No video

This is why Aim Assist is getting NERFED in Apex Legends

  Рет қаралды 17,076

Fingle

Fingle

Күн бұрын

The ONLY fair way to Fix Aim Assist
Aim Assist NEEDS to be fixed, Here's How to do it...
So what do you think about my fix to Aim Assist? I know this has been and will be contentious between mouse and key and controller issues in competitive games like apex legends for a long time but I believe there is a solution. Many say aim assist is unfair, and I agree. I think aim asist shouldn't be nerfed, it should be changed. Aim assist needs to be fixed, but not in the way most people think. This is a problem for apex legends but also others like call of duty, overwatch, fortnite, and even destiny 2. Apex legend is only the game I am most familiar with.
Aim assist should be skill-based, not a flat aim buff Leave a comment with your opinions on this issue.
If you liked this video and want to see another, check out my take on the sound problems in apex! • Sounds in Apex Legends...
if you want to evade the aim assist players in the meantime, watch my movement tutorials!! • How to Tap Strafe Tap-...
Music from toontank.com

Пікірлер: 402
@gt8738
@gt8738 Жыл бұрын
what you failed to mention is the fact that a joystick has to reach a midpoint before it can even begin to change direction. On the keyboard, you move your hand left it moves left instantaneously. If you are aiming right on a controller and the enemy strafes left you will continue aiming right until your thumb crosses the midpoint of the joystick. You failed to mention this in your hypothetical 200ms reaction time scenario. That is the exact reason directional aim assist exists in the first place. Without it, keyboard players would have a huge advantage. What actually makes aim assist OP is the overall values at close range. The AA values close range are so high even a skilled keyboard player can be outmatched by a mediocre controller player. THAT is the real issue. I suggest you make a new video discussing this issue and clear up the accidental misinformation you put in this video.
@Fingle
@Fingle Жыл бұрын
I actually had a response to this in the original draft of the video but cut it out. That argument makes sense at first but completely falls apart once more thought is put in. In my testing I found that it is actually faster to change directions on controller than it is on mouse and key. Why? That's crazy. I know it didnt make sense to me either until I realized... physics exists... A mouse is around 50 to 200 grams in weight. When the mouse is moving it has velocity. In order to change the direction of the mouse you need to slow the mouse down first, then you can start speeding it back up again. This takes a surprisingly long amount to of time. From what I remember it was around 150 to 200 ms. A joystick on the other hand has an extremely little mass. On top of that it isn't in motion so the moment your thumb starts exerting force, the change is realized. So the change in directions was comparable if not favoring controller. I might make another follow up video on this.
@gt8738
@gt8738 Жыл бұрын
@@Fingle I don't really feel as though physics is a fair argument given a joystick is relative to the force of a thumb and a mouse is relative to the force of an entire wrist/arm. Also, there's no way you are adding MOUSE velocity into this. That is ACTUALLY laughable. As an immo valorant player I can say for sure that "mouse velocity" does not affect aim AT ALL if you have BARE MINIMUM mouse control. The force of your hand far outweighs ANY mouse velocity unless you are literally throwing it around your desk. Now lets assume your statement "So the change in directions was comparable" I really think that you should focus more on close-range overall AA instead of directional AA. I'm looking forward to another video on this topic. BTW the video quality, editing, and overall production on this video were GREAT.
@gt8738
@gt8738 Жыл бұрын
@@Fingle Also, you should look into some of the other functions of aim assist (rotational, etc, etc) and see how much more OP some of the other functions are (especially close range)
@loltehee4186
@loltehee4186 Жыл бұрын
@@gt8738 calm down dude 😂 you killed him he got nothing to say
@techaesthetics.
@techaesthetics. Жыл бұрын
​@@gt8738 There is no (0%) difference in aim assist values at close range vs. long range lol... It just feels stronger at close range due to rotational, 0 ms tracking. The brain to hand reaction time it takes to adjust to player movement far outweighs the time it takes to move a stick with your thumb. That's kind of the point of the whole video, but I guess you just didn't get it? 40% aim assist < 0 ms tracking. The aim assist "bubble" exists at ALL ranges and slows your aim down when you are within the bubble. Activating the rotational, instantaneous tracking feature requires nothing but ANY movement or aim input while you are aiming inside the humongous bubble. This is the main issue. Most good controller players understand this and have a no look deadzone set so that the literal right stick drift on their controller activates this feature.. The fact that you can turn this on with stick drift is absurd. That is also a 0 ms feature that has nothing to do with your joystick reaching a midpoint lol. Your point has absolutely no validity.
@YouKnowJus
@YouKnowJus Жыл бұрын
another important point is that AA is not reduced by visual clutter or poor iron sights that negatively impacts a MNK players vision
@amymiao6503
@amymiao6503 Жыл бұрын
Iron sight advantage are a problem of their own
@Astelch
@Astelch Жыл бұрын
bro controller players atm are on 4 3 linear and they like the ironsight bcuz its harder for the lock to drop. AHAHHAA the day the devs nerf aa on pc is the day i see these preds come back to being hardstuck diamonds.
@Slate674
@Slate674 Жыл бұрын
I think that the aim assist strengh is buffed when you do these suddle things, like making bad visibility, in apex aim assist is not good because the values are high but because the strafing speed is just stupid, most characters have small hitboxes and guns dont even have enough ammo to kill a single player
@buffsenpaigaming2703
@buffsenpaigaming2703 9 ай бұрын
That’s actually somewhat false. Smoke disables aa. And also trying to aim through any windows. Most controller players don’t have good aim even with aim assist either. Close range, yeah mosdef (unless it’s too close where sim assist is disabled). But mid range shows the difference between people who are actually good at recoil control and tracking with aa vs, the people who are not. People who can actually aim Very well, even without AA, are a problem on controller when you give them aa tho. Average players? Not so much
@user-si3qn8nx8i
@user-si3qn8nx8i 7 ай бұрын
It’s an issue that is self perpetuated. To the devs. They see massive community of players on controller. Devs make money off of massive participation. So to them, they get rid of it, will this massive participation no longer play? Will they swap back to MnK? Who knows. The only thing holding the devs back is this key fact.
@skullkrusher4418
@skullkrusher4418 Жыл бұрын
One of the first videos on aim assist changes that ACTUALLY addresses the real issues. Great vid.
@Fingle
@Fingle Жыл бұрын
Thank you! Everyone seems to argue about the least important things when it comes to aim assist. I tried to make this the video you send to a friend who doesn't understand why aim assist isn't fair.
@kindajacked5154
@kindajacked5154 Жыл бұрын
As a controller player, liked and subbed. This is what I tell so many controller players, but they just get emotional
@Fingle
@Fingle Жыл бұрын
Generally it’s the bad controller players who defend sim assist. They just wanna crutch and live in the delusion that they could win against their favorite streamers in a fair fight. It’s kinda sad actually.
