This MASTER DUEL EXPLOIT Doesn't Let Your Opponent CHAIN?! | Yu-Gi-Oh! Ruling Twitch Highlight

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DistantCoder

DistantCoder

Күн бұрын

Пікірлер: 240
@slimeblue4873
@slimeblue4873 2 жыл бұрын
Divine - AA Zeus the 'Unchained'
@nobodyuwu3970
@nobodyuwu3970 2 жыл бұрын
You should earn a heart for that xd
@hesperides12
@hesperides12 2 жыл бұрын
yo this is so underrated comment
@Mrbooze042
@Mrbooze042 2 жыл бұрын
Mr. Unchained
@mrunfortunate1013
@mrunfortunate1013 2 жыл бұрын
👏🏻👏🏻👏🏻👏🏻
@needlespoon4734
@needlespoon4734 2 жыл бұрын
@@Mrbooze042 Oliver is that you?
@boycottwarhammer6016
@boycottwarhammer6016 2 жыл бұрын
So: Chains are capped at 16. Infinite loops are capped at 10. Good stuff to know!
@ave_maria323
@ave_maria323 2 жыл бұрын
Excluding cactus fighter ;)
@Justarandomhelpfullguy
@Justarandomhelpfullguy Жыл бұрын
Did not age well
@boycottwarhammer6016
@boycottwarhammer6016 Жыл бұрын
@@Justarandomhelpfullguy updates
@joanaguayoplanell4912
@joanaguayoplanell4912 2 жыл бұрын
For a 17+ mandatory chain, a good option is firing off a Dark Hole while the field is packed by copies of Babycerasaurus, Petiteranodon, Black Pendant and Moon Mirror Shield.
@justagamer878
@justagamer878 2 жыл бұрын
For simultaneous mandatory effects, try with Aromages, both of you with 6 Monsters each
@goldencalf13
@goldencalf13 2 жыл бұрын
Plus the spell/traps also occasionally get an effect when gaining lp
@alfiearmadillo
@alfiearmadillo 2 жыл бұрын
Or just 3 dark room of nightmare, then use 2 or 3 burn effects in chain
@MiguelitoJimz
@MiguelitoJimz 2 жыл бұрын
3 Dark Room of Nightmare with Face-Up Light Stage and 3 Lycoris on field should do it
@lennartstockl5826
@lennartstockl5826 2 жыл бұрын
Does the dark room chain itself tho? I don't think it expands the chain. It will only flash up shortly at every resolved burn iirc.
@alfiearmadillo
@alfiearmadillo 2 жыл бұрын
@@lennartstockl5826 it does yeah.
@rsjeyzer
@rsjeyzer 2 жыл бұрын
I think it only goes to 16 beacause there are only 4 bits assigned to count the number of chains. Starting from 0000 = 0 in binary notation and ending in 1111 = 15. Since there is no more space or to not waste more memory it just end there.
@yugiohmania827
@yugiohmania827 2 жыл бұрын
This is the most probable answer as to why it is that way. I'd love to know just how they managed to implement all of this logic into the game though. For the most part, it's pretty amazing just how many different interactions they got to work right.
@darkenblade986
@darkenblade986 2 жыл бұрын
smallest addressable memory is 8 bit also known as a char which goes 0-255. I am not saying you are wrong just that it is very strange to be bit masking a char for chain count.
@salkohajric9641
@salkohajric9641 2 жыл бұрын
Good idea but I dont think they bothered with memory. Most likely they simply implemented very simple ways to stop loops. Like if same actions occure 10 times stop it because it seems too much. If chain happens more than 15 times somethings is bad so just stop it, 10 probably seemed too low and 20 too much.
@fidelluz2942
@fidelluz2942 2 жыл бұрын
@@darkenblade986 master duel probably use 4 bits to address the chain links. Each CL not only contains it number but also which card and which effect are being activated. My guess is that after addressing the possible cards and the possible effects the devs are left with 4 bits or half a byte to order the CLs. Again it's just my guess but it's probable that it was done to salve space
@darkenblade986
@darkenblade986 2 жыл бұрын
@@fidelluz2942 interesting take. Though this may be happening this implementation would not save space as a mapping would need to be created from the 4 bit id back to the actual card it is referring it. This imo would be needlessly complicated with very little benefit as this is running on modern hardware and not an embedded micro controller. I think it is much more likely that some validation of sorts determined that the same card chaining to itself must be a loop and terminated it.
