So: Chains are capped at 16. Infinite loops are capped at 10. Good stuff to know!
@ave_maria3232 жыл бұрын
Excluding cactus fighter ;)
@Justarandomhelpfullguy Жыл бұрын
Did not age well
@boycottwarhammer6016 Жыл бұрын
@@Justarandomhelpfullguy updates
@joanaguayoplanell49122 жыл бұрын
For a 17+ mandatory chain, a good option is firing off a Dark Hole while the field is packed by copies of Babycerasaurus, Petiteranodon, Black Pendant and Moon Mirror Shield.
@justagamer8782 жыл бұрын
For simultaneous mandatory effects, try with Aromages, both of you with 6 Monsters each
@goldencalf132 жыл бұрын
Plus the spell/traps also occasionally get an effect when gaining lp
@alfiearmadillo2 жыл бұрын
Or just 3 dark room of nightmare, then use 2 or 3 burn effects in chain
@MiguelitoJimz2 жыл бұрын
3 Dark Room of Nightmare with Face-Up Light Stage and 3 Lycoris on field should do it
@lennartstockl58262 жыл бұрын
Does the dark room chain itself tho? I don't think it expands the chain. It will only flash up shortly at every resolved burn iirc.
@alfiearmadillo2 жыл бұрын
@@lennartstockl5826 it does yeah.
@rsjeyzer2 жыл бұрын
I think it only goes to 16 beacause there are only 4 bits assigned to count the number of chains. Starting from 0000 = 0 in binary notation and ending in 1111 = 15. Since there is no more space or to not waste more memory it just end there.
@yugiohmania8272 жыл бұрын
This is the most probable answer as to why it is that way. I'd love to know just how they managed to implement all of this logic into the game though. For the most part, it's pretty amazing just how many different interactions they got to work right.
@darkenblade9862 жыл бұрын
smallest addressable memory is 8 bit also known as a char which goes 0-255. I am not saying you are wrong just that it is very strange to be bit masking a char for chain count.
@salkohajric96412 жыл бұрын
Good idea but I dont think they bothered with memory. Most likely they simply implemented very simple ways to stop loops. Like if same actions occure 10 times stop it because it seems too much. If chain happens more than 15 times somethings is bad so just stop it, 10 probably seemed too low and 20 too much.
@fidelluz29422 жыл бұрын
@@darkenblade986 master duel probably use 4 bits to address the chain links. Each CL not only contains it number but also which card and which effect are being activated. My guess is that after addressing the possible cards and the possible effects the devs are left with 4 bits or half a byte to order the CLs. Again it's just my guess but it's probable that it was done to salve space
@darkenblade9862 жыл бұрын
@@fidelluz2942 interesting take. Though this may be happening this implementation would not save space as a mapping would need to be created from the 4 bit id back to the actual card it is referring it. This imo would be needlessly complicated with very little benefit as this is running on modern hardware and not an embedded micro controller. I think it is much more likely that some validation of sorts determined that the same card chaining to itself must be a loop and terminated it.
@KuroeNezumi2 жыл бұрын
As other have been saying, most likely it is a hard restriction for memory reasons (both having a maximum amount of chain links, and that the maximum is that "''"low""") that, if it also works on mandatory effects, should prevent infinite chains from happening.
@Kurumisama2 жыл бұрын
honestly, sounds more like an arbitrary limit, like there's no way it needs to keep track of chains in a 4bit integer on the other hand, there's no circunstancie in which this would happen under normal gameplay aside illegal moves that cause an infinite loop.
@malikatkinson16472 жыл бұрын
“Zeus! Chain link ____!” Has the same energy as “Draw! Monster Cardo!” Nice job
@TheArcher1432 жыл бұрын
For the Mandatory Effects, just play triple Grass with 57 cards that trigger when sent to the graveyard.
@john16912 жыл бұрын
Most of them are optional though, like Paleos. I'm pretty sure there isn't 57 wulf like effects in the game
@astercat492 жыл бұрын
To be fair, I have never seen anything past chain link 10 in an actual match. I've only seen people go higher than that when they were specifically trying to.
