thank you for WAITING 2 MONTHS for a video lol. i had to finish up school for 3 whole weeks then make this thing. so yeah. anyways sources and music are below as always sources: en.wikipedia.org/wiki/Unix_time - wikipedia article on unix time en.wikipedia.org/wiki/2,147,483,647 - 2 147 483 647 en.wikipedia.org/wiki/Power_of_two#4294967296 - 4 294 967 296 and other powers of 2. en.wikipedia.org/wiki/Orders_of_magnitude_(numbers)#109 - more power of 2 stuff en.wikipedia.org/wiki/Quadruple-precision_floating-point_format - 4 byte fpp format en.wikipedia.org/wiki/Octuple-precision_floating-point_format - 8 byte fpp format THE LAST DAY of a MINECRAFT WORLD?! - minecraft time breaks finalforeach.itch.io/cosmic-reach - cosmic reach download music: PELAGIC - density & time dirt rhodes - kevin macleod prologue - brendon moeller total drag - c418 cliffside hinson - c418 a slow dream - emily a. sprague beyond space - chill carrier MODBAP - density & time
@ProSureString7 ай бұрын
Hey, but what about the 64 bit integer limit Almost nothing can process above that
@rainhat17 ай бұрын
I didnt even notice i already subscribed to you, I dont know but i love your videos I find them interesting in a strong sense
@rainhat17 ай бұрын
Also at 1:23 you could have taken an invisible shortcut i know this cause I'm a JToH veteran
@ProSureString7 ай бұрын
@@rainhat1 fr
@tristantheoofer27 ай бұрын
@@rainhat1 fire lmao
@gxxthicflower7 ай бұрын
hearing "2038" and "in 14 years" in the same sentence threw me for a LOOP. how on earth are we further from 2010 than we are from 2038...
@HeavenlyNovae7 ай бұрын
wait holy sh 2010 is 14 years ago? damn I was born 2011 and I feel something for this even tho I didn't exist in 2010
@realcinnamongold7 ай бұрын
@@HeavenlyNovaemy birthday was today and I was like "wait i'm 14 what. "
@brinefilopolski337 ай бұрын
@@realcinnamongoldi became 14 5 months ago and i was not confused Cause 2010 was 14 and a half years ago
@shadowlord01627 ай бұрын
@@realcinnamongold happy birthday
@Mizu20237 ай бұрын
If you look at the year then we are at the middle of 2010 and 2038, but if you also take account of the current day then yeah you're right
@SpearMKW7 ай бұрын
kids nowadays will unfortunately never get to understand the horrors of 65535
@tristantheoofer27 ай бұрын
32767 and 65536 moment
@TheGamingG8107 ай бұрын
And 256
@OverHeed7 ай бұрын
As a fallout player, I do. Trust me… we know…
@rexperverziff7 ай бұрын
As a minecraft bedrock player, 16777216
@godofnumbersakausername52267 ай бұрын
255 moment
@Rpoti277 ай бұрын
Games when an integer goes over 2,147,483,647: you are now negative!
@TheGamingG8107 ай бұрын
Endless stairwell: you haven't seen ANYTHING.
@understand7-q3v7 ай бұрын
me when my dart monkey has negative xp
@Fangamer12547 ай бұрын
That makes absolutely sense. Because we count sign as a number.
@TinklePoop12157 ай бұрын
Coughs* warframe* coughs*
@TDXC------7 ай бұрын
BigInt chillin in the corner
@Magnapinna40967 ай бұрын
mmmmm i love standing still for 524288 and become invincible to crystal spikes
@tristantheoofer27 ай бұрын
is this a gd moment orrrrrr what
@dragim62247 ай бұрын
@@tristantheoofer2 Celeste I believe. Look up Spinner Stunning for more on that.
@No-jz1jk7 ай бұрын
wait, is this the Celeste bug about waiting for so long the spikes can’t properly load?
@KaliGDOwOАй бұрын
@@tristantheoofer2celeste thing
@maxwell68817 ай бұрын
You could also argue that 37 is more broken, because of its use outside of computer science, in probability.
@deltaeptat15467 ай бұрын
Now, THAT is more interesting!
@HeavenlyNovae7 ай бұрын
Eh, 2147483647 is still pretty broken.
@tristantheoofer27 ай бұрын
wait seriously? how?
@larrywhitney7 ай бұрын
@@tristantheoofer2a roulette wheel (in europe) has 37 numbers on it and is commonly used as an example of your chances of winning.
@maxwell68817 ай бұрын
@@tristantheoofer2 Watch the veritasium video about it
@lapislazers23737 ай бұрын
Fun fact: 2^1024 is a big thing in an idle game called antimatter dimensions. One you reach that much antimatter, the game forces you to prestige and gain infinity points. You then after some time break infinity and get way more antimatter
@jazzygiabao55607 ай бұрын
i've also played way too many incremental/idle games and apparently 2^1024 is quite common in alot of other games as well in fact its a very special number in general cause it's the max number javascript (the language most browser idle games use) can normally reach, and the most common libraries used to get around this are quite fittingly named "breakInfinity" & "breakEternity"
@aceae42107 ай бұрын
@@jazzygiabao5560 to add to this, the reason it's very common is becuase it's the max value of 64 bit float (also known as a double), which is the only number format in javascript by default (as noted from jazz, you can use libraries to add custom formats)
@noobiii7 ай бұрын
many incremental games especially on roblox for whatever reason can go up to 2^^^^1024
@Revoltition7 ай бұрын
@@noobiii what's 2^^^^1024????