@KuroeNezumi
@KuroeNezumi 2 жыл бұрын
As other have been saying, most likely it is a hard restriction for memory reasons (both having a maximum amount of chain links, and that the maximum is that "''"low""") that, if it also works on mandatory effects, should prevent infinite chains from happening.
@Kurumisama
@Kurumisama 2 жыл бұрын
honestly, sounds more like an arbitrary limit, like there's no way it needs to keep track of chains in a 4bit integer on the other hand, there's no circunstancie in which this would happen under normal gameplay aside illegal moves that cause an infinite loop.
@malikatkinson1647
@malikatkinson1647 2 жыл бұрын
“Zeus! Chain link ____!” Has the same energy as “Draw! Monster Cardo!” Nice job
@TheArcher143
@TheArcher143 2 жыл бұрын
For the Mandatory Effects, just play triple Grass with 57 cards that trigger when sent to the graveyard.
@john1691
@john1691 2 жыл бұрын
Most of them are optional though, like Paleos. I'm pretty sure there isn't 57 wulf like effects in the game
@astercat49
@astercat49 2 жыл бұрын
To be fair, I have never seen anything past chain link 10 in an actual match. I've only seen people go higher than that when they were specifically trying to.
@Diuan
@Diuan 2 жыл бұрын
if you want a really long chain of mandatory effects you can use magical merchant with sylvans and other cards with mandatory effects that trigger if they are sent to the gy
@TheGoldenRater
@TheGoldenRater 2 жыл бұрын
sylvans aren't mandatory except tree and miko even then all the SS are hopt. I can only ever get to chl 5 :(
@Diuan
@Diuan 2 жыл бұрын
@@TheGoldenRater Well, there are sylvans with mandatory effects as you noticed. It was just an example off the top of my head. Other ones can be Snapdragon, Wulf Lightsworn Beast, Skull-Mark Ladybug etc.
@TheGoldenRater
@TheGoldenRater 2 жыл бұрын
@Diuan Oh it could totally work. Merchant is wild. They would probably want that spell that places itself to the bottom of the deck (forgot the name?). Sylvans would be an easy 6. Snap is another 3. Wulf is upto 12. Lady is 3. I'm sure there's more too. I'm not sure how many tries it would actually take tho. edit: Just remembered flowerbot is also mandatory! That's 18 if you can stack the spell and draw merchant early.
@bluestorm749
@bluestorm749 2 жыл бұрын
Ngl all those chains look very satisfying on the Zeus
@esrohm6460
@esrohm6460 2 жыл бұрын
from the way infinite triggers of mandatory effects work i don't think that it would even put a 17th mandatory trigger on the stack. i would assume that its just hard coded to say under x circumstances prevent anything from happening.
@stallschula5431
@stallschula5431 2 жыл бұрын
This wouldn't be an infinite chain link as it would eventually lose all materials.
@TempestaDominus
@TempestaDominus 2 жыл бұрын
To be fair, 17 chain is a bit much anyway. Not to say it's not possible but very improbable barring few exceptions.
@AngelofDeath333
@AngelofDeath333 2 жыл бұрын
There is a infinite loop you could make with just a few cards and Handsize limit. All you need is Dark World Grimoire and Wicked Worm Beast. Worm beast returns to hand mandatory during the end phase and Grimoire SS a monster sent to grave cause of hand size limit and so you then have discard a card, cause worm beat will return to field and then hand and the circle repeats.