@Diuan2 жыл бұрын
if you want a really long chain of mandatory effects you can use magical merchant with sylvans and other cards with mandatory effects that trigger if they are sent to the gy
@TheGoldenRater2 жыл бұрын
sylvans aren't mandatory except tree and miko even then all the SS are hopt. I can only ever get to chl 5 :(
@Diuan2 жыл бұрын
@@TheGoldenRater Well, there are sylvans with mandatory effects as you noticed. It was just an example off the top of my head. Other ones can be Snapdragon, Wulf Lightsworn Beast, Skull-Mark Ladybug etc.
@TheGoldenRater2 жыл бұрын
@Diuan Oh it could totally work. Merchant is wild. They would probably want that spell that places itself to the bottom of the deck (forgot the name?). Sylvans would be an easy 6. Snap is another 3. Wulf is upto 12. Lady is 3. I'm sure there's more too. I'm not sure how many tries it would actually take tho. edit: Just remembered flowerbot is also mandatory! That's 18 if you can stack the spell and draw merchant early.
@bluestorm7492 жыл бұрын
Ngl all those chains look very satisfying on the Zeus
@esrohm64602 жыл бұрын
from the way infinite triggers of mandatory effects work i don't think that it would even put a 17th mandatory trigger on the stack. i would assume that its just hard coded to say under x circumstances prevent anything from happening.
@stallschula54312 жыл бұрын
This wouldn't be an infinite chain link as it would eventually lose all materials.
@TempestaDominus2 жыл бұрын
To be fair, 17 chain is a bit much anyway. Not to say it's not possible but very improbable barring few exceptions.
@AngelofDeath3332 жыл бұрын
There is a infinite loop you could make with just a few cards and Handsize limit. All you need is Dark World Grimoire and Wicked Worm Beast. Worm beast returns to hand mandatory during the end phase and Grimoire SS a monster sent to grave cause of hand size limit and so you then have discard a card, cause worm beat will return to field and then hand and the circle repeats.
@hirukashiro59952 жыл бұрын
The player would lose due to time limit since the player need to choose which card to discard for handsize limit, or the game will stop it after 10 iterations similar to other tests
@AngelofDeath3332 жыл бұрын
@@hirukashiro5995 needs to be tested, also with Bone Tower, Zombie World for the FTK
@SirTurdle2 жыл бұрын
Coder you should try some of the random stuff master duel does with mischief of the time goddess. Like for example if you have emptiness face up and you use mischief, the turn skips but emptiness stays up
@credorn45902 жыл бұрын
If you want to know a good way to make chains, use f.a.’s. If you have full monster zones you can get chain7/8 off of one spell, so the. If you and your opponent both run f.a. And both of you chain 5 quick play spells, it all adds up. I tried this with a friend in duel links and the chain reset at 16. If it added Ali’s added together it would have reached about. 36
@KingWightfire2 жыл бұрын
This is to go even further beyond. =screams in Zeus while the counter goes up=
@scraberdash42862 жыл бұрын
imagine IRL in a tournament summoning a zeus anywhere close to this, and then actually ac tivating a zeus 10+ times
@theponystark2 жыл бұрын
Like a science experiment no one needed answered, but still fun to see and do
@Jimpipecigarbear2 жыл бұрын
Think they need to employ you as a debugger. Testing rules and different aspects of the game.
@summermermaidstar7562 жыл бұрын
His name is Distantcoder not distantdebugger
@Kawaiisikkusu2 жыл бұрын
That's the first time i hear that word
@blahmaster6k2 жыл бұрын
Debugging is fixing the code itself. I think you mean quality assurance, which is basically stress testing the game to find bugs and make sure it works properly.
@KronosEdits2 жыл бұрын
A board of 3x Trickstar Lycoris, 3x Dark Room of Nightmare, and Trickstar Light Stage creates a ridiculously big mandatory chain. attempt that.
@dudebladeX2 жыл бұрын
I got to some pretty big chain links in Legacy of the Duelist off of that. Though, it might end up killing the opponent before you get to the ridiculously high chain links.
