Used this monster in a 3.5 campaign where players were traveling through a tunnel system. A Druid scouted a side passage and was able to glimpse this monsters tentacles on the ceiling. They walked backwards, used stone shape to seal off the passage and told the other party members that way was a dead end lmao
@clintonbehrends465910 ай бұрын
correct response
@mnmnrt10 ай бұрын
imagine playing a tier one class in 3.5 and being scared of anything lol
@clarkecorvo269210 ай бұрын
@@mnmnrt you are the type of guy that gets his party killed regularly.
@rogaldorn475910 ай бұрын
@@mnmnrtImagine applying childish elitism to a creative, improv-based social tabletop game.
@mnmnrt10 ай бұрын
@@clarkecorvo2692 No one in my party ever dies because we don't waste player spots on martials.
@alexanderjamesaustin10 ай бұрын
I feel like the original 'can only see magic' version is far more interesting than the other versions
@thatguyyouknowtheone40739 ай бұрын
Conceptually, but it's kind of extreme balance wise. Hella anti-magic focused, almost too much so.
@VladTepes-o4g3 ай бұрын
@@thatguyyouknowtheone4073Yeah but a lot of monsters are anti martial so a few antimagic seem pretty interesting
@Nyo_Fight11 ай бұрын
The danger of this monster increases with the lack of information that players may have about it because it is not popular at all, most would have no idea what they are facing
@plastictouch679610 ай бұрын
That's why certain skills exist like Arcana, Survival, History. So that the characters can try to recall information that the characters might know, but a player might not, so the GM can tell the players the information they need or would know based on the roll. A wizard with a high intelligence that rolls about 15 or so should know all about it, maybe a higher roll if you want.
@Ashtor133710 ай бұрын
So it forces them to not met a game and play their characters against an unknown threat oh what a horrible thing to do how about you not read the monster manual or maybe you should roleplay a monster expert that has all the appropriate skills to know about these things
@mnmnrt10 ай бұрын
dies to shivering touch, like 99% of everything in the game.
@BouncingTribbles11 ай бұрын
The perfect red herring side quest. "Oh you're looking for this place?" As a effect that's really scary
@Shry9911 ай бұрын
I actually really love the style of this monster. How lore wise it causes illusions to give you a false sense of hope and stuff. Super cool.
@metalmadness585111 ай бұрын
The balhanoth really does feel like it matches its description. It's supposed to be a monster that is the perfect predator of drow, mind flyers, beholder, and pretty much all of the Underdark's most magically gifted species. It's a terrifying opponent, if used properly. I also love how it's CR is 10ish, when it can easily swing well above that comfortably if played right.
@mnmnrt10 ай бұрын
yeah I love how the CR system is a total fucking joke. Nice game.
@blockeontheleafeon2 ай бұрын
@@mnmnrt Amen to that.
@internetcatfish11 ай бұрын
A predator monster that specifically targets spellcasters? Interesting concept.
@hulud11 ай бұрын
It embodies the rule: "Kill mages first"
@KrisHammes10 ай бұрын
Check out magerippers too
@alexviol158710 ай бұрын
As a spell caster learning about this creature 3e has given me PTSD from a nightmare I've had before in which I saw a monster devouring another human. I could hear the munching of the flesh and the crushing of the bones under the strength of the creature's jaws while the top half of the body hanging from its mouth was staring into my soul. The creature then proceeded to throw away the top half and began to approach me rapidly at which point I woke up.
@mnmnrt10 ай бұрын
yeah, good luck with that.
@Kaiyanwang829 ай бұрын
FR's 3e manuals have a couple of those, in addition to this guy who appeared in a non-setting specific book.
@jaydenw980311 ай бұрын
Interesting that you mentioned Nyarlathotep in your campaign. A villain in my campaign was driven to insanity after an encounter with one of Nyarlathotep's relatives, specifically Tawil at'Umr, the physical manifestation of Yog-Sothoth. Ever since then, the villain has been desperately trying to stop the old ones from returning to the Material Plane, and he's resorted to some pretty heinous methods to keep them at bay. As they are beings of madness and chaos, the villain wishes for the Material Plane to become a domain of law and clarity as to negate the influence of the old ones, and his method for achieving that is... Well, its to enslave all living beings and eliminate free will. I could definitely see a Balhannoth trapping this villain and the party with its various abilities, and they have to temporarily put aside their differences to combat the more immediate threat.