@hirukashiro5995
@hirukashiro5995 2 жыл бұрын
The player would lose due to time limit since the player need to choose which card to discard for handsize limit, or the game will stop it after 10 iterations similar to other tests
@AngelofDeath333
@AngelofDeath333 2 жыл бұрын
@@hirukashiro5995 needs to be tested, also with Bone Tower, Zombie World for the FTK
@SirTurdle
@SirTurdle 2 жыл бұрын
Coder you should try some of the random stuff master duel does with mischief of the time goddess. Like for example if you have emptiness face up and you use mischief, the turn skips but emptiness stays up
@credorn4590
@credorn4590 2 жыл бұрын
If you want to know a good way to make chains, use f.a.’s. If you have full monster zones you can get chain7/8 off of one spell, so the. If you and your opponent both run f.a. And both of you chain 5 quick play spells, it all adds up. I tried this with a friend in duel links and the chain reset at 16. If it added Ali’s added together it would have reached about. 36
@KingWightfire
@KingWightfire 2 жыл бұрын
This is to go even further beyond. =screams in Zeus while the counter goes up=
@scraberdash4286
@scraberdash4286 2 жыл бұрын
imagine IRL in a tournament summoning a zeus anywhere close to this, and then actually ac tivating a zeus 10+ times
@theponystark
@theponystark 2 жыл бұрын
Like a science experiment no one needed answered, but still fun to see and do
@Jimpipecigarbear
@Jimpipecigarbear 2 жыл бұрын
Think they need to employ you as a debugger. Testing rules and different aspects of the game.
@summermermaidstar756
@summermermaidstar756 2 жыл бұрын
His name is Distantcoder not distantdebugger
@Kawaiisikkusu
@Kawaiisikkusu 2 жыл бұрын
That's the first time i hear that word
@blahmaster6k
@blahmaster6k 2 жыл бұрын
Debugging is fixing the code itself. I think you mean quality assurance, which is basically stress testing the game to find bugs and make sure it works properly.
@KronosEdits
@KronosEdits 2 жыл бұрын
A board of 3x Trickstar Lycoris, 3x Dark Room of Nightmare, and Trickstar Light Stage creates a ridiculously big mandatory chain. attempt that.
@dudebladeX
@dudebladeX 2 жыл бұрын
I got to some pretty big chain links in Legacy of the Duelist off of that. Though, it might end up killing the opponent before you get to the ridiculously high chain links.
@TrevorAllenMD
@TrevorAllenMD 2 жыл бұрын
A ruling that only comes up if Prank vs Prank lol
@Brukin.
@Brukin. 2 жыл бұрын
9:14 zeus do be looking like a fancy watch tho
@Xeroxthebeautiful
@Xeroxthebeautiful 2 жыл бұрын
I wanna see that near deck sized Zeus irl so bad. The sheer intimidation facor would be insane.
@DIGI-PANDA
@DIGI-PANDA 2 жыл бұрын
On the bright side, 16 chains ending with Chain Strike is exactly enough to deal 8000 damage. XD
@Rizwaan122
@Rizwaan122 2 жыл бұрын
"What if there's 17 mandatory effects" this is an avengers level threat. It must be conquered with the boys
@lordoftheearth1
@lordoftheearth1 2 жыл бұрын
for 17 mandatry effects just have a 60 card deck with 3 grass 3 left arm, and a bunch of GY effects and have the opponent use chiken game to get a small deck and then mill like 50 with grass
@brobie_one_kenobi
@brobie_one_kenobi 2 жыл бұрын
What about magical merchant chain strike where you run 34 different monsters with grave effects (BA, Sylvan, Marron, etc) and 3 merchant 3 chain strike (ban list assumed)
@Yuto_Ygopro
@Yuto_Ygopro 2 жыл бұрын
Funny that the way this is programmed should be through a data structure called a "stack", whre the first chain to go in is the last to go out and be processed, so I assume the "stack" size in the source code is limited to 15 spots(since we count at 0) which is just a dead ass random number that people use like 3 5 and 10
@carpedm9846
@carpedm9846 2 жыл бұрын
Its not a random number, its based on binary. In programming, every data is stored as 1 or 0, and "16" is the amount you can count with 4 bits. Starting from 0000 as 0 and 1111 as 15. Probably devs thought that appointing any more bits would be a waste of space.
@matt_the_penguin
@matt_the_penguin 2 жыл бұрын
The stack size is still 16 even if you start counting at zero. 16 is chosen presumably because it's the lowest power of 2 that is reasonably expected to be the length of a single chain. In general powers of 2 are chosen because at the end of the day anything a computer does is in binary.