@TrevorAllenMD2 жыл бұрын
A ruling that only comes up if Prank vs Prank lol
@Brukin.2 жыл бұрын
9:14 zeus do be looking like a fancy watch tho
@Xeroxthebeautiful2 жыл бұрын
I wanna see that near deck sized Zeus irl so bad. The sheer intimidation facor would be insane.
@DIGI-PANDA2 жыл бұрын
On the bright side, 16 chains ending with Chain Strike is exactly enough to deal 8000 damage. XD
@Rizwaan1222 жыл бұрын
"What if there's 17 mandatory effects" this is an avengers level threat. It must be conquered with the boys
@lordoftheearth12 жыл бұрын
for 17 mandatry effects just have a 60 card deck with 3 grass 3 left arm, and a bunch of GY effects and have the opponent use chiken game to get a small deck and then mill like 50 with grass
@brobie_one_kenobi2 жыл бұрын
What about magical merchant chain strike where you run 34 different monsters with grave effects (BA, Sylvan, Marron, etc) and 3 merchant 3 chain strike (ban list assumed)
@Yuto_Ygopro2 жыл бұрын
Funny that the way this is programmed should be through a data structure called a "stack", whre the first chain to go in is the last to go out and be processed, so I assume the "stack" size in the source code is limited to 15 spots(since we count at 0) which is just a dead ass random number that people use like 3 5 and 10
@carpedm98462 жыл бұрын
Its not a random number, its based on binary. In programming, every data is stored as 1 or 0, and "16" is the amount you can count with 4 bits. Starting from 0000 as 0 and 1111 as 15. Probably devs thought that appointing any more bits would be a waste of space.
@matt_the_penguin2 жыл бұрын
The stack size is still 16 even if you start counting at zero. 16 is chosen presumably because it's the lowest power of 2 that is reasonably expected to be the length of a single chain. In general powers of 2 are chosen because at the end of the day anything a computer does is in binary.
@Yuto_Ygopro2 жыл бұрын
@@carpedm9846 oh i see that makes alot of sense now
@ShenanigansRus2 жыл бұрын
Coder out here breaking the game he swore to protect. For all the glory is his.
@jhnrx2 жыл бұрын
Zeus turned into a wall clock with all that numbers lol
@BlazingGear2 жыл бұрын
I wonder if the 16 chain link rule only applies when they are only from the same card like in the video. I mean, what if you used something like Grass and milled 16+ monsters that would trigger in the GY?
@andrewtat63132 жыл бұрын
You could test mandatory quick effects by using the same zeus setup while having doomcaliber knight and mask of restrict on field, to prevent the knight from tributing itself, then on cl15 emergency provisions your mask of restrict. On the next zeus activation you SHOULD be forced to activate doomcaliber knight’s mandatory quick effect.
@Simon-ur7bi2 жыл бұрын
when you're trying to use Zeus against a Drytron player
@skiing4everPS32 жыл бұрын
Not pictured: A nuclear bomb occurring on the field
@harrisonsharpe88842 жыл бұрын
There’s a video on KZbin that shows if you fuse like 100 or more cards into a single monster the game breaks and you instantly lose.
@balistikscaarz19592 жыл бұрын
Because the discard for hand size limit is at a point PAST the end phase technically. No cards or effects can be activated at this little invisible point but since the Graff met it's activation conditions upon being sent that's why it had the option to trigger but not Cir. You basically just aren't allowed to do anything important past this point, even if you summoned scarm off the Graff you shouldn't be able to activate it's effect because you're actually past the end phase.
@lennartstockl58262 жыл бұрын
Grass into a bunsh of manadatory effects looks kinda nice.
@Solzer72 жыл бұрын
You could do a soul absorption deck. They can easily get 40+ chain links.
