I kinda think some of the things you are complaining about were actually the secret sauce that made the map so accessible to players of all skill levels. The void spaces were good low risk places to land on the regain and grab a most wanted. The transition spaces actually made vehicles important and created some great vehicle to vehicle combat moments. Places like the Airport tower and other easily defendable positions were unbalanced but create interesting game play moments, and whilst easily defendable are difficult to escape from. The new maps and mechanics cater to playing aggressively and using redeploy balloons to land on everyone's head, Verdansk catered to more gameplay styles and created more varied engagements
@jeremyc48113 ай бұрын
Importantly they forced lots of asymmetric engagements. I think a lot of pro gamers think that any map feature that's inconvenient for their style of play is "bad", when really it's opening up alternative playstyles. Of course if you're playing for kills on KZbin, you're going to be annoyed at a wide open space that makes it hard to attack a team on the other side, but for more tactically minded players who are counting on planning and positioning to compensate for their lackluster gunplay, those open spaces are a defensive killing ground. If people want fast-paced gunplay, CoD multiplayer is two clicks away. But the asymmetry and strategy are the things that I really enjoy about BRs.
@Adam-pk7go3 ай бұрын
One of my favorite things about verdansk as a sweat was the camping spots. Not because I loved fighting them, but because I knew where people were going to be camping. No reason to hide in the random shack when there’s a nice defendable building right there. It made it much easier to predict where people would be compared to something like urzikstan or almazrah, which have a ton of medium 2 story buildings that people could be in any one of.
@rekoj80853 ай бұрын
What an amazing comment and well articulated.
@wardydoes3 ай бұрын
I fully agree. I'm a below-average player in Warzone, but on Verdansk, I had about 1.2KD. Since all the Warzone maps became close-quarters or way too much verticality, I gave up playing Warzone. Those flights of stairs made the game more interesting; now there are vertical and horizontal zip lines everywhere; it doesn't feel like a pub G battle royal anymore. It feels like a sweatfest. I, for one am looking forward to Verdansk, I hope they don't ruin it with zip lines. One thing I'd like to see is the riverbed filled with water, blackout was awesome as boats were a thing; bring back water and put some boats on the map.
@richmc45063 ай бұрын
They ended up catering for the sweats and content creators because of all their crying and basically ruined the game. It's a battle Royale and the aim of the game is to be the last to survive. If you're running round the map like an idiot trying to rack up kills and get taken out by a team holding a building / Power position then you need to get better or just play multiplayer not cry like a baby. The term "camper" just came from bitter players getting ruined by teams who play tactically for the win 🏆
@Jroman7123 ай бұрын
Verdansk Warzone felt like a true Battle Royal, what we have today feels like a team death match.
@professional_cynic983 ай бұрын
I was gonna say... it feel more like a joke with Omni movement...
@larryjohnson72463 ай бұрын
Blackout was the true battle royale
@riisky24113 ай бұрын
@@professional_cynic98we haven’t even played wz with the new movement yet. We can dive and shoot that’s all it is. You people make such big deals out of nothing.
@riisky24113 ай бұрын
Warzone has never been a true battleroyal. It’s always been a large scale team deathmatch. Battle royals are about RNG not buying the best guns at the start of every match
@professional_cynic983 ай бұрын
@riisky2411 no I'm just saying CoD was simple, everyone forgets slide cancelling was a broken mechanic in WZ1, its just been popularised by streamers and 14 year olds. Omni Movement feels like we might aswell as have building like Fortnite and one shot pans like PUBG. I'm not making a deal about it, I'm actively not playing it nor buying it nor participating with its development. Corner peaking and lean should be looked into for that real milsim feel. But who the f*ck has ran around like a godda*n cat on cocaine in Afghanistan or Iraq?
@tylerking933 ай бұрын
The way the game looked, felt, and I played during OG Verdansk was far superior, imo, than what Warzone is today. The floating loot, the map, the more simplified gunsmith, the looting system/no backpack. I know people say its success was mainly due to COVID lockdowns but I disagree. I believe it was the best COD BR we will ever see
@Caddy492 ай бұрын
Have to agree if we had the new movement with the way of looked and felt it would be the better battle royal
@MsEddiepark2 ай бұрын
Not the floating loot 😂
@tylerking932 ай бұрын
@@MsEddiepark yes, I thought it was much better than what it is now. Plenty of other games use floating loot so it clearly a good choice
@rossdevers9478Ай бұрын
Good times, Activision had a gold mine on their hands and they royally destroyed it. Im not even talking about the cheating aspect of the game. Just the direction of the BR itself. OG Verdansk with a ranked mode, OG Verdansk with a expanded map or underground subway tunnels that werent fast travels. Day night cycle. All it truly needed.