@glendisshiko818211 ай бұрын
Huh, the idea behind that villain reminds me of a less sadistic asmodeus
@jaydenw980311 ай бұрын
@@glendisshiko8182 Funny enough, this particular villain HATES asmodeus, along with all other fiends. He considers their bent towards evil as a chaotic element, with their self-interests ultimately feeding into the chaos that attracts the cosmic horrors. He's actually joined crusades in the past that were eradicating fiends just to keep them out of the affairs of the Material Plane. In secret, mind you, since he's fairly evil himself, but he's done it all the same.
@chairboi71609 ай бұрын
gloves of the balhannoth: gives antimagic effect when grappling allows the user to cast detect magic at will, without material components gives advantage to grappling requires attunement
@dragonhowto11 ай бұрын
Love the old baalhanoth art; the 4e and 5e looks less savage and slimy
@esperthebard11 ай бұрын
For sure, the 3e balhannoth art is superb, definitely the best of the three
@projectarduino229511 ай бұрын
Can teleport anyone sixty feet to a place of its choosing. Like, into a large chest, a small branch caver just big enough to not crush a player, underwater or into the stomach of an underwater creature, ten feet under lava? That part seems extremely OP given the right environment.
@meiswaffle10111 ай бұрын
It does specify unoccupied square
@burgernthemomrailer11 ай бұрын
Requires sight; blindsight doesn’t see through total cover. Also, the inside of a creature is not an unoccupied space.
@Onkelcuno10 ай бұрын
@@burgernthemomrailer over a lake of acid, 30ft above a stalagmite, into a adamantium cage... still OP
@Ashtor133710 ай бұрын
@@Onkelcunowell that I would highly advise not go walking around the underdark unprepared
@gorgit10 ай бұрын
@@Ashtor1337 Because players can prepare for getting randomly teleported into different dangerous situations. Just have acid, fire, piercing, bludgeoning and fall damage resistance and youre probably halfway good to go if your dm ever runs this 👍
@1998topornik11 ай бұрын
That's what a call mechanicly well designed monster!
@esperthebard11 ай бұрын
What's interesting is that the 3e, 4e, and 5e balhannoth are each quite different in some key ways, and yet each one was designed so well.
@mnmnrt10 ай бұрын
dies to shivering touch
@mls444411 ай бұрын
YEEEEEE, LOVE FOR THE BALHANOTH!!! Super underrated monster. Matt Colville actually ran one in his "The Chain of Acheron" campaign on KZbin. Got demolished by the PCs, but I still got so giddy when I realized what the monster was.
@user-db4fy5ji8e11 ай бұрын
As soon as I heard about the interdimensional lock aura I immediately thought of using magitech to extend the range of that ability, trapping the creature on a spell jammer ship, and using some sort of contraption capable of insta killing the creature, preserving its remains for long periods of time, and having someone cast rivivify on it to make some kind of interdictor ship
@esoopthederp767210 ай бұрын
Or if you can’t extend the range, stuff it into a torpedo
@user-db4fy5ji8e10 ай бұрын
@@esoopthederp7672 Oh yeah, then not only can you leave the area for whatever reason you might want or need to leave, and not have to worry about your enemy getting away. But if the creature escapes the warhead? Odds are it's on the enemy ship! It's their problem now! Just have to have a main base where you can breed the beasts and kill them to stuff their corpses in the torpedoes to be rivivifyed before launch and you're good!
@mnmnrt10 ай бұрын
dies to shivering touch
@_NIKOS9_NIKOS11 ай бұрын
This is literally "Rocks fall, everyone does" in monster form Edit: lmao I am not gonna change it, this peak auto correct.
@redfaux7411 ай бұрын
Everyone does. 😐
@nealenthenerd39910 ай бұрын
Everyone does indeed
@redfaux7410 ай бұрын
🤣🤣🤣
@mnmnrt10 ай бұрын
not really.
@CTSatyr11 ай бұрын
Nice! I used once a Balhannoth in some caves behind a Portal to the shadowfell. It lurked there and tried to split the group. An Illusionist was a servant of it. So the Balhannoth teleported Party Members in small caves and the Illusionist made illusionary walls. My group got really scared. They were split up and put to round caves without an exit. Even two of them had no Darksight, so trapped in a dark chamber without an Exit. Yes, it is a really scary killer.
@squashedeyeball11 ай бұрын
The Masked One is one the greatest patrons I've ever seen in play. tLoDaN was an epic campaign :) The first thing that TPKed my first party by a damned ogre. We were kids and mainly relied on our friend the DM's ADND knowledge. Missing all around, and him killing 9 of us (yes, we were 14 kids).
