at 18:25 yes, you do have negative stamina, every weapon drains a percentage + flat number of your stamina, so even at 99 Endurance you can't swing something but so many times in a row -- if you swing a greatsword 3 times and then roll you'll hit the negative stamina but not really notice it -- if you swing the sword 4 times it'll take a noticable moment to have usable stamina again -- this is why the Chloranthy Ring +2 and Rose Shield were so prized in DS2 -- calling it a cooldown isn't necessarily wrong, it's just not a cooldown in the traditional sense the reason why i mentioned stamina consumption is because a LOT of people in DS2 were using Infinite Stamina scripts with Cheat Engine thinking nobody would catch them cheating after they tried jamming Ricard's Rapier up your ass hole 20 times in a row
@Lakanus2 ай бұрын
DS2 had its issues, but SO so many people take its innovations for granted - expanded upgrade system, dual wielding/power stancing, instant warping, pharros stones (Stonesword keys anyone?), respeccing, actual covenants, all the great weapons and weapon types like Twinblades, actual NG+ system with NG+ exclusive items... the list goes on. Dark Souls 3 and Elden Ring took a TON of these elements and improved on them or altered them and without Dark Souls 2, the following FromSoft games would have been significantly worse.
@asdergold12 ай бұрын
Domo3000 has been debunking that kinda crap pretty hard for a good while, check his stuff out. Nobody else does what he does. They don't have the balls.
@burns01002 ай бұрын
His channel is fantastic for this kind of stuff. Calls peoples BS out with hard facts and even goes into the other games and shows similar complaints that people gloss over because those games can do no wrong according to some people. Shows how toxic this community can be at times.
@alyantza2 ай бұрын
The curse of undead makes you forget memories as seen with Lucatiel so the Iron Keep elevator might be explained by the developer decision to try and make our experience and travels seem like a dream. It flopped in execution but I like the idea.
@burns01002 ай бұрын
Someone actually made a video how it could work, because you only go about half way up the tower in that area and beyond you can see mountains, so as you walk towards the boss you are basically walking inside those mountains and the elevator after the boss takes you up to the top of them. Scale wise it's off but logic wise it works. I mean wouldn't be the first time they messed up the scale of things, Dark Souls 1 did that with how it displays firelink from the undead burg when in reality you shouldn't be able to see it at all. Again someone made a video on that too how some area's don't actually line up right but are just visual models placed there like the Dukes Archives being seen early on then having that massive tunnel.
@private48115 күн бұрын
@@burns0100 Seeker of Fire mod actually fixed it, the LOD is changed so that the mountains are attached to the windmill
@joshuathompson24042 ай бұрын
His illusury wall argument is hilarious. Basically "I don't like that hidden walls are not easy to find" ... That's kind of the idea, man. Like steel said, it is yet another mechanic that is purpose built to strengthen the need for cooperative play via messages, etc.
@burns01002 ай бұрын
Even in offline mode for the game the miracle Guidance literally places developer messages near them for you. For 12 faith you basically have a way to find every single hidden wall in the game with very little effort.
@joshuathompson24042 ай бұрын
@@burns0100 truth, though I've never met anyone who has used that miracle in real life :)
@burns01002 ай бұрын
@@joshuathompson2404 Well most people just read the online messages or look up guides but it's nice to know the devs put in work for those who have no internet connection at all.
@BaezileCarnivera2 ай бұрын
27:46 He is talking about manual attacking aiming, this is also in DS3 and somewhat in Elden Ring. This mechanic allows you to manually aim your attack when using heavy weapons such as with the ultra greatsword weapon he is using in this clip. 32:11 This is punishing you for being greedy and rushing straight to the loot, these slow animations will allow enemies to catch up or get the drop on you to punish your greed and lack of awareness.
@jallybwan37672 ай бұрын
Isn't the manual aiming something you can literally turn off?
@BaezileCarnivera2 ай бұрын
@@jallybwan3767 You can in DS3 and Elden Ring, but not in DS2 and DS2SOTFS.
@Hollow_Malkavian2 ай бұрын
4:54 thats just straight up wrong.. ds: humanity = more uses via kindeling, firekeeper soul = more healing with each use.. two DIFFRENT items.. ffs.. those are basics, if thats already wrong idk aboout whats still to come in this video
@theshagohod2 ай бұрын
That's why platinum gamers don't matter especially in Dark Souls. Except MGS games, to platinum those you gotta know the games more than you know yourself
@tvdvd86612 ай бұрын
1:11:49 trophy hunters cant be trusted because they dont play for fun they play for the hecking ebic popups. Definitely the type of gamers that will only play a game once unless theres a achievement for it
@ActualPandaa2 ай бұрын
11:49 there is a literal quest in Elden Ring that requires you to try invasions multiple times
@DTGeorge2 ай бұрын
You can just invade an NPC in Writheblood Ruins and complete the invasion part
@eldonhill48402 ай бұрын
@@DTGeorge they added that later
@burns01002 ай бұрын
Just want to point out about illusory walls in Dark Souls 2, the Miracle called Guidance when used literally places a developer message near every single wall saying to search your surroundings. A single spell that costs 12 faith reveals every single illusory wall in the game. Bit like how certain enemies are afraid of torch light or how lighting all the torches in certain area's would do something. The game relied on the player working things out for people to make life easier for themselves. If you just go in thinking a big sword and heavy armour is going to win you the game like Dark Souls 1 you will find yourself having a harder time then normal.
@Domo30002 ай бұрын
Another important factor is that Guidance lasts a long time and has a large radius. In DS1 it feels so useless in comparison as it pretty much only helps if you stand right in front of an invisible wall, but not while just exploring an area. Also, Hollow Skin Mask does the same as guidance.
@BSJINTHEHOUSE4202 ай бұрын
You can’t spell “peak” without Dark Souls 2.
@Glinglemcflingle2 ай бұрын
What😂
@helnkellrfresh2deaf2 ай бұрын
DS2 had the best weapon of all: FUGS (but with block frames and unique animation)
@vvskeltergeist2 ай бұрын
Best weapon fromsoft ever made
@WeeabooPocky2 ай бұрын
i agree, but i prefer the Loyce GS.
@abrahamrangel23262 ай бұрын
Most unique weapons in the series, no other game bothered to do something similar
@justwraith9992 ай бұрын
Fume tech let's go💯🤟😎
@Celestial_Ibuki2 ай бұрын
You all hate dark souls 2 but if it wasn’t made y’all wouldn’t have power stance or the best hub music in the series
@ChuckFinelyForever2 ай бұрын
Don’t care for power stance and DeS will always be my favorite
@Grandpa_rick2 ай бұрын
Not only the music, but defiently best hub in all fromsoft games
@ChuckFinelyForever2 ай бұрын
@@absinthfux5508 Uno reverse card activate! Actually your opinion doesn’t matter because you are a trysoft
@ChuckFinelyForever2 ай бұрын
@@absinthfux5508 I know you didn’t respond to me, just wanted to give off some souls player energy 😘
@glatykoffi66722 ай бұрын
Powerstance sure is a gift to future souls titles (first game with it and it isn't)
@miracledang30252 ай бұрын
Why did future games never bring back the spices that lowered spell stat requirements? Would’ve been really useful for all the hybrid spells in Elden Ring.