@Yuto_Ygopro
@Yuto_Ygopro 2 жыл бұрын
@@carpedm9846 oh i see that makes alot of sense now
@ShenanigansRus
@ShenanigansRus 2 жыл бұрын
Coder out here breaking the game he swore to protect. For all the glory is his.
@jhnrx
@jhnrx 2 жыл бұрын
Zeus turned into a wall clock with all that numbers lol
@BlazingGear
@BlazingGear 2 жыл бұрын
I wonder if the 16 chain link rule only applies when they are only from the same card like in the video. I mean, what if you used something like Grass and milled 16+ monsters that would trigger in the GY?
@andrewtat6313
@andrewtat6313 2 жыл бұрын
You could test mandatory quick effects by using the same zeus setup while having doomcaliber knight and mask of restrict on field, to prevent the knight from tributing itself, then on cl15 emergency provisions your mask of restrict. On the next zeus activation you SHOULD be forced to activate doomcaliber knight’s mandatory quick effect.
@Simon-ur7bi
@Simon-ur7bi 2 жыл бұрын
when you're trying to use Zeus against a Drytron player
@skiing4everPS3
@skiing4everPS3 2 жыл бұрын
Not pictured: A nuclear bomb occurring on the field
@harrisonsharpe8884
@harrisonsharpe8884 2 жыл бұрын
There’s a video on KZbin that shows if you fuse like 100 or more cards into a single monster the game breaks and you instantly lose.
@balistikscaarz1959
@balistikscaarz1959 2 жыл бұрын
Because the discard for hand size limit is at a point PAST the end phase technically. No cards or effects can be activated at this little invisible point but since the Graff met it's activation conditions upon being sent that's why it had the option to trigger but not Cir. You basically just aren't allowed to do anything important past this point, even if you summoned scarm off the Graff you shouldn't be able to activate it's effect because you're actually past the end phase.
@lennartstockl5826
@lennartstockl5826 2 жыл бұрын
Grass into a bunsh of manadatory effects looks kinda nice.
@Solzer7
@Solzer7 2 жыл бұрын
You could do a soul absorption deck. They can easily get 40+ chain links.
@mauricioleal1609
@mauricioleal1609 2 жыл бұрын
thats Zeuspicious it looked like those old radial phones
@samuelcastillo5246
@samuelcastillo5246 2 жыл бұрын
And then after the 16 chain link, you activate that counter trap card that pays half your life points to negate all of the chain links lol
@Balila_balbal_loki
@Balila_balbal_loki 2 жыл бұрын
One person runs a bunch of monsters which are all mandatory gy effects that are not once per turn. The other person uses redoer and perpetua to each opponent's deck. Link off redoer and perpetua to break the game or see if only you can get chain link 16.
@zeiicypher6667
@zeiicypher6667 2 жыл бұрын
I came dangerously close to hitting that chain cap playing trickstars with 3 dark room of nightmare on board.
@losowyczlowiek14027
@losowyczlowiek14027 2 жыл бұрын
Game just try to shout: "Stop! Stop! They're already dead!"
@windknife
@windknife 2 жыл бұрын
If you play Trickstar Burn, you could probably reach 20 mandatory chain links assuming your opponent has enough life. Triple Dark Room of Nightmares, Trickstar Lightstage, and Lycoris.
@yochallengeguy4932
@yochallengeguy4932 2 жыл бұрын
Thanks for posting this cuz now there's going to be lots of copy cats going to try this lol
@netcat22
@netcat22 2 жыл бұрын
This is literally free QA testing lmao, Konami should hire you.
@baddragonite
@baddragonite 2 жыл бұрын
I wonder if it's the same with both players chaining or if it just cuts off to keep the one player from infinitely chaining. It probably just cuts off at 16 regardless I'd bet
@greenhillmario
@greenhillmario 2 жыл бұрын
Damn, no trickstar with dark room of nightmare shenanigans This is hilarious
@gearz_555
@gearz_555 2 жыл бұрын
Zeus low key looking like a clock.