@noobiii7 ай бұрын
@@Revoltition a lot....................
@Jokoko28287 ай бұрын
Oh hey, time for Y2K Part 2 in 14 years, hope I'll still be around by then to see all the scammy end of the world stuff people will try to peddle to old people.
@tristantheoofer27 ай бұрын
same. ill be 30 :P
@HeavenlyNovae7 ай бұрын
by 2038 I'd be 27 (if april ofc, but 32-bit unix time ends in jan of 2038 so I'd be 26)
@Gamatoto20387 ай бұрын
@@HeavenlyNovae13 + 14 = 27
@troublemonkey1_6267 ай бұрын
I'll be 32 in Jan 2038
@zentstar7x7 ай бұрын
Y2K2
@DJRobloxpro7 ай бұрын
7:49 So if that date passes, there is no way to revert back to its normal state, and the 32-bit devices will be in the history book, right?
@Mizu20237 ай бұрын
32bit devices will roll back to 1901 and that could break some applications
@Girl-SuS-30007 ай бұрын
So let me get this straight all 32-bit devices on that day will be back to 1901/1971 devices?
@Aera2237 ай бұрын
@@Girl-SuS-30001901/1970... tho the 32 unix timestamp was likely a standard in 1971
@TimelessCode7 ай бұрын
Unless its a signed value which cant overflow @@Mizu2023
@mgord95186 ай бұрын
32 bit devices can use 64 bit numbers, just not in a single operation. So if the software is fixed (pretty much every open source libc has been for years), they'll be fine. If the software isn't fixed, they'll overflow to 1901, which may or may not be a fatal error depending on how the software needs to use timestamps.
@Mat-vb8yk7 ай бұрын
8:20 dude just predicted with an unfathomably dense presition the exact date and time when our devices are going to stop working
@tristantheoofer27 ай бұрын
yes that is correct
@kimapr38177 ай бұрын
@@tristantheoofer2 it's unfathomably densely incorrect. By hundreds of billions of years. 64-bit unix time allows to represent time until year 292277026596, December 4th 14:29:40 (enough time to forget about the problem entirely since human civilization will probably collapse sooner, or at least have unrecognizably different computer systems from current ones at that point, if any). This corresponds to a maximum integer increase of 4294967298x, while your estimate assumes a 64-bit integer can only store ~4.3x larger of a number than a 32-bit one.
@kimapr38177 ай бұрын
would be correct if we were talking about like.. 34.1-bit integers (??)
@Wyrmver6 ай бұрын
he didn't predict it? also it would be easy to find out
@drag0nblight5 ай бұрын
Not really. Unix Time doesn't account for leap seconds and leap seconds goes both positive and negative. The dates mentioned won't be very precise.
@jan_Soje7 ай бұрын
Me watching this video knowing damn well I don’t know jack shit about math
@maxwell68817 ай бұрын
Actually its more of programming and computer science than math.
@tristantheoofer27 ай бұрын
@maxwell6881 computer science is literally math
@maxwell68817 ай бұрын
@@tristantheoofer2 According to the dewey decimal system, they are different subjects, cs at 000, and math at 510.
@tristantheoofer27 ай бұрын
@maxwell6881 ok but cs relies a lot on math
@maxwell68817 ай бұрын
@@tristantheoofer2 fair
@gbyt0347 ай бұрын
baking a cake for ~4.5 years is perfectly acceptable in paper mario 64.
@nootnootboopssnoots97077 ай бұрын
Doing the math, that's a very reasonable estimate. I think the formula would be [(2^33)-1]/60 for the amount of time in seconds. Correct me if I'm wrong.
@gbyt0347 ай бұрын
@@nootnootboopssnoots9707 the figure of ~4.5 years is based on a stryder7x video. the specifics are that the counter is an unsigned 32 bit(4 byte) integer that goes up by 1 per frame 30 times per second.
@RemecArt7 ай бұрын
Never thought a video about a single number would be this well documented and put together, thank you for making this
@tristantheoofer27 ай бұрын
np my dude ^^
@HeavenlyNovae7 ай бұрын
there's multiple numbers
@SwagRum76_7 ай бұрын
hey, that's my favorite number
@creator0f_gv4v4as7 ай бұрын
Same
@elizabethgalicia60697 ай бұрын
Are you broken too?
@Spoogus7 ай бұрын
me too
@tristantheoofer27 ай бұрын
no way :o
@elizabethgalicia60697 ай бұрын
@@tristantheoofer2 Firwst
@eliseosterbrink80007 ай бұрын
I absolutely despise learning how to code, but videos like this that cover computer science principals and the significance of certain numbers in computing will always fascinate me. Thanks for taking the time to explain everything as well as you did, it's always nice to learn something new.