@nachalnik57382 ай бұрын
I haven't played this game for a long time, but doesn't lowering stat requirements also ruin the damage of the spell? I remember trying out crystallized weapon buff on a non-mage character and the damage I did with it was worse than buffing the same weapon with a resin
@leron22432 ай бұрын
There Is no Path 1, 2, 3 etc from Majula. Every Path Is the good path, becouse you are free to Explore as u want. Also ds1 dont tell u to go to undead Burg or catacombs, u decide. U can skip half game if u gain 1million soul Memory. You can see underwater... using Torch light!!! Anyway, Steel i agree with all your observation. You are a good critic point of view. I think Ds2 has more good points than bad points. One of the best things are: Environmental interaction (never seen again) Pvp Stamina management Weapons Some Quest like Navlaaan ❤ Shieldbash (u cannot turtle like in DS3) New game+ Bonfire ascetics
@Shmeky.2 ай бұрын
No l2 and good pvp meaning bad game in the pvers brain??? Its no coincidence
@kwamemwangs21732 ай бұрын
The games just ass man...
@sirattlich18932 ай бұрын
Soul Memory is calling, wants your ideal Dark Souls PVP back lol lmao
@vibb0_2 ай бұрын
Many cases like this...
@rcola52 ай бұрын
opinions on DS2 were super polarized even before elden ring's release. I'm someone who really hates the game, despite trying it many different times, before, during, and after playing through elden ring.
@El_crusoff4202 ай бұрын
@@sirattlich1893just do back ups, like every player who does constantly pvp do that
@MafiaGangsterka2 ай бұрын
It's funny how some ppl complain about game which they didn't actualy played in it's fullest potential like didn't tried coop, pvp or any sort of covenants, having couple of hours on it only like completed 100% of it's first cicle in pve (main story) and think they have full acomplishment by gathering all achievements. Like I was arguing with one guy who hatemailed me in ER arena after I beated his hyper armor ugs passive r1 swinging combined with L2s moving him more close to me. He was like... Oh you will not teach me about this game, bc I played all souls games and have 1500 hours thru them all.... And I was like... Lol I have this on atliest one single character in every souls I played and I am still learning new things. Like you can't get these ppl seriously in every word they say. But I also agree there can be valid criticism sometimes but mostly surrounded of shit ton of misunderstanding complains.
@MafiaGangsterka2 ай бұрын
I mean like there would be always ppl who want ez game and are surprised souls aren't it and they just picking everything what they dislike and state it like fact without any additional effort to learn more about game.
@eternaltoadvenom2 ай бұрын
The thing that ruined it for me was the square deadzones. Made moving your character feel like driving a boat.
@DreyfusLagoon2 ай бұрын
That’s my only complaint with the game, it’s controls. Everything else I enjoy quite a lot
@tinminator89052 ай бұрын
Have played this game for 10 years now and never noticed until somebody told me 2 years ago and I was specifically looking for it, because I had no idea what they meant. I can’t believe people actually care about something so inconsequential.
@abrahamrangel23262 ай бұрын
@@tinminator8905thats souls nerds for you, nitpicking something impossible to detect but praise ds1 poor clunky gameplay
@eternaltoadvenom2 ай бұрын
I enjoyed the game a lot, played through all the DLC and got the platinum trophy. But it's a completely different feeling from any other souls game playing with the square dead zones, every other souls game has circular dead zones, sekiro, Bloodborne, demons souls, ds1, ds3, ER. To me it just made movement seem really unresponsive. If you like it that's fine but there's a reason they only used it in 1 game then scrapped it.
@tinminator89052 ай бұрын
@@eternaltoadvenom I dont like or dislike it. I just find it so inconsequential that it has literally never noticably affected the gameplay in any way. Something so irrelevant you only know it exists when somebody tells you and you specifically look for it.
@TheRealkillkillerBR2 ай бұрын
sweetspot on weapons was one of the coolest mechanics in ds2. i remember using the scithe (not actual scithe, the big halberd) agains a streamer friend of mine who was playing the game for the first time, and there was this guy saying that my weapon was bad because it had low damage, but then i hit him with the tip and it dealt like, double damage, almost half his life. if anything, this video just make me apreciate dark souls 2 even more
@2HandHangerDunksOnly2 ай бұрын
Anyone that calls Ds2 a bad game either has no taste, can’t think for themselves; probably a combination of both. Literally every popular criticism of the game is completely unfounded. “Broken” hit boxes, ganks etc.
@terrycruise-zd5tw2 ай бұрын
ds2 objectively has the worst and shittiest controls and movement in the entire fromsoft franchise lol, you literally need a mod to fix the deadzone movement cause its so shit and youre gonna be moving 99.9% of the game so...
@2HandHangerDunksOnly2 ай бұрын
@@absinthfux5508 i didn’t even watch the video tbh, so I didn’t know Steel was talking shit. If anyone talks about Ds2 like it’s some kind of controversial black sheep that is nothing like the other games I discount their opinion on anything, it’s literally a sign of low iq/ lack of critical thinking skills at this point.
@AtreyusNinja2 ай бұрын
Or they Just suck at the game, if u dont larn how to play the game u cant have fun
@AtreyusNinja2 ай бұрын
@@terrycruise-zd5twu talk like this cuz u r not a ds2 pvpers, or, u still have to learn how to play the game. Git gud
@terrycruise-zd5tw2 ай бұрын
@@AtreyusNinja sorry i dont bother with non-miyazaki souls games
@moonbornparadise2 ай бұрын
All people hating on Peak Souls 2 are just PvE Gods (real)
@Lobexx2 ай бұрын
Facts
@Kingdo99a2 ай бұрын
I was a "pve god" all the way until elden ring because I've never had a connection good enough to gane on and Ds2 is my favourite of the series. Souls was considereably niche when it first released, I'd assume most of the hate comes from the Bloodborne diehards that are still coping.
@AtreyusNinja2 ай бұрын
Not true, cuz they suck at the game, they pretend to play ds2 like they would do in ds1 or ds3, which is a mistake
@odium19542 ай бұрын
Bro I kind of hate games with fast travel I think there should be forms of fast travel to allow for more expansive worlds and also make it less tedious once you're truly done with the areas and don't want to waste time walking around to do basic things but games where you can fast travel from anywhere to anywhere disincentivizes the devs to create any interconnection between areas
@burns01002 ай бұрын
While it was fun in Dark Souls 1 for the first few runs, nothing is fun now about having to run to the blacksmith or be stuck in tomb of the giants before you can warp out. Dark Souls 2 wasn't designed for that first playthrough experience, it was designed to be played on NG+ and beyond really so teleporting and such was a nice feature. Majority of Dark Souls 2 is designed in a way that favours replaying and PvP. It's why people who just play it once for the PvE seem to hate it.