@mauricioleal16092 жыл бұрын
thats Zeuspicious it looked like those old radial phones
@samuelcastillo52462 жыл бұрын
And then after the 16 chain link, you activate that counter trap card that pays half your life points to negate all of the chain links lol
@Balila_balbal_loki2 жыл бұрын
One person runs a bunch of monsters which are all mandatory gy effects that are not once per turn. The other person uses redoer and perpetua to each opponent's deck. Link off redoer and perpetua to break the game or see if only you can get chain link 16.
@zeiicypher66672 жыл бұрын
I came dangerously close to hitting that chain cap playing trickstars with 3 dark room of nightmare on board.
@losowyczlowiek140272 жыл бұрын
Game just try to shout: "Stop! Stop! They're already dead!"
@windknife2 жыл бұрын
If you play Trickstar Burn, you could probably reach 20 mandatory chain links assuming your opponent has enough life. Triple Dark Room of Nightmares, Trickstar Lightstage, and Lycoris.
@yochallengeguy49322 жыл бұрын
Thanks for posting this cuz now there's going to be lots of copy cats going to try this lol
@netcat222 жыл бұрын
This is literally free QA testing lmao, Konami should hire you.
@baddragonite2 жыл бұрын
I wonder if it's the same with both players chaining or if it just cuts off to keep the one player from infinitely chaining. It probably just cuts off at 16 regardless I'd bet
@greenhillmario2 жыл бұрын
Damn, no trickstar with dark room of nightmare shenanigans This is hilarious
@gearz_5552 жыл бұрын
Zeus low key looking like a clock.
@baddragonite2 жыл бұрын
Zeus just rocked the universe lol
@deltaray30122 жыл бұрын
I've noticed a lot of instances where I can't choose the order in which certain effects activate or resolve. And I'm not talking about ordering a chain. 2 examples: I have a Michion and Metaion on the field, both having attacked this battle phase. Normally, if I end my Battle Phase, I can choose to activate Michion first, then have Metaion activate to bounce all the other monsters o the field. But in Master Duel, Metaion will always activate first no matter what I do. Another example is with something like Exodia Incarnate and the End Phase effect of Into the Void. Incarnate adds a Forbidden One piece from the grave to my hand and Into the Void will have me discard during the end phase. Normally, I should be able to choose to resolve Into the Void's discard effect before Exodia Incarnate's effect to add, but Incarnate will always add the card before I'm forced to discard. It can get really annoying and I don't understand why Konami keeps programming their games like this as it's even done this in Legacy of a Duelist.
@admontblanc2 жыл бұрын
Could be a bug or it could be because the type of effect determines whether you can order the effects or not. SEGOC usually works for effects of the same type, so if same type effects aren't being allowed to be ordered when simultaneously resolving it would be a bug. You should definitely use the game's ticket system to notify them in any case, if it's a bug they'll likely fix it when possible.
@PriscoYGO2 жыл бұрын
Where was I when this was live? Im the literal Time Thief Guy lol
@Sunnernite2 жыл бұрын
Coder, because there's different rulings between OCG and TCG. Because of this, Master duel has its own rulings
@godofmonkeys1002 жыл бұрын
When you play master duel , but don’t no how to count 😂 gg.
@SquibbyJ2 жыл бұрын
Yeah this is my time thief chain burn deck in a nutshell
@antispiral43622 жыл бұрын
"Ogre!" "Mr. Unchained..."
@tratanlightbreaker60292 жыл бұрын
Soul demolition was probably much easier way of doing it. Still it's really interesting to know
@zeo44812 жыл бұрын
Another GODLIKE desision by KONAMI proving that any number Greater than 16 does NOT exist
@montywh2 жыл бұрын
you're after CL16 at the start of this video. if i get the right setup, i can manage CL18 with my deck, but you'll be taking 6400 damage in the process. i run Trickstar, and i've tested with a triple Lycoris, triple Dark Room and Light Stage. with the whole deal down, a single card draw from opponent will get 6 instances of Lycoris/Light stage, creating 6 chains for each Dark Room. though i haven't seen it in MD, tested on another simulator
@tranquangthang88972 жыл бұрын
The game doesn't even let Resort blow itself first then barricade add back.