@baddragonite
@baddragonite 2 жыл бұрын
Zeus just rocked the universe lol
@deltaray3012
@deltaray3012 2 жыл бұрын
I've noticed a lot of instances where I can't choose the order in which certain effects activate or resolve. And I'm not talking about ordering a chain. 2 examples: I have a Michion and Metaion on the field, both having attacked this battle phase. Normally, if I end my Battle Phase, I can choose to activate Michion first, then have Metaion activate to bounce all the other monsters o the field. But in Master Duel, Metaion will always activate first no matter what I do. Another example is with something like Exodia Incarnate and the End Phase effect of Into the Void. Incarnate adds a Forbidden One piece from the grave to my hand and Into the Void will have me discard during the end phase. Normally, I should be able to choose to resolve Into the Void's discard effect before Exodia Incarnate's effect to add, but Incarnate will always add the card before I'm forced to discard. It can get really annoying and I don't understand why Konami keeps programming their games like this as it's even done this in Legacy of a Duelist.
@admontblanc
@admontblanc 2 жыл бұрын
Could be a bug or it could be because the type of effect determines whether you can order the effects or not. SEGOC usually works for effects of the same type, so if same type effects aren't being allowed to be ordered when simultaneously resolving it would be a bug. You should definitely use the game's ticket system to notify them in any case, if it's a bug they'll likely fix it when possible.
@PriscoYGO
@PriscoYGO 2 жыл бұрын
Where was I when this was live? Im the literal Time Thief Guy lol
@Sunnernite
@Sunnernite 2 жыл бұрын
Coder, because there's different rulings between OCG and TCG. Because of this, Master duel has its own rulings
@godofmonkeys100
@godofmonkeys100 2 жыл бұрын
When you play master duel , but don’t no how to count 😂 gg.
@SquibbyJ
@SquibbyJ 2 жыл бұрын
Yeah this is my time thief chain burn deck in a nutshell
@antispiral4362
@antispiral4362 2 жыл бұрын
"Ogre!" "Mr. Unchained..."
@tratanlightbreaker6029
@tratanlightbreaker6029 2 жыл бұрын
Soul demolition was probably much easier way of doing it. Still it's really interesting to know
@zeo4481
@zeo4481 2 жыл бұрын
Another GODLIKE desision by KONAMI proving that any number Greater than 16 does NOT exist
@montywh
@montywh 2 жыл бұрын
you're after CL16 at the start of this video. if i get the right setup, i can manage CL18 with my deck, but you'll be taking 6400 damage in the process. i run Trickstar, and i've tested with a triple Lycoris, triple Dark Room and Light Stage. with the whole deal down, a single card draw from opponent will get 6 instances of Lycoris/Light stage, creating 6 chains for each Dark Room. though i haven't seen it in MD, tested on another simulator
@tranquangthang8897
@tranquangthang8897 2 жыл бұрын
The game doesn't even let Resort blow itself first then barricade add back.
@tanngrisnir6089
@tanngrisnir6089 2 жыл бұрын
you can create insane mandatory chains on dark room of nightmares with trickstar or chain burn.
@VinceOfAllTrades
@VinceOfAllTrades 2 жыл бұрын
As an Infernoid player who sometimes runs Skill Drain, I'm interested in this ruling regarding Decatron. Did a quick Google search and didn't immediately see anything, but I'm gonna assume it has to do with the inherited name/level.
@massielb1
@massielb1 2 жыл бұрын
And the max is 10 for effects that you can activate mandatory effects or 11 they cap out to prevent infinite loops
@prebuilttarget7191
@prebuilttarget7191 Жыл бұрын
I’ve had a chain crash with maxed out fields for aromage with the using Angelica at the same time
@muriii
@muriii 2 жыл бұрын
Hahahaha, it could have been my time to shine with my Time Thief Deck. But unfortunately, I wasnt in the stream that exact day, big sadge.
@freaki0734
@freaki0734 2 жыл бұрын
some of the memey send all cards in the deck to GY cards might be ablt to do that. Or just grass if you can fill up a 60 card deck with only GY triggers I guess I mean you could do with a lot less too if the opponent empties out his deck first
@randommaster06
@randommaster06 2 жыл бұрын
So all I have to do is set up a chain link 15, then my opponent cant stop my Maxx C.