@anthonydurance2601
@anthonydurance2601 Жыл бұрын
No popular game developer will balance aim assist, because many titles main player base are on controller instead of striving to balance they prefer to make the games noob friendly to earn that extra dollar.
@Fingle
@Fingle Жыл бұрын
That is absolutely true. Although overwatch seems to have disabled it completely for cross play
@anthonydurance2601
@anthonydurance2601 Жыл бұрын
@@Fingle that seems a bit harsh, but I like it 😂 I think rotational aim assist shouldn’t be a thing when you have multi input in a lobby
@Fingle
@Fingle Жыл бұрын
@@anthonydurance2601 I agree. Overwatch devs are different lol
@Adizzle235
@Adizzle235 Жыл бұрын
@@Fingle seems the overwatch devs are players themselves
@zy_15
@zy_15 Жыл бұрын
@@Fingle for now, just wait and see.
@fabiobianchi1981
@fabiobianchi1981 Жыл бұрын
IMO there's no need to take into account all this. AA is just unfair, is the cancer of FPS since it removes a huge part of skill gap. The only real solution to that is to separate the lobbyes
@duckzilla7777
@duckzilla7777 Жыл бұрын
best sollution in my opinion, but I will try to improve my aim by reducing aim assist by time
@redneckedcrake7059
@redneckedcrake7059 Жыл бұрын
Just look at the accuracy of top players in Quake Champions with the lightning gun; the gun that tests how precisely you can keep your reticle on someone in a fight in close range, when they're jumping around and trying to strafe to throw your aim off. Many struggle to get above 40% accuracy, that's how hard it is to keep a beam on people in any FPS.
@Monke636
@Monke636 9 ай бұрын
Yep and in apex controller players can beam at 90% accuracy within 20m if their aim assist locks on. So infuriating when they think they are actually good and talk trash when you know they would struggle to get 30% accuracy on a strafing target with a mouse
@NoTtv420
@NoTtv420 3 ай бұрын
and controller players just get handed that 40% lol
@evoniee
@evoniee 11 ай бұрын
seperate the input, let them play with each other so they realised there's little skill gap on controller vs controller.
@PeepTheHues
@PeepTheHues 5 ай бұрын
There’s still a huge gap on controller. It probably not as much as KBM but you can look at the difference between hard stuck silvers and hard stuck players and see it especially at mid range in beyond. While I’m mainly focusing on aim here, there gap contains things like game sense, positioning, and movement. There’s a reason why the press on troller still dump on the rest of us. That being this video brings up a good point. I’d like to see movement options added to roller as well to help balance things out as well
@HaloDaycare
@HaloDaycare Жыл бұрын
Everyone needs to share this every where possible. This is huge
@Ayy_la
@Ayy_la Жыл бұрын
It really is crazy how much of an advantage controller players have, one thing that most people don't talk about is the fact that on roller your aim is (in cqc) going to be done with the left stick, letting rotational aim assist do the hard work. From the enemy's perspective you're seeing someone strafe at high speeds while also tracking you near perfectly. On mnk it's incredibly hard to match your own strafes with micro adjustments while also trying to track someone else strafing. This is by far my biggest gripe, it's nearly impossible to track a hipfiring controller player with more than 10 hours on the game.
@twassell25
@twassell25 Жыл бұрын
In warzone, not only is there a 0 ms delay on directional changes, the controller player doesn't even have to be touching the aiming stick for it to do that. I've heard some of the best controller players I know say "the key to aiming on controller in warzone is to not aim at all" how can we compete with that?
@Lunacy_Phoenix
@Lunacy_Phoenix Жыл бұрын
"I've heard some of the best controller players I know say "the key to aiming on controller in warzone is to not aim at all" how can we compete with that?" That's what we humans with brains call ........ LYING!!!! Or their using hacks or a cronus, if you don't actively control your aim and adjust for opponents movement, YOUR movement and Recoil control then you are losing EVERY fight with MAYBE 1% accuracy IF you pull off a miracle. Getting TOO your target you have ZERO aim assist, only once ON the target and ADS (unless point blank) you you get ANY aim assist. Now by all means nerf the STRENGTH of the rotation assist so it wont stick as strongly as it currently does, even shrink the AA bubble (a LITTLE bit). This would make it easier to escape the AA bubble but without making AA useless as it still makes up for SOME of the downsides of stick aiming.
@frostpg3dmodz966
@frostpg3dmodz966 8 ай бұрын
@@Lunacy_Phoenixyea I know, that’s not aim assist. That’s actual cheats
@jackwaters7775
@jackwaters7775 3 ай бұрын
​@@Lunacy_Phoenixcan you cope any harder?
@Lunacy_Phoenix
@Lunacy_Phoenix 3 ай бұрын
@@jackwaters7775 lol don't need to, I disable aim assist in every game since 2019. I re-enabled it just to see what people were crying about and (at least on xbox) the aim assist is NOWHERE NEAR as strong as described. I've gotten to Plat II in ranked with aim assist disabled even with crossplay on against PC with controllers and KB&M full stacks (PLS try telling me that stick aiming with aim assist disabled is somehow just as good OR BETTER than mouse aim) So if aim assist were ANYWHERE NEAR as strong as they say, and I'm already Plat II without it while competing against player USING aim assist, then surely I should just be able to enable it and go Pro tomorrow RIGHT? Also if I'm beating Plat II - III and a few diamonds WITTHOUT aim assist, then how OP can it really be? Unless ofc I'm just THE god gamer, which I am NOT. Who's Coping?
@jackwaters7775
@jackwaters7775 3 ай бұрын
@@Lunacy_Phoenix no that isn't how aim assist works, and plat II is literally nothing. You should not feel proud to be in plat lol. Just because you're too bad at the game to recognize a broken mechanic or understand how dumb the idea that disabling AA help you learn how to aim WITH AA is the dumbest shit I've ever heard.
@dukedynamite3d
@dukedynamite3d Жыл бұрын
Simply put, it's called aim assist, not aim advantage. The fact that there's still people out there who demand that aim assist "isn't that strong," or "WeLl MiNe DoEsN't Do ThAt!?!?!" (without realising that they're outing themselves for being so genuinely dogshit that not even aim assist can save them) genuinely blows my mind. I have tried it exactly once in apex and it felt like I was cheating.
@Gluegaming485
@Gluegaming485 8 ай бұрын
This is without a dobut, the best informational video about the subject ever created! Thank you Fingle for the effort of making this.
@johnnybernard
@johnnybernard Жыл бұрын
such an underrated video that breaks down the problem and the solution. as a person that's only played mnk on apex, i learned alot from this video
@rollerr
@rollerr Жыл бұрын
I had a controller player tell me aim assist wasn't unfair because it "just helps with tracking". Like bro what in the world that's like 80% of winning fights lmfao, and on top of that much, much harder to do consistently on mnk as this video so succinctly shows. Good video.