@tristantheoofer27 ай бұрын
np dude ^^
@-skobeloff-5 ай бұрын
coding is fun tho
@cyklops-zip7 ай бұрын
8:22 we're probably gonna have 128 bit computers by then
@solidracer79477 ай бұрын
we already can make 128 bit cpus its just isnt useful
@CuongTruong-cb3mk4 ай бұрын
u mean 1024 bit
@teslafanytКүн бұрын
@@CuongTruong-cb3mk maybe 512 bits or 256 bits is more correct
@ladyravendale17 ай бұрын
For the float/double -> inf/nan issues, there are a really common example I can think of: idle/incremental games. A lot of the smaller ones that don’t use libraries like exptantanum and have broken final upgrades will let you reach 1e308 at the end of the game, breaking everything. This is so widespread that it has been memed on in other games, such as Antimatter Dimensions where reaching 1e308 is when you unlock the “break infinity” mechanic.
@CuongTruong-cb3mk4 ай бұрын
"reaching 1e308 is when you unlock break infinity" idk if this dude ever played antimatter dimensions
@FabledFable_19 күн бұрын
i recently found your channel and so far it's been nothing but bangers i absolutely love this kind of content, will def be looking forward to anything else you make ^_^
@tristantheoofer217 күн бұрын
ty ^^
@Monkeymario.7 ай бұрын
12:43 the reason things still work at nan in ROBLOX is cuz when your character is at nan for whatever reason the server takes network ownership (aka the server takes control of the physics of your character) and puts your character back to where it was before nan and buggy lighting is just when the camera goes to nan
@BelovedFirecracker7 ай бұрын
2,147,483,647 is my favorite number due to how fun it is to mess around with due to how hilariously broken things can get.
@tristantheoofer27 ай бұрын
HOLY SHIT DUDE TYSM FOR THE SUPER THANKS ^^ also same lol 2 147 483 647 is my favorite number as well probably
@Potatus647 ай бұрын
In the now discontinued game, Angry Birds Epic, the events that occurred in the game used the Unix timestamp to calculate when a programmed event will occur. Sadly this now means that without modding it, it is unable to play said events, even though they are programmed in the game, however sometime around the 22nd century, long after the Unix timestamp has overflowed and has even rolled back into the positives, the events will start working once again just as nothing had happened up until they pass again.
@GGsquared3 ай бұрын
This also affected KZbin when Gangnam Style reached over 2 billion views in 2014; the view count was a 32-bit integer back then, so once the view count reached THAT number, it became frozen. KZbin had to update the view count to a 64-bit integer as a result.
@tristantheoofer23 ай бұрын
i think briefly it even rolled into the negatives lol. but yea i know that happened and have for a while. i really think they shoulda just made it 64 bit to begin with yk?
@iurylaranja927 күн бұрын
@@tristantheoofer2 the creators of KZbin thought a video would never reach 2bi views, it's too much
@HHHjb_7 ай бұрын
12:27 Funny thing theres a game that uses its own number system internally to bypass this its called antimatter dimensions(it literally makes fun of 10^308 being infinity) I think it did convert to using the bignum system after a while
@PiercyPlayz7 ай бұрын
literally exactly what I was thinking of when he said that.
@HHHjb_7 ай бұрын
@@PiercyPlayz I best the game 5 times before the update(I havnt checked if mobile has it yet but if it does bigger numbers be apon us)
@aceae42107 ай бұрын
@@HHHjb_ mobile has gotten the update (everything past eternity is now available on mobile) the update came out on april 1st 2024, with bug fixes coming out as well
@HHHjb_7 ай бұрын
@@aceae4210 Yooo, reinstalling on mobile rn
@LongestCommennt7 ай бұрын
Slight misconception: in 9:37, note blocks tuned was shown twice.
@tristantheoofer27 ай бұрын
oh shit sorry lol
@LongestCommennt7 ай бұрын
@@tristantheoofer2 is ok lul
@krysisaverted7 ай бұрын
The real ones will remember the og broken number, 256.
@tristantheoofer27 ай бұрын
ah hell yeah lol
@thanhtamnguyenthi70733 ай бұрын
also known as 0
@decract7 ай бұрын
We got video entirely made for a single number before GTA 6 💀
@tristantheoofer27 ай бұрын
lmao did you really thibk gta6 was gonna be out before that point???
@asheep77972 ай бұрын
Have you... never heard of Numberphile?
@NuruddinPlays7 ай бұрын
Oh hell yea, another video about stupidly large numbers breaking stuff! Always a treat to watch! Oh yeah, here's 15 ringgits for ya! Keep it up!
@tristantheoofer27 ай бұрын
no way holy shit fuck yeah thank you for the donation my dude ^^
@goddessdeedeebubblesofimag77897 ай бұрын
Finally, i can see the 32-bit integer limit clearly for more that 0.25 seconds
@arsonzartz7 ай бұрын
this is basically just watching someone info dump why is it so entertaining ToT
@tristantheoofer27 ай бұрын
being real arent all my videos? lol
@nikotheoneshot6 ай бұрын
ok now look I know you shouldn't just go around calling people autistic but look how easy they make it ToT
@tristantheoofer26 ай бұрын
@sgtmajorkiwi ngl this is actually kinda accurate
@JustADerpyComnenter7 ай бұрын
I love breaking limits and stupendously large numbers, and your content is the definition of it. Great work as always 👍
@fefe52377 ай бұрын
really cool video explaining floating point precision, integer limits and giving examples of it!! make more dude!
@tristantheoofer27 ай бұрын
lmao dw i will. at this point my channel is becoming about all that and a lot of cs topics lol
@fefe52377 ай бұрын
@tristantheoofer2 quite the fast reply lol, anyway I saw you play roblox? I had a fun video idea where perhaps you go over roblox glitches like emote clips, speed glitches and other miscellaneous things and explain how they work? I know quite a lot of glitches and know how most of them work but can't really find anyone expressing that knowledge with others properly. I would do something similar myself but I have absolutely NO experience in editing or video creating.