@jenvanderputten427711 ай бұрын
At tier 4 levels, it can be very difficult to challenge a party, this sounds like a monster for that situation
@mnmnrt10 ай бұрын
dies to shivering touch
@Kaiyanwang829 ай бұрын
@@mnmnrt bro please stop
@mnmnrt9 ай бұрын
@@Kaiyanwang82 No.
@ReplicatorFifth11 ай бұрын
this is the perfect monster to negate a certain min-maxer in my group. Such an ingeniously built enemy! ty!
@bonnerin010 ай бұрын
you gotta let us know how that encounter goes-
@mnmnrt10 ай бұрын
lol. anyone who actually dies to this is not a min maxer.
@thezerowulf204611 ай бұрын
Bhaelenoths are nightmares. If you run them right its so brutal.
@mnmnrt10 ай бұрын
dies to shivering touch
@StyleshStorm11 ай бұрын
BG3 introducing to everything DND multiverse is such a gift.
@iancasleton635611 ай бұрын
Can you fight one?
@lupercalrising220811 ай бұрын
Never heard of this monster, sounds terrifying lol. Great vid man 👍
@Kurazarrh11 ай бұрын
I used one of these once in a 3.5 game, a looooooong time ago. It wasn't a wipe, but mostly because the party incidentally happened to collectively have abilities and items that helped counter its strengths.
@onyx0fire11 ай бұрын
Another great video thanks Esper!
@Spiceodog11 ай бұрын
My character captured one and was able to “convince “ ( as in charm and coerce ) it to do special effects for our concert in the fey wild if we fed it enough . The competing bard never stood a chance . In fact we trounced there bardic champion so hard that not only did the fey lord remove the curse on one of our friends ( what we came here for ) but he gave us a special gift where we essentially got the eladrin teleport once per day .
@roberticvs11 ай бұрын
Are you telling me that a creature that shuts down everyone's "build" specialties, like insta-healing, battlefield control, misty-step teleportation and "MUH TIME CLERIC/BARB WILL USE HIS BLAH BLAH BLAH..." is an actual danger to the group? Hunh!
@mnmnrt10 ай бұрын
yeah I hate when the player characters are good at things and the players have fun
@julianvoges519511 ай бұрын
Thank you!!! I have been looking for some aberation monsters to surprise my party with. This is the first time I've heard about this creature and the way to use it. Inspiring!
@dave-daveson11 ай бұрын
Damn - nearly forgot about this unit of a monster, thanks! I loved your description of the fight where it teleported away while having a character grabbed and then throwing him into a pit, hehe...
@0num411 ай бұрын
This is, perhaps, the most gnarly ambushing creature I've ever heard of. Nastier even than the old Deepspawn I ran in AD&D 2e.
@tonyb929010 ай бұрын
My kids group encountered one despite warnings not to go deeper into the caves, they were level 7 and a party of two. They didn’t die, or kill it but did defeat it anc forced it to retreat. Their secret: they just kept getting critical hits back to back, four attacks a round total and two or three were crits like clockwork, was one of those “dice gods decided you win anyway” after a certain point I had it retreat to live another day, which oddly enough their new group which has three people now have about a 25% chance they end up at its new layer while hunting dragons.
@envies_ephemeres11 ай бұрын
One of my all-time favorites (Preceded only to Aboleths and Illithids). Very well presented.
@misterright452811 ай бұрын
Loved running this monster in 5e. It's ability to move around the battle made it a great challenge. Especially when combined with its ability to customize the map.
@DiggyDax9211 ай бұрын
This is why I love your channel. I love lore for dnd, warhammer, etc. and channels like yours and a few others help me learn about new monster or aspects of those things. Very cool video. Are they only in the under dark? Or can they be used by beings on the overworld by summoning?
@hexenhammer4839 ай бұрын
Gonna agree with a lot of comments. This thing has way too many toys that makes it really easy to TPK. If I was in a game and this attacked my group and the DM did nothing to warn me or the party I would be most unhappy. This is the kind of things that make players quit.
@redfaux7411 ай бұрын
The art in your videos has soared. This creature is phenomenal. 😢 I would like to see this as a guard dog to the Illythid compound. Illythid in my games were one of the deadliest monsters. They were psionic specialists with great natural mental abilities as per the old psionics handbook and psionic accessory books too. Great content. ❤
@Draxynnic11 ай бұрын
That was one of the sample encounters in the book it was first introduced in: a pair of mind flayers that had charmed a trio of balhannoths into being their guards.