@Fingle
@Fingle Жыл бұрын
Absolutely
@fishywtf
@fishywtf Жыл бұрын
I think the issue comes from the issue of rotational AA. The more center on screen your target is the eaiser it is to hit shots on both inputs. Mirror strafing is what initiates the centering of rotational AA. Your target spends more time being centered on screen with controller then on kbm.
@jeffryfish7239
@jeffryfish7239 Жыл бұрын
this needs to go viral
@phased8046
@phased8046 Жыл бұрын
Very good points made
@Fingle
@Fingle Жыл бұрын
That was the goal. Not to piss anyone off, but to educate and add to the topic in a constructive way.
@yahootube90
@yahootube90 Жыл бұрын
I don't really understand how aim assist became missile lock to start with, but it's definitely broken. There's a reason all the Apex/Warzone players have moved to controllers. I always thought the original point of aim assist was for leniency on precision shooting. If your cursor is slightly off when you fire from lack of precision, it'll help you hit your shot. But why does modern aim assist literally track like a missile guidance system? Just makes no sense to me.
@Fingle
@Fingle Жыл бұрын
I have no clue. Aim assist has changes so much over the years and yet changed so little.
@axtra9561
@axtra9561 Жыл бұрын
rotational kind of makes sense for a game like apex (look at overwatch, it is a good standard for tracking... it is no where near controller dominated) if you want controller to be competitive but it's insane on apex...
@orbis17
@orbis17 Жыл бұрын
@@axtra9561 overwatch had a pretty hard line one controller vs mnk, I'm pretty sure they didn't want to mix the two(back in ow1 at least). I remember them specifically nerfing console torb as his turret would instantly attack you if you got into its LOS, which was too hard for roller players to deal with... pretty funny juxtaposition come to think of it haha
@jackwaters7775
@jackwaters7775 3 ай бұрын
A year later and this video is still as depressing as it is true....
@Liam-ho9du
@Liam-ho9du Жыл бұрын
Bro this aim assist nerf would literally be perfect.
@aimfixtwin8929
@aimfixtwin8929 Жыл бұрын
Very good explanation of the biggest issue with aim assist in cross-play/mixed input games. It really isn't humanly possible to replicate it or beat it consistently on a mouse regardless of skill due in part to the instant reaction time it gives to controllers. However, the idea that simply adding delay to the direction change (unless the player makes the input) would suddenly make the two inputs "fair" is untrue. Don't get me wrong, It would hugely improve cross-play/mixed input gaming if this were ever implemented. But controller and MNK will never be equal because they're totally different things. On a mouse, every little micro adjustment you make is an expression of the raw aim skill that you've developed as a player. With controllers, because a joystick is such a poor, limited input for aiming, it will always require giving the player artificial aiming software that they didn't earn in order to cross the gap. The core issue isn't that they're unfair because of poorly tuned aim assist. It's the fact that one of the inputs needs any to begin with. Aim assist is fine and makes sense for controllers when everyone else in the lobby is using one. But you can't make it fair with mouse and keyboard. You can tweak it to make cross-play FEEL more or less enjoyable from both perspectives. But if fairness is the goal then it is a fruitless endeavor from the start.
@aimfixtwin8929
@aimfixtwin8929 Жыл бұрын
@dawn Yeah it does. When an enemy player is quickly strafing left and right for example, each time they change directions back and forth, the rotational aim assist begins pulling your crosshair in the same direction the enemy is going the moment they begin moving, before your brain even has time to consciously register the directional shift. There is no delay. Whereas on MNK, every single time an enemy changes the direction of their strafe will take you about 200 ms on average to react to and then begin compensating for with your aim, meaning there is significantly more room for human error.
@_Atlas.
@_Atlas. Жыл бұрын
@@aimfixtwin8929 This is untrue and shows that you lack an understanding of what AA is. Aim assist does not move the crosshair in any way. Aim assist only reduces sensitivity when aiming at an enemy player. A roller player has to react just as an MnK player does. However, the reduced velocity makes it so they have to adjust less.
@aimfixtwin8929
@aimfixtwin8929 Жыл бұрын
@Atlas The amount of confidence in this mistaken reply is embarrassing. There are multiple forms of software assistance to help controller players aim. Sensitivity reduction is one. The type of aim assist I'm referring to, and the most contentious one in regards to cross-input play, is called rotational aim assist, which as the name implies rotates the player's camera for them to help keep their aim on target, which in a gunfight is HUGE. This kind of aim assist has literally been around since Halo CE. Next time you try to correct someone about something, make sure you actually know what you're talking about.
@_Atlas.
@_Atlas. Жыл бұрын
@@aimfixtwin8929 I'm confident because I just dusted off my roller and console to check. Hopped in the range, set the dummies to various speeds and strafes and couldn't find a single instance where the cursor was forcibly moved toward the dummies. Not a single time. I could only find cases where the velocity was drastically reduced (during mirror strafes) but I never saw it reduce to zero or negative relative velocity. And that was on .6 AA. You may not realize, but when the screen rotates, the character does as well. It only serves the purpose of reducing velocity. It never actually pulls toward the enemy to help track. Even if it did, as an mnk player, I can admit that the inputs (roller w/ .4 AA) are fairly balanced. The reason this argument is so heated is because player would rather make excuses for their losses that admit that someone else is better than them.
@aimfixtwin8929
@aimfixtwin8929 Жыл бұрын
@Atlas Were you activating the movement stick while doing the tests? Rotational aim assist only kicks in when it detects inputs from one or both of the sticks.
@j7a7m77
@j7a7m77 Жыл бұрын
Commenting to boost the algorithm.. RESPAWN PLEASE
@Fingle
@Fingle Жыл бұрын
I didn't make this video for the views but for the health of this game I really hope respawn sees it.
@meyr1992
@meyr1992 Жыл бұрын
I would love to see the reaction of a roller defender to this video and see their explanation of how all this is wrong somehow
@Fingle
@Fingle Жыл бұрын
Somehow, they always have another equally illogical response. Just read the comments haha.
@meyr1992
@meyr1992 Жыл бұрын
@@Fingle just an advice but you probably shouldn't be taking shots at people or being passive aggressive even if they are wrong as a content creator, considering how logical and well structured your video is. am just a random commentator so i can get away with it
@Fingle
@Fingle Жыл бұрын
@@meyr1992 you are right, although I gotta say it is hard to keep emotions out of such an emotionally charged issue. I'll be better.
@yoked391
@yoked391 Жыл бұрын
"mnk" can tap strafe and loot and move is there only response lmao or have whole arm 😂
@Fingle
@Fingle Жыл бұрын
@yoked391 did you hear about the AA rework next season? I'm curious to see what they do. Honestly at this point I think it very well knight kill the game but we will see. I never imagined they would actually do it.