@MSaleh-vy8rr7 сағат бұрын
100% Then the beginning of integrated new CoD so Activision could make more profits. The amount of new weapons from new CoD integration ruined it. So many unnecessary weapons, bloated, horrible weapon balance, the constant updates, the laggy gameplay. So much downgrade. WZ1 should always be part of MW2019, I mean it’s the same game engine, mechanics, and interface after all.
@Surgeeon3 ай бұрын
Mw19 was just better in every way. I’d probably pay £500 to play this game again. It’s not nostalgia, and it’s not the map. It’s how good the core mechanics were. Everything just felt amazing
@husain_1193 ай бұрын
@@Surgeeon True... the down part of MW2019 was the hackers... enjoyed every moment of MW2019 multiplayer and Warzone.
@Surgeeon3 ай бұрын
@@husain_119 bro I played that game from start to finish and came across a hacker about 4 times in all those years. They just weren’t that common unfortunately
@jackmillar17263 ай бұрын
And no crackhead skins that kill immersion
@jafooli3 ай бұрын
They nailed it first time by accident. Then ruined it for subsequent seasons
@victor_7342 ай бұрын
True Warzone 1’s gameplay was top tier
@FryerSWBF3 ай бұрын
this game was so nice to just shoot your gun on, no visual noise/smoke/recoil. can actually see
@patrikcihal16379 күн бұрын
exactly
@PleasurePeeks3 ай бұрын
the "dead spaces" and strong power positions was a big part of the original verdansk. it forced you to play in a specific way depending on where the zone pulled. it gave the game more variety. you just want to clutter it up and make it just like any of the other newer maps.
@leyterispap67753 ай бұрын
Well said my man.
@samradford1233 ай бұрын
Sniping off that cliff on the left side of the map in the “dead space” with the lads was great! Only one way up too 😂
@michaelwhite47993 ай бұрын
100% bang on the money, a proper battle royale map.
@cuddlemuffin443 ай бұрын
I hate listening to this guy whine about issues only professional gamers have. Verdansk was perfect for the man who didn’t have 8 hours a day to dedicate to being a sweat-lord.
@ScottReynolds003Ай бұрын
I agree. Variety
@SchavuitTV3 ай бұрын
The barren places and open fields are one of the greatest things IMO. The rotations are much more creative and you need to plan ahead more, which is a thing I really enjoyed. The other places on the sides were great as well, when the circle was pulled that way it made for some really awesome end circles. I hope they bring back the old circle system too, because now it tries to hard to end in the middle of the map instead of a random place such like the prison in Verdansk or besides boneyard. Verdansk wasn't perfect at all, but the imperfections made it really great! I hope they don't try to balance it too much.
@ElliotNess-jg8gtАй бұрын
That’s interesting cause when I think about why I enjoyed Blackout, it was the openish areas
@wolfone8123 ай бұрын
I liked the “dead spaces.” They weren’t dominated by buildings and tended to involve fighting in trees or trenches where no team had a clear advantage.
@asgothtbg7 күн бұрын
exactly. i say dont even touch this map. just keep it as it is
@tomsheedy17173 ай бұрын
strongly disagree to be honest - what you call "dead space" made for a much lager variety of gameplay. bottom left, for example, was always an interesting final circle!
@KeepTheGod2 ай бұрын
Yeah I loved those open space final few circles made the endings more unique it wasn’t always just cover it was maybe in a place with a lot of buildings OR it was completely open which created a unique experience each time
@jacobfield48483 ай бұрын
Some good points. You need to be able to loot a weapon in every area of the map. However, MW2019 had amazing gunplay and that is what people are missing.
@gerrys13 ай бұрын
Verdansk was clean and much better as a viewing experience, as someone who watched a lot of you guys play. Visual noise, haze, gray is the feel now
@DDog11253 ай бұрын
Roze skin infested dark corners would like to have a word with you
@MikeyD19913 ай бұрын
those lockdown verdansk days was the best! cant wait for verdansk to be finally back
@mahirc35433 ай бұрын
The remaster will dissapoint i am afraid. They can bring the map back, but not the gameplay.