@musicneverd_es2 ай бұрын
Chat energy was weird with this one. Especially with the circlejerking about how wrong and bad the guy is. It really felt like a read through a reddit thread. I do like the nuances DS2 combat has, but I can also consider that other players perceive stuff differently because their focus lies outside of pvp/mp. Which definitely is an integral part of the games, but by far not the greatest - at least to many gamers. Also DS does have the problem of hardly explaining some core mechanics properly like counter damage. I love the experimentation it forces you to do, if you want to understand stuff, but many people just don't want to go that extra mile. But that's one of many foundational questions we seemingly can't discuss, since some feel like you wildly harassed their first born if you question something they like. And come on, if you play through the game one or two times you just won't know stuff like how hitboxes work, specific tricks to lose aggro at some places and whatnot.
@adradox2 ай бұрын
Every souls game has cryptic stuff in it. What's witch ring? How poise works? The PENDANT? Does resistance do anything at all besides rising poison resistance? Trading with crows in DES and DS1 - go figure it out without a guide. And so on. Even accessing to DS1's DLC could be a pain in the ass without side assistance. We can look back at it with baggage of knowledge we have today without realizing that every souls game had things that divided players but somehow youtube essayists only find it to be acceptable to dogpile DS2.
@justwraith9992 ай бұрын
People don't realize that DS2 and some of the best ideas for a game and if it wasn't for DS2 there would be no Elden ring prove me wrong
@sunbro97442 ай бұрын
I'll go by the points I don't agree with Steel: 30:30 *Shaking off mobs* - If you have to do very specific steps in a specific situation and don't follow rules laid out beforehand. That's an example of poor design. 31:13 *No Fogwall Scum* - It's only good if PvPers were the only one that could knock a player off the fogwall. As it stands you have to clean the area to get to the boss, can be tedious if the boss is troublesome for the player. 34:05 *Hidden Walls* - Never understood why they did these hidden walls. "Oh but there are messages and wikis!" No, how can someone naturally think I'm going to press this button on this random wall. I'm talking offline here and/or without a guide 36:50 *Hitboxes* - That's knowledge a normal player doesn't look up so it seems really unfair when you don't know about it. 39:40 *Enemy Respawn* - It is poorly conveyed once again. You can use ascetics but it makes farming harder each time. 58:00 *Nashandra* - Again, it is poorly communicated to the player. Nowadays, we all know about the trick but setting things on fire with the torch is not something you do much in the game (Using a torch in the first place is rare too).
@aliasonarcotics2 ай бұрын
let's just take dark souls 2 as an online game for granted, so we don't need to consider whether hidden walls are a good mechanic or not in offline. the concept of interacting with other players i feel is one aspect that makes dark souls dark souls, so i don't really agree that 'this mechanic sucks offline!' is a legitimate criticism. in my opinion, if you play these games offline, you're kind of missing the point
@kerynon28132 ай бұрын
@@aliasonarcotics If message trolling didn't exist, I'd be right there with you. But when there's 10 messages in an area saying there's an illusory wall and there's only 1 real message, most people who haven't played the game through multiple times tend to start ignoring the messages/community anyways and maybe start looking up guides. I don't mind the hidden walls personally, although I do wish we could attack or roll into them.
@sunbro97442 ай бұрын
@@aliasonarcotics I will not take the online for granted since there is an offline mode.
@L-or3vr2 ай бұрын
Video game players when the secret stuff is secret: 😱
@bananacorn43752 ай бұрын
I never played DS2. But from what I understand from lots of review videos, people either have a Skill Issue or don’t want to change from the DS1 system. If you don’t invest in ADP, rolling requires actual timing and direction.
@Smaxy_2 ай бұрын
The controls are honestly terrible. Try it and you'll see. This is just one of the manny issues the game has too.
@abrahamrangel23262 ай бұрын
@@Smaxy_ skill issue
@abrahamrangel23262 ай бұрын
Yes is pure skill issue, literally just start with the explorer class and you dont need to lvl up adp once
@terrycruise-zd5tw2 ай бұрын
@@Smaxy_ and they made the dlc replace the base game which added in all these stupid cheese mobs that will ambush you in certain places
@terrycruise-zd5tw2 ай бұрын
@@abrahamrangel2326 even steel agreed with the videos complaints about the shitty movement/controls and said you need to install a mod to fix the deadzone turning LOL
@peri55522 ай бұрын
It’s BEST SOULS II and I will NOT hear anything else.
@AtreyusNinja2 ай бұрын
Best Souls 2
@DocBB2 ай бұрын
DS2 pvp my beloved.....
@realhelios90402 ай бұрын
Was too good
@DocBB2 ай бұрын
@@realhelios9040 Didn't know how good we had it
@Mr.G00n2 ай бұрын
So missed...😢
@DremolitoX2 ай бұрын
Modern scrubs will never know the feeling of pretending to be afk in the bell towers and immediately poisoning invaders with dual spotted whips.
@Kromanox.the.exiled2 ай бұрын
Usually, I respect other people's opinions. But don’t talk bullsh*t about DS2 - this game is awesome. The PvP is beautiful; my only issue here is the soul memory. But this game is very fun to play, with so many possible builds and playstyles. Thanks, Steelovsky, for bringing some justice to this decadent and unbased world.
@Bollibompa2 ай бұрын
Souls memory makes the game more alive since it gives an incentive to level new characters, try new builds and experiment. Instead of having a stacked character forever and ever. It's the only game that is absolutely brimming with players in low level areas still. Even with low player count. Unlike Dark Souls 1 and 3.
@GoonCommander2 ай бұрын
I didn't even know you could fight the Throne Duo before nashandra is available. As soon as I got the King's ring in my first playthrough my first thought was to open the Door in the Forest of fallen giants, and the one that led to Aldia's keep.
@milhaudcub2 ай бұрын
"I don't like this and that because the other games did it differently". This guy can't treat the game as its own thing, terrible criticism
@alchemy5750Ай бұрын
TBH you shouldn't treat DS2 as it's own thing, but as a Dark Souls sequel. That is my main problem (and I think most people's problem) with DS2. I love it, but it just doesn't feel Dark Souls enough and in that context, pales in comparission to Dark Souls 3. It is an amazing game. But also literally the middle child of Souls.
@timelordthemaster2 ай бұрын
4:53 he's wrong, in DS1 we also uses two types of item for make more flasks and make every single one more effective. It's Firekeeper Souls and Humanity. And I personally think that system was better, because humanity this is a renewable resource from pvp and which can be easily farmed in Artorias DLC. Thus, the only rare and hard to find resource is the Souls of the Fire Keepers. In DS2, we must look for two resources that are not renewable and which must be searched for throughout the game and cannot be farmed. And in general, the Humanity mechanics from part 1 are a pretty interesting option. I also like that in DS1 we can improve each bonfire separately, and the number of these bonfires is not so great, so traveling between checkpoints you experience more risks and stress, but this is why it is more interesting and tests you for your real intelligence, so that you can manage all your resources in such a way as to go a long way and survive without losing your souls and humanity. If the checkpoint is every meter, then you simply will not have time to get these emotions, because when you die, you will stand in the same place and quickly return your resources and also will not run the obstacle course again, there's no challenge. It doesn't challenge you and the game becomes just a walker or a boss rush, and dark souls was never that, but elden ring is the closest to that (except for dlc).