@tristantheoofer27 ай бұрын
@fefe5237 oh actually hell yeah thats a really good idea. i might cover that in a video i make about tiered obbies at some point (will be called "the most unknown roblox obbies" or something) or i might make a seperate video on them entirely
@fefe52377 ай бұрын
@tristantheoofer2 sick dude! If you need to you can reach out and I could help you with some of the glitches if you do decide to take that idea up, there's a lot more glitches than you think lol
@dx243_6 ай бұрын
billion, 147 million, 483 thousand, 647. That's how many views I wish you had lol. Thank you for making this amazing content :)
@include-bit6 ай бұрын
genius
@tristantheoofer26 ай бұрын
lmao tysm for the super thanks ^^ (also nice way of combining it with the comment lol)
@ExploringNew17 ай бұрын
8:48 I think that happens because games calculate high scores like this If current_score > high_score: high_score = current_score Since current score overflows and goes back to the negatives, it's never higher than the 32bit limit
@tristantheoofer27 ай бұрын
but in osu it DOES overflow. theres no way the score would change if it tracked it like that
@WTIF20257 ай бұрын
How did bro fall at 1:06 that's a skill issue
@tristantheoofer27 ай бұрын
lmao idk man im trash :P
@nellalovescookiess7 ай бұрын
@@tristantheoofer2 it was a skill issue, you're not trash >:[
@HeavenlyNovae7 ай бұрын
oh hey wtif
@SuperWindows787 ай бұрын
Hey guys it’s me final impact from windows ultimate world
@LT_Productions17 ай бұрын
Wtif
@sakkanotofficial7 ай бұрын
Man, I freaking love these videos. They always hit different, and the quality is off the charts. YOUR STILL UNDERRATED THOUGH!!
@MKK3Real7 ай бұрын
yknow i never expected for someone to be at the same community as roblox and minecraft considering their communities are usually enemies, although i play both and it depends on my mood, its a weird sight to see
@tristantheoofer27 ай бұрын
wait the communities tend to be enemies?? how??? ive played both games for as long as i could remember (age 4 for minecraft and 6 for roblox) and ive never heard anything about this
@yoylecake3136 ай бұрын
@@tristantheoofer2 same
@ayylmao90945 ай бұрын
you sure u arent talking about battlefield vs cod?
@skilledgaming22877 ай бұрын
Ah yes, TOAST background footage
@robolilac7 ай бұрын
jtoh is love jtoh is life
@tristantheoofer27 ай бұрын
being real its probs the best background footage that there is lets be honest lmao
@Lilpodo7 ай бұрын
@@tristantheoofer2Jtoh is an amazing game to be fair
@smatthewihweroush6 ай бұрын
@@Lilpodo agreed
@Boombampop.7 ай бұрын
Ah yes, video.
@TheDucky167 ай бұрын
No no, its a photo
@Boombampop.7 ай бұрын
@@TheDucky16 this is the most broken number that exists.mp4
@turkey_sandwhich7 ай бұрын
nah i think its a txt file
@TheDucky167 ай бұрын
@@turkey_sandwhich nah, its a exe file!
@iscariot907 ай бұрын
@@TheDucky16Nah, gotta be a .wav
@GrzesiekJedenastka7 ай бұрын
8:03 Unix time is always seconds since 1970, no matter how long (how many bits) it is. It still "counts up by one", there's no reason for it to do otherwise. So, signed 64-bit time works up to year 292277026596 AD. You are probably thinking of the so-called "Unix nanos", which is Unix time, but nanoseconds since 1970 instead of seconds. That would mean it "counts up by one" per nanosecond, which yes, means that after a second it would have "counted up by 1 000 000 000", but it has many immediate states between 0 and that. Moreover, the length of the time value is not defined, and whether it's 32-bit or 64-bit depends on the OS, not the CPU. Due to _reasons_ the length the CPU uses is often used for values when programming, so that's where the misconception comes from. On Linux (which is the most important Unix OS today), 32-bit devices indeed long used 32-bit time. Support for 64-bit time on 32-bit devices was added to both the kernel and all leading libc libraries (IIRC). However, this change requires breaking compatibility with old 32-bit software that relies on 32-bit time - and the decision is up to whoever builds the OS (usually this is the distribution, like Ubuntu). Debian, which I use, has decided to not support 64-bit time on IA-32 CPUs (32-bit x86, what older "regular PCs" use) to not break compatibility (such CPUs probably will not be used at all anymore in 2038, but the support once again for _reasons_ is required for 32-bit software to work on x86_64 CPUs), but decided it is worth it on other 32-bit CPUs like 32-bit ARM (as those chips are still commonly used, and don't have as much binary-only software). The other Unix OS, macOS, will before 2038 manage to not only completely leave IA-32 hardware support, but also x86 hardware support entirely ;)
@tristantheoofer27 ай бұрын
oh shit wow. and yeah mac os is really fucking wierd in that regard. actually on apple devices you can set your time up to 2068 but itll still track past that point
@GrzesiekJedenastka7 ай бұрын
@@tristantheoofer2 Interesting... I got a bit more into it, and found that macOS internally uses an epoch separate from the Unix epoch, that being 2001-01-01 00:00:00 GMT. That means the last moment possible to represent there would be, assuming a 32-bit value, 2069-01-19 03:14:07 GMT. This is just a year after 2068, so seems like they just made an arbitrary decision here, so the clock can still run for a year after that. Funnily enough, looks like macOS returns the time since it's (2001) epoch not as a 32-bit integer, not as a 64-bit integer, but as a 64-bit float. I assume 2069 comes from the fact they use the value as a 32-bit integer in some places. macOS, as an Unix OS, still has to convert the time to a Unix (1970) epoch for software written "for Unix", and not "for macOS". If they convert it to a 32-bit value, some things would still freak out between 2038 and 2069, like the `date` text utility. I imagine they use a 64-bit value, but I wouldn't bet on it at this point... and I don't have a way to check it, as I don't have a Mac. This situation also reminded me of something I observed on Linux someday. You can only set the clock up to 2232-04-18 23:47:15 UTC, even with 64-bit time, but it will continue to work from that point. Turns out, the Linux kernel internally keeps time as the mentioned Unix nanos! That means we can indeed observe 2262-04-11 23:47:16 UTC as the last possible timestamp. But wait... 2232 is 30 years before 2262... Yeah, similarly to macOS, they decided to cut it out before the actual last moment possible to represent, but 30 years instead of just 1 year. They justify this by that, since Linux is big in the server world, some servers might stay up for a very long time, and 30 years seemed reasonable.