@redfaux749 ай бұрын
@Draxynnic - That makes a lot of sense. I find it greatly annoying to hear many DnD channels using Illythids as a random creature encounter. I just think that's dumb. An Illythid would never be seen until you were dinner or close to it. Maybe taken as a slave to feed the Great Brain or an Aboleth Master. With such great powerful minds, they should have incredible pets as a front line. Their second and third line should be even more deadly and full of intrigue.
@johngleeman834711 ай бұрын
An extremely deadly ambush predator. I don't know where they prefer to live, but they put cave fishers to shame. XD
@JohnSmith-vk9ds9 ай бұрын
I've also been playing 3.5e D&D for many, many years and my regular group plays pretty optimized characters. I wasn't immediately familiar with the creature and looked up the entry. The speed is impressive--a 50 ft climb speed is quite nice. It's melee capabilities are pretty good for it's CR: two slams and a bite with a respectable attack roll, combined with a large size and a 15-foot reach. It's grapple check gives it a decent advantage on characters that have maxed Escape Artist, and it wins handily against anyone else. I like it, overall. It would probably make an interesting encounter for a 10th or 11th level part, especially grouped with a couple other creatures. But as a TPK threat to an optimized party? I doubt very much. First problem is the Dweomersight only goes out to 120 feet, and it's totally blind to anything beyond that. That sounds like a lot, but that's short range for a longbow. Any optimized ranged attacker could comfortably sharpshoot at it's Flat-footed AC all day. Additionally, since the entry for the ability says it otherwise functions as blindsense, that means a character with the Darkstalker feat is effectively invisible to it, as it cannot make Spot checks at all and only has a +6 to Listen. Second, it has no ranged abilities at all. A Jump of +17 and a 50 foot movement speed means that the maximum vertical height it can reach by rolling a Natural 20 on a check is 29 feet. Any creature capable of remaining 30 feet in the air is completely safe from this monster. And third, I think you may have misread the entry in Monster Manual IV (either that or my version includes an errata). The Antimagic Grapple feature only suppresses the properties of magic items its opponent wears and prevents them from casting spells. It does not suppress ongoing magical effects. Freedom of Movement is a 4th-level spell, which the party has had access to for three levels now, and it causes a creature to automatically succeeds at all opposed grapple checks to escape or to avoid being grappled. So even if it surprises the party, if more than one person has access to Freedom of Movement, it won't be able to grab anyone. That removes a significant portion of its threat. Obviously, you can mitigate the first two problems by designing the encounter with favorable terrain to the creature which is simple enough as its preferred environment is underground. But its biggest problem lies in its ability scores. Here's how an encounter with this creature would go against our party under ideal conditions for the creature: -The given that the creature has the same bonus to Hide as a 10th-level character has to Spot, it's unlikely that no one in our party sees it. We roll initiative as normal, and on the first round our resident skill monkey identifies the creature with a Knowledge: Dungeoneering check and notes it's vital statistics and capabilities. Our Wizard then casts Assay Spell Resistance as a swift action, followed up by Ray of Stupidity, dealing 1d4+1 points of damage to the creature's Intelligence score. The creature only has 3 Intelligence, so on a roll of a 2 or higher, it's Intelligence is reduced to zero and it immediately falls unconscious until it can rest overnight to heal at least one point of the damage. Our melee character then gets into position to coup-de-grace the creature, at which point it likely dies. It's a good find and definitely something I'll keep in mind. But I definitely would tell nervous DM's not to worry about the survival of any party that's appropriately prepared for a 10th-level encounter.
@omega173511 ай бұрын
I’ll be honest I think I’ve seen this things stats once or twice but always shied away from using for one reason or another. Though now that a think about it adventure where this thing has been drawing in magic users and killing them but no one knows what it is could be fun. Thanks for the idea
5 ай бұрын
Traveling to Nyarlathotep's realm is totally off the deep end in and of itself. That's sounds like an amazingly and wild adventure! Great idea sir!