@Philip__LXXMCCCXC3 ай бұрын
The map is the best. These modern maps just give the power to sweaty movement demons. The open landscapes gives regular players a chance to win.
@Fablebox2 ай бұрын
I don’t remember ever having problems with cover. But there were times moving with the gas that put you in the open. That was what I loved. We always found ways to make it. That area you call useless, was how we moved in stealth. I would not touch a thing.
@INCONFORMADOX3 ай бұрын
And the left side of boneyard was PRETTY GOOD because of its elevation, trees and craters... I remember using the natural cover for rotations and it always worked
@davidedwards65253 ай бұрын
Yep had some great fun doing that too, also on the east side around lumber up to quarry
@victorhelsen33832 ай бұрын
I loved the so called dead spaces, it gave you so many options for gameplay. Either camp it, go circle by circle and let the sweats sweat it out on the distinct poi’s. I’m a middle aged father of 3 teenagers, don’t really have the time and the reactions but I got twice as many wins on Verdansk as on the other maps combined.
@riotfist97473 ай бұрын
I disagree, i believe the gameplay will be fine. It seems as if you forget we had bunny hopping * 3 or 4 and infinite tac sprint while your gun was out which meant you can traverse faster more consistently. The movement was simple, gunplay, and rotations yes, but they had a layer of complexity as the game continued into its lifespan. Another thing about negative space on the map, it has its purpose in order to carrol players in certain directions, having a densely packed map such as many of the newer maps creates a messy play area where there is no downtimes and no focus on particular areas since every area is a point of interest.The intentional or unintetional dead space created funnels for players to navigate in certain directions and areas in which they dropped for specific types of gameplay styles. Vechiles still need a additional revision too, as they were better in the previous version of the game. However, the reasons I prompted are why I disagree with your anaylsis on the map design, I could say maybe add some cover in sparse areas around airport and some others, but I personally believe that the way the new systems are going to be implemented are as close to how the game use to play;therefore, a direct implamentation will not cause as much of an issue as you bring up in this video discussion.
@KJF.953 ай бұрын
Still looks better than warzone today, maybe except for the looting system
@danemyburgh3 ай бұрын
I dont think there was any deadspace on Verdansk. Each area still had enough cover to work some cover or flanks. Even that area at the far left corner of the map. There was always some way to make it work, but you were forced to think how you would achieve that. Verdansk was perfect in my opinion.
@Chase6613 ай бұрын
I will be crushed if they rework the circles. In Verdansk the final circle could end up pretty much anywhere. Since then, circles are almost always ending in a more central part of the map. I want last circles over Prison, like the old days.
@patrikcihal16379 күн бұрын
Visibility in Verdansk was 10 times better Weapons had less visual recoil like after the BO6 update. Faster TTK - for noobs and casual players it was much easier to kill someone when everything was killing in 300-400ms. One shot headshot with sniper rifle at any distance
@fumbleweeddumblecock23603 ай бұрын
I think that a lot of people conflate Verdansk as a play space with Warzone 1 as a game experience, especially before Cold War integration, not to mention the Vanguard integration. In the MW19 seasons, I feel like weapons had more complex stats to them, especially recoil, even though you genuinely had a meta option. Even with the meta, it was borderline impossible to get insta-downed by anything except a sniper/marksman rifle because few weapons that you could control at a distance also had enough stopping power to down someone in half a mag. Most weapons had effective ranges for shootouts, but it was very hard to wipe an entire team with an SMG (like you could with the Cooper SMG during Caldera, for example). That's what I miss most about Warzone One, that you had to pick the right weapon/weapon build for the right engagement. There's no point in bringing Verdansk back if I'll be instantly reminded that I'm playing MWII multiplayer (with plates) when I'll get beamed from half a kilometer by a kid firing the meta SMG/AR build of the season with no recoil or damage drop-off.
@francisagnew83003 ай бұрын
Old map was good for casual players. Hope they keep it true to original. Omnimovement is for sweats.
@riisky24113 ай бұрын
Y’all’s act like being able to run and dive in any direction is this huge step up but it’s no different then the crazy slides and slide canceling that happens now. Once you start a dive you’re stuck in that animation. I think it’s gonna be easier to read then what we have now
@tomgillotti3 ай бұрын
💯
@MSaleh-vy8rr7 сағат бұрын
Omni movement should be toned down. It’s like Advance Warfare exo boost all over again.