@OGCatneySama
@OGCatneySama 6 ай бұрын
Let's not forget to mention, AIM ASSIST makes you immune to Aim Punch, so you'll almost always win a 1v1 direct trade against someone with the same armor, and rotational aim assist let's you track in a completely impossible way in 3D Liminal space, your gun LITERALLY bends to try and hit the target when they're extremely close, whereas on MNK with normal human reaction time, you would likely lose track of the target, or your shots would noreg because they are too close and are body blocking you from moving away to see them better.
@FR33THY
@FR33THY Жыл бұрын
For the algo this vid needs to blow up
@Fingle
@Fingle Жыл бұрын
luv you
@Z34_TR
@Z34_TR Жыл бұрын
Let's go fr33thy get this out there! you know how much I bitch about aa in your chat - anxi3
@dannysolman4644
@dannysolman4644 Жыл бұрын
I agree with what taxi said at the start of this video. Also, there's clearly a wave of players moving over to controller now because the AA is so OP. I just started spectating every game and it's gotta be 90% of PC players are using controller now. LAME.
@JezebelIsHongry
@JezebelIsHongry Жыл бұрын
2:50 Stick drift again. It will turn on because the algo things the drift is player input
@prismsage3957
@prismsage3957 Жыл бұрын
IV noticed the controller players are always on point and I now know why ppl go back and fourth . pc can't react good enough yet controller is following like a hack.
@zmirux
@zmirux 7 ай бұрын
1 year later they still dont give a shit about nerfing it lmfao
@key2shawn154
@key2shawn154 3 ай бұрын
Because it doesn’t need one
@elbiscochogamer8095
@elbiscochogamer8095 Жыл бұрын
Thank god there's someone that shows how actually aimassist works and says that controller can do movement too, I personally think that aimassist makes roller players to play simpler and just forget about learn movement and all type of shit
@Fingle
@Fingle Жыл бұрын
That’s the problem I exactly
@elbiscochogamer8095
@elbiscochogamer8095 Жыл бұрын
@@Fingle do u have Twitter? u should post this on Twitter
@Fingle
@Fingle Жыл бұрын
@@elbiscochogamer8095 I do and I did. Didn't really gain any traction. Fell free to share it on yours if you want lol.
@TheMainLoL
@TheMainLoL Жыл бұрын
Now hear me out, just separate the 2, Let controller players play with controller and MK play with MK only.
@TheLEGITstuff
@TheLEGITstuff Жыл бұрын
rotational aim assist is beginning to be a serious problem in modern titles-- apex, halo infinite, modern warfare 2
@yahootube90
@yahootube90 Жыл бұрын
It really is. Aim assist shouldn't function as a "lock-on" feature. It should just make your shots count if they are a small distance away from the goal. If your cursor is like 1mm away from hitting, then the shots could be corrected and hit anyway. But the player would still be doing the majority of the aiming and that would just account for imprecision of thumbsticks. AA actually turning and moving characters is ridiculous.
@BhopVauv
@BhopVauv 5 ай бұрын
ow2 is literally the only tracking heavy compfps game without aim assist issues. all other compfps games are either dead (quake for example), tacfps or has op aim assist.
@1Boe
@1Boe Жыл бұрын
Season 16 needs to address this in some way. Also steam config is just ridiculous, some of the strafes that these people are doing (especially in Pred/Masters arenas) is ludicrous while also perfectly tracking you. It's bad and its only getting worse in cross-input games.
@op_mang
@op_mang Жыл бұрын
Liked and commented for algorithm
@Fingle
@Fingle Жыл бұрын
Thank youuuu. Hope you watched all the way through as well for the algorithm 🗿
@op_mang
@op_mang Жыл бұрын
@@Fingle I for sure did. Great video!
@Fingle
@Fingle Жыл бұрын
@@op_mang ❤️
@singlephoenix2658
@singlephoenix2658 Жыл бұрын
B..Bu..but MnK can Tap Strafe :(
@Fingle
@Fingle Жыл бұрын
Aaaaand and and, we have out whole arm 🙈
@noobydoo
@noobydoo Жыл бұрын
One of the best video about AA. Thanks @Fingle. This is exactly what we need. It is so frustrating playing against rollers. It unfair to a point that it is totally unacceptable.
@_Atlas.
@_Atlas. Жыл бұрын
AA doesn't change the direction of the cursor like he said it does. I'm an mnk player who came from console and both inputs have to react the same amount. AA only reduces cursor velocity to make up for the difficulty of using a thumb stick. Complaining about AA has just become a way for players to make excuses for why they are worse. If you're losing your fights because you're missing shots, you need to spend more time in the range.
@teknyon
@teknyon Жыл бұрын
I play controller and hate aim assist It gets me slandered and it always goes somewhere stupid
@Fingle
@Fingle Жыл бұрын
You can turn it off if you need, but I do feel like this solution would solve your problems
@snukwavey980
@snukwavey980 Жыл бұрын
@@Fingle bro how long you been using cause real talk you sound dumb asf
@Fingle
@Fingle Жыл бұрын
@@cjayscrib Honestly, I would agree with you if fingertip grips didn't exist. People use insanely high sense and aim with micromovments in their fingers. Tbh I think the only downside fo a controller is the quality of the joystick. The more I think about it the more I think the whole "I cant aim with my thumb" argument is just a skill issue. If you're bad, practice and get better, not ask for the game to give you a crutch. Now there is an argument to be made that maybe a joystick is a BIT harder to do precise micro movements with but it is not nearly hard enough to justify .4 rotational aim assist. Also, I've met a roller player without AA who had better aim than me on mnk at all distances, close, medium and far. The guy was nuts. If you keep crunching on AA to trick you into believing you're good, you will never actually be any good at games. It's just the truth and I'm sorry. No mnk will ever respect a AA player for their aim.
@Fingle
@Fingle Жыл бұрын
@@cjayscrib Ya I agree with you. I was more talking about aim. I am aware of the other aspects of competitive gaming. One thing to think about that is a secondary effect of aim assist is controller players don't have to spend as much subconscious attention to aiming so they have more space in their brains for thinking about other things like positioning or general awareness.
@nerovf8841
@nerovf8841 Жыл бұрын
all the devs that play the game play on roller. they still dont think they have an issue. even after half 50% of mnk users in agls swapped to roller. Devs wont nerf something they use/abuse on the daily
@21raigeki
@21raigeki Жыл бұрын
That Exactly my opinion as well. Well done.
@snukwavey980
@snukwavey980 Жыл бұрын
opinion are based on feelings not facts.
@Rolkey
@Rolkey 6 ай бұрын
@@snukwavey980What did you think an opinion was? Something that was throughly researched and considered?