@tanngrisnir60892 жыл бұрын
you can create insane mandatory chains on dark room of nightmares with trickstar or chain burn.
@VinceOfAllTrades2 жыл бұрын
As an Infernoid player who sometimes runs Skill Drain, I'm interested in this ruling regarding Decatron. Did a quick Google search and didn't immediately see anything, but I'm gonna assume it has to do with the inherited name/level.
@massielb12 жыл бұрын
And the max is 10 for effects that you can activate mandatory effects or 11 they cap out to prevent infinite loops
@prebuilttarget7191 Жыл бұрын
I’ve had a chain crash with maxed out fields for aromage with the using Angelica at the same time
@muriii2 жыл бұрын
Hahahaha, it could have been my time to shine with my Time Thief Deck. But unfortunately, I wasnt in the stream that exact day, big sadge.
@freaki07342 жыл бұрын
some of the memey send all cards in the deck to GY cards might be ablt to do that. Or just grass if you can fill up a 60 card deck with only GY triggers I guess I mean you could do with a lot less too if the opponent empties out his deck first
@randommaster062 жыл бұрын
So all I have to do is set up a chain link 15, then my opponent cant stop my Maxx C.
@lordomega30652 жыл бұрын
Light and darkness dragon for mandatory effects surely?
@jcprofit2 жыл бұрын
if only the opponent had a chain strike set
@LynnLyns2 жыл бұрын
Sad, i have a Time Thief deck too but i wasn't on the live at that moment :(
@ShinyLedyba2 жыл бұрын
imagine that chain link with chain burn ooof!
@xanglatervang4696Ай бұрын
Dude this game makes absolutely no sense it would in real life even a pro player never reveals those I got you from a computer secretly stealing your poker chips with a 2 6 of suit plays. Intact that’s so good it’s worth betting AE86
@airbomb242 жыл бұрын
On Zeus chain link 4 i got an ad and i started cracking up
@beneisfaust2 жыл бұрын
4 chain 17 just use trickstar with 3 dark room of nightmare lycoris the fieldspell and any 2 draw traps make ch 24 so you would even win after resolution would be interesting if it caps at 16 and the opponent survives
@jeffrington40362 жыл бұрын
Loving this !
@MiguelitoJimz2 жыл бұрын
Trickstars with 3 Dark Room of Nightmare could make it work
@solidmoon82668 ай бұрын
I think is cause the devs put a hard limit to prevent crashing.
@jacobpieffle30302 жыл бұрын
Please keep making these
@6701kirby2 жыл бұрын
I’ve been noticing that the darn game didn’t let me active toadally awesome to a dragon maide effect I’m like wait why
@allmightjunior69172 жыл бұрын
I've always known my boy redoer is broken .. he only need some time and some decent support to shine
@atbender892 жыл бұрын
Yeah he is. But Master Duel doing him and Perpetuia dirty. You can't chain her effect to put a material under Redoer, when Redoer activates his effect to detach materials.
@allmightjunior69172 жыл бұрын
@@atbender89 what ? .. you absolutely can .. i run a time thief deck and i do it all the time .. even when the toggle is at auto .. maybe you just ran out of time thief cards in your deck to attach or something
@atbender892 жыл бұрын
@@allmightjunior6917 no honestly. Everytime ive tried to do it the game would not allow me to chain her effect to his. I could chain it to the effect to attach from your opponents deck but not the other effect. Also i use the bujinki link monster and when i put Redoer in the spot where the link is pointing to, it wont activate when i detach for his effect.
@acetraker19882 жыл бұрын
@@atbender89 HOLD 1 = The Answer.
@atbender892 жыл бұрын
@@acetraker1988 ok ill try it out. Thanks
@HeartYgo2 жыл бұрын
Try Rapid Trigger vs Stardust Dragon. Rapid trigger is a fusion spell that DESTROYS the fusion material.
@DarkraiQ82 жыл бұрын
These tests vids are the so amazing
@AngelofDeath3332 жыл бұрын
There’s times when I should be able to respond and the game won’t let me
@johnlucas28382 жыл бұрын
Difference between Auto, On, and Off. Modify your Duel Settings.