@TheDarkness1692 ай бұрын
His video: provides reasons why the general playerbase doesn't like specific mechanics that might be difficult to understand at first glance. Steel: NO, I LIKE IT, YOU'RE JUST BAD. Both sides have some valid points, but the way I see it, the average player isn't going to dissect the game to the point where they literally know the breakpoint values when leveling their skills, and all the game mechanics. The way this reaction is presented feels like the most Akshually/elitist response you could make to some random andy who just plays the game for fun. Yes, there's a huge amount of skill issue in the gameplay footage. No, not all of his points are due to skill issues. There's a good reason why DS2's mechanics were so polarizing, and why it's the most controversial mainline souls title to date.
@PolishGoblinn2 ай бұрын
05:00 and I am alredy tired because he got flasks upgrades wrong somehow
@PolishGoblinn2 ай бұрын
08:30 NO NO NOT ALL OF THEM YOU RETARD
@PolishGoblinn2 ай бұрын
I think stamina regen in dark souls 2 is too slow, but that's just my preference and not a design flaw 21:00
@hectorsantana62732 ай бұрын
Lol, I literally started to replay DS2 yesterday, peak game
@varsa5072 ай бұрын
Imagine complaining about not being invincible when opening a door. Such an entitled take. I think people don't realize that skipping the enemies on the way to the boss is the easiest way to play these games. At least DS2 adds some difficulty to it Basic enemies are supposed to be half the fight, a speed bump, sure, the same way the final boss is a speed bump to the credit scene. If you're skipping enemies, ask yourself why you even bought the damn game.
@ShyGuyTravel2 ай бұрын
It’s one of many artificial difficulty adjustments the developers had to made in order to fix their unbalanced game. The bosses were uninspired and too easy, so they made it so the run back was harder, requiring you to defeat all enemies in the level before every boss attempt. This is boring gameplay and reactive game design.
@YEY08062 ай бұрын
@@ShyGuyTravelby that logic, all the games are guilty of this, besides this isn't sonic, your not supposed to run paste everything to get to the boss because you miss out on loot and additional souls to make leveling up easier, also ds2 is actually better in preventing enemies interrupting your run by having them despawn after killing them 12 times. Besides the bosses of ds2 while mostly bad are improvments from ds1, besides O+S and the DLC, no bosses in DS1 were great, in ds2 while easy, the bosses don't have broken hitboxes like gaping dragon and iron golem
@ShyGuyTravel2 ай бұрын
@@YEY0806 There was already plenty of incentive not to run past everything at all times, like you said, for the loot and souls. There is no need to add this extra annoyance RE: the fog wall, enemies chasing you to the ends of the earth from impossibly large aggro ranges, except if the game was initially too easy and you had to adjust. The enemies disappearing after how many times you kill them is yet another example of reactive game design - the developers are like: “Testers are annoyed by the run backs, so let’s throw them a bone and have the enemies despawn after a time.” The theory explains why people get annoyed by DS2’s systems as compared to other Soulsborne games, the challenge comes not from good game design but from compensating for awkward mechanics. And are you joking about the bosses? DS1 is superior in almost every way (except Bed of Chaos) - they’re more challenging, better designed, have more grandeur and spectacle, and the music is leagues better. When I got to Covetous Demon and beat him first time, I was actually embarrassed for the developers of DS2. Clearly the time and resource constraints throttled them to a point at which they were battling with themselves.
@YEY08062 ай бұрын
@ShyGuyTravel but if the bosses are easy, then you shouldn't have an issue with running back to begin with. Also people hugely exaggerate the difficulty of boss runbacks, most bonfires are right next to the foggates, alot of the enemies aren't close enough to the foggate to cause problems and you can just use an alluring skull to make runbacks a breeze. Its honestly weird to also criticise the game for having enemies be smart enough to not ignore you because you ran past them. It's actually good game design to make players take enemies seriously. Besides with bosses, I would take lud and zullen any day compared to the absolute boredom that is moonlight butterfly, I would take smelter demon and his more interesting reskin that can change his attack speed over the blue, green, red asylum demons, I would rather fight old iron King than, the eye meltingly camera shitting centiped demon and the broken bore of actual unfinished boss being ceaseless discharge, I would rather fight skeleton lords who you can actually control the spawn of skeletons than nito who is an unfair gank boss with endlessly respawning skeletons with an annoying hit scan attack that doesn't have an obvious tell to dodge, I would rather fight sinh than the bullshit gaping dragon grab (the real boss) and his annoying wizard buddy.
@ShyGuyTravel2 ай бұрын
@@YEY0806 I mean no, I’d rather just have a good boss. That’s sort of the gameplay loop wherein the boss is a tough challenge or skill check and the roadblock to further progression. The odd occasion where I wouldn’t kill a boss first time in DS2, it was often laborious, not difficult, per se. The point is that it’s obnoxious in principle to be forced to complete tasks you’ve already done, and it’s boring to boot. As for the boss quality overall, I couldn’t disagree more, but there’s no accounting for taste. I actually don’t have a problem with people enjoying this game, but it astounds me that anyone would try to pass off obviously sloppy game design as an improvement on what went before. Nobody was crying out for Queelag to be nerfed and half her moves removed in exchange for every enemy in Blightown to chase you into her cave and kill you at the fog wall.
@draconesetmagicae92 ай бұрын
The one thing I miss from past souls series is the up-down swings some colossal swords have where attacking was a strictly vertical move instead of the horizontal sweeps they have now I don't miss them because they were some godly srat or amazing for damage, but just because I liked how they looked
@AtreyusNinja2 ай бұрын
i have not finished to wacth the video and i'm at 24:08, now i need to get rdy for work so i gtg but, i hope u r gonna explain the counter damage so ppl understand that part because is important_ cya i'll watch the rest of the video tonight, take care
@ates4232 ай бұрын
Ds2 is hands down best in the series. Don’t give af what anyone says. Best fight clubs, best PvP, best coop experience (you actually have to fight enemies other than the boss), most diverse weapons and armor, great stat softcaps and hardcaps as well as stat functionality (yes including adaptability), replay value, ng+, bonfire ascetic system (great farming system and you don’t have to start a whole new fucking game just to want to kill a boss you like killing or rely on cheat engine/manual backups and reloads) The list goes on. What’s funny is the shit people complain about for online on the other souls games and wish to fix dark souls 2 literally does but they don’t want to hear that
@sct772 ай бұрын
It's all about the art direction. Fighting Jabba the hutt isn't as cool as fighting Pontiff so it left a lot of players dissatisfied and then they started nitpicking the rest of the game.
@khashygeld97762 ай бұрын
@@sct77you saying the art direction in ds2 is worst than ds3? Everyone knows that the ds3 has the worst art direction in the series and ds2 was one of the best if not the best,and comparing pontiff sulyvahn to covetous demon is like comparing ancient wyvern to dark lurker,the problem with ds2 is not the art directions,but the animations, so many bosses and enemies suffer from weird animations,the worst being looking glass knight having soooo slow animations that the fight is barely even a challenge,but ds3? Look at how fast iudex gundyr is compared to the pursuer or Dragonrider
@sct772 ай бұрын
@@khashygeld9776 Animations aren't the reason why our characters turned green and ended up looking like Shrek. Even Steel pointed out the game looks ugly because of the change in lightning. The zones also had a completely different feel compared to Ds3.