@Methysal
@Methysal Жыл бұрын
It is so refreshing to see someone with a brain talk about this subject. I am so sick of controller players saying shit like "Get gud" "You have your whole arm" "My aim assist doesn't do that." like fml what a wild time to be playing fps games where the devs no longer combat aimbot, and they actively give it to controller players just to make more money.
@Fingle
@Fingle Жыл бұрын
Ya when you put it that way 😳
@Methysal
@Methysal Жыл бұрын
@Fingle Yea, sorry, bro I am just tilted.
@Fingle
@Fingle Жыл бұрын
@@Methysal no no I meant when you put it that way it really is awful lmao
@yahootube90
@yahootube90 Жыл бұрын
It is ironic that the people who least understand how AA actually works is the people playing on controllers. I see lots of comments now about how "all it does is slow your sens a little". Even with hundreds of videos showing how it works like this one. Anyone arguing it is willingly blinding themselves to the truth of it. "what a wild time to be playing fps games where the devs no longer combat aimbot" - let's not forget the battle against wall hacks. They literally all just put in characters/abilities now that scan through walls instead of trying to counter those. BF, CoD, Apex, etc., have all added in wallhacks.
@F1Lneze
@F1Lneze Жыл бұрын
true
@leef9834
@leef9834 Жыл бұрын
I don't think putting a hard limit on the time aim assist will adjust to direction changes is the answer, because you are limiting the skill ceiling of players with high percentile reactions times. As for requiring input in direction of the target. I think this has more potential. But with this I think it might be open for abuse with some sort of low sens jitter aim to keep the AA engaged. I have always said aim assist should be reduced by another 5-10% and the only response curve should be linear with 4-4 as the minimum sens. The classic curve is the biggest problem with aim assist, it's too forgiving.
@Fingle
@Fingle Жыл бұрын
Interesting. I had the same concern with the jitter abuse. I thought it would be too inconvenient to be viable though. There could be a fancy way of preventing this but it would have to be implemented and tested to see for sure. I agree with the 5 to 10% nerf but I don’t feel like it would solve the problem. People would still say it’s op because of instant direction change. Maybe just capping the sim assist delay to a fixed 150 or 200ms could solve the problem?
@bigyeet8905
@bigyeet8905 Жыл бұрын
Maybe if you implemented a way for it to disable aim assist if you jitter back and forwards a bunch
@whispr_2ME
@whispr_2ME Жыл бұрын
@@leef9834 Even among professional gamers: sub 100ms reaction times are nonexistent afaik. There's definitely room to raise it from literally instant (0ms); I would even argue around 200ms would be more than fair given that's pretty good for an average gamer's reaction time.
@axtra9561
@axtra9561 Жыл бұрын
@@whispr_2ME It depends on what situation but usually yeah... if you're aim training depending on what routine it is 100ms is possible
@OmegaTooYew
@OmegaTooYew Жыл бұрын
unfortunately they'll probably never fix it. casual players bring the most money to the game via MTX, keeping them around and playing is what respawn wants/needs. they dont want/need the diehards who've been playing since s0. they probably dont even want ppl to play the game all the time (giving them more work to do when bugs are found). the game is a tool to make money at the end of the day and keeping the majority happy (which, the majority is console or controller), is the goal to keep their revenue flowing. i hate it though. this is a completely different game than what i played in S0 S1 and S2. the gunfights feel so inorganic most of the time because ur being run down by a controller player that deletes u immediately - the only time u saw that happen in the early days was if it was a cheater or pro player, and back then you'd be impressed, in awe. now my dead ass has to sit there and watch someone stand still for 30mins trying to loot my box. I love the game Apex Legends. gunplay, movement, the characters, the world is beautiful. but the devs allowed things to just run rampant after introducing crossplay and forcing crossplay on PC players. IMO input based match making is the only way to make the game feel good again. and that wont ever happen
@Fingle
@Fingle Жыл бұрын
I don't understand why they don't at least allow an input based match making option for us. if its off by default it wont effect the majority of people and we would have a small group of high level mouse and key players always playing in these long que time lobbies. It would be great literally no downside. or at least give us custom match making.
@zy_15
@zy_15 Жыл бұрын
Respawn is just a studio, the real culprit of this is not Respawn it's their parent publisher EA.
@KronosFPS
@KronosFPS Жыл бұрын
0ms input lag tracking mouvement
@MrSunglxzz
@MrSunglxzz 7 ай бұрын
@Fingle you really opened the box of Pandora with this one, but I think this topic will be really relevant soon. In The Finals a software appeared which is called reWASD, I bet everyone heard about it already. It's basically known as the “AIM ASSIST on mouse” tool. Once everyone understood and felt the sheer power of broken aim assist against them, they will be motivated to listen for possible ways of nerfing it.
@riplxz
@riplxz 25 күн бұрын
This is why I turned off AA the story: pc streamers always says is not fair if you have AA on since it is technically hacking and wants it to get nerfed.
@jinwoo7378
@jinwoo7378 Жыл бұрын
They wont because the change you suggested is going completely against the main point of aim assist. Which is micro adjustments. Like if you're moving your stick right, you cant instantly go to the left until you pass the center threshold of the joystick. On mnk it is instant. There is already a natural delay when tracking on controller because of this and the reason we have AA in the first place.
@CaIIumscorner
@CaIIumscorner Жыл бұрын
I don’t think you watched, there should be aim assist for micro adjustments just not literally inhuman micro adjustments lmao
@meyr1992
@meyr1992 Жыл бұрын
did we even watch the same video?
@frankiekwok9906
@frankiekwok9906 Жыл бұрын
Good point but do realize that the problem is not just change of directions, it's anything that requires reaction time. Change of movement speeds, vertical movements (jumping or crouching) or stopping requires reaction time to adjust which affects accuracy of your tracking.
@itzmemoonie
@itzmemoonie 6 ай бұрын
At the end bro agreed that controller players cant move that quick so he changed the topic faster than lightning
@Fingle
@Fingle 6 ай бұрын
Well think about it this way... If the movement was really all that, then we wouldn't see pro players switching to roller left and right. It just doesn't make sense. If you still honestly believe that AA is balanced in 2024 you're just delusional. Respawn themselves even made a statement a few months back agreeing. Roller players gotta humble themselves and admit that they aren't as cracked as the game gaslights them into believing they are. Thats the harsh reality.