@yoshikagekira180711 ай бұрын
Imagine Chain Striking at Chain Link 16
@justinkassel42812 жыл бұрын
I think I ran into this I had dustered a eldich player and they chain sangire then conpulse device and I had roar and it wouldn't let me use it and I had a wolf on field
@deadlineuniverse31892 жыл бұрын
At this point, DistantCoder should become the man his name makes him out to be and just hack into the main server and recode everything in Master duel that makes thinks not quite happen like RL
@kinodogoowotho2 жыл бұрын
This is why my switch lags out good to know
@LSquared19682 жыл бұрын
Great video! Wondering if you could do a video or acknowledge the legacy or "ticket system" in master duel. There are so many cards obtained by players that don't want to use them and they just sit in our inventory. It doesn't seem rewarding if we can't disassemble what we earn so we can craft what we want. KONAMI just repeated this not being able to disassemble cards earned for the XYZ event that recently surfaced. Thanks for your time! regards, a free to play user
@alexawef2 жыл бұрын
16+ mandatory effects? Have 16+ Madolche monsters in your hand and set a Solemn Strike Opponent resolves Witch's Strike Lmao
@cooldes45932 жыл бұрын
Can someone test the D/D/D reiji vs imperm ruling?
@44maxgunner2 жыл бұрын
Have You tried the POLE POSITION one??
@CozyBoat2752 жыл бұрын
Ah yes let me bring out my 36 mat Zeus on board and I’ll win every duel
@daniellandre27902 жыл бұрын
Whoa that was a crazy video, have you considered how this will make a good exodia deck
@PedratusBerro2 жыл бұрын
Chain burn players: OH YESSS!!!
@SuperSayianWarrior2 жыл бұрын
Wait, wasnt this a situation that popped up in the BA Farfa rulings, that with scarm you dont add if you diacard to handsize how is it any different with Graff and Cir?
@josh-kickk35392 жыл бұрын
Fattest zues of all time ! Thanks coder for a good time listening to you yell Zues chain link __teen 😁👍
@jeffoppel24362 жыл бұрын
You should try the trickstar dark room combo at full power that can create an 18 chain
@someguy43092 жыл бұрын
this stream was awesome
@sanauj152 жыл бұрын
Maybe you can go above chain link 16 just that you can’t do it with the same card effect.
@AaltTheBlueScaled2 жыл бұрын
Yeahhh recently learning this does have some weird bugs. Deep Sea Artisan is an IF statement when special summoned but seems to sometimes still miss timing as if it was a WHEN... but worse? (Has missed a couple times without anything else happening besides the special summon off of Prima Donna, works sometimes and doesn't work others and I have 0 idea why)
@hirukashiro59952 жыл бұрын
If it works sometimes and not the other times then it is most likely not the code that is faulty (since it should be consistent otherwise). Probably you missed some card effects that prevented you from doing so
@AaltTheBlueScaled2 жыл бұрын
@@hirukashiro5995 That's what I thought at first and would make sense, but haven't been able to find what would be the effect in question preventing it. Cards involved are consistent in the combo aside from what Prima Donna returns to the opponent's hand essentially being random and the issue can even happen if opponent's board is empty. I'll just need to do stress testing in solo duel I guess.
@AaltTheBlueScaled2 жыл бұрын
Got it to happen again, it seems maybe dependent on the opponent having no cards in hand? Effect below does not seem it would be effected / supposed to be on summon. "If this card is added from the Deck or GY to your hand by an effect of a WATER monster: You can reveal this card; look at your opponent's hand. If this card is Special Summoned: You can send the top card of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Artisan"; Special Summon it, but negate its effects. You can only use each effect of "Deep Sea Artisan" once per turn."
@hirukashiro59952 жыл бұрын
@@AaltTheBlueScaled I see. Yeah reading the card text, I suppose the 2nd effect (the one that triggers on summon) should not matter if the opponent's hand is empty, only the first effect has anything to do with opponent's hand. Interesting...