@ShadowWolfTJC11 ай бұрын
Sounds like this Balhannoth is a monster worthy of being included in something as horrifying for a party of adventurers as the infamous Tomb of Horrors D&D module, with not only its lethal attacking and surprise capabilities, but also its ability to both lure unsuspecting prey towards it, and to add insult to injury, to deny its prey the ability to cast spells, including a means of quickly escaping from the encounter via magical means. If I wanted to run an encounter with a monster like this, even as a solo boss monster encounter without any other monsters to support it (only considering additional monster support for epic-level parties around level 20), I'd 1st need to train the party on how they could hope to not necessarily defeat one, but to at least survive an encounter with one without anyone dying. To accomplish this, I'd need to get the party used to doing the following: - 1. Dealing with enemies that could either teleport themselves or teleport or pull party members towards themselves, or towards certain death (whether it's a bottomless pit, lava, or a vortex leading to a dimension of death), so that the party could hopefully find ways to counter such tactics by the time they encounter a Balhannoth. - 2. Dealing with encounters where magical abilities that would've allowed the party to leave the scene via teleportation or dimensional door wouldn't work (such as the final boss fights at the end of each chapter of Neverwinter Nights). - 3. Dealing with potentially complex and/or deadly encounters while under the influence of an anti-magic field. - 4. Understanding that magical items give off signatures that can be detected by means outside of mere sight, sound, smell, or touch, and using that knowledge to not only detect magic themselves, but to avoid detection by, or mislead, enemies that can themselves detect magic. - 5. Getting into the habit of viewing situations that would tempt their greed or desperation with suspicion or distrust, and to suspect that anything that seems too good to be true, such as a dragon's hoard, minus the dragon, could be an elaborate illusion or disguise (such as a Mimic), perhaps to a point where they might become paranoid when a Balhannoth attempts to lure them to whatever they desire the most. Even if I had felt that the party was ready to possibly encounter a Balhannoth, I'd still give them ample warnings about what's to come, such as terrifying tales and accounts of NPC survivors (including races that are themselves powerful compared to PC races, such as Drow, Duergar, and even Mind Flayers) of expeditions being lured in by hunches that something of great wealth or power could be obtained (such as a long dead and forgotten dragon's hoard for example), or even the prospect of a safe haven, only to then flee, barely, after what they sought was an illusion, and that most of the members of their parties were slain by a horrifying entity, easily as terrifying as a dragon, though for different reasons, with some even revealing that their party members had tried to fight back or flee using magic, including dimension door, misty step, or teleport, but couldn't due to some kind of anti-magical effect that was present around the monster.
@ClipperHorizon10 ай бұрын
My party always assumes everything is a trap. It's why they're still alive. They found a cave filled with piles of gold, jewels, and magical treasure... they peered in the front door, said "dragon, definitely dragon" and then went out and hunted several large boars and brought the meat to give the dragon as a peace offering for intruding in its territory. And they asked it for directions to the town they were going to. So the dragon decided it liked their manners and sends them occasional Animal Messengers with useful tidbits of info and they periodically send it treasures they find to add to its hoard.
@М.О.Н.С11 ай бұрын
Well, players are certainly have advantage over everything in the campaign, and while i see why its a thing in such "High magic" world i still can't get off the feeling that all this "anti-magic" stuff like "Oh, now you cant use magic" "Oh, your spell completely disappears without any trace or consequences. Why? Dunno - antimagic" is still sounds like a BS
@TheStartrek9911 ай бұрын
The 3.x version is especially rude because in 3.x the players require magic items to keep up with the monsters statistically. That magic-negating grapple would be absolutely crippling.
@flickflack11 ай бұрын
A lot of monsters are a lot tougher when played right, at least in 2nd. For instance, people always forgot that dragons could cast spells. The worst was probably when we fought a demon. It spent every turn gating in lower level demons. Which spent their turn gating in even more. Etc.
@Draxynnic11 ай бұрын
The people I played with in 3.5 (and in some cases still do) were... aware of the balhannoth, to the point where I was pretty sure that was it when I saw the title. It was pretty universally agreed to be under-CR'd. The combination of having a grapple modifier higher than most frontline characters at that level are likely to have, while being able to shut down most other methods of getting out of a grapple, is a little obscene. There is an argument that Freedom of Movement works, since Antimagic Grapple says it shuts down magic items and the victim's ability to use magic, but not spells placed on the victim. That's a bit of a "follow the letter and not the spirit" justification, but I think it was a loophole people agreed not to peer too closely at.
@roumonada11 ай бұрын
Two monsters my party has trouble with is the Pit Fiend devil, as it casts wall of fire and fireball ad nauseam, and the Goristro demon, with its impossible skill to hit and three powerful attacks per round. Everything else, they smash in one round like nothing.