@Drewcula_3 ай бұрын
Radar array north of stadium was an awful change in Verdansk 84
@TheVassilek3 ай бұрын
This left side of Verdansk map is amazing i have there many good finishing circles ❤
@fostersian33553 ай бұрын
I actually really liked the "dead space" in the West. It has a couple of bunkers that you needed codes to open. I loved it.
@johnruiz7023 күн бұрын
SPR WAS SO SATISFYING TO USE THE SOUND! Love this video
@thehumus86883 ай бұрын
Open space make you play more strategicaly. Now its Sweat breaking dive/slide/omnidance wiggling like Worm in fryingpan
@Ramin604-p8s3 ай бұрын
Verdasnk AK-47 was the best AK in terms of look and sound in all cod and its a shame that the gun sucked ttk wise
@TheTacticalBrit3 ай бұрын
I miss it
@xtruejudgementx50172 ай бұрын
In my personal opinion as someone who has played verdansk when it was on console as well as on warzone mobile I think the map will probably work well, people don’t give whoever designed verdansk enough credit because the rotations, poi’s, and yes even the open space, were pretty good in fact the top right of the map depot having open space also is very hilly and rotations there are nerve racking but so fun
@MattyBeGaming3 ай бұрын
Never played verdansk, so for me it’s a brand new map, so really looking forward to playing it!
@Executioner480Ай бұрын
One thing Ioved about verdansk was the setting. Forested mountain reigon. The vegetation actually worked great for using a ghillie suit.
@jamesmackenzie59043 ай бұрын
Bring back the camping meta, I want to be able to bust open a multipack of monster munch and hold a stairwell for 20 mins again.
@8TFour3 ай бұрын
Great vid. You explained EXACTLY what I have been feeling about Verdansk. If it comes back 1:1 as we remember it, it will be really problematic. It requires some rework in some very open areas. The player base has become better. More players are able to shoot straighter and further. Without interesting POI additions/changes, the classic Verdansk we remember will not be kind to the players and will become bland very quick.
@MrBrightsideUK101Күн бұрын
I actually liked the areas that had less traffic, as if you're the last in the squad, you had a chance to loot the out of the way buildings and have a chance to call everyone back in. But yeah there was was places you never landed first hence why superstore was 'streamer heaven' as multiple teams would all land there. But that was part of the fun. The higher player count helped a lot.
@tajayjohnson95473 ай бұрын
All the places you're talking about are where I had some of my best fire fights
@corydowdy37413 ай бұрын
A lot of these things you point out were changed with verdansk 84 and seeing as how that was treyarch and raven did wouldn’t that be more likely to be the design direction they go with instead of a map designed ported by a team that’s not involved in non mobile games?
@Cid_13 ай бұрын
I really hope Verdansk 25 gets the attention it deserves before it releases. If not, It's pretty much destined to end up with the same Rooftop and Stairway meta it had before. Needs more ladders multiple stairs, and some ziplines going between buildings. And of course, as you mentioned, some micro cover in certain areas (whether natural or artificial). I do have high hopes. Also. I do hope that we can get more than just 1 playable map at the time. It would be the smart thing for COD to do. There will always be people who do not enjoy a certain map. So let those people have another MAIN map option to play. It's better to have multiple options than for players to leave and move on to another game.
@StrangeMattTv24 күн бұрын
Mate, I'd be so hyped just to see them bring back the original BlackOut map. It was like a series of small maps with awesome geological cover and elevation changes between each POI and you had to fight to get there. Also the Squirrel suit! Fucking awesome, That map would hold up today, I'd rather see the blackout map back for the anniversary of BlackOps than verdansk, Although I love them both! I feel like urzikstan has been the most forgettable map of a BR I've ever played.. Why take things in such a complicated direction to think Urzikstan would be an awesome map. I look at Verdansk with rose tinted glasses i agree but the blackout map was phenomenal.
@james_frankland3 ай бұрын
I’ve been watching some of your old Verdansk videos with Stod and Westie and I think I would have loved the sniping and being able to one-shot people, I hope that comes back. I think it’ll be a mix of nostalgia and updated POIs, stuff that has the essence of what Verdansk was but made playable for where WZ is now.
@spits614943 ай бұрын
Great video. I agree with the nostalgic feeling this map gives.