@lordomega3065
@lordomega3065 2 жыл бұрын
Light and darkness dragon for mandatory effects surely?
@jcprofit
@jcprofit 2 жыл бұрын
if only the opponent had a chain strike set
@LynnLyns
@LynnLyns 2 жыл бұрын
Sad, i have a Time Thief deck too but i wasn't on the live at that moment :(
@ShinyLedyba
@ShinyLedyba 2 жыл бұрын
imagine that chain link with chain burn ooof!
@xanglatervang4696
@xanglatervang4696 Ай бұрын
Dude this game makes absolutely no sense it would in real life even a pro player never reveals those I got you from a computer secretly stealing your poker chips with a 2 6 of suit plays. Intact that’s so good it’s worth betting AE86
@airbomb24
@airbomb24 2 жыл бұрын
On Zeus chain link 4 i got an ad and i started cracking up
@beneisfaust
@beneisfaust 2 жыл бұрын
4 chain 17 just use trickstar with 3 dark room of nightmare lycoris the fieldspell and any 2 draw traps make ch 24 so you would even win after resolution would be interesting if it caps at 16 and the opponent survives
@jeffrington4036
@jeffrington4036 2 жыл бұрын
Loving this !
@MiguelitoJimz
@MiguelitoJimz 2 жыл бұрын
Trickstars with 3 Dark Room of Nightmare could make it work
@solidmoon8266
@solidmoon8266 8 ай бұрын
I think is cause the devs put a hard limit to prevent crashing.
@jacobpieffle3030
@jacobpieffle3030 2 жыл бұрын
Please keep making these
@6701kirby
@6701kirby 2 жыл бұрын
I’ve been noticing that the darn game didn’t let me active toadally awesome to a dragon maide effect I’m like wait why
@allmightjunior6917
@allmightjunior6917 2 жыл бұрын
I've always known my boy redoer is broken .. he only need some time and some decent support to shine
@atbender89
@atbender89 2 жыл бұрын
Yeah he is. But Master Duel doing him and Perpetuia dirty. You can't chain her effect to put a material under Redoer, when Redoer activates his effect to detach materials.
@allmightjunior6917
@allmightjunior6917 2 жыл бұрын
@@atbender89 what ? .. you absolutely can .. i run a time thief deck and i do it all the time .. even when the toggle is at auto .. maybe you just ran out of time thief cards in your deck to attach or something
@atbender89
@atbender89 2 жыл бұрын
@@allmightjunior6917 no honestly. Everytime ive tried to do it the game would not allow me to chain her effect to his. I could chain it to the effect to attach from your opponents deck but not the other effect. Also i use the bujinki link monster and when i put Redoer in the spot where the link is pointing to, it wont activate when i detach for his effect.
@acetraker1988
@acetraker1988 2 жыл бұрын
@@atbender89 HOLD 1 = The Answer.
@atbender89
@atbender89 2 жыл бұрын
@@acetraker1988 ok ill try it out. Thanks
@HeartYgo
@HeartYgo 2 жыл бұрын
Try Rapid Trigger vs Stardust Dragon. Rapid trigger is a fusion spell that DESTROYS the fusion material.
@DarkraiQ8
@DarkraiQ8 2 жыл бұрын
These tests vids are the so amazing
@AngelofDeath333
@AngelofDeath333 2 жыл бұрын
There’s times when I should be able to respond and the game won’t let me
@johnlucas2838
@johnlucas2838 2 жыл бұрын
Difference between Auto, On, and Off. Modify your Duel Settings.