@tristantheoofer27 ай бұрын
@GrzesiekJedenastka OH YEAH ok that makes perfect sense. infact its actually exactly 1 year and 12 hours off of the apple os unix limit time. its kinda cool
@ValkyRiver7 ай бұрын
12:16 the most well known example of the 2^1024 limit at the moment is probably the Balatro Ante 39 Nan-e-inf glitch
@CuongTruong-cb3mk4 ай бұрын
and what does this mean
@ValkyRiver4 ай бұрын
@@CuongTruong-cb3mk In the game Balatro, if you reach the 39th stage in Endless Mode (Ante 39), the scoring requirements get so high that they exceed the 32-bit floating point limit of 2^1024, causing them to become nan. This means that Endless Mode currently does have an end - and that’s Ante 39.
@thanhtamnguyenthi70733 ай бұрын
"the most well known example of the 2^1024 limit is" proceeds to show like the least popular use
@asheep77972 ай бұрын
@@thanhtamnguyenthi7073You know, the most known use of the number 525 is the approximate number of votes (in millions) casted in the 1964 Illinois at-large House of Representitives election, in which 525 million votes were caster because the redistricting process had not resulted in a map yet.
@7to105 ай бұрын
very high quality video, i just discovered your channel and by judging from the start, i liked it already. keep it up ;)
@limonlx71826 ай бұрын
Ayyyyy, fellow enby Great video! I'm not the best at math and know very little about coding, and yet I recognize this number anywhere xP
@tristantheoofer26 ай бұрын
hell yeah ty dude ^^
@BananaEater2007 ай бұрын
I love that you used jtoh footage in the background
@Webmage1017 ай бұрын
7:40 you know that windows calculator has a time conversion calculator built in, right?
@tristantheoofer27 ай бұрын
uh no??
@ChloekabanOfficial6 ай бұрын
It can convert between commonly used units of time. Unfortunately, the calculator does not have a Unix time converter.
@BloxyReimu7 ай бұрын
This is some of the most high quality content relating to large numbers I've seen. Keep up the great work brother.
@DJ-Dashy7 ай бұрын
8:56 its because it cant go above that as it would cause memory errors as it cant write or even read from its area on memory because that memory doesn't exist as its the 32bit integer limit and going above it causes 1. An overflow 2. Underflow (depending on circumstances) 3. A crash (most likely) 4. Write some random shit to melory and corrupt random memory sectors (this will happen if the program doesn't have safemem or memprotection) TLDR: it cant use any memoty lazy there because shit flips the fuck
@tristantheoofer27 ай бұрын
true. hell in super mario 64 it DOES crash lol
@DJ-Dashy7 ай бұрын
@@tristantheoofer2 fun fact the pendulum goes gradually faster on mario 64 and will eventually cause a crash for this exact reason (it takes like 24 years though)
@tristantheoofer27 ай бұрын
@@DJ-Dashy yeah ik
@kikospagnoYT7 ай бұрын
so, if i manage to age to 2147483647 years old, then, i would start aging backwards, until i get to zero years old? or would i turn into a freaking wall of 128 meters of height?
@tristantheoofer27 ай бұрын
you would cease to exist
@kikospagnoYT7 ай бұрын
@@tristantheoofer2 why?
@tristantheoofer27 ай бұрын
bc 2 147 483 648 years ago you didnt exist
@kikospagnoYT7 ай бұрын
@@tristantheoofer2 sorry, for some reason i dont understand😭, my brain is really small apparently
@tristantheoofer27 ай бұрын
@@kikospagnoYT lmfaoooo
@Hi.GuysBs7 ай бұрын
9:54 they probably have no texture for the "-" sign
@tristantheoofer27 ай бұрын
ok being real i didnt think of that and you might be right
@CuongTruong-cb3mk4 ай бұрын
or it just goes to the nearest "point" there (a point being an available number)
@flameofthephoenix83956 ай бұрын
5:21 It just occurred to me that Mario 64 uses a mix of integers and floats, while the integers just wrap around causing the world to loop infinitely the floats on the other hand are still floats, this means that Mario 64 also should have some sort of similar kind of bug at play when you get far enough.