@freezdsss9707
@freezdsss9707 Жыл бұрын
crazy vid man i love you so much and your tut on movement are godly level their the only one that actually helped me
@Fingle
@Fingle Жыл бұрын
@Xalraroz
@Xalraroz Жыл бұрын
i remember playing back in the old Cod days (BO1,MW2,MW3,BO2) and iirc had only aim assist slowdown (basically it slows your aim down) and it was little of it that i could barely feel it and i was doing quite well, and since well ive played on both inputs and played MNK competitevly. Honestly Rotational Aim Assist imo is the busted thing the slowdown is fine but Rotational hell no. Another thing aswell that is busted is how strong Rotational Aim assist is at close range like fuck me bro wtf is even that. I have so much respect for MNK players who can actually Aim and play well like one of my friends who i play with and also plays Competitevly on a different on MNK. idk if people would agree but Genburten sens is the only sens that takes skill
@RotaryPoweredRX
@RotaryPoweredRX Жыл бұрын
Your suggestions will fall on mostly deaf ears, sadly... the mediocre plebs like everything easily given to them, so i'ts not going to change anytime soon. Thanks for the video, I hope this at least enlightens a few aim assisted users that they just are not quite, and never will be, as good as they think they are.
@Barracuda-bi9ft
@Barracuda-bi9ft Жыл бұрын
I’m a MnK gal for life! It’s what I grew up on😂
@Fingle
@Fingle Жыл бұрын
Mouse and key rise uuuuuup lol
@Barracuda-bi9ft
@Barracuda-bi9ft Жыл бұрын
@@Fingle boy you know that’s right!😂
@HUNTERMNK
@HUNTERMNK Жыл бұрын
yeah I like yeah I subscribe
@Fingle
@Fingle Жыл бұрын
🗿
@PerreRust
@PerreRust Жыл бұрын
Or just seperate players by input device. one crossplay and one for each input.
@hecksmith
@hecksmith Жыл бұрын
Your explanation and illustration of the change-of-direction issue is excellent, fantastic job! Strong suggestion too, I hope we'll eventually see some games try something like this, though I'm not sure which will be "brave" enough to nerf its controller playerbase :)
@JanMarsalekWirecard
@JanMarsalekWirecard Жыл бұрын
respawn will not nerf aim assist simply because of a marketing perspective (sadly). EA obviously wants to increase their revenue... With that in mind it wouldn't be beneficial to nerf aim assist considering that the majority of people nowadays abuse it to gain a competitive advantage and most of them would whine about it or worse, quit the game. Playing on controller (in apex) is undoubtly much easier than pc and most people are not willing to put so much effort in such a high skill ceiling game, which is the reason why some switch to controller. Now let's imagine aim assist gets nerfed, pc players and (PC) controller players would stand on equal ground (since pc controller players would still have all their tap strafe, superglide macros, etc..). Casual controller players would have a much harder time killing good pc or good controller players, this will result in them quitting since they are not willing to put effort in the game and therefore no source of revenue. The marketing team at EA most likely know this, in simple terms RAW SKILL = LESS Revenue since the majority are casual players that still want to have fun.
@YouKnowJus
@YouKnowJus Жыл бұрын
definitely earned a sub with this video
@alexhamilton3522
@alexhamilton3522 10 ай бұрын
I have a friend on OW2 who plays on console. He sucks on PC. But when he plays Hanzo on controller he hits nearly every shot and constantly gets headshots. Its pretty stupid.
@stephenvp
@stephenvp Жыл бұрын
I have a solution, Just remove it altogether.
@Ezprozpo
@Ezprozpo Жыл бұрын
I have a solution for pc players stop crying and get good
@pierrostation
@pierrostation Жыл бұрын
I've seen a lot of bullshit about aim assist but this video is on point!
@hypnotic_o
@hypnotic_o Жыл бұрын
you couldn’t have said this any better.
@emma6648
@emma6648 Ай бұрын
Almost two years later and it’s still busted as hell
@Fingle
@Fingle 25 күн бұрын
Almost 2 years later and it's FINALLY GETTING FIXED. This comment aged terribly for the BEST possible reason.
@BarnOwl-dx8vg
@BarnOwl-dx8vg 23 күн бұрын
@@Fingle I might not play on Tuesday so I can read the posts on reddit.
@Fingle
@Fingle 23 күн бұрын
@@BarnOwl-dx8vg mwahahahahahahahaha! I’ve heard that a lot of the testers who were roller players said they didn’t feel much difference so we will have to see. Tbh I think the biggest mnk buffs are the visibility changes and removal of sim punch. Now it’s just an aim trainer
@jonb.3726
@jonb.3726 Жыл бұрын
Damn, good video, you are underrated!
@Fingle
@Fingle Жыл бұрын
@Hk7762Tube
@Hk7762Tube Жыл бұрын
Buff Aim Assist to 0.9 on PC!
@testtube173
@testtube173 Жыл бұрын
I have been pounding my head against the wall trying to play apex solo against the onslaught of controller players. There are 2 options in a gun fight against them. 1 clip them before they release you are there or potshot them to half health then engage and pray they don’t headshot you to death. What kills me the most is these players don’t seem to recognize the insane acrobatics required to beat them in a 1v1 scenario simply because if you dont 1 clip them you will die trying to reload/reposition. You are not afforded missing any bullets because they won’t miss theirs. And they arent fighting recoil they aren’t tracking themselves and they arent micro adjusting for strafe speeds. My nephew is gifted when it comes to controller and can 1 clip almost anyone that isn’t tap strafing jumping crouching hyper gliding their asses off. He in turn has some of the worst movement and positioning I have ever seen. But he still carries games because he can beam any target in a 1v1 thanks to the aim assist. I just can’t let it go that I’m out here practicing 10 different things to make up the difference of his ability to 1 clip any target he sees.
@amix8857
@amix8857 Жыл бұрын
This video deserves WAY more views. Especially rn. A reupload might do it.
@Fingle
@Fingle Жыл бұрын
Maybe a title/thumbnail change?
@johnliin
@johnliin Жыл бұрын
Dude your editing is insane
@Fingle
@Fingle Жыл бұрын
Bro thanks
@brainbox9219
@brainbox9219 Жыл бұрын
Been playing on controller again the part few days…I’m over it lmao, I went back to mnk earlier tonight knowing good and well that I only consider going back to controller because AA is OP in Apex…it’s also OP in Halo Infinite and COD to a degree but it’s not that noticeable for me in COD, it’s mostly because the ttk is short and I’m new to playing the franchise (all my buddies used to play it on console but I got a pc a couple years ago and started playing recently) but tbh, controller players are usually just ignorant and want to feel like the best player, I ran hybrid for like a full year when I first got a pc and I can tell you that a lot that have never tried mnk have this impression that mnk is stronger than having computer based assistance to aim, the excuse is always “but only thumb sticks” yet have no idea what real aiming is like or what it takes to be able to aim well on mnk, it makes no sense, just blissfully ignorant and not a care to get educated because that’s the casual mindset for console players, I hardly see this kind of mentality from pc players, even the ones who use controller, most those dudes know it’s OP from my experience
@Fingle
@Fingle Жыл бұрын
Yaaa. That’s what makes it so hard to talk about this subject. Most roller players (even some on pc that I have met) just have no clue like you said and they have no motivation to research the topic or god for but just TRY MOUSE AND KEY. I think they watch pro players on KZbin and see that their aim is on par with that and it makes them happy. Problem is it’s not real. You need to practice for thousands of hours to get aim as good as the average casual roller player. Sad world we live in.