@yoshikagekira1807
@yoshikagekira1807 11 ай бұрын
Imagine Chain Striking at Chain Link 16
@justinkassel4281
@justinkassel4281 2 жыл бұрын
I think I ran into this I had dustered a eldich player and they chain sangire then conpulse device and I had roar and it wouldn't let me use it and I had a wolf on field
@deadlineuniverse3189
@deadlineuniverse3189 2 жыл бұрын
At this point, DistantCoder should become the man his name makes him out to be and just hack into the main server and recode everything in Master duel that makes thinks not quite happen like RL
@kinodogoowotho
@kinodogoowotho 2 жыл бұрын
This is why my switch lags out good to know
@LSquared1968
@LSquared1968 2 жыл бұрын
Great video! Wondering if you could do a video or acknowledge the legacy or "ticket system" in master duel. There are so many cards obtained by players that don't want to use them and they just sit in our inventory. It doesn't seem rewarding if we can't disassemble what we earn so we can craft what we want. KONAMI just repeated this not being able to disassemble cards earned for the XYZ event that recently surfaced. Thanks for your time! regards, a free to play user
@alexawef
@alexawef 2 жыл бұрын
16+ mandatory effects? Have 16+ Madolche monsters in your hand and set a Solemn Strike Opponent resolves Witch's Strike Lmao
@cooldes4593
@cooldes4593 2 жыл бұрын
Can someone test the D/D/D reiji vs imperm ruling?
@44maxgunner
@44maxgunner 2 жыл бұрын
Have You tried the POLE POSITION one??
@CozyBoat275
@CozyBoat275 2 жыл бұрын
Ah yes let me bring out my 36 mat Zeus on board and I’ll win every duel
@daniellandre2790
@daniellandre2790 2 жыл бұрын
Whoa that was a crazy video, have you considered how this will make a good exodia deck
@PedratusBerro
@PedratusBerro 2 жыл бұрын
Chain burn players: OH YESSS!!!
@SuperSayianWarrior
@SuperSayianWarrior 2 жыл бұрын
Wait, wasnt this a situation that popped up in the BA Farfa rulings, that with scarm you dont add if you diacard to handsize how is it any different with Graff and Cir?
@josh-kickk3539
@josh-kickk3539 2 жыл бұрын
Fattest zues of all time ! Thanks coder for a good time listening to you yell Zues chain link __teen 😁👍
@jeffoppel2436
@jeffoppel2436 2 жыл бұрын
You should try the trickstar dark room combo at full power that can create an 18 chain
@someguy4309
@someguy4309 2 жыл бұрын
this stream was awesome
@sanauj15
@sanauj15 2 жыл бұрын
Maybe you can go above chain link 16 just that you can’t do it with the same card effect.
@AaltTheBlueScaled
@AaltTheBlueScaled 2 жыл бұрын
Yeahhh recently learning this does have some weird bugs. Deep Sea Artisan is an IF statement when special summoned but seems to sometimes still miss timing as if it was a WHEN... but worse? (Has missed a couple times without anything else happening besides the special summon off of Prima Donna, works sometimes and doesn't work others and I have 0 idea why)
@hirukashiro5995
@hirukashiro5995 2 жыл бұрын
If it works sometimes and not the other times then it is most likely not the code that is faulty (since it should be consistent otherwise). Probably you missed some card effects that prevented you from doing so
@AaltTheBlueScaled
@AaltTheBlueScaled 2 жыл бұрын
@@hirukashiro5995 That's what I thought at first and would make sense, but haven't been able to find what would be the effect in question preventing it. Cards involved are consistent in the combo aside from what Prima Donna returns to the opponent's hand essentially being random and the issue can even happen if opponent's board is empty. I'll just need to do stress testing in solo duel I guess.
@AaltTheBlueScaled
@AaltTheBlueScaled 2 жыл бұрын
Got it to happen again, it seems maybe dependent on the opponent having no cards in hand? Effect below does not seem it would be effected / supposed to be on summon. "If this card is added from the Deck or GY to your hand by an effect of a WATER monster: You can reveal this card; look at your opponent's hand. If this card is Special Summoned: You can send the top card of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Artisan"; Special Summon it, but negate its effects. You can only use each effect of "Deep Sea Artisan" once per turn."
@hirukashiro5995
@hirukashiro5995 2 жыл бұрын
@@AaltTheBlueScaled I see. Yeah reading the card text, I suppose the 2nd effect (the one that triggers on summon) should not matter if the opponent's hand is empty, only the first effect has anything to do with opponent's hand. Interesting...
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