@khashygeld97762 ай бұрын
@@sct77 the characters turning into green is subjective if it's good or not,I personally don't care about the color,and the areas Don't look ugly aside from forest of the fallen giants,one of the memories,eleum loyce,shaded woods and tseldora,so no saying the graphics are bad is like saying dragon aerie,dragon shrine,heide,doors of Pharros,majula,shulva and brume tower look bad,which is false information I would say
@sct772 ай бұрын
@@khashygeld9776 I'm mostly talking about enemy models, not the zones even tho some of them are silly or low quality like that place before the windmill. I do agree animations play a role, but it isn't just that and I would also include that as part of the art direction. A goofy green viking isn't the same as a darkwraith.
@MotivatedVergill2 ай бұрын
DS2 is easily my favorite of the series; the PVE, PVP, build variety, world design, bonfire ascetics, NG+, and true power stance all come together to make the game a masterpiece in my eyes.
@terrycruise-zd5tw2 ай бұрын
its ok to have bad taste, we need people like you to exist, yin and yang
@MotivatedVergill2 ай бұрын
@@terrycruise-zd5tw Wow what a cringe comment. Go back to playing bloodborne you furry.
@YEY08062 ай бұрын
@@terrycruise-zd5twi really don't get this comment, like there's nothing wrong with having ds2 as favourite game, especially when its not even a bad game and does many things better than other games in the series
@nachalnik57382 ай бұрын
@@terrycruise-zd5twbro exactly like how can they like something that my favourite youtuber doesn't?😮 This is unacceptable!!😡😡😡
@AtreyusNinja2 ай бұрын
@@terrycruise-zd5twbecause u suck at the game Is Just a your problem u dont have to act like and edeeot
@crabiseternal2 ай бұрын
I initially struggled with DS2 and thought the skill floor was too much, because I expected more DS1. I powered on and got the hang of things though, and it felt good to capitalize on them. Forgot I ever questioned them to begin with. DS2 is what really got me into Soulsborne PvP, starting with the bridge in Iron Keep. One thing I'll always appreciate about DS2 is the effort that went into making it unique from DS1. There's just a lot of neat stuff. The magic is satisfying to use. I also like that they added an additional sorcery casting animation to tell you that the caster is using an offensive spell. Among many other things
@Xbigxhatxloganx2 ай бұрын
HADOOOOKEN "i did everything there is in the game" didn't even pvp. only souls game that had a secret hadoken move. in my book automatically that makes it the best because of that and it has the best pvp in the series.
@burns01002 ай бұрын
Dark Souls 2 is still my personal favourite in the series. Looks the most unique, plays the most unique, had the most unique weapons and animations/movesets, some of the best armour and music in the game, the best hub area of all the games and personally I think it also had the best PvP/Covenant system to date. Nothing felt better then invading someone as a tier 3 Brotherhood of Blood phantom with that red aura and actually having 6 player PvP. I'm also bias because Dark Souls 2 was my peak of skill in these games for PvP, I was so damn good. Fairly good going into Dark Souls 3 that's when I started to my youtube clips, and I'm useless in Elden Ring. Dark Souls 2 I was insane though, I remember being one of the first to hit the 500 wins for Brotherhood of Blood and posting about the reward on the wiki. Also I miss the fact the game had built in challenge runs and hidden rewards like the rings of illusion for the no death run and no bonfire run. The fact they designed the game around those was fun as well, like you couldn't get stuck in an area, the map was designed for these runs in mind. So much fun.
@Zorin12 ай бұрын
You have a based take on achievements. I've never seen them as a barometer of skill, a lot of times I've seen it as a list people have a compulsion to do.
@ms.annihilate2 ай бұрын
This. I only 100% my absolute favorite games, but it's not ever meant to be a flex, instead a choice. These youtubers chug through a game to 100% and swear it was the peak of the game. It's annoying because they're the same people who make reviews like this filled with inaccuracy.
@AtreyusNinja2 ай бұрын
i alrdy asked Domo3000 to debunk that video, that guy didn't even knew what counter damage is ._.
@fnv15382 ай бұрын
Those foot soldiers with the shields have higher defence than the ones without the shield. That's why it took less damage.
@V-as-in-Vorpal2 ай бұрын
Not far into the vid I can tell this guy just doesn't get why ppl gripe with DS2 so much; it's not the level design, it's the player mechanics/combat. All I have to say is "adaptability, bad hitboxes/movement, and the inability to redirect attacks" and that's all you gotta know. 90% of the experience revolves around how the player interacts with the world around them; if the player's interactions all feel like garbage, the game will feel like garbage to play. Good art direction, interesting level design, good invasion mechanics (i.e. limited healing), it all doesn't really mean much if the other 90% of the game feels awful to control.
@vitorvena2 ай бұрын
Steel, how dare you say all but Fume and Ivory Ultra Greatswords are bad, did you forget about the mighty Crypt Blacksword? How dare you... it has a Greataxe moveset but shhh, still a Ultra Greatsword!
@pressxfordoubt-x2 ай бұрын
Dark souls 2 is great. It had so many original and cool ideas that never showed up again. It was my first experience with souls. I remember playing it on my tiny tube tv in my 1 bedroom apartment on my ps3. Such great times
@unseamedfuture98192 ай бұрын
I didn't enjoy DS2 the first play through but I went on to play through it like 4 more times and ended up loving it. It was just different and that ended up making it shine.
@AtreyusNinja2 ай бұрын
The only objective flaw of ds2 Is that take a while to be understood, like, love. Much Deep than ds3 r1 spam no brain
@TrustedBooda2 ай бұрын
I’ve never seen someone make this long of a video and be wrong about almost everything in it.
@elijahboyd85232 ай бұрын
Need to heal fast? Double chug. Heal the damage you’ve taken and might take
@dirtydezzz82542 ай бұрын
I took my brothers DS2 game so I had to hide when I played this and had no idea about fat rolling or increasing I-frames so it took me 2years on and off to finish this game but it was my first DS
@eternaldestiny52322 ай бұрын
Dark Souls veteran here. I didn't watch the video because it's a bit late but probably watch it later. But as someone who had 100% the game (and basically did the same with others souls and even elden ring, happy to be in the 5% players who hated themselve enough to 100% success on DS2 sotfs) here is my point of view. Basically, the game isn't hard and have a lot of good points. First of all, DLC are really cool and make you think you are playing a different game compared to base game. Majula is a pretty cool hub and some would argue it's the best hub of the Souls, with the music, the scene etc... There are some cool bosses like the Darklurker or Sir Alonne. But the game also has is flaws. When i say the game isn't hard, i mean it, you can litteraly go rapier and destroy easily every bosses in the game without much efforts even in NG+. But the game is frustrating. It's frustrating because of Animation/HitBox/Iframe/Agility. I'm sure the majority of deaths come with the animation of taking a estus flask or a gem. It regen you slowly unlike others Souls, and DS2 IA is coded to attack you when you use it. So you have to learn to heal during ennemy animation, because you really have fews openings to heal in fight. Also, HitBox and animation can be hard to figure out, a perfect example is the fight against the Ivory King or the Fume Knight. Iframe is also a problem; you start with lower than any others Souls and is tied with Agility. Agility is also a stat used to use items faster, including estus flask and gems... And all of that together make the game frustrating, once again not hard, but frustrating. And what make someone pissed off about a game and make him quit ? When the game become frustrating.