@tristantheoofer26 ай бұрын
yep he does actually and with sblj's and stuff you can yeet him all the way to infinity and crash the game
@flameofthephoenix83956 ай бұрын
@@tristantheoofer2 Interesting! I'd like to see some of the glitches that happen there, of course I know that the collision on the world will just loop infinitely without error, but I'm curious how the graphics will be rendered for Mario when he gets too far from spawn.
@tristantheoofer26 ай бұрын
theres actually a video by pannenkoek2012 showing this off afaik
@flameofthephoenix83956 ай бұрын
@@tristantheoofer2 I can't find it, can you send a link?
@mitufane7 ай бұрын
if you go to the game tower creator or tc for short you can use a zipline that just breaks if you stay in too long and then you just go flying and the freeze for a moment. but if you then jump you get flinged really high. 4:01
@TRDO357 ай бұрын
i think that is because of their coding lenguage which propably just spits an error when you try to add something pass the 31 bit limit
@nhtaufan7 ай бұрын
10:13 hardest ring 6 tower:
@tristantheoofer27 ай бұрын
real!!!
@jemko7 ай бұрын
7:58 Int128 already exists so it will prob be replaced by that or maybe Int256 Note: also the int64 unix time does not count up by 1 billion, it counts by 1000
@tristantheoofer27 ай бұрын
i thought it counted by 1 billion
@nhtaufan7 ай бұрын
1:47 what in the farlands is this!
@mogusX37dot7 ай бұрын
4096 blocks tall one
@blim4y7 ай бұрын
this video was conveniently watched a day before i had to explain someone what that number meant
@xNathan2439x7 ай бұрын
Good video. I subscribed from the last limit video you made. This one also is super entertaining and intriguing. For someone so young, you make amazing content. Thanks.
@tristantheoofer27 ай бұрын
ty ^^ ive been enthralled in this stuff since i was like 10 and wanted to know everything about it lol so yeah
@zZeimos7 ай бұрын
I will say this number is absolutely broken in every game pretty much. It’s so funny how everything basically breaks at this one number. Anyways completely unrelated nice jtoh skills. My best is a remorseless.
@cheesepop71757 ай бұрын
the reason of the character glitching in roblox is not because of integer overflow, most 3d games use floating points to store the position of every object, the character breaks because the numbers get less and less accurate as they get bigger
@adoolaTurayk7 ай бұрын
ohhh that makes sense
@tristantheoofer27 ай бұрын
yeah i got that, but i thought it was worth a mention anyway and games out that far are stupidly broken regardless basically no matter what
@Zaluuk7 ай бұрын
4:50 I think there probably are better examples than Cosmic Reach since its so similar with Minecraft
@tristantheoofer27 ай бұрын
true but other games i tried finding stuff for i either couldnt or there was literally nothing about it
@TheNoBrain693 ай бұрын
The highest number in games is Technical -1 (after that comes 0 and after that 1 and everything starts from the beginning)
@furryoftheyear6 ай бұрын
0:47 insert tpot intro
@tristantheoofer26 ай бұрын
why
@furryoftheyear6 ай бұрын
@@tristantheoofer2 why not
@give_me_ur_choco_milk6 ай бұрын
@@tristantheoofer2you summoned a community
@Spaceyguy_animates6 ай бұрын
Duh power of 2... 👹👹
@tristantheoofer26 ай бұрын
@@Spaceyguy_animates wait does tpot stand for "the power of two"
@fullhd_60fps7 ай бұрын
computers: see a bunch of numbers together also computers: *didn't seem number enough to me*
@JenniferThissell7 ай бұрын
I were casually watching this video and then you talked about a Roblox video, that’s when I realized that you were the person that made the Roblox zone video that I commented on. I remember talking about playing walk on walls and falling in the void.
@tristantheoofer27 ай бұрын
oh fire. did you enjoy this video btw? bc it blew up so fast that in 6 hours it has 3.5k views almost
@JenniferThissell7 ай бұрын
@@tristantheoofer2 yeah I loved the video, just like the floating point and Minecraft void ones (I might’ve missed the max Roblox games one though)
@tristantheoofer27 ай бұрын
aw damn if you missed the max roblox games one then you should totally watch that. fair warning tho that i accidentally forgot to explain a few things but thats about it
@lilyyy4116 ай бұрын
8:38 this specific kind of operation is known as a "saturating" operation where the value of the result is clamped to the min and max values of the type. Saturating operations are really useful in general and has many uses in graphics, parallel programming, and avoiding bugs like some of the ones shown in the video.
@tristantheoofer26 ай бұрын
oh thats cool. im assuming its to avoud overflow issues, no?
@lilyyy4116 ай бұрын
@@tristantheoofer2 yep! For example, say you want to convert an RGB pixel stored as floats that normally have values between 0 and 1 into RGB bytes that the display uses. However, when performing calculations, sometimes you can go beyond 1 if you're working with HDR (high dynamic range) graphics. When converting back to what the display can handle, you don't want to wrap around, but stay at the maximum. This operation is so common that the hardware generally has specific instructions for this saturating conversion.