@BreeZy-dj4pw3 ай бұрын
Modern warfare 2019 felt like a true, realistic war game. Now we got Niki Minaj running around in a bikini 😂
@babblned18 күн бұрын
I'm just a casual player and played wz just 4 fun. Of course we all do, more or less, but I also enjoyed it to simply walk through the map. And this empty places felt so damn good to walk through. They created great tension and a "realistic" feeling. For my gameplay it was incredible fun. Today it feels just like a large multiplayer map.
@Sepann10 күн бұрын
these usless areas you mention are some of the places where me personly have the best end game moments.. aswell as the open fields are quite fun to have a end game on bcs you really had to play smart and use the little cover you had .. I wish they brought both 2020 verdansk map back ASWELL the MW2019 gameplay/guns/movement that would really be heaven tbh
@michaelwhite47993 ай бұрын
I could honestly hand on my heart and be happy just to play Verdansk forever, trust me know one in PUBG complains about playing Erangel these are classic maps that do not need to be taken out the game EVER!!
@tomgillotti3 ай бұрын
Still love PUBG. It’s changed some, but for the most part it’s maintained its identity.
@martinmyung47103 ай бұрын
You've got some good ideas. I'm sure that the devs and designers have learned from building maps for BR over the years and will apply that to verdansk.
@attemptityourself56623 ай бұрын
I don't think it needs many changes. But more high ground access in zips and ladders is probably necessary. A sewer system branching out from the aquaduct under farm/lumber/maybe stadium would add a cool dynamic to late game pushes to those areas. I think they could choose to do a lot to it and do it well. Given the elements they developed in later maps I think they could implement some cool features to increase new experiences on the map. But I expect them to do nothing but a new coat of paint and maybe a token poi.
@calmbotАй бұрын
Verdansk 😢❤
@danielroberts85143 ай бұрын
I would like a 90’s verdansk, I liked looking at the different between og verdansk and 80’s so they could give us something in between
@NostalgiaGamer91328 күн бұрын
I loved traversing that open space, it felt about right for me
@MustafaGT3 ай бұрын
You say Verdansk had block buildings with just one way in and out with stairs. Well that is a good thing for players like me that are not high skill players. This is why Verdansk was very balanced map. You can be a low skilled player and still have fun and have good chance to win. If you make warzone basically high skill game it won’t be fun for most players. There has to be a balance. Verdansk had it and so did Caldera. This new warzone just feels like you sweating all the time.
@Luke-ym7hd2 ай бұрын
So true man. I like to think I’m pretty good at Warzone. At least I was back in the day. But there was just something about attacking a building with someone like yourself in it, and getting fucked up by an RPG, or someone sat in a corner I forgot existed 😂 It was annoying, but like you said, it made the game viable for ANYBODY. Which is what a free to play game is for. I hope they don’t change the map too much, if at all. It was perfect and I disagree with most points in this video tbh.
@JamesWick993 ай бұрын
I know a lot of people probably don't remember this, but I really hope they bring back Warzone Rumble. Had a lot of fond memories learning how to snipe and interacting with the other 25 people
@nadstar61682 ай бұрын
Id like it the exact same ... Don't mind them opening up a few more buildings or more zips but I love those flanks, espesh the west side empty flank had so many games end there and you are in the trees etc it was class!
@latinosavage93849 күн бұрын
The one shot Sniper meta was peak warzone, people learned and adapted to this style and allowed for good fire fights in different situations…verdansk only made that gameplay better.
@AtharvaThumbare2 ай бұрын
They also should add ranked to big map as compared to small maps
@RZM_Valkyrie3 ай бұрын
I genuinely think Verdansk 84 was a better map. Especially when they added Nakatomi plaza, that was so cool. General map design was a bit better I think. I look more fondly on 84 than the original especially pre Stadium explosion
@DDog11253 ай бұрын
Agreed, if they just fixed the lighting and got rid of that stupid blue color filter, then it’d be a masterpiece.
@Z2307-z7l3 ай бұрын
Getting a helicopter and sniping with the HDR/mp5 load out on skyscrapers was the greatest gaming times of me and my buddies lives..it was amazing on Friday and Saturday nights when the family went to bed. So much dam fun
@Catch_u_reloadn3 ай бұрын
Do I hear the warzone 1 soundtrack in the background buddy?