@_bstr_ct18322 ай бұрын
Everything had a meaning and incentive in DS2. Low on health? Do some multiplayer. Low on stamina? Roll less. Enemies too hard? Look for another route
@lharsay2 ай бұрын
4:18 It's like a necessity that comes with the game's size, same as having a horse in Elden Ring.
@alchemy5750Ай бұрын
DS2 is weirdly nostalgic to me. Which is weird since I played it after DS3. Yet its mood, setting and kinda retro graphics make it feel and look special. Also Looking Glass Knight is amazing. I really hoped we'll see this concept return in later games (and not like Halflight, that was a good idea with a bad execution)
@sct772 ай бұрын
I never take anyone who believes Ds3 is better seriously. The only two major problems Ds2 had were the bad art direction and some iffy bosses, that's it. To me, every other complaint players throw around isn't valid and they all come from the fact that the experience they had with the game, due to the mediocre art direction and bosses, was bad. A good experience is like rose tinted glasses, all of the problems will be ignored. Ds3 copy pasted zones and gear, brought back the horrible mana system, had no poise for no reason at all, had worse build variety, terrible balance, r1 spam pve due to the ridiculous amount of stamina given to the player, bad pvp, replaced power stances with something inferior, pve was cheap, full of ambushes and objectively unfair since enemies didn't follow the basic rules of the game. Ds3 had more problems than all souls games combined and it didn't matter because some guy somewhere got chills during a cutscene.
@alchemy5750Ай бұрын
As a DS3 enjoyer (who also loves DS2 though), here are my takes: 1. DS3 feels more of a sequel, while DS2 feels more of a spinoff. There aren't really copy-pasted zones - DS3 has returning areas with a completely different mood, aesthetic, art direction and innovation. In a way, DS3 takes direct references, while DS2 takes ideas from Dark Souls - a good example is Scorpioness Najka, who's really just there to be a Queelag reference, and otherwise has nothing to do with the story. Scorpion people ain't really a significant part of the lore, and her fight ain't really a milestone of any sorts. 2. Spellcasting in Dark Souls 1-2 was absolutely busted. I loved mage builds there, but it would be lying to claim otherwise. I'm pretty sure with DS2's system, the more deliberate and aggressive boss movements would've just got lost with all the 4-shot magic spam builds. DS3 needed that sort of change. That ofc doesn't undermine the one we had in DS2. 3. Poise in DS3 was working as intended. It was also pretty busted in previous games, especially DS1. You could literally just equip havels, and walk through a whole battlefield without flinching. 4. I don't know about balance. I played the game with every build. With the right infusion, everything was pretty viable. 5. You might didn't like DS3 PvP, but since DS3 had the biggest multiplayer community (before Elden Ring), your point here is a bit invalid. There were dedicated, organized fightclubs, player-made covenants, a huge zone where up to 6 players could crash in chaos. 6. I don't know what "enemies didn't follow rules of the game" means. Your character got faster compared to previous games. Bosses and mobs also got faster. Pretty straightforward if you ask me. Overall, you also mentioned art design and bosses being worse in 2 - arguably the two most important elements of a Souls game. I don't really understand the game "having more problems" when the only glitches and bugs in DS3 are more or less about high-res textures popping in. Also while music is highly subjective, every boss having a completely unique OST definately made even worst battles, like Deacons more memorable.
@sct77Ай бұрын
@@alchemy5750 1. They're incredibly copy pasted tho, the catacombs are basically the same and comparing the scorpion lady to Quelaag while ignoring Ds3's bootleg Nito is disingenuous. Ds2 might have been ugly, but at least the theme of the zones were original while Ds3 barely had any original content. Even the first dlc is just a side zone from Ds1. You can say it's ok because they felt different to you and that's fine, but it's a subjective opinion. 2. The problem wasn't the strength of spells, none of that was changed in Ds3. The problem is that they brought back a terrible mana system that made the overwhelming majority of spells in the game worthless due to them not being cost effective. You're still playing like you did in Ds2, you just don't have any freedom at all and are forced to use the same op ranged spells for the whole playthrough. 3. Ds2's poise was perfect and flawless, there were no problems with it that couldn't be easily fixed within a single patch. Ds3 had the worst poise system and it's no wonder Elden Ring reverted the change and buffed poise. 4. Bows barely felt viable, miracles were very weak, shields were often pure griefing since blocking an attack from an enemy who has infinite stamina is pointless, tanky builds were barely a thing due to the terrible armor system, lack of poise made fast r1 spam weapons like short swords incredibly op due to stunlocking and there were many more. We didn't even have power stances. 5. Ds3 had more players because by then, the Dark Souls series had become more popular and closer to being mainstream. You can tell me my opinion on this is invalid all you want, but basically everyone who cared about pvp and didn't start with Ds3 disliked it. Ds2 was by far the most multiplayer souls game we have seen so far, not 3. Everything you said Ds3's pvp had was also present in Ds2 but the combat was actually good. 6. Every enemy had infinite stamina, many could easily swing through walls or had Ds1/2's poise and dogs could teleport behind the player. It's by far the most cheap souls game.
@floatingeyes7202 ай бұрын
42:45 You can even swap from from 2h to 1h and vice versa during your roll and still get the rolling attack if you delay your inputs properly. Little things like that makes DS2 pvp interesting compared to DS3 and Elden Ring.
@AtreyusNinja8 күн бұрын
so true
@Nunkuruji2 ай бұрын
Achievements are for kids whose parents don't tell them they love them.
@Bitter-Wounds2 ай бұрын
Modern achievements really are too easy, it's nice to track your progress with them but the obsession with "platinum" makes you look lame ngl
@kerynon28132 ай бұрын
I've recently started playing DS2 again (SotFS this time, 100% the original 10 years ago) and have been watching videos on DS2’s mechanics to understand it better this time. I’ve learned a lot of mechanics between Steel’s reaction and the original vid creator (thank you Steel) and understand the game a little better I think. I still disagree with a lot of the opinions offered by Steel who likes DS2 though, and it just comes down to what we play the game for. I play the souls games for NG PvE with some coop (which isn't an issue in the other games) and the mechanics just don't feel good until you've spent a hundred hours looking into mechanics like this game has elephant-sized hitboxes for toothpicks. -I don’t do NG+ (DS1 burned me out with the weapons achievement…stupid Sif), so I hate NG+ exclusive gear and bonfire ascetics. -I don’t do PvP and only occasionally coop with an IRL friend, so most covenants are basically worthless to me/us and we Alt+F4 when invaded. -A lot of the DS2 exclusive mechanics are frustrating to me (that I understand better now, but that still doesn't make them good). Got hit out of nowhere? Large hitboxes you can't see, that's just fine. Optimal weapon collision? "Best mechanic". 3 rolls deplete your stamina? "Cool aspect". Fog wall BS? "Good". -While I view a boss runback as a tedious waste of time after the 10th death, DS2 enjoyers like to count the enemies leading up to the boss as part of the encounter(?). Thankfully DS3 and ER resolved this for the most part, although DS3 had way too many bonfires. These aren’t present in the other games, and that’s what makes them good to me. While I’ll understand the game better this time around, it seems like I’m going to feel the same way about it now that I did 10 years ago.