@nhtaufan7 ай бұрын
9:14 EVERYTHING OF 2^31.
@kimllkoYT7 ай бұрын
9:32 How did you give yourself THAT many blocks? Most inventory editors cap at 127
@Justabss7 ай бұрын
Dude keep up the work these type of videos are realy interesting and helps other people learn about these cool things fr ur the best if I could have I would have told about u to my friends but they dont know english so cant sadly :(
@tristantheoofer27 ай бұрын
aw thats sad abt your friends dude. rip. also ty ^^
@solartab7 ай бұрын
i love numbers
@maximumg997 ай бұрын
For why some numbers don't overflow, I think it's usually either because they compare the value to see if it's larger or it's written in a programming language that will throw an error whenever something overflows.
@tristantheoofer27 ай бұрын
yeah thatd make sense to me
@The_Planitary_Show7 ай бұрын
Nah, 1 minute in and I already learning more than what school taught me.
@MindOfFish7 ай бұрын
are you trying to major in computer sciences or coding ?
@The_Planitary_Show7 ай бұрын
@@MindOfFish Yeah XD
@SporianSummit7 ай бұрын
crab champions also has a 32 bit integer funny when it comes to its money, in which if it goes beyond the 32bit integer limit, anything you buy in the shop becomes free.
@white_suit_nickironswordfa2087 ай бұрын
Hey Tristian, I have a question, what is the music used at 8:39, I've been looking forever and i can't find it, it sounds like a minecraft song in reverse
@tristantheoofer27 ай бұрын
oh i think i know the one you mean. its called "a slow dream" and its by emily a sprague
@white_suit_nickironswordfa2087 ай бұрын
@@tristantheoofer2 Yo thank you so much bro!
@tristantheoofer27 ай бұрын
@white_suit_nickironswordfa208 np np
@b33bo937 ай бұрын
8:37 The reason it sometimes caps is because the developers intentionally block it there to prevent overflows. Sometimes overflows can crash the system but sometimes they literally just overflow, the reason it overflows is because negative one in binary is actually stored as 1111..., (the leading 1 is treated as the negative of what it should be so for 4 bits its -8) so if you add one to your max number (011111) it overflows to (1000000) which is the lowest number also using a 64 bit integer for storing statistics would be a solution
@tristantheoofer27 ай бұрын
i mean nobody reaches 2 147 483 647 in statistics like ever so theres no reason to move the cap lol
@b33bo937 ай бұрын
@@tristantheoofer2 wdym by move the cap? also it's super easy to implement and it makes the game more polished
@tristantheoofer27 ай бұрын
@@b33bo93 move the statistics limit. also in minecrafts case there just isnt any reason to move that limit to 9 223 372 036 854 775 807 because getting 2^31 is already basically impossible anyway
@b33bo937 ай бұрын
@@tristantheoofer2 I didn't say they should move the limit I'm just saying it's better to make sure it's impossible to go over
@tristantheoofer27 ай бұрын
@@b33bo93 my guy it already basically is impossible. i dont think anybody has over 10 million of anything done to any block in any world at all
@kimllkoYT7 ай бұрын
13:45 what’s this mod
@Zomikovv7 ай бұрын
the 32 bit integer (2147483647) is basically the Stan Lee of video games, constantly showing up everywhere.
@tristantheoofer27 ай бұрын
same with 16777216 in some instances but yeah lol
@aceae42107 ай бұрын
@@tristantheoofer2 for reference, that's 2^24 I'm guessing that you might be referring to 24 bit RGB (as in, each colour gets 8 bits (leaving 255 values for each colour)) this means that there are 2^24 (16777216) possible colours in that colour space
@tristantheoofer27 ай бұрын
@aceae4210 yes. and at 16777216 units away, if you use floats the precision gets so bad its 2 units
@genio250911 күн бұрын
12:08 Ooooooo That's why Balatro score is capped at that, it makes a ton of sense. I wish there was a possible way to increase it, but maybe the only way is a 128 bit system.
@KacperBrawlStars-vy9mh7 ай бұрын
0:30 JToH Jumpscare
@tristantheoofer27 ай бұрын
lmao real
@tunashift7 ай бұрын
@@tristantheoofer2 do u play jtoh? i also play it i could play wit u lol
@tristantheoofer27 ай бұрын
@tunashift yeah i do sometimes lolpl
@tunashift7 ай бұрын
@@tristantheoofer2 could we play sometime together i could help you play it ig
@Adg777_GD2 ай бұрын
I'm pretty sure that Minecraft replaced the farlands with the world barrier (correct me if I'm wrong) also the Roblox null zone apparently eventually creates an explosion sound effect when you get too far (also i noticed at 4:44 you were playing JToH so W)
@tristantheoofer22 ай бұрын
they didnt replace the farlands really, they just pushed it further away :P as for the world border, thats just an arbitrary limit they added to prevent people from going that far :P
@Adg777_GD2 ай бұрын
@@tristantheoofer2 kthx
@AxolotlGuy77 ай бұрын
No way, random cosmic reach reference. I love that game. Been playing it since day 1.
@tristantheoofer27 ай бұрын
lol fire. i got it just for the video when someone i know discovered that glitch
@Jackaboy36957 ай бұрын
This feels like I shouldn't understand most of this, but for some reason I do anyway.