@stonecs-b1m2 ай бұрын
Verdansk is well balanced it does not need more (rooftops,unnes buildings,) just added POIs to make the map bigger and able to fit more players
@tobycortes3 ай бұрын
left side revamp suggestion really good bro !!! cool idea
@bossflowgaming60983 ай бұрын
W vid bro I miss the map so much to! Loved playing it just the whole feel! My fav spot was train station all day long! Money fast loadout
@AnobicyKonda2 ай бұрын
All i want from the new map are more big trees and bushes in the forest and some secret trenches in the mountains like in vietnam. Would make fighting in the wilderness/deadspace more natural and intense. Like tunnel rats
@deegz7133 ай бұрын
I hope they bring back the open stadium from before Verdansk 84. Hated what they did with it for the cold War integration but before that with the enclosed field, it was awesome
@DarkFrightАй бұрын
Personally I think Verdansk should be allot bigger when it returns with more POIs and maybe more trees in certain areas like hills and high/low grounds to provide more cover! 150 players in a bigger Verdansk would play really well. Thanks for the video🙏🏻🙌🏻
@liamhudd67353 ай бұрын
The west side of the map. Is how I’d play the game, HDR, ram7 all the way until the game ended in 2022 … I’m so ready to creep past big blue and snipe into boneyard
@crackerjack23033 ай бұрын
Can’t wait to play this masterpiece for the first time. Didn’t have wifi in 2020
@charredhusk8 күн бұрын
One of the big things I feel gets lost when people do this is the trees. The tress in Verdansk actually give cover, unlike over 90% of the trees that exist in more recent WZ maps. These areas you are saying have “no cover” mostly have substantial amounts of cover in them, but it is just not buildings. It gives diversity. I do agree that there are some areas that are too open in Verdansk, but they are much less common than you make them out to be, especially when we add in the movement that is in the game now. Also, the map does not need to be perfectly competitive. Trying to make a BR map “balanced” is a great way to make it no fun at all. I think the last version of Verdansk that we got right before the integration with Vanguard was actually a great map. Was it perfect? No. But the imperfections and details of danger zones were part of what made it good. The bigger issues were likely the areas of heavy urban building, as you yourself pointed out. But then you want to add more buildings…? So, make more buildings and more areas for campers. I agree it could do with some tweaks, including ATC, but I do not think it needs to be as radical as you make it sound.
@JRC93543 ай бұрын
I actually agree with 95% of what you're saying. I think less is more! Don't visually necessarily change it bar from maybe the west and east outskirts. But your last point regards to cover, I think that's part of the charm of it, it forces risk and made the game play way more fun for me. Unlike Caldera which I'd actually say was far worse for cover when you add the OP guns, hackers, visuals and the rest of that mess.
@Scootapuff883 ай бұрын
As long as they don't mess with Hospital's layout too terribly much, I feel like that was one of the best PoIs Warzone has ever had
@craig5340Ай бұрын
part of the issue is people dont want what modern day warzone has to offer. we want verdansk and what classic warzone offered lol. changing it to be like today's so called expectations completely disrupts what we want in the first place.
@McAndrews913 ай бұрын
I’d love it to return as it was. As someone who’s fallen away from the game due to MW2/3 I really hope they take the game in a more simplified route. I was really pleased to hear they’re getting rid of backpacks which was a ridiculous change made I can only assume for DMZ which they abandoned after a year. I personally would even love the water combat to be removed but I don’t think that’ll happen any time soon. Although verdansk in its current state would have very little to no water anyway. I just think they need to simplify a lot of what has gone wrong the past few years and as such should go with verdansk as was or even verdansk 84.
@roadblock27923 ай бұрын
I believe your player model compared to surroundings was alot smaller giving the feeling of enormity it's much bigger in current warzone now movement seems insane and will be the biggest thing the fans will notice besides the need to be more accurate with your shots
@Reubambam2475 күн бұрын
If they add countless buildings and zips everywhere it will ruin Verdansk, leave it like it was and see how it plays out, small changes every season instead of many changes in possibly the wrong direction all at once.
@luigi182s52 күн бұрын
Verdansk was perfect as it was, we dont need ballons and all those gimmick made to erase people's mistakes. The map was based on attack and defending power positions, I knew that if I got killed while I was on a open space it was my fault. Adding covers would just help people who have no map awareness and would ruin the POI.
@Sanzean2 ай бұрын
Reworking and saturating this areas might lead to over saturation we now suffer on irzikstan, roofilstan
@c0rnfl4k3z2 ай бұрын
they should make a summer version where the ice is gone and the dam is open or the water is higher
@Armored_Kong25 күн бұрын
The question is will it be modern day verdansk or verdansk in the 90s era? They should bring back the key cards.