@Zola_The_Gorgon2 ай бұрын
I’ve never seen a chat switch up opinions faster than
@KillerMoustache2 ай бұрын
I felt like I had so much build versatility in DS2. ALSO... Gavlan wheel, Gavlan deal.
@burns01002 ай бұрын
You did, it was literally the most diverse of the series. Had three melee styles, four magic styles and multiple new weapon classes. Then they went to Dark Souls 3 and combines a lot of them and skipped on the new weapon classes and then again in Elden Ring combined them again but at least added the weapon classes back.
@ColinBurkeMusic2 ай бұрын
Also for the record, I'm 35 now just turned it, but I still don't know the back of my nutsack!
@GoonCommander2 ай бұрын
I think it's dumb that gaming criticism is basically just the mechanics complimenting each other but because they don't like one of the design decisions they assume all the other ones are thrown together. For example healing being slow with lifegems lets you use one and then get hit, but if the hit was very weak instead of healing to full and then taking damage you just outheal the hit afterward and end up at full HP. Adaptability as a stat is something many people dislike, but even though level 1 in DS2 is 6 in each stat, you level up WAY more in DS2 than in DS1, like DS1 your level 75 by the end but DS2 your level 140 at LEAST so having 2 extra stats in the END-VIT split and Adaptability shouldn't be an issue plus I like the ability to sacrifice Agility for something else. Also the map making no sense is a point people make to say the game breaks immersion? I don't think any game had ever had me as immersed as SOTFS did, you literally jump into whirlpool and get teleported to this world and also fucking time travel into memories in this game, I'd argue the games with no explanation for why you respawn after dying are less immersive. Also about the illusory wall things, missing out on something because you didn't know it was there isn't bad game design because they aren't required to beat the game. Old games have a ton of hidden items and we think that's cool and clever, but when a modern game hides items we think it's annoying.
@boibng78612 ай бұрын
I liked DS2 more than Elden Ring
@ultimatelegend182 ай бұрын
Man i think a lot of the criticism this guy had was objectively true especially the PVE parts, i can understand why steel would defend the PVP part and give rebuttals and tbf what he says is also true, BUT this coming from a guy who very much like this guy only played DS2 SOTFS around 2 years ago. PVP for me was non existent, i couldn't farm pharros keys, invading for me was a miraculous event that would occur so rarely. I unfortunately didn't get to experience this side of the game which seemed to be it's biggest/best side. Oh well.
@uii7g7gbh-so1mf2 ай бұрын
You would probably enjoy Domo3000 videos. He does great breakdowns of just how bad DS2 haters are at the game. "The Dark Souls 2 Non-Problems" and "Unfair enemy spam or skill issue?" are both great.
@MacCarell2 ай бұрын
Dark souls was def MUCH more of a multiplayer experience than ER. In ER it felt more like it was there more out of precedent than anything
@algramic1952 ай бұрын
Dark Souls II was perfectly fine. PvP in DS2 is VASTLY SUPERIOR to DS1, probably also DS3.
@Mikey-kj2hb2 ай бұрын
I have the only correct opinion of Dark Souls 2: Nobody cares about your opinion of Dark Souls 2
@TheTakenKing2 ай бұрын
About the life gem "huge deal" they are better when it comes to tank builds if you use them with a strategy you basically heal forever stack 5 of them and you are good to go to trade hits bosses they are easy to find and buy the only cons is that the healing cancels itself after reaching to full bar that's why i say use them with a strategy do i even need to mention Elizabeth mushrooms? Most broken item in the game not only they can be stacked but also infinite heal you even after reaching full bar and the time to for the effect to stop lasts indefinitely its hard to find them but thats why game engine exists
@TheTakenKing2 ай бұрын
As for the key items no you can't farm branch of yores because this are serious key items you have to find them for specific statues that give rewards for killing them or opening a path I still remember in vanilla version the game gave a extra branch just in case you miss another Wich was really nice as for lock stones these are farmable the devs knew if the player fucks with the wrong door they will get stuck in the game so made it like to be farmable
@TheTakenKing2 ай бұрын
About the effigy problem it's not a problem they're so easy to farm to buy etc not to mention when you play through the game youl get stronger youl find more weapons spells miracles armors and lvl up too so basically it's going to be hard to die against enemies and bosses even in my playthrough I had over 80 of them because I didn't die many times to use them so they basically sit in my inventory collecting dust do I also need to mention in a new game plus cycle the game rewards you with more of them for example the first chest at the fire keepers house instead of 1 youl get 5 that's insane and if by any chance you still can't keep your effigies in check you can always go to shrine of Ammana and walk upstairs to the staircase where the locked door can only be opened if you are human once it's open you basically have a shrine that can make you human infinite amount of times by just praying to it it's that simple the only cons you just have to go back and forth with bonfires to get there that's only it I need to mention the shrine only works if you don't have any effigy in your inventory then you can pray to it and become human
@PolishGoblinn2 ай бұрын
steel why are you like: "this piece of shit mechanic is pretty good you should use it" and "there is a trick that let's you..." no, just no, no first time playthrough player is not going to learn that if you jump on this right platform will lose the aggro in a natural way, especially because it doesn't work on the other side and anywhere else in the game, the same as this windmill that has no obvious indicator from afar that you can light it on fire, you just don't do this in ds2 earlier or later
@YEY08062 ай бұрын
Actually, about the windmill, in Scholar, there is an npc who you can summon who will point you towards the windmill, which prompts the player to check it out. Also, these games aren't really meant for one playthrough. it's expected for the player to play these games multiple times. Your not meant to learn everything in a first playthrough unless using a guide.
@PolishGoblinn2 ай бұрын
@@YEY0806 most people play through them once and never again
@YEY08062 ай бұрын
@@PolishGoblinn well that's not an issue of the game, players quite after their first playthrough of any other game simply to have a break
@PolishGoblinn2 ай бұрын
@@YEY0806 all problems, besides straight up difficulty, are game's fault and if you see them on 1st playthrough then thay are bad game mechanics, agility stat for example is dumb af and you can't say it isn't because "well on 2nd playthrough you know how to go around that, just put first 20 levels from first entire area into it and you are fine!", that's borderline braindead statement
@burns01002 ай бұрын
Isn't that the point though, first blind playthrough you do miss things but that doesn't make the game bad because you missed things that would of made it easier for you. Just means the next time you should explore some more, take your time and figure out if you can do something different. It's literally called learning the game. I mean do you remember being cursed in Dark Souls 1? it can happen really early too you in the depths and its not until much later you find the way to fix it. People rage quit over that mechanic at first, now people know better and learnt the game.