@petersmythe646211 ай бұрын
Well you gave me an idea about my fantasy world building project's underground ecology. A creature that has no eyes but detects things that alter surrounding magic fields. Not only which emit magic fields themselves but which obstruct, conduct and reemit, alter, or distort the fields coming off of potent magical ores.
@goeegoanna11 ай бұрын
Fascinating, thank you.
@tkc112911 ай бұрын
I hadn't heard of it before, and it sounds great!
@Grinnar11 ай бұрын
Aberrations make great nightmare fuel.
@philgagnon27511 ай бұрын
I remember the first time my players ran into a Bodak. They still freak when they see one on the mat
@kevin998911 ай бұрын
Great content, Esper.
@stavros295611 ай бұрын
Great topic, as always.
@damdaley809211 ай бұрын
great video title and thumbnail
@esperthebard11 ай бұрын
Nothing to see in this cave, nothing at all ...
@matthewdaley440311 ай бұрын
My "TPK every time" monster is the Seugathi from Pathfinder. Those of you who have played Shattered Star know what I'm talking about.
@MajkaSrajka10 ай бұрын
>Lives in such darkness it doesn't develop eyes >Changes the skin tone like a chameleon wat
@ginger-ham480011 ай бұрын
Eh, too much of a DM fiat creature for my liking. Anti-magic, anti-teleport, can restrain for free, has advantage for free, can turn invisible for free, can teleport massive distances (most maps are never that big even and it nullifies range combat), has spider-climb (bye melee), lair actions, has legendary actions, regional actions, can casually force a 1v1 encounter and can just show up whenever it wants while knowing EVERYTHING about the players? Pass. Even wyrms would be jealous of this thing.
@Kyl0_ben11 ай бұрын
Yeah, I’m with you there. This thing just feels scuffed. Like WotC just threw every ability and keyword to efficiently shut down a party and crammed it into one monster.
@JohnnyGoodBehavior11 ай бұрын
I think that was the premise to the video.
@redfaux7411 ай бұрын
@@JohnnyGoodBehavior - I guess players who only pick from established tomes would be easily destroyed by this and, therefore chicken. In my campaign there were solutions for anti magic zones, teleporting hindrances, missile range could be enhanced and unique spell research could really take clerics, druids and mages to places no one imagined. It wasn't long after my campaign started that practically every player wanted to learn some psionics OR fully go into that class altogether.
@vigilantgamesllc11 ай бұрын
Not sure what is meant by “too much of a DM fiat creature”. Everything described was as written. You also threw all abilities in one lump when it was being described over three separate generations of design. Care to go into more detail about what exactly the problem is with this creature’s design?
@tfan222211 ай бұрын
@@vigilantgamesllcHe means it’s literally just designed to TPK. That’s it. It is literally a monster stat block of saying “rocks fall everyone dies.”
@hexorcist45373 ай бұрын
In 3.5e they had the mageripper. It was an aberration that ate magic and would multiply. The more the mageripper ate spells the more dangerous the swarm became. They could even drain magic items, and became the bane of my group.
@tysondennis101610 ай бұрын
How to give your players PTSD with just one monster:
@maxwellvindman721211 ай бұрын
This sounds awful. I mean if it had just one of these features, it would be fine, but this is just absurd.
@tomkerruish298211 ай бұрын
Partway through, I kept hearing the old 'Manha Manha' song whenever you said the creature's name.
@laashedden167511 ай бұрын
we could sing a good song if we had one more person to sing…
@splatninja944711 ай бұрын
I love videos like this. I can only read the monster manual so many times. Hmmm. Maybe that could be my next PC. An arcane zoologist or something. To the handbook!
@chrisragner388211 ай бұрын
It sounds like elements of Stephen Kings IT! I think I have a placement for this! Thank you for sharing and explanation.
@keyfire11 ай бұрын
Chris Perkins threw the 5e version of this against the Dice Camera Action crew - and commented how very surprised he was how much it punched above its CR. Far more dangerous & effective than he expected. I remember thinking it could have been a TPK if he had not subtly steered away from that.
@thomasevans457810 ай бұрын
Prepping for Out of the Abyss, which I'm running as a survival/psychological horror campaign; this will be the perfect monster to ambush my party with! Thank you for the video!
@VeteranVandal11 ай бұрын
It's a very powerful monster in most of it's designs. I just wish it was a more uniform philosophy between editions.
@tsdted502911 ай бұрын
I do remember watching that stream. Poor nox..