@illSpooky
@illSpooky Жыл бұрын
Doesn't input delay have a key factor in this discussion? Was a fun video to watch, your editing style is sick.
@Fingle
@Fingle Жыл бұрын
You are right, input delay is a bit of a problem but 20 ms delay is negligible compared to 200 to 300 ms reaction time
@J_rolly.b
@J_rolly.b Жыл бұрын
Honestly just make the auto rotation kick in at 200ms or 190ms within a bubble around a target instead of making it 0ms
@Juicygamingnews
@Juicygamingnews 6 ай бұрын
some racing games try to get people to play by giving them assist but going into the harder difficulties the assists are removed. how about as the controller player ranks up the assist start lowering? masters and preds get no aim assist. pros don't need assists. that gives a mix of artificial equility which im personally against but ohwell, and fairness. it could work the same way in unranked. the higher your k/d the lower your aim assist. after 1.7 or so you have no assists.
@key2shawn154
@key2shawn154 3 ай бұрын
That makes no sense
@Juicygamingnews
@Juicygamingnews 3 ай бұрын
@@key2shawn154 thanks for explaining why it doens't make sense. i appreciate the feedback.
@twassell25
@twassell25 Жыл бұрын
Such a great video
@NedMethod
@NedMethod Жыл бұрын
completely kills all my motivation. why do i aim train and practice tracking and all of these things just to be invalidated
@Fingle
@Fingle Жыл бұрын
And I think that is the core issue. We feel like we put in so much more effort to get a fraction of the result. It’s so discouraging and frustrating.
@jevaughnharrison8455
@jevaughnharrison8455 Жыл бұрын
Basically this. I just quit any FPS that doesn’t allow me to only play against MnK players. It’s pointless and just feels like gaslighting.
@okaycoop5856
@okaycoop5856 Жыл бұрын
Quality content 🤝
@Dizzybebeamin
@Dizzybebeamin 3 ай бұрын
I miss the days where legal cheat were frowned at.
@Fingle
@Fingle 3 ай бұрын
the entire younger generation is on roller. mnk is dead I think tbh. our only hope is gyro aim becoming popular
@kadebass6187
@kadebass6187 Жыл бұрын
Need to add gyro aim. Mouse aim for controllers no aim assist needed
@Fingle
@Fingle Жыл бұрын
completely agreed. Aim assist won't be a problem for much longer. I can absolutely respect a gyro aim roller player.
@kadebass6187
@kadebass6187 Жыл бұрын
@@Fingle it’s interesting how MW2 now has gyro aim but then other fps games don’t. In interesting explicit instances where you want gyro aim you have to resort to using cheats which is ironic because it’s at best as good as a mouse and at worst better than a analog sticks. Truly a clown world we live in
@turbotegs2102
@turbotegs2102 9 ай бұрын
you know for a fact respawn doesn't care about competitive play. controllers being on top is better for them because way more casuals are on controller.
@WellyWonkaDonka
@WellyWonkaDonka Жыл бұрын
the best solution is to remove crossplay. Its added nothing to competitive shooters but this issue. AA is so strong because it has allow average players on console to compete with PC which for many years just had a inherent advantage. However they have now gone too far where its going a little beyond an assist on some games like apex. You cant balance these input devices at all. You either remove AA and PC players just dominate or you have aim assist to level field in some way (which is a bad way). Its not fun as a PC player get killed by someone who has a soft lock on you and its also not fair playing on a controller and having a mouse laser you across the map. Impossible to fix. Crossplay is bad for pvp games.
@brenito2092
@brenito2092 Жыл бұрын
remove input crossplay*, not console crossplay
@serbisolomun
@serbisolomun Жыл бұрын
@@brenito2092 100% only real solution. Its like one player is playing soccer with the hands other with legs. Both can be very good but its a different game altogether. So separating the inputs its only solution MNK vs MNK & Roller vs Roller.
@josephmoyseyuk8045
@josephmoyseyuk8045 Жыл бұрын
Really hope a nerf comes soon aimbot shouldn’t be in the game
@yashpa
@yashpa Жыл бұрын
Extra perks like these bring people to switch or buy controllers, some go one step ahead to buy a console. This drives the market for money making. Companies just dont make games for gamers, there is also side of money making, and many great games died to greed.. i think its not fair for competitive gaming scenarios, if one is playing for fun. Then this aim assists bring doesnt matter..
@eastsidechump92
@eastsidechump92 Жыл бұрын
Dynamic aim assist isn't the best solution. No version or value of aim assist will ever balance the inputs, they're completely different mechanically. The best and only good solution is to split the lobbies by input in ranked and competitive play. Crossplay should only exist in pubs to play casually with friends. MnK should have the option to only play with Mnk and controller should have the option to only play with controller. Queues would be fine. The queues were fine the first few seasons before crossplay was even implemented. This isn't even an issue in a competitive crossplay game like Overwatch where AA is disabled in ranked, so nobody chooses to play controller on PC. Respawn's dev team is a bunch of controller scrubs and EA is fine appeasing their casual controller playerbase at the expense of PC players just trying to enjoy the game on MnK.
@Slixbrah
@Slixbrah Жыл бұрын
Best solution is to put controller players in console lobbies 🤣
@Fingle
@Fingle Жыл бұрын
Lmao agreed
@Velly2g
@Velly2g Жыл бұрын
Pc lobbies already have long wait times. You'll never play another ranked game
@Adizzle235
@Adizzle235 Жыл бұрын
2.4k veiws from salty m&k users. im one of them
@Fingle
@Fingle Жыл бұрын
lol
@axtra9561
@axtra9561 Жыл бұрын
😂
@RotaryPoweredRX
@RotaryPoweredRX Жыл бұрын
FPS wasn't made for controllers and never have been. Aim assist is a huge cope from controller players.
@Oabize
@Oabize 2 ай бұрын
"perfect aim" already starting with the problem here. No casual has perfect aim. You dont want to change your game for the 1% top players. Yall cant think.
@Fingle
@Fingle 25 күн бұрын
brother, all I'm doing is eliminating a variable to better compare the inputs.
@KronosFPS
@KronosFPS Жыл бұрын
what happen if the player abuse the system like Jittery Aim, snaking controller, intentionally.
@richoandy
@richoandy 2 ай бұрын
why don't just all mnk players switch to roller if it's that good? the aim assist buff for roller players is equivalent of other advantage(s) of mnk players in other areas of the game.
