MORE NICOLET BAY
@Megamiguel5003
@Megamiguel5003 2 жыл бұрын
You should have the two bookstores across from each other a family rivalry gone haywire! Like one sibling wanted to run it one way and the other another way and they both refuse to sell until one of them admits that their way is the best way to run a bookstore.
@jorgea5426
@jorgea5426 2 жыл бұрын
I love the redevelopment, in particular the pedestrian street along the waterline. I think the bus only road is not working, is slowing down buses. It has a top speed of 20, it might work better as a regular street.
@arushiiru
@arushiiru 2 жыл бұрын
Some of the residential buildings CPP chose to preserve looks like some family restaurant that you would still see in high-density areas so it does make sense to keep them, though it's not functioning as a restaurant.
@DarinPirkey
@DarinPirkey 2 жыл бұрын
I think it would be fun to have a "Planning & Zoning meeting" with us here on KZbin. Basically you can propose a new area (doesn't have to be Verde Beach) and we can all chime in on opinion BEFORE the build. You can have "board members" from your Discord and we can be "citizens" from the city. Basically you can set it up where you can make a video describing a few plans you have for the city, release that video, and we can then submit feedback in a video format and then you can do a mock P&Z meeting where you go over the plans and then edit in videos where people gave feedback. Then you can have a vote via the board to approve or disapprove the plan etc. I think it would be fun to see. I go to all our P&Z and city council meetings in my small town. Would be cool to see at least one via KZbin land. :)
@timmayer1906
@timmayer1906 2 жыл бұрын
Keep the madison Area. It is named after the Founder "Phil" who founded verde Beach in 2020. As every one knows he lives in Madison in the great state of wisconsin. So it is a great name i guess :)
@adept5500
@adept5500 2 жыл бұрын
I would imagine that the hospital would have bought 1 or both of the historic homes on their block and converted them to medical offices. I've seen that kind of thing in a few places - Use change, but perfectly preserved exterior.
@aarnitani698
@aarnitani698 2 жыл бұрын
12:30 that looks like a metro station🤣
@dazzdazzdiscojazz9196
@dazzdazzdiscojazz9196 2 жыл бұрын
Are you going to come back to scenarios by chance? Loved your Alpine Village videos and want to see the rest!
@duphasdan
@duphasdan 2 жыл бұрын
Saving a few one tile homes and have them next or near skyscrapers would be interesting. it would be like how New York has the occasional old Gilded Age manor here and there in the city back in the day.
@benfoxart
@benfoxart 2 жыл бұрын
With the modern apartments and old docks this now kinda reminds me of Marina Del Rey in Los Angeles, a place where a bunch of upper middle class people live right next to the storage docks where the ultra rich leave their yachts
@crazevfx
@crazevfx 2 жыл бұрын
I think it would be very neat to see how City Planner would make a Commercial Park zone. Often, here in the midwest, we see parks along the rivers, including in the office zones. I have seen quite a few interesting designs of these office parks, and I wonder what that would look like within city skylines.
@justinlumpkin1874
@justinlumpkin1874 2 жыл бұрын
there was actually a third bookstore at the corner with the two you preserved
@lordraven2264
@lordraven2264 2 жыл бұрын
Nice changes. I'm not a fan of the new plaza hack. But the some of the assets are super cool. Schools, metro stations, utilities, and the train stations are worth the pack for me. But I won't use the service point areas unless I build an entertainment district. The game will pull service vehicles from all over the map unless you use Transfer Controller to assign them districts.
@stevieklaer9347
@stevieklaer9347 2 жыл бұрын
“Gentrification DLC” is pretty apt lol
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