@AS-rz8rm2 ай бұрын
My biggest problem with DS2 was it went directly against what made ds1 and later ds3 great games: difficult and memorable boss fights that made you feel accomplished for beating. DS2 for some reason decided to make getting to bosses harder and more memorable than the bosses themselves for the majority of the game. Ivory King fight slaps tho
@trutyatces86992 ай бұрын
Last checked, the traversal mattered far more than the bosses in DS1 too. Claiming that DS1 didn’t have the exact same issue is just dishonest.
@PolishGoblinn2 ай бұрын
i'm talking about softs: 80% of encounters in thisn game is "ha ha got you!" that you can't possibly prepare for, for example aldia's keep last door, there is no way you can see the ogre behind the wall like the first wall out of 3, so they do it on 1st, then 2nd is fine cool, and then you can't do anything about 3rd wall ambush. this is stupid, and it's only one of the examples. this game kills you over and over for no reason just because of the meme "dark sols hard you die a lot", npc in character creation says that you are going to die over and ove, fuck you wench, this game is jack o box for no reason.
@TheFrozenHopes2 ай бұрын
As someone who was watching all the marketting they did for original game, yeah. DS2 had great ideas, bad execution. Still my favorite souls world, a lot of fun, but the fact they centered the game design on haha dark souls you die a lot with artificial difficulty, non stop gank levels etc, yeah. I can see why most people will be turned off and not see the good things the game does, most of my friends didn't either.
@L-or3vr2 ай бұрын
So it's like dark souls 1 and dark souls 3? Because literally every encounter with "normal enemies" in these games (1, 2 and 3) are like that But you can prepare for them.. using your eyes, and when you can't use your eyes like in the second ogre you can use the infamous ability of thinking, and if you for some reason can't use the ability of thinking you can use in-game itens, like that one 12 faith miracle that shows your closest enemy (i'm pretty sure it originated in ds2 and appeared in ds3)
@promemeus56102 ай бұрын
steel you ignore the fact that some people just want to experience the game and move on. not everyone wants to go do every single little piece of the game. like im sure in elden ring nobody did every single catacomb and got every item and did every questline on their first playthrough. and as for ds2 theres so many random hidden items in ng+ with covenant items included. i barely touched pvp either because of how dead it was and how shit soul memory is.
@Cynic30182 ай бұрын
Ds2 haters saying "ds2 is a good game. It's just not a good souls game" 🤓
@Bitter-Wounds2 ай бұрын
I always thought it was closer to demon's souls 2 than dark souls 2
@burns01002 ай бұрын
I mean it was called Dark Souls 2 but it's really just another Souls game, like imagine you had Demon Souls, Dark Souls and then Dragon Souls (for the sake of arguement). It's more along those lines. It was never intended as a squeal to the story while Dark Souls 3 was. So that's why I think people find it feels more like Demon Souls and Elden Ring because it took from Demon Souls and Elden Ring took from Dark Souls 2. Dark Souls 3 took from Dark Souls 1 and Bloodborne.
@RWNetworkEX2 ай бұрын
I recently started my first playthrough of dark souls 2. While there are a few things I agree with in this vid, Im still very much enjoying it
@enriquemunoz19302 ай бұрын
Why doesn’t he check messages for hidden walls? Is he afraid of human interaction?
@Slidius2 ай бұрын
I wasn’t a fan of ds2 enemy a boss design with the majority of bosses especially being a humanoid with a sword and smelter demon i think it was called really made it glaringly obviously and was obnoxious despite its purpose in the base game
@ColinBurkeMusic2 ай бұрын
Maybe DS2 is not liked because since it was the second, they tried a lot of whacky changes being the second. I still haven't played it, but it seems like they tried a bunch of innovation.... some of which was so left field it was not accepted by the community. That's my guess. He also brings up a lot of stuff from DS2 that are mainstays for the whole series that I feel like should be respected
@GABGLITCHOFICIAL2 ай бұрын
Dark souls 2 ❤
@adradox2 ай бұрын
Every negative DS2 essay is like short people trying to get to the high section of the grocery store. They all are reaching!
@louisferreira10122 ай бұрын
Doesnt it take like 35 adp to get to 96 agility? I didnt level up that much from 1 boss lol
@Alta_of_Red2 ай бұрын
Just 20. Assuming you started as a knight, it takes ~20000 souls to get 11 levels, and a single dragonrider and his soul already cover 18000 souls and you also kill mobs on the way. And strafing is a very viable way to dodge “sword and board” bosses you don’t need to put that much into adp early on.
@Goburinsureiya2 ай бұрын
Fog from ds2 is the cherry on the cake for invader^^
@m3ssagefromtheking2 ай бұрын
I will say that having hitboxes that large is completely unnecessary and that it a legitimate criticism of the game. It makes proper spacing a legit pain in the bum.
@burns01002 ай бұрын
It's been a thing way before Dark Souls 2, so it can't just be a criticism for this game.
@DeadLock65782 ай бұрын
Steelovsky can you please make a ds2 pvp and mechanics breakdown video at some point?
@elijahboyd85232 ай бұрын
UGS are you playing hard mode. Vertical attacks are worst than horizontal. Kings UGS and crush weapons are better for strength builds
@floatingeyes7202 ай бұрын
29:47 Can't aim - "Not a skill issue."
@favorilerification2 ай бұрын
Honestly since this is a mostly reacting to a pve ds 2 video. I never had problems with stuff he mentioned in ds 2 pve. My only problem was that i was a bit tired of ds 2 in the ice sections of the dlc. Particularly with the 3 tigers. I dont think most of these stuff he mentioned in his video is valid.
@elijahboyd85232 ай бұрын
I was trying play ds1 but I’m bout play 2 again. Want use forlorn scythe
@countessofcompost15742 ай бұрын
I missed out on dark souls 2 because I listened to the community instead of playing it when it came out.
@burns01002 ай бұрын
Damn that's a shame because the entire launch era of the game was some of the best moments.
@rictuserectus66862 ай бұрын
I think Dark Souls 2 is widely the least _liked_ Souls game, but I don't know many people who actually hate the game
@qnald252 ай бұрын
People will just hate on literally everything, forgotten what miyazaki brought them,.
@terrycruise-zd5tw2 ай бұрын
ds2 isnt a miyazaki game though, thats essentially why its shit
@odium19542 ай бұрын
This video convinced me to download dark souls 2 tbh
@zkatom37732 ай бұрын
Why are we defending DS2 😭
@starbomber2 ай бұрын
I think *this* video highlights the difference between Dark Souls enjoyers. Because the original video, is wrong, there are (or at least, I remember), *two* opinions in the community. You either thought DS2 was the Best Game, or the Worst Game. There was shockingly no middle ground. I think it probably came down to how much multiplayer you played and what kind. Because DS2 had pretty jank co-op from what little I can remember.
@travis32292 ай бұрын
Thank you for defending Dark souls 2. I love this game.
@twogifsonecup2 ай бұрын
On behalf of those of us who continue to defend of Dark Souls 2 across comment sections and discords everywhere, thank you for your service!
@burns01002 ай бұрын
Thank you for acknowledging us. Honestly my favourite souls game and holds some of the fondest memories for me so I may be bias but at least my points aren't just blind hate for the sake of fitting in.