@Fingle
@Fingle 2 ай бұрын
Some of these reasons are anecdotal, so believe me, if you want and don't, if you don't. It's a lot less satisfying to play controller for a few reasons. 1, aim assist makes hitting shots less satisfying, movement is not fun on controller, overall the enjoyment of games is lower on controller when co,I g from mnk. Talk to any mnk player, and they will all agree with this. The thing is, at the higher level where enjoyment and fun are not important, people ARE switching. Hal, lou, Albralelle, even timmy was talking about controller and how it is impossible to swing a pro player on sticks with mnk. At this point, I. The debate there isn't really an argument to be had. This is the truth. AA is overturned plain and simple. I guarantee respawn has plenty of data that supports this but refuse to because they want to keep their majority controller audience. And no, as much as I wish movement on mnk balanced it iut, it doesn't. For many, many reasons that I don't wanna get into here because I've already yapped enouph.
@nerdcuddles7731
@nerdcuddles7731 Жыл бұрын
add gyro aim
@jtlambert5665
@jtlambert5665 Жыл бұрын
I love you
@Fingle
@Fingle Жыл бұрын
@finity9316
@finity9316 Жыл бұрын
Is this the same for war zone because AA in WZ compared to apex feels insanely over powdered
@ReaperX77
@ReaperX77 Жыл бұрын
yeah its basically aimbot
@JezebelIsHongry
@JezebelIsHongry Жыл бұрын
1:42 Do better. Rather then show a simulation why not take the time and actually test this to prove your point. Here’s the Fix. No rotational aim assist. But that’s not the real issue. The real issue is the “secret” of why linear became popular and why Gen played on such cracked setting. You want stick drift. If you own a powerful machine that can consistently hit high fps your AA is very strong. And. AA kicks in only with human input. Drift fools the algo into kicking in. You slide around a corner and even with your centering the enemy instantly strafes. And your stick drift allows AA to kick in. Someone simply needs to show this by recording AA effects with same setting (linear) and play with a new controller and one broken in with a bit of drift.
@Fingle
@Fingle Жыл бұрын
Maybe you could test it out. Make sure to send it over if you do. Sadly I don't have a new and old controller. I used the simulation to simplify the comparison. There is no way to eliminate all the human error variables with a real test. I mostly used it to show how AA gives roller players inhuman reaction time, not go into the details of linear and why its better than classic.
@NewyyTV
@NewyyTV Жыл бұрын
i put this in my apex tweet (5.7m impressions rn) so if u see a jump in views that’s why
@Fingle
@Fingle Жыл бұрын
Saw your video on twitter❤️. INSANE. How is that even in the game. On another note, I watched some of your KZbin vids and you are pretty damn good without AA. Respect 🫡. One thing you might wanna try to improve your PK and mastiff is drag flicking instead of normal flicking. Instead of flicking your crosshair TO the person and then shooting, it might be much more effective on controller if you move your crosshair PAST the character and time your shots to hit them when the crosshair is over them. Then it turns into a click timing thing instead of a flick. Try it out. In theory that technique should work much better for roller.
@NewyyTV
@NewyyTV Жыл бұрын
Thx for watching the vids lol, and yeah it’s doing numbers. I 1v1ed my friend (FAT9L) he is a mnk player and mainly does aim stuff and he has helped me aton, i did what u sugested with wingman mainly, instantly was doing so much better. Thank you a lot for the advice. Also thanks for this vid, helps a lot when explaining to ppl why aa is op lol.
@Fingle
@Fingle Жыл бұрын
@@NewyyTV no problem, ya the video never did too well, probably because there isn’t really an audience for it, but it had to be made. No one argues against AA properly so I wanted to give people the tools and knowledge to win every time because we ARE right. It’s pretty clear when their only responding argument is “get better” or “just switch if you care so much” 💀
@TurkeyOW
@TurkeyOW Жыл бұрын
Great video.
@Fingle
@Fingle Жыл бұрын
❤️
@mikeymayhem_
@mikeymayhem_ Жыл бұрын
Hopefully when gyro aim finally gets popular, aim assist will die down
@Fingle
@Fingle Жыл бұрын
I think once everyone has gyro controllers aim assist will need to be removed. A lot of people will think gyro is "Too hard" and just go back to letting the computer aim for them.
@mikesimmerman4457
@mikesimmerman4457 Жыл бұрын
They want you to get use to it so your aim skills stay low that's not true that target wasn't flying around useing abilities ducking behind cover jumping it was slowly moveing side to side
@JezebelIsHongry
@JezebelIsHongry Жыл бұрын
What’s funny is this community missed the point. Nice rigs. High frames. Console plebs don’t know lol.
@sm-dropped4401
@sm-dropped4401 Жыл бұрын
i'd say give it a reaction time of one or two tenths of a second to stay somewhat human
@Akakorx
@Akakorx Жыл бұрын
Im watching this video but im here from MW2. I hate only one thing about being killed by someone with aim assist and it's the way is target kick away far out from my pg as soon as is aim assist stops hooking on me when he kills me.....that is the exact mesure of how bad is aim actually was. And is more or less allways ridiculus
@yahootube90
@yahootube90 Жыл бұрын
Yeah it works pretty much the same in COD. Jackfrags did a great video on it once during the WZ1 era. It's just as broken there as in Apex.
@jweesm4287
@jweesm4287 Жыл бұрын
I hope you take a look at gym aiming it's the real solution for this problem to close the gap between controller and mouse
Apex Accidentally Removed Aim Assist
8:10
ottr
Рет қаралды 133 М.
Is Aim Assist overpowered on controllers? | feat. BulletL
15:45
Rocket Jump Ninja
Рет қаралды 78 М.
拉了好大一坨#斗罗大陆#唐三小舞#小丑
00:11
超凡蜘蛛
Рет қаралды 14 МЛН
I Took a LUNCHBAR OFF A Poster 🤯 #shorts
00:17
Wian
Рет қаралды 6 МЛН
Gli occhiali da sole non mi hanno coperto! 😎
00:13
Senza Limiti
Рет қаралды 22 МЛН
Magic? 😨
00:14
Andrey Grechka
Рет қаралды 20 МЛН
This is the Highest Skill Gap POI on Kings Canyon
3:49
Gruic
Рет қаралды 13 М.
I'M THE ONE EVERYONE HATES
3:10
nerve
Рет қаралды 1,8 М.
NEO STRAFING - The Movement tech that went too far
7:14
Mokeysniper
Рет қаралды 925 М.
This is why you still Can't Superglide...#1 Tutorial
17:34
Mokeysniper
Рет қаралды 970 М.
how aim assist works in apex legends
1:54
More OhDough
Рет қаралды 125 М.
Apex Legends BEST SETTINGS Benchmark Tested
14:46
ALBU Performance
Рет қаралды 463 М.
How a Small Piece of Plastic Changed Gaming
9:26
ottr
Рет қаралды 62 М.
Tation Nation
2:20
eternalv
Рет қаралды 37 М.
拉了好大一坨#斗罗大陆#唐三小舞#小丑
00:11
超凡蜘蛛
Рет қаралды 14 МЛН