Your teaching style is batter than most c++ KZbinrs for beginners. It is mostly accurate. This is what I seen that needed a bit of correction: Well technically arrays are not pointers and if you use them like pointers they decay So don't say that an array is a pointer . The size of it is not normally the size of pointer . They can be referenced like : T (&ref)[N] And this can not be a pointer reference so they are not the same. Additionaly : When you make a function with array arguments it is a pointer to the elements. unless the arguments is a reference . You can actually see this in msvc: auto p=""; auto&&a=""; The types are: const char *, const char(&)[1] and some parts about void* ers can led to undefined behavior if you use the wrong type. And Additionaly you may use new and delete on their own but the catch is that your code is not exception safe . make sure that at least the delete is in some kind of destructor to make it safer . In fact you can make a custom( template ) class to hold a lambda and run that on destruction . This will be handy I promise.
@lowlevelgamedev93308 ай бұрын
yes it is true tho I think that's probably too much for a beginner 😂 but good points 💪
@mahdijoharian27318 ай бұрын
@@lowlevelgamedev9330 @lowlevelgamedev9330 yeah 😅 . And that's probably why the cherno has more subscribers that Cppcon and c++weekly combined . 😂😅
@thepaulcraft9578 ай бұрын
aint the last one just std::unique_ptr ?
@mahdijoharian27318 ай бұрын
@@thepaulcraft957 it's not a replacement for unique ptr , this patern is more useful ,unique ptr just hides this work .
@Maiuna-yc2uk8 ай бұрын
Thanks for the video! This is a great video for an introduction to pointers! I would like to add something to it though, like best practices, especially for beginners. Here's my take on it: 1. First of all never use *pointers* 2. If you need a dynamic memory, use *std::unique_ptr* instead for single ownership 3. In need of shared ownership? then look around your code, you probably structure your program badly 4. You absolutely need a shared ownership? use *std::shared_ptr* then 5. If you need a view to a memory/resource that you don't own, use a *reference* (borrowing) 6. If you need a view to a contiguous area of memory that you don't own, use *std::span* (*std::string_view* if it's a string) 7. Only if all the above not apply then you are probably okay using a *pointer* Most of the time you want to use number 5 since dynamic memory allocation is not that common (always use the stack not the heap unless you need to).
@satyamraj24768 ай бұрын
8:08 i always got confused at arrow operator now i understood it thanks for this video😊.
@lowlevelgamedev93308 ай бұрын
glad to help 💪💪
@1337purpose2 ай бұрын
even after 15 years of using C, i havent seen an explanation like this before.
@LBCreateSpace8 ай бұрын
Learned a thing or two! Thank you for making this :D
@lowlevelgamedev93308 ай бұрын
glad to help 💪💪
@not_vinkami8 ай бұрын
So one of my university courses this semester actually requires me to make a text-based game in c++. This is actually so useful
@lowlevelgamedev93308 ай бұрын
yo check out the first videos of my winapi series, they show exactly that 💪
@jorik1708 ай бұрын
int* first;
@lowlevelgamedev93308 ай бұрын
let's goo first pointer of the video 💪
@lukasjetu97768 ай бұрын
struct Comment { //count int likeCount = 0; int dislikeCount = 0; short replyCount = 0; //date vars short day; short month; short year; //text char* text; char* user; //bools bool hearted = false; struct Reply { //count int likeCount = 0; int dislikeCount = 0; //date vars short day; short month; short year; //string info char* text; char* user; char* userReply; //only exists if you're replying to others //bools bool hasReplied = false; bool hearted = false; }; }; // i dont know if this would actually work but whatever
@BobChess8 ай бұрын
unsigned int* first;
@King_sobb8 ай бұрын
Unsigned const short int* first;
@lukasjetu97768 ай бұрын
constexpr unsigned long long* first = 1;
@draken20378 ай бұрын
make a video on memory allocation and smart pointers
@lowlevelgamedev93308 ай бұрын
yes it is comming 💪
@GustavoPinho898 ай бұрын
@@lowlevelgamedev9330 WHEN?!?!!!??!?! I know you're doing it for free, but that's not an excuse for stalling. 😂😂😂😂 Thanks for sharing your knowledge in a useful way.
@joshuacox36448 ай бұрын
Simple way to abstract pointers is all they are literal pointers, you’re pointing to a value. Say if I’m pointing at a cat, the pointer isn’t the cat but my finger itself.
@lowlevelgamedev93308 ай бұрын
good point, I like it 💪
@ali_gd_01618 ай бұрын
Hey man, just asking whether you ever thought of making a video series teaching opengl, i really like the way you teach and think you're the perfect guy for this job
@lowlevelgamedev93308 ай бұрын
I might make some videos on the topic but I don't know if I'd do a full series, that takes a lot of time
@tsarman21826 ай бұрын
Thank you so much, super informative!
@washynator8 ай бұрын
Let's goo! Next make a tutorial video about making an MmoRpgFpsPointAndClickAdventureMetroidVaniaZeldaInspiredMinecraftCloneRogueSoulsLike multiplayer c++ game, pretty please?
@lowlevelgamedev93308 ай бұрын
good idea, that was my plan actually 💪😎
@washynator8 ай бұрын
@@lowlevelgamedev9330 Yay!
@jneo_misc73788 ай бұрын
the minecraft song in the beginner :D
@lowlevelgamedev93308 ай бұрын
good stuff 😌
@rikkoo8 ай бұрын
nice, very cool Edit: i want the smart pointer video!
@lowlevelgamedev93308 ай бұрын
ok noted, 💪
@4F6D8 ай бұрын
When you know how variables work, you know how pointers work. Don't be too afraid of pointers.