@MarquisDavis-w6l2 ай бұрын
Man it was my first warzone map. I been a fan and played them all this one is my fav the best in my opinion.
@kalebv.14143 ай бұрын
Never got to play this map. So I am looking forward to trying it. Hopefully it's not just nostalgia hyping it up and I enjoy it. But it can't be as bad as some of the maps we've had.
@THEDARKLORD1998g23 күн бұрын
I understand what yoir saying from your p.o.v. I did not experience any problems when I played Verdansk. To me the setup was perfect already as it gave a sense of place that could actually exist and now they have to cater for this crappy omnimovement, but think of mw3 as the devs pretty much made some changes to parts of the map for the o.c.m's and well,it should only have those changes anything else will just skewiff the originality the old map had. It also made people think more about their approaches, especially in the woods and elevated spots. It was not as bad as everyone thinks. It all comes down to everyone's experience in the end and my experience was perfect for me. If they change the map it should only be a max of like four things that may need change to fit everyones playstyle, but to fit everyones playstyle, they need/have to bring back b-hop to bring "movement" back to 100%.
@riisky24113 ай бұрын
“The many many years I was playing verdansk” it was around for a little over 1 years
@BartSch1pper3 ай бұрын
The open spaces in Verdansk made it so that you could get caught out in the open and you could use these spaces to your advantage. It created much more strategy around positioning. I personally don't like the redeploy balloons. I hate the 'everyone can come from everywhere at any time' mentality the game has now.
@ryanfrazier56042 ай бұрын
Ppl act like Omni movement is like bo3 movement it’s not like something you need to alter a whole map for its movements it’s not that big of change in movement
@abominable56543 ай бұрын
I honestly hope they dont change it much, I'm looking forward to buildings and areas that break people's ability to abuse movement and lend an advantage to someone who plays the position more tactically. The more open areas will allow for movement demons to go ham with it there.
@tobycortes3 ай бұрын
general interior could use some love, train station interior can do with some love as you said, urkistan has good interiors tho
@w0tnessZAАй бұрын
Hoping they bring it back exactly as it was, at least the map part. Dead silence should return as well, so you can route out campers more easily. Thus camping isn't rewarding.
@GOOGLE_IT-003 ай бұрын
Bring back the javelin. A reason why it was there. To keep people from camping rooftops. They nerfed javelin into the ground. We need the javelin to be viable again!
@xd_md91773 ай бұрын
Thumbnail looks dope 🔥🔥
@rekoj80853 ай бұрын
Even just the downed pop up is so clean in me2019. I wish they would just bring og verdansk
@samsam182003 ай бұрын
WZ was the one of the greatest games ever made. It was the first game to beat out Fortnite after two years of complete dominance in the gaming industry. Yes, covid lockdowns did contribute to the launch and early successes of WZ. But you must remember that WZ stayed VERY relevant throughout 2021 and even well into 2022. It really only fell off when, and because, it was relaunched. That's almost 3 years of unbridled success. You can't credit a couple months of covid lockdowns for that. People loved the mechanics and the movements and the balance and unbalance of that game and its map. If they released the EXACT same game today, it would still be a massive hit.
@tobycortes3 ай бұрын
slide cancel felt like you really were flying around the map, but it wasnt a bug it wasnt a glitch it was something they sneaked in for all player to discover and test and gave good results, no matter what they claim about it just being kinda of a bug,
@grunge-mb9sb3 ай бұрын
This is a amazing map requires proper rotations,planning and overall strategy not pure movement and multiplayer style gun fighting. Plus the eery running between buildings wating to get cracked by a sniper was awesome. The pacing of the map is nice for people who dont want to be hyper agressive.
@Presgamegaming3 ай бұрын
Will you use a verdansk meta or the new meta (there are some weapon that have been in verdansk MW2019 TO VANGUARD)
@yaboydeuce2 ай бұрын
The only thing they need to do is make sure the anti-cheat works. Everything else about the original Verdansk is better than Warzone today, in my opinion.
@ZephyrCrypto3 ай бұрын
They should just re-leased it completely as it was along side the new stuff and let the player count decide.
@btc763 ай бұрын
how about we launch a game called "Verdansk" for the old timers ?
@alexr34423 ай бұрын
They do not need to add anything to verdansk. The dense open spaces are why made it great. If we get towns and building everywhere it’s going to ruin it just like urzikstan