Thanks for the tutorial, helped making my structures useful:)
@clxpcat3 күн бұрын
Could you show us how to update existing structures?
@thea.c.e.2 күн бұрын
Unfortunately, I don't know how to change existing structures or if it's even possible. It is possible to change existing structure Loot Tables if that's what you're talking about.
@Rabatata_Extreme15 күн бұрын
Let's go 💪
@jasonbirling175614 күн бұрын
Thank you for going through this with great detail. I subscribed immediately. I just recently started my own mod and your videos are very helpful! I’m not good at coding but with detailed explanations it makes it a little easier to understand. Great job! Please going at this. Would it be possible to show a way to spawn a fire entity after the zombies and skeletons burn in the day?
@thea.c.e.14 күн бұрын
Thank you so much for your support! I'm glad to hear that my videos have helped your coding journey! As far as spawning an entity after a creature burns up in the day, it *might* be possible, though I haven't tested it and it could be buggy. My suggestion would be to make a procedure with a global trigger set to "Entity dies", and then check that the damage source was fire, and that it is day time (or maybe that the place where it died has sky access? Or maybe both?) Finally, check that the (sub)type of the entity was zombie or skeleton and then finally spawn your fire mob if all those conditions are true. Once again, that's all off the top of my head without actually testing it, but that's a really cool idea I may have to try!
@jasonbirling175613 күн бұрын
It worked I still have to make the fire entity but after playing with the code for a few minutes I got it to spawn a new mob after the zombies died thanks for the help
@Oczka-l7l16 күн бұрын
Finalllyyyyy The tutorial that isn't 6 yers old
@thea.c.e.16 күн бұрын
I'm glad I could help! If there are any other tutorials you would like to see just let me know and it might be next!
@Oczka-l7l4 күн бұрын
I relly love your tutorials, and I'll be glad to see something about override vanilla recipes, because i have some trouble with it (and to make my mod I have to overide most of vanilla tools recipe)
@thea.c.e.4 күн бұрын
@Oczka-l7l This would be a great tutorial idea! Thanks! To help get you started, when you make a new recipe, the "recipe name" on the left side is autopopulated with the name of the recipe element. However if you change this name to the name of the item your trying to overwrite the recipe for, it should change the existing recipe. (ex: I want to change the wooden sword recipe so I change the recipe name to 'wooden_sword'). There may also be a box that says "mod" and you'll need to change that to "Minecraft" (but I can't remember if that's actually a thing right now).
@Oczka-l7l3 күн бұрын
@@thea.c.e. I was trying that but I can only override recipes for things like: cake, coal, (and some others one word recipes". When i use this metod on: "iron boots", (or other two words recipes) it don't work, I relly hope you'll make video about that : D
@Albus-of9cs3 күн бұрын
When I try to make the work space it infinitly load gradle build and my PC glitches and I have tons of storage
@thea.c.e.3 күн бұрын
Interesting. I've never had this problem so I'm not sure how exactly to fix it. My guess would be your Mcreator is corrupted, or your Java is corrupted/out of date. Might not be possible but if it gives an error code, take a look at it to see if you can figure out whats happening but you may have to just delete Mcreator or Java and reinstall.
@shtoaaa6 күн бұрын
the chest appears without items, everything is written correctly( version 2024.2
@thea.c.e.5 күн бұрын
It's hard to diagnose without seeing your code, but I would recommend checking your Loot Table. Be sure that it is of type "Chest" and namespace "mod". The loot table name should look something like 'chests/your_loot_table_name'. If any of this is wrong, unfortunately you'll have to delete and remake your loot table. If it's set up properly, check your mod namespace (it's not always what you think it is). Click on the workspace tab at the top of Mcreator, then workspace settings to find it. If your Loot Table is set up properly, and you are using the correct namespace, it really HAS to be an error in the command. Not sure what that error could be (as I can't see what you wrote), but I hope this helps!
@Endy6789 күн бұрын
Could you make a tutorial about jigsaw structures?
@thea.c.e.9 күн бұрын
I would have to test the Mcreator Jigsaw structures element more, becuase right now I don't exactly know how it works. However, once I have it figured out, I'll be sure to post a tutorial!
@Albus-of9cs6 күн бұрын
Your download mod links don't work
@thea.c.e.5 күн бұрын
Thanks for your interest in my mod! I have fixed the problem with the links, sorry about that!
@pommacha64012 күн бұрын
Great video! thanks for helping me! 🤗 But... I have a problem, I can't find the option to spawn my structure in my custom dimension 🤔
@thea.c.e.11 күн бұрын
@@pommacha640 personally, i have never messed around with custom dimensions in mcreator as they have very little support at the moment. However, if i had to guess, this is probably because your dimension is "biomeless", and there is not a structure/feature dimension generation condition, only one for biomes. I'm not sure how biomes in custom dimensions generate (like, if you only have 1 biome, does it just generate everywhere? Idk), but if you create custom biomes for your custom dimension, I'm pretty sure you can have your structure spawn in those biomes.
@pommacha64011 күн бұрын
@@thea.c.e. Oh thank you're right! 👌, the structures appeared! but.. above the bedrock Roof 😂 This is another problem I have to deal with but at least they are here 😅
@thea.c.e.11 күн бұрын
@pommacha640 I actually have experience with this one! The same problem occurs if you try to generate structures in the nether. Essentially, using ANY kind of ground detection will ALWAYS result in spawning above the bedrock layer, so you'll have to generate the structure as a "buried" or underground structure, and just add some spawning conditions to get it spawning properly (i highly recommend using the feature element for this kind of structure)
@pommacha64011 күн бұрын
@@thea.c.e. it's good, +1 sub! :)
@MiningBlueTaco16 күн бұрын
8 veiws in 1 hour? let me fix that
@SPRIGARO1216 күн бұрын
fisrt
@MiningBlueTaco16 күн бұрын
i was re-watchnig rekrap's 10,000,000 melon in 100 days completion, sorry i wasnt first