@lowlevelgamedev93308 ай бұрын
yes true 💪
@popcultureprogrammer21713 ай бұрын
I just think of memory as a byte array and an address us an index. Programming languages just change the way we handle the pointer due to the (non-existent) type.
@ChikenGaming_Offical8 ай бұрын
Great video, and i would love to see a tutorial on memory allocation : )
@lowlevelgamedev93308 ай бұрын
noted, third request already, I think I will make it 💪
@sekki25548 ай бұрын
GREAT Video. Absolutly great.
@lowlevelgamedev93308 ай бұрын
thanks 💪
@viper496268 ай бұрын
So i have a one question about pointers and references when should i use a pointers to pass some data to a function and when should i use references? void fun(int* ptr) void fun1(int& ref) This is confusing because they are very similar besides some sytax sugar.
@lowlevelgamedev93308 ай бұрын
good question, so they do the same thing but a refference can't be null. The language forces you to refference it to something. So I use pointers in function arguments when it is something optional, and refference when it isn't optional
@baptFulbion8 ай бұрын
I still don't get why people prefer using pointers when they do a bit of object-oriented... Maybe you'll tell us a bit more about this in your video about memory allocation 👍 I don't think I learnt something in this video, but it was explained very well, so congrats for "popularizing" this quite advanced concept, especially with these great metaphors!
@v01d_r34l1ty8 ай бұрын
first thing that comes to mind is copy size. moving 8 bytes is much cheaper than moving a 24 byte or more object for instance.
@lowlevelgamedev93308 ай бұрын
again, that's not a reason to do it, you can always make a refference and a new pointer if you want, pluss 24 bytes still takes no time to copy
@lowlevelgamedev93308 ай бұрын
Well I don't know either, those are the facts and I think people do it just out of poor habit :((
@v01d_r34l1ty8 ай бұрын
@@lowlevelgamedev9330 a reference is an underlying pointer :)
@v01d_r34l1ty8 ай бұрын
@@lowlevelgamedev9330 24 bytes isn't that much but in my project i have a single context struct that is probably hundreds of bytes big for Vulkan and it's passed to every function
@Brad_Script8 ай бұрын
"I don't use smart pointer", that must have triggered a lot of C++ developers.
@lowlevelgamedev93308 ай бұрын
yes I know 😂😂
@nevokrien95Ай бұрын
The last example works safely but has so much type system bullshit and UB potential that i sont th8nk its worth showing.
@QWin-ir6yq3 ай бұрын
How come you don’t use smart pointers?
@hamzahawash30638 ай бұрын
i demand a video to understand what is the difference between coding and programming and how to understand programming like i have no idea how the gui works and how to get into game development . and what the hell are algorithms and data structures and data bases dude 😭😭 my head is gonna explode with how much info i am having to deal with , for i in range(1000) : print("i need help")
@ali_gd_01618 ай бұрын
woomp woomp Edit: its not that hard actually, i recommend watching Harvard CS50x, its a great online course that explains everything you need to get started with programming (btw, its just the harvard computer science lectures recorded, but its magnificent)
@lowlevelgamedev93308 ай бұрын
this is the exact channel for this, check out my full game guide in c++, or my videos about how to start or continue learning cpp or how to learn cpp for gamedev, I have several
@hamzahawash30638 ай бұрын
@@lowlevelgamedev9330 thank you brother you have no idea how much im thankful
@Dazed_048 ай бұрын
I came here expecting some beginner stuff. Although i knew all of these, it really was an in-depth video about pointers. Specially things like funtion pointers that most beginners don't even know exist. Another question that beginners ask is why arrays start from index 0, this could easily be added to when you talk about pointer arithmetic while accessing the array. Overall a great video and something I'd recommend to people already familiar with the language incase they want to refresh their memory.
@lowlevelgamedev93308 ай бұрын
thanks bro 💪 I'm glad you liked it
@bruhzzer8 ай бұрын
5:51 negotiable*
@bruhzzer8 ай бұрын
8:14 reference*
@lowlevelgamedev93308 ай бұрын
thanks 😭 I'm bad at spelling
@Andy_B.8 ай бұрын
its ok, but you def. should explain the syntax (very shortly), before beginning the intermediate explanation. I know the syntax, just saw that you already used syntax in your pics before explaining it.
@lowlevelgamedev93308 ай бұрын
fair point, I'll be more carefull next time
@Andy_B.8 ай бұрын
@@lowlevelgamedev9330👍
@Gabezen1018 ай бұрын
Is the information about the heap the same for C?
@lowlevelgamedev93308 ай бұрын
yes, that has to do with the os more than the programming language
@Gabezen1018 ай бұрын
@@lowlevelgamedev9330 thank you very much! so if i design functions in C to call by reference, should I use void add(int *i, int *j) hypothetically or can i use void add(int &i, int &j) just the same with better performance?
@rz23748 ай бұрын
@@Gabezen101 c doesnt have references so you have to use pointers
@m4rt_8 ай бұрын
... I knew all of this already
@rz23748 ай бұрын
why dont you use smart pointers
@zackwumpus93648 ай бұрын
Smart pointers..
@Brainwizard.26 ай бұрын
The last part was messy. I still don’t understand it.
@eagle323498 ай бұрын
12 53 12 12
@Anmol_pp8 ай бұрын
Say hello
@lowlevelgamedev93308 ай бұрын
say amongus 🔫💀
@silloo20728 ай бұрын
C is high level only assembly is low level
@mihaelasimerea97008 ай бұрын
What about binary?
@silloo20728 ай бұрын
@@mihaelasimerea9700 also low😃
@lowlevelgamedev93308 ай бұрын
fair enough but for some people even c is too low level for them 😂