@Carlos-ux7gv10 ай бұрын
This monster is for an army encounter, not a adventuring party. Like forcing a siege/NPC TPK on a place and then the players fleeing to later deal with the monster with lots of preparation - discovering its weak points, details of its habilities, what it can do, etc.
@UchihaOokami259610 ай бұрын
Actually used it in a 3.5 campaign a long while ago. It was technically a baby/pet of a Dragon so i changed it a bit and it was kinda guarding the entrance to his hidden hoard they were pointed to.
@richardlamarre36109 ай бұрын
Beholder nest including nearly every type of beholder type that exists + Groundhog Day. This one shot I created proved to be one of the most intriguing quests my friends got to experience with me. Back in the days of Arch-Magi, I came up with a devilish plot and this was born from it.
@ianthered928310 ай бұрын
Never has something made D&D sound so unpleasant to play. I’m not sure I’d continue associating with someone who put that in a campaign I was in.
@HyperVenomG11 ай бұрын
I'm sorry. I have to. "Dwee-oh-mer," meaning spell. Literally "spell-sight" Dwemer are the deep elves of the elder scrolls series.
@taylorcampbell42049 ай бұрын
The only time I’ve ever seen this creature used was on Dice, Camera, Action. I think it may have been the only time in the series where characters were killed in combat (not including narrative deaths). Granted, they blew themselves up with a fireball, but the balhannoth still got the best of them.
@justinmaitland73359 ай бұрын
This sounds like a fun creature to smarten a cocky party up.
@dougpridgen968211 ай бұрын
They should call this thing the mage slayer. I wonder how it would do against a party comprised of fighters, barbarians, rangers, rogues, and so on.
@redfaux7411 ай бұрын
It would be rare for any party of higher than 5th level to NOT have some magic, items or baubles. Even a Druid and Ranger would be blazing targets.
@dougpridgen968211 ай бұрын
@@redfaux74 I understand that but spell casters don’t excel at combat and all of this creatures offenses are geared towards negating spells. If it can be sneak attacked by a rogue or have the shit beat out of it by barbarians and fighters those abilities seem ineffective.
@redfaux7411 ай бұрын
@dougpridgen9682 - Partially true. It's hard to sneak up on a creature that can read your mind, knows what your wishes are, is invisible, can teleport, attack you from the ceiling and you cannot reach it but it can reach you. This is why I despise "standard" characters. My mages never focused on magic missile or fireballs. I had mages with brains. And my fighters usually specialized in smaller weapons that could be thrown in addition to melee. Two handed style.
@Draxynnic11 ай бұрын
Might depend on the version. In 3.5 the thing had a +23 grapple check, at a point where a fighter-type of equivalent level would be lucky to have +15 once their magic items have been shut down. It'd probably turn into a race of who could chew through who's hit points first - the 3.5 balhannoth's HP and AC were low enough (especially when grappling) that a bunch of martials smacking it around could probably take it down fairly quickly.
@hieronymusnervig871211 ай бұрын
This monster reads like a recipe for TPK flavoured cake.
@burgernthemomrailer11 ай бұрын
Me when I cast Magic Aura and am no longer considered a humanoid for the purposes of spells and magical effects:
@Ashtor133710 ай бұрын
It doesn't say anything about types of preachers to smelly creatures They would have no effect on it
@mammonclarke11 ай бұрын
Sounds like a fun one!
@williambarnes502310 ай бұрын
Linear fighters, -quadratic wizards- squishy commoner.
@DBArtsCreators11 ай бұрын
I could imagine a Balhanoth being an amazing mastermind of a guild. What better way to reinforce the illusions & get fresh food than to have others draw in your victims, and provide actual treasures for people to look for. Imagine, for instance, that Hogwarts of the Harry Potter series was actually some ancient, Lawful Good / Lawful Neutral Balhanoth (explaining things like the moving staircases, the room of requirement, the chamber of secrets, and the generally nonsensical design elements of the school). Or, similarly, imagine such is the case for Casita in Encanto.
@lordyathnon10 ай бұрын
I specifically put this in a one shot where i challenged my players to make the most OP characters they could, lol
@hoi-polloi186311 ай бұрын
Okay, this guy's pretty good, but my favorite "ending-in-oth" monster still has to be the Ultroloth. It just has this cool Michael Moorcock vibe to it, like a bunch of mini Mabelrode the Faceless running around.