@WhatABlankName7 ай бұрын
My favorite funny numbers guy uploaded again
@tristantheoofer27 ай бұрын
ty lmaoooo
@CookieMage277 ай бұрын
Noticed those xor gates at the end of that roller coaster track at the end there, cool
@tristantheoofer27 ай бұрын
oh yeah i was briefly into redstone logic so i made those
@andreasjoannai64417 ай бұрын
1:55 I laughed when I saw "1.71103"
@tristantheoofer27 ай бұрын
yeah i like making each part a reference to something
@larbea9 күн бұрын
words cannot show how much i love this channel
@ZephyrusLLC7 ай бұрын
12:06 fun fact 179.769 uncentillion is the max cash in AdCap
@tristantheoofer27 ай бұрын
ik. actually its 10 uncentillion but they capped it there bc if you got to 179.769 uncentillion it rolled to infinity
@mogusX37dot7 ай бұрын
@@tristantheoofer2 infinite money glitch
@excelmaster24967 ай бұрын
The stats probably only update when the number increases, so it stops changing
9:58 it probably just doesn’t show the - there so in the code it actually overflows and is a negative number but it just doesn’t get shown
@tristantheoofer23 ай бұрын
someone else suggested this and being real that makes the most sense thinking about it
@kakyoindonut32136 ай бұрын
fun fact for work at pizza place in roblox: if you sit on a sit-able objects like chairs etc, and then equip the gravity coil and hold jump, you'll be propelled up the world with such a super speed that it doesn't take even a minute for you to notice the precision of the rendering becoming less precise and more "pixalated"
@tristantheoofer26 ай бұрын
oh thats pretty cool actually nice lmao
@nhtaufan7 ай бұрын
3:32 decimal overload
@Javirulo6 ай бұрын
Very good content. Nice quality. Keep it going dude
@solartab7 ай бұрын
3:41 what game is this
@mogusX37dot7 ай бұрын
roblox
@DR-GLITCH_PLAYS7 ай бұрын
@@mogusX37dotno shit he means the game in Roblox smart ahh
@Cool_kid_the_real6 ай бұрын
yeah
@-SnowyBS-5 ай бұрын
Baseplate
@kirandeepsidhu12804 ай бұрын
Is floating point test
@kubamaly40707 ай бұрын
every time i hear about "2038" this is the only thing that i think of. imo, this is gonna be a huge thing in the whole world LOL
@conantalbert84447 ай бұрын
I liked the JToH gameplay in the background.
@tristantheoofer27 ай бұрын
lmao ty. thatll become a recurring theme likely
@aeternum_697 ай бұрын
man fails toast gameplay and then resets
@tristantheoofer27 ай бұрын
@aeiouuioea yes
@aeternum_697 ай бұрын
oh wait theres also short footage of toie
@aeternum_697 ай бұрын
tocn footage too holy fuck
@darkangel23472 ай бұрын
In Australia in 2038, Easter Sunday and Anzac Day will fall on the same day. Will lead to a super long weekend.
@benab32557 ай бұрын
For sdome reason every video has been recommended to from your chaneel and on every video i click i reallise in the middle of the video that its that far lands guy
@tristantheoofer27 ай бұрын
real
@silitome30867 ай бұрын
As a programmer, I'm reeallly interested in everything related to computers, especially stuff relating to binary and transistors (if you recall I commented on your "How many possible Roblox games" post, the SROSUs and shit lol) so these videos are great in my opinion. I advise everybody to learn about stuff like this and how computers work; it really is amazing to know what's actually going on at the sight of a bug, etc. Furthermore I just wanted to say I appreciate the extreme amount of effort you put into these videos. For example, mentioning Perlin noise per block to explain how the Farlands coordinates correlate to the 32 bit integer limit. Most videos dedicated to the Farlands not go into that much detail. And that's just a small part of this video. I don't know how to phrase this other than it sounding like an insult (trust me, it's not), but this video took 2 months to make. Another KZbinr could make this in 2 weeks.. (bear with me) HOWEVER it wouldn't nearly be as well-researched, well-edited, and overall well-presented. Choosing quality-over-quantity isn't rewarded nearly as much as it should be on KZbin; this is why I admire KZbinrs like you, Kurzgesagt, LEMMiNO, etc. Because you choose the approach that, instead of benefiting you, benefits your audience. Which is just a great quality. I'm only subscribed to 7 channels over 4 years, and you're one of them. Lastly, I also have ADHD, and I know how hard it is to make something like this. Even with the fact that I know video editing, I could not get close to the skill level needed to have the motivation to make this with ADHD. That's enough yapping!
@silitome30867 ай бұрын
And nice toie gameplay lol
@Nomasunpibeboludo7 ай бұрын
Random big number: *exists* All games in existance: guess ill break
@coolaaaaaaaaaaaak7 ай бұрын
not random, it's the 32 integer bit limit.
@orrinpants7 ай бұрын
ah yes, 2^32-1 is very random
@NekoNoob-jo5ju7 ай бұрын
i do remember a number that makes the sky box pure black in roblox but it is so hard to say I can’t even say it
@HeavenlyNovae7 ай бұрын
isn't that the 64-bit int limit or something (aka 9223372036854775807, yea I have that memorized)
@NekoNoob-jo5ju7 ай бұрын
@@HeavenlyNovaeit would definitely be that uh big number ovo