@VisonsofFalseTruths10 ай бұрын
This is just Tomb of Annihilation. This is Tomb of Annihilation as a monster. It’s built from the ground up to engineer a TPK, it has abilities to lock down EVERY CHARACTER ARCHETYPE, one of it’s regional effects is to lure a party of adventurers to their doom. Like, this isn’t even as interesting as Annihilation because it’s ONE MONSTER. At least the Tomb is an entire dungeon so the party can try to handle each insane deathtrap individually and maybe leave when things go sour. This is all of them all at once and it can chase your party and never let them leave. This doesn’t feel like a monster you challenge your players with, it feels like one you PUNISH them with. As a DM some 10+ years now, no thank you.
@ARatherDapperTapir11 ай бұрын
The multi attack says one bite and two tentacles, and the tentacles attack says it has 4 for grappling, it never says it can make 4 tentacle attacks as you stated at 7:31
@LlorDrei10 ай бұрын
I could be wrong, but between the tentacles and invisibility, it seems likely the design of these creatures was based off of Robert Bloch's Lovecraftian star vampires from "The Shambler from the Stars".
@DaniEIdiomas11 ай бұрын
Wow... it definitely sounds as if you wouldn't be able to survive even being level 20
@ianfrazier989611 ай бұрын
Great vid! Now I’ve gotta find a good place to use one of these things…
@niefali10 ай бұрын
Anything that comes with a build into anti magci effect is lethal as hell.
@quasarsword747911 ай бұрын
Run it again! I come from a time when tpk was normal
@Infernal_toast11 ай бұрын
Also i feel like a baby version of this with watered down abilities would be fun
@zodlovesyou71468 ай бұрын
I was playing a cleric in a party going through a cave system. Someone spots something on the ceiling; the GM describes it as a tentacled aberration, clinging to stalactites overhead. I then cast *Grease* at the ceiling. The aberration lost it's grip and fell far down to the floor below where we were, trying to crawl away. The GM was not happy. I think I cost her a big encounter.
@slade88green11 ай бұрын
I have thought about using this monster in the past and every time I look at its abilities I say "nope, that's a tpk" and don't use it. I love the monster though.
@chrism688010 ай бұрын
You're the ending of my life, you're the aberration!
@tasty_wind429411 ай бұрын
Hey Esper, have you considered doing a Top 10 of your favorite monsters? I’d like to see that.
@esperthebard11 ай бұрын
That is a great idea. I have done a couple Top 10 D&D Monsters videos, though they aren't just straight up *my* favorite monsters. kzbin.info/www/bejne/imeqnGmfmM2Hb7M
@NobodyNothing-f5c3 ай бұрын
So you could terrify the creature by wanting to destroy it. "I'm not trapped in here with you, you're trapped in here with me!" *Senses an abberation hunter getting closer, but can't see him because he has no magic items.* Artificer with grenades, and explosives stalking around setting up demo charges.
@skunkmaid4 ай бұрын
I'm in love, Now I just need to get my dm to allow my Master of Many forms druid to gain this form since she can become an aberration.
@battleboozex11 ай бұрын
Smart Players: Realizes that the DM is actually using things from their backstory and character motivations to get them to go somewhere. "It's a trap."
@iamwitherstorm788310 ай бұрын
One time my freinds all decided to go to a mental asylum for a mission to help another characters sister and we ran into a fucking black beast of bedlam
@Klaital111 ай бұрын
This is one of the few monsters that was actually nerfed in monsters of the multiverse, although it's not a huge nerf, they just lowered it's damage per round slightly.
@matthewbailey37611 ай бұрын
Oh ive had tpk monsters that i found out were just plain broken for their CR. Hydrolisk comes to mind.
@Bdakkon11 ай бұрын
Only problem with this type of monster is you have to have the right players for it. This thing is such a monster than it will always get that ambush surprise factor and put the party on a REALLY nasty back foot immediately. Which is fine BUT it can lead easily to a TPK and players feeling like "the game was rigged from the start" aspects. This happens sometimes regardless with a TKP but when the monster has like for example Greater Invisibility or Flight an the party isn't prepared properly there is just nothing they can do an scramble to make up a terrible solution on the spot (I splash water around hoping to find him) or I hold my action till he flies down (only for the boss to instead do a breath attack) . I like bosses like this but it can really hurt players feelings. Or sour an entire campaign with a bad TKP. (usually happens with "ambush" encounters) Like had a similar monster encounter once that basically dragged off the wizard Round once and killed him before the party could save him then proceeded to pick the rest off one at a time due to its ability to fly and use spells.